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SmartBrainLib

ВЕРСИИ (182)

release

NeoForge 26.1.2

2.0.3
5 окт. 2026 г.237Minecraft: 26.1.2neoforge
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Что нового
# Changelog #### Version 2.0.3 ## Changes - Add random sensor offsets to mimic Vanilla handling and add some randomness - Fix the javadocs on `getTimeUntilMemoryExpires` - Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution - Fix ExtendedSensors ticking one tick too late - Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for: - `ExtendedBehaviour` - `ConditionlessAttack` - `ConditionlessHeldAttack` - `CustomBehaviour` - `CustomDelayedBehaviour` - `CustomHeldBehaviour` - Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target - Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius - Fix activity interruption/removal not checking if behaviours are started before stopping them - Pass through packedBrain on creation - although you shouldn't really be relying on it for memories - Fix `BrainUtil#getAllBehaviours` not doing anything - Fix the TransformingListView impl not being quite right - Fix scheduled activities replacing themselves every tick - Expand surface placement logic for `EasyRandom` - Adjust `FollowEntity` teleporting logic - Fixed bad handling of `MoveToWalkTarget` - Fixed hide predicate for `EscapeSun` being broken - Fixed `FollowEntity` not resetting pathfinder malus properly - Fix `BreakBlock` not continually updating its cached block - Expanded the predicate conditions for `LookAtTarget` - Fixed `DelayedBehaviour` sometimes preventing itself from running - Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong - Improve proximity matching for `BreedWithPartner` - Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice - Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it - Fixed `NearbyHostileSensor` using the wrong parameters - Fixed `LeapAtTarget`'s broken attacking logic - Fixed `BreezeSpecificSensor` not actually using its predicate - Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory - Fixed `AxolotlSpecificSensor` using the wrong radius - Fix `ConditionlessAttack` doing everything twice - Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage - Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release

Forge 26.1.2

2.0.3
5 окт. 2026 г.57Minecraft: 26.1.2forge
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Что нового
# Changelog #### Version 2.0.3 ## Changes - Add random sensor offsets to mimic Vanilla handling and add some randomness - Fix the javadocs on `getTimeUntilMemoryExpires` - Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution - Fix ExtendedSensors ticking one tick too late - Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for: - `ExtendedBehaviour` - `ConditionlessAttack` - `ConditionlessHeldAttack` - `CustomBehaviour` - `CustomDelayedBehaviour` - `CustomHeldBehaviour` - Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target - Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius - Fix activity interruption/removal not checking if behaviours are started before stopping them - Pass through packedBrain on creation - although you shouldn't really be relying on it for memories - Fix `BrainUtil#getAllBehaviours` not doing anything - Fix the TransformingListView impl not being quite right - Fix scheduled activities replacing themselves every tick - Expand surface placement logic for `EasyRandom` - Adjust `FollowEntity` teleporting logic - Fixed bad handling of `MoveToWalkTarget` - Fixed hide predicate for `EscapeSun` being broken - Fixed `FollowEntity` not resetting pathfinder malus properly - Fix `BreakBlock` not continually updating its cached block - Expanded the predicate conditions for `LookAtTarget` - Fixed `DelayedBehaviour` sometimes preventing itself from running - Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong - Improve proximity matching for `BreedWithPartner` - Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice - Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it - Fixed `NearbyHostileSensor` using the wrong parameters - Fixed `LeapAtTarget`'s broken attacking logic - Fixed `BreezeSpecificSensor` not actually using its predicate - Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory - Fixed `AxolotlSpecificSensor` using the wrong radius - Fix `ConditionlessAttack` doing everything twice - Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage - Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release

Fabric 26.1.2

2.0.3
5 окт. 2026 г.401Minecraft: 26.1.2fabric
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Что нового
# Changelog #### Version 2.0.3 ## Changes - Add random sensor offsets to mimic Vanilla handling and add some randomness - Fix the javadocs on `getTimeUntilMemoryExpires` - Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution - Fix ExtendedSensors ticking one tick too late - Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for: - `ExtendedBehaviour` - `ConditionlessAttack` - `ConditionlessHeldAttack` - `CustomBehaviour` - `CustomDelayedBehaviour` - `CustomHeldBehaviour` - Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target - Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius - Fix activity interruption/removal not checking if behaviours are started before stopping them - Pass through packedBrain on creation - although you shouldn't really be relying on it for memories - Fix `BrainUtil#getAllBehaviours` not doing anything - Fix the TransformingListView impl not being quite right - Fix scheduled activities replacing themselves every tick - Expand surface placement logic for `EasyRandom` - Adjust `FollowEntity` teleporting logic - Fixed bad handling of `MoveToWalkTarget` - Fixed hide predicate for `EscapeSun` being broken - Fixed `FollowEntity` not resetting pathfinder malus properly - Fix `BreakBlock` not continually updating its cached block - Expanded the predicate conditions for `LookAtTarget` - Fixed `DelayedBehaviour` sometimes preventing itself from running - Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong - Improve proximity matching for `BreedWithPartner` - Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice - Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it - Fixed `NearbyHostileSensor` using the wrong parameters - Fixed `LeapAtTarget`'s broken attacking logic - Fixed `BreezeSpecificSensor` not actually using its predicate - Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory - Fixed `AxolotlSpecificSensor` using the wrong radius - Fix `ConditionlessAttack` doing everything twice - Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage - Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release

NeoForge 26.2

2.0.3
4 окт. 2026 г.127Minecraft: 26.2neoforge
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Что нового
# Changelog #### Version 2.0.3 ## Changes - Add random sensor offsets to mimic Vanilla handling and add some randomness - Fix the javadocs on `getTimeUntilMemoryExpires` - Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution - Fix ExtendedSensors ticking one tick too late - Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for: - `ExtendedBehaviour` - `ConditionlessAttack` - `ConditionlessHeldAttack` - `CustomBehaviour` - `CustomDelayedBehaviour` - `CustomHeldBehaviour` - Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target - Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius - Fix activity interruption/removal not checking if behaviours are started before stopping them - Pass through packedBrain on creation - although you shouldn't really be relying on it for memories - Fix `BrainUtil#getAllBehaviours` not doing anything - Fix the TransformingListView impl not being quite right - Fix scheduled activities replacing themselves every tick - Expand surface placement logic for `EasyRandom` - Adjust `FollowEntity` teleporting logic - Fixed bad handling of `MoveToWalkTarget` - Fixed hide predicate for `EscapeSun` being broken - Fixed `FollowEntity` not resetting pathfinder malus properly - Fix `BreakBlock` not continually updating its cached block - Expanded the predicate conditions for `LookAtTarget` - Fixed `DelayedBehaviour` sometimes preventing itself from running - Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong - Improve proximity matching for `BreedWithPartner` - Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice - Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it - Fixed `NearbyHostileSensor` using the wrong parameters - Fixed `LeapAtTarget`'s broken attacking logic - Fixed `BreezeSpecificSensor` not actually using its predicate - Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory - Fixed `AxolotlSpecificSensor` using the wrong radius - Fix `ConditionlessAttack` doing everything twice - Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage - Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release

