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ВЕРСИИ (182)
release
NeoForge 26.1.2
2.0.35 окт. 2026 г.237Minecraft: 26.1.2neoforge
Что нового
# Changelog
#### Version
2.0.3
## Changes
- Add random sensor offsets to mimic Vanilla handling and add some randomness
- Fix the javadocs on `getTimeUntilMemoryExpires`
- Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution
- Fix ExtendedSensors ticking one tick too late
- Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for:
- `ExtendedBehaviour`
- `ConditionlessAttack`
- `ConditionlessHeldAttack`
- `CustomBehaviour`
- `CustomDelayedBehaviour`
- `CustomHeldBehaviour`
- Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target
- Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius
- Fix activity interruption/removal not checking if behaviours are started before stopping them
- Pass through packedBrain on creation - although you shouldn't really be relying on it for memories
- Fix `BrainUtil#getAllBehaviours` not doing anything
- Fix the TransformingListView impl not being quite right
- Fix scheduled activities replacing themselves every tick
- Expand surface placement logic for `EasyRandom`
- Adjust `FollowEntity` teleporting logic
- Fixed bad handling of `MoveToWalkTarget`
- Fixed hide predicate for `EscapeSun` being broken
- Fixed `FollowEntity` not resetting pathfinder malus properly
- Fix `BreakBlock` not continually updating its cached block
- Expanded the predicate conditions for `LookAtTarget`
- Fixed `DelayedBehaviour` sometimes preventing itself from running
- Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong
- Improve proximity matching for `BreedWithPartner`
- Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice
- Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it
- Fixed `NearbyHostileSensor` using the wrong parameters
- Fixed `LeapAtTarget`'s broken attacking logic
- Fixed `BreezeSpecificSensor` not actually using its predicate
- Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory
- Fixed `AxolotlSpecificSensor` using the wrong radius
- Fix `ConditionlessAttack` doing everything twice
- Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage
- Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release
Forge 26.1.2
2.0.35 окт. 2026 г.57Minecraft: 26.1.2forge
Что нового
# Changelog
#### Version
2.0.3
## Changes
- Add random sensor offsets to mimic Vanilla handling and add some randomness
- Fix the javadocs on `getTimeUntilMemoryExpires`
- Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution
- Fix ExtendedSensors ticking one tick too late
- Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for:
- `ExtendedBehaviour`
- `ConditionlessAttack`
- `ConditionlessHeldAttack`
- `CustomBehaviour`
- `CustomDelayedBehaviour`
- `CustomHeldBehaviour`
- Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target
- Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius
- Fix activity interruption/removal not checking if behaviours are started before stopping them
- Pass through packedBrain on creation - although you shouldn't really be relying on it for memories
- Fix `BrainUtil#getAllBehaviours` not doing anything
- Fix the TransformingListView impl not being quite right
- Fix scheduled activities replacing themselves every tick
- Expand surface placement logic for `EasyRandom`
- Adjust `FollowEntity` teleporting logic
- Fixed bad handling of `MoveToWalkTarget`
- Fixed hide predicate for `EscapeSun` being broken
- Fixed `FollowEntity` not resetting pathfinder malus properly
- Fix `BreakBlock` not continually updating its cached block
- Expanded the predicate conditions for `LookAtTarget`
- Fixed `DelayedBehaviour` sometimes preventing itself from running
- Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong
- Improve proximity matching for `BreedWithPartner`
- Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice
- Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it
- Fixed `NearbyHostileSensor` using the wrong parameters
- Fixed `LeapAtTarget`'s broken attacking logic
- Fixed `BreezeSpecificSensor` not actually using its predicate
- Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory
- Fixed `AxolotlSpecificSensor` using the wrong radius
- Fix `ConditionlessAttack` doing everything twice
- Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage
- Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release
Fabric 26.1.2
2.0.35 окт. 2026 г.401Minecraft: 26.1.2fabric
Что нового
# Changelog
#### Version
2.0.3
## Changes
- Add random sensor offsets to mimic Vanilla handling and add some randomness
- Fix the javadocs on `getTimeUntilMemoryExpires`
- Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution
- Fix ExtendedSensors ticking one tick too late
- Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for:
- `ExtendedBehaviour`
- `ConditionlessAttack`
- `ConditionlessHeldAttack`
- `CustomBehaviour`
- `CustomDelayedBehaviour`
- `CustomHeldBehaviour`
- Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target
- Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius
- Fix activity interruption/removal not checking if behaviours are started before stopping them
- Pass through packedBrain on creation - although you shouldn't really be relying on it for memories
- Fix `BrainUtil#getAllBehaviours` not doing anything
- Fix the TransformingListView impl not being quite right
- Fix scheduled activities replacing themselves every tick
- Expand surface placement logic for `EasyRandom`
- Adjust `FollowEntity` teleporting logic
- Fixed bad handling of `MoveToWalkTarget`
- Fixed hide predicate for `EscapeSun` being broken
- Fixed `FollowEntity` not resetting pathfinder malus properly
- Fix `BreakBlock` not continually updating its cached block
- Expanded the predicate conditions for `LookAtTarget`
- Fixed `DelayedBehaviour` sometimes preventing itself from running
- Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong
- Improve proximity matching for `BreedWithPartner`
- Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice
- Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it
- Fixed `NearbyHostileSensor` using the wrong parameters
- Fixed `LeapAtTarget`'s broken attacking logic
- Fixed `BreezeSpecificSensor` not actually using its predicate
- Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory
- Fixed `AxolotlSpecificSensor` using the wrong radius
- Fix `ConditionlessAttack` doing everything twice
- Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage
- Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release
NeoForge 26.2
2.0.34 окт. 2026 г.127Minecraft: 26.2neoforge
Что нового
# Changelog
#### Version
2.0.3
## Changes
- Add random sensor offsets to mimic Vanilla handling and add some randomness
- Fix the javadocs on `getTimeUntilMemoryExpires`
- Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution
- Fix ExtendedSensors ticking one tick too late
- Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for:
- `ExtendedBehaviour`
- `ConditionlessAttack`
- `ConditionlessHeldAttack`
- `CustomBehaviour`
- `CustomDelayedBehaviour`
- `CustomHeldBehaviour`
- Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target
- Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius
- Fix activity interruption/removal not checking if behaviours are started before stopping them
- Pass through packedBrain on creation - although you shouldn't really be relying on it for memories
- Fix `BrainUtil#getAllBehaviours` not doing anything
- Fix the TransformingListView impl not being quite right
- Fix scheduled activities replacing themselves every tick
- Expand surface placement logic for `EasyRandom`
- Adjust `FollowEntity` teleporting logic
- Fixed bad handling of `MoveToWalkTarget`
- Fixed hide predicate for `EscapeSun` being broken
- Fixed `FollowEntity` not resetting pathfinder malus properly
- Fix `BreakBlock` not continually updating its cached block
- Expanded the predicate conditions for `LookAtTarget`
- Fixed `DelayedBehaviour` sometimes preventing itself from running
- Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong
- Improve proximity matching for `BreedWithPartner`
- Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice
- Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it
- Fixed `NearbyHostileSensor` using the wrong parameters
- Fixed `LeapAtTarget`'s broken attacking logic
- Fixed `BreezeSpecificSensor` not actually using its predicate
- Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory
- Fixed `AxolotlSpecificSensor` using the wrong radius
- Fix `ConditionlessAttack` doing everything twice
- Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage
- Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release
Forge 26.2
2.0.34 окт. 2026 г.41Minecraft: 26.2forge
Что нового
# Changelog
#### Version
2.0.3
## Changes
- Add random sensor offsets to mimic Vanilla handling and add some randomness
- Fix the javadocs on `getTimeUntilMemoryExpires`
- Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution
- Fix ExtendedSensors ticking one tick too late
- Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for:
- `ExtendedBehaviour`
- `ConditionlessAttack`
- `ConditionlessHeldAttack`
- `CustomBehaviour`
- `CustomDelayedBehaviour`
