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SinceDungeon

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SinceDungeon 1.6.3

1.6.3
11 июн. 2026 г.309Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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# 🚀 SinceDungeon - Changelog v1.6.3 (Official Release) > Comprehensive compilation of feature additions, system overhauls, and critical performance optimizations for version 1.6.3. --- ## ⚡ JIT & Memory Performance Optimizations ### 🧩 JIT Loop-Churn Eradication & RAM Leak Fixes * **JIT Loop-Churn Eradication:** Optimized heavy particle generation algorithms within `ControlZoneAction`, `ReachLocationAction`, and `SmartBreakWallAction`. Removed inline `Location` and `Vector` instantiations inside `while/for` loops, replacing them with reusable mutable pointers. This completely prevents massive Garbage Collection (GC) spikes during intense boss fights. * **MathCache Utility:** Added a pre-calculated trigonometry cache (`MathCache.java`) to eliminate CPU overhead during intensive circular particle generation. Replaced all `Math.sin()` and `Math.cos()` calls inside rapid 360-degree hot-loops with the new `MathCache` array, heavily stabilizing server TPS. * **Orphaned World RAM Leak Fix:** Implemented a robust recursive retry mechanism in `WorldManager` and `DefaultInstanceProvider`. If a Dungeon World fails to unload due to lingering chunk tickets or entities, the system forcefully purges all entities and retries the unload every 5 seconds until successful, completely freeing trapped JVM RAM. * **Comprehensive Cache & Memory Cleanup:** * Fixed an offline memory leak in `DungeonGame.java` where player states persisted endlessly if they disconnected during dungeon runs (`savedStates` cache). * Fixed a PlaceholderAPI task leak by tracking active asynchronous caching tasks statically, preventing CPU/RAM leaks on `/papi reload`. * Fixed Ghost Task leaks by accurately tracking the Kick Countdown `BukkitTask`. Tasks are now safely aborted on forceful shutdowns, preventing `Player` object memory leaks. * Added a `cleanup()` lifecycle hook to `LivesManager` to safely terminate asynchronous database sync tasks on server shutdown/reload. * Overhauled `cleanup()` methods across multiple Core and Premium Actions (`DefendCore`, `Escort`, `LootChest`, etc.) to explicitly clear `Set` and `Map` collections holding dead entity references. ### 🧵 Threading & Main Thread Offloading * **Eliminated TPS Death Loop:** Removed completely unused, ultra-high-frequency event pass-throughs (`PlayerMoveEvent`, `ProjectileLaunchEvent`, etc.) from `DungeonListener`. This permanently resolves CPU starvation when 10+ players are actively running dungeons. * **I/O Event Caching:** Drastically improved `DungeonListener` performance. High-frequency events no longer query the YAML config for the world-prefix every tick; it is now cached in memory and safely updated via `updateConfig()`. * **UI Parsing Efficiency:** The Action Bar ticking system in `DungeonGame` now compiles the `MiniMessage` component once per tick instead of parsing it repeatedly for every individual player in the map. * **Exception Safety Hardening:** Wrapped the `stop()` logic in `DungeonGame` with a `try-catch-finally` block to guarantee that `aggressivelyCleanupMemory()` and world unloading trigger absolutely, even if a `NullPointerException` occurs mid-flight. * **Startup Freeze Fix:** Moved database, cooldown, lives, and template loading to a safe asynchronous startup flow. Added startup readiness checks before letting players join dungeons, preventing server lockups during plugin enabling. --- ## 🍃 Native Folia Support * **Entity Thread Concurrency:** Implemented Folia-compliant Entity Thread concurrency via `SchedulerCompat.runAtEntity(...)`. * **Folia `IllegalStateException` Fix:** Resolved thread state issues on Folia servers by forcing player state restoration (Health, Inventory, Velocity) onto the respective `EntityScheduler`. * **FoliaDungeonValidator:** Added a dedicated validator to block Core world-copy/template-world dungeons on Folia unless the active provider is shared-world compatible (Premium schematic mode). Validation triggers on template load, dungeon join, and editor saves. * **Hologram Modernization:** Upgraded Premium hologram updates to use native `TextDisplay` entities, completely removing outdated `DecentHolograms` requirements and hardening region-based rendering on Folia. * **⚠️ Configuration Warning:** This version does **NOT** support running `Folia` + `Schematic Mode` simultaneously. --- ## ✨ New Features & General Enhancements ### 📦 Universal Custom Model Data (CMD) Support * **Universal CMD Integration:** All items across the Dungeon GUI, Reward Chests, Loot Pools, Leaderboards, and Dynamic Custom Items now natively support Custom Model Data via the `MATERIAL:AMOUNT:CMD` configuration format (e.g., `DIAMOND_SWORD:1:123`). * **Smart Material Parsing:** You can now write `PAPER:10606` directly. The plugin smartly realizes that since 10,606 is greater than a max stack size of 64, you mean Custom Model Data, and it will spawn 1 Paper with CMD 10606. * **Component List Protection:** Simplified the default config for `items.yml` to `custom-model-data: 1001` (as a flat integer), ensuring the auto-updater will no longer corrupt component lists. * *Tip:* Add `auto-update: false` to the top of configuration files if you want to prevent the system from auto-updating that specific file. ### 🛡️ Dungeon Management & Core Enhancements * **Multi-Phase Boss Tracking:** Added the `target_to_kill` parameter to the `MYTHIC_WAVE` action. This allows flawless support for multi-phase MythicMobs bosses. The dungeon objective accurately tracks the transition from an initial NPC/ArmorStand into a live boss without auto-completing prematurely. * **Console Spam Protection:** Structural tasks (like `SmartBreakWallAction` and general Tickables) will now forcefully cancel and log properly if a map configuration throws continuous structural errors, preventing infinite loop console spam. * **Access Control & Privacy Overhaul:** * Regular members can no longer view or tab-complete `public: false` private dungeons. Server administrators retain full tab-completion and visibility for testing purposes. * Added an administrative bypass rule: Operators can execute `/dungeon join <map> <target>` to forcefully move target players into private maps, bypassing the standard privacy layer. * **Advanced Multiverse-Inventories Compatibility:** Split `MultiverseInventoriesHook` into separate V4 and V5 implementations with safe reflection loading to prevent `NoClassDefFoundError` on legacy servers. Removed old legacy permissions and implemented dynamic permission attachments (`mvinv.bypass.*`) to cleanly prevent MVI from wiping player inventories during dungeon teleports. * **Concurrency Safety:** Replaced shared `ArrayList` usages inside `DungeonGame` with `CopyOnWriteArrayList` to permanently resolve `ConcurrentModificationException` under heavy load. ### 📊 Leaderboards & PlaceholderAPI (PAPI) * **Asynchronous Caching Layer:** Introduced a thread-safe memory cache for PAPI queries. Data automatically refreshes via async tasks every 5 minutes, completely eliminating database locks and main-thread lag spikes caused by scoreboard ticks. * **Smart Map ID Parsing:** Map placeholders automatically identify map string logic, natively allowing underscores (`_`) inside map ID config names without breaking rank tracking parsing. * **New Admin Commands:** * Target Reset Command: `/sincedungeon top resetplayer <player> [map]` allows admins to delete a specific player's metrics directly from the database without wiping the entire map's history. * Incognito Bypass Node: Added `SinceDungeon.top.ignore`. Players/admins with this permission bypass leaderboard insertions entirely, preventing staff accounts from crowding the tops. ### 🎮 Gameplay Mechanics & Commands * **Dungeon Consumable Restrictions:** Server owners can now strictly prevent players from consuming utility items (Soul Crystals, Cooldown Reset Tickets, Time Skip Tickets) while actively fighting inside an active dungeon instance via `allow-use-in-dungeon: false` inside `settings/items.yml`. * **Comprehensive Lives Command Extension:** Added full command structures for managing lives with support for the `-s` (Silent) flag to suppress feedback messages: * `/sincedungeon lives <target> add/reduce/set <amount> [-s]` * `/sincedungeon lives <target> addmax <amount> [-s]` * `/sincedungeon lives <target> setregenamount <amount> [-s]` * `/sincedungeon lives <target> setregeninterval <seconds> [-s]` * `/sincedungeon lives <target> resetregen/check [-s]` * `/sincedungeon givelifeitem <target> <amount> [-s]` * **Granular Life Deductions:** Added precise life deduction hooks across files: `lives-deducted-on-leave: 0`, `lives-deducted-on-fail: 0`, and `lives-deducted-on-clear: 0`. * **Combat Area Sealing:** Added logic to automatically seal off the combat area during a boss fight to prevent defeated players from rejoining and disrupting the phase mechanics. * **Gravity Block Fix:** Fixed an issue where gravity-affected blocks (like Sand and Gravel) would fail to fall within instanced dungeon worlds. --- ## 🛠️ Developer API * **`SinceDungeonAPI.java` Overload:** Introduced a new API method overload: `joinDungeon(Player player, String id, boolean allowPrivate)`. This allows third-party hooks and external plugins to safely force-join or programmatically transition players into private dungeons under explicit backend validation. * **Bundled JDBC Drivers:** Shipped bundled SQLite and MySQL JDBC drivers natively within the project jar for highly reliable, out-of-the-box database initialization. * **Documentation Migration:** Moved the official wiki/documentation repository onto GitHub Pages under the `docs/` directory, integrated with an automated deployment workflow.
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SinceDungeon 1.6.2

