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ВЕРСИИ (46)
alpha
Resource Pack v1.6.7 Seventh Iteration in Alpha
RPv1.6.7_7-alpha23 июн. 2026 г.369Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2minecraft
Что нового
#### Official Bug №13 — Day-time snoring persisting — ROOT CAUSE: Brain.memories
- Confirmed via current Minecraft Entity Format docs that `sleeping_pos` exists
as a TOP-LEVEL mob tag (Int Array, absent when not sleeping) — separate from
the nested `Brain.memories."minecraft:sleeping_pos"` path this pack relied on.
- The nested path can linger stale after waking, deadlocking wake detection
forever — entity tagged is_snoring_v/b never clears, snores all day.
- FIX: Added `sleeping_pos` (top-level) as a third independent OR-check for
play AND a third unless-check for wake, on top of the existing two paths.
Triple-redundant detection now covers every version 1.21 through 26.2+.
#### Official Bug №14 — Overlapping/duplicate snore sounds — ROOT CAUSE: math
- Measured actual OGG durations via ffprobe: snore1=10.05s, snore2=7.24s,
snore3=4.97s, snore4=11.62s, snore5=25.62s, snore6=13.99s, snore7=5.14s,
snore8=6.23s. The v1.6.7_6 cooldown (3-6s) was shorter than 7 of 8 sounds,
causing a new snore to fire mid-playback of the previous one every time.
- FIX: Complete architecture change. util/sound/adult, util/sound/baby, and
util/sound/player now roll their OWN random pick (1-8) and call that exact
numbered single-entry sound event (custom.snoring.test.snoreN), then set
the cooldown to that EXACT measured duration (+1 tick buffer). Baby duration
is duration÷1.75 to account for the pitch-speedup. Zero overlap guaranteed
by direct duration matching instead of guessing via a fixed random range.
- Trade-off: per-call pitch jitter removed (was 0.75-1.25 for adult, 1.5-2.0
pool for baby) in favor of fixed pitch (1.0 adult/player, 1.75 baby) so
duration math stays exact. 8-sound variety preserved. Pooled sounds.json
events (custom.snoring.adult/baby/player) remain untouched for other uses.
#### Official Bug №15 — Sounds not stopping immediately on wake
- wake_player.mcfunction previously had ZERO stopsound calls (intentional in
v1.6.7_4 to avoid truncating audio during instant SP night-skip).
- Per explicit request, added 8 stopsound calls (one per possible sound) to
wake_villager, wake_baby, AND wake_player. Safe now because deterministic
timing means sounds normally finish naturally before wake fires anyway —
this only catches early-wake edge cases, satisfying "stop immediately."
alpha
Datapack v1.6.7 Seventh Iteration in Alpha
DPv1.6.7_7-alpha23 июн. 2026 г.523Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
Что нового
#### Official Bug №13 — Day-time snoring persisting — ROOT CAUSE: Brain.memories
- Confirmed via current Minecraft Entity Format docs that `sleeping_pos` exists
as a TOP-LEVEL mob tag (Int Array, absent when not sleeping) — separate from
the nested `Brain.memories."minecraft:sleeping_pos"` path this pack relied on.
- The nested path can linger stale after waking, deadlocking wake detection
forever — entity tagged is_snoring_v/b never clears, snores all day.
- FIX: Added `sleeping_pos` (top-level) as a third independent OR-check for
play AND a third unless-check for wake, on top of the existing two paths.
Triple-redundant detection now covers every version 1.21 through 26.2+.
#### Official Bug №14 — Overlapping/duplicate snore sounds — ROOT CAUSE: math
- Measured actual OGG durations via ffprobe: snore1=10.05s, snore2=7.24s,
snore3=4.97s, snore4=11.62s, snore5=25.62s, snore6=13.99s, snore7=5.14s,
snore8=6.23s. The v1.6.7_6 cooldown (3-6s) was shorter than 7 of 8 sounds,
causing a new snore to fire mid-playback of the previous one every time.
- FIX: Complete architecture change. util/sound/adult, util/sound/baby, and
util/sound/player now roll their OWN random pick (1-8) and call that exact
numbered single-entry sound event (custom.snoring.test.snoreN), then set
the cooldown to that EXACT measured duration (+1 tick buffer). Baby duration
is duration÷1.75 to account for the pitch-speedup. Zero overlap guaranteed
by direct duration matching instead of guessing via a fixed random range.
- Trade-off: per-call pitch jitter removed (was 0.75-1.25 for adult, 1.5-2.0
pool for baby) in favor of fixed pitch (1.0 adult/player, 1.75 baby) so
duration math stays exact. 8-sound variety preserved. Pooled sounds.json
events (custom.snoring.adult/baby/player) remain untouched for other uses.
#### Official Bug №15 — Sounds not stopping immediately on wake
- wake_player.mcfunction previously had ZERO stopsound calls (intentional in
v1.6.7_4 to avoid truncating audio during instant SP night-skip).
- Per explicit request, added 8 stopsound calls (one per possible sound) to
wake_villager, wake_baby, AND wake_player. Safe now because deterministic
timing means sounds normally finish naturally before wake fires anyway —
this only catches early-wake edge cases, satisfying "stop immediately."
alpha
Resource Pack v1.6.7 Sixth Iteration in Alpha
RPv1.6.7_6-alpha17 июн. 2026 г.38Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2minecraft
Что нового
Hey guys i'm sorry for the long pause and the long wait and experiencing some problems with my datapack.. Now I got senior high started since in June 8, 2026 and yet hopefully you all able to fully enjoy what i've worked so hard for you! And now thanks for all those people that appreciate trying this out!
