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Sorcery Age Addon:Scaling & RPG

Adds RPG scaling (Attack/Enchants/Apotheosis) to JJK skills and buffs Summons. 为咒术技能添加RPG成长(攻击/附魔/神化)并增强召唤物,让其尽量适配整合包环境

Автор: adfgdsgf3,6 тыс.1обновлён 29 нояб. 2025 г.
ПриключенияМагия

Описание

modrinth审核太慢了,建议去curseforge

Why I made this? I made this mod because I love adding my favorite mods into modpacks, but I found that their stats just couldn't keep up with the rest of the game. So, I created this to solve that problem!

Main Features:

Dynamic Damage: Cursed Technique damage is no longer fixed. It now scales and increases based on your Player Attack Damage, Enchantments, Potions, and other buffs. Stronger Summons: Shikigami and Cursed Corpses (Androids) will now inherit the owner's Armor, Toughness, and Attack stats. Mod Compatibility: Compatible with other mods like Iron's Spells and Apotheosis. Configurable: You can configure the compatibility settings and ratios yourself in the config file.

A Small Note: Since I am not a professional coder, the majority of the code in this mod was assisted by AI. If you encounter any bugs or have suggestions, please visit the CurseForge page (same project name) and leave a comment there!~~~~

因为喜欢在整合包里加自己喜欢的mod,结果发现mod数值跟不上,所以做出来的这个产物。

主要功能:

动态伤害: 术式伤害不再是固定的,它现在会根据你的面板攻击力、附魔、药水等效果增强而增强。 更强的召唤物: 式神或人造人也会继承主人的护甲、韧性和攻击力。 模组兼容: 同时兼容其它mod,比如铁魔法(Iron's Spells)和神化(Apotheosis)。 可配置: 你还可以自己在配置文件里面配置兼容那些mod。

注意事项: 因为我不是专业程序员,本模组的大部分代码是由 AI 辅助生成的。 如果你在使用中遇到了 Bug 或者有建议,请去 CurseForge 搜索同名项目并在那里留言!

Последние версии

Все версии →
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Sorcery Age Addon:Scaling & RPG 1.0.12.0

1.0.12.0
29 нояб. 2025 г.3,1 тыс.Minecraft: 1.20.1forge
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Что нового
**Fixed** severe FPS drops caused by Summons. **Cause**: Lack of threshold limits in synchronization logic caused excessive attribute recalculations and packet spam. **Added** a config option to allow untamed summons (e.g., ritual bosses) to inherit player stats. Enabled by default. Gave the summons a brain. Now, some of them won't just bang their heads against walls anymore. At the same time, this new brain also taught them how to go underwater and fight. **修复了**式神导致的严重掉帧(FPS骤降)问题。 **原因**:之前的同步逻辑存在疏漏,导致式神会频繁进行无效的属性重算和网络发包(Packet Spam),进而引发渲染卡顿。 **新增了**配置选项,让未调伏的式神也会享受到玩家的属性,默认开启 给召唤物加了个脑子,现在一部分召唤物不会按着墙创了。 同时这部分脑子还让他们知道怎么下水打人了。
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Sorcery Age Addon:Scaling & RPG 1.0.11.0

1.0.11.0
28 нояб. 2025 г.56Minecraft: 1.20.1forge
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* **General Fixes**: Fixed some minor issues ( some stuff I've already forgotten about). * **Summon Scaling Fix**: Fixed a critical issue where the Tier/Cost Multiplier specific to each summon was not being applied correctly. (High-tier summons will now correctly have higher scaling multipliers than low-tier ones). * **Health Synchronization**: Summons will now properly heal to full HP upon spawning, matching their scaled Max Health. * **> Note**: While dynamic attribute changes (swapping gear after summoning) work fine in a vanilla environment, health synchronization might still be inconsistent in heavy modpacks. * **Better Debugging**: The debug output system has been overhauled. It is now more comprehensive, readable, and fully localized. * **杂项修复**: 修复了一些细微的问题(已经忘了具体是啥的修复)。 * **阶级倍率修复**: 修正了召唤物未能正确应用其自身阶级(基于消耗)倍率的问题。(即:不同阶级的式神现在能正确获得对应的属性倍率)。 * **血量同步优化**: 召唤物在生成时,现在会根据缩放后的最大生命值正确回满血量。 * **> 注意**:召唤后动态穿脱装备导致的属性变化,在纯净环境下测试可正常补满血量,但在复杂的整合包环境中可能仍存在同步延迟或不一致的情况。 * **Debug 系统升级**: 调试输出内容现在更加完善、整洁(存疑),且支持本地化显示
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Sorcery Age Addon:Scaling & RPG 1.0.6.0

