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ВЕРСИИ (18)
release
Solo Craft: Reawakening 1.1.4
1.1.42 авг. 2026 г.21,3 тыс.Minecraft: 1.20.1forge
Что нового
# Solo Leveling: ReAwakening (1.1.4)
## Changelog
- Fixed Job Change kills being credited more than once, which could make the counter jump unexpectedly. Completion now waits for the whole active attempt, cleans up its mobs, and opens vessel selection after a short safe delay.
- Improved Job Change failure and retry handling so deaths, stale mobs, loot, and interrupted attempts cannot corrupt the next run or strand players at the return portal.
- Fixed procedural dungeon exit portals appearing only after backtracking. The exit now spawns immediately at a safe entrance-side location when the boss is defeated.
- Improved Clear Dungeon shadow navigation: shadows advance toward the dungeon objective, handle partial paths better, and recover instead of repeatedly running into walls.
- Improved Shadow Beru AI. Beru stays grounded for normal combat, uses flight for airborne targets and limited boss situations, escapes water/elevation problems, and uses the correct flight animations while airborne.
- Fixed missing Demon King's Castle permit pedestals. Boss completion repairs the pedestal immediately, and existing affected saves can self-repair it when the player approaches.
- Restored Daily Quest punishment before Job Change completion. Failed dailies send eligible players to the 120-second penalty zone until the Job Change quest is fully finished, while still respecting the soloPunishment gamerule.
release
Solo Craft: Reawakening 1.1.3
1.1.32 авг. 2026 г.165Minecraft: 1.20.1forge
Что нового
# Bugfix Update (1.1.3)
## Changelog
### Fixes:
- Fixed the job change quest getting stuck after 50th kill
release
Solo Craft: Reawakening 1.1.2
1.1.21 авг. 2026 г.104Minecraft: 1.20.1forge
Что нового
# Bugfix Update (1.1.2)
## Changelog
### Fixes
- Fixed a bug where job change quest gets stuck if player dies during the quest.
release
Solo Craft: Reawakening 1.1.1
1.1.11 авг. 2026 г.55Minecraft: 1.20.1forge
Что нового
# Minor Update (1.1.1)
## Changelog
### Fixes:
- Fixed evaluator and subway enterance structures not spawning in villages
### Changes:
- Rebalanced the goblins to make the early game easier.
- Enhanced shadow Beru movement and attack patterns to use both flight and grounded movement together.
release
Solo Craft: Reawakening 1.1.0
1.1.01 авг. 2026 г.78Minecraft: 1.20.1forge
Что нового
# Semi Major Update (1.1.0)
## Changelog:
### Bugfixes:
- Fixed getting stuck in air after traveling to dungeons
- Fixed the dungeons disappearing when you enter them
- Fixed Beru movement getting stuck at blocks when it flies
- Fixed Shadow soldiers AI's to make sure they follow the player when they are suppose to and fight when they are suppose to as well.
### Changes:
- Reworked evaluation process.
- - Player now needs to click and hold to the crystal symbol when evaluating
- - Players now can reroll their classes but not their ranks (Reroll is infinite for a short time until next update)
- Subway enterance & Evaluators now spawn in villages but not seperately anymore.
- Removed all the unnecessary items from the "Cheat Items" tab
- removed /solodungeonstuck command as its depracated and made a replacement command for it that actually works.
- Ice Elves and Polar bears got nerfed, they now change their targets to whatever hits them allowing players to use summons to make the fight easier.
- Arise ability is now being used to revive all the bosses including Igris and Beru
### New features:
- "/slr help" command for non cheat (non OP required) slr commands
- Added Sung Il-Hwan's moveset for Ruler vessels but its LOCKED due to bug fixing.
- Added a customization feature for all shadow soldiers to give them glowing colors that only the summoner can see. Also some shadows such as "Igris and Tusk" accept certain items such as "Demon King's Longsword and Orb of Averice" but visually nothing changes
- - Igris does lightning attacks and gets increased damage
- - Tusk does 2x damage and gets 1.5x attack speed.
- Added GRAND MARSHALL shadow rank that player needs to manually promote a shadow to. Shadow is required to be MARSHALL rank and max rank to be promoted to GRAND MARSHALL.
