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Starlance

Cosmic Horizons x Valkyrien Skies

119,6 тыс.189обновлён 25 июн. 2026 г.
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Описание

Starlance

This mod aims to provide compatibility between various space mods and Valkyrien Skies!

Currently supported mods:

The mod adds:

  • The ability for VS ships to go between planets and space!
  • Thrusters to power your ships!
  • Optional artificial drag block for space! (good for slowing down in zero G!)
  • Magnet Boots for artificial gravity!
  • Two thruster modes, GLOBAL and POSITION, toggle with an item, or disable in config!

How it works:

The mod takes the existing space system of the space mods it supports, and adds VS ship compat to them.

For example, with Cosmic Horizons installed, VS ships will go into its space dimension on reaching y=560 (like Cosmic Horizons entity rocket ships). Then in the space dimension, if the ship enters a planet, it gets transported there.

With Ad Astra on the otherhand, the VS ship will open the same GUI as an entity rocket would on reaching "space", and lands where you select. Starlance also adds "tier blocks", accessible with /give, which dictate what tier of Ad Astra planet you can go to. Perfect for modpack developers!

Planned features:

  • Survival friendly thruster system (fuel, etc)
  • Warp drive for VS ships
  • Full player rotation in space?

Current limitations:

  • When transitioning between planet/space, player may be left behind by ship to be stranded in space or fall down to planet. More likely at high speeds. Solution is to sit down in a seat.
  • Player can't rotate upside down with the ship in space, unless seated

Where to find the config

Find your world save folder, then find your specific worlds folder. Then go into server-configs. Open vsch.json (or similar). Alternatively, use the "configure other mods" feature of the Create config menu. (Note that Starlance is also listed there as 'vsch')

Video Gallery:

Галерея

Ship crossing sun Ship floating through spaceSpace laserShip floating next to planet

Последние версии

Все версии →
release

2.0.1

2.0.1
25 июн. 2026 г.10,3 тыс.Minecraft: 1.20.1forge
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Что нового
### Changes: - Updated to vtil 0.6.2 ### Bug fixes: - Fixed issues with both Ad Astra and Cosmic Horizons compat that would result in VS thinking there was no atmosphere in the overworld
release

2.0.0

2.0.0
11 апр. 2026 г.8,2 тыс.Minecraft: 1.20.1forge
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### Features Starlance no longer requires **Cosmic Horizons** to play. Instead, Starlance will only load its thrusters and other VS features. However, if a compatible space mod (right now just Cosmic Horizons and Ad Astra) is installed, Starlance will automatically enable its compat for that space mod, allowing VS ships to integrate with that mod. ### Changes: - Updated to VS 2.4.11+ - Can now be loaded without Cosmic Horizons - Now compatible with Ad Astra (and still compatible with Cosmic Horizons) - Added new "tier" blocks for modpack makers - these blocks control what tier of Ad Astra planet a VS ship can go to. These blocks will also be integrated with other space mods in the future. - Added config to disable space mod compat entirely (e.g. if you want Ad Astra + Starlance but don't want VS ships to go to space)
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1.5.0

1.5.0
5 янв. 2026 г.16,4 тыс.Minecraft: 1.20.1forge
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### Features Now compatible with Valkyrien Skies **2.4.0+**. We are **no longer compatible** with Valkyrien Skies 2.3. ### Other changes - Updated to use the unified VS dimension-gravity api for cosmic dimensions - Updated teleport handler significantly - Set the default landing option to HISTORY. Configs will need to be changed/reset for this to take effect.
release

1.4.2

1.4.2
2 нояб. 2025 г.9,7 тыс.Minecraft: 1.20.1forge
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## Features Starlance now uses Create 6.0.7+ instead of 0.5.1j. Please note that not all other VS addons will support Create 6 yet, you may need to use Starlance 1.4.1 with them for the time being
release

1.4.1

1.4.1
17 окт. 2025 г.4,4 тыс.Minecraft: 1.20.1forge
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Fixed crash on dedicated server
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1.4.0