1.6.2
8 мая 2026 г.212Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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# SinceDungeon v1.6.2 - Full Changelog ### 🚀 New Features * **Live Revive System:** Added the `/dungeon revive <player>` command. Alive players can now consume a `LIFE_ITEM` (Soul Crystal) to actively revive spectating party members mid-dungeon. * **Required Entry Items:** Added the ability to require specific items (Vanilla, MMOItems, Dungeon Keys) to join a map, alongside a `consume-required-item` toggle. * **Independent Reward Tiers:** You can now configure separate time limits and chest reward tiers for Solo runs versus Party runs. * **Teleport Action:** Added a new `TELEPORT` objective action to seamlessly and asynchronously move participants to specific XYZ coordinates within the dungeon. * **Chinese Localization:** Added full Simplified Chinese (`zh`) language translation support. ### ⚙️ Architecture & API (Strategy Pattern) * **Modular Integration:** Completely refactored core systems to support external plugin injections. 3rd-party developers can now easily replace native functions via the API. * **PartyProvider:** Inject custom Guild/Party matchmaking systems. * **InstanceProvider:** Override world generation (e.g., SlimeWorldManager support). * **RewardSystem:** Replace the default chest UI with custom reward handling. ### 🛠️ Improvements & Optimizations * **Physical Checkpoints:** The Checkpoint action has been completely rewritten. It now spawns a physical particle ring that players must step into to secure their respawn location. * **Editor GUI Overhaul:** Transitioned from rigid hardcoded pathing to dynamic `FieldProperties` resolution. Fixed NullPointer exceptions on settings without global fallbacks and improved prompt mappings. * **Roulette Stabilization:** Rewrote the Roulette GUI state handling. If a player abruptly closes their inventory during a spin, the generated reward is now safely cached and instantly pushed to their inventory. * **Proxy Command Toggle:** Added the `block-teleport-commands` setting in `gameplay.yml`, allowing players to use native proxy warps (like HuskHomes) without triggering the dungeon anti-cheat. * **Dynamic Enum Formatting:** Material names without custom display names (e.g., `IRON_NUGGET`) now dynamically format into human-readable Title-Case strings for chat and holograms. ### 🐛 Bug Fixes * **Cross-Server Teleportation Blockers:** Fixed a critical bug where players were prevented from teleporting to other servers. The `PlayerQuitEvent` now utilizes strict `try-catch` isolation, and completing a dungeon on a proxy network properly routes players back to the return-server. * **Virtual Inventory Crash:** Removed unsafe `Inventory#getLocation()` and `Player#getOpenInventory()` calls that caused silent asynchronous exceptions during disconnects in Paper 1.21+. * **MythicMobs Wave Lockup:** Fixed an issue where waves would get stuck at `(Remaining: X)`. The plugin now strictly ignores invisible utility entities (ArmorStands/Projectiles) summoned by MythicMob skills. * **Summoned Boss Tracking:** Objective HUDs now dynamically transfer from invisible spawner mobs to the actual summoned child boss instead of soft-locking. * **Reward Miscalculation:** Fixed a flaw where completely failing the lowest time bracket incorrectly granted 1 chest instead of 0.
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SinceDungeon 1.6.1

