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Dream Burst Spirit Vector

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Dream Burst Spirit Vector 1.11.7+1.21.1

1.11.7+1.21.1
1 сент. 2026 г.603Minecraft: 1.21, 1.21.1fabric, neoforge
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Fix disconnect issues due to unsynced registries on Connector.
release

1.11.6+1.21.1

1.11.6+1.21.1
31 июл. 2025 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
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## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.8: - disable old dancerizer dep. --- Patch 1.10.9: - Ziplines use held sprint. - Increased zipline jump boost and overall momentum conservation. - Fixed materia not being wall-jumpable. - Vertical spells now have better density. - Non-solid blocks can be allow-listed for wall jumping and rushing with spirit_vector:wall_jumpable and spirit_vector: wall_jumpable tags. --- Patch 1.10.11: - Reduced zipline snap by 1m. - Added Spirit Rune "Anchor": rail grinding lite. --- Patch 1.11.0: - HUD sprites now match core. - Braking now has a sound cue. - Footstool friends and enemies by jumping mid-air while intersecting their hitbox. --- Patch 1.11.1: - Replaced Cassette programmer art (thanks SnowboundCabin!) - Fixed mixin conflict with my own addon :| - Zipline jumps have 5-tick coyote time after releasing crouch - Footstooling awards extra poise. - Zipline has particles --- Patch 1.11.2: - Added wild magic rune. --- Patch 1.11.3: - Updated the all-important tomato particle. --- Patch 1.11.4: - Disable SV mechanics in creative flight. - Reduce engine sound when not moving. - Display item tooltips in rune matrix screen. - Some personal SV sounds can be disabled in rune matrix screen. - Added "Phonomancy" from ModFest: Carnival as a cassette by (you guessed it) Nulb. - Lazy (programmer, again) means of typing while sliding. - Dream Vector poise gain over threshold is proportional to speed. - Removed airbrake from Spirit Rune "Burst" - Prevent damage like fire cancelling velocity --- Patch 1.11.5: - The Spirit Vector is no longer the "louded mf boots in the world." - Made ladders usable. - Press all inputs again to cancel a spell. --- Patch 1.11.6: - Mod no longer crashes with certain other mods such as supermartijn's core lib. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.11.5+1.21.1 Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.11.6+1.21.1
release

1.11.5+1.21.1

1.11.5+1.21.1
24 апр. 2025 г.2,7 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
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## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.8: - disable old dancerizer dep. --- Patch 1.10.9: - Ziplines use held sprint. - Increased zipline jump boost and overall momentum conservation. - Fixed materia not being wall-jumpable. - Vertical spells now have better density. - Non-solid blocks can be allow-listed for wall jumping and rushing with spirit_vector:wall_jumpable and spirit_vector: wall_jumpable tags. --- Patch 1.10.11: - Reduced zipline snap by 1m. - Added Spirit Rune "Anchor": rail grinding lite. --- Patch 1.11.0: - HUD sprites now match core. - Braking now has a sound cue. - Footstool friends and enemies by jumping mid-air while intersecting their hitbox. --- Patch 1.11.1: - Replaced Cassette programmer art (thanks SnowboundCabin!) - Fixed mixin conflict with my own addon :| - Zipline jumps have 5-tick coyote time after releasing crouch - Footstooling awards extra poise. - Zipline has particles --- Patch 1.11.2: - Added wild magic rune. --- Patch 1.11.3: - Updated the all-important tomato particle. --- Patch 1.11.4: - Disable SV mechanics in creative flight. - Reduce engine sound when not moving. - Display item tooltips in rune matrix screen. - Some personal SV sounds can be disabled in rune matrix screen. - Added "Phonomancy" from ModFest: Carnival as a cassette by (you guessed it) Nulb. - Lazy (programmer, again) means of typing while sliding. - Dream Vector poise gain over threshold is proportional to speed. - Removed airbrake from Spirit Rune "Burst" - Prevent damage like fire cancelling velocity --- Patch 1.11.5: - The Spirit Vector is no longer the "louded mf boots in the world." - Made ladders usable. - Press all inputs again to cancel a spell. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.11.5+1.21.1
release

