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SkyGridx

Experience the Latest Blocks, Customize Your SkyGrid, and Enjoy Real-Time, Efficient Generation.

Автор: Go0fy_Go0ber7 тыс.20обновлён 16 июл. 2026 г.
Механики игрыУтилитыГенерация мира

Описание

SkyGridx - Official Support & Downloads

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Overview

The SkyGrid Plugin offers access to the latest blocks (26.2) and empowers users to fully customize the grids in the Overworld, Nether, and End dimensions. The initial generation process, which typically takes ~1 minute, adapts to the server's capabilities. Subsequently, all generation activities occur efficiently in real-time.

This plugin also includes a built-in random teleport command for each dimension, ensuring that players can safely explore their chosen realm. Furthermore, it features an ore generator that can modify stone generation to create various blocks of your choice. While currently configured primarily for ores, the possibilities are virtually endless.

Skygrid

Key Features:

Block Selection:

  • Create a unique SkyGrid with a variety of blocks from the Bukkit Material page.
  • Customize block types and percentages effortlessly.

Real-time Generation:

  • SkyGrid generates in real-time as you explore.

Built-in Fog Feature:

  • Fog feature accompanied by a texture pack. Admins can enable it using /fogon and disable with /fogoff. This feature allows lower render distances without disrupting immersion.
  • Feature is included in the settings file if you would like to enable it by default, it will come as disabled by default.

Material Distribution:

  • Define personalized materials for block placement per world.
  • Fine-tune material distribution percentages for a distinct experience.
  • Choose parent materials as well as materials for all the sides and ends of said parent block material

Biome-Specific Grids:

  • Customize grids in Overworld, Nether, and End with unique blocks at the biome level.

Ore Generation:

  • Seamlessly integrated into the gameplay, this feature replaced generated stone, cobblestone or basalt with any blocks you want.
  • The block types generated, and their percentages can be effortlessly modified to suit your preferences in the ores.yml file inside the OreGenBlock folder, and work on all worlds where stone, cobblestone or basalt can be generated.

Teleportation Command:

  • Securely teleport to random locations in
    • Overworld (/tpr overworld) or (/tpro)
    • Nether (/tpr nether) or (/tprn)
    • End (/tpr end) or (/tpre).
  • Range can be customized in the settings
  • Settings also include cooldown for per world command reuse
  • All have their own individualize permissions

Spawner Settings:

  • The available entities for use can be found at here
  • Fine-tune spawner settings for entities, delay, max nearby entities, and more.
  • Random entity selection based on spawn weights for added unpredictability.
  • Customize spawners for specific biomes at the block level, adding a new layer of customization. For example, if you specify the biome as DEEP_DARK, you can configure spawners to spawn WARDEN entities exclusively in that biome.

Chest Loot Customization:

  • Tailor chest loot settings with precision, specifying items, percentages, amounts, custom names, Enchantments , lore colors and more.
  • Tiered loot distribution for added variety, each tier with its own set of items and probabilities.
  • Customize chest loot for specific biomes, allowing for a more immersive and thematic distribution of items based on the environment.

Mini Chunk Regeneration

  • Periodically regenerate selected chunks on a timer without touching the surrounding world.
  • Configure with /miniregen or MiniRegen/mini_regen_settings.yml once chunks have been chosen.
  • Supports custom material distributions and grouping for bulk removal.

Enhanced Eye of Ender

  • Eyes follow a smooth arc to the nearest registered portal, hover for 5 s with particles, then refund the eye.
  • If no portal exists, they pop instantly with a small explosion and refund.
  • Portal coordinates stored in an efficient binary file (portals.dat).
  • This is only for END_PORTAL materials used in the grid, and serves as a replacement for the missing stronghold structure.

Commands:

  • /tpr [world]: Random teleport in the Overworld, Nether, or End.
  • /tpro: Random teleport in the Overworld.
  • /tprn: Random teleport in the Nether.
  • /tpre: Random teleport in the End.
  • /fogon: Enable fog.
  • /fogoff: Disable fog.
  • /eclogson: Enable Event Control logging.
  • /eclogsoff: Disable Event Control logging.
  • /patch: Patch files to update materials and entities to the newest version.
  • /miniregen add [interval in seconds] [alias] [distribution] [group(optional)]: Schedule mini chunk regeneration for your current chunk.
  • /miniregen remove [alias]: Remove a mini chunk regeneration setting by alias.
  • /miniregen remove group [groupName]: Remove all mini regeneration settings in a given group.