1.4.0
17 окт. 2025 г.451Minecraft: 1.20.1forge
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### Additions: - Magnet boots can now be toggle with a keybind (defaults to `X`) - Magnet boots work in the curios's boots slot - Added `ship_landing_mode` config option: - `PLAYER_MENU`: Will always use the player menu for landing location. Ships cannot land without a player nearby. (Behaviour from previous versions) - `HISTORY`: The saved launch position (for that planet) will be used. If no launch has been saved, the origin will be used. - `AUTO_HISTORY`: Ships will use `PLAYER_MENU` mode if a player is nearby, otherwise they will use `HISTORY` mode. - Added `ship_landing_accuracy` config option. When a ship is landing on a planet, the ship will be teleported randomly within the stated range in chunks. - Added `ship_first_landing_spawn_range` config option. Defines how far away the ship should spawn from the origin when first landing on a planet. - Added LOD warning when the `lodDetail` Valkyrien Skies setting is too low. - Added `supressess_press_y_hint` config option to suppress the "Press Y To Open GUI" Cosmic Horizons message. ### Changes: - Starlance now only supports forge 47.4.0 and above ### Fixes: - Fixed magnet boots not working at block edge - Fixed the render optimisation mixins using the server config instead of client one. - Fixed ships having the incorrect orientation when entering planet from the sides. ### API: - Added `PreTravelEvent` to adjust new position and new orientation when a ship cluster is teleporting. - Added `PreShipTravelEvent` to adjust ship's velocity and omega when teleporting.
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1.3.3

1.3.3
3 сент. 2025 г.7,3 тыс.Minecraft: 1.20.1forge
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# Bug fixes Fixed ships sometimes teleporting back to space instantly when nearby each other
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1.3.2

1.3.2
3 сент. 2025 г.143Minecraft: 1.20.1forge
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# Features Added `DISABLE_DETONATOR_RENDER` and `DISABLE_PROJECTOR_RENDER` config options to disable some Cosmic Horizons rendering for an FPS boost (disabled by default)
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1.3.1

1.3.1
30 авг. 2025 г.1,7 тыс.Minecraft: 1.20.1forge
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# Features - Added `THRUSTER_FLAME_IMPACT` config option to disable thrusters setting fire and pushing entities # Bug fixes - Fixed thruster particles getting stuck active when ship goes out of loading distance and comes back - Fixed a crash from thrusters if the game was paused (in single player) or a tick took too long on server - Fixed thruster flame having a 0.5 block offset in some directions - Fixed thruster data sometimes not saving - Fixed minecart contraptions and CBC cannons crashing the game when entering space or a planet - Fixed Ship gravity sometimes being removed by other mods, leading to normal gravity in space # Tweaks - Increased planet teleport collision range - Ships will now freeze when touching a planet to avoid passing through them - Ships will now have correct orientation when entering from different faces of a planet
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1.3.0

1.3.0
28 июл. 2025 г.8,9 тыс.Minecraft: 1.20.1forge
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## Thrusters - Thrusters now connect when directly adjacent, and can be controlled as one - They can now set entities on fire, blocks on fire, push entities, evaporate water - They can now consume fuel (can be set in config). Default is still no fuel for now ## New blocks - Added "Rocket Assembler", which provides a better way of assembling multiple block ships. Benefits include: - Can be used in space - Can assemble active create contraptions - Can be automated - Added Gyro, which can rotate your ship when powered with redstone - Added vent block, which simply prevents thrusters from setting fire past it ## Bug fixes: - Fixed Cosmic Horizons crashing on rclick when a custom datapack is enabled - Fixed thruster particles sometimes persisting after thruster destroyed (maybe) - Fixed thruster force when at small scales - Fixed log spam about "Found cosmos dimension, changing world height" ## Misc: - Config option to disable chunk saving in space. Increases performance, but forces builds to be ships in space. - Config option to place the "platform" in space from a nodule as a ship instead of blocks - Probably some other stuff I don't remember