Dream Burst Spirit Vector 1.11.4+1.21.1

1.11.4+1.21.1
13 апр. 2025 г.525Minecraft: 1.21, 1.21.1fabric
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Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.8: - disable old dancerizer dep. --- Patch 1.10.9: - Ziplines use held sprint. - Increased zipline jump boost and overall momentum conservation. - Fixed materia not being wall-jumpable. - Vertical spells now have better density. - Non-solid blocks can be allow-listed for wall jumping and rushing with spirit_vector:wall_jumpable and spirit_vector: wall_jumpable tags. --- Patch 1.10.11: - Reduced zipline snap by 1m. - Added Spirit Rune "Anchor": rail grinding lite. --- Patch 1.11.0: - HUD sprites now match core. - Braking now has a sound cue. - Footstool friends and enemies by jumping mid-air while intersecting their hitbox. --- Patch 1.11.1: - Replaced Cassette programmer art (thanks SnowboundCabin!) - Fixed mixin conflict with my own addon :| - Zipline jumps have 5-tick coyote time after releasing crouch - Footstooling awards extra poise. - Zipline has particles --- Patch 1.11.2: - Added wild magic rune. --- Patch 1.11.3: - Updated the all-important tomato particle. --- Patch 1.11.4: - Disable SV mechanics in creative flight. - Reduce engine sound when not moving. - Display item tooltips in rune matrix screen. - Some personal SV sounds can be disabled in rune matrix screen. - Added "Phonomancy" from ModFest: Carnival as a cassette by (you guessed it) Nulb. - Lazy (programmer, again) means of typing while sliding. - Dream Vector poise gain over threshold is proportional to speed. - Removed airbrake from Spirit Rune "Burst" - Prevent damage like fire cancelling velocity
release

1.11.3+1.21.1

1.11.3+1.21.1
6 апр. 2025 г.410Minecraft: 1.21, 1.21.1fabric, quilt
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Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.8: - disable old dancerizer dep. --- Patch 1.10.9: - Ziplines use held sprint. - Increased zipline jump boost and overall momentum conservation. - Fixed materia not being wall-jumpable. - Vertical spells now have better density. - Non-solid blocks can be allow-listed for wall jumping and rushing with spirit_vector:wall_jumpable and spirit_vector: wall_jumpable tags. --- Patch 1.10.11: - Reduced zipline snap by 1m. - Added Spirit Rune "Anchor": rail grinding lite. --- Patch 1.11.0: - HUD sprites now match core. - Braking now has a sound cue. - Footstool friends and enemies by jumping mid-air while intersecting their hitbox. --- Patch 1.11.1: - Replaced Cassette programmer art (thanks SnowboundCabin!) - Fixed mixin conflict with my own addon :| - Zipline jumps have 5-tick coyote time after releasing crouch - Footstooling awards extra poise. - Zipline has particles --- Patch 1.11.2: - Added wild magic rune. --- Patch 1.11.3: - Updated the all-important tomato particle. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.11.3+1.21.1
release

1.11.2+1.21.1

1.11.2+1.21.1
1 апр. 2025 г.464Minecraft: 1.21, 1.21.1fabric, quilt
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Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.8: - disable old dancerizer dep. --- Patch 1.10.9: - Ziplines use held sprint. - Increased zipline jump boost and overall momentum conservation. - Fixed materia not being wall-jumpable. - Vertical spells now have better density. - Non-solid blocks can be allow-listed for wall jumping and rushing with spirit_vector:wall_jumpable and spirit_vector: wall_jumpable tags. --- Patch 1.10.11: - Reduced zipline snap by 1m. - Added Spirit Rune "Anchor": rail grinding lite. --- Patch 1.11.0: - HUD sprites now match core. - Braking now has a sound cue. - Footstool friends and enemies by jumping mid-air while intersecting their hitbox. --- Patch 1.11.1: - Replaced Cassette programmer art (thanks SnowboundCabin!) - Fixed mixin conflict with my own addon :| - Zipline jumps have 5-tick coyote time after releasing crouch - Footstooling awards extra poise. - Zipline has particles --- Patch 1.11.2: - Added wild magic rune. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.11.2+1.21.1
release