- - Player gets special ability when he has a shadow assigned to GRAND MARSHALL rank and ability differt for each Shadow becomming GRAND MARSHALL. And changing GRAND MARSHALL's have a cooldown so you cant abuse using different skills at the same time.
release
Solo Craft: Reawakening 1.0.3
1.0.328 июл. 2026 г.549Minecraft: 1.20.1forge
Что нового
# Medium Bugfix + Feature update. **(1.0.3)**
- Boss Shadow cards now show level, current/next rank, numeric XP, and a progress bar
- Igris and Tusk have CUSTOMIZE buttons opening a matching inventory GUI
- Tusk accepts the Orb of Avarice for 2× attack damage
- Igris accepts the Demon King’s Long Sword for hostile-only area lightning strikes
- Lightning is visual-only; damage is server-applied after filtering owners, shadows, pets, teams, parties, guildmates, and other allies.
- Equipment persists and is safely returned if the shadow roster is reset or trimmed.
- Shadows retain level, XP, rank, name, and health progression after either the shadow or owner dies.
- Fixed daily quest giving XP (queued reward leakage)
- Becoming the Player no longer releases the prologue boss reward bundle.
- Removed all Ahjin and White Tiger guild building worldgen files, templates, and the orphaned manual spawner. Guild membership systems remain intact. Deleted files remain recoverable through Git history.
- Fixed Demon King’s Dagger’s wil typo and Two as One. Equipping two daggers now provides its Strength bonus.
- Added extensible derived stat bonuses:
- - Green (+N) beside the base stat.
- - - Hover tooltip lists each source, such as +30 from Haste Buff effect.
- - - Supports Haste, Physical Buff, Two as One, and future equipment/accessory providers.
- - - emporary buffs no longer permanently modify base stats.
- Fixed portal behavior:
- - Regular procedural/datapack gates: no return portal until boss completion.
- - - Procedural Red gates: portal visible immediately but locked until completion.
- - - Dedicated legacy Red gates: no portal until boss completion.
- - - Stale portals from older normal-gate runs are removed.
- Shadow XP has been completely reworked.
- Removed the old final-blow and hitbox-size formula.
- - XP pool now uses target health, damage, armor, toughness, dungeon level, boss/elite status, and configured encounter XP.
- - Each shadow receives XP proportional to its actual final post-mitigation damage.
- - Player final blows no longer erase shadow contributions.
- - A shadow dealing only the final 1 damage receives only a tiny share, not full XP.
- - Overkill damage is capped, and healing cannot create extra total XP.
- - Catch-up rates:
- - - Levels 1–10: 2.5×
- - - Levels 11–20: 1.75×
- - - Levels 21–30: 1.25×
- - - Level +31: normal rate
# + MORE
- Balancement changes (made early game easier)
- Fixed event bugs (Kang taeshik not dying after defeat etc.)
release
Solo Craft: Reawakening 1.0.2
1.0.228 июл. 2026 г.221Minecraft: 1.20.1forge
Что нового
# Hotfix
- Fixed demon king castle key not dropping as reward from system.
- Balancement changes
release
Solo Craft: Reawakening 1.0.0
1.0.027 июл. 2026 г.466Minecraft: 1.20.1forge
Что нового
# SLR Changelog (FINALLY)
## Current
### Expect Bugs and Please Report them for the projects sake!
### Advancement And Vessel Progression
- Split advancements into public Hunter milestones and private System progression, preventing personal levels, jobs, vessels, DKC progress, and story choices from broadcasting globally.
- Added private advancement branches for System levels, Job Change, all vessel identities, vessel skills, Spiritual Body Manifestations, DKC milestones, and both House Radiru outcomes.
- Vessel skills now unlock through server-authoritative level milestones, with implemented Monarch manifestations unlocking at level 120.
- Ashborn progression uses separate shadow requirements, including stored-shadow counts, Shadow Exchange, DKC floor 10, and level 120 for the final manifestation.
- Existing saves and command-assigned vessels automatically reconcile with the new progression rules without repeatedly updating unchanged state.
