Sleepy HollowsСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (8)
release
sleepy_hollows-1.1.2 [1.21.1-fabric]
1.1.219 окт. 2026 г.253Minecraft: 1.21.1fabric
Что нового
# Changelog – Sleepy Hollows
---
[1.1.2]
#### Fixes
- Fixed dedicated servers crashing on startup while registering the sanity packet
#### Additions
- Added more parent biomes to the SleepyHollows Biome
#### Rarities
- Reworked all item rarities to match the other Let's Do mods
#### Dependencies
- Updated Foundation to 1.0.12
***
[1.1.1]
#### Creative Menu
- The Sleepy Hollows tab now has two side tabs: **Building** and **Adventure**
- Building holds all blocks, plants and decoration, Adventure holds items, gear, food and spawn eggs
#### Rarities
- All items now use Foundation rarities with their own name colors instead of colors in the language files
#### Banner
- The Completionist Banner is now named **Completionist Banner: Sleepy Hollows** and follows the naming scheme of the Let's Do Series
#### Hollow Planks
- Right-clicking Hollow Planks with an axe cleanses them: an armored skeleton in Hauntbound gear appears and every Hollow Planks block within 32 blocks stops creaking
***
[1.1.0]
In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
**Ported to 1.21.1**, by haunted means.
#### Sanity
- Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
- Sanity drains twice as fast at night inside the biome
- Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (`sleepy_hollows:sanity_light` tag)
- Low sanity brings whispers, laughter and footsteps behind you
- Each Hauntbound armor piece prevents 25% of sanity loss
- Sanity food can now always be eaten, even when you're not hungry
- Sanity can be disabled in the config
- All sanity values, food values and ambience intervals are configurable
#### Horseman
- Reworked boss fight with clear phases: two head phases, then an enraged final phase
- Soulfire spirals are announced before they strike
- The Horseman is shielded while his head is loose and his progress survives relogging
- Summoning is now a ritual at the pedestal instead of an instant lightning strike
- Guaranteed drop: Reins of the Spectral Horse
- The Horseman targets the nearest player and his laugh now echoes through the Hollow
#### World
- New biome fog that fades in and out smoothly, fully configurable
- The biome now only plays its own music track and replaces the current music
- Ambient sounds are rarer, spatial and echo
- Fireflies around Sleepy Hollows flowers at night
- Infected flowers emit a purple miasma
- Infected Zombies now spawn at any time of day
- Tombstones may awaken on their own at night and drop loot from `gameplay/tombstone`
#### Items
- Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
- Loot Bags now give 2–4 items as intended and drop overflow at your feet
- Spectral War Axe ignores half of the target's armor
- Hauntbound armor now has durability and diamond-tier stats
- Raubbau keeps its permanent Efficiency VIII, the random haste is gone
- Completionist Banner grants Mental Fortitude
- New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons
#### Fixes
- Fixed massive lag caused by hanging Spectral Lanterns
- Fixed trees spawning hundreds of lanterns
- Fixed dedicated Fabric servers crashing when the Horseman dies
- Fixed NeoForge config values being ignored, the config is now `sleepy_hollows-startup.toml`
- Fixed infinite skeleton and loot farming on active tombstones
- Fixed pedestal cooldown being shared across all worlds
- Fixed Infected affecting players in creative mode
- Fixed missing common sources in the Fabric sources jar
- Fixed the sanity bar not changing until sanity dropped below ~88
#### Localization
- Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
- German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors
***
release
sleepy_hollows-1.1.2 [1.21.1-neoforge]
1.1.219 окт. 2026 г.391Minecraft: 1.21.1neoforge
Что нового
# Changelog – Sleepy Hollows
---
[1.1.2]
#### Fixes
- Fixed dedicated servers crashing on startup while registering the sanity packet
#### Additions
- Added more parent biomes to the SleepyHollows Biome
#### Rarities
- Reworked all item rarities to match the other Let's Do mods
#### Dependencies
- Updated Foundation to 1.0.12
***
[1.1.1]
#### Creative Menu
- The Sleepy Hollows tab now has two side tabs: **Building** and **Adventure**
- Building holds all blocks, plants and decoration, Adventure holds items, gear, food and spawn eggs
#### Rarities
- All items now use Foundation rarities with their own name colors instead of colors in the language files
#### Banner
- The Completionist Banner is now named **Completionist Banner: Sleepy Hollows** and follows the naming scheme of the Let's Do Series
#### Hollow Planks
- Right-clicking Hollow Planks with an axe cleanses them: an armored skeleton in Hauntbound gear appears and every Hollow Planks block within 32 blocks stops creaking
***
[1.1.0]