- `CustomHeldBehaviour`
- Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target
- Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius
- Fix activity interruption/removal not checking if behaviours are started before stopping them
- Pass through packedBrain on creation - although you shouldn't really be relying on it for memories
- Fix `BrainUtil#getAllBehaviours` not doing anything
- Fix the TransformingListView impl not being quite right
- Fix scheduled activities replacing themselves every tick
- Expand surface placement logic for `EasyRandom`
- Adjust `FollowEntity` teleporting logic
- Fixed bad handling of `MoveToWalkTarget`
- Fixed hide predicate for `EscapeSun` being broken
- Fixed `FollowEntity` not resetting pathfinder malus properly
- Fix `BreakBlock` not continually updating its cached block
- Expanded the predicate conditions for `LookAtTarget`
- Fixed `DelayedBehaviour` sometimes preventing itself from running
- Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong
- Improve proximity matching for `BreedWithPartner`
- Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice
- Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it
- Fixed `NearbyHostileSensor` using the wrong parameters
- Fixed `LeapAtTarget`'s broken attacking logic
- Fixed `BreezeSpecificSensor` not actually using its predicate
- Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory
- Fixed `AxolotlSpecificSensor` using the wrong radius
- Fix `ConditionlessAttack` doing everything twice
- Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage
- Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release
Fabric 26.2
2.0.34 окт. 2026 г.1,7 тыс.Minecraft: 26.2fabric
Что нового
# Changelog
#### Version
2.0.3
## Changes
- Add random sensor offsets to mimic Vanilla handling and add some randomness
- Fix the javadocs on `getTimeUntilMemoryExpires`
- Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution
- Fix ExtendedSensors ticking one tick too late
- Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for:
- `ExtendedBehaviour`
- `ConditionlessAttack`
- `ConditionlessHeldAttack`
- `CustomBehaviour`
- `CustomDelayedBehaviour`
- `CustomHeldBehaviour`
- Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target
- Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius
- Fix activity interruption/removal not checking if behaviours are started before stopping them
- Pass through packedBrain on creation - although you shouldn't really be relying on it for memories
- Fix `BrainUtil#getAllBehaviours` not doing anything
- Fix the TransformingListView impl not being quite right
- Fix scheduled activities replacing themselves every tick
- Expand surface placement logic for `EasyRandom`
- Adjust `FollowEntity` teleporting logic
- Fixed bad handling of `MoveToWalkTarget`
- Fixed hide predicate for `EscapeSun` being broken
- Fixed `FollowEntity` not resetting pathfinder malus properly
- Fix `BreakBlock` not continually updating its cached block
- Expanded the predicate conditions for `LookAtTarget`
- Fixed `DelayedBehaviour` sometimes preventing itself from running
- Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong
- Improve proximity matching for `BreedWithPartner`
- Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice
- Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it
- Fixed `NearbyHostileSensor` using the wrong parameters
- Fixed `LeapAtTarget`'s broken attacking logic
- Fixed `BreezeSpecificSensor` not actually using its predicate
- Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory
- Fixed `AxolotlSpecificSensor` using the wrong radius
- Fix `ConditionlessAttack` doing everything twice
- Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage
- Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release
NeoForge 26.3
2.0.34 окт. 2026 г.675Minecraft: 26.3neoforge
Что нового
# Changelog
#### Version
2.0.3
## Changes
- Add random sensor offsets to mimic Vanilla handling and add some randomness
- Fix the javadocs on `getTimeUntilMemoryExpires`
- Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution
- Fix ExtendedSensors ticking one tick too late
- Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for:
- `ExtendedBehaviour`
- `ConditionlessAttack`
- `ConditionlessHeldAttack`
- `CustomBehaviour`
- `CustomDelayedBehaviour`
- `CustomHeldBehaviour`
- Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target
- Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius
- Fix activity interruption/removal not checking if behaviours are started before stopping them
- Pass through packedBrain on creation - although you shouldn't really be relying on it for memories
- Fix `BrainUtil#getAllBehaviours` not doing anything
- Fix the TransformingListView impl not being quite right
- Fix scheduled activities replacing themselves every tick
- Expand surface placement logic for `EasyRandom`
- Adjust `FollowEntity` teleporting logic
- Fixed bad handling of `MoveToWalkTarget`
- Fixed hide predicate for `EscapeSun` being broken
- Fixed `FollowEntity` not resetting pathfinder malus properly
- Fix `BreakBlock` not continually updating its cached block
- Expanded the predicate conditions for `LookAtTarget`
- Fixed `DelayedBehaviour` sometimes preventing itself from running
- Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong
- Improve proximity matching for `BreedWithPartner`
- Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice
- Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it
- Fixed `NearbyHostileSensor` using the wrong parameters
- Fixed `LeapAtTarget`'s broken attacking logic
- Fixed `BreezeSpecificSensor` not actually using its predicate
- Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory
- Fixed `AxolotlSpecificSensor` using the wrong radius
- Fix `ConditionlessAttack` doing everything twice
- Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage
- Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release
Forge 26.3
2.0.34 окт. 2026 г.192Minecraft: 26.3forge
Что нового
# Changelog
#### Version
2.0.3
## Changes
- Add random sensor offsets to mimic Vanilla handling and add some randomness
- Fix the javadocs on `getTimeUntilMemoryExpires`
- Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution
- Fix ExtendedSensors ticking one tick too late
- Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for:
- `ExtendedBehaviour`
- `ConditionlessAttack`
- `ConditionlessHeldAttack`
- `CustomBehaviour`
- `CustomDelayedBehaviour`
- `CustomHeldBehaviour`
- Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target
- Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius
- Fix activity interruption/removal not checking if behaviours are started before stopping them
- Pass through packedBrain on creation - although you shouldn't really be relying on it for memories
- Fix `BrainUtil#getAllBehaviours` not doing anything
- Fix the TransformingListView impl not being quite right
- Fix scheduled activities replacing themselves every tick
- Expand surface placement logic for `EasyRandom`
- Adjust `FollowEntity` teleporting logic
- Fixed bad handling of `MoveToWalkTarget`
- Fixed hide predicate for `EscapeSun` being broken
- Fixed `FollowEntity` not resetting pathfinder malus properly
- Fix `BreakBlock` not continually updating its cached block
- Expanded the predicate conditions for `LookAtTarget`
- Fixed `DelayedBehaviour` sometimes preventing itself from running
- Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong
- Improve proximity matching for `BreedWithPartner`
- Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice
- Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it
- Fixed `NearbyHostileSensor` using the wrong parameters
- Fixed `LeapAtTarget`'s broken attacking logic
- Fixed `BreezeSpecificSensor` not actually using its predicate
- Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory
- Fixed `AxolotlSpecificSensor` using the wrong radius
- Fix `ConditionlessAttack` doing everything twice
- Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage
- Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release
Fabric 26.3
2.0.34 окт. 2026 г.7,7 тыс.Minecraft: 26.3fabric
Что нового
# Changelog
#### Version
2.0.3
## Changes
- Add random sensor offsets to mimic Vanilla handling and add some randomness
- Fix the javadocs on `getTimeUntilMemoryExpires`
- Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution
- Fix ExtendedSensors ticking one tick too late
- Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for:
- `ExtendedBehaviour`
- `ConditionlessAttack`
- `ConditionlessHeldAttack`
- `CustomBehaviour`
- `CustomDelayedBehaviour`
- `CustomHeldBehaviour`
- Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target
- Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius
- Fix activity interruption/removal not checking if behaviours are started before stopping them
- Pass through packedBrain on creation - although you shouldn't really be relying on it for memories
- Fix `BrainUtil#getAllBehaviours` not doing anything
- Fix the TransformingListView impl not being quite right
- Fix scheduled activities replacing themselves every tick
- Expand surface placement logic for `EasyRandom`