1.6.1
4 мая 2026 г.18Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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### 🔄 SinceDungeon v1.6.1 - Massive Performance, Editor & Multi-Module Update This update introduces a completely revamped Gradle Multi-Module architecture, massive performance optimizations for Paper 1.21+, new premium mechanics, and highly requested Editor GUI improvements! **✨ New Features & Additions** * **Dynamic Stage Insertion:** You can now insert stages directly in between existing ones! Added a dedicated `[Insert Stage Here]` button in the Editor GUI and a new command (`/sdungeon stage insert <map> <position>`). * **Key-Locked Loot Chests:** You can now optionally require players to possess a specific Dungeon Key item to open objective Loot Chests. **⚙️ Optimization & System Adjustments** * **Loot Chest Anti-Hang (Paper 1.21+):** Fixed severe server lag spikes and Watchdog crashes caused by interacting with physical chests. Inventory listeners now correctly verify virtual GUI locations before querying the inventory Holder, bypassing expensive main-thread block-state snapshots. * **Hardcode Eradication:** Fully removed all remaining hardcoded strings. Translations are unified, and formats like `/dungeon top` date/time are now 100% configurable via `config.yml`. **🐛 Bug Fixes & Stability** * **BossBar Persistence:** Fixed an issue where the BossBar HUD element would remain stuck on the screen if a player died or forcefully quit the dungeon before completing a boss phase. * **Editor GUI Fixes:** Fixed an issue where editing String List Action properties (like `custom_drops` or `vip_equipment`) would supply an incorrect edit context. Added proper `EDIT_LIST` signals and prioritization to unlock proper list management options. * **Escort Action Fixes:** Fixed a critical bug where attacker mobs would fail to spawn. Integrated a safe-spawning algorithm to prevent attacker mobs from suffocating or glitching inside solid blocks/terrain. * **Memory Leaks:** Safeguarded the `PlayerQuitEvent` cursor-item restore logic to ensure it doesn't accidentally snapshot chunk data during player disconnects.
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SinceDungeon 1.6.0

1.6.0
2 мая 2026 г.16Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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### 🌟 Major Features * **Epic Boss Battles:** You can now spawn dynamic bosses with scaling health, phase transitions (e.g., spawning minions or gaining buffs at certain HP percentages), and enrage timers. Includes a built-in BossBar! * **Per-Player Loot Chests:** Added "instanced" loot! You can set chests so every party member gets their own personal loot. No more fighting over drops! * **Dynamic Randomized Loot:** Loot chests and completion rewards now support random quantity ranges (e.g., 1-5 items) and fully support custom plugin items, Life Items, and Cooldown tickets. * **Party Leaderboards:** Added a "Party Fastest Clears" category to the `/sd top` menu to track and show off the fastest teams. ### 🛠️ Editor & Quality of Life Improvements * **Smart Editor Upgrades:** The in-game editor is smarter than ever. You can now right-click items from your inventory to auto-fill them into rewards, view helpful descriptions for every Action type, and safely delete entire dungeons with a new dedicated button. * **Entry Requirements Fixed:** Fixed a bug where custom entry conditions (like required levels or money) were being ignored. The system now strictly checks all party members before a dungeon starts. * **Cleaner Dungeons:** All leftover or interfering mobs are now instantly wiped out the moment an objective finishes, keeping your maps clean. * **System Organization:** Language files are now neatly organized into their own dedicated folders (e.g., `languages/en/`), and the `/sd reload` command will safely regenerate accidentally deleted configuration files without needing a server restart. ⚠️ **Note for updating:** Please make sure to delete your `config.yml` and `messages_[lang].yml` to apply the new updates!
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SinceDungeon 1.5.9

