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Shrouded

A mod introducing a new dimension consumed by sculk, and all of the things it has corrupted.

Автор: OldManYoung6974обновлён 25 июл. 2026 г.
СнаряжениеМобыГенерация мира

Описание

shrouded_logo

Note: This mod is in early development. The Shroud dimension is not yet fully developed, but should have enough content at this point for a reasonably satisfactory gameplay experience. Certain updates may break saves during this development period. Please read the patch notes prior to updating; I will try to mention if anything save breaking is included.

Overview

Shrouded adds a new corrupted dimension, filled with custom biomes, world generation features, mobs and more! It's loosely inspired by the Adrian Tchaikovsky novel 'Shroud', expressed through the closest thing Minecraft has to that dark, alien world, which is sculk.

Dimension:

Spoiler

This mod adds a dimension called Shroud, which can be accessed through the portal structure in an Ancient City. Simply take an echo shard, right-click anywhere within the pre-existing frame, and you will experience a portal being ripped open between the Overworld and Shroud.

Note: Ensure any sculk veins are cleared from within the portal frame, otherwise it will not light.

ancient_city_portal_1

This mod also adds a dimension called 'Limbo' which is only accessible through commands. Currently, it serves as a testing ground for a proceduraly generated backrooms-esque dungeon. No content is yet tied to it however.

Biomes and Mobs: 

Spoiler

There are a variety of biomes in Shroud. Within them, you will find custom trees, plants, world gen features, and lots and lots of sculk. You will also find Shroud's custom entities; observe them for a while and you may see something creepy. And take care, for they have similar senses to the Warden.

shroud_mobs_1

Materials & Items: 

Spoiler

At present, you will find one custom ore in Shroud called 'Eventide'. This can be processed and crafted into weapons, tools and armor which are slightly better than netherite. There are also a variety of blocks, items and unique artifacts to find and acquire.

Ritual Crafting:

Spoiler

Ritual crafting is fairly straightforward and consists of two parts: the corrupted reliquary in the center which accepts items via right-click, hopper/pipe, or by having them dropped on top, and the binding pedestal(s) placed anywhere within 7 (horizontal) blocks which will trap any living mob lured onto or placed atop them.

Once the necessary mobs and items are in place, take a stone axe (temporary item to be replaced in future updates) and right-click the corrupted reliquary. This will initiate the ritual which will consume the items and drain a set amount of health from the entities trapped upon the pedestals. Afterwards, the resulting item will be dropped near the corrupted reliquary, or placed in a chest if present on any side of (or below) the reliquary.

Rudimentary JEI support is included in the intial release, and will display which items, mobs, and health cost from said mobs are required for the successful completion of the ritual. An in-game guide will come in future updates, as well as custom textures for the reliquary and pedestals.

KubeJS support is included as of version 0.6.0 for ritual crafting recipes. You can see an example of how to structure it in the spoiler below.

shroud_ritual_2

KubeJS:

Spoiler

See the snippet below for an example of how to create a new ritual crafting recipe via KubeJS server events:

ServerEvents.recipes(event => {
    // Adds a sample ritual recipe
    event.custom({
        type: "shroud:ritual",
        items: [
            { item: "minecraft:nether_star", count: 1 },
            { item: "minecraft:amethyst_shard", count: 4 },
            { item: "minecraft:netherite_block", count: 1 }
        ],
        mobs: [
            { entity: "minecraft:zombie", count: 4 }
        ],
        mob_damage: 3.0,
        duration_seconds: 10,
        output: {
            item: "minecraft:oak_fence",
            count: 1
        }
    })
    .id("kubejs:ritual/test_ritual_1")
})

GECKOLIB REQUIRED

Галерея

Living SculkUmbral ForestBlighted ShadePulped Caves

Последние версии

Все версии →
release

shrouded-0.7.3

0.7.3
25 июл. 2026 г.217Minecraft: 1.21.1neoforge
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Что нового
Additions - Added emissive textures to multiple Shroud entities, similar to Warden - Added custom spawn logic for the Gloam-Eyed Amalgam, so as not to be tied to Warden-shriek count Changes - Lowered detection range of Gloam-Eyed Amalgam from 12 blocks to 7
release

shrouded-0.7.2

0.7.2
17 июн. 2026 г.91Minecraft: 1.21.1neoforge
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Что нового
Additions - Added Desolate Plain biome to breakup forests - Added sculk seagrass, tall sculk seagrass, and sculk sea bush for underwater variety Changes - Gloam-Eyed Amalgam - Refined animations for walking and pursuit - Adjusted walking and pursuit speed - Improved logic for secondary and tertiary attack patterns - Disabled precipitation in all biomes of the Shroud dimension - Adjusted noise settings and dimension settings for biome placement Removals - Removed Sculk Beach biome due to looks Bug Fixes - Fixed issue where Gloam-Eyed Amalgam would only move when detecting vibration or pursuing a target
release