Permissions:

(Default all)

  • sg.tpr: Allows teleportation to Overworld, Nether, and End using the /tpr [world] command.
  • sg.tpr.overworld: Grants permission to use the /tpro command for teleportation in the Overworld.
  • sg.tpr.nether: Grants permission to use the /tprn command for teleportation in the Nether.
  • sg.tpr.end: Enables usage of the /tpre command for teleportation in the End.

(Default OP)

  • sg.tpr.*: Provides access to all teleportation commands.
  • sg.fogon: Allows enabling fog using the /fogon command.
  • sg.fogoff: Allows disabling fog with the /fogoff command.
  • sg.eclogson: Grants permission to enable Event Control logging using /eclogson.
  • sg.eclogsoff: Grants permission to disable Event Control logging using /eclogsoff.
  • sg.patch: Allows patching files to update materials and entities to another version.
  • sg.regen: Grants permission to regenerate all loaded chunks using the /regen command.
  • sg.miniregen: Grants permission to manage mini chunk regeneration using the /miniregen command.
  • sg.*: Provides access to all SkyGrid commands.

Installation Instructions

For detailed installation instructions, click here.

Configuration Files


Additional Mechanisms:


Галерея

SkyGridxOverworldOverworld 2Overworld 3

Последние версии

Все версии →
release

SkyGridx 26.2-1.21-backport

26.2-1.21-backport
16 июл. 2026 г.180Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11folia, paper, purpur
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# For 1.21 to 1.21.11 - Backported SkyGrid 26.2 from Java 25 to Java 21 - Get all new features and improvements from 26.2 for older versions - One plugin build now supports Paper & Folia 1.21 through 1.21.11 - Fresh installs detect the server version & add the blocks, items, mobs & biomes available in that release - Newer 1.21 servers also get content from every earlier 1.21 update - Older servers won't receive content added in later versions - Existing config files are left unchanged when updating - Fixed version differences for mooshrooms, snow golems, chains & biome names Commands haven't changed. Existing servers keep their current settings, while fresh servers get defaults matched to their Minecraft version.
release

SkyGridx 26.2

26.2
7 июл. 2026 г.228Minecraft: 26.2folia, paper, purpur
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### What's new in SkyGrid 26.2 * Updated for Paper and Folia 26.2 * Added the new 26.2 blocks to SkyGrid world generation: * Cinnabar * Sulfur * Potent Sulfur * Sulfur Spike * Cinnabar and Sulfur can now show up as normal SkyGrid blocks * Potent Sulfur and Sulfur Spike were added as rare blocks since they have special behavior * Material lists in the config files were cleaned up and sorted * Config comments were rewritten to be easier to read * Existing config help, examples, and format notes were kept * Fixed a YAML spacing issue that could cause config loading problems This update mainly keeps SkyGrid ready for Paper and Folia 26.2 and adds the new 26.2 blocks to world generation. Cinnabar and Sulfur should appear more often because they are normal blocks. Potent Sulfur and Sulfur Spike are much rarer because they behave differently from normal blocks. Old config setups should still work. If you already changed your config files, compare them before replacing them.
release

SkyGridx 26.1.2

26.1.2
15 июн. 2026 г.94Minecraft: 26.1.2folia, paper, purpur
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### What's new in SkyGrid 26.1.2 - Updated for Paper and Folia 26.1.2 - SkyGrid now requires Java 25 - SkyGrid now focuses on Paper and Folia only (removed support for spigot and bukkit) - Folia has been update to remove the need for Datapack, as well as moved over to using the sql light system for chest - Better handling for beds, respawn anchors, portals, and SkyGrid world respawns - New compatibility settings for Multiverse, CMI, and other spawn/world plugins - Mini regen, fog, custom chests, Eyes of Ender, teleporting, and resource pack handling were updated for the new Paper/Folia scheduler system - New grid-face material options for more detailed SkyGrid block setups The biggest config feature is grid-face materials. Server owners can now attach blocks to the top, bottom, or sides of a picked SkyGrid block. Example: ```yml distributions: custom_mushroom_fields: GRASS_BLOCK: 25 top: SUGAR_CANE: 20 east: WATER: 10 ``` ![example image](https://www.davids-repo.dev/mc/new.26.1.2.webp) Old block config entries still work, so simple setups do not need to change. **Note**: A lot changed in the plugin code for this version. Please report any bugs you run into, especially if your server uses Multiverse, CMI, Folia, or another world/spawn manager.
release