- Adjust `FollowEntity` teleporting logic
- Fixed bad handling of `MoveToWalkTarget`
- Fixed hide predicate for `EscapeSun` being broken
- Fixed `FollowEntity` not resetting pathfinder malus properly
- Fix `BreakBlock` not continually updating its cached block
- Expanded the predicate conditions for `LookAtTarget`
- Fixed `DelayedBehaviour` sometimes preventing itself from running
- Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong
- Improve proximity matching for `BreedWithPartner`
- Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice
- Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it
- Fixed `NearbyHostileSensor` using the wrong parameters
- Fixed `LeapAtTarget`'s broken attacking logic
- Fixed `BreezeSpecificSensor` not actually using its predicate
- Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory
- Fixed `AxolotlSpecificSensor` using the wrong radius
- Fix `ConditionlessAttack` doing everything twice
- Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage
- Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release
Forge 26.3
2.0.220 сент. 2026 г.168Minecraft: 26.3forge
Что нового
# Changelog
#### Version
2.0.2
## Changes
- Update to 26.3
- Add `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release
NeoForge 26.2
2.0.215 сент. 2026 г.177Minecraft: 26.2neoforge
Что нового
# Changelog
#### Version
2.0.2
## Changes
- Fixed Fabric not having the logo png
- Fixed NeoForge dying from the iconFile change
- Added `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release
Forge 26.2
2.0.215 сент. 2026 г.69Minecraft: 26.2forge
Что нового
# Changelog
#### Version
2.0.2
## Changes
- Fixed Fabric not having the logo png
- Fixed NeoForge dying from the iconFile change
- Added `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release
Fabric 26.2
2.0.215 сент. 2026 г.1,6 тыс.Minecraft: 26.2fabric
Что нового
# Changelog
#### Version
2.0.2
## Changes
- Fixed Fabric not having the logo png
- Fixed NeoForge dying from the iconFile change
- Added `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release
Fabric 26.3
2.0.215 сент. 2026 г.978Minecraft: 26.3fabric
Что нового
# Changelog
#### Version
2.0.2
## Changes
- Update to 26.3
- Add `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release
NeoForge 26.3
2.0.215 сент. 2026 г.146Minecraft: 26.3neoforge
Что нового
# Changelog
#### Version
2.0.2
## Changes
- Update to 26.3
- Add `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release
NeoForge 26.2
2.0.030 июн. 2026 г.1,3 тыс.Minecraft: 26.2neoforge
Что нового
# Changelog
#### Version
2.0.0
## Changes
### API
* Performed a general cleanup across the entire mod, bringing it in line with modern modding practices
* Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort
* Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods
* Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities`
* Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met
* Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`)
* Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you
* Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information
* Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget`
* Renamed `ExtendedBehaviour#doStartCheck` to `canStart`
* Renamed `SBLLoader` to `SBLPlatform`
* Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM`
* Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused
* Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods
* Removed `BrainUtil#forEachBehaviour`
* Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable`
* Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour`
* Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method
* Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object`
* Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces`
* Made `ExtendedTargetingConditions` extend `BiPredicate`
* Renamed `FreePositionTracker` to `ExactPositionTracker`
* Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories`
* Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)`
* Renamed `BrainActivityGroup` to `ActivityBuilder`
* Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor`
* Renamed `ExtendedBehaviour#runForBetween` to `#runFor`
* Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor`
* Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding
* Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors
* Ensured consistency of generic type ordering across all of SBL's brain-related classes
* Added `BreezeSpecificSensor`
* Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added
* Renamed `SBLShufflingList` to `WeightedShuffleableList`
* Removed `SeekRandomNearbyPosition`
### Internal
* Greatly improved the Javadocs in `EntityRetrievalUtil`
* Converted all Javadocs to Markdown, per Java 25's new standard
* Reorganised the boilerplate/example code
* Added `package-info` declarations to each package for more consistent and cleaner API usage
* Significantly overhauled the Javadocs across the entire mod
* General code cleanup and improvements
* Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release
Forge 26.2
2.0.030 июн. 2026 г.382Minecraft: 26.2forge
Что нового
# Changelog
#### Version
2.0.0
## Changes
### API
* Performed a general cleanup across the entire mod, bringing it in line with modern modding practices
* Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort
* Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods
* Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities`
* Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met
* Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`)
* Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you
* Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information
* Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget`
* Renamed `ExtendedBehaviour#doStartCheck` to `canStart`
* Renamed `SBLLoader` to `SBLPlatform`
* Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM`
* Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused
* Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods
* Removed `BrainUtil#forEachBehaviour`
* Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable`
* Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour`
* Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method
* Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object`
* Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces`
* Made `ExtendedTargetingConditions` extend `BiPredicate`
* Renamed `FreePositionTracker` to `ExactPositionTracker`
* Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories`
* Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)`
* Renamed `BrainActivityGroup` to `ActivityBuilder`
* Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor`
* Renamed `ExtendedBehaviour#runForBetween` to `#runFor`
* Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor`
* Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding
* Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors
* Ensured consistency of generic type ordering across all of SBL's brain-related classes
* Added `BreezeSpecificSensor`
* Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added
* Renamed `SBLShufflingList` to `WeightedShuffleableList`
* Removed `SeekRandomNearbyPosition`
### Internal
* Greatly improved the Javadocs in `EntityRetrievalUtil`
* Converted all Javadocs to Markdown, per Java 25's new standard
* Reorganised the boilerplate/example code
* Added `package-info` declarations to each package for more consistent and cleaner API usage
* Significantly overhauled the Javadocs across the entire mod
* General code cleanup and improvements
* Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release
Fabric 26.2
2.0.030 июн. 2026 г.34,9 тыс.Minecraft: 26.2fabric
Что нового
# Changelog
#### Version
2.0.0
## Changes
### API
* Performed a general cleanup across the entire mod, bringing it in line with modern modding practices
* Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort
* Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods
* Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities`
* Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met
* Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`)
* Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you
* Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information
* Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget`
* Renamed `ExtendedBehaviour#doStartCheck` to `canStart`
* Renamed `SBLLoader` to `SBLPlatform`
* Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM`
* Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused
* Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods
* Removed `BrainUtil#forEachBehaviour`
* Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable`
* Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour`
* Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method
* Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object`
* Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces`
* Made `ExtendedTargetingConditions` extend `BiPredicate`
* Renamed `FreePositionTracker` to `ExactPositionTracker`
* Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories`
* Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)`
