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Something Feels Off (Discontinued)

A discontinued, unstable horror mod with slow world changes, hallucinations, and fake glitches. Use a disposable world: the final event can delete the save.

Автор: Politas1805,1 тыс.11обновлён 2 авг. 2025 г.
ПроклятыеМеханики игрыГенерация мира

Описание

Discontinued and unstable

I no longer support Something Feels Off. It was an experiment in psychological horror, with deliberate glitches and effects that reach outside the usual game world. I took on more than I could maintain, and too many effects broke or behaved unpredictably.

You can still download it, but expect bugs and unfinished mechanics. Only use a world you are willing to lose. The mod's final event attempts to delete the world save.

The idea

The mod was meant to slowly change your world over 75 hours. The lighting grows colder and the atmosphere quieter, followed by fake chat messages, figures using your skin, and entities that mimic you. Later effects include fake crashes, simulated system warnings, and spooky messages placed in your clipboard.

These are intended as horror effects. The mod does not read personal files or steal data, and the system warnings are simulated. The world-deletion event is a separate feature, so do not use a save you care about.

I stopped because the code had become too difficult to maintain. I had plans for a new horror mod built from scratch, but this version is finished and will not receive further support.

Последние версии

Все версии →
alpha

Something Feels Off 2.2.0

2.2.0
2 авг. 2025 г.4,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
### 2.2.0 - Adjusted structures to follow the intended 75-hour progression, so late-game horror events no longer trigger too early. - Fixed bugs, improved performance, and removed unused code.
alpha

Something Feels Off 2.1.0

2.1.0
31 июл. 2025 г.165Minecraft: 1.21.1neoforge
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Что нового
### 2.1.0: Multiplayer fixes - Fixed a crash on dedicated servers. - Fixed the "config not loaded" startup error. - Separated client-only menus and screens from server code. - Added checks to stop game systems from loading before they are ready. - Updated NeoForge to 21.1.196 to resolve client/server version mismatch warnings.
alpha

Something Feels Off 2.0.0

2.0.0
28 июл. 2025 г.411Minecraft: 1.21.1neoforge
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Что нового
### 2.0.0: The 75-hour descent Reworked progression around a 75-hour playthrough, with quieter early phases and stronger effects later on. ### Horror changes - Replaced debug and horror chat messages with sounds and visual cues in the world. - Added a pull-back effect to camera distortion and a follower renderer during distortion events. - Added figures at the edge of your vision that vanish when you look at them. - Torches can go out and doors can open on their own. - Dreams and hallucinations begin after five or more hours. Early text corruption is subtler. - Replaced helpful effects such as night vision with horror debuffs. - Horror systems now adjust to player behavior. ### Technical changes - Reorganized spawning, world effects, and meta-horror into separate systems. - Added a scheduler that runs systems according to the current phase, reducing tick overhead by up to 80% during active horror phases. - Batched events to reduce network usage. - Improved memory handling and cleanup, including fixes for leaks during long sessions. - Replaced hardcoded values with named constants to make configuration easier. - Added confirmation steps to the world-deletion system. - Fixed occasional crashes caused by static method conflicts.
alpha

SINGLEPLAYER.EXE 1.6.0

1.0.0
24 июл. 2025 г.133Minecraft: 1.21.1neoforge
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Что нового
### Looping tunnels Underground tunnels now have a small chance to loop back on themselves. Each pass can change the tunnel: torches disappear and blocks shift. Try breaking a block, looking behind you, or lasting through the full loop to escape. These events follow your long-term horror progression, with messages and darkness effects. Completing more loops causes permanent world decay. ### Biome decay Added gradual, permanent world changes as playtime increases. Grass dies, leaves thin out, and water darkens. Later phases replace dirt with mycelium, change stone, and spread blocks such as netherrack and soul sand. Decay progresses in phases and stays synchronized across multiplayer.