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SpookySeason

ВЕРСИИ (5)

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SpookySeason 1.8.0

1.8.0
31 окт. 2026 г.19Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur
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## 1.8.0 ### Added - `/spooky admin`: in-game GUI for the main settings, raid control and live tuning. - `/spookyraid tune <health|damage|targetdamage|mobs> <factor>` and `tune reset`: adjust a running raid; recorded in the raid result. - `/spookyraid target show [seconds]`: shows the configured objectives to the admin alone, without starting a raid; `target hide` ends it early. - `/spookyraid target set <n>` moves objective `n`; plain `target set` warns while the `points` list is in use. - Time left in the wave bar while `raid.waves.timeoutSeconds` is set; `raid.waves.timeoutLastWave` (default `defeat`). - `timezone` for the calendar window, season end, raid schedule and statistics. - `pumpkinRain.itemLifetimeSeconds`. ### Fixed - A wave counted as held once its attackers' chunks unloaded (no defender nearby); the last wave even counted as a victory. - `/spooky reload` and `/spooky on` removed the raid's wave leader. - Running out of time in the last wave counted as a victory. - Spawns cancelled by another plugin counted as attackers, so a wave could pass without any. - On Folia, attackers spawning after the end of a wave were left behind as untracked mobs. - The Headless Horseman spawned on tree tops. - `/spookyboss spawn` during a raid replaced its leader; `/spooky rewards` now asks for `confirm`. - Namespaced items (`minecraft:diamond:5`) in rewards, boss loot and treats. - Config edits made on disk are backed up before a command overwrites them.
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SpookySeason 1.7.0

1.7.0
17 окт. 2026 г.248Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur
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## 1.7.0 ### Added - Blood rain (`/bloodrain`, `bloodRain`): particle drops around every player in three combinable styles, optional real rain for just those players, stronger undead nearby; also by chance in blood moon nights. - The raid leader phases through obstacles towards the target when stuck (`raid.waves.leaderPhaseSeconds`, `leaderPhaseDistance`). ### Fixed - The raid leader never damaged the target (`raid.waves.leaderTargetDamage`, `leaderReach`); in zone or region mode it now counts as a breach. - The raid leader kept wandering off the target on its own (vanilla stroll, panic and flee goals, e.g. from wolves). - The raid's own archers hit the leader and its horse. - Ghost spawns failed on MC 26.x (`INSTANT_EFFECT` requires particle data there). - Jumpscares ignored darkness: the light level was read inside the broken block. - Deleted reward ranks and zone or name entries came back with every start. - A Horseman already roaming the world became the raid leader and could hold up the wave; the leader is now always spawned at the target. - Ghosts, the trick mob and the random boss spawn failed on Peaceful. - Trick-or-treat was blocked for non-operators in every WorldGuard region; door and villager access now follow the protection plugins. - Raid rewards for offline defenders and rewards missed through a logout are kept for the next join. - Season-end rewards were limited to ten ranks. - `/spooky off` ended a running raid without telling the players. - Raid objective labels froze after their chunk was reloaded. - Zone names with a dot broke the configuration; removing the selected zone left it selected. - Player data files are written atomically.
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SpookySeason 1.6.0

1.6.0
7 окт. 2026 г.134Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper
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## 1.6.0 ### Added - Raid statistics per defender (kills, leader kills, damage, defence kills, deaths), `/spookyraid stats`, optional chat summary (`raid.stats`). - API: `RaidStartEvent` and `RaidEndEvent` with the full result in `org.example.api`. - Raid results as JSON files in `raid-results/`; named objectives (`/spookyraid target add [name]`). ### Fixed - Attackers were pulled away from the target by villagers, golems and animals. - The raid leader roamed instead of heading for the target. - A leader killed early delayed the end of the wave and logged "never appeared". - Citizens NPCs counted as defenders.
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SpookySeason 1.5.0

1.5.0
5 окт. 2026 г.46Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper
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## 1.5.0 ### Added - Zone targets (`raid.target.mode: zone`): a box defined in the plugin configuration and set up in game with `/spookyraid zone pos1|pos2|save`. Requires no other plugin. The plugin warns at start if the spawn ring lies inside the zone. ### Fixed - Defenders' splash potions had no effect on attackers while `raid.waves.friendlyFire` was off: wither, poison and magic damage was cancelled regardless of its source. Only damage caused by the raid itself is cancelled now. - Ranged attackers walked up to the objective instead of stopping at `raid.waves.rangedReach`. An attacker within reach of a living objective now holds its position. - The wave leader survived a wave timeout and was never removed afterwards. - The objective target counted as ready before its visuals had been placed. With `countdownSeconds: 0` a failed placement went unnoticed. - Trading with a villager during the trick-or-treat cooldown showed the cooldown message on every click. - Periodic tasks logged exceptions without a stack trace. ### Changed - Rewards are items and experience given through the inventory API instead of console commands. Raid rewards are configured under `raid.rewards.victory` and `raid.rewards.consolation`, season-end rewards under `seasonEndRewards.ranks`, each with an `items` list (`MATERIAL:amount`) and an `xp` value. Items that do not fit into the inventory are dropped at the player's feet. Existing configurations are migrated on start: the old command lists are replaced by the new sections and `seasonEndRewards.commands` is removed. - Configuration keys of removed features are cleaned up on every start. - The entity scheduler is resolved on the `Entity` interface instead of the concrete entity class. - Zone corner selections are stored in a concurrent map. - Code defaults for `raid.target.objective.reach` and `raid.defeat.effect.durationSeconds` match the shipped configuration. - `/spookyraid` usage lists `zone`.
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SpookySeason 1.4.0

1.4.0
17 сент. 2026 г.28Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper
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Initial Release