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Spore:SRP!

ВЕРСИИ (30)

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Spore:SRP! 1.8.8-NEO

1.8.8
25 окт. 2026 г.229Minecraft: 1.21.1neoforge
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### Refactors & Changes - Refactored several systems. The mod no longer modifies the Spore mod's config file at startup; instead, it replaces values at runtime. - Removed the separate countdowns for mound level upgrades and infection range. These are now managed by the mound's own native level system. ### Optimizations - Optimized performance. ### Fixes - Fixed several bugs that could cause crashes.
release

Spore:SRP! 1.8.8

1.8.8
25 окт. 2026 г.262Minecraft: 1.20.1forge
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### Refactors & Changes - Refactored several systems. The mod no longer modifies the Spore mod's config file at startup; instead, it replaces values at runtime. - Removed the separate countdowns for mound level upgrades and infection range. These are now managed by the mound's own native level system. ### Optimizations - Optimized performance. ### Fixes - Fixed several bugs that could cause crashes.
release

Spore:SRP! 1.8.7-NEO

1.8.7
26 сент. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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[Fix] Fixed an issue with the achievement timer that caused achievements to take 20 times longer to trigger. [Change] Added a queue for Full Hivemind dome construction to prevent momentary lag spikes.
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Spore:SRP! 1.8.7

1.8.7
26 сент. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
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[Fix] Fixed an issue with the achievement timer that caused achievements to take 20 times longer to trigger. [Change] Added a queue for Full Hivemind dome construction to prevent momentary lag spikes.
release

Spore:SRP! 1.8.6-NEO

1.8.6
25 сент. 2026 г.31Minecraft: 1.21.1neoforge
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### Fixes - Fixed an issue where Full Hivemind would always return false when restoring its excavation task via NBT after rejoining the game, causing the restoration to fail. - Fixed an issue where mound levels would abnormally accumulate upon abnormal death, potentially causing a memory overflow (though it would require one million mounds for this to occur). - Fixed an issue where proto could potentially cause a memory overflow upon abnormal death (though it would require 70,000 protos for this to occur).
release

Spore:SRP! 1.8.6

1.8.6
25 сент. 2026 г.39Minecraft: 1.20.1forge
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### Fixes - Fixed an issue where Full Hivemind would always return false when restoring its excavation task via NBT after rejoining the game, causing the restoration to fail. - Fixed an issue where mound levels would abnormally accumulate upon abnormal death, potentially causing a memory overflow (though it would require one million mounds for this to occur). - Fixed an issue where proto could potentially cause a memory overflow upon abnormal death (though it would require 70,000 protos for this to occur).
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Spore:SRP! 1.8.5-NEO

1.8.5
18 сент. 2026 г.242Minecraft: 1.21.1neoforge
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[Add] Added a command to view the spore mob cache list. [Change] Modified the stage names for the World Purification Battle and added localization.
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Spore:SRP! 1.8.5

1.8.5
18 сент. 2026 г.347Minecraft: 1.20.1forge
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[Add] Added a command to view the spore mob cache list. [Change] Modified the stage names for the World Purification Battle and added localization.
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Spore:SRP! 1.8.4-NEO

1.8.4
11 сент. 2026 г.208Minecraft: 1.21.1neoforge
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### Fixes - Fixed an issue where a large number of entity caches were being incorrectly deleted. - Fixed a crash caused by a missing class when the mod starts on a NeoForge server. ### Changes - Increased the sensitivity of achievement triggers.
release

Spore:SRP! 1.8.4

1.8.4
11 сент. 2026 г.373Minecraft: 1.20.1forge
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### Fixes - Fixed an issue where a large number of entity caches were being incorrectly deleted. ### Changes - Increased the sensitivity of achievement triggers.
release

Spore:SRP! 1.8.3-NEO

1.8.3
6 сент. 2026 г.107Minecraft: 1.21.1neoforge
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### Fixes - Resolved a bug that prevented Full Hivemind assault points from accumulating correctly. - Addressed a cache overflow issue within the support system. ### Enhancements - Boosted the efficiency of earning assault points. - Made the mod's API publicly accessible for third-party integration. ### Additions - Introduced a new command that allows players to check their current assault point balance and status.
release

Spore:SRP! 1.8.3

1.8.3
6 сент. 2026 г.234Minecraft: 1.20.1forge
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### Fixes - Resolved a bug that prevented Full Hivemind assault points from accumulating correctly. ### Enhancements - Boosted the efficiency of earning assault points. - Made the mod's API publicly accessible for third-party integration. ### Additions - Introduced a new command that allows players to check their current assault point balance and status.
release

Spore:SRP! 1.8.2-NEO

1.8.2
5 сент. 2026 г.41Minecraft: 1.21.1neoforge
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[Change] Ported to NeoForge 1.21.1.
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Spore:SRP! 1.8.2

1.8.2
2 сент. 2026 г.247Minecraft: 1.20.1forge
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### Fixes - Resolved a memory accumulation issue in the support system. - Fixed a bug where markers on already-existing entities did not update when the stage changed.
release