1.5.9
1 мая 2026 г.15Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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# 🚀 SinceDungeon v1.5.9 - The Ultimate Customization & Cooldown Update *A massive expansion introducing advanced lifecycle commands, conditional executions, robust String List editors, a complete Cooldown system, and extreme codebase hardening.* ## 🌟 Major Features * **Conditional Action Commands:** Commands executed via the dungeon lifecycle hooks now natively support PlaceholderAPI logic evaluations. By formatting your commands as `[condition] command_here`, the plugin will strictly execute them only if the condition is met. * *Example:* `[%vault_eco_balance%;>=;500] eco give %player% 100` * **Dungeon Re-entry Cooldowns:** Implemented a persistent, per-player, per-dungeon cooldown system. Players must wait a configurable amount of time before re-entering a completed map. Data is asynchronously saved to the database. * **Interactive Cooldown Tickets:** Introduced highly configurable Gacha items: *Cooldown Reset Tickets* (clears all dungeon cooldowns instantly) and *Time Skip Tickets* (reduces all active cooldowns by X seconds). Heavily protected by custom NBT tags to prevent dupes/exploits. * **Lifecycle Command Hooks:** * **First-Time Clear:** Added `on-first-finish` commands that strictly execute only when a player completes a specific dungeon for the very first time. Perfect for granting titles or one-time milestone rewards. * **Per-Stage Executions:** The `on-stage-complete` global setting has been migrated into a per-stage configuration. You can now execute different conditional commands depending on which specific stage the players have cleared. * **Paginated String List Editor:** Completely overhauled the In-Game GUI. Added a dynamic String List Editor that allows admins to manage lists (like Commands or custom Action texts) with pagination. Left-click to add lines via chat, and shift-right-click to instantly delete specific lines. * **Dynamic Commands & Aliases:** Core commands (`/party`, `/dungeon`, `/sincedungeon`) are no longer hardcoded. Server admins can fully rename them and assign multiple custom aliases via `config.yml` to prevent conflicts with plugins like MMOCore. * **Customizable Kick Countdown:** The delay before teleporting players out of a cleared dungeon now features a visual countdown. Admins can toggle the display type between `ACTIONBAR`, `TITLE`, `CHAT`, or `NONE`. ## ✨ Improvements & Refactoring * **Smart Tab-Completions:** Rewrote the Brigadier command trees across all player and admin commands. Arguments such as `<target>`, `<map>`, and `<amount>` now intelligently suggest online players, active map templates, and numeric examples respectively. * **PlaceholderAPI Injection:** Expanded PAPI integration to support realtime tracking of dungeon cooldowns via `%sincedungeon_cooldown_<map>%`. Returns formatted time or a customized "Ready" string depending on the player's status. * **Advanced Admin Commands:** Server operators can now manually manage player cooldowns via intuitive commands (`/sd cooldown [check|reduce|reset|resetall]`) and instantly wipe map leaderboards via `/sd top reset <map>`. * **Zero-Hardcode Compliance:** Extracted all remaining hardcoded GUI titles, action descriptions, default names, and chat messages into `messages_en.yml` and `messages_vi.yml`. * **Safe Plugin Hooks:** Hardened the `MythicMobsHook` and `MMOItemsHook` by centralizing imports, preventing `NoClassDefFoundError` crashes when the target plugins are not installed on the server. ## 🐛 Bug Fixes * **Control Zone Timing Flaw (Critical):** Fixed an issue where the `ControlZoneAction` required-time was inherently tied to the internal 4-tick execution cycle, causing capture times to take 4x longer than configured. It now utilizes `System.currentTimeMillis()` for absolute real-time precision regardless of server TPS. * **Ghost Mobs Cleanup:** Added a UUID tracking system for interference mobs spawned during the Control Zone action. Remaining monsters are now securely wiped from the server memory when the objective is completed. * **Smart Break Wall Optimization:** Re-calibrated the asynchronous block crumbling delay in `SmartBreakWallAction`. It now processes exactly 50 blocks per tick, preventing main-thread lag spikes and server crashes during massive wall destructions. * **Database Wipe SQL Error:** Fixed a SQL schema mismatch in the `DatabaseManager` that prevented the Leaderboard Reset command from finding and deleting records across the three separate Top tables. * **Teleportation Fix:** Resolved minor issues related to player teleportation during specific dungeon sequences. ⚠️ **Note for updating:** Please make sure to regenerate your `config.yml` and `messages_[lang].yml` to apply the new updates!
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SinceDungeon 1.5.8

