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ВЕРСИИ (2)
release
Simple Chunk Loader 1.0.1
1.0.19 сент. 2026 г.289Minecraft: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2datapack
Что нового
## SCL Datapack — Changelog
### v1.0.1
**Fixed**
- **Particle display interval** — smoke particles were showing roughly once every 3+ minutes instead of every 10 seconds. The reset threshold in `validate_loader` assumed the timer incremented every tick, but it only increments once per second under the optimized scan schedule. Threshold corrected from `200` to `10`.
- **Incorrect chunk coordinates on negative X/Z** — chat messages showed the wrong chunk number for any loader west of X=0 or north of Z=0, due to integer truncation instead of floor division. Replaced with a new `get_chunk_coords` function using an offset-before-divide technique that's correct on both sides of the origin.
- **Double-deactivation on simultaneous block break** — breaking both the Smoker and Redstone Torch in the same tick could call `deactivate_loader` twice against an already-removed marker entity. `validate_loader` now guards the second check with `if entity @s`.
- **`/function scl:cleanup` left stray markers behind** — it referenced an `scl.detector` tag that's never applied anywhere, while never clearing `scl.cooldown` or `scl.new` tagged markers that could get orphaned. Now clears the tags that are actually used.
**Changed**
- Vertical scan range widened from 3 Y-levels (feet ±1) to 5 (feet ±2), so loaders on stairs, scaffolding, or slightly below the player are now detected. Per-player check count rises from 867 to 1,445 every 2 seconds.
- README updated to match actual (optimized) scan behavior — it previously described scanning every tick and particles twice per second, neither of which matched the shipped code.
**Added**
- New internal function `scl:get_chunk_coords` — shared floor-division helper used by both `activate_loader` and `deactivate_loader`.
- New internal function `scl:show_particles` — particle logic split out of `validate_loader` so it only runs once a loader is confirmed still intact.
- New scoreboard objective `scl.const` holding constants for the coordinate-fix math.
**Unchanged**
- Core detection logic (Smoker + Redstone Torch on top), forceload add/remove, and item drops on break — all confirmed working correctly.
release
Simple Chunk Loader 1.0.0
1.0.020 янв. 2026 г.424Minecraft: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11datapack
Что нового
Version 1.0.0