shrouded-0.7.1

0.7.1
17 мая 2026 г.53Minecraft: 1.21.1neoforge
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Что нового
**Bug Fixes** - Removed logic that conflicted with Occultism ritual crafts
release

shrouded-0.7.0

0.7.0
11 мая 2026 г.26Minecraft: 1.21.1neoforge
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Что нового
**Additions** - Added new mob: Gloam-Eyed Amalgam - Warden-type boss entity of the Shrouded dimension - Multiple attack patterns and methods of dealing with 'cheese', with intent for them to be less OP than 'laser that penetrates everything' - More refinements to behavior and animations to come in future patches **Changes** - Tweaked some animations for Living Sculk
release

shrouded-0.6.0

0.6.0
25 апр. 2026 г.28Minecraft: 1.21.1neoforge
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Что нового
Additions - Added direct KubeJS support for ritual crafting recipes; example provided on mod page - Added new Sculk River biome to prevent some odd tree generation - Added gloamcane and gloam sugar for more vegetation variety, and use in food recipes Changes - Ritual crafting - Added custom particles and animations to ritual crafting; now takes a specified duration to craft - Added logic to handle situations when world is closed or chunks are unloaded during a ritual craft in progress - Allow ritual craft result to be placed in an inventory below the altar, as well as in one on any four horizontal sides - Updated textures for Binding Pedestal and Corrupted Altar - Updated recipe for Totem of Last Breath - Optimized item rendering on altar - Other - Slightly tweaked animations on Living Sculk, more refinements to come in future updates - Adjusted foliage color in Umbral Forest - Adjusted colors on spawn eggs Removals - Removed some unused logic for corruption effect heart overlay Bug Fixes - Fixed issue where certain trees would generate on water - Fixed issue where tall grass would generate on sculk patch, leaving top piece floating
release

shrouded-0.5.1

0.5.1
10 апр. 2026 г.62Minecraft: 1.21.1neoforge
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Что нового
Changes - Added sculk cobblestone and cobbled sculk deepslate tags such that they can be used to craft stone equipment
release

shrouded-0.5.0

0.5.0
6 апр. 2026 г.61Minecraft: 1.21.1neoforge
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Что нового
**Additions** - Added custom ritual crafting mechanic for future mod content - Central altar (corrupted reliquary) accepts items via right-click, drop, or hopper/pipe - Mobs can be lured and trapped upon the binding pedestals, placed within 8 blocks of the reliquary - Currently the activation item is a stone axe; simply right-click the reliquary with it when ready - Rudimentary JEI integration is available; refinements to come with later updates - More info and screenshots are included on the mod page; in-game guide will likely come in the future **Changes** - Finished back-end refinements of code, formatting and comments to updated standards **Removals** - Removed references to 'Resonant Hulk' entity and spawn egg; mob is not yet implemented - Removed crafting table recipe for 'Totem of Last Breath' due to new ritual crafting mechanic
release

shrouded-0.4.1

0.4.1
4 апр. 2026 г.36Minecraft: 1.21.1neoforge
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Что нового
**Changes** - Slightly reduced rate of gloomstone geode generation - Updated drop rate of gloomstone dust from gloomstone to match glowstone - Reordered creative mode tabs to more closely match vanilla ordering - Continued back-end update of code formatting and comments **Removals** - Removed last instance of netherite blocks spawning in the Sculk Ocean biome **Bug Fixes** - Fixed custom trees not generating in Pallid Grove biome - Fixed Eventide ore not generating in the majority of biomes - Fixed recipes for sculk deepslate variants using cobbled sculk deepslate instead of sculk deepslate
release

shrouded-0.4.0

0.4.0
2 апр. 2026 г.31Minecraft: 1.21.1neoforge
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Что нового
**Additions** - Added sculk stone and sculk deepslate variants, as well as cobbled versions - Added stairs, slabs, etc. for all relevant variations - Added necessary crafting and smelting recipes where necessary - Added new gloomstone geode to Shroud dimension - Similar to amethyst geodes, but containing gloomstone and no crystals (for now) **Changes** - Sculk wood and all references have been renamed to virelith; textures remain the same - Biome names for some biomes have been updated from their placeholders - Sculk Forest -> Umbral Forest - Sculk Savanna -> Pallid Grove - Sculk Shore -> Shrouded Shore - Sculk emitter will not emit sound when a wool block is placed on it's bottom side (relative to where it's facing) **Removals** - Removed Netherite block feature from all biomes; this was a holdover from testing **Bug Fixes** - Fixed broken particle texture when breaking a sculk emitter
release

shrouded_0.3.2

0.3.2
25 мар. 2026 г.30Minecraft: 1.21.1neoforge
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Что нового
**Additions** - Added biome translations so that map mods will display the plain-text name properly - Added logo to mods.toml for proper icon display in Prism Launcher and elsewhere **Changes** - Updated mod description to more accurately reflect the content within said mod **Bug Fixes**