1.11.1+1.21.1

1.11.1+1.21.1
1 апр. 2025 г.106Minecraft: 1.21, 1.21.1fabric, quilt
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Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.8: - disable old dancerizer dep. --- Patch 1.10.9: - Ziplines use held sprint. - Increased zipline jump boost and overall momentum conservation. - Fixed materia not being wall-jumpable. - Vertical spells now have better density. - Non-solid blocks can be allow-listed for wall jumping and rushing with spirit_vector:wall_jumpable and spirit_vector: wall_jumpable tags. --- Patch 1.10.11: - Reduced zipline snap by 1m. - Added Spirit Rune "Anchor": rail grinding lite. --- Patch 1.11.0: - HUD sprites now match core. - Braking now has a sound cue. - Footstool friends and enemies by jumping mid-air while intersecting their hitbox. --- Patch 1.11.1: - Replaced Cassette programmer art (thanks SnowboundCabin!) - Fixed mixin conflict with my own addon :| - Zipline jumps have 5-tick coyote time after releasing crouch - Footstooling awards extra poise. - Zipline has particles Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.11.1+1.21.1
release

1.11.0+1.21.1

1.11.0+1.21.1
27 мар. 2025 г.271Minecraft: 1.21, 1.21.1fabric, quilt
Скачать
Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.8: - disable old dancerizer dep. --- Patch 1.10.9: - Ziplines use held sprint. - Increased zipline jump boost and overall momentum conservation. - Fixed materia not being wall-jumpable. - Vertical spells now have better density. - Non-solid blocks can be allow-listed for wall jumping and rushing with spirit_vector:wall_jumpable and spirit_vector: wall_jumpable tags. --- Patch 1.10.11: - Reduced zipline snap by 1m. - Added Spirit Rune "Anchor": rail grinding lite. --- Patch 1.11.0: - HUD sprites now match core. - Braking now has a sound cue. - Footstool friends and enemies by jumping mid-air while intersecting their hitbox. - Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.11.0+1.21.1
release

1.10.11+1.21.1

1.10.11+1.21.1
26 мар. 2025 г.109Minecraft: 1.21, 1.21.1fabric, quilt
Скачать
Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.8: - disable old dancerizer dep. --- Patch 1.10.9: - Ziplines use held sprint. - Increased zipline jump boost and overall momentum conservation. - Fixed materia not being wall-jumpable. - Vertical spells now have better density. - Non-solid blocks can be allow-listed for wall jumping and rushing with spirit_vector:wall_jumpable and spirit_vector: wall_jumpable tags. --- Patch 1.10.11: - Reduced zipline snap by 1m. - Added Spirit Rune "Anchor": rail grinding lite. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.11+1.21.1
release

1.10.10+1.21.1

1.10.10+1.21.1
24 мар. 2025 г.243Minecraft: 1.21, 1.21.1fabric, quilt
Скачать
Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.8: - disable old dancerizer dep. --- Patch 1.10.9: - Ziplines use held sprint. - Increased zipline jump boost and overall momentum conservation. - Fixed materia not being wall-jumpable. - Vertical spells now have better density. - Non-solid blocks can be allow-listed for wall jumping and rushing with spirit_vector:wall_jumpable and spirit_vector: wall_jumpable tags. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.10+1.21.1
release

1.10.9+1.21.1

1.10.9+1.21.1
24 мар. 2025 г.78Minecraft: 1.21, 1.21.1fabric, quilt
Скачать
Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.8: - disable old dancerizer dep. --- Patch 1.10.9: - Ziplines use held sprint. - Increased zipline jump boost and overall momentum conservation. - Fixed materia not being wall-jumpable. - Vertical spells now have better density. - Non-solid blocks can be allow-listed for wall jumping and rushing with spirit_vector:wall_jumpable and spirit_vector: wall_jumpable tags. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.9+1.21.1
release

1.10.8+1.21.1

1.10.8+1.21.1
24 мар. 2025 г.124Minecraft: 1.21, 1.21.1fabric, quilt
Скачать
Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x --- Patch 1.10.7: - disable old dancerizer dep. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.8+1.21.1
release

1.10.7+1.21.1

1.10.7+1.21.1
24 мар. 2025 г.99Minecraft: 1.21, 1.21.1fabric, quilt
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Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. --- Patch 1.10.7: - removed mandatory zipline dep :x Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.7+1.21.1
release

