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beta
Singularity Iteration 0.1.10.32
0.1.10.323 нояб. 2026 г.15Minecraft: 1.21.1neoforge
Что нового
版本跨度:0.1.7.16 - 0.1.10.32
攒了一波大更新。这次把套装、交易所、电网和火控系统基本重做了一遍,修了海量的 Bug,顺便优化了服务器性能。
套装与武装库
量子/纳米套装重做:现在套装会根据电量动态发光(低电量变琥珀,没电变红),支持自定义装甲和发光颜色。加了模块系统,能主动放技能(比如量子跃迁、相位偏移无敌、力场停滞子弹等)。飞行机制重写了,现在有油门、漂移和音爆特效。
武装库动画:召唤装备时,顶部的六叶舱门会旋开;远距离召唤会开紫色传送门。全息投影仪可以右键切换成实体人台展示。
僚机 AI:僚机现在会用拔刀剑和远程武器,会绕后、找高地、躲子弹,还会用激光锁定目标。
HUD 与地图:加了第一人称面罩玻璃(带反光和裂纹)。新增 3D 战术全息地图和火控 HUD,可以拖动旋转看地形。
交易所与经济系统
买卖机制:取消了死板的每日限额,改成动态深度——卖得越多价格越低。加入了限价单、每日集中清算、大宗结算和出售箱。可以设置最低单价批量卖东西。
系统悬赏与期货:加了普通、高级、特别三档系统悬赏。新增了 3 天/7 天的现金结算期货合约,以及 ID 卡权限系统。
修刷钱 Bug:把配方表查了一遍,修了 38 个能无限自我增殖的物品配方,加了自动稳定器防通胀。货币现在可以堆叠到 9999 了。
电网与机器
电网调度:加了断路器(过载自动跳闸)和保险丝。新增了负荷优先级,缺电时先停次要机器,保重要机器。发电机可以设置调度模式,优先用太阳能,少烧煤。
机器对齐:发酵机、物质生成机、复制机、扫描仪等大量机器的逻辑重新对齐了 IC2。修复了发酵机空转吸热量浪费燃料的问题。
JEI:加了多方块结构的 3D 预览,反应堆布局也能直接在 JEI 里看安全性和爆炸范围。
战斗与火控
弹道计算:火控 HUD 现在算提前量会计算重力、空气阻力和自身移动速度。满弓 60 米外的误差从 10 格降到了 0.1 格内。
AI 预测:AI 能预测目标的移动路径了(包括在水里、半砖上、被击退时),追踪弹变得更难躲。
预警:威胁传感器会显示来袭箭矢/火球的倒计时和闪避方向。
特效与底层优化
核爆重做:蘑菇云、涡环、地面震屏和地形焦土全部重写。
性能与清理:优化了区块加载和机器 tick,减少了大量网络包同步,TPS 有明显提升。删了一堆没用的代码,日志也不再乱刷屏了。
Versions: 0.1.7.16 - 0.1.10.32
This is a massive batch of updates. We've reworked the suits, the exchange, the power grid, and fire control, fixed a ton of bugs, and optimized server performance.
Suits & Armory
Quantum/Nano Suit Rework: Armor now glows dynamically based on power (amber when low, red when depleted) with custom color options. Added a module system with active abilities (Quantum Leap, Phase Shift, Forcefield, etc.). Flight mechanics are rewritten with throttle, drifting, and vapor cones.
Armory Animations: The top aperture doors now rotate open when summoning gear, and long-distance summons open purple portals. Holographic projectors can be right-clicked to toggle a physical mannequin display.
Wingmen AI: Wingmen can now use SlashBlades and ranged weapons, flank targets, seek high ground, dodge projectiles, and use scanning lasers.
HUD & Maps: Added a first-person visor glass overlay (with reflections and cracks). Added a 3D tactical holo-map and an FCS HUD you can drag and rotate.
Exchange & Economy
Trading Mechanics: Removed the hard daily caps and replaced them with dynamic sell depth (the more you sell, the lower the price). Added limit orders, daily centralized clearing, bulk settlement, and sell boxes with minimum-price batch selling.
Bounties & Futures: Added a 3-tier bounty board. Introduced 3-day/7-day cash-settled futures contracts and an ID card permission system.
Exploits Fixed: Audited recipes and fixed 38 self-multiplying item exploits. Added an auto-stabilizer to prevent inflation. Currency now stacks to 9,999.