Forge 26.2

2.0.3
4 окт. 2026 г.41Minecraft: 26.2forge
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Что нового
# Changelog #### Version 2.0.3 ## Changes - Add random sensor offsets to mimic Vanilla handling and add some randomness - Fix the javadocs on `getTimeUntilMemoryExpires` - Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution - Fix ExtendedSensors ticking one tick too late - Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for: - `ExtendedBehaviour` - `ConditionlessAttack` - `ConditionlessHeldAttack` - `CustomBehaviour` - `CustomDelayedBehaviour` - `CustomHeldBehaviour` - Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target - Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius - Fix activity interruption/removal not checking if behaviours are started before stopping them - Pass through packedBrain on creation - although you shouldn't really be relying on it for memories - Fix `BrainUtil#getAllBehaviours` not doing anything - Fix the TransformingListView impl not being quite right - Fix scheduled activities replacing themselves every tick - Expand surface placement logic for `EasyRandom` - Adjust `FollowEntity` teleporting logic - Fixed bad handling of `MoveToWalkTarget` - Fixed hide predicate for `EscapeSun` being broken - Fixed `FollowEntity` not resetting pathfinder malus properly - Fix `BreakBlock` not continually updating its cached block - Expanded the predicate conditions for `LookAtTarget` - Fixed `DelayedBehaviour` sometimes preventing itself from running - Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong - Improve proximity matching for `BreedWithPartner` - Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice - Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it - Fixed `NearbyHostileSensor` using the wrong parameters - Fixed `LeapAtTarget`'s broken attacking logic - Fixed `BreezeSpecificSensor` not actually using its predicate - Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory - Fixed `AxolotlSpecificSensor` using the wrong radius - Fix `ConditionlessAttack` doing everything twice - Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage - Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release

Fabric 26.2

2.0.3
4 окт. 2026 г.1,7 тыс.Minecraft: 26.2fabric
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Что нового
# Changelog #### Version 2.0.3 ## Changes - Add random sensor offsets to mimic Vanilla handling and add some randomness - Fix the javadocs on `getTimeUntilMemoryExpires` - Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution - Fix ExtendedSensors ticking one tick too late - Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for: - `ExtendedBehaviour` - `ConditionlessAttack` - `ConditionlessHeldAttack` - `CustomBehaviour` - `CustomDelayedBehaviour` - `CustomHeldBehaviour` - Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target - Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius - Fix activity interruption/removal not checking if behaviours are started before stopping them - Pass through packedBrain on creation - although you shouldn't really be relying on it for memories - Fix `BrainUtil#getAllBehaviours` not doing anything - Fix the TransformingListView impl not being quite right - Fix scheduled activities replacing themselves every tick - Expand surface placement logic for `EasyRandom` - Adjust `FollowEntity` teleporting logic - Fixed bad handling of `MoveToWalkTarget` - Fixed hide predicate for `EscapeSun` being broken - Fixed `FollowEntity` not resetting pathfinder malus properly - Fix `BreakBlock` not continually updating its cached block - Expanded the predicate conditions for `LookAtTarget` - Fixed `DelayedBehaviour` sometimes preventing itself from running - Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong - Improve proximity matching for `BreedWithPartner` - Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice - Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it - Fixed `NearbyHostileSensor` using the wrong parameters - Fixed `LeapAtTarget`'s broken attacking logic - Fixed `BreezeSpecificSensor` not actually using its predicate - Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory - Fixed `AxolotlSpecificSensor` using the wrong radius - Fix `ConditionlessAttack` doing everything twice - Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage - Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release

NeoForge 26.3

2.0.3
4 окт. 2026 г.675Minecraft: 26.3neoforge
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Что нового
# Changelog #### Version 2.0.3 ## Changes - Add random sensor offsets to mimic Vanilla handling and add some randomness - Fix the javadocs on `getTimeUntilMemoryExpires` - Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution - Fix ExtendedSensors ticking one tick too late - Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for: - `ExtendedBehaviour` - `ConditionlessAttack` - `ConditionlessHeldAttack` - `CustomBehaviour` - `CustomDelayedBehaviour` - `CustomHeldBehaviour` - Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target - Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius - Fix activity interruption/removal not checking if behaviours are started before stopping them - Pass through packedBrain on creation - although you shouldn't really be relying on it for memories - Fix `BrainUtil#getAllBehaviours` not doing anything - Fix the TransformingListView impl not being quite right - Fix scheduled activities replacing themselves every tick - Expand surface placement logic for `EasyRandom` - Adjust `FollowEntity` teleporting logic - Fixed bad handling of `MoveToWalkTarget` - Fixed hide predicate for `EscapeSun` being broken - Fixed `FollowEntity` not resetting pathfinder malus properly - Fix `BreakBlock` not continually updating its cached block - Expanded the predicate conditions for `LookAtTarget` - Fixed `DelayedBehaviour` sometimes preventing itself from running - Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong - Improve proximity matching for `BreedWithPartner` - Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice - Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it - Fixed `NearbyHostileSensor` using the wrong parameters - Fixed `LeapAtTarget`'s broken attacking logic - Fixed `BreezeSpecificSensor` not actually using its predicate - Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory - Fixed `AxolotlSpecificSensor` using the wrong radius - Fix `ConditionlessAttack` doing everything twice - Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage - Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release

Forge 26.3

2.0.3
4 окт. 2026 г.192Minecraft: 26.3forge
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Что нового
# Changelog #### Version 2.0.3 ## Changes - Add random sensor offsets to mimic Vanilla handling and add some randomness - Fix the javadocs on `getTimeUntilMemoryExpires` - Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution - Fix ExtendedSensors ticking one tick too late - Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for: - `ExtendedBehaviour` - `ConditionlessAttack` - `ConditionlessHeldAttack` - `CustomBehaviour` - `CustomDelayedBehaviour` - `CustomHeldBehaviour` - Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target - Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius - Fix activity interruption/removal not checking if behaviours are started before stopping them - Pass through packedBrain on creation - although you shouldn't really be relying on it for memories - Fix `BrainUtil#getAllBehaviours` not doing anything - Fix the TransformingListView impl not being quite right - Fix scheduled activities replacing themselves every tick - Expand surface placement logic for `EasyRandom` - Adjust `FollowEntity` teleporting logic - Fixed bad handling of `MoveToWalkTarget` - Fixed hide predicate for `EscapeSun` being broken - Fixed `FollowEntity` not resetting pathfinder malus properly - Fix `BreakBlock` not continually updating its cached block - Expanded the predicate conditions for `LookAtTarget` - Fixed `DelayedBehaviour` sometimes preventing itself from running - Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong - Improve proximity matching for `BreedWithPartner` - Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice - Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it - Fixed `NearbyHostileSensor` using the wrong parameters - Fixed `LeapAtTarget`'s broken attacking logic - Fixed `BreezeSpecificSensor` not actually using its predicate - Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory - Fixed `AxolotlSpecificSensor` using the wrong radius - Fix `ConditionlessAttack` doing everything twice - Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage - Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release