1.10.6+1.21.1

1.10.6+1.21.1
24 мар. 2025 г.77Minecraft: 1.21, 1.21.1fabric, quilt
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## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. --- Patch 1.10.6: - Increased materia physicalization range. - Improved Spell Dimension stability. - Improved Wavedancer behavior. - Added [Zipline](https://modrinth.com/mod/zipline) compat: crouch over valid ziplines to grind. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.6+1.21.1
release

1.10.5+1.21.1

1.10.5+1.21.1
21 мар. 2025 г.287Minecraft: 1.21, 1.21.1fabric, quilt
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Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb --- Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. --- Patch 1.10.5: - Materia is immaterial to non-spectres. - Walls can be jumped along once. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.5+1.21.1
release

1.10.4+1.21.1

1.10.4+1.21.1
21 мар. 2025 г.122Minecraft: 1.21, 1.21.1fabric, quilt
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Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb Patch 1.10.4: - Removed old smithing recipes. - Cores can be added directly to your Spirit Vector by using the Rune Matrix. - Gave real textures to all runes. Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.4+1.21.1
release

1.10.3+1.21.1

1.10.3+1.21.1
20 мар. 2025 г.148Minecraft: 1.21, 1.21.1fabric, quilt
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Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb --- Patch 1.10.3: - Added missing cassette textures and translations. - Added new vocal track: "EMULATOR" by (you guessed it) Nulb Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.3+1.21.1
release

1.10.2+1.21.1

1.10.2+1.21.1
17 мар. 2025 г.423Minecraft: 1.21, 1.21.1fabric, quilt
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Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order --- Patch 1.10.2: - Added two new tracks: "Supersonic Bee" and "I'm Down" by Nulb Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.2+1.21.1
release

1.10.1+1.21.1

1.10.1+1.21.1
13 мар. 2025 г.240Minecraft: 1.21, 1.21.1fabric, quilt
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Что нового
## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* --- Patch 1.10.1: - Reordered spell input keys to match intended order Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.1+1.21.1
release

1.10.0+1.21.1

1.10.0+1.21.1
13 мар. 2025 г.276Minecraft: 1.21, 1.21.1fabric, quilt
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## Major Update: Rune Matrix Spell Dimension ### General Additions - Added UI poise indicator. - Added braking by pressing sprint on the ground. - Added *kickoffs* with sprint + jump on the ground. Kickoffs generally consume all poise, but will give you an initial boost of speed from zero. - Runes fire on button release in the air, so you can now buffer inputs like sliding. - Added *slideover*: Directional input towards a ledge while sliding and moving upwards can transform your horizontal movement into vertical. - Added the ***Rune Matrix*** to manage runes and vector modes. + Hold crouch + sprint on the ground to access. + Alternatively, shift + right click with item in hand. + Runes can be applied directly instead of through smithing. + Bottom button toggles vector mode (see below). ### Vector Expansion Adds two new vector modes: The ***Dream Vector*** is built for pathracing: Flying uninhibited over crags and through forests. - Instead of building poise from tricks, poise steadily increases while moving over a certain speed. - Wall jump velocity is changed to be additive instead of fixed. - Step height is doubled while soaring, i.e. you have sufficient poise. This increase is enough to slide over fences as though they were not there, for example. The ***Burst Vector*** throws caution to the wind, employing bursts of tricks to rapidly generate huge amounts of poise to use runes freely. - Floaty: gravity is slightly reduced. - Poise gain is **massively** increased per trick, but is lost when touching the ground. This behavior somewhat resembles the trick meters from skating games, which inspired poise. - Kickoffs act as high jumps, giving you an initial burst of vertical momentum to start off your X games attempt. To give it a sense of identity, the original Spirit Vector now encompasses "freedom of movement": - Poise is not lost from kickoffs. - Base walk speed scaling with poise is now reserved for the Spirit Vector alone. - In general, the Spirit Vector will not face the drawbacks of other vector modes. ### Spell Dimension - With full poise, press *crouch + sprint + jump* to begin programming your Rune Matrix. - Press directions to compose a spell. + Spells are formed from pairs of direction inputs, and control the shape of the Materia you are manipulating. + Imagine you are standing on a solid block of hyperdimensional "stuff." + First input chooses a direction: up is forwards, etc. + Second input chooses extrusion direction: up and down to make walls, left and right to extrude neighbors outward. - Jump to fire your spell, resonating with Materia from the Spell Dimension to form shapes called *Eidos* based on your input. + More complex (lengthy, unique) spells are more stable. They will last longer, have better range and be more real. + Try memorizing spells that work well with your style and gear. - *Eidos* are initially only visible to the spectre resonating with them. However, as long as your spell lasts, any materia you come into contact with will become tangible to others. + Effectively, you can now create your own DBSV courses in real time and run them with your friends. + Materia disappears at the end of the spell, and does not cause block updates. Any lingering Materia will naturally decay over time. *Huge thanks to the Sisby Folk and Phanastrae for the great ideas and feedback. [VirtuaLilith](https://modrinth.com/user/VirtuaLilith) killed it and everything around it with the new textures. And, of course, [Nulb](https://music.youtube.com/channel/UCvr1TXl_QVzoP0QHMH5e7IA) as always supplies my projects with the kind of sound that makes you think you just might be playing a good mod as long as you keep your eyes closed ;)* Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.10.0+1.21.1
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1.9.5+1.21.1

