
Shrapnel Explosions
The mod adds cinematic flying debris after explosions that deal damage, can penetrate thin obstacles, and ricochet off metal objects.
Автор: CyberButcher11,6 тыс.30обновлён 27 июн. 2026 г.
Механики игры
Описание

ShrapnelExplosions V2.0: The Lethal Environment Update - Out Now!
Description
Now, when an explosion occurs, each block can shatter into fragments with their own physical properties. They can deal damage, penetrate thin obstacles, and ricochet off metal objects. The fragments expend their kinetic energy with each collision, slowing them down and changing their trajectory.
Explosions generate two distinct layers of destruction, making every blast feel chaotic and realistic:
- Primary Shrapnel (Initial Blast): These are the high-velocity shards spawned directly from the explosion itself. They represent the casing and core energy of the blast, flying out instantly to pepper the surrounding area.
- Secondary Debris (Environmental): These projectiles are spawned from the actual blocks destroyed by the explosion. If a blast rips through a house, the house itself becomes the shrapnel. A stone wall produces heavy, lethal chunks, while glass windows shatter into a cloud of fast, jagged splinters.
REQUIRES: Cloth Config API
For best performance: AsyncParticles, Flerovium
Secondary Debris Demonstration

Primary Shrapnel Demonstration

Features
- The fragments penetrate thin obstacles such as wooden doors, fences, leaves and glass;
- Shards lose their speed when passing through obstacles and can change their trajectory;
- Shrapnel can ricochet off metal objects such as: iron blocks, iron doors, gold blocks, copper blocks, and other objects that contain metal or copper in their sound type name;
- Different types of objects slow down fragments differently;
- The mod has a configuration menu.
Compatibility
Галерея
Последние версии
Все версии →release
Shrapnel Explosions V2.0.7.3
2.0.7.327 июн. 2026 г.5 тыс.Minecraft: 1.21.1neoforge
Что нового
**Added:**
- New config menu section to change the main functional parameters of shrapnel:
- Allow Thin Blocks Destruction (sugar cane, bamboo, decorative blocks, etc)
- Allow Glass Destruction
- Allow Penetration
- Allow Ricochet
**Changed:**
- If glass destruction is disabled, shrapnel will now penetrate it.
- Changed stone ricochet parameters (Slowdown: **60%** -> **55%**, Chance: **30%** -> **35%**).
release
Shrapnel Explosions V2.0.7.3
2.0.7.327 июн. 2026 г.2,8 тыс.Minecraft: 1.20.1forge
Что нового
**Added:**
- New config menu section to change the main functional parameters of shrapnel:
- Allow Thin Blocks Destruction (sugar cane, bamboo, decorative blocks, etc)
- Allow Glass Destruction
- Allow Penetration
- Allow Ricochet
**Changed:**
- If glass destruction is disabled, shrapnel will now penetrate it.
- Changed stone ricochet parameters (Slowdown: **60%** -> **55%**, Chance: **30%** -> **35%**).
release
Shrapnel Explosions V2.0.7.2
2.0.7.230 мая 2026 г.558Minecraft: 1.20.1forge
Что нового
**Added:**
- Slow shrapnel projectiles can no longer ricochet or penetrate objects.
**Fixed:**
- Fixed a NullPointerException that sometimes occurred when shrapnel projectiles hit an entity.
- Fixed a lighting issue that caused debris to appear black when partially clipping into blocks.
release
Shrapnel Explosions V2.0.7.2
2.0.7.230 мая 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
**Fixed:**
- Fixed a NullPointerException that sometimes occurred when shrapnel projectiles hit an entity.
- Fixed a lighting issue that caused debris to appear black when partially clipping into blocks.
release
Shrapnel Explosions V2.0.7.1
2.0.7.110 мая 2026 г.541Minecraft: 1.21.1neoforge
Что нового
**Added:**
- Ported all changes from mod version 2.0.7
- Slow shrapnel projectiles can no longer ricochet or penetrate objects.
release
Shrapnel Explosions V2.0.2.1
2.0.2.125 апр. 2026 г.406Minecraft: 1.21.1neoforge
Что нового
**hotfix:**
- Resolved an issue with the mod failing to launch on servers.
release
Shrapnel Explosions V2.0.7
2.0.725 апр. 2026 г.327Minecraft: 1.20.1forge
Что нового
**Added:**
- **NEW:** Added a dedicated **Sound category** to the configuration menu for volume adjustments.
- **Stone Ricochet:** Implemented a ricochet chance for stone blocks (Chance: 30%, Slowdown: 60%).
- Refined the block-breaking system: slow-moving fragments can no longer destroy blocks.
- **Block Interactions:** Added specialized interactions when projectiles strike trigger-based blocks.
**Changed:**
- Adjusted ricochet parameters for metallic surfaces (Slowdown: 50% -> 45%).
- Expanded the metallic object check to include more block types and sound variants.
**Fixed:**
- Fixed an issue where shrapnel gravity was accidentally disabled. :)
- **Shield Logic:** Fixed an issue with player shields not correctly reflecting or blocking fragments.
release
Shrapnel Explosions V2.0.6.2
2.0.6.24 апр. 2026 г.200Minecraft: 1.20.1forge
Что нового
- **Improved mod stability** for multiplayer and server environments.
- **Fixed a NullPointerException** in multiplayer that occurred when a non-host player took damage from shrapnel.
- **Restored the visual effect** for glass debris, which had accidentally stopped working.
release
Shrapnel Explosions V2.0.6.1
2.0.6.130 мар. 2026 г.76Minecraft: 1.20.1forge
Что нового
**Added:**
- Improved explosion compatibility with **Superb Warfare**
- Added shrapnel check for kelp and seagrass
**Fixed:**
- Achieved a 2x performance boost for server-side shrapnel and debris
- Optimized debris rendering from 7ms to 1ms
- Fixed and stabilized the sound of fragments passing through leaves
release
Shrapnel Explosions V2.0.6
2.0.626 мар. 2026 г.19Minecraft: 1.20.1forge
Что нового
**Added:**
- **Realistic Debris Models:** New high-quality models for block debris.
- Added small visual optical glares and reflections for realistic glass shards.
- **Again) rethought config parameters:**
- **HORIZONTAL_SPREAD:** Determines the overall shape of the explosion cloud by blending the block's local outward vector with the global blast wave.
- **DEVIATION_SPREAD:** Determines how much fragments from a single block will deviate from the ideal trajectory, forming a cone.
**Fixed:**
- **Open Space Detection:** Improved the system for detecting open spaces for debris flight paths.
- Slightly refined the air resistance system for lightweight objects.
- Fixed an issue where "ghost" shards could remain visible when a chunk was unloaded.