#### Official Bug №8 — The "Only Snores Once Per Night" Root Cause — KILLED.
- ROOT CAUSE FOUND: `tag=!is_snoring_v` and `tag=!is_snoring_b` in play selectors.
After first snore, tag is added → selector condition permanently blocks re-play
during the same sleep session. Cooldown hits 0, condition fails silently, silence.
Tag only removed at wake-up. So: ONE snore per sleep. Forever.
- FIX: Removed `tag=!is_snoring_v` from play/villager/adult.mcfunction (both lines).
Removed `tag=!is_snoring_b` from play/villager/baby.mcfunction (both lines).
Tags remain on entities for wake-detection — they just no longer block re-play.
- Also fixes 1.21.7 "villagers silent on load" since tag was the same blocker there.
#### Official Bug №9 — wake_villager stopped the WRONG sound — KILLED.
- `stopsound @a neutral minecraft:entity.villager.sleep` = Mojang vanilla event.
Custom snoring plays on `custom.snoring.adult`. These are different events.
stopsound was firing into the void every wake. Custom sound kept playing.
- FIX: `execute at @s run stopsound @a[distance=..20] neutral custom.snoring.adult`
Also limited to distance 20 (was global @a = every player in dimension).
#### Official Bug №10 — Load/announce randomization 0..552 too wide — KILLED.
- 0..552 = max 27.6 second wait before villagers already in beds make any sound.
Player goes to sleep before the cooldown expires → villagers look permanently silent.
- FIX: Changed to `random value 0..20` in BOTH core/load.mcfunction AND
util/announce.mcfunction. Max 1 second wait. Villagers in beds snore near-instantly.
#### Official Bug №11 — In-game repeat cooldown 135..552 caused SP silence — KILLED.
- Min 135 ticks (6.75s) between snores. SP night-skip = ~4 seconds total.
Zero repeat snores could fit inside a single-player sleep cycle.
- FIX: Changed to `random value 60..120` (3–6 seconds) in util/sound/adult,
util/sound/baby, util/sound/player. Multiple snores now fire per sleep.
Continuous snoring feeling achieved. Note: snore5 (25.6s) will slightly overlap
with next cycle — this is intentional per user request for endless snoring.
#### Official Bug №12 — wake_baby stopsound targeted all players globally — KILLED.
- `stopsound @a` = broadcast to entire dimension. Inefficient and unnecessary.
- FIX: `execute at @s run stopsound @a[distance=..20] neutral custom.snoring.baby`
alpha
Datapack v1.6.7 Sixth Generation in Alpha
DPv1.6.7_6-alpha17 июн. 2026 г.49Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
Что нового
Hey guys i'm sorry for the long pause and the long wait and experiencing some problems with my datapack.. Now I got senior high started since in June 8, 2026 and yet hopefully you all able to fully enjoy what i've worked so hard for you! And now thanks for all those people that appreciate trying this out!
#### Official Bug №8 — The "Only Snores Once Per Night" Root Cause — KILLED.
- ROOT CAUSE FOUND: `tag=!is_snoring_v` and `tag=!is_snoring_b` in play selectors.
After first snore, tag is added → selector condition permanently blocks re-play
during the same sleep session. Cooldown hits 0, condition fails silently, silence.
Tag only removed at wake-up. So: ONE snore per sleep. Forever.
- FIX: Removed `tag=!is_snoring_v` from play/villager/adult.mcfunction (both lines).
Removed `tag=!is_snoring_b` from play/villager/baby.mcfunction (both lines).
Tags remain on entities for wake-detection — they just no longer block re-play.
- Also fixes 1.21.7 "villagers silent on load" since tag was the same blocker there.
#### Official Bug №9 — wake_villager stopped the WRONG sound — KILLED.
- `stopsound @a neutral minecraft:entity.villager.sleep` = Mojang vanilla event.
Custom snoring plays on `custom.snoring.adult`. These are different events.
stopsound was firing into the void every wake. Custom sound kept playing.
- FIX: `execute at @s run stopsound @a[distance=..20] neutral custom.snoring.adult`
Also limited to distance 20 (was global @a = every player in dimension).
#### Official Bug №10 — Load/announce randomization 0..552 too wide — KILLED.
- 0..552 = max 27.6 second wait before villagers already in beds make any sound.
Player goes to sleep before the cooldown expires → villagers look permanently silent.
- FIX: Changed to `random value 0..20` in BOTH core/load.mcfunction AND
util/announce.mcfunction. Max 1 second wait. Villagers in beds snore near-instantly.
#### Official Bug №11 — In-game repeat cooldown 135..552 caused SP silence — KILLED.
- Min 135 ticks (6.75s) between snores. SP night-skip = ~4 seconds total.
Zero repeat snores could fit inside a single-player sleep cycle.
- FIX: Changed to `random value 60..120` (3–6 seconds) in util/sound/adult,
util/sound/baby, util/sound/player. Multiple snores now fire per sleep.
Continuous snoring feeling achieved. Note: snore5 (25.6s) will slightly overlap
with next cycle — this is intentional per user request for endless snoring.
#### Official Bug №12 — wake_baby stopsound targeted all players globally — KILLED.
- `stopsound @a` = broadcast to entire dimension. Inefficient and unnecessary.