SkyGridx 1.20.6

1.20.6
8 июн. 2024 г.109Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, spigot
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## Optimization and Memory Usage Reduction: - Boosted pregenerator performance by up to 25% - Enhanced generator, custom chest, spawner, and related utility classes to utilize the fastutil library, yielding a performance increase of up to 3-7% and significantly reducing memory usage (observed differences of up to 1.5GB in certain scenarios). - Optimized the custom chest class by minimizing the number of times the chest block is accessed. Used a "fake" chest represented by an array for item placement calculations, accessed the chest instance only twice, and implemented multithreading to significantly reduce processing time to get random chest items. - Improved material loading by adopting a new alias, resulting in more balanced loading between materials with and without biomes. Fetching random materials for both world and biome is now notably faster, reducing thread blocking during operations like **/tpr**. Additionally, precomputing wherever feasible and implementing caching mechanisms have been employed to further reduce fetch times for random materials. CPU usage during **/tpr** decreased from consistently hitting 100% across all cores for 2-3 seconds to a range of 80-90% for less than a second (test done with simulation-distance=8 and view-distance=8). Note: Many main classes have been almost fully overhauled to use the fastutil library. If you encounter any issues, please submit them on the [GitHub](https://github.com/DavidS-Repo/SkyGridx/issues) issue page. I tried my best to test every scenario I can think of, but I can't always catch every issue.
release