Fabric 26.3

2.0.3
4 окт. 2026 г.7,7 тыс.Minecraft: 26.3fabric
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Что нового
# Changelog #### Version 2.0.3 ## Changes - Add random sensor offsets to mimic Vanilla handling and add some randomness - Fix the javadocs on `getTimeUntilMemoryExpires` - Synchronize COMPUTED_MEMORIES map to prevent cross-thread pollution - Fix ExtendedSensors ticking one tick too late - Defer custom behaviour handling, and ensure overriding methods properly re-apply their conditions for: - `ExtendedBehaviour` - `ConditionlessAttack` - `ConditionlessHeldAttack` - `CustomBehaviour` - `CustomDelayedBehaviour` - `CustomHeldBehaviour` - Fix `BrainUtil#setTargetOfEntity` improperly comparing previous target - Fix `EntityRetrievalUtil` entity retrieval via radius only searching half the radius - Fix activity interruption/removal not checking if behaviours are started before stopping them - Pass through packedBrain on creation - although you shouldn't really be relying on it for memories - Fix `BrainUtil#getAllBehaviours` not doing anything - Fix the TransformingListView impl not being quite right - Fix scheduled activities replacing themselves every tick - Expand surface placement logic for `EasyRandom` - Adjust `FollowEntity` teleporting logic - Fixed bad handling of `MoveToWalkTarget` - Fixed hide predicate for `EscapeSun` being broken - Fixed `FollowEntity` not resetting pathfinder malus properly - Fix `BreakBlock` not continually updating its cached block - Expanded the predicate conditions for `LookAtTarget` - Fixed `DelayedBehaviour` sometimes preventing itself from running - Fix `StrafeTarget`/`StayWithinDistanceOfAttackTarget` calculating proximity wrong - Improve proximity matching for `BreedWithPartner` - Prevent `SequentialBehaviour#runningBehaviour` from being stopped twice - Prevent the default impl of `ItemTemptingSensor` crashing out if a mob without `TEMPT_RANGE` uses it - Fixed `NearbyHostileSensor` using the wrong parameters - Fixed `LeapAtTarget`'s broken attacking logic - Fixed `BreezeSpecificSensor` not actually using its predicate - Fixed `PiglinSpecificSensor` not filling the `NEARBY_ADULT_PIGLINS` memory - Fixed `AxolotlSpecificSensor` using the wrong radius - Fix `ConditionlessAttack` doing everything twice - Adjust the `NearestVisibleEntityFilteredSensor` implementations to remove overlap and simplify their usage - Remove implicit requirement for `AgeableMob` on `NearbyAdultSensor`
release

Forge 26.3

2.0.2
20 сент. 2026 г.168Minecraft: 26.3forge
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Что нового
# Changelog #### Version 2.0.2 ## Changes - Update to 26.3 - Add `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release

NeoForge 26.2

2.0.2
15 сент. 2026 г.177Minecraft: 26.2neoforge
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Что нового
# Changelog #### Version 2.0.2 ## Changes - Fixed Fabric not having the logo png - Fixed NeoForge dying from the iconFile change - Added `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release

Forge 26.2

2.0.2
15 сент. 2026 г.69Minecraft: 26.2forge
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Что нового
# Changelog #### Version 2.0.2 ## Changes - Fixed Fabric not having the logo png - Fixed NeoForge dying from the iconFile change - Added `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release

Fabric 26.2

2.0.2
15 сент. 2026 г.1,6 тыс.Minecraft: 26.2fabric
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Что нового
# Changelog #### Version 2.0.2 ## Changes - Fixed Fabric not having the logo png - Fixed NeoForge dying from the iconFile change - Added `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release

Fabric 26.3

2.0.2
15 сент. 2026 г.978Minecraft: 26.3fabric
Скачать
Что нового
# Changelog #### Version 2.0.2 ## Changes - Update to 26.3 - Add `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release

NeoForge 26.3

2.0.2
15 сент. 2026 г.146Minecraft: 26.3neoforge
Скачать
Что нового
# Changelog #### Version 2.0.2 ## Changes - Update to 26.3 - Add `BrainUtil#computeMemory` and `BrainUtil#computeMemoryIfPresent`
release

NeoForge 26.2

2.0.0
30 июн. 2026 г.1,3 тыс.Minecraft: 26.2neoforge
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Что нового
# Changelog #### Version 2.0.0 ## Changes ### API * Performed a general cleanup across the entire mod, bringing it in line with modern modding practices * Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort * Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods * Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities` * Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met * Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`) * Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you * Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information * Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget` * Renamed `ExtendedBehaviour#doStartCheck` to `canStart` * Renamed `SBLLoader` to `SBLPlatform` * Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM` * Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused * Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods * Removed `BrainUtil#forEachBehaviour` * Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable` * Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour` * Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method * Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object` * Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces` * Made `ExtendedTargetingConditions` extend `BiPredicate` * Renamed `FreePositionTracker` to `ExactPositionTracker` * Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories` * Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)` * Renamed `BrainActivityGroup` to `ActivityBuilder` * Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor` * Renamed `ExtendedBehaviour#runForBetween` to `#runFor` * Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor` * Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding * Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors * Ensured consistency of generic type ordering across all of SBL's brain-related classes * Added `BreezeSpecificSensor` * Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added * Renamed `SBLShufflingList` to `WeightedShuffleableList` * Removed `SeekRandomNearbyPosition` ### Internal * Greatly improved the Javadocs in `EntityRetrievalUtil` * Converted all Javadocs to Markdown, per Java 25's new standard * Reorganised the boilerplate/example code * Added `package-info` declarations to each package for more consistent and cleaner API usage * Significantly overhauled the Javadocs across the entire mod * General code cleanup and improvements * Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release

Forge 26.2

2.0.0
30 июн. 2026 г.382Minecraft: 26.2forge
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Что нового
# Changelog #### Version 2.0.0 ## Changes ### API * Performed a general cleanup across the entire mod, bringing it in line with modern modding practices * Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort * Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods * Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities` * Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met * Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`) * Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you * Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information * Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget` * Renamed `ExtendedBehaviour#doStartCheck` to `canStart` * Renamed `SBLLoader` to `SBLPlatform` * Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM` * Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused * Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods * Removed `BrainUtil#forEachBehaviour` * Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable` * Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour` * Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method * Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object` * Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces` * Made `ExtendedTargetingConditions` extend `BiPredicate` * Renamed `FreePositionTracker` to `ExactPositionTracker` * Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories` * Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)` * Renamed `BrainActivityGroup` to `ActivityBuilder` * Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor` * Renamed `ExtendedBehaviour#runForBetween` to `#runFor` * Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor` * Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding * Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors * Ensured consistency of generic type ordering across all of SBL's brain-related classes * Added `BreezeSpecificSensor` * Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added * Renamed `SBLShufflingList` to `WeightedShuffleableList` * Removed `SeekRandomNearbyPosition` ### Internal * Greatly improved the Javadocs in `EntityRetrievalUtil` * Converted all Javadocs to Markdown, per Java 25's new standard * Reorganised the boilerplate/example code * Added `package-info` declarations to each package for more consistent and cleaner API usage * Significantly overhauled the Javadocs across the entire mod * General code cleanup and improvements * Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release

Fabric 26.2

2.0.0
30 июн. 2026 г.34,9 тыс.Minecraft: 26.2fabric
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Что нового
# Changelog #### Version 2.0.0 ## Changes ### API * Performed a general cleanup across the entire mod, bringing it in line with modern modding practices * Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort * Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods * Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities` * Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met * Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`) * Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you * Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information * Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget` * Renamed `ExtendedBehaviour#doStartCheck` to `canStart` * Renamed `SBLLoader` to `SBLPlatform` * Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM` * Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused * Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods * Removed `BrainUtil#forEachBehaviour` * Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable` * Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour` * Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method * Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object` * Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces` * Made `ExtendedTargetingConditions` extend `BiPredicate` * Renamed `FreePositionTracker` to `ExactPositionTracker` * Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories` * Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)` * Renamed `BrainActivityGroup` to `ActivityBuilder` * Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor` * Renamed `ExtendedBehaviour#runForBetween` to `#runFor` * Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor` * Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding * Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors * Ensured consistency of generic type ordering across all of SBL's brain-related classes * Added `BreezeSpecificSensor` * Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added * Renamed `SBLShufflingList` to `WeightedShuffleableList` * Removed `SeekRandomNearbyPosition` ### Internal * Greatly improved the Javadocs in `EntityRetrievalUtil` * Converted all Javadocs to Markdown, per Java 25's new standard * Reorganised the boilerplate/example code * Added `package-info` declarations to each package for more consistent and cleaner API usage * Significantly overhauled the Javadocs across the entire mod * General code cleanup and improvements * Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release