- FIX: `execute at @s run stopsound @a[distance=..20] neutral custom.snoring.baby`
alpha
Resource Pack v1.6.7 Fifth Iteration in Alpha
RPv1.6.7_5-alpha29 мая 2026 г.70Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## What's New?
- `distance=1..` excluded you (at `distance=0` from yourself) — fixed to `distance=..10`
- `stopsound` in `wake_player` fired immediately when SP night skip happened — killed the audio before your ears got even one tick. Removed entirely.
- `neutral @a` channel works — `voice @s` was unreliable because Voice/Speech slider often disabled
Yeah.. i got super lazy.. can't even bother fixing this but i had balls of steel and managed to fix everything i could, i got overloaded and sleep deprived trying, accidentally prioritizing this above all than everything else in life.. i tried my best to literally able to make all things work i guess🥲️ But this is what i come up with!
If there are any issues.. please don't be afraid talking about it to me here: [let's talk about it anything you want](https://github.com/bakokonghenkoloy/Snoring-Meme-Sounds/issues/1)
## And if you enjoyed it so much! Then thanks for enjoying it!🥲️😅️
alpha
Datapack v1.6.7 Fifth Iteration in Alpha
DPv1.6.7_5-alpha29 мая 2026 г.116Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## What's New?
- `distance=1..` excluded you (at `distance=0` from yourself) — fixed to `distance=..10`
- `stopsound` in `wake_player` fired immediately when SP night skip happened — killed the audio before your ears got even one tick. Removed entirely.
- `neutral @a` channel works — `voice @s` was unreliable because Voice/Speech slider often disabled
Yeah.. i got super lazy.. can't even bother fixing this but i had balls of steel and managed to fix everything i could, i got overloaded and sleep deprived trying, accidentally prioritizing this above all than everything else in life.. i tried my best to literally able to make all things work i guess🥲️ But this is what i come up with!
If there are any issues.. please don't be afraid talking about it to me here: [let's talk about it anything you want](https://github.com/bakokonghenkoloy/Snoring-Meme-Sounds/issues/1)
## And if you enjoyed it so much! Then thanks for enjoying it!🥲️😅️
alpha
Resource Pack v1.6.7 Forth Iteration in Alpha
RPv1.6.7_4-alpha23 мая 2026 г.35Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## Official Bug №7 — So Many Sound Problems! I literally have no reason to compile GLFW 3.4.0 and OpenAL 1.25.1 from source for this to avoid using my Linux and LWJGL'S given files because 26.1.2, 1.21, 1.12.2 and lastly Beta 1.7.3 went dead silent...
- Added and changed to `custom.snoring.adult` and `custom.snoring.player`
- `stopsound` murdering the audio (THE reason I always never heard myself and yourself), when click the bed at night, Minecraft then skips to morning almost instantly. Your `SleepTimer:1..` tag fires → sound plays → night skip → `wake_player` fires → `stopsound` kills the audio before your ears receive it. Removed `stopsound` entirely from `wake_player`. The sound naturally completes.
- `distance=1..` excluded from some sounds — `playsound ... @a[distance=1..,limit=10]` = *"everyone 1+ blocks away."* When at distance 0 from yourself, ended up excluded from playsound call every single time. Fixed to `@a[distance=..10]` which includes everyone including us.
alpha
Datapack v1.6.7 Fourth Iteration in Alpha
DPv1.6.7_4-alpha23 мая 2026 г.54Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## Official Bug №7 — So Many Sound Problems! I literally have no reason to compile GLFW 3.4.0 and OpenAL 1.25.1 from source for this to avoid using my Linux and LWJGL'S given files because 26.1.2, 1.21, 1.12.2 and lastly Beta 1.7.3 went dead silent...
- Added and changed to `custom.snoring.adult` and `custom.snoring.player`
- `stopsound` murdering the audio (THE reason I always never heard myself and yourself), when click the bed at night, Minecraft then skips to morning almost instantly. Your `SleepTimer:1..` tag fires → sound plays → night skip → `wake_player` fires → `stopsound` kills the audio before your ears receive it. Removed `stopsound` entirely from `wake_player`. The sound naturally completes.
- `distance=1..` excluded from some sounds — `playsound ... @a[distance=1..,limit=10]` = *"everyone 1+ blocks away."* When at distance 0 from yourself, ended up excluded from playsound call every single time. Fixed to `@a[distance=..10]` which includes everyone including us.
alpha
Resource Pack v1.6.7 Third Iteration in Alpha
RPv1.6.7_3-alpha22 мая 2026 г.14Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
- Still continuing to fix Rainbow — Sometimes the Birdflop website is not giving me any supported formats... The root cause was `§f` (lowercase) being intercepted by Minecraft as "white color" BEFORE the `§x` processor could use it. Uppercase §F has no standalone meaning so the full 6-digit hex color processes correctly. v1.6.7_3 now uses exact birdflop output translated properly.
- I think now we can properly see full "Snoring Sleeping Sounds!" rainbow properly now.
- Reconfirmed Villagers in 1.21.5+ `if data entity @s SleepingX` and Player self-hearing `voice @s`
alpha
Datapack v1.6.7 Third Iteration in Alpha
DPv1.6.7_3-alpha22 мая 2026 г.14Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Still continuing to fix Rainbow — Sometimes the Birdflop website is not giving me any supported formats... The root cause was `§f` (lowercase) being intercepted by Minecraft as "white color" BEFORE the `§x` processor could use it. Uppercase §F has no standalone meaning so the full 6-digit hex color processes correctly. v1.6.7_3 now uses exact birdflop output translated properly.
