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Spiritborne RPG

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Spiritborne RPG 1.2.6-v1.20.1

1.2.6-v1.20.1
29 мая 2026 г.202Minecraft: 1.20.1forge
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**[Old Changelog]** ### Version 1.2.5 - Nerfed Rogue's Spirit damage reduction while dashing to 25% (was 50%). - Nerfed Vampire's Spirit by removing Bonus Damage based on Target's Current HP from Spirit Modifier. - Fixed a crash with projectile in a specific situation. ### Version 1.2.0 - Rogue's Spirit - Added a new Spirit : Rogue's Spirit. (see Gallery for details) - Nerfed Wizard's Spirit Bonus Spell Power in its empowered form to 25% (was 50%). - Balanced the Vampire's Spirit ability sacrifice cost to 2 + 10% of Max HP (was 15%). ### Version 1.1.5 - Buffed Bard's Spirit by doubling the note QTE size to make it a lot easier. - Fixed a bug where the Spirit Relic unequips itself when you rejoin the world. ### Version 1.1.0 - Added SCORCHED GUNS 2 compatibility for the Cowboy's Spirit ability, which now also increases Gun Damage and Reload Speed. - Fixed a major mistake in the Cowboy's Spirit Crit Chance calculation, as well as an incorrect ability cooldown for the unempowered form and a unclear tooltip. - Removed the Speed II effect from the "Steady Aim" state of the Cowboy's Spirit ability. - The Cowboy's Spirit ability cooldown is now 32s for the unempowered form (fixed from the unintended 8s cooldown). - Moved the Entropy Shard to the Spiritborne Core mod. - Updated the Spiritborne Core dependency to v0.1.5. ### Version 1.0.5 - Spiritborne Core - Added Spiritborne Core as a dependency to improve the overall code structure. - Ethereal Dust and Omen Essence have been moved to the Spiritborne Core mod. - The Mystic Spirit Relic will no longer give the player the same spirit they obtained last time. - The Shard of Hubris now always increases the Potential value if the value is at 0%. - The Shard of Hubris now grants a random Potential value between 10% and 40% (was 5% to 25%). ### Version 1.0.0 - Official Release - New mechanic - Spirit Potential : Every Spirit item now possesses a Potential value (1-100%) that determines the better chance of rolling high value of Modifier Quality that affect how good each attributes in your Spirit Modifiers. - New mechanic - Modifier Quality : Spirit Modifiers now feature both dynamic and static attributes. Dynamic attributes have a randomized Quality value (0–100%) that is rolled when the Spirit is first awakened (or rerolled using specific items). Like If a Warrior’s Spirit has a Max Health range of [5% to 10%]. So 0% Quality results in +5% Max Health and 100% Quality results in +10% Max Health. Info Tab : You can now view detailed statistics for any Spirit by pressing [Alt] while hovering over the item in your inventory. This tab includes Spirit Type & Potential, Current Form and Empowered Benefits that briefly explain what will you get from empowering the spirit. - Mystic Spirit Relic Changes : - The Relic now rolls a random Potential value when obtained. This value determines the difficulty of the task required to satisfy it. - Upon awakening, the Relic’s Potential is transferred directly to the resulting Spirit. - Increased the requirements for tasks. - Add 7 new items : - Ethereal Dust : A core crafting material. Obtain it by salvaging Spirits or Resonant Fragments with an Anvil. - Omen Essence : A rare crafting material used in high-tier recipes. - Entropy Shard : Used to reroll the Quality of your Spirit Modifiers. - Shard of Hubris : Has a 50% chance to either increase or decrease Spirit Potential by 5–25%. (Only works on Spirits below 80% Potential). - Chaos Stone : Unpredictably transforms a certain item or destroys it. - Dormant Orb : Obtained from using Chaos Stone on a Mystic Spirit Relic. Unseal it with Echo Shard or Ethereal Dust to reveal its content. - Resonant Fragment : Obtained from Dormant Orbs. Right-click to identify a Tier 1–3 Modifier, which can then be injected into a Spirit if it meets the Potential requirement (e.g., a Tier 3 modifier requires a Spirit with 75%+ Potential). - Add mod compatability for Spiritborne Ascendants. - Fixed an issue with Mine and Slash where the Bard’s Spirit Modifier was not removed when unequipped. - Rebalance all spirits, mostly adjust Spirit Modifiers. ### Version 0.9.9b - Mystic Spirit Relic Overhual - Removed the mechanic where you simply right-click the Mystic Spirit Relic to gain a random Spirit. - New mechanic for the Mystic Spirit Relic : Players now have to fulfill a task granted by the relic (currently either slaying hostile mobs or feeding it experience points). Once finished, the relic awakens and grants a random Spirit on right-click. - Fixed the Bard's Spirit modifier tooltip which incorrectly showed "15% increased Spell Power" even when Iron's Spells 'n Spellbooks was not installed. - JEI Compatibility : Added item description pages for the Mystic Spirit Relic and Empowered Orb.
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Spiritborne RPG 0.9.9a-beta-v1.20.1