NeoForge 26.1.2

2.0.0
30 июн. 2026 г.318Minecraft: 26.1.2neoforge
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Что нового
# Changelog #### Version 2.0.0 ## Changes ### API * Performed a general cleanup across the entire mod, bringing it in line with modern modding practices * Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort * Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods * Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities` * Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met * Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`) * Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you * Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information * Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget` * Renamed `ExtendedBehaviour#doStartCheck` to `canStart` * Renamed `SBLLoader` to `SBLPlatform` * Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM` * Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused * Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods * Removed `BrainUtil#forEachBehaviour` * Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable` * Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour` * Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method * Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object` * Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces` * Made `ExtendedTargetingConditions` extend `BiPredicate` * Renamed `FreePositionTracker` to `ExactPositionTracker` * Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories` * Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)` * Renamed `BrainActivityGroup` to `ActivityBuilder` * Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor` * Renamed `ExtendedBehaviour#runForBetween` to `#runFor` * Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor` * Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding * Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors * Ensured consistency of generic type ordering across all of SBL's brain-related classes * Added `BreezeSpecificSensor` * Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added * Renamed `SBLShufflingList` to `WeightedShuffleableList` * Removed `SeekRandomNearbyPosition` ### Internal * Greatly improved the Javadocs in `EntityRetrievalUtil` * Converted all Javadocs to Markdown, per Java 25's new standard * Reorganised the boilerplate/example code * Added `package-info` declarations to each package for more consistent and cleaner API usage * Significantly overhauled the Javadocs across the entire mod * General code cleanup and improvements * Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release

Forge 26.1.2

2.0.0
30 июн. 2026 г.189Minecraft: 26.1.2forge
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Что нового
# Changelog #### Version 2.0.0 ## Changes ### API * Performed a general cleanup across the entire mod, bringing it in line with modern modding practices * Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort * Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods * Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities` * Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met * Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`) * Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you * Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information * Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget` * Renamed `ExtendedBehaviour#doStartCheck` to `canStart` * Renamed `SBLLoader` to `SBLPlatform` * Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM` * Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused * Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods * Removed `BrainUtil#forEachBehaviour` * Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable` * Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour` * Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method * Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object` * Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces` * Made `ExtendedTargetingConditions` extend `BiPredicate` * Renamed `FreePositionTracker` to `ExactPositionTracker` * Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories` * Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)` * Renamed `BrainActivityGroup` to `ActivityBuilder` * Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor` * Renamed `ExtendedBehaviour#runForBetween` to `#runFor` * Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor` * Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding * Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors * Ensured consistency of generic type ordering across all of SBL's brain-related classes * Added `BreezeSpecificSensor` * Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added * Renamed `SBLShufflingList` to `WeightedShuffleableList` * Removed `SeekRandomNearbyPosition` ### Internal * Greatly improved the Javadocs in `EntityRetrievalUtil` * Converted all Javadocs to Markdown, per Java 25's new standard * Reorganised the boilerplate/example code * Added `package-info` declarations to each package for more consistent and cleaner API usage * Significantly overhauled the Javadocs across the entire mod * General code cleanup and improvements * Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release

Fabric 26.1.2

2.0.0
30 июн. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
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Что нового
# Changelog #### Version 2.0.0 ## Changes ### API * Performed a general cleanup across the entire mod, bringing it in line with modern modding practices * Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort * Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods * Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities` * Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met * Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`) * Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you * Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information * Merged `SetRandomFlyingTarget` and `SetRandomHoverTarget` into `SetRandomFlyTarget` * Renamed `ExtendedBehaviour#doStartCheck` to `canStart` * Renamed `SBLLoader` to `SBLPlatform` * Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM` * Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused * Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods * Removed `BrainUtil#forEachBehaviour` * Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable` * Added `GroupBehaviour#add` to allow for manually adding individual behaviours to a `GroupBehaviour` * Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method * Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object` * Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces` * Made `ExtendedTargetingConditions` extend `BiPredicate` * Renamed `FreePositionTracker` to `ExactPositionTracker` * Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories` * Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)` * Renamed `BrainActivityGroup` to `ActivityBuilder` * Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor` * Renamed `ExtendedBehaviour#runForBetween` to `#runFor` * Renamed `ExtendedBehaviour#cooldownForBetween` to `#cooldownFor` * Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding * Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors * Ensured consistency of generic type ordering across all of SBL's brain-related classes * Added `BreezeSpecificSensor` * Updated `ExtendedBehaviour#getMemoryRequirements` to use the `MemoryCondition` interface that Mojang added * Renamed `SBLShufflingList` to `WeightedShuffleableList` * Removed `SeekRandomNearbyPosition` ### Internal * Greatly improved the Javadocs in `EntityRetrievalUtil` * Converted all Javadocs to Markdown, per Java 25's new standard * Reorganised the boilerplate/example code * Added `package-info` declarations to each package for more consistent and cleaner API usage * Significantly overhauled the Javadocs across the entire mod * General code cleanup and improvements * Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
alpha

NeoForge 26.1.2

1.17-alpha-1
12 мая 2026 г.384Minecraft: 26.1.2neoforge
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Что нового
# Changelog #### Version 1.17 ## Changes ### API * Performed a general cleanup across the entire mod, bringing it in line with modern modding practices * Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort * Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods * Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities` * Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met * Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`) * Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you * Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information * Renamed `SBLLoader` to `SBLPlatform` * Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM` * Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused * Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods * Removed `BrainUtil#forEachBehaviour` * Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable` * Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method * Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object` * Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces` * Made `ExtendedTargetingConditions` extend `BiPredicate` * Renamed `FreePositionTracker` to `ExactPositionTracker` * Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories` * Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)` * Renamed `BrainActivityGroup` to `ActivityBuilder` * Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor` * Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding * Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors * Ensured consistency of generic type ordering across all of SBL's brain-related classes ### Internal * Greatly improved the Javadocs in `EntityRetrievalUtil` * Converted all Javadocs to Markdown, per Java 25's new standard * Reorganised the boilerplate/example code * Added `package-info` declarations to each package for more consistent and cleaner API usage * Significantly overhauled the Javadocs across the entire mod * General code cleanup and improvements * Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
alpha

Forge 26.1.2

1.17-alpha-1
12 мая 2026 г.226Minecraft: 26.1.2forge
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Что нового
# Changelog #### Version 1.17 ## Changes ### API * Performed a general cleanup across the entire mod, bringing it in line with modern modding practices * Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort * Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods * Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities` * Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met * Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`) * Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you * Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information * Renamed `SBLLoader` to `SBLPlatform` * Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM` * Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused * Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods * Removed `BrainUtil#forEachBehaviour` * Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable` * Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method * Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object` * Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces` * Made `ExtendedTargetingConditions` extend `BiPredicate` * Renamed `FreePositionTracker` to `ExactPositionTracker` * Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories` * Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)` * Renamed `BrainActivityGroup` to `ActivityBuilder` * Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor` * Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding * Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors * Ensured consistency of generic type ordering across all of SBL's brain-related classes ### Internal * Greatly improved the Javadocs in `EntityRetrievalUtil` * Converted all Javadocs to Markdown, per Java 25's new standard * Reorganised the boilerplate/example code * Added `package-info` declarations to each package for more consistent and cleaner API usage * Significantly overhauled the Javadocs across the entire mod * General code cleanup and improvements * Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
alpha