1.0.6.0
24 нояб. 2025 г.27Minecraft: 1.20.1forge
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Что нового
* **Optimized Summon Scaling**: Improved the attribute inheritance logic for summons and added new configuration options. This specifically prevents excessive damage output from entities like Transfigured Humans. * **Enhanced Compatibility**: Further improved compatibility with mods like Apotheosis. Summons can now properly benefit from player attributes such as Lifesteal. * **Fixed Double Crit Conflict**: Resolved a potential conflict with the Apotheosis mod that caused "double critical hits" (where both the mod and the addon applied crit multipliers simultaneously). * **Balance Adjustment**: Changed the default benchmark skill for Shrine techniques to "Cleave" (捌) to ensure more balanced damage scaling. * **优化召唤物继承逻辑**: 改进了召唤物的属性继承算法并新增了相关配置文件,有效避免了改造人(Transfigured Humans)伤害异常过高的情况。 * **增强模组兼容性**: 进一步提升了对神化(Apotheosis)等模组的兼容性,现在召唤物理论上可以享受到吸血等特殊属性的加成。 * **修复双重暴击冲突**: 修复了与神化(Apotheosis)模组共存时可能导致的二次暴击判定问题(即伤害被错误地乘了两次暴击倍率)。 * **平衡性调整**: 将御厨子(Shrine)的默认基准技能调整为“捌”(Cleave),以防止伤害数值崩坏。
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Sorcery Age Addon:Scaling & RPG 1.0.5.0

1.0.5.0
24 нояб. 2025 г.34Minecraft: 1.20.1forge
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Что нового
* **Dynamic Skill Balancing**: Implemented a dynamic balancing system for skills within the same Cursed Technique. Damage is now calculated based on the ratio of Cursed Energy Cost and Cooldown relative to a "Benchmark Skill". * **Note**: Currently, default configurations are provided for 4 Techniques. You can customize this or add more techniques in the config file using the Debug Mode helper. * **Enhanced Debug Mode**: The Debug Mode now outputs a detailed breakdown of the damage formula, showing exactly how base damage, multipliers, and attribute bonuses are calculated. * **Better Compatibility**: Theoretically improved compatibility with damage-boosting attributes/effects from other mods. * **Special Character Support**: Added specific configurations for special builds/characters such as No Technique, Kashimo Hajime, and Todo Aoi. * **Note**: Characters like Okkotsu Yuta and Geto Suguru are not yet adapted. * **动态技能平衡**: 实现了同一术式内技能间的动态平衡系统。伤害现在基于蓝耗和冷却时间相对于“基准技能”的比例来计算。 * **注**:目前提供了4个术式的默认配置。你可以利用Debug模式的辅助功能,在配置文件中自定义或添加更多术式。 * **增强的调试模式**: Debug模式现在会输出详细的伤害公式拆解,显示基础伤害、倍率和属性加成具体是如何计算的。 * **更好的兼容性**: 理论上提高了对其他模组伤害加成属性/效果的兼容性。 * **特殊角色支持**: 为 无术式、鹿紫云一 和 东堂葵 等特殊玩法/角色添加了独立配置。 * **注**:乙骨忧太和夏油杰等角色暂未适配。
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Sorcery Age Addon:Scaling & RPG 1.0.3.0

1.0.3.0
23 нояб. 2025 г.31Minecraft: 1.20.1forge
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Что нового
* **Completely refactored the damage algorithm.** It is now more unified and controllable, and the config file is no longer as complex as before. * **Fixed** the Split Soul Katana (SSK) yet again. The damage logic probably, maybe, most likely, theoretically shouldn't have any more issues now... hopefully. * **Balanced overall damage.** In a setup with just Sorcery Age and this Addon, the damage output should now be comparable to the original experience without drastic deviations. * **Fixed** a theoretical issue where enchantments could trigger multiple times per hit. * **完全重构了算法**,现在更统一且更好控制,配置文件也不会像之前那样复杂了。 * **叒修复了**释魂刀,这些伤害大概可能八成或许应该理论上没别的问题了 * **平衡了整体伤害**,现在在只加Sorcery Age和我的附属的情况下,伤害应该不会和只有主mod的情况差许多 * **修复了**理论上会存在的多次触发附魔的问题
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Sorcery Age Addon:Scaling & RPG 1.0.2.1