- I think now we can properly see full "Snoring Sleeping Sounds!" rainbow properly now.
- Reconfirmed Villagers in 1.21.5+ `if data entity @s SleepingX` and Player self-hearing `voice @s`
alpha
Resource Pack v1.6.7 Second Iteration in Alpha
RPv1.6.7_2-alpha21 мая 2026 г.22Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## Official Bug Number №6 — THE BROKEN RAINBOW ROOT CAUSE IS NOW KILLED.
- `§F` and `§A` and `§E` etc. are NOT valid Minecraft hex color format characters after I realized what in the world just happened in my pack's description i've noticed since v1.6.7-alpha. Minecraft's `§x` hex system only recognizes LOWERCASE `§a-§f`. Every uppercase letter in the color codes was silently ignored, which is why I saw a wild ahh broken incomplete rainbow that I didn't bother to fix because I was lazy at that time...
- TELLRAW rainbow also rebuilt using `"color":"#ff0000"` hex color components in JSON — this is the cleanest method that can't break after what I prayed for lmao.
- Converted all files to MONO OGGs — THE REAL REASON I HEARD WILD AHH SOUNDS 20+ BLOCKS AWAY, especially that `snore5.ogg` sound😏️ Stereo `.ogg` files bypass Minecraft's 3D positional audio entirely — they play at 100% volume everywhere regardless of distance. Now my new Audacity-converted mono files are updated for the Resource Pack. Now distance falloff actually works: 100% volume at 1 block, fades naturally up to 10 blocks, silent at 11+ blocks just exactly what I've promised🥲️🙏️
alpha
Datapack v1.6.7 Second Iteration in Alpha
DPv1.6.7_2-alpha21 мая 2026 г.16Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## Official Bug Number №6 — THE BROKEN RAINBOW ROOT CAUSE IS NOW KILLED.
- `§F` and `§A` and `§E` etc. are NOT valid Minecraft hex color format characters after I realized what in the world just happened in my pack's description i've noticed since v1.6.7-alpha. Minecraft's `§x` hex system only recognizes LOWERCASE `§a-§f`. Every uppercase letter in the color codes was silently ignored, which is why I saw a wild ahh broken incomplete rainbow that I didn't bother to fix because I was lazy at that time...
- TELLRAW rainbow also rebuilt using `"color":"#ff0000"` hex color components in JSON — this is the cleanest method that can't break after what I prayed for lmao.
- Converted all files to MONO OGGs — THE REAL REASON I HEARD WILD AHH SOUNDS 20+ BLOCKS AWAY, especially that `snore5.ogg` sound😏️ Stereo `.ogg` files bypass Minecraft's 3D positional audio entirely — they play at 100% volume everywhere regardless of distance. Now my new Audacity-converted mono files are updated for the Resource Pack. Now distance falloff actually works: 100% volume at 1 block, fades naturally up to 10 blocks, silent at 11+ blocks just exactly what I've promised🥲️🙏️
alpha
Resource Pack v1.6.7 First Iteration in Alpha
RPv1.6.7_1-alpha20 мая 2026 г.9Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## Official Bug №5 — Player can't hear themselves snoring.
- Did channel switch. Changed from `master @s` to `voice @s`.
- The voice channel is specifically designed for player-emitted sounds and is guaranteed audible to the player themselves regardless of sleeping camera position.
- Master can get blocked by the bed animation camera transition. `voice @s` = you WILL hear yourself.
- Wake detection overly complex — now simplified.
- Removed the broken unsupported `nbt=!{SleepingX:-2147483648}` fallback which was an unnecessary leftover.
- Clean and neat unless `data entity @s SleepingX` is sufficient for all versions 1.21→26.x.
alpha
Datapack v1.6.7 First Iteration in Alpha
DPv1.6.7_1-alpha20 мая 2026 г.17Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## Official Bug №5 — Player can't hear themselves snoring.
- Did channel switch. Changed from `master @s` to `voice @s`.
- The voice channel is specifically designed for player-emitted sounds and is guaranteed audible to the player themselves regardless of sleeping camera position.
- Master can get blocked by the bed animation camera transition. `voice @s` = you WILL hear yourself.
- Wake detection overly complex — now simplified.
- Removed the broken unsupported `nbt=!{SleepingX:-2147483648}` fallback which was an unnecessary leftover.
- Clean and neat unless `data entity @s SleepingX` is sufficient for all versions 1.21→26.x.
alpha
Resource Pack v1.6.7 Alpha
RPv1.6.7-alpha19 мая 2026 г.21Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## What's New?
- Baby villagers NOW have their own completely separate scoreboard `snore_bcd` — totally independent from adult `snore_vcd`.
- Before, baby villagers were accidentally sharing the adult cooldown. Now: adult villager snores → sets `snore_vcd`.
- Baby villager snores → sets `snore_bcd`.
- Player snores → sets `snore_cd`.
- Three fully separate async timers, no crossover ever.
- Added `is_snoring_v` and `is_snoring_b` entity tags so the wake detection correctly identifies which entity type woke up and calls the right `wake_villager` or `wake_baby` function — completely separate from `wake_player`.
- Fixed the oddly off rainbow gradient in the packs' description AND announce message.
alpha
Datapack v1.6.7 Alpha
DPv1.6.7-alpha19 мая 2026 г.21Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## What's New?
