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ВЕРСИИ (3)
release
LTS — Advanced Lighting & Atmosphere
1.0.03 окт. 2026 г.646Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Что нового
# Silva Pro v1.0.0 — LTS
Silva Pro reaches its first stable Long-Term Support release with major improvements across lighting, atmosphere, shadows, bloom, post-processing, and performance scaling.
## 🌤️ Sky & Atmosphere
- Replaced the old gradient sky with analytic Mie + Rayleigh atmospheric scattering.
- More natural blue skies at noon and orange/red sunrise and sunset tones.
- Added quality-scaled atmosphere rendering for low-end to high-end hardware.
- Improved sun appearance with a realistic corona ring and horizon reddening.
- Reworked clouds with layered procedural detail and improved depth.
- Improved stars with multi-frequency twinkling, colour variation, and rare brighter stars.
## 💡 Lighting
- Upgraded to full Cook-Torrance specular lighting using GGX, Smith geometry, and Schlick Fresnel.
- Improved metallic surfaces with colour-tinted specular highlights.
- Added improved foliage subsurface scattering for more natural leaves.
- Added multi-bounce ambient lighting to brighten dark undersides naturally.
- Improved torch and lantern light falloff.
- Improved handheld lighting transitions.
## 🌑 Shadows & Ambient Occlusion
- Improved soft shadows with more stable PCSS blocker sampling.
- Smoother contact-shadow transitions and better shadow bias handling.
- Improved coloured shadows through water and stained glass.
- Upgraded SSAO with cosine-weighted sampling and improved falloff.
- Reduced unwanted SSAO halos on flat surfaces.
## ✨ Bloom & Post Processing
- Reworked bloom using Dual-Kawase filtering for a smoother circular glow.
- Added a 13-tap bloom prefilter to reduce bright-pixel artifacts.
- Added subtle adjustable lens-dirt effects.
- Added AgX tone mapping for better handling of bright skies and dark caves.
- Upgraded FXAA to a higher-quality 9-tap implementation with Sobel edge detection.
- Replaced the old sharpening method with AMD CAS adaptive sharpening.
- Improved dithering to reduce visible colour banding.
- Improved underwater distortion, night vision, and lava vision effects.
## 🌊 Water
- Improved water rendering and depth-based absorption.
- Improved ripple normals and surface detail.
- Refraction, Fresnel reflections, and underwater effects remain available.
- Screen-space reflections remain optional for players who want higher visual quality.
## ⚙️ Quality & Performance
- Added automatic quality scaling for shadows, SSAO, SSR, clouds, and atmospheric rendering.
- Low-quality settings reduce expensive sampling for integrated GPUs.
- Higher presets automatically increase rendering quality when more GPU power is available.
- Continued optimization of water, shadows, and fullscreen effects.
## 🌎 Dimensions
- Continued separate rendering behaviour for the Overworld, Nether, and End.
- Improved atmospheric and lighting handling across dimensions.
## 📦 Compatibility
- Maintains the legacy GLSL 1.20 pipeline for broad hardware compatibility.
- Optimized for Iris and OptiFine.
- Designed to remain lightweight while providing a significant visual upgrade over vanilla Minecraft.
**Silva Pro v1.0.0 is now a stable LTS release.**
alpha
v0.2.5 Alpha
v0.2.5-alpha3 авг. 2026 г.812Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
Что нового
FIXED
* Major FPS regression (60+ dropping to ~30): the default shadow map
had been changed to 768px, which is not a power of two - several
older iGPU drivers fall off their fast path filtering NPOT depth
textures and the "cheaper" map ends up slower. All shadow map sizes
are power-of-two now (512 / 1024 / 2048 / 4096); default is 1024
* The new analytic moon could produce NaN pixels when the moon passed
directly overhead; NaNs spread through the bloom blur and crawl old
GPUs. Guarded
PERFORMANCE
* SSAO now fades out at 64 blocks instead of 96 - it is a near-field
effect and was never visible that far away
alpha
First Public Alpha
v0.1.0-alpha.13 авг. 2026 г.37Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
Что нового
# Silva Pro v0.1.0 Alpha
First public alpha release of **Silva Pro**.
## ✨ Features
- Day & night lighting
- Soft shadows
- Distance fog
- Water waves
- Multiple quality presets
- 🥔 Potato
- 🟢 Low
- 🟡 Medium
- 🔵 High
- 🟣 Ultra
## 🚧 Work in Progress
- Water reflections
- Nether lighting adjustments
- End dimension improvements
- End sky improvements
- General optimization & bug fixes
## ❤️ Feedback
This is an early alpha build. Bugs and unfinished visuals are expected.
Your feedback will help improve future versions.