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Spectrum: Optical

ВЕРСИИ (3)

beta

Spectrum: Optical 0.0.4

0.0.4
15 июл. 2026 г.113Minecraft: 1.21.1fabric
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Что нового
## Spectrum: Optical 0.0.4 Beta ### Added - Added the Photon Furnace with 12 spectrum-dependent processing recipes. - Added infrared, red, green, blue, ultraviolet and white processing modes. - Added a guided advancement chain with staged recipe unlocking. - Added localized machine diagnostics and tooltips in English and Russian. ### Changed - Beams now carry real optical power measured in LU/t. - The Photon Furnace receives energy directly from the incoming beam and no longer requires adjacent energy storage. - The basic redstone emitter produces control light but cannot provide free energy to machines. - Mirrors, lenses, splitters and stained glass now introduce optical power losses. - White light can process colored recipes with a 25% power and energy penalty. - Mixed colors no longer cause teleportation or levitation. ### Fixed - Fixed beam and Photon Furnace status flickering. - Fixed negative energy values and 16-bit GUI synchronization overflow. - Fixed incorrect IR and UV classification. - Fixed accumulator access through multiblock walls. - Fixed beam loops, invalid paths, unloaded chunk access and corrupted NBT handling. - Fixed partial energy extraction and several inventory/output edge cases. ### Technical - Consolidated beam-path serialization, rendering, lens input data and GUI synchronization. - Added packet validation, 19 automated tests and GitHub Actions CI. - Verified dedicated-server startup with Minecraft 1.21.1. ### Requirements - Minecraft 1.21.1 - Fabric Loader 0.19.3+ - Fabric API - Fabric Language Kotlin - Java 21
release

Spectrum: Optical 0.0.3

0.0.3
24 июн. 2026 г.57Minecraft: 1.21.1fabric
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Что нового
## 0.0.3 First photon energy layer for Spectrum: Optical. - Added the `LU` photon energy model and the shared `EnergyStorage` interface for storage blocks. - Added `BeamPayload`, `WavelengthBand`, and `BeamConsumer` so blocks can receive beam parameters through a common contract. - Migrated `beam_receiver` to the shared beam consumer contract. - Added `solar_collector`: generates photon energy under open sky, affected by time of day and weather. - Added `photon_cell`: compact energy storage with configurable output rate, wavelength band, and enabled state. - Added `photon_absorber`: accepts an incoming beam from the correct side and transfers energy into adjacent storage. - Added the multiblock accumulator: `accumulator_core` and `accumulator_wall`, with a 3x3x3 structure for increased capacity. - Added `precision_beam_emitter`: a configurable beam emitter powered by adjacent photon storage. - Added texture-free code-drawn GUIs for solar collector, photon cell, accumulator core, and precision beam emitter. - Added screen handlers for the new energy blocks. - Added recipes, blockstates, block models, item models, creative tab entries, and localization for the new blocks. - Precision beam emitter now spends energy according to the beam recalculation interval. - Precision beam emitter now applies beam world effects just like the regular beam emitter. - New energy blocks are protected from white beam destruction and red beam ignition. - New machine GUIs now validate distance and block state through `ScreenHandler.canUse`. - Solar collector and photon absorber now skip full adjacent storages when transferring energy. - Updated README, roadmap, `IMPLEMENTED.md`, and `IN_PROGRESS.md`. - Added the MIT license. ## 0.0.2 Pre-release stabilization patch for Spectrum: Optical. - Added an explicit `fabric-language-kotlin` dependency to `fabric.mod.json`, so the release jar can launch correctly outside the development environment. - Fixed beam receiver redstone flickering: receiver active time is now synchronized with the beam recalculation interval. - Fixed color mixing in the converging lens: RGB channels are now added with clamping, so yellow, purple, and cyan beams correctly trigger their effects. - Capped focused beam intensity to prevent lens chains from scaling power without limit. - Spectrum optical control blocks are no longer destroyed by white beams or ignited by red beams at the beam endpoint. - Fixed blue beam fluid behavior: water freezes into ice, while lava turns into obsidian or cobblestone. - Separated color effect ranges so base and mixed colors do not trigger multiple effects at the same time. - Purple beams no longer teleport entities into solid blocks. - Fixed long beam render culling: beam renderers now render outside the source block entity bounding box. - Improved cycle protection when lenses recalculate beam paths. - Added `run/` to `.gitignore` to keep logs, saves, and development cache files out of the repository.
beta

Spectrum: Optical 0.0.1-beta

0.0.1-beta
23 июн. 2026 г.21Minecraft: 1.21.1fabric
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Что нового
Base Mechanics