- Baby villagers NOW have their own completely separate scoreboard `snore_bcd` — totally independent from adult `snore_vcd`.
- Before, baby villagers were accidentally sharing the adult cooldown. Now: adult villager snores → sets `snore_vcd`.
- Baby villager snores → sets `snore_bcd`.
- Player snores → sets `snore_cd`.
- Three fully separate async timers, no crossover ever.
- Added `is_snoring_v` and `is_snoring_b` entity tags so the wake detection correctly identifies which entity type woke up and calls the right `wake_villager` or `wake_baby` function — completely separate from `wake_player`.
- Fixed the oddly off rainbow gradient in the packs' description AND announce message.
alpha
Datapack v1.6.6 Alpha
DPv1.6.6-alpha16 мая 2026 г.35Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## Official Bug № 3 - Incompatibilities and More
- "Broken or incompatible" red error in 1.21.11 and 26.x — KILLED.
- Root cause: `pack_format: 84` being higher than what 1.21.11 expects. Now `pack_format: 34` for RP and `pack_format: 48` for DP (the absolute lowest/safest).
- PLUS both supported_formats: `[34/48, 9999]` AND explicit `min_format/max_format` fields — that's double coverage hitting both the old array engine (1.21.x) and the new min/max engine (1.21.11+, 26.x). Soon that'll be justified no red error on ANY version.
- `snore4` missing from `/function list` — FIXED. The bash declare -A array approach failed silently before (sh vs bash). Rebuilt in Python. All 8 test functions confirmed.
## Official Bug № 4 - Can't hear yourself momentos
- Player can't hear themselves — FIXED.
- The old code only played `neutral @a[distance=..10]`. When YOU are sleeping, Minecraft's sleeping animation moves your camera — the neutral channel plays at your position but doesn't guarantee self-hearing.
- Now: `master @s` plays directly INTO your ears at 100% volume guaranteed, THEN `neutral @a[distance=1..,limit=10]` broadcasts to nearby OTHER players. Both channels fire. You will hear yourself snore.
alpha
Resource Pack v1.6.6 Alpha
RPv1.6.6-alpha16 мая 2026 г.15Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## Official Bug № 3 - Incompatibilities and More
- "Broken or incompatible" red error in 1.21.11 and 26.x — KILLED.
- Root cause: `pack_format: 84` being higher than what 1.21.11 expects. Now `pack_format: 34` for RP and `pack_format: 48` for DP (the absolute lowest/safest).
- PLUS both supported_formats: `[34/48, 9999]` AND explicit `min_format/max_format` fields — that's double coverage hitting both the old array engine (1.21.x) and the new min/max engine (1.21.11+, 26.x). Soon that'll be justified no red error on ANY version.
- `snore4` missing from `/function list` — FIXED. The bash declare -A array approach failed silently before (sh vs bash). Rebuilt in Python. All 8 test functions confirmed.
## Official Bug № 4 - Can't hear yourself momentos
- Player can't hear themselves — FIXED.
- The old code only played `neutral @a[distance=..10]`. When YOU are sleeping, Minecraft's sleeping animation moves your camera — the neutral channel plays at your position but doesn't guarantee self-hearing.
- Now: `master @s` plays directly INTO your ears at 100% volume guaranteed, THEN `neutral @a[distance=1..,limit=10]` broadcasts to nearby OTHER players. Both channels fire. You will hear yourself snore.
alpha
Resource Pack v1.6_5 Alpha
RPv1.6_5-alpha14 мая 2026 г.15Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
- Minor bug fixes and descriptions rewriting
- And yup clearly no clue what i'm heading towards at in the future of this pack i've been working on because the Code is getting kinda messy but atleast it's all worth it and I'm trying my best to fix the wild ahh issues i've encountered..
- Here is a random post I made: [v1.6_5-alpha and yes.....](https://github.com/bakokonghenkoloy/Snoring-Meme-Sounds/releases/tag/Yup_yes_indeed)
alpha
Datapack v1.6_5-alpha
DPv1.6_5-alpha14 мая 2026 г.15Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Minor bug fixes and descriptions rewriting
- And yup clearly no clue what i'm heading towards at in the future of this pack i've been working on because the Code is getting kinda messy but atleast it's all worth it and I'm trying my best to fix the wild ahh issues i've encountered..
- Here is a random post I made: [v1.6_5-alpha and yes.....](https://github.com/bakokonghenkoloy/Snoring-Meme-Sounds/releases/tag/Yup_yes_indeed)
alpha
Datapack v1.6_4 Alpha
DPv1.6_4-alpha14 мая 2026 г.15Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## Official Bug №3 - The red error warning
- `pack_format: 84` in the RP. In 1.21.1 (which expects format 34), the game saw `pack_format: 84`, and even with `supported_formats: [34, 9999]`, some 1.21.x engine versions don't fully respect the supported_formats override when pack_format is THAT far off. Now fixed to `pack_format: 34` (the actual minimum). `supported_formats: [34, 9999]` covers everything from 1.21 through 26.x and future versions. Same logic for DP: `pack_format: 48`.
## What's New?
- Also confirmed the baby villager noises will go from 0.75 -> 1.25 volumes to 0.5 -> 1.0 volume range variations
- Came back to the original pack.png icon and returned the rainbow descriptions of packs.