### Demon King's Castle
- Remade Demon King's Castle as 20 distinct floor cells inside one shared realm, preserving unique environments while allowing inactive areas to unload normally.
- Added unique coordinate-based fog, lighting, particles, sky effects, and a huge fixed blood-red moon for every floor.
- Added complete climbing demon towers and surrounding districts, with progressively taller structures, floor-specific auras, and protected adventure areas.
- Entry Permits unlock and generate floors per player, recover interrupted builds, and open travel paths only when destinations are ready.
- Floor progression counts only the player's reachable assigned enemies and supports reliable spawning, recovery, boss retries, rewards, return travel, and void rescue.
- Added one optional Elite Demon or Demon Knight miniboss per floor attempt, with distinct upper-floor combat profiles.
- Floor 20 requires defeating both Baran and Kaiselin before completion and awarding the owner-bound Kaisel soul.
- Added Cerberus, Vulcan, Baran, Kaiselin, Demons, and Demon Knights with dedicated visuals, behavior, scaling, and rewards.
- Reworked floor 15 around House Radiru, including Esil, a castle and battlefield, training stations, and mutually exclusive mercy or execution routes.
- Sparing House Radiru creates a permanent sanctuary and unlocks a post-conquest return quest; killing surrendered residents grants bonus rewards and the forbidden Cold Blood skill.
- Added live DKC objectives to the hold-Tab display and an operator floor-selector command for testing or recovering floors 1-20.
- Existing saves from retired DKC dimensions migrate into the shared realm while preserving unlocked floors and armed Entry Permits.
### Dimensional Rift
- Added a finite war dimension divided into eight distinct Monarch territories surrounding a central battlefield.
- Added the Monarch War Wasteland, Rift Scar borders, a safe arrival area, and terrain that fades into the outer void.
- Rift enemies scale from approximately level 5 near the center to level 100 near the outer edge.
- Added the Boreal Crown Frost Monarch castle, spawnable through the structure command within valid Frost territory.
- Added `/slr rift info` for viewing the current territory, coordinates, distance, and expected enemy level.
### Gates, Red Gates, And Dungeons
- Integrated procedural dungeons with normal gates, Magic Reader results, dungeon ranks, and creative spawning tools.
- Procedural rooms support varied layouts, protected shells, themed rooms, controlled encounters, and correct boss placement.
- Red Gates are rare party-based wave encounters that seal after activation and unlock their return portal after the boss is defeated.
- Added eight Monarch-territory Red Gate variants inside one shared realm, including a starter Frost route with Ice Bears, Ice Elves, and Baruka.
- Red Gate arenas now use large territory-specific landscapes with hills, valleys, trees, ruins, crystals, and a safe central battlefield.
- Improved gate entry, locking, expiry, safe terrain placement, saved destinations, return coordinates, and stale-data recovery.
- The first natural gate in a world is always Goblin Sewers, which now supports reliable generation, death, and re-entry behavior.
- Restored Cemetery to the natural Overworld gate rotation.
- Job Change access now unlocks through System > Quests, with the Igris dungeon locked until its quest is completed.
### Dungeon Builder Studio
- Added a dedicated world and five in-game tools for authoring reusable custom dungeons.
- Authors can define rooms, sockets, encounters, spawn points, portals, triggers, ranks, and fixed or procedural layouts.
- Layout planning supports rotation, branching, stairs, collision checks, passage carving, path validation, and simulation.
- Added a visual Studio interface with room previews, draggable layouts, inspectors, validation, and weighted cross-mod mob pools.
- Added complete datapack export and `/slrdungeon` tools for generating, inspecting, entering, repairing, removing, and validating custom dungeons.
- Added an in-game tutorial covering creation, testing, export, installation, and generation.
### Quests And Progression
- Added contextual dungeon Urgent Quests for timed clears, no-skill clears, and monster-kill challenges.
- Added PvP Urgent Quests triggered by repeated hostile attacks, with attacker-party objectives and skill-based rewards.
- Urgent Quest progress includes owned-shadow kills and appears in System popups and the hold-Tab quest display.