SkyGridx 1.20.6

1.20.6
30 мая 2024 г.75Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, spigot
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## Updated Command: - `/gclogs(on)/(off)`: Updated to `/eclogs(on)/(off)`. This change comes as the more general event control has been introduced and it's no longer just growth control. ## Updated Permissions: - `gc.gclogson`: Updated to `ec.gclogson`. Grants permission to enable event control logging using /eclogson. (Default OP) - `gc.gclogsoff`: Updated to `ec.gclogsoff`. Grants permission to disable event control logging using /gclogsoff. (Default OP) ## New Configuration Settings: ### TPR Command Settings: - Added a new option for the server to randomly teleport players on first join, `onFirstJoin` by default is false, this provides servers without a spawn the option to random teleport the player only the first time they connect to the server. - Added a new delay option for usage of `/tpr` commands, `b2bDelay` adds a fourth timer to prevent players from using the `/tpr` command back-to-back. Players must wait for this duration before they can use any `/tpr` commands again. - Moved the list of blocks considered unsafe to teleport to settings file, under `DANGEROUSBLOCKS`, this list is used by the code to determine what materials you do not want the player to be teleported on top of when they use the /tpr command. ### Event Control Settings: - `EventControl`: Lets you turn off and on all the newly added grid integrity checks, these monitor server events to prevent the following: BlockIgniteEvent, BlockFadeEvent, BlockFromToEvent, StructureGrowEvent, BlockSpreadEvent, BlockGrowEvent, BlockFormEvent, and EntityChangeBlock. - There is also a new list of materials in `GRAVITY_AFFECTED_BLOCKS` which is used to determine what blocks you do not want snow to form on in the grid or general gravity-affected blocks that you do not want to fall due to server overload. ```YML # Configuration # Generator settings generator: # Delay in ticks before processing chunks after chunk load event. # A shorter delay increases server load, while a longer delay may affect player immersion. processDelay: 5 # Max and Min height for blocks placed in the Grids for all Environments. # Keep within increments of 4 starting from the current min or max. # i.e. 0, 4, 8, 12, 16 ... or 128, 124, 120, 116, 112 ... # Exceeding max heights for worlds will result in errors. # Nether settings (min 0, max 128) nether: minY: 0 maxY: 128 # End settings (min 0, max 128) end: minY: 0 maxY: 128 # Normal world settings (min -64, max 256) normal: minY: -64 maxY: 64 # Default settings for unspecified environments (min and max depend on your custom environment) default: minY: 0 maxY: 128 # TPR Command settings tprCommand: # Randomly teleports the player using /tpr when they first join. # Set to true to enable. onFirstJoin: false # The delay in seconds to prevent players from using the /tpr command back-to-back. # Players must wait for this duration before they can use the /tpr command again. b2bDelay: 10 # Delay in seconds before teleporting in the overworld tprDelay: 30 # Delay in seconds before teleporting in the nether tprNetherDelay: 30 # Delay in seconds before teleporting in the end tprEndDelay: 30 # Maximum X coordinate for random teleport (max 29999983) maxX: 29999983 # Maximum Z coordinate for random teleport (max 29999983) maxZ: 29999983 # Minimum X coordinate for random teleport (max -29999983) minX: -29999983 # Minimum Z coordinate for random teleport (max -29999983) minZ: -29999983 # Default Y coordinate for teleport destination (min -64, max 256, try to get it somewhere in between all your environments) destinationY: 64 # These are materials that the tpr command considers dangerous and will prevent players from being placed on them when /tpr is used. DANGEROUSBLOCKS: Materials: - AIR - ALLIUM - AZURE_BLUET - BEETROOTS - BIG_DRIPLEAF - BLUE_ORCHID - BROWN_MUSHROOM - CACTUS - CAMPFIRE - CARROTS - CAVE_VINES_PLANT - COBWEB - CORNFLOWER - CRIMSON_FUNGUS - CRIMSON_ROOTS - DANDELION - DEAD_BUSH - FERN - FIRE - GLOW_LICHEN - HANGING_ROOTS - KELP - KELP_PLANT - LARGE_FERN - LAVA - LAVA_CAULDRON - LILAC - LILY_OF_THE_VALLEY - MAGMA_BLOCK - MELON_STEM - NETHER_SPROUTS - NETHER_WART - ORANGE_TULIP - OXEYE_DAISY - PEONY - PINK_TULIP - PITCHER_PLANT - POINTED_DRIPSTONE - POPPY - POTATOES - POWDER_SNOW - PUMPKIN_STEM - RED_MUSHROOM - RED_TULIP - ROSE_BUSH - SCULK_VEIN - SEAGRASS - SHORT_GRASS - SMALL_DRIPLEAF - SNOW - SOUL_FIRE - SPORE_BLOSSOM - SUGAR_CANE - SUNFLOWER - SWEET_BERRY_BUSH - TALL_GRASS - TALL_SEAGRASS - TORCHFLOWER - TORCHFLOWER_CROP - TWISTING_VINES - VINE - VOID_AIR - WARPED_FUNGUS - WARPED_ROOTS - WATER - WEEPING_VINES - WHEAT - WHITE_TULIP - WITHER_ROSE # Fog settings fog: # Auto-enable fog setting # Set to true to automatically enable fog when the plugin starts. autoEnable: false # Event Control settings EventControl: # (true to enable event check, false to disable) # BlockIgniteEvent - Prevents lava from causing fires to near by flammable grid blocks BlockIgniteEvent: true # BlockFadeEvent - Prevents ice from melting if it's in the grid and fire from burning out BlockFadeEvent: true # BlockFromToEvent - Prevents lava and water from flowing due to server overload BlockFromToEvent: true # StructureGrowEvent - Prevents saplings in floating in grid from growing StructureGrowEvent: true # BlockSpreadEvent - Prevents bamboo sapling from growing since it does not trigger with StructureGrowEvent BlockSpreadEvent: true # BlockGrowEvent is used for KELP_PLANT, SUGAR_CANE, CACTUS, and TWISTING_VINES_PLANT (not logged in /eclogson, to much spam) BlockGrowEvent: true # BlockFormEvent - Prevents block updates that mess up the grid in snow biomes, snow forming on top of blocks BlockFormEvent: true # EntityChangeBlock - Prevents gravity-affected blocks from randomly falling due to overload EntityChangeBlockEvent: true # This list is for blocks that you want to monitor the BlockFormEvent and EntityChangeBlock events. GRAVITY_AFFECTED_BLOCKS: Materials: - SAND - RED_SAND - GRAVEL - KELP_PLANT - ANVIL - SUSPICIOUS_SAND - SUSPICIOUS_GRAVEL - DRAGON_EGG - BLACK_CONCRETE_POWDER - BLUE_CONCRETE_POWDER - BROWN_CONCRETE_POWDER - CYAN_CONCRETE_POWDER - GRAY_CONCRETE_POWDER - GREEN_CONCRETE_POWDER - LIGHT_BLUE_CONCRETE_POWDER - LIGHT_GRAY_CONCRETE_POWDER - LIME_CONCRETE_POWDER - MAGENTA_CONCRETE_POWDER - ORANGE_CONCRETE_POWDER - PINK_CONCRETE_POWDER - PURPLE_CONCRETE_POWDER - RED_CONCRETE_POWDER - WHITE_CONCRETE_POWDER - YELLOW_CONCRETE_POWDER ``` ## Generator Update: - Auto populates `BEEHIVE` and `BEE_NEST`, currently only 2 are added to reduce the use of resources. - Updated generator to improve efficiency, offloading some of the work off the main thread when possible. ## Other Updates: - Grid and Block Pallets: New block pallet changes for more variety and better distribution. - The chest loading has been simplified and optimized. Improved method for filling chests with items to increase performance. - Updated `FirstBootChecker` to consider any missing files as a first boot not just the world.txt file in the `SkygridBlocks` folder. - Reduced the chunks preloaded in the initial check on first boot to 4 chunk distance instead of 16. - Update chest settings to add the missing biome `THE_END` to the end chest settings. Thank you for your continued support! Please report any bugs/issues/feature suggestions on my [GitHub](https://github.com/DavidS-Repo/SkyGridx/issues).
release