- Added `snore8.ogg`
- Forgot to say added reverb and fade-out effect to all sounds that cut-off
- More asynchronized and naturally making noise
alpha
Resource Pack v1.6_4-alpha
RPv1.6_4-alpha14 мая 2026 г.3Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## Official Bug №3 - The red error warning
- `pack_format: 84` in the RP. In 1.21.1 (which expects format 34), the game saw `pack_format: 84`, and even with `supported_formats: [34, 9999]`, some 1.21.x engine versions don't fully respect the supported_formats override when pack_format is THAT far off. Now fixed to `pack_format: 34` (the actual minimum). `supported_formats: [34, 9999]` covers everything from 1.21 through 26.x and future versions. Same logic for DP: `pack_format: 48`.
## What's New?
- Also confirmed the baby villager noises will go from 0.75 -> 1.25 volumes to 0.5 -> 1.0 volume range variations
- Came back to the original pack.png icon and returned the rainbow descriptions of packs.
- Added `snore8.ogg`
- Forgot to say added reverb and fade-out effect to all sounds that cut-off
- More asynchronized and naturally making noise
alpha
Datapack v1.6_3 Alpha
DPv1.6_3-alpha13 мая 2026 г.21Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Added a Rainbow announce message (★ S-n-o-r-e P-a-c-k ★ in red-gold-yellow-green-aqua-blue-purple), version string corrected, predicate dead code cleaned up.
- Forgot to say made the other Rainbow plain red to see if it looks good or not at all.
alpha
Resource Pack v1.6_3 Alpha
RPv1.6_3-alpha13 мая 2026 г.12Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
- Added a Rainbow announce message (★ S-n-o-r-e P-a-c-k ★ in red-gold-yellow-green-aqua-blue-purple), version string corrected, predicate dead code cleaned up.
- Forgot to say made the other Rainbow plain red to see if it looks good or not at all.
alpha
Resource Pack v1.6_2 alpha
RPv1.6_2-alpha13 мая 2026 г.10Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## Official Bug №2 — The thingy or whatever
- Fixed to `if data entity @s SleepingX` — works on 1.21 through 26.1.2. No planning for overlays needed because it's overkill and more chaotic for my Severe ADHD-C brain to handle lmao. Because of `nbt={Sleeping:1b}` which I'm confused why and so happen to add it in the first place...
- `nbt={SleepTimer:1}` When server skips ticks when behind (confirmed 42 ticks behind in my logs). SleepTimer jumps 0→43, tick 1 never happened, `is_snoring` tag never added, player never snored. Fixed to `SleepTimer:1..` (any value ≥ 1).
## What's New?
- New pack.png applied, baby pitch now +0.75 (was +0.50), Tagalog removed from en_us.json, separate tl_ph.json and ceb_ph.json .
alpha
Datapack v1.6_2 Alpha
DPv1.6_2-alpha13 мая 2026 г.11Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## Official Bug №2 — The thingy or whatever
- Fixed to `if data entity @s SleepingX` — works on 1.21 through 26.1.2. No planning for overlays needed because it's overkill and more chaotic for my Severe ADHD-C brain to handle lmao. Because of `nbt={Sleeping:1b}` which I'm confused why and so happen to add it in the first place...
- `nbt={SleepTimer:1}` When server skips ticks when behind (confirmed 42 ticks behind in my logs). SleepTimer jumps 0→43, tick 1 never happened, `is_snoring` tag never added, player never snored. Fixed to `SleepTimer:1..` (any value ≥ 1).
## What's New?
- New pack.png applied, baby pitch now +0.75 (was +0.50), Tagalog removed from en_us.json, separate tl_ph.json and ceb_ph.json .
alpha
Datapack v1.6_1 Alpha
DPv1.6_1-alpha13 мая 2026 г.12Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## Official Bug №1 — The random snore test bug
- **(THE ROOT CAUSE)**: `util/test/snore1-5` were all calling `minecraft:entity.villager.sleep` which hits the randomized snore.ogg sounds pool.
- NOW each `util/test/snoreN` calls its own dedicated `custom.snoring.test.snoreN` event which is a SINGLE-ENTRY in `sounds.json` pointing to EXACTLY that one OGG.
- Zero randomness. `/function snore:util/test/snore1` = **snore1.ogg**
## What's New?
- Added `snore6.ogg` and `snore7.ogg` because yes.
alpha
Resource Pack v1.6_1 Alpha
RPv1.6_1-alpha13 мая 2026 г.10Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## Official Bug №1 — The random snore test bug
- **(THE ROOT CAUSE)**: `util/test/snore1-5` were all calling `minecraft:entity.villager.sleep` which hits the randomized snore.ogg sounds pool.
- NOW each `util/test/snoreN` calls its own dedicated `custom.snoring.test.snoreN` event which is a SINGLE-ENTRY in `sounds.json` pointing to EXACTLY that one OGG.
