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Simple Enemy

ВЕРСИИ (5)

beta

Simple Enemy 1.20.1-0.1.6-beta-hotfix

1.20.1-0.1.6-beta-hotfix
14 сент. 2026 г.17,3 тыс.Minecraft: 1.20.1forge
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# Changelog v0.1.6-beta-hotfix ## Fixes & Improvements This patch fixes and improves issues related to **player detection** and the handling of other entities, such as **enemy and allied units**. It also includes an additional fix intended to reduce the occurrence of units spawning inside player bases. ## Changes - Added additional checks for **PMC units**. - Added additional checks for **player-allied factions** - Added a missing check to the `CaveExtraction` event, which should reduce the frequency of units spawning inside player bases. - This change may **not completely eliminate the issue**, but should help mitigate it. Thanks to Alex for his collaboration in this hotfix!
beta

Simple Enemy 1.20.1-0.1.6-beta

1.20.1-0.1.6-beta
8 авг. 2026 г.14,4 тыс.Minecraft: 1.20.1forge
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## **Changelog - Beta 0.1.6** This update introduces a complete improvement to NPC combat behavior, perception, navigation, and decision-making. ## **Added / Fixed** - Added tactical behaviors (see the Tactical AI log for details). - Added a safety layer to prevent PMC units from attacking the player. - Fixed an issue where PMC units prevented the player from sleeping nearby. - Improved hostile target detection, making soldiers more compatible with entities from other mods. - Added muzzle flash render effects for NPC gunfire, along with their respective configuration settings. - Added subtitles for sounds. ## **Tactical Ai Overhaul** ### **Combat & Perception** - Realistic Line of Sight: Units see and shoot through glass and leaves. - Suppression System: Incoming fire builds pressure on targets, degrading their accuracy until it naturally cools down. - Smart Combat States: Uses Schmitt hysteresis thresholds to prevent rapid, erratic switching between attacking, taking cover, and retreating. - Full Tactical Config: Dedicated configuration settings for suppression, audio detection, decay rates, and accuracy penalties. ### **Movement & Navigation** - Hazard Avoidance: Units actively route around lava, cacti, and dangerous blocks. - Obstacle Clearing: NPCs break obstructing glass or leaves when pathfinding. - Ladder Navigation: Overhauled pathfinding for reliable ladder climbing. - Adaptive Speed: Movement speed dynamically adjusts based on tactical state (e.g., cautious peeking vs. fast retreats). ### **Cover & Evasion** - Dynamic Cover Search: Scans for optimal, reachable, and safe cover positions. - Soft Cover Utilization: Smart use of non-solid or partial blocks for concealment. - Killzone Reaction: Exposed NPCs immediately prioritize escaping, diving into cover, or firing back to suppress the threat. - Performance Cooldowns: Search algorithms use cooldown timers to prevent game performance drops. ### **Squad & Audio Systems** - Audio Processing: Gunfire and bullet impacts generate tactical alerts, causing nearby NPCs to investigate, orient, or take cover. - Squad Memory: Units share local context and remember recent engagements as a cohesive unit. ### **Tactical Decision-Making** - Confidence & Threat Scoring: Real-time evaluation of health, weapon status, allies, and suppression to calculate combat confidence. - Advance vs. Hold Logic: NPCs only push forward when conditions favor it; otherwise, they hold position or set up ambushes. - CQB Mode Trigger: Automatically shifts to aggressive close-quarters tactics when fighting indoors or at short ranges. - Emergency Response: Critical danger events instantly override standard decision flows for immediate self-preservation.
beta

Simple Enemy 1.20.1-0.1.5-beta

1.20.1-0.1.5-beta
20 июн. 2026 г.8,6 тыс.Minecraft: 1.20.1forge
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## Changelog - Beta 0.1.5 ### Added / Fixed - New multiplayer event variable, along with detailed logging for every spawn event. Multiplayer debugging tests were conducted using a dedicated server and clients to ensure proper functionality. - Fixed an issue where vanilla entities would react to player gunfire due to a missing validation check in TACZ's bullet impact event. - Fixed NPCs not properly facing their targets while firing. Position and rotation variables are now correctly synchronized between server and client. - Fixed NPCs dead animation. - Fixed Multiple Bullet Impact sound packets - Fixed / Adjusted Ai Pathfinding per ticks ### Added - New base pose for soldier models. - New walking animation. - Weapon stances: Low Ready and Fire. - New cap for the maximum bullet spread used by soldiers. - Added Forge / Cloth Config settings for Maximum Spread, allowing users to make soldiers even more accurate if desired. - New Config for PMCs prices and items ### Adjusted - Increased AI detection range, AI processing range, and rendering limits through configuration settings. Soldiers can now engage targets at greater distances. - SpawnValues. `Note: Please delete the file sem-common.toml ` ### Refactor - Completely reworked the internal configuration structure into a more modular and scalable system.
beta

Simple Enemy 1.20.1-0.1.4-beta

1.20.1-0.1.4-beta
12 апр. 2026 г.7,6 тыс.Minecraft: 1.20.1forge
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## Changelog - Beta 0.1.4 ### Warning! - This version may contain bugs due to limited testing. - It is highly recommended to back up your worlds before using it. ### Added: - Cloth Configs support with translations - Vertical target detection *(not configurable yet)* - New SpawnEvent logic: Event probability resets after an event occurs - Per-player SpawnEvent probability - Squad size config for SpawnEvents *(Common TOML only)* ### Changes / Improvements - SpawnEvent tick behavior adjusted *(odds increase every 2 minutes)* - CaveExtraction event values adjusted ### Fixed - Drop config now correctly applies to all SEM entities - Fixed guns dropping with infinite ammo - Fixed world SpawnEvent probability - Prevented underground SpawnEvents near player bases
beta

Simple Enemy 1.20.1-0.1.3-beta

1.20.1-0.1.3-beta
14 мар. 2026 г.2 тыс.Minecraft: 1.20.1forge
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## Changelog - Beta 0.1.3 ### Added: - **ClothConfig 11.1.136** Support - **Curios API 5.9.1** Partial-Support *(Hardcoded - WIP)* - Name Difficulty Change: `CHALLENGER` to `ADVANCED` - Moved all the `Server-Config.toml` to `CommonConfig.toml` - **Config**: Suppression Effect - **Config**: Unit Ammo and Weapon Drops - **Config**: Select Friendly Faction - Menu: New Particle Effect when selecting an Pmc Unit ### Fixed: - Loot Tables for Recruit Table. *(Item drop in Survival)*