* Renamed `BrainActivityGroup` to `ActivityBuilder`
* Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor`
* Renamed `ExtendedBehaviour#runForBetween` to `#runFor`
* Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor`
* Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding
* Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors
* Ensured consistency of generic type ordering across all of SBL's brain-related classes
* Added `BreezeSpecificSensor`
* Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added
* Renamed `SBLShufflingList` to `WeightedShuffleableList`
* Removed `SeekRandomNearbyPosition`
### Internal
* Greatly improved the Javadocs in `EntityRetrievalUtil`
* Converted all Javadocs to Markdown, per Java 25's new standard
* Reorganised the boilerplate/example code
* Added `package-info` declarations to each package for more consistent and cleaner API usage
* Significantly overhauled the Javadocs across the entire mod
* General code cleanup and improvements
* Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release
NeoForge 26.1.2
2.0.030 июн. 2026 г.318Minecraft: 26.1.2neoforge
Что нового
# Changelog
#### Version
2.0.0
## Changes
### API
* Performed a general cleanup across the entire mod, bringing it in line with modern modding practices
* Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort
* Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods
* Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities`
* Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met
* Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`)
* Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you
* Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information
* Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget`
* Renamed `ExtendedBehaviour#doStartCheck` to `canStart`
* Renamed `SBLLoader` to `SBLPlatform`
* Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM`
* Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused
* Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods
* Removed `BrainUtil#forEachBehaviour`
* Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable`
* Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour`
* Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method
* Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object`
* Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces`
* Made `ExtendedTargetingConditions` extend `BiPredicate`
* Renamed `FreePositionTracker` to `ExactPositionTracker`
* Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories`
* Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)`
* Renamed `BrainActivityGroup` to `ActivityBuilder`
* Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor`
* Renamed `ExtendedBehaviour#runForBetween` to `#runFor`
* Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor`
* Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding
* Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors
* Ensured consistency of generic type ordering across all of SBL's brain-related classes
* Added `BreezeSpecificSensor`
* Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added
* Renamed `SBLShufflingList` to `WeightedShuffleableList`
* Removed `SeekRandomNearbyPosition`
### Internal
* Greatly improved the Javadocs in `EntityRetrievalUtil`
* Converted all Javadocs to Markdown, per Java 25's new standard
* Reorganised the boilerplate/example code
* Added `package-info` declarations to each package for more consistent and cleaner API usage
* Significantly overhauled the Javadocs across the entire mod
* General code cleanup and improvements
* Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release
Forge 26.1.2
2.0.030 июн. 2026 г.189Minecraft: 26.1.2forge
Что нового
# Changelog
#### Version
2.0.0
## Changes
### API
* Performed a general cleanup across the entire mod, bringing it in line with modern modding practices
* Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort
* Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods
* Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities`
* Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met
* Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`)
* Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you
* Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information
* Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget`
* Renamed `ExtendedBehaviour#doStartCheck` to `canStart`
* Renamed `SBLLoader` to `SBLPlatform`
* Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM`
* Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused
* Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods
* Removed `BrainUtil#forEachBehaviour`
* Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable`
* Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour`
* Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method
* Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object`
* Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces`
* Made `ExtendedTargetingConditions` extend `BiPredicate`
* Renamed `FreePositionTracker` to `ExactPositionTracker`
* Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories`
* Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)`
* Renamed `BrainActivityGroup` to `ActivityBuilder`
* Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor`
* Renamed `ExtendedBehaviour#runForBetween` to `#runFor`
* Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor`
* Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding
* Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors
* Ensured consistency of generic type ordering across all of SBL's brain-related classes
* Added `BreezeSpecificSensor`
* Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added
* Renamed `SBLShufflingList` to `WeightedShuffleableList`
* Removed `SeekRandomNearbyPosition`
### Internal
* Greatly improved the Javadocs in `EntityRetrievalUtil`
* Converted all Javadocs to Markdown, per Java 25's new standard
* Reorganised the boilerplate/example code
* Added `package-info` declarations to each package for more consistent and cleaner API usage
* Significantly overhauled the Javadocs across the entire mod
* General code cleanup and improvements
* Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release
Fabric 26.1.2
2.0.030 июн. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
Что нового
# Changelog
#### Version
2.0.0
## Changes
### API
* Performed a general cleanup across the entire mod, bringing it in line with modern modding practices
* Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort
* Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods
* Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities`
* Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met
* Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`)
* Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you
* Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information
* Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget`
* Renamed `ExtendedBehaviour#doStartCheck` to `canStart`
* Renamed `SBLLoader` to `SBLPlatform`
* Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM`
* Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused
* Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods
* Removed `BrainUtil#forEachBehaviour`
* Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable`
* Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour`
* Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method
* Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object`
* Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces`
* Made `ExtendedTargetingConditions` extend `BiPredicate`
* Renamed `FreePositionTracker` to `ExactPositionTracker`
* Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories`
* Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)`
* Renamed `BrainActivityGroup` to `ActivityBuilder`
* Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor`
* Renamed `ExtendedBehaviour#runForBetween` to `#runFor`
* Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor`
* Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding
* Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors
* Ensured consistency of generic type ordering across all of SBL's brain-related classes
* Added `BreezeSpecificSensor`
* Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added
* Renamed `SBLShufflingList` to `WeightedShuffleableList`
* Removed `SeekRandomNearbyPosition`
### Internal
* Greatly improved the Javadocs in `EntityRetrievalUtil`
* Converted all Javadocs to Markdown, per Java 25's new standard
* Reorganised the boilerplate/example code
* Added `package-info` declarations to each package for more consistent and cleaner API usage
* Significantly overhauled the Javadocs across the entire mod
* General code cleanup and improvements
* Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
alpha
NeoForge 26.1.2
1.17-alpha-112 мая 2026 г.384Minecraft: 26.1.2neoforge
Что нового
# Changelog
#### Version
1.17
## Changes
### API
* Performed a general cleanup across the entire mod, bringing it in line with modern modding practices
* Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort
* Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods
* Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities`
* Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met
* Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`)
* Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you
* Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information
* Renamed `SBLLoader` to `SBLPlatform`
* Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM`
* Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused
* Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods
* Removed `BrainUtil#forEachBehaviour`
* Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable`
* Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method
* Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object`
* Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces`
* Made `ExtendedTargetingConditions` extend `BiPredicate`
* Renamed `FreePositionTracker` to `ExactPositionTracker`
* Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories`
* Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)`
* Renamed `BrainActivityGroup` to `ActivityBuilder`
* Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor`
* Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding
* Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors
* Ensured consistency of generic type ordering across all of SBL's brain-related classes
### Internal
* Greatly improved the Javadocs in `EntityRetrievalUtil`
* Converted all Javadocs to Markdown, per Java 25's new standard
* Reorganised the boilerplate/example code
* Added `package-info` declarations to each package for more consistent and cleaner API usage
* Significantly overhauled the Javadocs across the entire mod
* General code cleanup and improvements
* Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
alpha
Forge 26.1.2
1.17-alpha-112 мая 2026 г.226Minecraft: 26.1.2forge
Что нового
# Changelog
#### Version
1.17
## Changes
### API
* Performed a general cleanup across the entire mod, bringing it in line with modern modding practices
* Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort
* Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods
* Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities`
* Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met
* Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`)
* Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you
* Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information
* Renamed `SBLLoader` to `SBLPlatform`
* Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM`
* Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused
* Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods
* Removed `BrainUtil#forEachBehaviour`
* Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable`
* Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method
* Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object`
* Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces`
* Made `ExtendedTargetingConditions` extend `BiPredicate`
* Renamed `FreePositionTracker` to `ExactPositionTracker`
* Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories`
* Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)`
* Renamed `BrainActivityGroup` to `ActivityBuilder`
* Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor`
* Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding
* Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors
* Ensured consistency of generic type ordering across all of SBL's brain-related classes
### Internal
* Greatly improved the Javadocs in `EntityRetrievalUtil`
* Converted all Javadocs to Markdown, per Java 25's new standard
* Reorganised the boilerplate/example code
* Added `package-info` declarations to each package for more consistent and cleaner API usage
* Significantly overhauled the Javadocs across the entire mod
* General code cleanup and improvements
* Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
alpha
Fabric 26.1.2
1.17-alpha-112 мая 2026 г.2,9 тыс.Minecraft: 26.1.2fabric
Что нового
# Changelog
#### Version
1.17
## Changes
### API
* Performed a general cleanup across the entire mod, bringing it in line with modern modding practices
* Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort
* Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods
* Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities`
* Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met
* Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`)
* Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you
* Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information
* Renamed `SBLLoader` to `SBLPlatform`
* Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM`
* Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused
* Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods
* Removed `BrainUtil#forEachBehaviour`
* Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable`
* Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method
* Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object`
* Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces`
* Made `ExtendedTargetingConditions` extend `BiPredicate`
* Renamed `FreePositionTracker` to `ExactPositionTracker`
* Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories`
* Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)`
* Renamed `BrainActivityGroup` to `ActivityBuilder`
* Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor`
* Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding
* Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors
* Ensured consistency of generic type ordering across all of SBL's brain-related classes
### Internal
* Greatly improved the Javadocs in `EntityRetrievalUtil`
* Converted all Javadocs to Markdown, per Java 25's new standard
* Reorganised the boilerplate/example code
* Added `package-info` declarations to each package for more consistent and cleaner API usage
* Significantly overhauled the Javadocs across the entire mod
* General code cleanup and improvements
* Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release
NeoForge 1.21.11
1.16.1111 дек. 2025 г.2,8 тыс.Minecraft: 1.21.11neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
Fabric 1.21.11
1.16.1111 дек. 2025 г.53,6 тыс.Minecraft: 1.21.11fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
1.16.11.1
1.16.11.119 окт. 2025 г.881Minecraft: 1.21.10forge
Что нового
No changelog was specified.
release
NeoForge 1.21.10
1.16.117 окт. 2025 г.805Minecraft: 1.21.10neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
Fabric 1.21.10
1.16.117 окт. 2025 г.4,9 тыс.Minecraft: 1.21.10fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
1.16.11
1.16.117 окт. 2025 г.117Minecraft: 1.21.10forge
Что нового
No changelog was specified.
release
1.16.11
1.16.111 окт. 2025 г.183Minecraft: 1.21.9forge
Что нового
No changelog was specified.
release
1.16.11
1.16.111 окт. 2025 г.456,5 тыс.Minecraft: 1.21.1neoforge
Что нового
No changelog was specified.
release
1.16.11
1.16.111 окт. 2025 г.554 тыс.Minecraft: 1.21.1fabric
Что нового
No changelog was specified.
release
1.16.11
1.16.111 окт. 2025 г.3,3 тыс.Minecraft: 1.21.1forge
Что нового
No changelog was specified.
release
Fabric 1.21.9
1.16.111 окт. 2025 г.795Minecraft: 1.21.9fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
NeoForge 1.21.9
1.16.111 окт. 2025 г.256Minecraft: 1.21.9neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
Forge 1.21.7
1.16.1013 июл. 2025 г.944Minecraft: 1.21.7, 1.21.8forge
Что нового
[https://github.com/Tslat/SmartBrainLib/commits/1.21.5](https://github.com/Tslat/SmartBrainLib/commits/1.21.5)
release
NeoForge 1.21.7
1.16.1013 июл. 2025 г.408Minecraft: 1.21.7, 1.21.8neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
Fabric 1.21.7
1.16.1013 июл. 2025 г.60,6 тыс.Minecraft: 1.21.7, 1.21.8fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
1.16.10
1.16.1013 июл. 2025 г.592Minecraft: 1.21.1forge
Что нового
No changelog was specified.
release
1.16.10
1.16.1013 июл. 2025 г.60,5 тыс.Minecraft: 1.21.1neoforge
Что нового
No changelog was specified.
release
1.16.10
1.16.1013 июл. 2025 г.28,2 тыс.Minecraft: 1.21.1fabric
Что нового
No changelog was specified.
release
1.16.9
1.16.91 июл. 2025 г.156Minecraft: 1.21.1forge
Что нового
No changelog was specified.
release
1.16.9
1.16.91 июл. 2025 г.11,6 тыс.Minecraft: 1.21.1neoforge
Что нового
No changelog was specified.
release
1.16.9
1.16.91 июл. 2025 г.3,2 тыс.Minecraft: 1.21.1fabric
Что нового
No changelog was specified.
release
1.16.8
1.16.81 июл. 2025 г.373Minecraft: 1.21.7forge
Что нового
No changelog was specified.
release
NeoForge 1.21.7
1.16.81 июл. 2025 г.83Minecraft: 1.21.7neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
Fabric 1.21.7
1.16.81 июл. 2025 г.12,7 тыс.Minecraft: 1.21.7fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
1.16.8
1.16.818 июн. 2025 г.365Minecraft: 1.21.1forge
Что нового
No changelog was specified.
release
1.16.8
1.16.818 июн. 2025 г.17 тыс.Minecraft: 1.21.1neoforge
Что нового
No changelog was specified.
release
1.16.8
1.16.818 июн. 2025 г.3,1 тыс.Minecraft: 1.21.1fabric
Что нового
No changelog was specified.
release
1.16.8
1.16.818 июн. 2025 г.825Minecraft: 1.21.6forge
Что нового
No changelog was specified.
