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Sky Archipelago

ВЕРСИИ (11)

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Sky Archipelago 1.3.6

1.3.6
16 авг. 2026 г.7,5 тыс.Minecraft: 1.21.1neoforge
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**Changelog** Last set of fixes/changes before moving on to version 1.4 as the next release target. **Added** - Ocean Liquid type can be ANY liquid type loaded in the modpack. **Modified** - Sky based structures can spawn anywhere, they were still tied to island-aware logic that was due to be removed after 1.3.5 refactor but was missed during 1.3.5 - `/skyarchipelago preset current` now shows the currently active template in a different colour to make it easier to quickly see. - Strongholds spawn more frequently, by allowing smaller strongholds to spawn and a few core-changes that make it more likely to spawn. - Advanced menu UI overhaul to make it more clear/easier to adjust advanced configurations. - Added biome/region caching to reduce churn spent on structures that would not be able to spawn anyway due to the biome. (Early-rejection means less time spent on processing that which would fail anyway) - Removed per island structure category limitations, instead opting a per structure ID limit, to allow only 1 of each to spawn, to increase chances of other mods to spawn structures. (Main target fix is to avoid having multiple small structures since they have higher chances to spawn) - Improved terrain generation with a roughly 33% reducing in time taking per chunk. **Fixes** - Sky based structures getting cut-off, by being too close to the height limit of the world. (Pushes down the structure where possible) - Game/Server crash due to chunk generation during structure placement. Primarily affected jigsaw structures that trigger a chunk/block lookup during world generation where it was not ready yet. - Distant Horizons showing ghost structures that do not actually spawn due to structures getting queued and if not visiting the terrain within a certain timeframe, allows another structure to take its place. (Instead, DH will not spawn structures, traversal of the terrain will still invoke the structure placement itself) - Preset Menu supports GUI 4 scale, where previously the button would exceed the screen boundaries. - Partial fix for AE2 Meteor that crashed servers by taking too long to spawn. (Improved odds for spawning, but not perfect) Next release will be v1.4 and can take some time before it is ready. Check-out the Discord for more updates/sneak-peaks!
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Sky Archipelago 1.3.5

1.3.5
16 авг. 2026 г.76Minecraft: 1.21.1neoforge
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**Primary change** Refactored approach to spawning of structures from relocation upon creation, to provision source-chunk location and let vanilla handle the rest more cleanly. Effectively reducing churn spent on creation of failed structures and instead spending time on 'finding' a suitable host anchor island based on criteria and then spawning instead. **Added** - Random mode to island overlap logic - Dedicated servers to allow using world-type sky_archipelago as an alternative, to escape the \ issue found using online dedicated service providers. - /skyarchipelago preset current command added to check what current preset in use is. - Deep Dark biome will move Y-location if an island is above where it would normally spawn. Creating within an island a deep dark biome that can facilitate an ancient city. - Underground structures can spawn with increasing quantity based on island size - Added concurrency support (C2ME / Distant Horizons) - Island-specific chunk targeting for structure placement, reducing calls to place structures where no islands exist. Reduced churn on areas that would never have worked to begin with. - Biome-specific search/invalidation before relying on structures internal biome-checks, as this reduced churn on spawning by early-exit - Increased world-creation startup performance by reducing lazy calls to settings when default was assigned any no explicit load was called by the player. Instead it now embeds it as well, reducing multi-calls to acquire the settings. - Ancient City spawning on top of islands where deep dark biome exists. **Fixed** - Snow village spawning 1 block higher than it should - Village logic tied to max island size, so to better suit a world and avoid extra calls made on sizes that do not exist anyway. - Chunk failing to save due to structure concurrency issues. - Desert Pyramids do not create massive pillars down to the abyss - Ruined portals do not spawn in the void (Mostly) - Ice spikes no longer create huge pillars down, they work as intended. - Mansion no longer creates a massive cobble column down. - Jungle Pyramid alignment, no duplicate spawn potential. - Treasure maps working by targeting more close-based structures, to a void ending in a death-loop. (Still possible pending on the structure mods, preset island sizing etc.. But changes are significantly lower) - Cartographer villager no longer freezes the server by ensuring the target treasure map preferences towards more nearby structures or known placements in the world. (Avoids extra churn for finding something that does not yet exist and gets stuck in a loop that freezes/times out a server). - Ice and Fire Community Edition, dragon roosts and dragon nests work out of the box now. No more weird 8-10 blocks above the ground. - Strongholds no longer spawn a dedicated island, it now applies to islands made by the preset, correctly going up or down on Y-level to ensure its within an island by at least 80% coverage. - Flat-cut off terrain near strongholds should no longer appear, as the island + buffer zone logic has been removed. - Structures partial-spawn fixed, they now fully spawn. Notably larger multi-chunk structures stopping half-way. - Dedicated servers issue where config was not applying correctly, when restoring common.toml file with comments.
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Sky Archipelago 1.3.4