Fabric 26.1.2

1.17-alpha-1
12 мая 2026 г.2,9 тыс.Minecraft: 26.1.2fabric
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Что нового
# Changelog #### Version 1.17 ## Changes ### API * Performed a general cleanup across the entire mod, bringing it in line with modern modding practices * Added `SmartBrainBuilder` and extracted the various Brain-construction methods to it. `SmartBrainOwner` extends it by default, but extracting it now means you can have an external class contain your AI implementation if wanted with minimal additional effort * Added `BehaviourUtil` - a helper class for `BehaviorControl` related methods * Added `ExtendedBehaviour#tryExpire` - a method to allow for graceful expiration of behaviours when switching `Activities` * Added `ExtendedSensor#onlyScanIf` - an optional condition for sensors to only scan if the condition is met * Users no longer need to tick the brain, SBL ticks it automatically for you (unless you override `customServerAIStep` in your `mob`) * Users no longer need to return a `SmartBrainProvider` or `SmartBrain` instance in your entity class. SBL creates it automatically for you * Moved over to Jspecify's Nullability annotations per the new industry standard. See [here][https://jspecify.dev] for more information * Renamed `SBLLoader` to `SBLPlatform` * Renamed `SBLConstants#LOADER` to `SBLConstants#PLATFORM` * Removed `EntityRetrievalUtil#streamEntities` - Its benefits just weren't worth the confusion it caused * Removed `EntityRetrievalUtil#findEntities` - It only served to offer a 'max' entity short-circuit, which has now been built into the other methods * Removed `BrainUtil#forEachBehaviour` * Changed `GroupBehaviour#getBehaviours` from an `Iterator` to an `Iterable` * Added `BrainBehaviourPredicate#isChildOfBehaviour` helper method * Renamed the `net.tslat.smartbrainlib.object` package to `net.tslat.smartbrainlib.library.object` * Moved `BrainBehaviourConsumer`, `BrainBehaviourPredicate`, `ToFloatBiFunction`, and `TriPredicate` to `net.tslat.smartbrainlib.library.interfaces` * Made `ExtendedTargetingConditions` extend `BiPredicate` * Renamed `FreePositionTracker` to `ExactPositionTracker` * Renamed `MemoryTest#hasNoMemories` to `MemoryTest#noMemories` * Renamed `MemoryTest#builder(int)` to `MemoryTest#sized(int)` * Renamed `BrainActivityGroup` to `ActivityBuilder` * Renamed `EntityFilteringSensor` to `NearestVisibleEntityFilteredSensor` * Renamed the generic `T` type across all of SBL's brain-related classes to `BO` for consistent and clear type understanding * Bubbled up polymorphic overloads of self-returning methods across behaviours and sensors * Ensured consistency of generic type ordering across all of SBL's brain-related classes ### Internal * Greatly improved the Javadocs in `EntityRetrievalUtil` * Converted all Javadocs to Markdown, per Java 25's new standard * Reorganised the boilerplate/example code * Added `package-info` declarations to each package for more consistent and cleaner API usage * Significantly overhauled the Javadocs across the entire mod * General code cleanup and improvements * Implemented pre-collapsed code sections for boilerplate code, to further improve code clarity
release

NeoForge 1.21.11

1.16.11
11 дек. 2025 г.2,8 тыс.Minecraft: 1.21.11neoforge
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Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release

Fabric 1.21.11

1.16.11
11 дек. 2025 г.53,6 тыс.Minecraft: 1.21.11fabric
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Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
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1.16.11.1

1.16.11.1
19 окт. 2025 г.881Minecraft: 1.21.10forge
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No changelog was specified.
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NeoForge 1.21.10

1.16.11
7 окт. 2025 г.805Minecraft: 1.21.10neoforge
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Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
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Fabric 1.21.10

1.16.11
7 окт. 2025 г.4,9 тыс.Minecraft: 1.21.10fabric
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Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
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1.16.11

1.16.11
7 окт. 2025 г.117Minecraft: 1.21.10forge
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No changelog was specified.
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1.16.11

1.16.11
1 окт. 2025 г.183Minecraft: 1.21.9forge
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No changelog was specified.
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1.16.11

1.16.11
1 окт. 2025 г.456,5 тыс.Minecraft: 1.21.1neoforge
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1.16.11

1.16.11
1 окт. 2025 г.554 тыс.Minecraft: 1.21.1fabric
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1.16.11

1.16.11
1 окт. 2025 г.3,3 тыс.Minecraft: 1.21.1forge
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Fabric 1.21.9

1.16.11
1 окт. 2025 г.795Minecraft: 1.21.9fabric
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Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
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NeoForge 1.21.9

1.16.11
1 окт. 2025 г.256Minecraft: 1.21.9neoforge
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Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
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Forge 1.21.7

1.16.10
13 июл. 2025 г.944Minecraft: 1.21.7, 1.21.8forge
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Что нового
[https://github.com/Tslat/SmartBrainLib/commits/1.21.5](https://github.com/Tslat/SmartBrainLib/commits/1.21.5)
release

NeoForge 1.21.7

1.16.10
13 июл. 2025 г.408Minecraft: 1.21.7, 1.21.8neoforge
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Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
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Fabric 1.21.7

1.16.10
13 июл. 2025 г.60,6 тыс.Minecraft: 1.21.7, 1.21.8fabric
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Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
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1.16.10

1.16.10
13 июл. 2025 г.592Minecraft: 1.21.1forge
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No changelog was specified.
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1.16.10

1.16.10
13 июл. 2025 г.60,5 тыс.Minecraft: 1.21.1neoforge
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1.16.10

1.16.10
13 июл. 2025 г.28,2 тыс.Minecraft: 1.21.1fabric
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1.16.9

1.16.9
1 июл. 2025 г.156Minecraft: 1.21.1forge
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1.16.9

1.16.9
1 июл. 2025 г.11,6 тыс.Minecraft: 1.21.1neoforge
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1.16.9

1.16.9
1 июл. 2025 г.3,2 тыс.Minecraft: 1.21.1fabric
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1.16.8

1.16.8
1 июл. 2025 г.373Minecraft: 1.21.7forge
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NeoForge 1.21.7

1.16.8
1 июл. 2025 г.83Minecraft: 1.21.7neoforge
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Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release

Fabric 1.21.7

1.16.8
1 июл. 2025 г.12,7 тыс.Minecraft: 1.21.7fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release

1.16.8

1.16.8
18 июн. 2025 г.365Minecraft: 1.21.1forge
Скачать
Что нового
No changelog was specified.
release

1.16.8

1.16.8
18 июн. 2025 г.17 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.16.8

1.16.8
18 июн. 2025 г.3,1 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
No changelog was specified.
release

1.16.8

1.16.8
18 июн. 2025 г.825Minecraft: 1.21.6forge
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Что нового
No changelog was specified.
release

1.16.8

1.16.8
18 июн. 2025 г.320Minecraft: 1.21.6forge
Скачать
Что нового
No changelog was specified.
release

NeoForge 1.21.6

1.16.8
17 июн. 2025 г.226Minecraft: 1.21.6neoforge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release

Fabric 1.21.6

1.16.8
17 июн. 2025 г.22,1 тыс.Minecraft: 1.21.6fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release

1.16.7

1.16.7
22 апр. 2025 г.450Minecraft: 1.21.5forge
Скачать
Что нового
No changelog was specified.
release

NeoForge 1.21.5

1.16.7
26 мар. 2025 г.325Minecraft: 1.21.5neoforge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release

