COWMODSКаталог модов
Show My Maps

ВЕРСИИ (39)

beta

1.1.2 for 26.2

1.1.2+26.2
12 авг. 2026 г.3,7 тыс.Minecraft: 26.2fabric
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## Fixed: the wrong map on a proxy network Every backend behind a proxy hands out map ids from its own counter, so map 42 on one is a different picture from map 42 on the next. The cache is keyed by the address you typed, and a proxy is one address for the whole network, so a lookup on the second backend was answered with the first one's art. **Strict previews** was the only defence and it blanks everything, colliding or not. Nothing a client can see says which backend it is on. What it can see is a contradiction: the server sends map 42, and the copy already on disk under that id cannot be the same map. A map's scale and dimension are fixed when it is made, and a locked map's colours never move again, so any of those differing is proof rather than a guess. Colours on an unlocked map prove nothing, since players are still filling it in. A contested id is written beside the maps and the cache stops answering for it, this session and every later one. Ids that never collide are untouched. Blank on the handful that clash beats wrong on all of them. ## Removed: the world exporter Publishing a folder of map files asked a server owner to reach the world folder of every backend on their network, which most cannot. The art source that reads it stays, so a host that does publish its maps still works. ## If your auction house still draws blank That is the server, not this mod, and it is worth being plain about why. A map's colours are sent in exactly two cases: the map is in your own inventory, or it hangs in an item frame near you. A map in an auction or shop GUI has never been sent to anybody, and no packet exists for a client to ask for one. Install the **Paper plugin** from the Versions tab and it fills in. Measured on a real server against a stand-in auction house: without it, zero maps sent and every slot blank; with it, all 108 listings across two pages delivered.
beta

1.1.2 for 26.1.2

1.1.2+26.1.2
12 авг. 2026 г.683Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## Fixed: the wrong map on a proxy network Every backend behind a proxy hands out map ids from its own counter, so map 42 on one is a different picture from map 42 on the next. The cache is keyed by the address you typed, and a proxy is one address for the whole network, so a lookup on the second backend was answered with the first one's art. **Strict previews** was the only defence and it blanks everything, colliding or not. Nothing a client can see says which backend it is on. What it can see is a contradiction: the server sends map 42, and the copy already on disk under that id cannot be the same map. A map's scale and dimension are fixed when it is made, and a locked map's colours never move again, so any of those differing is proof rather than a guess. Colours on an unlocked map prove nothing, since players are still filling it in. A contested id is written beside the maps and the cache stops answering for it, this session and every later one. Ids that never collide are untouched. Blank on the handful that clash beats wrong on all of them. ## Removed: the world exporter Publishing a folder of map files asked a server owner to reach the world folder of every backend on their network, which most cannot. The art source that reads it stays, so a host that does publish its maps still works. ## If your auction house still draws blank That is the server, not this mod, and it is worth being plain about why. A map's colours are sent in exactly two cases: the map is in your own inventory, or it hangs in an item frame near you. A map in an auction or shop GUI has never been sent to anybody, and no packet exists for a client to ask for one. Install the **Paper plugin** from the Versions tab and it fills in. Measured on a real server against a stand-in auction house: without it, zero maps sent and every slot blank; with it, all 108 listings across two pages delivered.
beta

1.1.2 for 1.21.11

1.1.2+1.21.11
12 авг. 2026 г.2,8 тыс.Minecraft: 1.21.9, 1.21.10, 1.21.11fabric
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## Fixed: the wrong map on a proxy network Every backend behind a proxy hands out map ids from its own counter, so map 42 on one is a different picture from map 42 on the next. The cache is keyed by the address you typed, and a proxy is one address for the whole network, so a lookup on the second backend was answered with the first one's art. **Strict previews** was the only defence and it blanks everything, colliding or not. Nothing a client can see says which backend it is on. What it can see is a contradiction: the server sends map 42, and the copy already on disk under that id cannot be the same map. A map's scale and dimension are fixed when it is made, and a locked map's colours never move again, so any of those differing is proof rather than a guess. Colours on an unlocked map prove nothing, since players are still filling it in. A contested id is written beside the maps and the cache stops answering for it, this session and every later one. Ids that never collide are untouched. Blank on the handful that clash beats wrong on all of them. ## Removed: the world exporter Publishing a folder of map files asked a server owner to reach the world folder of every backend on their network, which most cannot. The art source that reads it stays, so a host that does publish its maps still works. ## If your auction house still draws blank That is the server, not this mod, and it is worth being plain about why. A map's colours are sent in exactly two cases: the map is in your own inventory, or it hangs in an item frame near you. A map in an auction or shop GUI has never been sent to anybody, and no packet exists for a client to ask for one. Install the **Paper plugin** from the Versions tab and it fills in. Measured on a real server against a stand-in auction house: without it, zero maps sent and every slot blank; with it, all 108 listings across two pages delivered.
beta