SkyGridx 1.20.6

1.20.6
23 мая 2024 г.79Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, spigot
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# New Features, Commands, Permissions, and Performance Improvements ## New Features and Commands: ### New Commands - **/tpro**: Random teleport in the Overworld. - **/tprn**: Random teleport in the Nether. - **/tpre**: Random teleport in the End. - These are shorthand versions of the previous **/tpr [world]** command with the advantage of being able to set the permissions individually. ### Updated Command - **/tpr [world]**: Random teleport in the Overworld, Nether, or End. Updated to add `overworld` to the autocomplete. Using `/tpr` with no arguments still defaults to `overworld`. ## Permissions: ### Added Permissions for every command - `sg.tpr`: Allows teleportation to Overworld, Nether, and End using the `/tpr [world]` command. (Default all) - `sg.tpr.overworld`: Grants permission to use the `/tpro` command for teleportation in the Overworld. (Default all) - `sg.tpr.nether`: Grants permission to use the `/tprn` command for teleportation in the Nether. (Default all) - `sg.tpr.end`: Enables usage of the `/tpre` command for teleportation in the End. (Default all) - `sg.tpr.*`: Provides access to all teleportation commands. (Default OP) - `sg.fogon`: Allows enabling fog using the `/fogon` command. (Default OP) - `sg.fogoff`: Allows disabling fog with the `/fogoff` command. (Default OP) - `sg.gclogson`: Grants permission to enable GrowthControl logging using `/gclogson`. (Default OP) - `sg.gclogsoff`: Grants permission to disable GrowthControl logging using `/gclogsoff`. (Default OP) - `sg.pregen`: Grants permission to use the pre-generation command with customizable parameters. (Default OP) - `sg.pregenoff`: Grants permission to disable pre-generation using the `/pregenoff` command. (Default OP) - `sg.patch`: Allows patching files to update materials and entities to another version. (Default OP) - `sg.regen`: Grants permission to regenerate all loaded chunks using the `/regen` command. (Default OP) - `sg.*`: Provides access to all SkyGrid commands. (Default OP) ## Configuration: ### New Configuration File `settings.yml` #### Generator Settings - `processDelay`: Delay in ticks before processing chunks after chunk load event (default: 10). - Environment-specific grid generation height minY and maxY settings for Nether, End, and Normal worlds. #### TPR Command Settings - Delay in seconds before using the /tpr commands again (default: 30). You can change it individualy for each environment. - Max and Min coordinates for random teleportation. - Default Y coordinate for teleport destination. #### Fog Settings - `autoEnable`: Automatically enable fog when the plugin starts (default: false). ```YML # Configuration # Generator settings generator: # Delay in ticks before processing chunks after chunk load event. # A shorter delay increases server load, while a longer delay may affect player immersion. processDelay: 10 # Max and Min height for blocks placed in the Grids for all Environments. # Keep within increments of 4 starting from the current min or max. # i.e. 0, 4, 8, 12, 16 ... or 128, 124, 120, 116, 112 ... # Exceeding max heights for worlds will result in errors. # Nether settings (min 0, max 128) nether: minY: 0 maxY: 128 # End settings (min 0, max 128) end: minY: 0 maxY: 128 # Normal world settings (min -64, max 256) normal: minY: -64 maxY: 64 # Default settings for unspecified environments (min and max depend on your custom environment) default: minY: 0 maxY: 128 # TPR Command settings tprCommand: # Delay in seconds before teleporting in the overworld tprDelay: 30 # Delay in seconds before teleporting in the nether tprNetherDelay: 30 # Delay in seconds before teleporting in the end tprEndDelay: 30 # Maximum X coordinate for random teleport (max 29999983) maxX: 29999983 # Maximum Z coordinate for random teleport (max 29999983) maxZ: 29999983 # Minimum X coordinate for random teleport (max -29999983) minX: -29999983 # Minimum Z coordinate for random teleport (max -29999983) minZ: -29999983 # Default Y coordinate for teleport destination (min -64, max 256, try to get it somewhere in between all your environments) destinationY: 64 # Fog settings fog: # Auto-enable fog setting # Set to true to automatically enable fog when the plugin starts. autoEnable: true ``` ## Performance Improvements: - Made the plugin faster and more efficient by using better data handling methods. - Reduced unnecessary code execution to improve speed. ## Bug Fixes: - Fixed the problem with empty chunks in the spawn chunk region. Spawn chunks are now force-loaded using Paperlib async operations before the player connects, then regenerated to prevent the issue or fix it if present. I hope you enjoy the new features, performance improvements, and added flexibility with configurations! Feel free to reach out with any feedback or issues :) https://github.com/DavidS-Repo/SkyGridx/issues
release