1.9.5+1.21.1
23 авг. 2024 г.681Minecraft: 1.21, 1.21.1fabric, quilt
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Added poise meter above hunger bar while equipped Changelog: https://github.com/HamaIndustries/spirit-vector/releases/tag/v1.9.5+1.21.1
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Dream Burst Spirit Vector 1.9.4+1.21.1

1.9.4+1.21.1
23 авг. 2024 г.147Minecraft: 1.21, 1.21.1fabric
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Fixed a bug where continuously walking into wall triggered the vault window.
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Dream Burst Spirit Vector 1.9.3+1.21.1

1.9.3+1.21.1
22 авг. 2024 г.104Minecraft: 1.21, 1.21.1fabric
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Implemented Slideover: holding a direction while moving up past a ledge causes a step-up, converting vertical speed to horizontal. This is meant to improve the experience of traversing rough, highly vertical terrain.
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Dream Burst Spirit Vector 1.9.2+1.21.1

1.9.2+1.21.1
22 авг. 2024 г.100Minecraft: 1.21, 1.21.1fabric
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- tweaked DV poise gain to be more forgiving - braking is less jarring - stepdown height is now constant and consistent across sv types
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Dream Burst Spirit Vector 1.9.1+1.21.1

1.9.1+1.21.1
22 авг. 2024 г.90Minecraft: 1.21, 1.21.1fabric
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Disabled ledge tricks stepping out of the water so you don't get flung into space
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Dream Burst Spirit Vector 1.9.0+1.21.1

1.9.0+1.21.1
22 авг. 2024 г.93Minecraft: 1.21, 1.21.1fabric
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Introducing the Dream Vector! The Dream Vector is a modified longboard-like SV that focuses on long distance horizontal movement. Dream Vectors are popular among those who enjoy pathracing: long distance races moving uninterrupted across often very rugged terrain. The Dream Vector builds on the Spirit Vector's movement scheme: - Instead of poise from tricks, poise steadily increases while sliding at high speed. Poise is not lost while at speed. - While soaring, step height is doubled, making overcoming obstacles and debris significantly easier. - Wallrushing can be performed indefinitely. - Both ledge and wall movements are additive to velocity. Convert your Spirit Vector into a Dream Vector and back by sneak + right clicking with it in hand.
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Dream Burst Spirit Vector 1.8.1+1.21.1

1.8.1+1.21.1
20 авг. 2024 г.136Minecraft: 1.21fabric
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Added hardstop on sprint key pressed Added wavedancer rune Added Spirit Vector recipe Anima Cores are obtainable from ancient cities Spirit Runes are obtainable from trail ruins
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Dream Burst Spirit Vector 1.7.0

1.7.0
27 июл. 2024 г.1,7 тыс.Minecraft: 1.21fabric
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Stairclip is gone :crabrave:
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Dream Burst Spirit Vector 1.6.1

1.6.1
21 июл. 2024 г.282Minecraft: 1.21fabric
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Nearby jukeboxes boost poise
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Dream Burst Spirit Vector 1.6.0