release
1.16.8
1.16.818 июн. 2025 г.320Minecraft: 1.21.6forge
Что нового
No changelog was specified.
release
NeoForge 1.21.6
1.16.817 июн. 2025 г.226Minecraft: 1.21.6neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
Fabric 1.21.6
1.16.817 июн. 2025 г.22,1 тыс.Minecraft: 1.21.6fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
1.16.7
1.16.722 апр. 2025 г.450Minecraft: 1.21.5forge
Что нового
No changelog was specified.
release
NeoForge 1.21.5
1.16.726 мар. 2025 г.325Minecraft: 1.21.5neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
Fabric 1.21.5
1.16.726 мар. 2025 г.39,4 тыс.Minecraft: 1.21.5fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release
1.16.7
1.16.718 янв. 2025 г.669Minecraft: 1.21.1forge
Что нового
No changelog was specified.
release
1.16.7
1.16.718 янв. 2025 г.82,7 тыс.Minecraft: 1.21.1neoforge
Что нового
No changelog was specified.
release
1.16.7
1.16.718 янв. 2025 г.85,1 тыс.Minecraft: 1.21.1fabric
Что нового
No changelog was specified.
release
1.16.7
1.16.718 янв. 2025 г.443Minecraft: 1.21.4forge
Что нового
No changelog was specified.
release
NeoForge 1.21.4
1.16.718 янв. 2025 г.363Minecraft: 1.21.4neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
Fabric 1.21.4
1.16.718 янв. 2025 г.8,7 тыс.Minecraft: 1.21.4fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
1.16.6
1.16.616 янв. 2025 г.63Minecraft: 1.21.4forge
Что нового
No changelog was specified.
release
NeoForge 1.21.4
1.16.616 янв. 2025 г.54Minecraft: 1.21.4neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
Fabric 1.21.4
1.16.616 янв. 2025 г.107Minecraft: 1.21.4fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
1.16.6
1.16.616 янв. 2025 г.62Minecraft: 1.21.1forge
Что нового
No changelog was specified.
release
1.16.6
1.16.616 янв. 2025 г.380Minecraft: 1.21.1neoforge
Что нового
No changelog was specified.
release
1.16.6
1.16.616 янв. 2025 г.616Minecraft: 1.21.1fabric
Что нового
No changelog was specified.
release
NeoForge 1.21.4
1.16.530 дек. 2024 г.94Minecraft: 1.21.4neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
Fabric 1.21.4
1.16.530 дек. 2024 г.300Minecraft: 1.21.4fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
1.16.5
1.16.530 дек. 2024 г.136Minecraft: 1.21.4forge
Что нового
No changelog was specified.
release
1.16.2
1.16.230 дек. 2024 г.97Minecraft: 1.21.1forge
Что нового
No changelog was specified.
release
1.16.2
1.16.230 дек. 2024 г.2,1 тыс.Minecraft: 1.21.1neoforge
Что нового
No changelog was specified.
release
1.16.2
1.16.230 дек. 2024 г.1,7 тыс.Minecraft: 1.21.1fabric
Что нового
No changelog was specified.
release
1.16.4
1.16.45 дек. 2024 г.101Minecraft: 1.21.4forge
Что нового
No changelog was specified.
release
NeoForge 1.21.4
1.16.45 дек. 2024 г.100Minecraft: 1.21.4neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
Fabric 1.21.4
1.16.45 дек. 2024 г.296Minecraft: 1.21.4fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
NeoForge 1.21.3
1.16.429 окт. 2024 г.192Minecraft: 1.21.3neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
Fabric 1.21.3
1.16.429 окт. 2024 г.609Minecraft: 1.21.3fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
1.16.3
1.16.329 окт. 2024 г.149Minecraft: 1.21.3forge
Что нового
No changelog was specified.
release
Fabric 1.21.3
1.16.324 окт. 2024 г.109Minecraft: 1.21.3fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
NeoForge 1.21.3
1.16.324 окт. 2024 г.98Minecraft: 1.21.3neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
NeoForge 1.21.3
1.16.324 окт. 2024 г.55Minecraft: 1.21.3neoforge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release
1.16.1
1.16.115 сент. 2024 г.400Minecraft: 1.21.1forge
Что нового
No changelog was specified.
release
1.16.1
1.16.114 сент. 2024 г.12,4 тыс.Minecraft: 1.21.1neoforge
Что нового
No changelog was specified.
release
1.16.1
1.16.114 сент. 2024 г.5,2 тыс.Minecraft: 1.21.1fabric
Что нового
No changelog was specified.
release
1.16
1.1631 авг. 2024 г.104Minecraft: 1.21.1forge
Что нового
No changelog was specified.
release
1.16
1.1631 авг. 2024 г.844Minecraft: 1.21.1neoforge
Что нового
No changelog was specified.
release
1.16
1.1631 авг. 2024 г.400Minecraft: 1.21.1fabric
Что нового
No changelog was specified.
release
1.15
1.1523 авг. 2024 г.181Minecraft: 1.21.1forge
Что нового
No changelog was specified.
release
1.15
1.1523 авг. 2024 г.393Minecraft: 1.21.1neoforge
Что нового
No changelog was specified.
release
1.15
1.1523 авг. 2024 г.384Minecraft: 1.21.1fabric
Что нового
No changelog was specified.
release
1.15
1.1523 авг. 2024 г.206,6 тыс.Minecraft: 1.20.1neoforge
Что нового
No changelog was specified.
release
1.15
1.1523 авг. 2024 г.2,1 млнMinecraft: 1.20.1fabric
Что нового
No changelog was specified.
release
1.15
1.1523 авг. 2024 г.1,7 млнMinecraft: 1.20.1forge
Что нового
No changelog was specified.
release
1.14.2
1.14.28 июл. 2024 г.138,3 тыс.Minecraft: 1.20.1fabric
Что нового
No changelog was specified.
release
1.14.5
1.14.58 июл. 2024 г.5,4 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
No changelog was specified.
release
1.14.5
1.14.58 июл. 2024 г.37,7 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
No changelog was specified.
release
1.14.2
1.14.28 июл. 2024 г.70,9 тыс.Minecraft: 1.20.1forge
Что нового
No changelog was specified.
release
1.14.5
1.14.58 июл. 2024 г.778Minecraft: 1.21, 1.21.1forge
Что нового
No changelog was specified.
release
1.14.1
1.14.17 июл. 2024 г.1 тыс.Minecraft: 1.20.1neoforge
Что нового
No changelog was specified.
release
1.14.1
1.14.17 июл. 2024 г.856Minecraft: 1.20.1fabric
Что нового
No changelog was specified.
release
1.14.1
1.14.17 июл. 2024 г.985Minecraft: 1.20.1forge
Что нового
No changelog was specified.
release
1.14.4
1.14.46 июл. 2024 г.115Minecraft: 1.21neoforge
Что нового
No changelog was specified.
release
1.14.4
1.14.46 июл. 2024 г.286Minecraft: 1.21fabric
Что нового
No changelog was specified.