1.5.8
1 мая 2026 г.11Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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## 🚀 SinceDungeon v1.5.8 - The Customization & Stability Update This update focuses heavily on expanding your ability to customize dungeons while stabilizing the core gameplay loop, fixing critical timing issues during the completion sequence, and patching edge cases related to inventory management. ### ✨ New Features & Enhancements * **Per-Dungeon Player Limits:** Added a `max-players` setting to individual dungeon templates, allowing admins to easily separate small standard dungeons from massive, large-scale raids. * **Dynamic RNG Loot Amounts:** Reward pools now support Min-Max randomized drop amounts (e.g., `DIAMOND:1-5`). The system rolls a random quantity within the range upon opening victory chests. * **Advanced Control Zone Mobs:** Expanded `ControlZoneAction` to support spawning both Vanilla and MythicMobs directly on the zone's border with full customization (display names, baby status, equipment, and attributes). * **Smart Leaderboard Privacy:** The `/dungeon top` command now strictly suggests and displays leaderboards only for dungeons marked as `public`. * **Left-Behind Notifications:** Party members who fail to enter a dungeon (due to being dead, too far, or offline) now receive direct chat notifications explaining why they were excluded. * **Command Auto-Completion & Parsing:** Upgraded Brigadier argument types to support hyphenated map names. Search logic now uses `contains` instead of `startsWith` for a smoother experience. * **In-Game Item Management:** Added `/dungeon getkey <id>` to retrieve system keys for testing. Improved the Editor GUI to recognize these keys via drag-and-drop, automatically converting them to the proper YAML format. * **Standardized Javadocs:** Replaced all informal inline notes with professional English Javadocs across core classes. ### 🎨 Total De-Hardcoding * **Complete Visual & Audio Control:** Removed hardcoded Particles and Sounds across all actions (`BreakWall`, `ControlZone`, `LootChest`, `ReachLocation`, `SpawnWave`, `RandomWave`). Everything is now customizable in `config.yml`. * **Customizable Timings:** Title screen timings (`fade-in`, `stay`, `fade-out`) are no longer hardcoded and can be adjusted globally. * **Command Localization:** Fixed hardcoded strings in the `/dungeon getkey` command; it now fully supports language file localization. ### 🐛 Bug Fixes & Security Patches * **Dungeon Completion Kick Delay:** Fixed a bug where `kick-delay-after-finish` was being ignored, causing players to be instantly teleported out upon killing the final boss. Players will now remain in the dungeon for the configured delay duration to celebrate before being gracefully teleported to the lobby to claim their rewards. * **Life Item Duplication Exploit (Double-Consume Glitch):** Patched a double-fire bug where macro-clicking or server latency could cause a single `Life Item` to be consumed twice (Main-hand/Off-hand double fire). A strict packet cooldown has been implemented to ensure accurate life restoration. * **Reward GUI Teleport Sync:** Resolved an edge case where the Reward Gacha GUI would attempt to open before the player had fully finished transitioning across dimensions, occasionally resulting in dropped UI items or closed inventories. * **Item Metadata Fix:** Fixed an issue where custom `displayName` in the reward pool only appeared in chat; it is now correctly applied to the physical `ItemMeta` of the reward item. * **Mission Item Deep-Clean:** Compasses and Keys now safely drop if the inventory is full. Added a strict protocol to aggressively purge all mission items upon leaving to prevent survival world leaks. * **Inventory Wiping Protection:** Fixed a race condition where cached inventories were deleted if a player logged out immediately before the async teleportation delay finished. * **Map Griefing Prevention:** Decorations (ArmorStands, ItemFrames, Paintings) are now protected from ALL damage sources, including Creepers, TNT, and Mob projectiles. * **Ghost Spectator Glitch:** Added validation checks to prevent players from getting stuck in Spectator mode if the dungeon shuts down during their death delay. ### ⚡ Performance, Architecture & Optimizations * **Memory Management & World Teardown Safety:** Refactored `DungeonGame#finishDungeon` to utilize delayed task scheduling for memory cleanup rather than holding active thread states. Enhanced the `WorldManager` cleanup task to wait an extra margin to guarantee all players have successfully migrated back to the lobby, preventing "ghost players" from falling into the void. * **Data Restoration:** Hardened the `restorePlayerState` logic, ensuring that if a server crashes mid-dungeon, item wiping is strictly prevented when the plugin shuts down gracefully. * **Editor UI & Item Handling:** Minor under-the-hood stability improvements to `ItemBuilder` to handle 1.21+ advanced NBT components without throwing silent console exceptions on legacy server builds. * **Editor GUI Hot-Reloading:** Saving map settings in the Editor now seamlessly hot-reloads the template into live memory without requiring a full server reload. * **Control Zone Softlock:** Progress requirements now dynamically calculate based *only* on actively alive members, preventing softlocks if teammates die. * **Anti-Lag Wall Breaking:** Optimized `SmartBreakWallAction` by reducing the volume limit to 50k blocks and increasing processing speed to 500 blocks/tick to eliminate TPS drops. * **Isolated MythicMobs Architecture:** Refactored all actions to route MythicMobs calls through a centralized Hook. This prevents `NoClassDefFoundError` crashes on servers without the plugin. * **Safe Spawn Algorithm:** Refined `findSafeSpawn()` to scan both upwards and downwards to properly snap monsters to the floor and prevent ceiling suffocation.
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SinceDungeon 1.5.7