1.6.0
18 июл. 2024 г.177Minecraft: 1.21fabric
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- prevent hunger loss on slide - add grace period after tricks - fix downstepping without sv equipped
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Dream Burst Spirit Vector 1.5.11

1.5.11
18 июл. 2024 г.121Minecraft: 1.21fabric
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Fix accidental all-player stepdown
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Dream Burst Spirit Vector 1.5.10

1.5.10
14 июл. 2024 г.216Minecraft: 1.21fabric
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fix wing textures
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Dream Burst Spirit Vector 1.5.9

1.5.9
13 июл. 2024 г.218Minecraft: 1.21fabric
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Added phonomancer
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Dream Burst Spirit Vector 1.5.8

1.5.8
12 июл. 2024 г.374Minecraft: 1.21fabric
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new rune sprites
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Dream Burst Spirit Vector 1.5.7

1.5.7
9 июл. 2024 г.197Minecraft: 1.21fabric
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Add uniques
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Dream Burst Spirit Vector 1.5.6

1.5.6
9 июл. 2024 г.144Minecraft: 1.21fabric
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Cosmetic fixes Disable spectator vectoring ("spectoring") Disable same-plane walljump chaining
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Dream Burst Spirit Vector 1.5.5

1.5.5
7 июл. 2024 г.177Minecraft: 1.21fabric
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Poise Gauge UI Improved Spirit Vector model
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Dream Burst Spirit Vector 1.5.4

1.5.4
5 июл. 2024 г.157Minecraft: 1.21fabric
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Added dancerizer compat: Taunt in the air with enough speed for a Poise boost.
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Dream Burst Spirit Vector 1.5.3

1.5.3
5 июл. 2024 г.131Minecraft: 1.21fabric
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humanity is dead hell is full
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Dream Burst Spirit Vector 1.5.2

1.5.2
4 июл. 2024 г.95Minecraft: 1.21fabric
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Fix wall jump null pointer error Cassettes now loop
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Dream Burst Spirit Vector 1.5.1

1.5.1
4 июл. 2024 г.100Minecraft: 1.21fabric
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Stop walljumping on paths please
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Dream Burst Spirit Vector 1.5.0

1.5.0
4 июл. 2024 г.107Minecraft: 1.21fabric
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add stepdown canonize wall vaults more wings
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Dream Burst Spirit Vector 1.4.0

1.4.0
30 июн. 2024 г.160Minecraft: 1.21fabric
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runes! and tunes!
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Dream Burst Spirit Vector 1.3.3

1.3.3
30 июн. 2024 г.102Minecraft: 1.21fabric
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unstick clings separate clings from wall jumps a mystery...
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Dream Burst Spirit Vector 1.3.2

1.3.2
29 июн. 2024 г.120Minecraft: 1.21fabric
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Remove wall snap because it SUCKS
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Dream Burst Spirit Vector 1.3.1

1.3.1
29 июн. 2024 г.142Minecraft: 1.21fabric
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Wallrushing slides instead of dropping Wallrushing snaps speeds along axes at a threshold Trialing inverted ortho-walljumps Ledge vault with absolute pitch
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Dream Burst Spirit Vector 1.3.0

1.3.0
29 июн. 2024 г.112Minecraft: 1.21fabric
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SFX API is now public
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Dream Burst Spirit Vector 1.2.2

1.2.2
27 июн. 2024 г.124Minecraft: 1.21fabric
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chain rush
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Dream Burst Spirit Vector 1.2.1

1.2.1
27 июн. 2024 г.104Minecraft: 1.21fabric
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A sticky solution
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Dream Burst Spirit Vector 1.2.0

1.2.0
27 июн. 2024 г.105Minecraft: 1.21fabric
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Wall Rush Fix anima cores (no crashing!) Fix slam storage
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Dream Burst Spirit Vector 1.1.0

1.1.0
24 июн. 2024 г.159Minecraft: 1.21fabric
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momentum gauge
beta

Dream Burst Spirit Vector 0.1.0

1.0.0
23 июн. 2024 г.61Minecraft: 1.21fabric
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Full Release
alpha

Dream Burst Spirit Vector 0.0.1

0.0.1
22 июн. 2024 г.81Minecraft: 1.21fabric
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