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Soul Link Speedrun

Shared health, hunger, saturation. Synced jumps, synced effects, half-hearted mode.

Автор: zenzty14,4 тыс.30обновлён 18 сент. 2026 г.
ПриключенияМеханики игрыОбщение

Описание

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about

Transforms multiplayer survival into a cooperative speedrun experience where all players share the same health, hunger, and saturation. Each run generates completely isolated temporary worlds that are automatically cleaned up after completion, ensuring a fresh start every time.

Work together with your team to defeat the Ender Dragon as fast as possible. If any player dies, the run ends for everyone - making teamwork and protection essential. The mod features a precise two-phase timer system that tracks your speedrun time from the moment you start until victory or defeat.

Since this mod is server-side only, players connecting to a server with this mod do not need to install it on their client. It works seamlessly with any Fabric server setup.

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features

Give your multiplayer server a true cooperative challenge.

Shared Vitality: Health & Hunger

All players share a single, synchronized pool of Health, Hunger, and Saturation. If one player takes damage, everyone takes damage. When one player eats, everyone’s hunger bar refills.

health_sync

Player A gets attacked by zombies and Player B takes damage too

eating_sync

Player A eats and Player B's hunger reduces too

Customize Your Challenge

Tailor the difficulty to your team using the new Chaos Mode GUI. Toggle specific mechanics to create the ultimate speedrun gauntlet:

  • Shared Potions: If one player drinks a Speed potion, the whole team speeds up. But be careful—negative effects like Poison are shared too!
  • Shared Jumping: Coordinate your movement! When enabled, jumps are synchronized across all players.
  • Half-Heart Mode: For the absolute pros. The team's max health is capped at 0.5 hearts. One hit ends the run.
  • Difficulty: Adjust the world difficulty directly within the chaos menu.
  • Manhunt mode: Gamemode Runners share health and stats (Soul Link) while Hunters use vanilla mechanics and get tracking compasses to follow Runners. Role selection via GUI before starting a run.
  • Synced Inventory: Every player in the run shares the same inventory. If one person picks up an item, puts on armor, or uses a potion, it happens for everyone simultaneously across their main inventory, hotbar, and equipment slots.

chaos_menu

One Death, All Dead

If a single player makes a fatal mistake -like falling into lava- the run ends immediately for everyone.

death

The Objective

The run is only considered a success once the Ender Dragon is defeated.

victory

Game mechanics & World generation

  • A live timer tracks your run in the action bar and captures your final time automatically.

  • Late-joining players can hop in mid-run and instantly sync to the current state, or join fresh after a reset.

  • When a run ends (via death or victory), click the text in chat to generate a fresh world and start a new run immediately.

world_generation

Commands

  • /start - Begin a new speedrun attempt (generates fresh worlds)
  • /reset - Instantly restart the current run (No OP required)
  • /stoprun - Admin command to stop current run (requires operator)
  • /runinfo - Display current run state, timer, and shared stats
  • /settings - Open the settings menu
  • /chaos - Open the game mode selector menu

Essentials

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compatibilty

Dependency1.21.1126.126.226.3TypeNote
Java21+25+25+25+RequiredServer JVM version
Fabric Loader>=0.18.4>=0.19.3>=0.19.3>=0.19.5RequiredMust match your target Minecraft version
Fabric API>=0.141.4>=0.145.1>=0.152>=0.160.7RequiredMust match your target Minecraft version
Fantasyv0.7.xv0.8.0v0.8.2v0.8.4IncludedBundled in mod JAR

CompatibilityStatusNote
Server-side✅
Client-side⚠️Players don't need to install the mod, only the server/host
Single-player✅
Essentials✅Only the host needs to have it installed
Aternos✅Only the Aternos server needs to have it installed
Other Fabric mods✅ Generally compatibleMay conflict with mods that modify health/hunger, portals, world gen, or death handling

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faq

Welcome to the Soul Link Speedrun FAQ! Here you will find answers to the most common questions regarding gameplay mechanics, hosting, and technical support.

Please read this carefully before asking for support.

Is the mod available on Aternos?

Yes! As of today, the mod is officially available on Aternos. You can now search for it directly in the Aternos mod list and install it on your server.

Will you backport to any version or port to Forge?

No. The mod relies on modern libraries (specifically Fantasy for runtime world generation) that are exclusive to the Fabric loader on newer versions. Porting to Forge or older versions is not technically feasible.

Is it possible to disable the world reset on death?

No. The mod is fundamentally designed as a Speedrun challenge. The core mechanic dictates that death results in a "Game Over" to encourage replayability. If you prefer a persistent survival experience with shared health but without resets, we recommend looking for "Shared Vitality" alternatives.

Can we save our progress or the current world?

Currently, worlds are generated as temporary instances via the Fantasy library. When the server closes or the run ends, the world is deleted.

Can I use existing worlds?