1.0.2.1
22 нояб. 2025 г.31Minecraft: 1.20.1forge
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Что нового
* **Fixed** the issue where the Split Soul Katana was dealing underwhelming damage. * **Mechanism Update**: Soul Damage can now penetrate Resistance effects. * **Config Overhaul**: Armor/Enchantment penetration has changed from a simple toggle to a percentage-based system. You can now fine-tune exactly how much Armor and Resistance are ignored separately in the config. (Logic: Armor penetration is calculated first, followed by Resistance). * **修复了**释魂刀伤害过低的问题。 * **机制更新**:灵魂伤害现在可以穿透抗性提升 (Resistance) 效果了。 * **配置重构**:护甲/附魔穿透从原先的开关变为了百分比机制。现在你可以分别微调无视护甲和无视抗性的比例(计算逻辑:先结算护甲穿透,再结算抗性穿透)。
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Sorcery Age Addon:Scaling & RPG 1.0.2.0

1.0.2.0
22 нояб. 2025 г.196Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
* **Fixed a ridiculous bug** where being unarmed dealt more damage than holding a weapon. (Yes, really.) * **Fixed** the abnormally high damage numbers on the Split Soul Katana (Soul Damage). * **Fixed** the broken damage scaling for Heavenly Restriction users. * **Fix:** Split Soul Katana (Soul Damage) now correctly ignores armor as intended. * **Balanced** Ten Shadows swarm summons to stop Mahoraga from getting kicked to the curb like a stray dog by the Rabbits. * **修复了一些很傻逼的bug**,导致空手比手持武器伤害高。 * **修复了**释魂刀(或者说灵魂伤害)数值异常高的问题。 * **修复了**天与咒缚伤害加成计算错误的问题。 * **机制修复**:现在释魂刀(或者说灵魂伤害)能正确地无视护甲造成真实伤害了。 * **平衡了**十影术式中的群体召唤物强度,避免魔虚罗被兔子当野狗一样一脚踢死在路边。
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Sorcery Age Addon:Scaling & RPG 1.0.1.0

1.0.1.0
21 нояб. 2025 г.33Minecraft: 1.20.1forge
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Что нового
Updated compatibility for Heavenly Restriction. Since HR users are at a disadvantage without Cursed Techniques, I have comprehensively buffed their physical/melee damage. Additionally, Playful Cloud has been adjusted to better match the lore (it now features a dynamic damage multiplier based on the player's Attack Damage). Fixed (or potentially fixed) and improved compatibility for Soul Damage types (mainly affecting Idle Transfiguration and the Split Soul Katana when used with Heavenly Restriction), as it seemed the original Soul Damage wasn't working properly? 更新了对天与咒缚的兼容,因为天与咒缚没术式会很吃亏:全面提高了天与咒缚体术伤害的同时,让游云更符合原著效果(现在拥有基于玩家攻击力的动态倍率成长机制) 修复了(或许修复了)并兼容了灵魂伤害类型(主要影响无为转变和天与咒缚的释魂刀),因为原版的灵魂伤害好像并没有生效?
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Sorcery Age Addon:Scaling & RPG 1.0.0.1

1.0.0.1
21 нояб. 2025 г.32Minecraft: 1.20.1forge
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Что нового
fix bug 修了一个会在启动阶段崩溃的bug
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Sorcery Age Addon:Scaling & RPG 1.0.0.0

1.0.0.0
21 нояб. 2025 г.35Minecraft: 1.20.1forge
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Что нового
## Initial Release v1.0.0.0 **Core Features:** * **Damage Scaling:** Sorcery Age skills now scale with Player Attack Damage and Enchantments. * **Summon Buffs:** Summons inherit owner's Armor, Toughness, Attack, and Luck. * **Mod Compatibility:** Added support for Apotheosis (Crit/Pierce) and Iron's Spells. * **Configurable:** Added `jujutsu_addon-common.toml` to adjust all ratios. * **Fixes:** Added option to ignore I-Frames. **首次发布 v1.0.0.0** * **伤害成长:** Sorcery Age 的技能现在随玩家攻击力和附魔成长。 * **召唤物增强:** 召唤物现在继承主人的护甲、韧性、攻击力和幸运。 * **模组兼容:** 支持神化(暴击/穿透)和铁魔法。 * **配置系统:** 添加了配置文件,可调整所有参数。 * **修复:** 添加了无视无敌帧的选项。