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Sky Whales

ВЕРСИИ (7)

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Sky Whales 0.1.8

0.1.8
13 июл. 2026 г.4,6 тыс.Minecraft: 1.21.1neoforge
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Bug fixes: - Whale corpses now reliably decay when they are old (20 min) and no player is nearby. Previously a corpse could linger indefinitely once its chunk unloaded. - Sky whales no longer drift down into the ocean and drown — their wandering now avoids water and they stay aloft (with drowning immunity as a safety net). Internal: corpse lifecycle is tracked by a durable tag with no world-generation side effects.
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Sky Whales 0.1.6

0.1.6
11 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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Reworked how sky whales spawn, and added a config. **Spawning** - Whales now spawn near players over the ocean (a Phantom-style near-player spawner) rather than the old biome-based natural spawn. They drift in around you and despawn by distance as you move on — no more empty oceans or a once-an-hour hunt. **New config** — `config/skywhales-common.toml`, works the same in single-player and on a dedicated server: - Rate & count: `spawnIntervalTicks`, `spawnChance`, `maxNearbyWhales` (+ radius). - Where: `restrictToOceanBiome`, a `spawnOverVoid` toggle for void / lifted-island worlds, and the height/distance they appear around the player. - Despawn: `immediateDespawnDistance`, a `forcePersistent` option, and a master switch. **Internal** - Replaced the custom mob category with vanilla CREATURE (drops an enum-extension). No client update required.
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Sky Whales 0.1.5

0.1.5
7 июл. 2026 г.237Minecraft: 1.21.1neoforge
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Sky whales now spawn over oceans. - Removed the old high-altitude spawn band (Y 200-310) that stopped natural ocean spawns on lifted-terrain worlds. The spawn rule is now tied to the ocean surface and self-sufficient (no external datapack required). - Naturally-spawned whales are lifted into open air, so they appear airborne over the sea rather than half-submerged. - Whales linger longer before despawning (despawn distance 64 -> 120).
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Sky Whales 0.1.4

0.1.4
6 июл. 2026 г.107Minecraft: 1.21.1neoforge
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### Fixes - **Whales no longer suffocate themselves.** In combat the whale steers its body straight at targets with no terrain avoidance, so it could clip cliffs/ravines and take IN_WALL damage until it died. Whales now ignore suffocation damage. - **Corpses now reliably despawn** ~20 minutes after death, including when their chunk has unloaded. Previously abandoned corpses could linger indefinitely. - **Fewer whales over the ocean.** Per-chunk spawn cap lowered from 2 to 1, and whales now despawn when no player is nearby instead of persisting forever, so they no longer accumulate into dozens. (Name-tag a whale to keep it.)
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Sky Whales 0.1.3

0.1.3
25 июн. 2026 г.581Minecraft: 1.21.1neoforge
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- Sky whales no longer beach themselves on trees/terrain and suffocate — drift is now terrain-aware, with a self-rescue climb if one ever gets stuck. - Whale corpses now decay automatically once old (~20 min) and no players are nearby, so they no longer pile up. - Low-health whales now reliably flee instead of occasionally getting stuck. - The sonic boom can no longer be cheesed by ducking in and out of range during the wind-up (aborted charges now respect the cooldown). - Whales no longer take hits or re-aggro during their death animation. - Rebuilt against Sable 2.0.3 (current pack version); assorted AI/stability fixes.
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Sky Whales 0.1.2

0.1.2
1 июн. 2026 г.881Minecraft: 1.21.1neoforge
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Fixed the whale AI being a little silly. Also nerfed the amount of whale meat drops
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Sky Whales 0.1.0

0.1.0
30 мая 2026 г.363Minecraft: 1.21.1neoforge
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First upload