Power Grid & Machines
Grid Dispatch: Added breakers (auto-trip on overload) and fuses. Introduced load priorities (sheds minor machines first during power loss). Generators now have dispatch modes to prioritize solar over burning fuel.
IC2 Alignment: Fermenters, Mass Fabricators, Replicators, and Scanners are now fully aligned with IC2 logic. Fixed the fermenter absorbing heat and wasting fuel while idling.
JEI: Added 3D previews for multiblock structures. Reactor layouts now show safety and explosion radius directly in JEI.
Combat & Fire Control
Ballistics: The FCS HUD lead calculation now accounts for gravity, air resistance, and player velocity. Full-draw bow error at 60m dropped from 10 blocks to under 0.1 blocks.
AI Prediction: AI can now predict movement paths (in water, on slabs, after knockback), making homing projectiles much harder to dodge.
Warnings: Threat sensors now show countdowns and dodge directions for incoming arrows and fireballs.
VFX & Optimization
Nuclear Rework: Rewrote the mushroom cloud, vortex rings, camera shake, and terrain vitrification effects.
Performance: Optimized chunk loading and machine ticks, reduced network sync overhead, and improved overall TPS. Removed tons of dead code and stopped log spam.
beta
Singularity Iteration 0.1.7.28
0.1.7.283 окт. 2026 г.14Minecraft: 1.21.1neoforge
Что нового
### 高级采矿机
- 修复过滤器(黑/白名单幽灵槽)保存错误:`ItemStack#save(provider, tag)` 返回新标签而不修改传入的标签,旧代码丢弃返回值,只写入了 `{Slot:n}`。结果:每次区块重载/重启服务器后过滤器全部清空(采矿不再过滤),客户端在每个方块实体更新包(运行灯切换、修改过滤器、切换白名单/精准采集、扫描仪变化)后图标消失,直到重新打开界面。
- 客户端更新包补充自动输出模式与当前深度;界面在客户端方块实体被替换时重新获取实例;`stillValid` 不再恒为真(机器被拆除或玩家远离时关闭界面)。
- 拆除机器时,尚未输出的已采掘物品会掉落,不再消失(普通与高级采矿机)。
### 扳手拆除保留全部设置(全机器)
- 扳手拆除 SI 机器时,物品写入完整方块实体数据(能量、升级与物品栏、模式、过滤器、红石模式、升级方向、变压器模式等),重新放置后完整恢复;以前只保存能量。
- 物品栏随机器物品一起保存,不再散落;超过 256 KiB 时只保存设置、物品照常掉落。
- 剥离与位置/时间绑定的运行状态:采矿位置与层、多方块核心坐标、区块加载器票据、计时器、传输中账本、远程关闭开关等。
- 由方块状态显示的设置在放置后同步(金属成型机、高级金属成型机的模式;后者以前从不更新方块状态)。
- 储物箱掉落改用可选战利品参数,避免无方块实体时抛出异常;已装物品的储物箱不能再放入储物箱(防止无限嵌套导致数据过大)。
- 删除储电箱右键时的调试日志刷屏。
- 新增 `Round28GameTests`:过滤器存读档与客户端更新、高级采矿机扳手拆除与恢复(过滤器、模式、扫描仪、升级、能量)、金属成型机模式与方块状态、MFSU 能量与红石模式、变压器模式、储物箱嵌套。
beta
Singularity Iteration 0.1.6.3
0.1.6.330 июл. 2026 г.14Minecraft: 1.21.1neoforge
Что нового
# 更新日志 v0.1.6.3
**发布日期**: 待定
---
## 新增内容
### 采矿镭射枪 - 战斗模式
- 新增战斗模式(Combat Mode)
- 对生物造成25点伤害
- 消耗500 EU能量
- 添加对应的中文翻译键 `hud.mio_icif.laser_miner.mode_combat`
### 暮色森林矿石生成适配
- 添加锡矿石、铅矿石、铀矿石在暮色森林的生成配置
- 普通层和深层都有分布
- 使用 `#twilightforest:in_twilight_forest` 生物群系标签
### 英文翻译文件
- 新增完整的英文翻译文件 `en_us.json`
- 使用 argostranslate 本地翻译库自动生成
- 包含所有方块、物品、GUI文本的英文翻译
---
## 修复
### 电炉经验问题
- 修复电炉不给予经验的问题
- 电炉烧完物品后不像原版熔炉一样给予经验
- 问题原因:没有实现经验记录和给予功能
- 修复方案:
- 添加 `recipesUsed` 字段记录配方使用次数
- 在 `finishSmelting()` 方法中记录配方使用
- 添加 `awardUsedRecipesAndPopExperience()` 方法给予玩家经验
- 添加 `getRecipesToAwardAndPopExperience()` 方法计算并生成经验球
- 在 `FurnaceElcMenu.removed()` 中调用经验给予方法
- 在 NBT 保存/加载中保存配方使用记录
- 修复文件:`mio_icif_furnace_elc.java`, `FurnaceElcMenu.java`