In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
**Ported to 1.21.1**, by haunted means.
#### Sanity
- Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
- Sanity drains twice as fast at night inside the biome
- Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (`sleepy_hollows:sanity_light` tag)
- Low sanity brings whispers, laughter and footsteps behind you
- Each Hauntbound armor piece prevents 25% of sanity loss
- Sanity food can now always be eaten, even when you're not hungry
- Sanity can be disabled in the config
- All sanity values, food values and ambience intervals are configurable
#### Horseman
- Reworked boss fight with clear phases: two head phases, then an enraged final phase
- Soulfire spirals are announced before they strike
- The Horseman is shielded while his head is loose and his progress survives relogging
- Summoning is now a ritual at the pedestal instead of an instant lightning strike
- Guaranteed drop: Reins of the Spectral Horse
- The Horseman targets the nearest player and his laugh now echoes through the Hollow
#### World
- New biome fog that fades in and out smoothly, fully configurable
- The biome now only plays its own music track and replaces the current music
- Ambient sounds are rarer, spatial and echo
- Fireflies around Sleepy Hollows flowers at night
- Infected flowers emit a purple miasma
- Infected Zombies now spawn at any time of day
- Tombstones may awaken on their own at night and drop loot from `gameplay/tombstone`
#### Items
- Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
- Loot Bags now give 2–4 items as intended and drop overflow at your feet
- Spectral War Axe ignores half of the target's armor
- Hauntbound armor now has durability and diamond-tier stats
- Raubbau keeps its permanent Efficiency VIII, the random haste is gone
- Completionist Banner grants Mental Fortitude
- New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons
#### Fixes
- Fixed massive lag caused by hanging Spectral Lanterns
- Fixed trees spawning hundreds of lanterns
- Fixed dedicated Fabric servers crashing when the Horseman dies
- Fixed NeoForge config values being ignored, the config is now `sleepy_hollows-startup.toml`
- Fixed infinite skeleton and loot farming on active tombstones
- Fixed pedestal cooldown being shared across all worlds
- Fixed Infected affecting players in creative mode
- Fixed missing common sources in the Fabric sources jar
- Fixed the sanity bar not changing until sanity dropped below ~88
#### Localization
- Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
- German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors
***
release
sleepy_hollows-1.1.1 [1.21.1-fabric]
1.1.17 окт. 2026 г.288Minecraft: 1.21.1fabric
Что нового
# Changelog – Sleepy Hollows
---
[1.1.1]
#### Creative Menu
- The Sleepy Hollows tab now has two side tabs: **Building** and **Adventure**
- Building holds all blocks, plants and decoration, Adventure holds items, gear, food and spawn eggs
#### Rarities
- All items now use Foundation rarities with their own name colors instead of colors in the language files
#### Banner
- The Completionist Banner is now named **Completionist Banner: Sleepy Hollows** and follows the naming scheme of the Let's Do Series
#### Hollow Planks
- Right-clicking Hollow Planks with an axe cleanses them: an armored skeleton in Hauntbound gear appears and every Hollow Planks block within 32 blocks stops creaking
***
[1.1.0]
In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
**Ported to 1.21.1**, by haunted means.
#### Sanity
- Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
- Sanity drains twice as fast at night inside the biome
- Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (`sleepy_hollows:sanity_light` tag)
- Low sanity brings whispers, laughter and footsteps behind you
- Each Hauntbound armor piece prevents 25% of sanity loss
- Sanity food can now always be eaten, even when you're not hungry
- Sanity can be disabled in the config
- All sanity values, food values and ambience intervals are configurable
#### Horseman
- Reworked boss fight with clear phases: two head phases, then an enraged final phase
- Soulfire spirals are announced before they strike
- The Horseman is shielded while his head is loose and his progress survives relogging
- Summoning is now a ritual at the pedestal instead of an instant lightning strike
- Guaranteed drop: Reins of the Spectral Horse
- The Horseman targets the nearest player and his laugh now echoes through the Hollow
#### World
- New biome fog that fades in and out smoothly, fully configurable
- The biome now only plays its own music track and replaces the current music
- Ambient sounds are rarer, spatial and echo
- Fireflies around Sleepy Hollows flowers at night
- Infected flowers emit a purple miasma
- Infected Zombies now spawn at any time of day
- Tombstones may awaken on their own at night and drop loot from `gameplay/tombstone`
#### Items
- Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
- Loot Bags now give 2–4 items as intended and drop overflow at your feet
- Spectral War Axe ignores half of the target's armor
- Hauntbound armor now has durability and diamond-tier stats
- Raubbau keeps its permanent Efficiency VIII, the random haste is gone
- Completionist Banner grants Mental Fortitude
- New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons
#### Fixes
- Fixed massive lag caused by hanging Spectral Lanterns
- Fixed trees spawning hundreds of lanterns
- Fixed dedicated Fabric servers crashing when the Horseman dies
- Fixed NeoForge config values being ignored, the config is now `sleepy_hollows-startup.toml`
- Fixed infinite skeleton and loot farming on active tombstones
- Fixed pedestal cooldown being shared across all worlds
- Fixed Infected affecting players in creative mode
- Fixed missing common sources in the Fabric sources jar
- Fixed the sanity bar not changing until sanity dropped below ~88
#### Localization
- Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
- German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors
***
release
sleepy_hollows-1.1.1 [1.21.1-neoforge]
1.1.17 окт. 2026 г.576Minecraft: 1.21.1neoforge
Что нового
# Changelog – Sleepy Hollows
---
[1.1.1]
#### Creative Menu
- The Sleepy Hollows tab now has two side tabs: **Building** and **Adventure**
- Building holds all blocks, plants and decoration, Adventure holds items, gear, food and spawn eggs
#### Rarities
- All items now use Foundation rarities with their own name colors instead of colors in the language files
#### Banner
- The Completionist Banner is now named **Completionist Banner: Sleepy Hollows** and follows the naming scheme of the Let's Do Series
#### Hollow Planks
- Right-clicking Hollow Planks with an axe cleanses them: an armored skeleton in Hauntbound gear appears and every Hollow Planks block within 32 blocks stops creaking
***
[1.1.0]