1.5.7
30 апр. 2026 г.21Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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# 🚀 SinceDungeon v1.5.7: The Rogue-like, Optimization & Security Update This massive release focuses on heavily optimizing the core systems, introducing rogue-like mechanics, patching critical gameplay vulnerabilities, and completely de-hardcoding internal messages to support full localization. ### ✨ Features & Gameplay * **Interactive Leaderboard GUI:** Introduced a fully Async Database querying system to render leaderboards without lag spikes. Added the `/dungeon top <map>` command to switch between **Fastest Clears**, **Most Kills**, and **Most Clears**. * **Added Spectator Mode:** Party members who run out of lives can now stay and spectate their teammates instead of being kicked. The dungeon only fails if the entire party is wiped out. *(Configurable via `out-of-lives-action: "SPECTATE"` in `config.yml`)*. * **Added Admin Spectate:** Admins can now silently teleport into active dungeons to supervise players and catch hackers using `/dungeon spectate <player>`. * **[NEW] Action - Control The Zone:** Added a "King of the Hill" objective. Players must hold a specific zone for a set amount of time. Supports shrinking/expanding radius, requiring 75% party presence, and spawning interference mobs. * **[NEW] Action - Unlock Door & Find Key:** Added a new action where players must locate a custom Key to unlock a specified door (trigger block). Includes a dynamic Tracking Compass to guide players to the key. * **[NEW] Action Time Limits & Penalties:** You can now set `time_limit` and `time_penalty` for *any* action. Failing to complete the action in time deducts lives and restarts the stage. * **[NEW] Rogue-like Randomization:** Added `randomize-stages` setting to shuffle middle stages, making every dungeon run feel unique while preserving the first and last stages (Boss rooms). * **[NEW] Percent Chance Stages:** Stages can now have a spawn `chance` (1-100%), allowing for rare secret treasure rooms or random traps. * **[NEW] Dynamic Party Scaling:** Added a `scale_with_party` toggle to all mob-spawning actions to multiply enemy counts based on the active party size. * **[NEW] Mixed Mob Waves:** The Random Wave action now allows spawning a weighted mixture of Vanilla and MythicMobs within the exact same wave. ### 🛡️ Security & Exploit Fixes * **Critical Inventory Exploit Patched:** Completely rewrote the `PlayerState` snapshot logic in `DungeonGame.java`. The system now performs a deep-clone of the player's entire inventory (main inventory, armor, offhand) and EXP levels before entry. This prevents players from bypassing the `keep-inventory-on-death: false` rule or smuggling OP items into dungeons to farm. * **Cross-Server Memory Leak Fixed:** Resolved a severe vulnerability where Party Leaders disconnecting during the BungeeCord/Redis transfer window would leave a "ghost" dungeon node running in the RAM forever. The `PlayerQuitEvent` now triggers `cancelPendingRequest` to instantly abort orphaned network tasks. * **Admin Spectate Bug Fix:** Resolved a critical logic flaw where Admins using `/dungeon spectate` were incorrectly flagged as unauthorized intruders and kicked by the `DungeonListener`. ### ⚡ Performance & Optimizations * **Action Bar TPS Drop Fixed:** Stopped the plugin from repeatedly querying the YAML configuration 5 times per second during the `runTick()` loop. Objective HUD strings are now cached natively inside the `DungeonGame` constructor, eliminating unnecessary I/O overhead and significantly improving TPS. * **Smart Garbage Collection:** The `RewardSessionManager` now fetches its timeout limit dynamically from the configuration. Replaced rigid timers with thread-safe `ConcurrentHashMap` loops to prevent CME exceptions during rapid inventory clicks. * **HikariCP Integration:** Upgraded the database management system to use **HikariCP connection pooling** for both MySQL and SQLite. This drastically improves database performance, prevents connection leaks, and reduces query latency. ### 🛠️ Under The Hood & Refactoring * **ItemBuilder Pattern:** Completely refactored `ItemCreator` into a flexible, chainable `ItemBuilder`. Now natively uses `PersistentDataContainer` (NBT Tags) to securely track Custom Keys and Compasses (preventing rename exploits) and fully supports 1.21+ item components. * **Massive Package Restructure:** Completely reorganized the source code into a clean, modern Layered Architecture (`commands/`, `managers/`, `listeners/`, `hooks/`, `models/`, `guis/`, `utils/`). * **Command System Overhaul:** Migrated all commands out of the main class into separate, dedicated command classes for easier maintenance. * **Editor GUI Optimization (MVC):** Separated the Editor's visual rendering (`EditorGUI`) and click event listening (`EditorMenuListener`) into distinct classes. * **Cleaned Up Registries:** Extracted all default Action and Processor registrations into a standalone `DefaultRegistry` class to reduce bloat in the `DungeonManager`. ### 🌐 Localization & De-Hardcoding * **100% Locale Support:** Relocated all remaining hardcoded console logs (Database initializations, API registrations, World cleanups) to `messages.yml`. * **PAPI Integration Fixed:** Removed hardcoded English outputs (`"Full"` and `"Never"`) in PlaceholderAPI (`%sincedungeon_lives_time_to_regen%`). These can now be seamlessly translated in the language files. **⚠️ How to Update:** Please completely regenerate or manually update your `config.yml` and `messages_<lang>.yml` files to access the newly added Spectator mode settings, Leaderboard configs, and new Item settings (Keys/Compasses).
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SinceDungeon 1.5.6

