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Silva Pro

ВЕРСИИ (3)

release

LTS — Advanced Lighting & Atmosphere

1.0.0
3 окт. 2026 г.646Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
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Что нового
# Silva Pro v1.0.0 — LTS Silva Pro reaches its first stable Long-Term Support release with major improvements across lighting, atmosphere, shadows, bloom, post-processing, and performance scaling. ## 🌤️ Sky & Atmosphere - Replaced the old gradient sky with analytic Mie + Rayleigh atmospheric scattering. - More natural blue skies at noon and orange/red sunrise and sunset tones. - Added quality-scaled atmosphere rendering for low-end to high-end hardware. - Improved sun appearance with a realistic corona ring and horizon reddening. - Reworked clouds with layered procedural detail and improved depth. - Improved stars with multi-frequency twinkling, colour variation, and rare brighter stars. ## 💡 Lighting - Upgraded to full Cook-Torrance specular lighting using GGX, Smith geometry, and Schlick Fresnel. - Improved metallic surfaces with colour-tinted specular highlights. - Added improved foliage subsurface scattering for more natural leaves. - Added multi-bounce ambient lighting to brighten dark undersides naturally. - Improved torch and lantern light falloff. - Improved handheld lighting transitions. ## 🌑 Shadows & Ambient Occlusion - Improved soft shadows with more stable PCSS blocker sampling. - Smoother contact-shadow transitions and better shadow bias handling. - Improved coloured shadows through water and stained glass. - Upgraded SSAO with cosine-weighted sampling and improved falloff. - Reduced unwanted SSAO halos on flat surfaces. ## ✨ Bloom & Post Processing - Reworked bloom using Dual-Kawase filtering for a smoother circular glow. - Added a 13-tap bloom prefilter to reduce bright-pixel artifacts. - Added subtle adjustable lens-dirt effects. - Added AgX tone mapping for better handling of bright skies and dark caves. - Upgraded FXAA to a higher-quality 9-tap implementation with Sobel edge detection. - Replaced the old sharpening method with AMD CAS adaptive sharpening. - Improved dithering to reduce visible colour banding. - Improved underwater distortion, night vision, and lava vision effects. ## 🌊 Water - Improved water rendering and depth-based absorption. - Improved ripple normals and surface detail. - Refraction, Fresnel reflections, and underwater effects remain available. - Screen-space reflections remain optional for players who want higher visual quality. ## ⚙️ Quality & Performance - Added automatic quality scaling for shadows, SSAO, SSR, clouds, and atmospheric rendering. - Low-quality settings reduce expensive sampling for integrated GPUs. - Higher presets automatically increase rendering quality when more GPU power is available. - Continued optimization of water, shadows, and fullscreen effects. ## 🌎 Dimensions - Continued separate rendering behaviour for the Overworld, Nether, and End. - Improved atmospheric and lighting handling across dimensions. ## 📦 Compatibility - Maintains the legacy GLSL 1.20 pipeline for broad hardware compatibility. - Optimized for Iris and OptiFine. - Designed to remain lightweight while providing a significant visual upgrade over vanilla Minecraft. **Silva Pro v1.0.0 is now a stable LTS release.**
alpha

v0.2.5 Alpha

v0.2.5-alpha
3 авг. 2026 г.812Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
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Что нового
FIXED * Major FPS regression (60+ dropping to ~30): the default shadow map had been changed to 768px, which is not a power of two - several older iGPU drivers fall off their fast path filtering NPOT depth textures and the "cheaper" map ends up slower. All shadow map sizes are power-of-two now (512 / 1024 / 2048 / 4096); default is 1024 * The new analytic moon could produce NaN pixels when the moon passed directly overhead; NaNs spread through the bloom blur and crawl old GPUs. Guarded PERFORMANCE * SSAO now fades out at 64 blocks instead of 96 - it is a near-field effect and was never visible that far away
alpha

First Public Alpha

v0.1.0-alpha.1
3 авг. 2026 г.37Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
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Что нового
# Silva Pro v0.1.0 Alpha First public alpha release of **Silva Pro**. ## ✨ Features - Day & night lighting - Soft shadows - Distance fog - Water waves - Multiple quality presets - 🥔 Potato - 🟢 Low - 🟡 Medium - 🔵 High - 🟣 Ultra ## 🚧 Work in Progress - Water reflections - Nether lighting adjustments - End dimension improvements - End sky improvements - General optimization & bug fixes ## ❤️ Feedback This is an early alpha build. Bugs and unfinished visuals are expected. Your feedback will help improve future versions.