In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
**Ported to 1.21.1**, by haunted means.
#### Sanity
- Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
- Sanity drains twice as fast at night inside the biome
- Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (`sleepy_hollows:sanity_light` tag)
- Low sanity brings whispers, laughter and footsteps behind you
- Each Hauntbound armor piece prevents 25% of sanity loss
- Sanity food can now always be eaten, even when you're not hungry
- Sanity can be disabled in the config
- All sanity values, food values and ambience intervals are configurable
#### Horseman
- Reworked boss fight with clear phases: two head phases, then an enraged final phase
- Soulfire spirals are announced before they strike
- The Horseman is shielded while his head is loose and his progress survives relogging
- Summoning is now a ritual at the pedestal instead of an instant lightning strike
- Guaranteed drop: Reins of the Spectral Horse
- The Horseman targets the nearest player and his laugh now echoes through the Hollow
#### World
- New biome fog that fades in and out smoothly, fully configurable
- The biome now only plays its own music track and replaces the current music
- Ambient sounds are rarer, spatial and echo
- Fireflies around Sleepy Hollows flowers at night
- Infected flowers emit a purple miasma
- Infected Zombies now spawn at any time of day
- Tombstones may awaken on their own at night and drop loot from `gameplay/tombstone`
#### Items
- Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
- Loot Bags now give 2–4 items as intended and drop overflow at your feet
- Spectral War Axe ignores half of the target's armor
- Hauntbound armor now has durability and diamond-tier stats
- Raubbau keeps its permanent Efficiency VIII, the random haste is gone
- Completionist Banner grants Mental Fortitude
- New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons
#### Fixes
- Fixed massive lag caused by hanging Spectral Lanterns
- Fixed trees spawning hundreds of lanterns
- Fixed dedicated Fabric servers crashing when the Horseman dies
- Fixed NeoForge config values being ignored, the config is now `sleepy_hollows-startup.toml`
- Fixed infinite skeleton and loot farming on active tombstones
- Fixed pedestal cooldown being shared across all worlds
- Fixed Infected affecting players in creative mode
- Fixed missing common sources in the Fabric sources jar
- Fixed the sanity bar not changing until sanity dropped below ~88
#### Localization
- Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
- German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors
***
release
sleepy_hollows-1.1.0 [1.21.1-fabric]
1.1.06 окт. 2026 г.53Minecraft: 1.21.1fabric
Что нового
# Changelog – [Let's Do] Sleepy Hollows
---
[1.1.0]