1.5.6
29 апр. 2026 г.21Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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## ChangeLog 1.5.5 [Cross-Server (Multi-Node)](https://gitlab.com/sincerpg/SinceDungeon/-/wikis/home/Cross-Server-(Multi-Node)-Setup-Guide) > ⚠️ **IMPORTANT DISCLAIMER: EXPERIMENTAL FEATURE (v1.5.5+)** ⚠️ > > Please be aware that the Cross-Server (Multi-Node) functionality is an **untested and highly experimental feature** introduced in version 1.5.5. > > * **Proceed with Caution:** Carefully evaluate and test this system on a private staging network before deploying it to a live production environment. > * **No Official Support:** The author of this plugin has no practical experience in setting up, maintaining, or running this complex Redis/BungeeCord infrastructure. Consequently, official support, troubleshooting, or bug fixes for cross-server specific issues will be extremely limited or unavailable. > > **By enabling this feature, you acknowledge that you are using it entirely at your own risk.** ------ ## ChangeLogs 1.5.6 # 🚀 SinceDungeon - The "Lives & Immortality" Update! This major update introduces a highly requested **Advanced Lives System**, a completely overhauled 1.21+ compatible Item Creator, deep PlaceholderAPI integration, and a massive code cleanup to ensure 100% localization. ## ✨ Key Features & Additions ### ❤️ Advanced Lives System * **Per-Player Tracking:** Players now have a persistent "Lives" stat stored safely via SQLite/MySQL. * **Offline/Online Regeneration:** Lives automatically regenerate over time. Admins can customize the regeneration interval and amount globally or per-player. * **Dungeon Integration:** * Configure specific dungeons to require a minimum amount of lives to enter. * Configure how many lives are deducted upon dying inside specific dungeons. * Players are automatically kicked (and the run fails) if they run out of lives. ### 💎 Omnipotent Item Creator & "Soul Crystal" * Built a brand-new, extremely advanced `ItemCreator` engine. * Fully supports **Minecraft 1.21+ Item Components** including `CustomModelDataComponent` (Colors, Floats, Strings, Flags), `ItemModel`, `TooltipStyle`, `MaxStackSize`, `Rarity`, and `Glider`. * **New Consumable Item:** Added the **Life Item (Soul Crystal)**. Players can right-click this highly customizable item to restore their lives. * **VFX/SFX:** Fully configurable sound and particle effects trigger upon consuming the item. ### 📊 PlaceholderAPI Integration Added live-updating placeholders for menus and scoreboards: * `%sincedungeon_lives%` - Current lives. * `%sincedungeon_max_lives%` - Maximum lives capacity. * `%sincedungeon_lives_regen_amount%` - Amount of lives restored per cycle. * `%sincedungeon_lives_regen_interval%` - Seconds between regen cycles. * `%sincedungeon_lives_time_to_regen%` - Dynamic timer (e.g., `12:45`) showing time until the next life is granted. ### 🛠️ New Commands * **Admin Commands:** * `/sincedungeon lives <target> <add|set|addmax|setregenamount|setregeninterval|resetregen|check>` * `/sincedungeon givelifeitem <target> <amount>` * **Player Command:** * `/dungeon lives` - Allows players to check their current lives and regen timer. Wiki link: https://gitlab.com/sincerpg/SinceDungeon/-/wikis/home/Lives-&-Immortality-System
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SinceDungeon 1.5.4

1.5.4
29 апр. 2026 г.12Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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Add more settings for vanilla spawn mob: custom name, is baby, attributes
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SinceDungeon 1.5.3.3

1.5.3.3
12 апр. 2026 г.33Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2paper
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### 🚀 New Features & Enhancements **🔄 Automated Configuration Updater (Auto-Updater)** * Implemented a robust auto-updating mechanism within `ConfigUtils.java`. * **No more manual config resets!** Eliminates the need for server admins to manually regenerate or copy-paste configurations during plugin version updates. * Whenever a configuration file (`config.yml`, `messages.yml`, or default dungeon templates) is loaded, the system silently compares the external file on the server with the pristine resource file located inside the plugin's `.jar`. * Automatically injects any newly added configuration keys or default values into your local files **without overwriting** your customized values. * Added an optional strict mode parameter (`removeObsolete`) capable of cleaning up and deleting outdated configuration keys. *(Currently defaults to `false` to safely protect user-defined dynamic keys such as custom rewards and action entries).* * Logs an `[Auto-Updater]` message cleanly to the console whenever an injection occurs. **📢 System & Action Notifications Integration** * Replaced hardcoded `game.sendMessage()` calls inside `SpawnWaveAction`, `ReachLocationAction`, and `SmartBreakWallAction` with the standard `game.sendActionMessage(...)`. * Dynamically linked all action broadcasts to their correct contextual categories (`init`, `progress`, `complete`). * This ensures all notifications are now **fully togglable** directly from the `action-notifications` module inside `config.yml`. --- ### 🛠️ Bug Fixes & Stability **🛡️ DungeonGame Stability** * Added a safe null-check explicitly to the `sendActionMessage` logic. This gracefully handles any 3rd-party action instances that haven't fully registered a valid `actionType`, preventing unwanted `NullPointerException` crashes. **⚙️ Editor & Map Config Structure Fixes** * **Fixed `example_dungeon.yml` template structure:** The `LOOT_CHEST` items configuration list was outdated and misleading (List instead of Map). Rewrote it to safely match the exact `ConfigurationSection` (`SLOT: "DATA"`) schema exported naturally by the in-game GUI Editor. * **Fixed `config.yml`:** Changed the `action-defaults.loot_chest.items` section from a broken array list `[ ]` to an empty map block `{}` to ensure correct parsing and avoid backend YAML casting errors.
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SinceDungeon 1.5.3.2