- Added a level-30 Secret Daily Quest rewarding a DKC key, 20 Skill Points, and Full Recovery; future failures no longer send players to the punishment zone.
- Job Change progress and the Igris instance survive death to prevent encounter and reward farming.
- Dungeon boss kills now close their gates correctly, award owned-shadow kill credit, and spawn valid shadow souls.
- Restored Baruka's one-time System reward and removed duplicate Baruka dagger and Igris DKC-key drops.
### System Interface And HUD
- Replaced the N-key System interface with a darker, more compact design and renewed Abilities, Skills, Crafting, Settings, Quests, Titles, and reward screens.
- Added skill-slot pages that remember the selected page, corrected System Crafting recipes, improved tooltips, and cleaner screen navigation.
- Added System-style popups for progression, quests, rewards, dungeon events, class awakening, and failures, with shader-pack fallback support.
- Reworked the survival HUD with compact status displays, improved class overlays, the vanilla XP bar, and an optional Legacy Overlay.
- System menus no longer pause gameplay or synchronization, except Frozen Architecture's intentional single-player selection pause.
- New saves receive initial System Shop stock immediately instead of waiting for the first daily refresh.
- Fixed Combat Mode hotbar buffering and restored Mage timing feedback.
### Combat Visuals And Feedback
- Added private colored outlines for perception skills and dungeon objectives, with configurable density and separate Sense and finder settings.
- Added shader-backed slash effects for melee attacks, Cross Strike, Slash Fury, Dual Wielding, and Quickslashes.
- Added multiplayer-visible Goliath and Shadow Monarch auras with first-person suppression and Iris/Oculus fallbacks.
- Added configurable floating damage numbers for outgoing, incoming, and owned-shadow damage.
- Added player-only world-space notifications through `/slnotify`.
### Mage Classes
- Added Fire Mage, Barrier Mage, and Arcane Mage paths with dedicated runestones, spell progression, and shader-backed visuals.
- Fire Mage spells evolve with Intelligence through larger visuals, wider areas, and new mechanics.
- Added the Orb of Avarice as a Vulcan reward, converting held fire magic to blue flame at a 1.5x mana cost.
- Rebalanced Mage and Ranger Intelligence scaling and prevented Mage timing prompts while the selected spell is on cooldown.
### Shadow Monarch And Shadows
- Added styled Shadow Command, Shadow Exchange, and Shadow Dismiss interfaces with safer controls and improved dungeon navigation.
- Shadow Summon now supports Kaisel, consistent button styling, and Shift-click summon-all controls.
- Added rideable Shadow Kaisel with improved flight, persistent health, correct ownership, formations, and Monarch's Domain support.
- Boss shadows heal while desummoned, and duplicate summons after entering gates are prevented.
- Shadows can carry mana stones collected from their kills and drop their inventory when despawned.
- Added shadow level caps, ranks, rank-up notifications, summon ordering, and higher revival costs for stronger shadows.
- Improved Shadow Tusk spellcasting and added a custom ominous Arise effect.
### Rulers, Vessels, And Goliath
- Reworked Ruler's Hand into server-authoritative telekinesis with grabbing, camera control, throws, slams, charged push and pull, resistance, and projectile deflection.
- Added persistent Ruler and Monarch vessel identities, with Ruler vessels automatically receiving Ruler's Authority.
- Added Thomas Andre's Goliath transformation with animated armor, armored fist combat, knockback resistance, and a mana-powered combo.
- Added Capture, Power Smash, Collapse, Spiritual Body Manifestation, and their transformed variants.
- Added a guided Goliath pursuit attack with controlled block destruction that respects protected structures and blocks.
- Rebalanced Liu Zhigang's sword beams and Thomas Andre's Goliath impacts, adding anti-spam mana pressure and reliable execution-beam detonations.
### Guilds
- Reworked Guild Computers around persistent player-owned guilds with members, recruited hunters, strike teams, storage, deployments, and permissions.
- Added unlockable guild passives for combat, defense, movement, healing, cooldowns, mana, critical hits, and experience.
- Added gate reservations that block outsiders and prevent strike teams from entering gates already used by players.
- Strike teams can raid gates automatically and deposit power-scaled mana crystal rewards into guild storage.