Fabric 1.21.5

1.16.7
26 мар. 2025 г.39,4 тыс.Minecraft: 1.21.5fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.5
release

1.16.7

1.16.7
18 янв. 2025 г.669Minecraft: 1.21.1forge
Скачать
Что нового
No changelog was specified.
release

1.16.7

1.16.7
18 янв. 2025 г.82,7 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.16.7

1.16.7
18 янв. 2025 г.85,1 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
No changelog was specified.
release

1.16.7

1.16.7
18 янв. 2025 г.443Minecraft: 1.21.4forge
Скачать
Что нового
No changelog was specified.
release

NeoForge 1.21.4

1.16.7
18 янв. 2025 г.363Minecraft: 1.21.4neoforge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

Fabric 1.21.4

1.16.7
18 янв. 2025 г.8,7 тыс.Minecraft: 1.21.4fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

1.16.6

1.16.6
16 янв. 2025 г.63Minecraft: 1.21.4forge
Скачать
Что нового
No changelog was specified.
release

NeoForge 1.21.4

1.16.6
16 янв. 2025 г.54Minecraft: 1.21.4neoforge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

Fabric 1.21.4

1.16.6
16 янв. 2025 г.107Minecraft: 1.21.4fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

1.16.6

1.16.6
16 янв. 2025 г.62Minecraft: 1.21.1forge
Скачать
Что нового
No changelog was specified.
release

1.16.6

1.16.6
16 янв. 2025 г.380Minecraft: 1.21.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.16.6

1.16.6
16 янв. 2025 г.616Minecraft: 1.21.1fabric
Скачать
Что нового
No changelog was specified.
release

NeoForge 1.21.4

1.16.5
30 дек. 2024 г.94Minecraft: 1.21.4neoforge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

Fabric 1.21.4

1.16.5
30 дек. 2024 г.300Minecraft: 1.21.4fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

1.16.5

1.16.5
30 дек. 2024 г.136Minecraft: 1.21.4forge
Скачать
Что нового
No changelog was specified.
release

1.16.2

1.16.2
30 дек. 2024 г.97Minecraft: 1.21.1forge
Скачать
Что нового
No changelog was specified.
release

1.16.2

1.16.2
30 дек. 2024 г.2,1 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.16.2

1.16.2
30 дек. 2024 г.1,7 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
No changelog was specified.
release

1.16.4

1.16.4
5 дек. 2024 г.101Minecraft: 1.21.4forge
Скачать
Что нового
No changelog was specified.
release

NeoForge 1.21.4

1.16.4
5 дек. 2024 г.100Minecraft: 1.21.4neoforge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

Fabric 1.21.4

1.16.4
5 дек. 2024 г.296Minecraft: 1.21.4fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

NeoForge 1.21.3

1.16.4
29 окт. 2024 г.192Minecraft: 1.21.3neoforge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

Fabric 1.21.3

1.16.4
29 окт. 2024 г.609Minecraft: 1.21.3fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

1.16.3

1.16.3
29 окт. 2024 г.149Minecraft: 1.21.3forge
Скачать
Что нового
No changelog was specified.
release

Fabric 1.21.3

1.16.3
24 окт. 2024 г.109Minecraft: 1.21.3fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

NeoForge 1.21.3

1.16.3
24 окт. 2024 г.98Minecraft: 1.21.3neoforge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

NeoForge 1.21.3

1.16.3
24 окт. 2024 г.55Minecraft: 1.21.3neoforge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.21.3
release

1.16.1

1.16.1
15 сент. 2024 г.400Minecraft: 1.21.1forge
Скачать
Что нового
No changelog was specified.
release

1.16.1

1.16.1
14 сент. 2024 г.12,4 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.16.1

1.16.1
14 сент. 2024 г.5,2 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
No changelog was specified.
release

1.16

1.16
31 авг. 2024 г.104Minecraft: 1.21.1forge
Скачать
Что нового
No changelog was specified.
release

1.16

1.16
31 авг. 2024 г.844Minecraft: 1.21.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.16

1.16
31 авг. 2024 г.400Minecraft: 1.21.1fabric
Скачать
Что нового
No changelog was specified.
release

1.15

1.15
23 авг. 2024 г.181Minecraft: 1.21.1forge
Скачать
Что нового
No changelog was specified.
release

1.15

1.15
23 авг. 2024 г.393Minecraft: 1.21.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.15

1.15
23 авг. 2024 г.384Minecraft: 1.21.1fabric
Скачать
Что нового
No changelog was specified.
release

1.15

1.15
23 авг. 2024 г.206,6 тыс.Minecraft: 1.20.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.15

1.15
23 авг. 2024 г.2,1 млнMinecraft: 1.20.1fabric
Скачать
Что нового
No changelog was specified.
release

1.15

1.15
23 авг. 2024 г.1,7 млнMinecraft: 1.20.1forge
Скачать
Что нового
No changelog was specified.
release

1.14.2

1.14.2
8 июл. 2024 г.138,3 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
No changelog was specified.
release

1.14.5

1.14.5
8 июл. 2024 г.5,4 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.14.5

1.14.5
8 июл. 2024 г.37,7 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
No changelog was specified.
release

1.14.2

1.14.2
8 июл. 2024 г.70,9 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
No changelog was specified.
release

1.14.5

1.14.5
8 июл. 2024 г.778Minecraft: 1.21, 1.21.1forge
Скачать
Что нового
No changelog was specified.
release

1.14.1

1.14.1
7 июл. 2024 г.1 тыс.Minecraft: 1.20.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.14.1

1.14.1
7 июл. 2024 г.856Minecraft: 1.20.1fabric
Скачать
Что нового
No changelog was specified.
release

1.14.1

1.14.1
7 июл. 2024 г.985Minecraft: 1.20.1forge
Скачать
Что нового
No changelog was specified.
release

1.14.4

1.14.4
6 июл. 2024 г.115Minecraft: 1.21neoforge
Скачать
Что нового
No changelog was specified.
release

1.14.4

1.14.4
6 июл. 2024 г.286Minecraft: 1.21fabric
Скачать
Что нового
No changelog was specified.
release

1.14.4

1.14.4
6 июл. 2024 г.103Minecraft: 1.21forge
Скачать
Что нового
No changelog was specified.
release

1.14.3

1.14.3
16 июн. 2024 г.181Minecraft: 1.21forge
Скачать
Что нового
No changelog was specified.
release

1.14.3

1.14.3
16 июн. 2024 г.323Minecraft: 1.21neoforge
Скачать
Что нового
No changelog was specified.
release

1.14.3

1.14.3
16 июн. 2024 г.634Minecraft: 1.21fabric
Скачать
Что нового
No changelog was specified.
release

1.14.2

1.14.2
14 июн. 2024 г.131Minecraft: 1.21forge
Скачать
Что нового
No changelog was specified.
release

1.14.2

1.14.2
14 июн. 2024 г.109Minecraft: 1.21neoforge
Скачать
Что нового
No changelog was specified.
release

1.14.2

1.14.2
14 июн. 2024 г.353Minecraft: 1.21fabric
Скачать
Что нового
No changelog was specified.
release

1.14.2

1.14.2
30 апр. 2024 г.561Minecraft: 1.20.6neoforge
Скачать
Что нового
No changelog was specified.
release

1.14.2

1.14.2
30 апр. 2024 г.3,4 тыс.Minecraft: 1.20.6fabric
Скачать
Что нового
No changelog was specified.
release