Spore:SRP! 1.8.1

1.8.1
27 авг. 2026 г.375Minecraft: 1.20.1forge
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[Change] Various minor adjustments. [Optimization] Optimized performance and reduced GC pressure.
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Spore:SRP! 1.8.0

1.8.0
24 авг. 2026 г.293Minecraft: 1.20.1forge
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### Additions - Added a complete achievement and progression system. - Added data persistence for **mounds** and the **Full Hivemind**. ### Changes / Optimizations - The mod will now automatically and periodically clear caches when the server is idle. ### Fixes - Fixed music playback issues during the World Purification Battle. - Fixed Watcher count tracking for the Full Hivemind.
release

Spore:SRP! 1.7.2

1.7.2
13 авг. 2026 г.652Minecraft: 1.20.1forge
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### Additions & Changes - The World Purification Battle is now fully implemented. To initiate it, place a basic beacon structure and put the World Purification Core within 8 blocks. - The battle consists of 4 stages and is fairly difficult – spawn rates scale with game difficulty, moon phase, and other conditions. ### Fixes - Fixed the infection points display issue. ### Tweaks - Fungal creature projectiles now receive attack damage bonuses. ### Known Issues - Some World Purification Battle commands are not yet functional. Only `battle start` can be used.
beta

Spore:SRP! 1.7.1

1.7.1
3 авг. 2026 г.459Minecraft: 1.20.1forge
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[Fix] Fixed various bugs related to infection stage upgrades. [Change] Modified the infection info display in the top-left corner(Use the Overlast mod's GUI).
beta

Spore:SRP! 1.7.0

1.7.0
1 авг. 2026 г.130Minecraft: 1.20.1forge
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## Version 1.7.0 – Changelog ### Additions - Killing the Full Hivemind now drops a **Mind Core**, which hovers in the air and glows. - Added a crafting recipe for **world_purification_core**. It is recommended to use JEI to view the recipe. - Added a way to initiate the **world_purification_battle** (currently a work in progress / unfinished). ### Fixes - Fixed a bug where the Full Hivemind would stop its excavation or dome‑building tasks after rejoining the world. - Fixed a bug where the **mound** could increase its level infinitely, causing an index out‑of‑range error. ### Changes - Reduced the spawn rates of mobs in infected biomes. - Please use **/sporesrp config_reload** to use the new config. ### Notes - The **world_purification_battle** activation method is still incomplete and will be fully implemented in a future update.
release

Spore:SRP! 1.6.0

1.6.0
26 июл. 2026 г.342Minecraft: 1.20.1forge
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[Fix] Fixed various issues with Watcher counting. [Fix] Fixed various issues with the stage upgrade countdown.
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Spore:SRP! 1.5.4

1.5.4
24 июл. 2026 г.125Minecraft: 1.20.1forge
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### Notes - Full Hivemind's AI behavior and skills are now complete. Refer to the mod description for detailed information.
beta

Spore:SRP! 1.5.3

1.5.3
18 июл. 2026 г.216Minecraft: 1.20.1forge
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[Fix] Fixed various issues with Full Hivemind's dome construction and nest excavation, and optimized performance.
beta

Spore:SRP! 1.5.2

1.5.2
16 июл. 2026 г.88Minecraft: 1.20.1forge
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### Changes & Additions - Full Hivemind now mines a 5×5 area beneath itself every 3 seconds until it reaches Y = -10. - After reaching that depth, it begins mining a sphere with a radius of 50. - Once the sphere is fully mined, it constructs a three‑layer dome with thicknesses of 1, 2, and 3 (from inner to outer). - Infected biomes can now be cleared using the CDU.
beta

Spore:SRP! 1.5.1

1.5.1
13 июл. 2026 г.128Minecraft: 1.20.1forge
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### Additions - Added basic infection info display to the top-left corner of the screen. ### Balance & Tweaks - Rebalanced the threshold and cooldown values for each infection stage.Use /sporesrp reset_config to apply the new configuration. - Above stage 6, killing a proto now causes greater point loss; killing a Full Hivemind multiplies the loss by 5. - The reinforcement system now only generates mounds and scents when no others are present in the vicinity.
beta

Spore:SRP! 1.5.0

1.5.0
12 июл. 2026 г.65Minecraft: 1.20.1forge
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### Additions - Added a command to reload the config file. - Added a new variant of proto: "Full Hivemind" (currently unfinished). - Added raids involving the Full Hivemind.
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Spore:SRP! 1.4.0

1.4.0
6 июл. 2026 г.248Minecraft: 1.20.1forge
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SporeSRP 1.4.0 Changelog Proto Death Resurrection Proto Hivemind now has a one-time death-defying ability: Trigger Conditions (when killed by a player): · 5+ Large Pool entities within 128 blocks, OR · 1+ Boss entity within 128 blocks Effects: · Revives with 33% HP · Gains Resistance V for 20 seconds · Recalls all nearby Large Pool and Boss entities to its position · Pushes away non-fungal entities in a 16-block radius · Global message: "It's not over yet..." · Custom sound effect --- Gastgaber Builder Variant 30% of spawned Gastgabers become Builders (visible with "builder" name tag): Mechanics: · Calls idle fungal entities within 20 blocks every 15 seconds · Consumes fungal entities on contact (cannot consume Boss, Organoid, or other Builders) · Gains points: Small=5, Medium=15, Large=25 · At 100 points: generates a random structure from a configurable list · 180-second cooldown after each structure
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Spore:SRP! 1.3.0

