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ВЕРСИИ (5)
release
SpookySeason 1.8.0
1.8.031 окт. 2026 г.19Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur
Что нового
## 1.8.0
### Added
- `/spooky admin`: in-game GUI for the main settings, raid control and live tuning.
- `/spookyraid tune <health|damage|targetdamage|mobs> <factor>` and `tune reset`: adjust a running raid; recorded in the raid result.
- `/spookyraid target show [seconds]`: shows the configured objectives to the admin alone, without starting a raid; `target hide` ends it early.
- `/spookyraid target set <n>` moves objective `n`; plain `target set` warns while the `points` list is in use.
- Time left in the wave bar while `raid.waves.timeoutSeconds` is set; `raid.waves.timeoutLastWave` (default `defeat`).
- `timezone` for the calendar window, season end, raid schedule and statistics.
- `pumpkinRain.itemLifetimeSeconds`.
### Fixed
- A wave counted as held once its attackers' chunks unloaded (no defender nearby); the last wave even counted as a victory.
- `/spooky reload` and `/spooky on` removed the raid's wave leader.
- Running out of time in the last wave counted as a victory.
- Spawns cancelled by another plugin counted as attackers, so a wave could pass without any.
- On Folia, attackers spawning after the end of a wave were left behind as untracked mobs.
- The Headless Horseman spawned on tree tops.
- `/spookyboss spawn` during a raid replaced its leader; `/spooky rewards` now asks for `confirm`.
- Namespaced items (`minecraft:diamond:5`) in rewards, boss loot and treats.
- Config edits made on disk are backed up before a command overwrites them.
release
SpookySeason 1.7.0
1.7.017 окт. 2026 г.248Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur
Что нового
## 1.7.0
### Added
- Blood rain (`/bloodrain`, `bloodRain`): particle drops around every player in three combinable styles, optional real rain for just those players, stronger undead nearby; also by chance in blood moon nights.
- The raid leader phases through obstacles towards the target when stuck (`raid.waves.leaderPhaseSeconds`, `leaderPhaseDistance`).
### Fixed
- The raid leader never damaged the target (`raid.waves.leaderTargetDamage`, `leaderReach`); in zone or region mode it now counts as a breach.
- The raid leader kept wandering off the target on its own (vanilla stroll, panic and flee goals, e.g. from wolves).
- The raid's own archers hit the leader and its horse.
- Ghost spawns failed on MC 26.x (`INSTANT_EFFECT` requires particle data there).
- Jumpscares ignored darkness: the light level was read inside the broken block.
- Deleted reward ranks and zone or name entries came back with every start.
- A Horseman already roaming the world became the raid leader and could hold up the wave; the leader is now always spawned at the target.
- Ghosts, the trick mob and the random boss spawn failed on Peaceful.
- Trick-or-treat was blocked for non-operators in every WorldGuard region; door and villager access now follow the protection plugins.
- Raid rewards for offline defenders and rewards missed through a logout are kept for the next join.
- Season-end rewards were limited to ten ranks.
- `/spooky off` ended a running raid without telling the players.
- Raid objective labels froze after their chunk was reloaded.
- Zone names with a dot broke the configuration; removing the selected zone left it selected.
- Player data files are written atomically.
release
SpookySeason 1.6.0
1.6.07 окт. 2026 г.134Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper
Что нового
## 1.6.0
### Added
- Raid statistics per defender (kills, leader kills, damage, defence kills, deaths), `/spookyraid stats`, optional chat summary (`raid.stats`).
- API: `RaidStartEvent` and `RaidEndEvent` with the full result in `org.example.api`.
- Raid results as JSON files in `raid-results/`; named objectives (`/spookyraid target add [name]`).
### Fixed
- Attackers were pulled away from the target by villagers, golems and animals.
- The raid leader roamed instead of heading for the target.
- A leader killed early delayed the end of the wave and logged "never appeared".
- Citizens NPCs counted as defenders.
release
SpookySeason 1.5.0
1.5.05 окт. 2026 г.46Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper
Что нового
## 1.5.0
### Added
- Zone targets (`raid.target.mode: zone`): a box defined in the plugin configuration and set up in
game with `/spookyraid zone pos1|pos2|save`. Requires no other plugin. The plugin warns at start
if the spawn ring lies inside the zone.
### Fixed
- Defenders' splash potions had no effect on attackers while `raid.waves.friendlyFire` was off:
wither, poison and magic damage was cancelled regardless of its source. Only damage caused by the
raid itself is cancelled now.
- Ranged attackers walked up to the objective instead of stopping at `raid.waves.rangedReach`.
An attacker within reach of a living objective now holds its position.
- The wave leader survived a wave timeout and was never removed afterwards.
- The objective target counted as ready before its visuals had been placed. With
`countdownSeconds: 0` a failed placement went unnoticed.
- Trading with a villager during the trick-or-treat cooldown showed the cooldown message on every
click.
- Periodic tasks logged exceptions without a stack trace.
### Changed
- Rewards are items and experience given through the inventory API instead of console commands.
Raid rewards are configured under `raid.rewards.victory` and `raid.rewards.consolation`,
season-end rewards under `seasonEndRewards.ranks`, each with an `items` list
(`MATERIAL:amount`) and an `xp` value. Items that do not fit into the inventory are dropped at
the player's feet. Existing configurations are migrated on start: the old command lists are
replaced by the new sections and `seasonEndRewards.commands` is removed.
- Configuration keys of removed features are cleaned up on every start.
- The entity scheduler is resolved on the `Entity` interface instead of the concrete entity class.
- Zone corner selections are stored in a concurrent map.
- Code defaults for `raid.target.objective.reach` and `raid.defeat.effect.durationSeconds` match
the shipped configuration.
- `/spookyraid` usage lists `zone`.
release
SpookySeason 1.4.0
1.4.017 сент. 2026 г.28Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper
Что нового
Initial Release