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Smart Mobs

Makes mobs tougher with new ways to reach and attack you. Configure each feature to suit your world.

Автор: Politas1807,7 тыс.12обновлён 31 мар. 2026 г.
Мобы

Описание

Smart Mobs makes familiar mobs harder to deal with. Zombies dig through walls, skeletons aim ahead of you, and creepers blast through obstacles. Each feature can be toggled in the config.

Mob changes

  • Creepers blow through obstacles when they cannot reach you and leave napalm fire after exploding. They have a 10% chance to spawn charged.
  • Skeletons lead their shots and fire twice as fast as in vanilla.
  • Endermen teleport players and villagers to random nearby positions.
  • Zombies dig through blocks and build cobblestone pillars to reach higher targets. A player they kill has a 50% chance to return as a zombie with that player's name.
  • Spiders shoot cobwebs at your feet from up to eight blocks away.

Hostile mobs can dodge arrows and melee attacks, track you through walls, and swim after you. Groups spread out between nearby targets instead of all chasing one player. They also attack villagers.

Chaos mode

Chaos mode makes every mob attack whatever is closest, including players, other mobs, and animals. Unlock it in the config first, then an operator can run /smartmobs chaos enable.

Configuration

Every feature has its own toggle. After editing the config, run /smartmobs reload to apply your changes immediately without restarting the world.

Последние версии

Все версии →
release

Smart Mobs 2.3.0

2.3.0
31 мар. 2026 г.1,6 тыс.Minecraft: 1.21.11fabric
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Что нового
Ported to Minecraft 1.21.11 using Fabric Loader 0.18.5 and Fabric API 0.141.3+1.21.11. ### Mob behavior - Creepers can blast through walls when blocked, spawn charged, and spread fire with napalm explosions. - Skeletons lead moving targets, compensate for arrow drop, and shoot faster arrows. - Endermen teleport players to random nearby positions. You can enable this for villagers too. - Zombies dig when their path is blocked and build cobblestone pillars to reach higher targets. They can turn a killed player into a named zombie clone with a rising animation. - Spiders place cobwebs on targets within range. - Monsters dodge arrows and melee swings by moving sideways relative to the attacker. - Monsters swim faster and pursue targets more aggressively in water. - Mobs can track targets through walls and attack villagers. Both are configurable, including whether mobs use their abilities on villagers. - Groups spread out between targets instead of all focusing on one player. ### Configuration and commands Edit `config/smart-mobs.json` to configure the features, then run `/smartmobs reload` to apply changes without a restart. Chaos mode makes all mobs hostile to everything in the current dimension. Enable it with `/smartmobs chaos enable`.
release

Smart Mobs 2.2.0

2.2.0
21 февр. 2026 г.1,3 тыс.Minecraft: 1.21.1fabric
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Что нового
### Mob changes - Creepers blast through walls when stuck, have a 10% chance to spawn charged, and leave napalm fire after exploding. - Skeletons fire faster arrows with near-perfect aim and lead moving targets. - Endermen teleport players and villagers to random nearby spots instead of chasing them. - Zombies dig through blocks and build pillars to reach you. A player they kill has a 50% chance to rise as a zombie with the same name. - Spiders shoot cobwebs at your feet. - Hostile mobs dodge arrows and melee swings, swim faster, and track targets through walls. They also attack villagers and spread out between targets. ### Commands Chaos mode makes every mob fight everything nearby. Unlock it in the config, then run `/smartmobs chaos enable` to turn it on. Use `/smartmobs reload` to apply config changes without restarting.
release

Smart Mobs 2.1.0

2.1.0
25 нояб. 2025 г.4,7 тыс.Minecraft: 1.20.1forge
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Что нового
### 2.1.0: Configuration update You can now turn each AI feature on or off and adjust its settings. The mod creates `config/smartmobs-common.toml` on the first run. Restart the game after editing it. Available settings include: - Zombies: block breaking, bridges, pillars, and wall tracking range from 1 to 128 blocks. - Skeletons: sniper AI, range from 8 to 64 blocks, and the accuracy multiplier (listed as 1.0–5.0× damage). - Spiders: web attacks. - Creepers: wall explosions, charged spawning, napalm effects, spawn chance, and tracking range. - Endermen: combat teleportation, Slenderman-like proximity effects, ranges, chances, and cooldowns. The config uses ForgeConfigSpec with validated defaults. All features stay enabled by default, and the defaults match the previous behavior. This update is backwards compatible.