### 量子头盔自动进食
- 修复量子头盔不消耗背包食物的问题
- 原来只消耗能量,凭空增加饱食度
- 现在会正确查找并消耗背包中的食物
- 根据食物的实际属性恢复饱食度和饱和度
- 修复文件:`mio_icif_helmet_quantum.java`
### 采矿镭射枪爆破模式
- 修复爆破模式和超高能爆破模式提前爆炸的问题
- 子弹在击中方块前就会爆炸
- 修复方案:
- 在 `onHitBlock` 中精确处理爆破模式
- 将子弹移动到击中位置再触发爆炸
- 为超高能爆破模式添加缺失的 `power`、`blockBreaks`、`range` 属性
- 修复文件:`mio_icif_laser_bullet.java`
### 采矿镭射枪水平模式
- 修改水平模式发射逻辑
- 原来:使用玩家实际视角(包括上下角度)
- 现在:固定水平角度为 0,使子弹平行地面发射
- 修复文件:`mio_icif_laser_miner.java`
### 量子套爆炸保护
- 添加量子套对爆炸伤害的抵抗
- 原来:爆炸伤害被标记为 `BYPASSES_ARMOR`,量子套无法吸收
- 现在:量子套可以正常吸收爆炸伤害(消耗能量抵消伤害)
- 修复文件:`mio_icif_events.java`
---
## 调整
### 创造模式物品栏
- 修改创造模式物品栏页面标签图标
- 从青铜锭改为火力发电机方块 (`THERMAL_GENERATOR`)
- 修复电池满电版本显示
- BAT 和 ADVBAT 使用 `setEnergy()` API 正确设置满电状态
- 删除重复的能量水晶和蓝波顿水晶空电/满电版本
### 配置翻译键
- 添加配置分类的中文翻译键
- `mio_icif.configuration.FutureMarket` → "期货机配置"
- `mio_icif.configuration.NuclearExplosion` → "核爆炸配置"
- `mio_icif.configuration.TerraELC` → "地形转换机配置"
- `mio_icif.configuration.Scanner` → "扫描机配置"
- `mio_icif.configuration.EnergyNet` → "能量网络配置"
- 添加配置项的中文翻译键
- 期货机:货品种类、每日最大交易物品数量、每页显示货品数量等
- 核爆炸:启用核爆炸、蘑菇云粒子数量倍率、启用镭射枪超高能爆破模式
- 地形转换机:每tick处理方块数、作用范围
- 扫描机:UU物质消耗倍率、EU能量消耗倍率、自定义物品消耗覆盖
- 能量网络:使用多线程计算电网
### 按键翻译键
- 添加按键的中文翻译键
- `key.mio_icif.jetpack_mode` → "切换喷气背包模式"
- `key.mio_icif.boost` → "量子靴大跳"
- 删除重复的喷气背包模式按键
- 删除 `JetpackKeyHandlerClient` 中的 `MODE_SWITCH_KEY`(默认M键)
- 统一使用 `mio_icif_ClientEvents` 中的 `JETPACK_MODE_KEY`(默认K键)
---
**总结**:
- 新增采矿镭射枪战斗模式
- 添加暮色森林矿石生成适配
- 修复电炉、量子头盔、镭射枪等多个问题
- 完善创造模式物品栏和配置翻译
- 添加完整的英文翻译支持
---
# Changelog v0.1.6.3
**Release Date**: TBD
---
## New Content
### Mining Laser - Combat Mode
- Added Combat Mode
- Deals 25 damage to mobs
- Consumes 500 EU energy
- Added Chinese translation key `hud.mio_icif.laser_miner.mode_combat`
### Twilight Forest Ore Generation
- Added ore generation for Tin, Lead, and Uranium in Twilight Forest
- Distributed in both normal and deep layers
- Uses `#twilightforest:in_twilight_forest` biome tag
### English Translation
- Added complete English translation file `en_us.json`
- Auto-generated using argostranslate local translation library
- Includes English translations for all blocks, items, and GUI text
---
## Fixes
### Electric Furnace Experience
- Fixed electric furnace not giving experience
- Electric furnace did not give experience like vanilla furnace after smelting
- Cause: No experience recording and awarding functionality implemented
- Solution:
- Added `recipesUsed` field to record recipe usage count
- Record recipe usage in `finishSmelting()` method
- Added `awardUsedRecipesAndPopExperience()` method to award player experience
- Added `getRecipesToAwardAndPopExperience()` method to calculate and spawn experience orbs
- Call experience awarding method in `FurnaceElcMenu.removed()`
- Save recipe usage records in NBT save/load
- Fixed files: `mio_icif_furnace_elc.java`, `FurnaceElcMenu.java`
### Quantum Helmet Auto-Feed
- Fixed quantum helmet not consuming food from inventory
