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Steadfast

A remarkably fast and unobtrusive shader pack with exceptional attention-to-detail.

Автор: coderbot46,3 тыс.121обновлён 24 окт. 2026 г.
Фэнтезиlowsemi-realistic

Описание

Cherry Horizons

Steadfast is a remarkably fast and unobtrusive shader pack with exceptional attention-to-detail. Easy on the eyes and on your computer, Steadfast massively improves the graphical quality and realism of Minecraft without getting in the way of actually playing the game.

Steadfast is free and open-source software developed by coderbot, and can be downloaded from https://modrinth.com/shader/steadfast-shaders (Modrinth), https://www.curseforge.com/minecraft/shaders/steadfast (CurseForge), or https://github.com/coderbot16/Steadfast (GitHub). Anyone can modify and distribute it under the terms of the GNU General Public License, version 3.

How fast is it really?

Steadfast runs great even on midrange laptops from 5+ years ago, with the default High profile delivering a smooth 60+ FPS experience on most computers capable of running Minecraft. On computers with a dedicated high-end graphics card, Steadfast flies and even the High profile can reliably reach 250-500 FPS. With a lower profile, it runs playably even on a Raspberry Pi!

Steadfast is designed for mobile / integrated graphics hardware, and is built to require minimal graphics memory bandwidth and only moderate graphical compute power.

Features

  • Semi-realistic atmosphere with high-quality sky and fog
  • Real-time shadows cast by the sun and moon
  • Foliage that waves with the wind and has subsurface light scattering
  • Perfectly-tuned lighting to give the illusion of bright sunlight and darker nights and interiors, but without excessive changes in brightness or contrast, or obtrusive effects like auto-exposure
  • Approximate light shafts ("godrays") from the sun and moon
  • Exceptionally detailed water waves with actual visual depth, reflection, refraction, and realistic absorption based on water depth
  • Water and ice can reflect anything visible on the screen
  • Sunlight and moonlight cast bright water caustics on underwater surfaces
  • Windswept high-altitude cirrus clouds as well as support for Minecraft's standard blocky clouds
  • Ambient occlusion through Minecraft's built-in smooth lighting
  • Integration with the Distant Horizons and Voxy mods, which offer extreme render distances without significant performance loss
  • Wide compatibility with other mods and modpacks, including support for high-performance rendering pathways in mods like Create (through the Colorwheel add-on mod)

Platform compatibility

Steadfast supports the following hardware and underlying platforms:

  • NVIDIA, AMD, and Intel GPUs
  • macOS, including Apple Silicon
  • Linux, including most hardware supported through the open-source Mesa graphics drivers, such as the Raspberry Pi and the Steam Deck.
  • Minecraft 1.18.2 and above using the Iris shader mod (Iris 1.5 or newer).
  • Minecraft 1.7.10 using the Angelica shader mod

Current limitations

Steadfast has some notable limitations that I hope to resolve in the future:

  • Steadfast does not currently support any version of OptiFine.
    • Steadfast offloads a ton of calculations to the CPU, but the feature used to do this ("custom uniforms") works a bit differently in OptiFine compared to Iris and porting will take a lot of effort as a result.
  • Steadfast lacks support for any dimension other than the Overworld, which includes a lack of any well-tuned support for the Nether and End.
    • To support another dimension basically requires making a new visual style for the shader. This can take months of work to get right.
    • The current Nether / End appearance is entirely playable and lacks the same serious bugs you might normally expect from shaders lacking dimension support, but not optimized or tweaked to the same level of quality as the Overworld dimension. In other words, it basically just works on accident.
  • Steadfast does not currently support colored lighting.
    • This is really hard to implement in a high-performance and high-quality way, but I am looking into it and fortunately there is prior art in the community.

Support policy

  • I aim for a high standard of quality in my software, and the goal of the beta testing phase is to find and fix any bugs, stylistic issues, and similar defects.
  • Please try to avoid duplicate bug reports, and use your best judgement when trying to find out if a bug is in Steadfast, Iris, Minecraft, another mod, or your graphics drivers / system, but if you aren't sure, please feel free to submit a report.
  • We aren't able to help you get Steadfast working properly on phones and mobile devices running Android or iOS, even with software like PojavLauncher, due to widespread correctness issues and bugs in the graphics drivers and required compatibility layers.