1.3.4
31 мая 2026 г.9,1 тыс.Minecraft: 1.21.1neoforge
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- [Added] Higher ocean heights for those who use height mods wanting oceans a lot higher. - [Added] Progressively less radius requirement for village spawning, resulting in hamlet appearing if large is unable to place after a certain amount of retries.  - [Fixed] Cresent Shaped island archetype, now actually produces a proper cresent shape  - [Fixed] /locate structure pointing to the correct location (Some still need further adjustment pending for v1.3.5) - [Fixed] Igloo spawning above ground.  - [Fixed] Ocean Monument spawning, should no longer appear out of water. - [Fixed] Villages spawning too small as 'solo' structures. (Potential to still not spawn as much as expected pending on the island radius settings) - [Fixed?] Spawning structures cut in half. (Needs further testing, but was no longer able to replicate)  - [Fixed?] Chunk failed to save spamming related to structure spawning where deferred structure has not yet spawned. 
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Sky Archipelago v1.3.3

1.3.3
25 мая 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
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Changelog: - [Added] Village placement on islands, 3 categories (Solo, hamlet and full) allowing for smaller villages/outposts, hamlets and full fledged villages to spawn. - [Added] Village filter for spawning of villages making it support modded villages. (Based on `village` existing in full id) - [Added] Jigsaw structures spawning partially underground based on `start_height` - [Added] Water based structure spawning on ocean layer *(OCEAN ENABLED ONLY, pending 1.4 for added support to floating islands)* - [Added] New category `STRONGHOLD` to allow configuration for modded strongholds to use the island placement approach. - [Added] Island overlapping logic in Advanced Settings - `void` => Destroys island overlap downward, existing approach - `overlap` => Overlap over an island keeping all terrain in tact - `crater` => Creates a crater in the shape of the island overlapping - [Added] Exposed category tokens to Dedicated & Singleplayer JSON configurations - `water`, `sky`, `ground`, `underground`, `village`, `stronghold` categories available. - Enables configuration by keyword (e.g: adding `minecraft` to `ground` would result in any `minecraft*` to spawn on the ground. `minecraft:stronghold` would spawn on the ground instead, or tries to) - [Changed] Sky based placement migrated to v2 - [Changed] Underground based placement migrated to v2 - [Fixed] Savanna spawning with coarse dirt only, now spawning with grass. (Leftover from testing) - [Fixed?] Chunk failing to be saved. Guard rail in place to stop it from occuring, from limited testing could not replicate, but more testing is required.
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Sky Archipelago 1.3.2

1.3.2
19 мая 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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v2 Placement is W.I.P, so expect a few kinks in the system. - [FIXED] Stronghold spawning, issue was related to underground flagging it as a structure to use underground logic, however strongholds have their own unique spawning logic. - [Added] YUNG's Stronghold support, not 100% perfect, but it works - [Added] v2 Spawning structure overhaul, instead of relying on vanilla placement we now rely on island-based spawning. Meaning more structures can spawn. - [Added] Ground-based structure support for small, medium and large structures More to come!
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Sky Archipelago 1.3.1

1.3.1
16 мая 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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[Fixed] Singleplayer not loading last default set preset and instead loading default values.
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Sky Archipelago 1.3.0