1.14.2

1.14.2
24 апр. 2024 г.102Minecraft: 1.20.5neoforge
Скачать
Что нового
No changelog was specified.
release

1.14.2

1.14.2
23 апр. 2024 г.465Minecraft: 1.20.5fabric
Скачать
Что нового
No changelog was specified.
release

1.14.1

1.14.1
23 апр. 2024 г.8 тыс.Minecraft: 1.20.4neoforge
Скачать
Что нового
No changelog was specified.
release

1.14.1

1.14.1
23 апр. 2024 г.26,9 тыс.Minecraft: 1.20.4fabric
Скачать
Что нового
No changelog was specified.
release

1.14

1.14
19 апр. 2024 г.467Minecraft: 1.20.4neoforge
Скачать
Что нового
No changelog was specified.
release

1.14

1.14
18 апр. 2024 г.42,9 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
No changelog was specified.
release

1.14

1.14
18 апр. 2024 г.1,1 тыс.Minecraft: 1.20.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.14

1.14
18 апр. 2024 г.295,5 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
No changelog was specified.
release

1.14

1.14
18 апр. 2024 г.786Minecraft: 1.20.4forge
Скачать
Что нового
No changelog was specified.
release

1.14

1.14
18 апр. 2024 г.835Minecraft: 1.20.4fabric
Скачать
Что нового
No changelog was specified.
release

1.13

1.13
24 дек. 2023 г.554Minecraft: 1.20.4forge
Скачать
Что нового
No changelog was specified.
release

1.13

1.13
24 дек. 2023 г.169 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
No changelog was specified.
release

1.13

1.13
24 дек. 2023 г.101,7 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
No changelog was specified.
release

1.13

1.13
24 дек. 2023 г.2 тыс.Minecraft: 1.20.1neoforge
Скачать
Что нового
No changelog was specified.
release

1.13

1.13
24 дек. 2023 г.1,4 тыс.Minecraft: 1.20.4neoforge
Скачать
Что нового
No changelog was specified.
release

1.13

1.13
24 дек. 2023 г.8,2 тыс.Minecraft: 1.20.4fabric
Скачать
Что нового
No changelog was specified.
release

1.12

1.12
8 дек. 2023 г.133Minecraft: 1.20.4forge
Скачать
Что нового
No changelog was specified.
release

1.12

1.12
8 дек. 2023 г.87Minecraft: 1.20.3, 1.20.4neoforge
Скачать
Что нового
No changelog was specified.
release

1.12

1.12
8 дек. 2023 г.275Minecraft: 1.20.3, 1.20.4fabric
Скачать
Что нового
No changelog was specified.
release

1.12

1.12
3 окт. 2023 г.1,9 тыс.Minecraft: 1.19.4forge
Скачать
release

1.12

1.12
3 окт. 2023 г.4,5 тыс.Minecraft: 1.19.4fabric
Скачать
release

1.12

1.12
27 сент. 2023 г.1,5 тыс.Minecraft: 1.20.2fabric
Скачать
release

1.12

1.12
8 сент. 2023 г.40,6 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
release

1.12

1.12
8 сент. 2023 г.73,8 тыс.Minecraft: 1.20.1fabric
Скачать
release

NeoForge 1.20.1-1.11.2

1.11.2
8 авг. 2023 г.1,3 тыс.Minecraft: 1.20.1neoforge
Скачать
release

Fabric 1.20.1-1.11.2

1.11.2
8 авг. 2023 г.3,8 тыс.Minecraft: 1.20.1fabric
Скачать
release

1.11.1

1.11.1
19 июн. 2023 г.11,3 тыс.Minecraft: 1.20, 1.20.1fabric
Скачать
Что нового
Fix fabric.mod.json for 1.20.1
release

SmartBrainLib Fabric 1.20-1.11

1.11
13 июн. 2023 г.879Minecraft: 1.20, 1.20.1fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.20
release

1.11

1.11
9 июн. 2023 г.3,8 тыс.Minecraft: 1.20, 1.20.1forge
Скачать
release

1.9

1.9
26 мар. 2023 г.18,9 тыс.Minecraft: 1.18.2forge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.18.2
release

1.9

1.9
26 мар. 2023 г.489Minecraft: 1.18.2fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.18.2
release

1.9

1.9
26 мар. 2023 г.484Minecraft: 1.19.4forge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.4
release

SmartBrainLib Fabric 1.19.4-1.9

1.9
26 мар. 2023 г.2,4 тыс.Minecraft: 1.19.4fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.4
release

1.9

1.9
26 мар. 2023 г.1,1 тыс.Minecraft: 1.19.3forge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.3
release

1.9

1.9
26 мар. 2023 г.1,3 тыс.Minecraft: 1.19.3fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.3
release

1.9

1.9
26 мар. 2023 г.29,2 тыс.Minecraft: 1.19, 1.19.1, 1.19.2forge
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.2
release

1.9

1.9
26 мар. 2023 г.278,3 тыс.Minecraft: 1.19, 1.19.1, 1.19.2fabric
Скачать
Что нового
https://github.com/Tslat/SmartBrainLib/commits/1.19.2
release

SmartBrainLib Forge 1.18.2-1.8.1

1.18.2-1.8.1
8 янв. 2023 г.678Minecraft: 1.18.2forge
Скачать
Что нового
Fixed a crashing issue caused by git screwing over the backport
release

SmartBrainLib Forge 1.19.3-1.8

1.19.3-1.8
7 янв. 2023 г.215Minecraft: 1.19.3forge
Скачать
Что нового
Added schedule functionality
release

SmartBrainLib Fabric 1.19.3-1.8

1.19.3-1.8
7 янв. 2023 г.512Minecraft: 1.19.3fabric
Скачать
Что нового
Added schedule functionality
release

1.8

1.19.3-1.8
7 янв. 2023 г.349Minecraft: 1.19.3quilt
Скачать
Что нового
Added schedule functionality
release

SmartBrainLib Forge 1.19.2-1.8

1.19.2-1.8
7 янв. 2023 г.1,2 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
Added schedule functionality
release

SmartBrainLib Fabric 1.19.2-1.8

1.19.2-1.8
7 янв. 2023 г.377Minecraft: 1.19.2fabric
Скачать
Что нового
Added schedule functionality
release

1.8

1.19.2-1.8
7 янв. 2023 г.8,3 тыс.Minecraft: 1.19.2quilt
Скачать
Что нового
Added schedule functionality
release

SmartBrainLib Forge 1.18.2-1.8

1.18.2-1.8
7 янв. 2023 г.144Minecraft: 1.18.2forge
Скачать
Что нового
Added schedule functionality
release

SmartBrainLib Fabric 1.18.2-1.8

1.18.2-1.8
7 янв. 2023 г.150Minecraft: 1.18.2fabric
Скачать
Что нового
Added schedule functionality
release

1.8

1.18.2-1.8
7 янв. 2023 г.301Minecraft: 1.18.2quilt
Скачать
Что нового
Added schedule functionality
release

SmartBrainLib Forge 1.18.2-1.7.4

1.18.2-1.7.4
29 дек. 2022 г.138Minecraft: 1.18.2forge
Скачать
Что нового
Backported from 1.19.3
release

SmartBrainLib Fabric 1.18.2-1.7.4

1.18.2-1.7.4
29 дек. 2022 г.119Minecraft: 1.18.2fabric
Скачать
Что нового
Backported from 1.19.3
release

SmartBrainLib Quilt 1.18.2-1.7.4

1.18.2-1.7.4
29 дек. 2022 г.117Minecraft: 1.18.2quilt
Скачать
Что нового
Backported from 1.19.3
release