### Hunters, Assassins, Combat, And Enemies
- Improved class-specific Hunter NPC behavior, skill selection, blocking, dodging, ranged spacing, and spellcasting.
- Rebalanced S-rank Hunters, Mage and Ranger scaling, Mana Bow damage, and several major bosses.
- Improved Choi Jong-In, Cha Hae-In, ranged Hunters, goblin casters, ice elves, Demon Knights, and Kaiselin.
- Added Dagger Throw, which launches the exact held dagger with embedding, recall, durability, recovery, and optional Ruler's Hand control.
- Added mastery-gated Dagger Rush, launching a staggered spectral copy of every tagged dagger carried by the player.
- Added private thrown-dagger highlights and guaranteed owner-only recovery without allowing item duplication or theft.
- Added Frozen Architecture for Frost Monarch vessels, providing a radial selector for six protected, self-restoring ice structures.
- Murderous Intent now makes meaningfully weaker enemies panic and flee while stronger targets retain the original slowing effect.
- Custom melee range now accounts for hitbox size, allowing reliable combat against large bosses.
- Corrected affected enemy hitboxes, health, textures, death behavior, targeting, and animations.
- Bosses other than Goblin King can detect and reacquire players using Stealth.
- Doubled Vulcan's direct damage across melee, charge, hammer slam, and molten eruption attacks.
### Cartenon Temple And Awakening
- New players begin without the System and can awaken through the Cartenon Temple flow.
- Eligible party members without the System share the discovered gate and persistent temple instance.
- System menus, settings, and popups remain locked until awakening, while basic skill access is preserved.
- Reworked the Statue of God's bow-triggered awakening, pursuit, navigation, animation, hitbox, and damage resistance.
- Added a sample Solo Leveling world-creation tab for future story and difficulty options.
### Loot, Titles, And Rewards
- Added the dual-wieldable National Rank Dragon Shortsword with a custom model, animated tooltip, and Better Combat moveset.
- Reworked weapon tooltips with clean rank-colored names, animated themes, and System-style appraisal descriptions.
- Added the Wolf Assassin title, granting bonuses against wolves and lycans plus movement speed while equipped.
- Added mineable Mana Crystal Deposits and capped XP scaling for higher-level enemies.
- Added a Kang Taeshik ambush and Stealth reward path after eligible lower-rank dungeon bosses.
- PvP Urgent Quests no longer trigger between guild members.
### Stability
- Fixed release crashes involving missing packaged classes, tooltips, Igris, Hunter logic, no-fall handling, and dimension resources.
- Fixed Ability 3 so its gameplay logic runs only on the server instead of being executed by the client render thread.
- Added package validation for required classes, resources, dimensions, and shaders.
release
Solo Craft: Reawakening 0.10.7.5
0.10.7.528 июн. 2025 г.71,9 тыс.Minecraft: 1.20.1forge
Что нового
Bug Fixes.
release
Solo Craft: Reawakening 0.10.7.1
0.10.7.110 июн. 2025 г.2,8 тыс.Minecraft: 1.20.1forge
Что нового
-New igris model
-Hunters as NPC's (Experimental and will be improved) - Not fully integrated into survival.
-New AI system
-New Beru model with multiple phases AI
-New shadow Igris and Beru
-Kargalgan Dungeon (can appear between C to A with mana reader)
-Green and High Orcs
-Shadow Green and High Orcs
-Added Cha Hae In as NPC
System Rework
Leveling up no longer gives Skill Points
Skill points are only obtainable from daily quests
System Attribute level impact on player stats increased (Buff)
release
Solo Craft: Reawakening 0.10.3.8
0.10.3.822 мар. 2025 г.34,6 тыс.Minecraft: 1.20.1forge
Что нового
# **Update 0.10.3.8**
**Bugfix update**
-Shortcuts are removed temporarily because of crash reports.