- Previously only consumed energy, added saturation magically
- Now correctly finds and consumes food from inventory
- Restores hunger and saturation based on actual food properties
- Fixed file: `mio_icif_helmet_quantum.java`
### Mining Laser Explosive Mode
- Fixed explosive and super-nuclear explosive modes exploding prematurely
- Bullets exploded before hitting blocks
- Solution:
- Handle explosive mode precisely in `onHitBlock`
- Move bullet to hit location before triggering explosion
- Added missing `power`, `blockBreaks`, `range` properties for super-nuclear mode
- Fixed file: `mio_icif_laser_bullet.java`
### Mining Laser Horizontal Mode
- Modified horizontal mode firing logic
- Previously: Used player's actual view angle (including up/down)
- Now: Fixed horizontal angle to 0, making bullets fire parallel to ground
- Fixed file: `mio_icif_laser_miner.java`
### Quantum Armor Explosion Protection
- Added explosion damage resistance to quantum armor
- Previously: Explosion damage marked as `BYPASSES_ARMOR`, quantum armor couldn't absorb
- Now: Quantum armor can properly absorb explosion damage (consuming energy to negate damage)
- Fixed file: `mio_icif_events.java`
---
## Tweaks
### Creative Tab
- Changed creative tab page icon
- From bronze ingot to thermal generator block (`THERMAL_GENERATOR`)
- Fixed battery full-charge version display
- BAT and ADVBAT now use `setEnergy()` API to correctly set full charge state
- Removed duplicate energy crystal and lapotron crystal empty/full versions
### Config Translation Keys
- Added Chinese translation keys for config categories
- `mio_icif.configuration.FutureMarket` → "Future Market Config"
- `mio_icif.configuration.NuclearExplosion` → "Nuclear Explosion Config"
- `mio_icif.configuration.TerraELC` → "Terraformer Config"
- `mio_icif.configuration.Scanner` → "Scanner Config"
- `mio_icif.configuration.EnergyNet` → "Energy Network Config"
- Added Chinese translation keys for config items
- Future Market: Commodity types, max daily trade items, items per page, etc.
- Nuclear Explosion: Enable nuclear explosion, mushroom cloud particle multiplier, etc.
- Terraformer: Blocks per tick, range
- Scanner: UU matter cost multiplier, EU energy cost multiplier, custom item cost override
- Energy Net: Use multithreading for energy net
### Keybind Translation Keys
- Added Chinese translation keys for keybinds
- `key.mio_icif.jetpack_mode` → "Switch Jetpack Mode"
- `key.mio_icif.boost` → "Quantum Boots Super Jump"
- Removed duplicate jetpack mode keybind
- Removed `MODE_SWITCH_KEY` in `JetpackKeyHandlerClient` (default M key)
- Unified to use `JETPACK_MODE_KEY` in `mio_icif_ClientEvents` (default K key)
---
**Summary**:
- Added mining laser combat mode
- Added Twilight Forest ore generation support
- Fixed multiple issues with electric furnace, quantum helmet, and mining laser
- Improved creative tab and config translations
- Added complete English translation support