0.9.9a-beta-v1.20.1
26 дек. 2025 г.231Minecraft: 1.20.1forge
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## **Version 0.9.9a - Empowerment with Mine And Slash Compat** * The Empowerment mechanic for each Spirit now works properly and has both forms when used with Mine and Slash compatibility. * Fixed a bug where the Assassin's Spirit modifier was giving 50% Movement Speed instead of 5% in its unempowered form. * Fixed incorrect tooltips on some Spirits. _**Dev Note :** I just don't want to make it v1.0 yet because I am saving that version number for a big update. Also, I'm sorry for this late fix for the bug in the Assassin's Spirit modifier. I just came back to working on this project again after busy weeks in school._ [Old changelog below] ## **Version 0.9.9 - Spirit Forms & Empowerment** * **New Empowerment Mechanic :** Spirits can now be empowered using the **Empowered Orb**. Empowerment usually increases modifier stats, strengthens existing abilities or both, depending on that Spirit. * **New Item - Empowered Orb :** This item is used to empower your Spirit. The crafting recipe can be found in the Gallery. * Overhual code structure for more flexibility in future update _**Dev Note :** For players updating from a previous version, the **Empowered** form in this release has stats equivalent to the old Spirit. Balance adjustments and improvements to both the empowered and unempowered forms will be ongoing in future updates._
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Spiritborne RPG 0.9.8a-hotfix-v1.20.1

0.9.8a-hotfix-v1.20.1
15 окт. 2025 г.114Minecraft: 1.20.1forge
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- Reworked Vampire's Spirit, adding two new active abilities. - Fixed incorrect damage calculation of the Vampire's Spirit when used with the Mine and Slash mod. - Added a 1s cooldown to the Vampire's Spirit's Blood Shards ability to prevent spamming. Dev note : for more accurate info, check it on Curseforge.
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Spiritborne RPG 0.9.7-beta-v1.20.1

0.9.7-beta-v1.20.1
10 авг. 2025 г.338Minecraft: 1.20.1forge
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### Version 0.9.7 - Mine and Slash compat & Spirits Reworks - Added compatibility with Mine and Slash. All spirit modifiers and most abilities have been reworked to fit with the mod. More details can be found on the mod page in the Compatibility section. - Reduced the spawn chance of the Mystic Spirit Relic in loot chests to 1% (was 5%). - Added a new effect Bloodlust : Increase Attack Speed by 2% per level. - Updated the Spirit Curio Slot icon for a better appearance. - Fixed a bug where Warrior's Spirit ignored cooldowns when unequipped and can be equipped right away. - Reworked several spirits (details in the Balance Changes section below). ### 🔻 Balance Changes **[Butcher's Spirit - Reworked & Nerfed]** - Passive ability now also grant a stack of Bloodlust with the same chance of inflicting bleeding from melee attacks. - Maximum Bloodlust stacks : 5 - Spirit Modifier no longer grants 20% increased Critical Chance **[Assassin’s Spirit – Reworked]** - Ability now deals additionally AOE damage equal to 200% of the player's Attack Damage, instead of increasing Attack Damage by 200% until the next melee hit. - Increased Ability cooldown to 32s (was 24s) - Spirit Modifier no longer grants 20% increased Critical Damage **[Cowboyr's Spirit – Nerfed]** - Ability now grants 10-25% increased Projectile Dmg for both [Quickdraw] and [Steady Aim] states (was 10-50%) - Ability now grants +20-0% Projectile Crit Chance (was 30-0%) - Draw Speed bonus from [Steady Aim] state and Passive reduced to 20% (was 25%) - Spirit Modifier no longer grants 20% increased Critical Chance
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Spiritborne RPG 0.9.6.6-beta-v1.20.1