release
Solo Craft: Reawakening 0.10.3.7
0.10.3.722 мар. 2025 г.805Minecraft: 1.20.1forge
Что нового
# **Update 0.10.3.7**
**Bugfix update**
-Fixed crash error when opening skills tab
-Fixed crash error when entering Igris dungeon
release
Solo Craft: Reawakening 0.10.3.6
0.10.3.621 мар. 2025 г.493Minecraft: 1.20.1forge
Что нового
# **UPDATE 0.10.3.6**
## **MAJOR UPDATE!!!!**
Changes: SHADOW EXCHANGE IS ADDED
To unlock shadow exchange arise 30 monsters
To unlock shadow spiritual body arise 60 monsters
Reworked Job Obtaining system Shadow Monarch: Job Change Quest (No job advancement points required just need to survive)
Frost Monarch: 15% chance to become Frost Monarch vessel when you defeat Baruka in red gate while being above 60 Levels
Grand Mage: 5% chance to evolve into Grand Mage if you have any magic powers and defeat a boss while being above 40 levels
New dungeon and boss is added (C Rank) New boss: Ancient Golem
-NEW ABILITY SYSTEM
-NEW 5 MAGE SKILLS: -->Heavy Flame, Flame Vortex, Flame Tornado, Cursed Smoke, Curse Chains
-Monarchs Domain turns shadows into PURPLE NOW
-Added SHORTCUTS for PANEL
S -> Store
R -> Rewards
Q -> Quests
C -> Crafting
T -> Training
Y -> Abilities
release
Solo Craft: Reawakening 0.9.13.3
0.9.13.314 мар. 2025 г.2,3 тыс.Minecraft: 1.20.1forge
Что нового
-Fixed stats of players and training bot multiplying in multiplayer.
-Fixed training bot resetting players skill levels.
-Fixed buttons in daily quests tab.
GUI REWORKS!!!
Training bot will actually get stronger proportional to your level now!
Red Gate spawn rate lowered
Only 1 Red Gate can spawn naturaly at a time now!
Fixed dimension not changing while going through instant dungeons
-Fixed ticking entity in dungeons
-Fixed shadow soldiers killing bosses resulting crash
-Fixed clipping issue in instance dungeon.
-Fixed not changing dimensions while jumping into exit portal in job change quest
-Fixed double XP values
-Added recipe for Awakened Kasakas Venom Fangs
-Made class changer and special box purchasable in system shop
-Fixed bugs where unbuyable items were appearing in shop
-Added Hunter ID cards -Added re-evaluation
REWORK PARTY SYSTEM
-New Command: /Party (Create [Name and password], Join [Name and password], Leave, Show)
--Create: Creates a new party
--Join: Joines the party
--Leave: Leaves the party
--Show: Shows you the name of the party you are in
Shared Data across party members!
REWORK ON RED GATES
-Red gates appear normal in overworld now!
-Once someone enters it turns red and seals away!
-Party members enter the gate together and no one else can enter.
-When someone leaves the red gate all members gets forced out.
NEW MONARCH: MONARCH OF WHITE FLAMES
Ability 1 - Storm Breathe (White flame and thunder laser beam attack)
Ability 2 - Thunderstorm (Thunderstrike are per second and guaranteed hit per 2 second)
Ability 3 - Burst Storm (Explode on ground dealing knockback and damage around)
Ability 4 - Dimensional Gate (Summon selection of demon army to fight for you) (NOT COMPLETE YET WIP)
Combo Abilities - Demon Kings Longsword : Increase the chain lightning limit by 2X
Passive Ability - Immune to fire damage!
TWEAKS TO SHADOW BERU
Ant King now drops his dead body and chance to arise is depending on your level now!
He has kneeling down animation when you summon him now!
TWEAKS TO EVALUATION
-You can re-evaluate yourself now!
-Your rank will increase every 25 levels
(ONLY EFFECTS THE CARD AS VISUALS FOR NOW)
-ADDED NEW WEAPON: Kasakas Awakened Dagger (From Solo Leveling Arise game)
-Added price tags to weapon shop and they will change colors by whether you can afford the item or not
-Added "refresh" button for weapon store. Your amount of refresh count will replenish daily.