SkyGridx 1.20.6

1.20.6
17 мая 2024 г.76Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, spigot
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# Made significant improvements and added new features ## New Features: - /regen Command: - Introducing the **/regen** command, allowing you to refresh all currently loaded areas with new materials from your configuration file. This is useful for those who modify biomes in the files and helps fix any bugged areas with empty chunks. ![gif](https://www.toolsnexus.com/mc/regen.gif) ## Performance Improvements: - Material Manager Enhancements: - Made the plugin run faster and handle large amounts of data more efficiently. - Reading files is now quicker, making the plugin respond faster. - Optimized how materials are loaded and distributed to improve overall performance. ## Material Loading Process: - Separated Loaders: - The process of loading materials is now divided into two types: - Basic Material Loader: - For simpler setups without specific biomes. - Ensures materials are evenly distributed across all biomes. - Advanced Material Loader: - For setups that include specific biomes. - Uses a system that distributes materials based on their specified weights. - Requires all biomes to be listed in the configuration file to prevent missing areas in the game. - You can play around with using either one or see what works best for you, all the biomes are listed in the world text files. ## Bug Fixes: - Teleportation Cooldown: - Fixed an issue where players could bypass the cooldown for teleportation by disconnecting and reconnecting. Now, cooldowns are enforced properly. ## Additional Improvements: - Updated Descriptions: - Improved world text file descriptions to better explain the new material loaders, making it easier to understand and use all the features. I hope you enjoy the new features and improvements! Feel free to reach out with any feedback or issues :)
release

SkyGridx 1.20.6

1.20.6
9 мая 2024 г.63Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, spigot
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# **Dynamic Bamboo Leaves & Bug Fixes!** ## **What’s New:** - Updated generator to add randomly sized bamboo leaves when bamboo is picked. - Fixed a bug where the first boot message was displayed after first boot. - Other general improvements to generator performance.
release

SkyGridx 1.20.6

1.20.6
8 мая 2024 г.84Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, spigot
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# **Fix Spawn Chunk Generation Issue** Resolved an issue where spawn chunks were not generating properly in experimental versions of 1.20.6 for Paper.
release

SkyGridx 1.20.6

1.20.6
6 мая 2024 г.56Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6bukkit, paper, spigot
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# **General Bug Fixes** Fixed issues with block distribution logic, Updated world files to explain how to use the generation features. When using 1.20.6 paper there might be issues cause by the experimental build. If you get any errors in console, send them over.