In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
**Ported to 1.21.1**, by haunted means.
#### Sanity
- Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
- Sanity drains twice as fast at night inside the biome
- Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (`sleepy_hollows:sanity_light` tag)
- Low sanity brings whispers, laughter and footsteps behind you
- Each Hauntbound armor piece prevents 25% of sanity loss
- Sanity food can now always be eaten, even when you're not hungry
- Sanity can be disabled in the config
- All sanity values, food values and ambience intervals are configurable
#### Horseman
- Reworked boss fight with clear phases: two head phases, then an enraged final phase
- Soulfire spirals are announced before they strike
- The Horseman is shielded while his head is loose and his progress survives relogging
- Summoning is now a ritual at the pedestal instead of an instant lightning strike
- Guaranteed drop: Reins of the Spectral Horse
- The Horseman targets the nearest player and his laugh now echoes through the Hollow
#### World
- New biome fog that fades in and out smoothly, fully configurable
- The biome now only plays its own music track and replaces the current music
- Ambient sounds are rarer, spatial and echo
- Fireflies around Sleepy Hollows flowers at night
- Infected flowers emit a purple miasma
- Infected Zombies now spawn at any time of day
- Tombstones may awaken on their own at night and drop loot from `gameplay/tombstone`
#### Items
- Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
- Loot Bags now give 2–4 items as intended and drop overflow at your feet
- Spectral War Axe ignores half of the target's armor
- Hauntbound armor now has durability and diamond-tier stats
- Raubbau keeps its permanent Efficiency VIII, the random haste is gone
- Completionist Banner grants Mental Fortitude
- New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons
#### Fixes
- Fixed massive lag caused by hanging Spectral Lanterns
- Fixed trees spawning hundreds of lanterns
- Fixed dedicated Fabric servers crashing when the Horseman dies
- Fixed NeoForge config values being ignored, the config is now `sleepy_hollows-startup.toml`
- Fixed infinite skeleton and loot farming on active tombstones
- Fixed pedestal cooldown being shared across all worlds
- Fixed Infected affecting players in creative mode
- Fixed missing common sources in the Fabric sources jar
- Fixed the sanity bar not changing until sanity dropped below ~88
#### Localization
- Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
- German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors
***
release
sleepy_hollows-1.1.0 [1.21.1-neoforge]
1.1.06 окт. 2026 г.94Minecraft: 1.21.1neoforge
Что нового
# Changelog – [Let's Do] Sleepy Hollows
---
[1.1.0]
In mist and code, the Hollow wakes,
A newer realm, the old one shakes.
The moon now shines on brighter scenes -
**Ported to 1.21.1**, by haunted means.
#### Sanity
- Sanity and all mob effects are back: Infected, Insanity, Bad Dream and Mental Fortitude
- Sanity drains twice as fast at night inside the biome
- Lanterns and Jack o'Lanterns protect your sanity within 4 blocks (`sleepy_hollows:sanity_light` tag)
- Low sanity brings whispers, laughter and footsteps behind you
- Each Hauntbound armor piece prevents 25% of sanity loss
- Sanity food can now always be eaten, even when you're not hungry
- Sanity can be disabled in the config
- All sanity values, food values and ambience intervals are configurable
#### Horseman
- Reworked boss fight with clear phases: two head phases, then an enraged final phase
- Soulfire spirals are announced before they strike
- The Horseman is shielded while his head is loose and his progress survives relogging
- Summoning is now a ritual at the pedestal instead of an instant lightning strike
- Guaranteed drop: Reins of the Spectral Horse
- The Horseman targets the nearest player and his laugh now echoes through the Hollow
#### World
- New biome fog that fades in and out smoothly, fully configurable
- The biome now only plays its own music track and replaces the current music
- Ambient sounds are rarer, spatial and echo
- Fireflies around Sleepy Hollows flowers at night
- Infected flowers emit a purple miasma
- Infected Zombies now spawn at any time of day
- Tombstones may awaken on their own at night and drop loot from `gameplay/tombstone`
#### Items
- Splash Luminous Water can be thrown to cleanse flowers, cure Infected and restore sanity (Luminous Water + Gunpowder)
- Loot Bags now give 2–4 items as intended and drop overflow at your feet
- Spectral War Axe ignores half of the target's armor
- Hauntbound armor now has durability and diamond-tier stats
- Raubbau keeps its permanent Efficiency VIII, the random haste is gone
- Completionist Banner grants Mental Fortitude
- New Music Disc: Elias Thornwick - Into the Hollows, found in coffins or dropped by creepers killed by skeletons
#### Fixes
- Fixed massive lag caused by hanging Spectral Lanterns
- Fixed trees spawning hundreds of lanterns
- Fixed dedicated Fabric servers crashing when the Horseman dies
- Fixed NeoForge config values being ignored, the config is now `sleepy_hollows-startup.toml`
- Fixed infinite skeleton and loot farming on active tombstones
- Fixed pedestal cooldown being shared across all worlds
- Fixed Infected affecting players in creative mode
- Fixed missing common sources in the Fabric sources jar
- Fixed the sanity bar not changing until sanity dropped below ~88
#### Localization
- Reworked English and German texts: clearer advancement descriptions and consistent terms (Loot Bag, Spectral War Axe, Right-click)
- German: Sanity is now "Verstand" everywhere, Hauntbound is consistently "Geistgebunden", plus several fixed block names and grammar errors
***
release
Sleepy Hollows 1.0.2
1.0.212 нояб. 2024 г.10,1 тыс.Minecraft: 1.20.1fabric, quilt
release
Sleepy Hollows 1.0.2
1.0.212 нояб. 2024 г.49,1 тыс.Minecraft: 1.20.1forge, neoforge