The mod is designed to generate its own temporary worlds. Using it on an existing standard vanilla save is not recommended as it may conflict with the mod's loop/reset mechanics. Always backup your data before testing!

How do I enable "Chaos Modes" (e.g., Shared Jumping)?

You can toggle special game modes and difficulty settings in-game. Simply run the command /chaos to access the configuration menu for Shared Jumping, Half-Heart Mode, and other modifiers. Your changes will be applied in the next run.

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credits

👤 Author: zenzty

📄 License: GNU General Public License v3.0

Copyright (c) 2026 zenzty

Feel free to use this mod in your Modrinth/CurseForge hosted modpacks without asking for permission.

Credits:

  • Uses the Fantasy library by NucleoidMC for runtime world generation

Supporters:

Soul Link Speedrun is free to use! If you want to support development, you can do so on Ko-fi.

  • coop — Founding Supporter

Source Code: GitHub Repository

Галерея

Syncronized hungerSyncronized healthSyncronized deathEnd goal

Последние версии

Все версии →
beta

Soul Link Speedrun v1.5.0-beta+26.2

v1.5.0-beta+26.2
18 сент. 2026 г.389Minecraft: 26.2fabric
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release

Soul Link Speedrun v1.4.1+26.3

v1.4.1+26.3
18 сент. 2026 г.1,8 тыс.Minecraft: 26.3fabric
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Что нового
### Update to Minecraft 26.3
release

Soul Link Speedrun v1.4.1+26.2

v1.4.1+26.2
15 сент. 2026 г.219Minecraft: 26.2fabric
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Что нового
## Bug fix - Fixed not being able to sleep during a run (clock desync with temporary worlds). Thanks to May @Badtz13.
release

Soul Link Speedrun v1.4.1+26.1

v1.4.1+26.1
15 сент. 2026 г.101Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
## Bug fix - Fixed not being able to sleep during a run (clock desync with temporary worlds). Thanks to @Badtz13.
release

Soul Link Speedrun v1.4.0+26.2

v1.4.0+26.2
15 авг. 2026 г.1,1 тыс.Minecraft: 26.2fabric
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Что нового
First **stable release** for **Minecraft 26.2**.
release

Soul Link Speedrun v1.4.0+26.1

v1.4.0+26.1
8 июл. 2026 г.818Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
First **stable** release for **Minecraft 26.1**. ## New features - **World pre-warming:** The server now generates the next run's worlds in the background while you're still playing. When a world is ready in the pool, `/start` and post-run restarts can begin almost instantly instead of making everyone wait on generation. - **Minecraft 26.1 support:** Official stable release for Minecraft 26.1 on Fabric. Requires Fabric Loader `0.19.3+`, a 26.1-compatible Fabric API, and **Java 25** on the server. ## Improvements - **Faster run transitions:** Repeat runs and click-to-restart flows feel much snappier thanks to the pre-warming pool, especially after the first world has been prepared. ## Bug Fixes - **Weather reset:** Rain and thunder no longer carry over into the next run. If a run ends in a storm, the next one starts with clear weather. - **Chaos menu:** Fixed chat spam and item ghosting in the settings GUI caused by the Minecraft 26.1 mappings update.
beta

Soul Link Speedrun v1.3.0-beta+26.1

v1.3.0-beta+26.1
15 июн. 2026 г.447Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Minecraft 26.1 Port (beta)
release

Soul Link Speedrun v1.3.0+1.21.11

v1.3.0+1.21.11
11 февр. 2026 г.5 тыс.Minecraft: 1.21.11fabric
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Что нового
## New features - **Shared inventory:** Added a new challenge mode where every player in the run shares the exact same inventory. If one person picks up an item, puts on armor, or uses a potion, it happens for everyone simultaneously across their main inventory, hotbar, and equipment slots.
release

Soul Link Speedrun v1.2.5+1.21.1

v1.2.5+1.21.1
29 янв. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
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Что нового
- Port to Minecraft 1.21.1 version
release

Soul Link Speedrun v1.2.5+1.21.11

v1.2.5+1.21.11
27 янв. 2026 г.865Minecraft: 1.21.11fabric
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Что нового
## New features - **Chaos menu:** Changed old `/settings` command to new `/chaos` command for the chaos menu (difficulty, half heart, shared potions, etc.). - **Settings menu:** Implemented new settings menu accessible via `/settings` command (combat log toggle, bug report, commands list). - **Damage log:** Added new setting to toggle damage log messages globally (in `/settings`). - **Manhunt mode:** New gamemode called Manhunt where Runners share health and stats (Soul Link) while Hunters use vanilla mechanics and get tracking compasses to follow Runners. Role selection via GUI before starting a run. ## Bug Fixes - **Ender dragon & Raid bar:** Fix ender dragon bossbar and raid bar not disappearing when a new run starts (previously required reconnecting). - **Menu sounds:** Menu sounds now only played for the player that uses the menu.