- Zero randomness. `/function snore:util/test/snore1` = **snore1.ogg**
## What's New?
- Added `snore6.ogg` and `snore7.ogg` because yes.
alpha
Resource Pack | RPv1.6-alpha
RPv1.6-alpha10 мая 2026 г.13Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## Folder Restructure *(OCD Fixed)*
- `play/villager/adult.mcfunction` (was play/villager_adult)
- `play/villager/baby.mcfunction` (was play/villager_baby)
- `util/sound/adult.mcfunction` (was util/sound_adult)
- `util/sound/baby.mcfunction` (was util/sound_baby)
- `util/sound/player.mcfunction` (was util/sound_player)
- `util/test/snore1-5.mcfunction` (NEW — individual tests)
- `predicates/sleeping/adult.json` (was predicates/sleeping_adult)
- `predicates/sleeping/baby.json`
- `predicates/sleeping/player.json`
## New features
- Stopsound when player wakes up — sounds STOP the moment you get out of bed
- `was_snoring` tag tracks sleep state for clean wake detection
- `/function snore:util/debug` — clickable debug panel showing your `snore_cd` score + checklist
- `/function snore:util/test/snore1` through snore5 — test each sound individually
- On-load warning: *"⚠ Make sure Simulation Distance ≥ 8 chunks!"*
- Filipino easter egg subtitle: *"Ah may natutulog! 💤"*
alpha
Datapack | DPv1.6-alpha
DPv1.6-alpha10 мая 2026 г.14Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## Folder Restructure *(OCD Fixed)*
- `play/villager/adult.mcfunction` (was play/villager_adult)
- `play/villager/baby.mcfunction` (was play/villager_baby)
- `util/sound/adult.mcfunction` (was util/sound_adult)
- `util/sound/baby.mcfunction` (was util/sound_baby)
- `util/sound/player.mcfunction` (was util/sound_player)
- `util/test/snore1-5.mcfunction` (NEW — individual tests)
- `predicates/sleeping/adult.json` (was predicates/sleeping_adult)
- `predicates/sleeping/baby.json`
- `predicates/sleeping/player.json`
## New features
- Stopsound when player wakes up — sounds STOP the moment you get out of bed
- `was_snoring` tag tracks sleep state for clean wake detection
- `/function snore:util/debug` — clickable debug panel showing your `snore_cd` score + checklist
- `/function snore:util/test/snore1` through snore5 — test each sound individually
- On-load warning: *"⚠ Make sure Simulation Distance ≥ 8 chunks!"*
- Filipino easter egg subtitle: *"Ah may natutulog! 💤"*
alpha
Resource Pack! | RPv1.5-alpha
RPv1.5-alpha9 мая 2026 г.13Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
## CRITICAL
- `scoreboard objectives remove` before `add` → `/reload` no longer crashes load
- `nbt=!{IsBaby:1b}` replaces `nbt={IsBaby:0b}` → adults without IsBaby tag now detected
- `pack_format: 101.1` exact decimal (101 was wrong)
- Added `min_format`/`max_format` → 26.x new engine compatibility
- Deferred announce via `snore_init` scoreboard → global datapack gold message works
## NEW
- OGGs moved to `custom/snoring/` (cleaner namespace)
- 5 variations per sound (was 3), full 0.75→1.25 range for pitch AND volume
- `custom.snoring.baby` sound event for baby villagers (+0.50 pitch)
- `play/` + `util/` function separation, zero code duplication
- `return 1` in all util functions
- Predicates for sleeping detection
- `/function snore:util/test` clickable in-game RP verification
- Supports both world-specific AND global instance-level datapack placement
alpha
Datapack! | DPv1.5-alpha
DPv1.5-alpha9 мая 2026 г.21Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
## CRITICAL
- `scoreboard objectives remove` before `add` → `/reload` no longer crashes load
- `nbt=!{IsBaby:1b}` replaces `nbt={IsBaby:0b}` → adults without IsBaby tag now detected
- `pack_format: 101.1` exact decimal (101 was wrong)
- Added `min_format`/`max_format` → 26.x new engine compatibility
- Deferred announce via `snore_init` scoreboard → global datapack gold message works
## NEW
- OGGs moved to `custom/snoring/` (cleaner namespace)
- 5 variations per sound (was 3), full 0.75→1.25 range for pitch AND volume
- `custom.snoring.baby` sound event for baby villagers (+0.50 pitch)
- `play/` + `util/` function separation, zero code duplication
- `return 1` in all util functions
- Predicates for sleeping detection
- `/function snore:util/test` clickable in-game RP verification
- Supports both world-specific AND global instance-level datapack placement
alpha
Villager Snoring Meme Sound Effects | RPv1.4-alpha
RPv1.4-alpha4 мая 2026 г.21Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
- `pack_format` is now the HIGHEST target version.
- According to here about **[Pack Formats](https://minecraft.wiki/w/Pack_format).**
- Discovered using `-XX:+UseCompactObjectHeaders` in your JVM args makes it incompatible even when it's selected highest above the rest.
| | RP pack_format | DP pack_format | RP supported_formats | DP supported_formats |
|---|---|---|---|---|
| v1.3-alpha | 46 (=1.21.4) | 84 (=26.1.2) | [22, 9999] | [34, 9999] |
| v1.4-alpha | 61 (=1.21.4) | 101 (=26.1.2) | [48, 9999] *(from 1.21.0)* | [48, 9999] *(from 1.21.0, oh wait it's supposed to be 34 whoops gotta change that later)* |
alpha
Datapack for Logical Codes! | DPv1.4-alpha
DPv1.4-alpha4 мая 2026 г.33Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- `pack_format` is now the HIGHEST target version.