1.3.0
15 мая 2026 г.874Minecraft: 1.21.1neoforge
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**Smart Structure Placement Update Changes** **Structure Placement** - [Added] Small Structure Placement Ruleset - [Added] Medium Structure Placement Ruleset - [Added] Large Structure Placement Ruleset - [Added] Underground Structure Placement Ruleset - [Added] Jigsaw support for underground structures - [Added] Static structures support for underground structures - [Added] Sky Structure Placement Ruleset - [Added] Water Structure Placement Ruleset (experimental) - [Added] Whitelisting of structures to bypass placement rules and retain no-void spawn ruleset - [Added] Blacklisting of structures to avoid spawning of the configured structres outright - [Added] Category override support to force structures into a specific structure category for location placement. - [Added] New categories: `SKY` `UNDERGROUND` `WATER` `DEFAULT` `SMALL_GROUND` `MEDIUM_GROUND` `LARGE_GROUND` (Previous legacy categories will still continue to work, but map towards the new category names) **Configurability** - [Added] Disable Islands spawning over ocean biomes (configurable) - [Added] Height support when using mods to increase spawning height range up to 2000 blocks - [Added] Island thickness limiter to prevent excessively large islands from large radius usage **Built-in Presets** - [Added] New `Continental Waters Preset` to showcase the new height limiters and larger island radius capability. - [Changed] All Built-in Presets have their structure configurations cleared, as built-in support covers majority of the cases. **Command Changes** - [Added] New `export_dedicated` command to export a preset currently in use in the format of a dedicated server config file. No more needing to go back into the menu to click the export dedicated button! **Performance** - [Changed] Column caching logic refactored to be more efficient which results in an overall improvement in chunks per second generation. (Depending on mod usage, % can be higher or lower) - [Changed] Reuse of terrain snapshots to reduce redundant terrain generation work (Primarily impacts jigsaw structures, but also gives slight boost to chunks per second) **Fixes** - [Fixed] Dedicated server using default configuration due to loading order of config files.
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Sky Archipelago v1.2.2

1.2.2
4 мая 2026 г.3,8 тыс.Minecraft: 1.21.1neoforge
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[Fixed]: Default configuration set to debug-mode, now set to false.  Dedicated-Server only change, if its still enabled. Disable it `sky_archipelago-server.toml` in the config folder, set the values to false and no more logs. Equally, if you do want to see structure spawning logs, enable them
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Sky Archipelago 1.2.1

1.2.1
3 мая 2026 г.361Minecraft: 1.21.1neoforge
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[Fixed]  Dedicated server does not load the preset configured. **NOTE:** Only need to download 1.2.1 if its used on dedicated server, does not contain anything different from 1.2 for Singleplayer and you do not require to have 1.2.1 to join a MP server that uses 1.2.1.
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Sky Archipelago 1.2.0

1.2.0
2 мая 2026 г.390Minecraft: 1.21.1neoforge
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- [Added]: Stronghold Support. (Island creation + protection range in which a stronghold will spawn). - [Added]: Deepslate spawning with configurable Y-level for when deepslate should spawn. (Available in advanced menu). - [Added]: Players will spawn only on an anchor island upon world creation. - [Added]: Export configuration to clipboard to paste into dediated server config. (No more manual 1 by 1 entering). - [Added]: Toggle to disable rule structure spawning mechanism. (Use at your own risk, this will just let ANYTHING spawn ANYWHERE). - [Added]: Cluster spacing mode `CONSISTENT` & `DYNAMIC` to allow for variable cluster distances and set distance. - [Added]: Built-in presets (Survival-ready preset available for use). - [Added]: Preset to be assigned as default settings. (No need to keep loading a preset you love, just set it as default and every world after will use that as long as world is set to sky island). - [Added] Default preset assigned persistance, if you close Minecraft and open it again, it will retain the default assigned by you. - [Added]: Enable/Disable Satellite islands from spawning (Part of clusters around anchor islands). - [Added]: Enable/Disable Spire islands from spawning (Part of clusters around anchor islands). - [Changed]: Reset defaults button now will reset to your assigned default preset (if none, defaults to hardcoded values). - [Changed]: Max Island radius is now 500. - [Changed]: Configuration description/naming to be clearer. - [Changed]: Advanced Config screen to be more in line with existing configuration flows. - [Fixed]: Players will no longer spawn in the void when using low density and high cluster spacing. (New custom fallback mechanism will scan further to find the first available anchor island).
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Sky Archipelago

1.0.0
28 апр. 2026 г.111Minecraft: 1.21.1neoforge
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The first release, containing all logic needed to create floating islands. Survival compatability is still limited, but not impossible.