1.3.0
4 июл. 2026 г.96Minecraft: 1.20.1forge
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[Changed] Updated the infected mob list.
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Spore:SRP! 1.2.0

1.2.0
28 июн. 2026 г.188Minecraft: 1.20.1forge
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- [Add] Added three new enchanted books to counter fungal creatures. - [Fix] Fixed an issue with the `/sporesrp setphase` command. - [Add] Added a difficulty option (default: "simple"), configurable with `/sporesrp difficulties`. - [Change] Increased the cooldown time for stage progression. - [Change] Decreased the spawn rates of creatures in biomes.
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Spore:SRP! 1.1.0

1.1.0
26 июн. 2026 г.87Minecraft: 1.20.1forge
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## Changelog 1.1.0 - [Fix] Fixed an issue where infected biomes would not spread properly. - [Add] Added a cooldown for infection level upgrades.[60, 120, 180, 300, 600, 1200, 1800, 3600, 7200, 10800] seconds.You can tweak the values in the config file. - [Change] Balanced the mechanics for gaining and losing points.
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Spore:SRP! 1.0.0

1.0.0
21 июн. 2026 г.95Minecraft: 1.20.1forge
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# SporeSRP Mod – Feature Overview (14 Modules) --- ## 1. Global Setting Controls a single world‑wide rule: once the evolution phase reaches level 6, the world time is permanently locked to night, increasing late‑game survival pressure. ## 2. Evolution System By killing or converting mobs, players accumulate “evolution points” that advance the world phase from 0 to 10. Each phase increase boosts all spore mobs’ health, attack, speed, armour, and knockback resistance along a predefined curve, dynamically raising overall difficulty. ## 3. Mob Pools Defines separate lists of available entities for four ranks: Small, Medium, Large, and Boss. Whenever the mod needs to randomly spawn or summon a mob, it picks from the corresponding pool. A separate “organoid” list is used to exclude certain special units from some mechanics. ## 4. Conversion System Allows converting vanilla or other‑mod mobs into spore creatures, provided their health falls below a rank‑specific threshold. The conversion chance increases with evolution phase but is capped to prevent over‑conversion. ## 5. Adaptation System Each time a mob takes damage, it gradually gains additional damage reduction against that damage type. Different ranks have different reduction caps, and these caps scale with evolution phase, preventing players from mindlessly farming with a single weapon. ## 6. Support System When a mob dies or takes damage, it has a chance to call for reinforcements. Support options include summoning a Mound, a same‑rank or lower‑rank mob, or a Scent. The trigger chance rises with phase and is subject to a cooldown to avoid excessive chain triggers. ## 7. Ecosystem Conversion Spore mobs actively convert surrounding natural blocks (grass, stone, sand, etc.) into their infected variants, gradually reshaping the terrain. Conversion range, frequency, and the number of blocks converted per attempt are globally limited for performance. ## 8. Mound System Mounds are naturally spawned, upgradable structures that act as spore outposts. The system periodically attempts to generate new Mounds near players, with spawn chances increasing alongside evolution phase, while capping the global spawn rate. ## 9. Tracking System Provides players with a “marker” effect to help track targets. The effect’s maximum amplifier level is capped to ensure balanced gameplay. ## 10. Infected Biome System Proto and Mound entities can gradually convert the surrounding area into an infected biome, each with its own expansion radius, growth rate, and maximum range. The vertical coverage is fixed, and the number of commands executed per tick is limited to prevent server lag. ## 11. Evolution Points Defines point gains and penalties in detail: killing or converting a mob grants points based on its max health; Proto and Mound entities periodically generate points; deaths of different spore ranks incur different penalties (with Proto deaths carrying an extra heavy penalty); and converting each new chunk also rewards points. ## 12. Mound Support (Level‑based Summoning) Mounds automatically summon reinforcements according to their level (1–4). Each level configures its own summon range, the number of Small/Medium mobs, cooldown, and whether a Scent is spawned. A fixed scan interval is used instead of per‑tick checks to save performance. ## 13. Proto‑marked Mounds Proto entities actively mark and maintain a set number of Mounds. When the count falls below the target, a new Mound is spawned; existing marked Mounds are also periodically relocated. Both spawn and relocation distances are configurable. ## 14. Proto Skills Proto possesses five active skills, with a dynamic strategy switch based on the number of nearby large‑pool mobs: - **Skill 1** – moves a marked Mound to a location within a specified distance. - **Skill 2** – regularly checks nearby large‑pool mob counts and spawns Vervas if they fall below a threshold. - **Skill 3** – spawns a batch of Vervas at multiple locations, with a random count per location. - **Skill 4** – when the large‑pool mob count reaches or exceeds a threshold, Proto switches to spawning Delusioners instead (replacing skills 2 & 3). - **Skill 5** – periodically spawns Reconstructors near Proto if no boss is detected within a certain range.