SmartBrainLib Forge 1.19.2-1.7.4

1.19.2-1.7.4
29 дек. 2022 г.663Minecraft: 1.19.2forge
Скачать
Что нового
Backported from 1.19.3
release

SmartBrainLib Fabric 1.19.2-1.7.4

1.19.2-1.7.4
29 дек. 2022 г.364Minecraft: 1.19.2fabric
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Что нового
Backported from 1.19.3
release

SmartBrainLib Quilt 1.19.2-1.7.4

1.19.2-1.7.4
29 дек. 2022 г.160Minecraft: 1.19.2quilt
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Что нового
Backported from 1.19.3
release

SmartBrainLib Forge 1.19.3-1.7.4

1.19.3-1.7.4
29 дек. 2022 г.112Minecraft: 1.19.3forge
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Что нового
Confirmed proper operation in-dev and out of dev. Add additional helper method for special cooldown in BrainUtils
release

SmartBrainLib Fabric 1.19.3-1.7.4

1.19.3-1.7.4
29 дек. 2022 г.132Minecraft: 1.19.3fabric
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Что нового
Confirmed proper operation in-dev and out of dev. Add additional helper method for special cooldown in BrainUtils
release

SmartBrainLib Quilt 1.19.3-1.7.4

1.19.3-1.7.4
29 дек. 2022 г.135Minecraft: 1.19.3quilt
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Что нового
Confirmed proper operation in-dev and out of dev. Add additional helper method for special cooldown in BrainUtils
release

SmartBrainLib Forge 1.19.3-1.7.3

1.19.3-1.7.3
26 дек. 2022 г.117Minecraft: 1.19.3forge
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<ul> <li>https://github.com/Tslat/SmartBrainLib/commit/68f9bc51535f0307e544b6b10136cf4695b390a8</li> <li>https://github.com/Tslat/SmartBrainLib/commit/840aebf955990caf8ff00c7def3df394dce27136</li> <li>https://github.com/Tslat/SmartBrainLib/commit/6be9d260256eeeeea2cb9da2ace526f860a96583</li> <li>https://github.com/Tslat/SmartBrainLib/commit/990d431f421df1ffe2f375dbab8a0cce65599881</li> <li>https://github.com/Tslat/SmartBrainLib/commit/f74a1b6b8493de2f10723df1e1e84ceaa66acb2d</li> <li>https://github.com/Tslat/SmartBrainLib/commit/b017c37e03ac17c419c6b554453502e5090fd992</li> <li>https://github.com/Tslat/SmartBrainLib/commit/1469473e316edab493d64011edfafaaf583ad7a8</li> <li>https://github.com/Tslat/SmartBrainLib/commit/63451e62d278896546053dbd7a877d4a222e8510</li> <li>https://github.com/Tslat/SmartBrainLib/commit/028666cc3a05455a5c52ebb6976f9920968b5b28</li> <li>https://github.com/Tslat/SmartBrainLib/commit/57d3e724bcecff50f88e3adde670860c478e34e6</li> </ul>
release

SmartBrainLib Fabric 1.19.3-1.7.3

1.19.3-1.7.3
26 дек. 2022 г.104Minecraft: 1.19.3fabric
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Что нового
<ul> <li>https://github.com/Tslat/SmartBrainLib/commit/68f9bc51535f0307e544b6b10136cf4695b390a8</li> <li>https://github.com/Tslat/SmartBrainLib/commit/840aebf955990caf8ff00c7def3df394dce27136</li> <li>https://github.com/Tslat/SmartBrainLib/commit/6be9d260256eeeeea2cb9da2ace526f860a96583</li> <li>https://github.com/Tslat/SmartBrainLib/commit/990d431f421df1ffe2f375dbab8a0cce65599881</li> <li>https://github.com/Tslat/SmartBrainLib/commit/f74a1b6b8493de2f10723df1e1e84ceaa66acb2d</li> <li>https://github.com/Tslat/SmartBrainLib/commit/b017c37e03ac17c419c6b554453502e5090fd992</li> <li>https://github.com/Tslat/SmartBrainLib/commit/1469473e316edab493d64011edfafaaf583ad7a8</li> <li>https://github.com/Tslat/SmartBrainLib/commit/63451e62d278896546053dbd7a877d4a222e8510</li> <li>https://github.com/Tslat/SmartBrainLib/commit/028666cc3a05455a5c52ebb6976f9920968b5b28</li> <li>https://github.com/Tslat/SmartBrainLib/commit/57d3e724bcecff50f88e3adde670860c478e34e6</li> </ul>
release

SmartBrainLib Quilt 1.19.3-1.7.3

1.19.3-1.7.3
26 дек. 2022 г.133Minecraft: 1.19.3quilt
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Что нового
<ul> <li>https://github.com/Tslat/SmartBrainLib/commit/68e5cd6831301babaa89aedeb71c686eaf4a9c3c</li> <li>https://github.com/Tslat/SmartBrainLib/commit/68f9bc51535f0307e544b6b10136cf4695b390a8</li> <li>https://github.com/Tslat/SmartBrainLib/commit/840aebf955990caf8ff00c7def3df394dce27136</li> <li>https://github.com/Tslat/SmartBrainLib/commit/6be9d260256eeeeea2cb9da2ace526f860a96583</li> <li>https://github.com/Tslat/SmartBrainLib/commit/990d431f421df1ffe2f375dbab8a0cce65599881</li> <li>https://github.com/Tslat/SmartBrainLib/commit/f74a1b6b8493de2f10723df1e1e84ceaa66acb2d</li> <li>https://github.com/Tslat/SmartBrainLib/commit/b017c37e03ac17c419c6b554453502e5090fd992</li> <li>https://github.com/Tslat/SmartBrainLib/commit/1469473e316edab493d64011edfafaaf583ad7a8</li> <li>https://github.com/Tslat/SmartBrainLib/commit/63451e62d278896546053dbd7a877d4a222e8510</li> <li>https://github.com/Tslat/SmartBrainLib/commit/028666cc3a05455a5c52ebb6976f9920968b5b28</li> <li>https://github.com/Tslat/SmartBrainLib/commit/57d3e724bcecff50f88e3adde670860c478e34e6</li> </ul>
release

SmartBrainLib Quilt 1.19.3-1.7.2

1.19.3-1.7.2
20 дек. 2022 г.150Minecraft: 1.19.3quilt
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Что нового
Fix mixins not working
release

SmartBrainLib Fabric 1.19.3-1.7.2

1.19.3-1.7.2
20 дек. 2022 г.129Minecraft: 1.19.3fabric
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Что нового
Fix mixins not working
release

SmartBrainLib Quilt 1.19.3-1.7.1

1.19.3-1.7.1
18 дек. 2022 г.111Minecraft: 1.19.3quilt
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release

SmartBrainLib Fabric 1.19.3-1.7.1

1.19.3-1.7.1
18 дек. 2022 г.126Minecraft: 1.19.3fabric
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release

SmartBrainLib Forge 1.19.3-1.7.1

1.19.3-1.7.1
18 дек. 2022 г.143Minecraft: 1.19.3forge
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release

1.4

1.16.5-1.4
17 дек. 2022 г.1,3 тыс.Minecraft: 1.16.5forge
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release

SmartBrainLib Forge 1.19.2-1.5

1.19.2-1.5
17 дек. 2022 г.321Minecraft: 1.19.2forge
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