release
1.14.4
1.14.46 июл. 2024 г.103Minecraft: 1.21forge
Что нового
No changelog was specified.
release
1.14.3
1.14.316 июн. 2024 г.181Minecraft: 1.21forge
Что нового
No changelog was specified.
release
1.14.3
1.14.316 июн. 2024 г.323Minecraft: 1.21neoforge
Что нового
No changelog was specified.
release
1.14.3
1.14.316 июн. 2024 г.634Minecraft: 1.21fabric
Что нового
No changelog was specified.
release
1.14.2
1.14.214 июн. 2024 г.131Minecraft: 1.21forge
Что нового
No changelog was specified.
release
1.14.2
1.14.214 июн. 2024 г.109Minecraft: 1.21neoforge
Что нового
No changelog was specified.
release
1.14.2
1.14.214 июн. 2024 г.353Minecraft: 1.21fabric
Что нового
No changelog was specified.
release
1.14.2
1.14.230 апр. 2024 г.561Minecraft: 1.20.6neoforge
Что нового
No changelog was specified.
release
1.14.2
1.14.230 апр. 2024 г.3,4 тыс.Minecraft: 1.20.6fabric
Что нового
No changelog was specified.
release
1.14.2
1.14.224 апр. 2024 г.102Minecraft: 1.20.5neoforge
Что нового
No changelog was specified.
release
1.14.2
1.14.223 апр. 2024 г.465Minecraft: 1.20.5fabric
Что нового
No changelog was specified.
release
1.14.1
1.14.123 апр. 2024 г.8 тыс.Minecraft: 1.20.4neoforge
Что нового
No changelog was specified.
release
1.14.1
1.14.123 апр. 2024 г.26,9 тыс.Minecraft: 1.20.4fabric
Что нового
No changelog was specified.
release
1.14
1.1419 апр. 2024 г.467Minecraft: 1.20.4neoforge
Что нового
No changelog was specified.
release
1.14
1.1418 апр. 2024 г.42,9 тыс.Minecraft: 1.20.1forge
Что нового
No changelog was specified.
release
1.14
1.1418 апр. 2024 г.1,1 тыс.Minecraft: 1.20.1neoforge
Что нового
No changelog was specified.
release
1.14
1.1418 апр. 2024 г.295,5 тыс.Minecraft: 1.20.1fabric
Что нового
No changelog was specified.
release
1.14
1.1418 апр. 2024 г.786Minecraft: 1.20.4forge
Что нового
No changelog was specified.
release
1.14
1.1418 апр. 2024 г.835Minecraft: 1.20.4fabric
Что нового
No changelog was specified.
release
1.13
1.1324 дек. 2023 г.554Minecraft: 1.20.4forge
Что нового
No changelog was specified.
release
1.13
1.1324 дек. 2023 г.169 тыс.Minecraft: 1.20.1forge
Что нового
No changelog was specified.
release
1.13
1.1324 дек. 2023 г.101,7 тыс.Minecraft: 1.20.1fabric
Что нового
No changelog was specified.
release
1.13
1.1324 дек. 2023 г.2 тыс.Minecraft: 1.20.1neoforge
Что нового
No changelog was specified.
release
1.13
1.1324 дек. 2023 г.1,4 тыс.Minecraft: 1.20.4neoforge
Что нового
No changelog was specified.
release
1.13
1.1324 дек. 2023 г.8,2 тыс.Minecraft: 1.20.4fabric
Что нового
No changelog was specified.
release
1.12
1.128 дек. 2023 г.133Minecraft: 1.20.4forge
Что нового
No changelog was specified.
release
1.12
1.128 дек. 2023 г.87Minecraft: 1.20.3, 1.20.4neoforge
Что нового
No changelog was specified.
release
1.12
1.128 дек. 2023 г.275Minecraft: 1.20.3, 1.20.4fabric
Что нового
No changelog was specified.
release
1.12
1.123 окт. 2023 г.1,9 тыс.Minecraft: 1.19.4forge
release
1.12
1.123 окт. 2023 г.4,5 тыс.Minecraft: 1.19.4fabric
release
1.12
1.1227 сент. 2023 г.1,5 тыс.Minecraft: 1.20.2fabric
release
1.12
1.128 сент. 2023 г.40,6 тыс.Minecraft: 1.20.1forge, neoforge
release
1.12
1.128 сент. 2023 г.73,8 тыс.Minecraft: 1.20.1fabric
release
NeoForge 1.20.1-1.11.2
1.11.28 авг. 2023 г.1,3 тыс.Minecraft: 1.20.1neoforge
release
Fabric 1.20.1-1.11.2
1.11.28 авг. 2023 г.3,8 тыс.Minecraft: 1.20.1fabric
release
1.11.1
1.11.119 июн. 2023 г.11,3 тыс.Minecraft: 1.20, 1.20.1fabric
Что нового
Fix fabric.mod.json for 1.20.1
release
SmartBrainLib Fabric 1.20-1.11
1.1113 июн. 2023 г.879Minecraft: 1.20, 1.20.1fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.20
release
1.11
1.119 июн. 2023 г.3,8 тыс.Minecraft: 1.20, 1.20.1forge
release
1.9
1.926 мар. 2023 г.18,9 тыс.Minecraft: 1.18.2forge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.18.2
release
1.9
1.926 мар. 2023 г.489Minecraft: 1.18.2fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.18.2
release
1.9
1.926 мар. 2023 г.484Minecraft: 1.19.4forge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.4
release
SmartBrainLib Fabric 1.19.4-1.9
1.926 мар. 2023 г.2,4 тыс.Minecraft: 1.19.4fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.4
release
1.9
1.926 мар. 2023 г.1,1 тыс.Minecraft: 1.19.3forge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.3
release
1.9
1.926 мар. 2023 г.1,3 тыс.Minecraft: 1.19.3fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.3
release
1.9
1.926 мар. 2023 г.29,2 тыс.Minecraft: 1.19, 1.19.1, 1.19.2forge
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.2
release
1.9
1.926 мар. 2023 г.278,3 тыс.Minecraft: 1.19, 1.19.1, 1.19.2fabric
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.2
release
SmartBrainLib Forge 1.18.2-1.8.1
1.18.2-1.8.18 янв. 2023 г.678Minecraft: 1.18.2forge
Что нового
Fixed a crashing issue caused by git screwing over the backport
release
SmartBrainLib Forge 1.19.3-1.8
1.19.3-1.87 янв. 2023 г.215Minecraft: 1.19.3forge
Что нового
Added schedule functionality
release
SmartBrainLib Fabric 1.19.3-1.8
1.19.3-1.87 янв. 2023 г.512Minecraft: 1.19.3fabric
Что нового
Added schedule functionality
release
1.8
1.19.3-1.87 янв. 2023 г.349Minecraft: 1.19.3quilt
Что нового
Added schedule functionality
release
SmartBrainLib Forge 1.19.2-1.8
1.19.2-1.87 янв. 2023 г.1,2 тыс.Minecraft: 1.19.2forge
Что нового
Added schedule functionality
release
SmartBrainLib Fabric 1.19.2-1.8
1.19.2-1.87 янв. 2023 г.377Minecraft: 1.19.2fabric
Что нового
Added schedule functionality
release
1.8
1.19.2-1.87 янв. 2023 г.8,3 тыс.Minecraft: 1.19.2quilt
Что нового
Added schedule functionality
release
SmartBrainLib Forge 1.18.2-1.8
1.18.2-1.87 янв. 2023 г.144Minecraft: 1.18.2forge
Что нового
Added schedule functionality
