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beta
Simple Enemy 1.20.1-0.1.6-beta-hotfix
1.20.1-0.1.6-beta-hotfix14 сент. 2026 г.17,3 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog v0.1.6-beta-hotfix
## Fixes & Improvements
This patch fixes and improves issues related to **player detection** and the handling of other entities, such as **enemy and allied units**.
It also includes an additional fix intended to reduce the occurrence of units spawning inside player bases.
## Changes
- Added additional checks for **PMC units**.
- Added additional checks for **player-allied factions**
- Added a missing check to the `CaveExtraction` event, which should reduce the frequency of units spawning inside player bases.
- This change may **not completely eliminate the issue**, but should help mitigate it.
Thanks to Alex for his collaboration in this hotfix!
beta
Simple Enemy 1.20.1-0.1.6-beta
1.20.1-0.1.6-beta8 авг. 2026 г.14,4 тыс.Minecraft: 1.20.1forge
Что нового
## **Changelog - Beta 0.1.6**
This update introduces a complete improvement to NPC combat behavior, perception, navigation, and decision-making.
## **Added / Fixed**
- Added tactical behaviors (see the Tactical AI log for details).
- Added a safety layer to prevent PMC units from attacking the player.
- Fixed an issue where PMC units prevented the player from sleeping nearby.
- Improved hostile target detection, making soldiers more compatible with entities from other mods.
- Added muzzle flash render effects for NPC gunfire, along with their respective configuration settings.
- Added subtitles for sounds.
## **Tactical Ai Overhaul**
### **Combat & Perception**
- Realistic Line of Sight: Units see and shoot through glass and leaves.
- Suppression System: Incoming fire builds pressure on targets, degrading their accuracy until it naturally cools down.
- Smart Combat States: Uses Schmitt hysteresis thresholds to prevent rapid, erratic switching between attacking, taking cover, and retreating.
- Full Tactical Config: Dedicated configuration settings for suppression, audio detection, decay rates, and accuracy penalties.
### **Movement & Navigation**
- Hazard Avoidance: Units actively route around lava, cacti, and dangerous blocks.
- Obstacle Clearing: NPCs break obstructing glass or leaves when pathfinding.
- Ladder Navigation: Overhauled pathfinding for reliable ladder climbing.
- Adaptive Speed: Movement speed dynamically adjusts based on tactical state (e.g., cautious peeking vs. fast retreats).
### **Cover & Evasion**
- Dynamic Cover Search: Scans for optimal, reachable, and safe cover positions.
- Soft Cover Utilization: Smart use of non-solid or partial blocks for concealment.
- Killzone Reaction: Exposed NPCs immediately prioritize escaping, diving into cover, or firing back to suppress the threat.
- Performance Cooldowns: Search algorithms use cooldown timers to prevent game performance drops.
### **Squad & Audio Systems**
- Audio Processing: Gunfire and bullet impacts generate tactical alerts, causing nearby NPCs to investigate, orient, or take cover.
- Squad Memory: Units share local context and remember recent engagements as a cohesive unit.
### **Tactical Decision-Making**
- Confidence & Threat Scoring: Real-time evaluation of health, weapon status, allies, and suppression to calculate combat confidence.
- Advance vs. Hold Logic: NPCs only push forward when conditions favor it; otherwise, they hold position or set up ambushes.
- CQB Mode Trigger: Automatically shifts to aggressive close-quarters tactics when fighting indoors or at short ranges.
- Emergency Response: Critical danger events instantly override standard decision flows for immediate self-preservation.
beta
Simple Enemy 1.20.1-0.1.5-beta
1.20.1-0.1.5-beta20 июн. 2026 г.8,6 тыс.Minecraft: 1.20.1forge
Что нового
## Changelog - Beta 0.1.5
### Added / Fixed
- New multiplayer event variable, along with detailed logging for every spawn event. Multiplayer debugging tests were conducted using a dedicated server and clients to ensure proper functionality.
- Fixed an issue where vanilla entities would react to player gunfire due to a missing validation check in TACZ's bullet impact event.
- Fixed NPCs not properly facing their targets while firing. Position and rotation variables are now correctly synchronized between server and client.
- Fixed NPCs dead animation.
- Fixed Multiple Bullet Impact sound packets
- Fixed / Adjusted Ai Pathfinding per ticks
### Added
- New base pose for soldier models.
- New walking animation.
- Weapon stances: Low Ready and Fire.
- New cap for the maximum bullet spread used by soldiers.
- Added Forge / Cloth Config settings for Maximum Spread, allowing users to make soldiers even more accurate if desired.
- New Config for PMCs prices and items
### Adjusted
- Increased AI detection range, AI processing range, and rendering limits through configuration settings. Soldiers can now engage targets at greater distances.
- SpawnValues. `Note: Please delete the file sem-common.toml `
### Refactor
- Completely reworked the internal configuration structure into a more modular and scalable system.
beta
Simple Enemy 1.20.1-0.1.4-beta
1.20.1-0.1.4-beta12 апр. 2026 г.7,6 тыс.Minecraft: 1.20.1forge
Что нового
## Changelog - Beta 0.1.4
### Warning!
- This version may contain bugs due to limited testing.
- It is highly recommended to back up your worlds before using it.
### Added:
- Cloth Configs support with translations
- Vertical target detection *(not configurable yet)*
- New SpawnEvent logic: Event probability resets after an event occurs
- Per-player SpawnEvent probability
- Squad size config for SpawnEvents *(Common TOML only)*
### Changes / Improvements
- SpawnEvent tick behavior adjusted *(odds increase every 2 minutes)*
- CaveExtraction event values adjusted
### Fixed
- Drop config now correctly applies to all SEM entities
- Fixed guns dropping with infinite ammo
- Fixed world SpawnEvent probability
- Prevented underground SpawnEvents near player bases
beta
Simple Enemy 1.20.1-0.1.3-beta
1.20.1-0.1.3-beta14 мар. 2026 г.2 тыс.Minecraft: 1.20.1forge
Что нового
## Changelog - Beta 0.1.3
### Added:
- **ClothConfig 11.1.136** Support
- **Curios API 5.9.1** Partial-Support *(Hardcoded - WIP)*
- Name Difficulty Change: `CHALLENGER` to `ADVANCED`
- Moved all the `Server-Config.toml` to `CommonConfig.toml`
- **Config**: Suppression Effect
- **Config**: Unit Ammo and Weapon Drops
- **Config**: Select Friendly Faction
- Menu: New Particle Effect when selecting an Pmc Unit
### Fixed:
- Loot Tables for Recruit Table. *(Item drop in Survival)*