- According to here about **[Pack Formats](https://minecraft.wiki/w/Pack_format).**
- Discovered using `-XX:+UseCompactObjectHeaders` in your JVM args makes it incompatible even when it's selected highest above the rest.
| | RP pack_format | DP pack_format | RP supported_formats | DP supported_formats |
|---|---|---|---|---|
| v1.3-alpha | 46 (=1.21.4) | 84 (=26.1.2) | [22, 9999] | [34, 9999] |
| v1.4-alpha | 61 (=1.21.4) | 101 (=26.1.2) | [48, 9999] *(from 1.21.0)* | [48, 9999] *(from 1.21.0, oh wait it's supposed to be 34 whoops gotta change that later)* |
alpha
Resource Pack to supply the sleeping meme sounds! | RPv1.3-alpha
RPv1.3-alpha2 мая 2026 г.9Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
- CRITICAL FIX: Removed `execute if time` — this invalid command caused `snore:tick`
to fail loading entirely in all previous versions (zero snoring ever happened from DP)
- CRITICAL FIX: Changed supported_formats from object `{min_inclusive/max_inclusive}`
to array `[min, max]` format — fixes "missing min_format/max_format" error in 26.x
- Both fixes together make the datapack actually load and function for the first time
alpha
Datapack in order for snoring sounds to work! | DPv1.3-alpha
DPv1.3-alpha2 мая 2026 г.13Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- CRITICAL FIX: Removed `execute if time` — this invalid command caused `snore:tick`
to fail loading entirely in all previous versions (zero snoring ever happened from DP)
- CRITICAL FIX: Changed supported_formats from object `{min_inclusive/max_inclusive}`
to array `[min, max]` format — fixes "missing min_format/max_format" error in 26.x
- Both fixes together make the datapack actually load and function for the first time
alpha
Datapack for it to properly work! | DPv1.2_4-alpha
DPv1.2_4-alpha2 мая 2026 г.5Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Fixed cooldown: 80 ticks → 552 ticks so snore5 (25.6s) always fully plays before next sound fires
- Added "Villager snores 💤" closed caption subtitle — now shows in subtitles when sound plays
- Resource Pack menu description now shows rainbow colors + "- Resource Pack" label
- Datapack world selection now shows "- Datapack" label clearly
alpha
Resource Pack for Snoring Sleeping Sounds! | RPv1.2_4-alpha
RPv1.2_4-alpha2 мая 2026 г.5Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
- Fixed cooldown: 80 ticks → 552 ticks so snore5 (25.6s) always fully plays before next sound fires
- Added "Villager snores 💤" closed caption subtitle — now shows in subtitles when sound plays
- Resource Pack menu description now shows rainbow colors + "- Resource Pack" label
- Datapack world selection now shows "- Datapack" label clearly
alpha
Datapack for proper logical functions! | DPv1.2_3-alpha
DPv1.2_3-alpha1 мая 2026 г.10Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Moved OGG files from `entity/villager/` → `custom/villager/` path inside the resource pack
- Eliminates potential path collision with vanilla villager sounds folder *(learned from dissecting [Grok Meme Villagers](https://modrinth.com/resourcepack/grox-meme-villagers) Resource Pack)*
- Fixed Modrinth upload: DATAPACK.zip now correctly contains actual datapack logic files instead of duplicate
alpha
Resource Pack for the Snoring Meme Sounds! | RPv1.2_3-alpha
RPv1.2_3-alpha1 мая 2026 г.10Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
- Moved OGG files from `entity/villager/` → `custom/villager/` path inside the resource pack
- Eliminates potential path collision with vanilla villager sounds folder *(learned from dissecting [Grok Meme Villagers](https://modrinth.com/resourcepack/grox-meme-villagers) Resource Pack)*
- Fixed Modrinth upload: DATAPACK.zip now correctly contains actual datapack logic files instead of duplicate
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Resource Pack for the Snoring Meme Sounds! | RPv1.2_2-alpha
RPv1.2_2-alpha1 мая 2026 г.4Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
- Fixed `SleepTimer:1s` → `SleepTimer:1` (wrong NBT type was silently breaking player snoring)
- Separated into two ZIP files (resource pack + datapack) — more reliable than embedded approach
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Datapack for proper logical functions! | DPv1.2_2-alpha
DPv1.2_2-alpha1 мая 2026 г.2Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Fixed `SleepTimer:1s` → `SleepTimer:1` (wrong NBT type was silently breaking player snoring)
- Separated into two ZIP files (resource pack + datapack) — more reliable than embedded approach
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Merciless Debugging and Troubleshooting | v1.2_1-alpha
v1.2_1-alpha30 апр. 2026 г.23Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Fixed broken multi-line `execute` commands — backslash line continuations don't work in `.mcfunction`
- Every command is now a single line
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Changed Primary Resource Pack Platform to Datapack | v1.2-alpha
v1.2-alpha30 апр. 2026 г.8Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Fixed ALL datapack bugs (`pack.mcdata` → `pack.mcmeta`, `tags/functions/` → `tags/function/`, wrong villager detection)
- Hybrid single ZIP approach (datapack + embedded resource pack)
- 10-block hearing range, pitch/volume variation pool (15 entries, 0.75–1.25)
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Trying to add Player Sleeping Sound Effects | v2.0(v1.1-alpha)
v2.0(v1.1-alpha)30 апр. 2026 г.8Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
- Added player snoring support
- First datapack attempt (had critical bugs)
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Now first time created this Resource Pack! | v1.0-alpha
v1.0-alpha29 апр. 2026 г.10Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2minecraft
Что нового
- First release! Resource Pack only.
- 5 meme snore sounds as the core identity:
- AUGHHHH AUGHHHH
- Mimimimimimimimimi
- Typical loud meme snoring
- Mario sleeping
- Idk bout this last part