1.5.3.2
4 апр. 2026 г.27Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1paper
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+ Default language to en (1.5.3.1) + Fix NMS Warning incorrect version, it still java 21 and maybe support 26.1.1 (1.5.3.2)
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SinceDungeon 1.5.3

1.5.3
2 апр. 2026 г.14Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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+ Fix color code doesn't work on party system
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SinceDungeon 1.5.2

1.5.2
2 апр. 2026 г.14Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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+ Fix gamerule issues on create dungeon for version below 1.21.11
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SinceDungeon 1.5.1

1.5.1
2 апр. 2026 г.12Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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+ Make chunk load before spawn, add debug to see details + Version 1.5.1
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SinceDungeon 1.5

1.5
2 апр. 2026 г.13Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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+ Support old gamerule API for below 1.21.11
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SinceDungeon 1.4

1.4
1 апр. 2026 г.16Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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+ Support placeholder <mob> in kill_complete and mythic_wave_complete messages
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SinceDungeon 1.3

1.3
30 мар. 2026 г.18Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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+ Improve PartyCommand - Update messsages + Fix some issues
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SinceDungeon 1.2

1.2
29 мар. 2026 г.8Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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- Add start_message per action - update message, config - Support <y> in reach_start - update message - Fix lootchest editor for item (open new chest gui to place item, support vanilla, mmoitems) - update message - Fix bug (Just a small bug, update config & message plz)
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SinceDungeon 1.1

1.1
29 мар. 2026 г.16Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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+ Fix reward because it auto reward doesn't need click on chest + Add right click to get location in editor (left click first -> right click to block) - Update messages file + Make mob spawn on all location + If action error, skip and do next action on stage + Upgrade version to 1.1
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SinceDungeon 1.0

1.0
27 мар. 2026 г.27Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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# 🛡️ SinceDungeon - The Ultimate Instanced Dungeon System **SinceDungeon** is a high-performance, premium-grade instanced dungeon plugin designed for modern Minecraft servers (1.21+). It allows you to create seamless, isolated adventure experiences for your players with zero-trust security and professional-tier optimization. Unlike traditional dungeon plugins, SinceDungeon focuses on **stability, security, and ease of use**, ensuring that each party enjoys their own private world instance without interference or exploits. --- ## ✨ Key Features ### 🌌 Professional Instancing * **Isolated Worlds:** Every dungeon run is a fresh clone of your template, automatically managed and deleted after completion to keep your server clean. * **Zero-Trust Security:** Built-in protection against TPA exploits, command bypassing, and illegal item dropping. * **Async Processing:** World creation and deletion happen on separate threads, ensuring your server's TPS remains butter-smooth. ### 👥 Advanced Party System * **Seamless Integration:** Form parties, invite friends, and tackle challenges together. * **Smart Entry Checks:** Automatically verifies every member for level, money, and proximity before starting. * **Anti-Sabotage:** Prevents players from disbanding or switching parties mid-dungeon to ruin the experience. ### 🛠️ Revolutionary In-Game Editor * **No Config Hassle:** Create stages, spawn waves, and set rewards entirely through an intuitive GUI. * **Dynamic Actions:** * **Spawn Waves:** Classic Vanilla mob challenges. * **Mythic Bosses:** Full integration with MythicMobs. * **Loot Chests:** Reward players mid-run with randomized loot. * **Breakable Barriers:** Magical walls that vanish when a trigger block is destroyed. * **Checkpoints:** Ensure players reach specific areas to progress. ### 🎁 Gacha Reward System * **Time-Based Tiers:** Reward faster completions with more loot chests. * **Randomized Pool:** Support for Vanilla items, MMOItems, and Console Commands. * **Instanced Looting:** Each player gets their own personal reward GUI to prevent loot stealing. --- ## 🚀 Compatibility * **Paper/Purpur:** 1.21 & 1.21.x (Native support) * **MythicMobs:** Create epic boss fights. * **MMOItems:** Reward players with custom tier equipment. * **PlaceholderAPI:** Custom entry conditions based on any player stat. * **Vault:** Economy-based entry fees. --- ## 📖 Useful Links * **📚 Documentation (Wiki):** [Explore the Wiki](https://gitlab.com/sincerpg/SinceDungeon/-/wikis/home) * **💬 Support & Community:** [Join our Discord](https://discord.gg/zbMPtcM3wq) --- ## 🛠️ Quick Start 1. Install SinceDungeon and its dependencies (PAPI, Vault). 2. Create or import a small world to use as your dungeon template. 3. Use `/sincedungeon editor` to create your first dungeon configuration. 4. Set up your stages, mobs, and rewards. 5. Invite your friends to a party using `/party invite`. 6. Run `/dungeon join <your_map>` and enjoy! --- ## 📄 Permissions * `SinceDungeon.admin` - Access to the editor, reload, and admin commands. * *Player commands (`/party`, `/dungeon join`) are enabled for everyone by default.* --- ## 📝 Wiki Wiki link: https://gitlab.com/sincerpg/SinceDungeon/-/wikis/home --- ## 🎮 Showcase Youtube: https://youtu.be/Ff64QpAuU8M --- > **Note:** This plugin is optimized for Paper 1.21+. Using it on older versions or non-Paper forks may result in instability. For the best experience. ---