Credits

  • Steadfast takes heavy visual inspiration from Sonic Ether's Unbelievable Shaders (SEUS), especially SEUS Renewed, as well as some of Chocapic13's shaders. SEUS is a great shader pack, and I hope you enjoy this implementation of a similar visual style!
  • Steadfast would not be possible without the Iris shader loader, in particular the continued development & maintenance by IMS212 allows Steadfast to work on many Minecraft versions with minimal fuss on the side of Steadfast.
  • I would also like to thank my dedicated testers who helped highlight and uncover many of the bugs and issues fixed in the development of Steadfast!

Галерея

Desert VillageTropical IslandValleyCherry Horizons

Последние версии

Все версии →
beta

Steadfast 0.9.0

0.9.0
24 окт. 2026 г.1,6 тыс.Minecraft: 1.7.10, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris
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Что нового
# Steadfast 0.9.0 Steadfast 0.9.0 brings Minecraft 26.3 support alongside significant visual upgrades to water, lighting, and the sky on most profiles. ## Minecraft 26.3 support * Added foliage effects to Wilderness Bound blocks, including Poplar leaves * Added support for the new enchantment glint rendering method on 26.3+ ## Sky * The sun and moon now fade below the horizon, leading to much more convincing and realistic sunsets and sunrises * Stars now smoothly fade in and out during sunsets / sunrises * Make the horizon on Semi-Natural a bit less bright * Fixed a bug causing the Pale Garden sky to turn white due to it falsely being detected as stars * Added an option to reduce the coverage of cirrus clouds * Cirrus clouds are now enabled by default with reduced coverage * Fixed odd blending between cirrus clouds and the sun ## Water * Shallow water is now very clear instead of being excessively blue/turqoise, and has a generally more realistic color * Enabled support for physically-based water absorption coefficients * Replaced the default water absorption coefficients with ones for much more clear water * Added water scattering to simulate dirt and other impurities in water * Water absorption is now based partly on the distance through the water volume travelled, instead of just the vertical depth to the water surface at that point * The fantasy profile retains the older water absorption method as it matches that visual style. * Added enabled-by-default rough refraction to improve visibility of clear water * Water now uses a physically-accurate Fresnel F0 value * Significantly improved the shading of underground water * Significantly improved the shading of flowing water * Previously, only completely flat water surfaces had reflections / refraction / absorption / waves / etc, and flowing water used the vanilla water texture. * Improved the shading of the water surface when underwater * Fixed ugly artifacts at the horizon when underwater ## Lighting * Added physically-based block light colors based on blackbody color temperature and made the default color 3000K (yellow) rather than 2000K (orange) * This replaces the previous orange/less orange blocklight color toggle. * You can select color temperatures between 250K to 12000K * Also added a non-physically based purple light color, for testing colored lighting algorithms * Significantly reduced the level of ambient occlusion applied to direct light to avoid excessive shadowing in direct sunlight/moonlight. * The night desaturation (purkinje) effect now fades away during twilight. * In my opinion this gives the best of both worlds between having this option disabled and having it enabled. Previously night desaturation would quickly fade away as the sun set, which wasn't very realistic. ## PBR and Resource Pack support * Added optional (disabled by default) integrated PBR for crying obsidian behind the "Detect common emissives" option * Added optional support for ambient occlusion and normal mapping with PBR resource packs. * Other PBR resource pack features remain unsupported at this time, but are planned for the future. ## Shader settings * Improved the shader options screen with additional options, and gave existing ones meaningful names * Added an option under Development / Debugging to fix lighting with Create Aeronautics, currently disabled by default due to performance impact. * Fixed a potential shader compile error when water caustics are disabled ## Performance * Steadfast 0.9 has the same performance as 0.8 with the same settings. * Steadfast 0.9 has more features enabled by default for some minimal performance impact. * Improved performance on the Retro profile caused by duplicate fog calculations * This was actually caused by a misguided optimization that tried to turn off the separate fog pass which didn't work properly. The fix was to always use the separate fog pass instead. ## Internals * Significantly refactored the internal code structure in preparation for adding an Aperture implementation alongside the existing Iris format implementation
beta

Steadfast 0.8.0

0.8.0
10 мая 2026 г.44,7 тыс.Minecraft: 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2iris
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Что нового
After thousands of hours of development spanning 2 years and 2 months, with 600+ private commits, Steadfast is finally ready for its first public beta release! Hopefully it will have been worth the wait. Thanks for giving it a look, and have fun!