release
SmartBrainLib Fabric 1.18.2-1.8
1.18.2-1.87 янв. 2023 г.150Minecraft: 1.18.2fabric
Что нового
Added schedule functionality
release
1.8
1.18.2-1.87 янв. 2023 г.301Minecraft: 1.18.2quilt
Что нового
Added schedule functionality
release
SmartBrainLib Forge 1.18.2-1.7.4
1.18.2-1.7.429 дек. 2022 г.138Minecraft: 1.18.2forge
Что нового
Backported from 1.19.3
release
SmartBrainLib Fabric 1.18.2-1.7.4
1.18.2-1.7.429 дек. 2022 г.119Minecraft: 1.18.2fabric
Что нового
Backported from 1.19.3
release
SmartBrainLib Quilt 1.18.2-1.7.4
1.18.2-1.7.429 дек. 2022 г.117Minecraft: 1.18.2quilt
Что нового
Backported from 1.19.3
release
SmartBrainLib Forge 1.19.2-1.7.4
1.19.2-1.7.429 дек. 2022 г.663Minecraft: 1.19.2forge
Что нового
Backported from 1.19.3
release
SmartBrainLib Fabric 1.19.2-1.7.4
1.19.2-1.7.429 дек. 2022 г.364Minecraft: 1.19.2fabric
Что нового
Backported from 1.19.3
release
SmartBrainLib Quilt 1.19.2-1.7.4
1.19.2-1.7.429 дек. 2022 г.160Minecraft: 1.19.2quilt
Что нового
Backported from 1.19.3
release
SmartBrainLib Forge 1.19.3-1.7.4
1.19.3-1.7.429 дек. 2022 г.112Minecraft: 1.19.3forge
Что нового
Confirmed proper operation in-dev and out of dev.
Add additional helper method for special cooldown in BrainUtils
release
SmartBrainLib Fabric 1.19.3-1.7.4
1.19.3-1.7.429 дек. 2022 г.132Minecraft: 1.19.3fabric
Что нового
Confirmed proper operation in-dev and out of dev.
Add additional helper method for special cooldown in BrainUtils
release
SmartBrainLib Quilt 1.19.3-1.7.4
1.19.3-1.7.429 дек. 2022 г.135Minecraft: 1.19.3quilt
Что нового
Confirmed proper operation in-dev and out of dev.
Add additional helper method for special cooldown in BrainUtils
release
SmartBrainLib Forge 1.19.3-1.7.3
1.19.3-1.7.326 дек. 2022 г.117Minecraft: 1.19.3forge
Что нового
<ul>
<li>https://github.com/Tslat/SmartBrainLib/commit/68f9bc51535f0307e544b6b10136cf4695b390a8</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/840aebf955990caf8ff00c7def3df394dce27136</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/6be9d260256eeeeea2cb9da2ace526f860a96583</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/990d431f421df1ffe2f375dbab8a0cce65599881</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/f74a1b6b8493de2f10723df1e1e84ceaa66acb2d</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/b017c37e03ac17c419c6b554453502e5090fd992</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/1469473e316edab493d64011edfafaaf583ad7a8</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/63451e62d278896546053dbd7a877d4a222e8510</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/028666cc3a05455a5c52ebb6976f9920968b5b28</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/57d3e724bcecff50f88e3adde670860c478e34e6</li>
</ul>
release
SmartBrainLib Fabric 1.19.3-1.7.3
1.19.3-1.7.326 дек. 2022 г.104Minecraft: 1.19.3fabric
Что нового
<ul>
<li>https://github.com/Tslat/SmartBrainLib/commit/68f9bc51535f0307e544b6b10136cf4695b390a8</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/840aebf955990caf8ff00c7def3df394dce27136</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/6be9d260256eeeeea2cb9da2ace526f860a96583</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/990d431f421df1ffe2f375dbab8a0cce65599881</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/f74a1b6b8493de2f10723df1e1e84ceaa66acb2d</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/b017c37e03ac17c419c6b554453502e5090fd992</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/1469473e316edab493d64011edfafaaf583ad7a8</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/63451e62d278896546053dbd7a877d4a222e8510</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/028666cc3a05455a5c52ebb6976f9920968b5b28</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/57d3e724bcecff50f88e3adde670860c478e34e6</li>
</ul>
release
SmartBrainLib Quilt 1.19.3-1.7.3
1.19.3-1.7.326 дек. 2022 г.133Minecraft: 1.19.3quilt
Что нового
<ul>
<li>https://github.com/Tslat/SmartBrainLib/commit/68e5cd6831301babaa89aedeb71c686eaf4a9c3c</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/68f9bc51535f0307e544b6b10136cf4695b390a8</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/840aebf955990caf8ff00c7def3df394dce27136</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/6be9d260256eeeeea2cb9da2ace526f860a96583</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/990d431f421df1ffe2f375dbab8a0cce65599881</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/f74a1b6b8493de2f10723df1e1e84ceaa66acb2d</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/b017c37e03ac17c419c6b554453502e5090fd992</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/1469473e316edab493d64011edfafaaf583ad7a8</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/63451e62d278896546053dbd7a877d4a222e8510</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/028666cc3a05455a5c52ebb6976f9920968b5b28</li>
<li>https://github.com/Tslat/SmartBrainLib/commit/57d3e724bcecff50f88e3adde670860c478e34e6</li>
</ul>
release
SmartBrainLib Quilt 1.19.3-1.7.2
1.19.3-1.7.220 дек. 2022 г.150Minecraft: 1.19.3quilt
Что нового
Fix mixins not working
release
SmartBrainLib Fabric 1.19.3-1.7.2
1.19.3-1.7.220 дек. 2022 г.129Minecraft: 1.19.3fabric
Что нового
Fix mixins not working
release
SmartBrainLib Quilt 1.19.3-1.7.1
1.19.3-1.7.118 дек. 2022 г.111Minecraft: 1.19.3quilt
release
SmartBrainLib Fabric 1.19.3-1.7.1
1.19.3-1.7.118 дек. 2022 г.126Minecraft: 1.19.3fabric
release
SmartBrainLib Forge 1.19.3-1.7.1
1.19.3-1.7.118 дек. 2022 г.143Minecraft: 1.19.3forge
release
1.4
1.16.5-1.417 дек. 2022 г.1,3 тыс.Minecraft: 1.16.5forge
release
SmartBrainLib Forge 1.19.2-1.5
1.19.2-1.517 дек. 2022 г.321Minecraft: 1.19.2forge