-Fixed "Ticking entity" crash for shadows when the master dies
-Added new command for /slr :
--/slr shop set (change the item in slot in shop) (slot between 1-6)
--/slr shop get (give yourself the item on shop at specified slot)
--/slr gold Add/Set/reset (give/set/reset your golds)
--/slr Stats skillpoints/strength/vitality/agility/sense/intelligence (customize your stats)
Fixed a timer crash when entering the portal.
Adjusted evaluation rank results:
30% chance to be E rank hunter
25% chance to be D rank hunter
20% chance to be C rank hunter
12% chance to be B rank hunter
10% chance to be A rank hunter
3% chance to be S rank hunter
Reworked how gates spawn (EXPERIMENTAL FEATURE)
Now they spawn completely seperately from vanilla entity spawning
/gamerule soloGateDelay (in seconds) is exact time between each gate spawns
Gate will spawn near random player in server with maximum 200 block radius
Fixed gates spawning millions of blocks away from players.
If there are no players in overworld no gate will spawn meanwhile.
If you are playing singleplayer or playing with friend while both of you are in a gate, no gate will spawn.
-Removed some daggers entirely.
-Fixed punishment zone timer showing 6000 seconds -Punishment zone new timer is now 120 seconds!
-Fixed Kang Taeshik not going through his moveset
-Added a new command /slr <player> OP FinishDaily (Completes the active daily quest for the targer)
-Organized Weapons tab
-Fixed the level up display when leveling up multiple times at one time
-Fixed gate timers not syncing with servers
release
Solo Craft: Reawakening 0.9.9.8
0.9.9.819 февр. 2025 г.3,5 тыс.Minecraft: 1.20.1forge
Что нового
# Update 0.9.9.8
-Reverted latest 4 dagger models to their previous models and they will be transfered to a certain texturepack.
-Reworked Fighters ability 4 (Upforce slash) ---> (Ground Strike)
-Progress made on multiplayer optimization
-Fixed game crashing when doing daily quest trainings on server.
New gamerule:
/gamerule soloGateDelay (default 24)
-Minimum time (in seconds) that must pass between gate spawns.
release
Solo Craft: Reawakening 0.9.9.7
0.9.9.717 февр. 2025 г.666Minecraft: 1.20.1forge
Что нового
# Matching the curseforge version (A LOT OF NEW STUFF)
## -Added a time delay between gate spawns to prevent rapid spawning
## -Fixed server side crash when doing daily quests.
## -Fixed a ticking error caused by Shadow Igris
release
Solo Craft: Reawakening 0.6.6
0.6.64 июн. 2024 г.17 тыс.Minecraft: 1.20.1forge
Что нового
-Reworked daily quest system and now it activates once in 2 days.
-Doing training increase your fatigue now.
-New overlay for vanilla overlays
-Fatigue doesn't build up in creative now
-Added Thomas Andre as an NPC (abilities wip)
-Added Frost Monarch (As a Job/ NPC Wip)
-Reworked Baruka and Ice elves (now they have better AI and more moves in their sleeve)
-Job Change Quest is finished.
(Getting kills after defeating igris will get you points and those are neccecary to increase your chance of getting better jobs)
-Made achievements for defeating each boss
-Evaluation Building is significantly improved.
-Red Gates are complete and inside works perfectly (gate itself requires some changes)
-Made "Obtaining your Job" after completing your job change quest more realistic and made panels from the system.
-Balanced the ranks of each Hunter Class. (e.g. Getting healer didn't use to give you strength but now it does even if its less than others.)
-Procedural Generation Tweaks (more options now)
-Added "Guarding" as a mechanic (The guard bar capacity increases with vitality level and getting your guard broken debuffs you for a short duration)
-Added Red Ants and now they appear in "Ant King"'s dungeon
-Remade Melee ability for daggers and swords
-Remade DualWielding for assasin.
-Added 10 More daggers and 6 More swords (wip)
-C rank dungeons are enabled back with limited interior spawns because of the lag it causes to the game
-Reworked the Kasaka model and AI of Kasaka and Kasaka's Venom Fang
-Disabled the all of the HOTBAR keybinds while in combat mode.
beta
Solo Craft: Reawakening 0.4.1
0.4.11 мая 2024 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
/slr command to manage everything AND
New D rank dungeon!