0.9.6.6-beta-v1.20.1
26 июл. 2025 г.90Minecraft: 1.20.1forge
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**Version 0.9.6.6** - Fixed a crash when play with Enigmatic Legacy mod. (I forgot to uncomment a line of code in v0.9.6.5, mb) [Old Changelogs] > These old versions are available in [Curseforge](https://www.curseforge.com/minecraft/mc-mods/spiritborne-rpg) **Version 0.9.6.5** - Fixed a crash when play with Enigmatic Legacy mod **Version 0.9.6 - Bug fixes** - Fixed a bug where players were able to gain the Rage effect from being attacked by mobs, which should only occur when wearing Berserker's Spirit. - Corrected an issue with Paladin's Spirit where the code was increasing Roll distance instead of decreasing it. The value has also been changed to 20% (was 25%). **Version 0.9.5 - Berserker's Spirit Reworked** - Reworked Berserker's Sprit : now interacts with the new effect called "Rage" (see Gallery for details) Added a new effect Rage : Increase Attack Damage by 5% per level. - Dependency Removed : The required dependency for Runiclib has been removed. **Version 0.9.0 - Bard's Spirit** - Added new Support-style Spirit : Bard's Spirit, with a note-timing QTE-based ability. (see Gallery for details) - Added two new effects used in Bard's Spirit ability : - Harmonic Flow : Increases Attack Damage and movement speed by 10%. - Dissonance : Reduces Attack Damage and movement speed by 10%. - Tweaked and added animations for Berserker's Spirit and Mystic Spirit Relic textures. Added a GUI for Assassin's Spirit ability to show the duration when the stealth state ends. 🔻 Balance Changes [Assassin’s Spirit – Nerfed] Ability now grants +200% Attack Damage (was 300%) Ability now grants +15% Movement Speed (was 20%) Spirit Modifier now grants 10% Movement Speed (was 20%) Spirit Modifier now grants 20% Critical Chance (was 25%) [Paladin's Spirit – Nerfed] Spirit Modifier now grants 35% Holy Spell Power (was 100%) [Vampire's Spirit – Nerfed] Spirit Modifier now grants 35% Blood Spell Power (was 100%) **Version 0.8.5** - Gave each Spirit its own unique texture to improve visual identity. (FINALLY, YAY!🎇) Fixed a bug where Wizard’s Spirit still applied cooldown even player's mana is not enough to activate the ability. 🔻 Balance Changes [Assassin’s Spirit – Nerfed] Ability now grants +300% Attack Damage (was 400%) Added a negative Spirit Modifier : 30% decreased Armor [Wizard’s Spirit – Nerfed] Ability now grants +50% Spell Power (was 100%) Passive Spell Power bonus reduced to +25% (was 50%) **Version 0.8.0 - Cowboy's Sprit** - Added new Spirit for Ranged style : Cowboy's Spirit, featuring a reactive QTE-based ability. (see Gallery for details) - Introduced a new attribute : Projectile Critical Chance The chance that any damage you deal with projectile will be a critical hit, dealing extra damage based on your Crit Damage from Apothic Attributes mod. - Reworked Spirit ability cooldown system : now uses a status effect called Active Ability Cooldown. Players must wait for the effect to expire before using a Spirit ability again. - Improved Spirit tooltips for better readability. Added new config options : players can now toggle whether a Spirit is obtainable from Mystic Relic. - Fixed various bugs. - Optimized overall performance. - Iron's Spells 'n Spellbooks is now an optional mod for players who prefer not to include it in. Wizard's Spirit will be disabled if Iron's Spell is not present. **Version 0.7.5** - Hides items and blocks with no standalone purpose from the creative tab and JEI to keep things cleaner. This can be toggled in the config file. It's meant for use with my modpack, leave the setting alone. **Version 0.7.0 - Assassin's Spirit reworked and Butcher's Spirit** - Reworked Assassin's Spirit ability (see Gallery for details) - Added new spirit : Butcher's Spirit (see Gallery for details) - Introduced a new effect : Fractured, used by Butcher's Spirit - Bug fixes and improvements **Version 0.7.0 - Assassin's Spirit reworked and Butcher's Spirit** - Reworked Assassin's Spirit ability (see Gallery for details) - Added new spirit : Butcher's Spirit (see Gallery for details) - Introduced a new effect : Fractured, used by Butcher's Spirit - Bug fixes and improvements **Version 0.6.0 - Wizard's Spirit** - Wizard's Spirit is now fully functional. - Added a keybinding for Wizard's Spirit Ability, customizable in the Controls settings. - Added a config file to allow disabling the Mystic Spirit Relic from loot chest generation. **Version 0.5 - Mystic Spirit Relic** - Added a new item: Mystic Spirit Relic This item can rarely be found in structure loot chests throughout the world and grants a random spirit upon use. - Overhauled the texture of Vampire's Spirit (textures for other spirits coming soon) - Added Wizard's Spirit (still a WIP and currently unobtainable) **Version 0.4.0 - Introduces a new curio slot and 5 new curio items** - Added a new Curio slot : Spirit slot - Added 5 new Curio items : Warrior's Spirit, Berserker's Spirit, Assassin's Spirit, Vampire's Spirit, and Paladin's Spirit - A mechanic where unequipping a spirit applies debuffs and triggers a short cooldown before it can be re-equipped. - Spirit textures are still rough 0/10. Will update them later if possible (I'm bad at textures bruh) - Added Ancient Coin Fragment, which can be combined into an Ancient Coin - Renamed Essence of Ascension to Empowered Orb - Tweaked Awakened Soul texture color tone (but honestly, it's not really better) - Removed Sapphire and Sapphire Block (they were test items and are now gone)