1.1.2 for 1.21.1

1.1.2+1.21.1
12 авг. 2026 г.239Minecraft: 1.21, 1.21.1fabric
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## Fixed: the wrong map on a proxy network Every backend behind a proxy hands out map ids from its own counter, so map 42 on one is a different picture from map 42 on the next. The cache is keyed by the address you typed, and a proxy is one address for the whole network, so a lookup on the second backend was answered with the first one's art. **Strict previews** was the only defence and it blanks everything, colliding or not. Nothing a client can see says which backend it is on. What it can see is a contradiction: the server sends map 42, and the copy already on disk under that id cannot be the same map. A map's scale and dimension are fixed when it is made, and a locked map's colours never move again, so any of those differing is proof rather than a guess. Colours on an unlocked map prove nothing, since players are still filling it in. A contested id is written beside the maps and the cache stops answering for it, this session and every later one. Ids that never collide are untouched. Blank on the handful that clash beats wrong on all of them. ## Removed: the world exporter Publishing a folder of map files asked a server owner to reach the world folder of every backend on their network, which most cannot. The art source that reads it stays, so a host that does publish its maps still works. ## If your auction house still draws blank That is the server, not this mod, and it is worth being plain about why. A map's colours are sent in exactly two cases: the map is in your own inventory, or it hangs in an item frame near you. A map in an auction or shop GUI has never been sent to anybody, and no packet exists for a client to ask for one. Install the **Paper plugin** from the Versions tab and it fills in. Measured on a real server against a stand-in auction house: without it, zero maps sent and every slot blank; with it, all 108 listings across two pages delivered.
beta

1.1.2 for Paper (server plugin)

1.1.2+paper
12 авг. 2026 г.210Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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**This is the server plugin, not the mod.** It goes in `plugins/`. Keep the Fabric mod on your client and update both together. Two ways this plugin could sit on a server doing nothing while looking perfectly healthy. Both are closed. ## It no longer goes silent on a fork Every sweep was scheduled through the per-player scheduler, which is the right one for a region threaded server such as Folia or ShreddedPaper, and which not every fork carries. When that call threw, the plugin stayed loaded, stayed listening, and swept nothing at all. No error to find, no maps to see, and no way to tell that apart from a server that simply has no maps to send. It now falls back to the main scheduler and says so once in the console. If you run ShreddedPaper, this is the release you want. ## `/showmymaps` tells you whether it is working "Installed it and nothing changed" has three causes, they need three different fixes, and in game they look identical. The report separates them: ``` SHOW MY MAPS 1.1.2 sweeps run: 23 maps sent: 108 unresolvable: 0 players tracked: 1 Maps are being sent. Anything still blank is the client: install the Fabric mod. ``` - **No sweeps** and players online: it is not running, so check the console. - **Sweeps but no maps sent**: it is looking and finding nothing. Check `showmymaps.see` and `disabled-worlds`. - **Maps sent and still blank**: the client half is missing or on a different version. - **`unresolvable` above zero**: another plugin is showing maps this server holds no data for. Nothing on either side can fix those, and now you can see that rather than guess it. With nobody online it says so instead of reporting a fault, because zeroes then mean nothing is wrong. Needs `showmymaps.status`, op by default. ## Tested Against a real Paper 1.21.11 server carrying a stand-in auction house: 54 listings in one double chest, filled a tick after the window opens the way a plugin querying a database does, and the page turned in place with no reopen. All 108 listings across both pages reached the client, and only the first page ever drew blank, for about a second.
beta

1.1.1 for Paper (server plugin)

1.1.1+paper
12 авг. 2026 г.9Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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**This is the server plugin, not the mod.** It goes in `plugins/`. Keep using the Fabric mod on your client, and update both together. This release is mostly server side. If players have told you that maps go blank, or that only maps they have seen before ever show up, this is the one to install. ## Fixed: maps went blank after a portal or a death The most reported symptom, and the plugin was half the cause. A client throws away every map it knows when its level is rebuilt, which a dimension change and a death both are. This plugin kept a record of which maps it had already sent each player, so as not to push 16 KB again on every pass, and that record was only cleared when the player quit. So for a whole `resend-seconds` window after any portal or respawn it deliberately sent nothing to a client that now had nothing, and the player saw blank parchment for art they had been looking at seconds earlier. The record is now forgotten on a world change and on a respawn, and a fresh pass runs a second later. The mod had the matching hole on its side — a map that arrived just before the switch never reached the disk cache either — which is fixed in `1.1.1`. **Update both halves**, or half the bug stays. ## Fixed: places maps hide that were never checked - **Item frames and glow frames.** An art wall is item frames, and nothing here looked at one. Vanilla only syncs a frame's map as it enters tracking range, so a wall you were already standing at could stay blank. - **Armour stands and display entities.** Both are ordinary ways to build a shop front, and neither was ever read. - **Merchant trades.** A merchant's offers are not in its inventory — they are their own list — so a villager or wandering trader selling map art showed nothing however long you stared at it. - **Nesting now recurses.** A bundle of maps inside a shulker box used to stop at the box. New switches in `config.yml`: `nearby-displays` and `merchant-trades`, both on by default. ## Also - The sent record no longer grows for as long as a player stays connected, which on a shop server was thousands of ids nobody would look at again. - **`debug: true`** logs every map sent, and every stack naming a map the server cannot resolve. That separates "the plugin is not looking there" from "another plugin drew that map straight to packets and there is no map data behind it" — the one case nothing on either side can fix. Turn it on before reporting a blank preview. ## Why beta The fixes carry regression tests, including one that fails without the dimension-change fix and passes with it. It is marked beta to match the mod it pairs with, whose new art-source feature has had less time in the wild.
beta

1.1.1 for 26.2

1.1.1+26.2
12 авг. 2026 г.76Minecraft: 26.2fabric
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## Art sources: maps from a server that runs nothing A map a server has never sent you has no colours on your client, and there is no packet to ask for them. That is the whole reason a shop or auction page draws blank parchment. Those colours are, however, sitting in the server's own world folder, and an owner who publishes that folder gives every player somewhere to read them from. **No plugin, no restart, no open port.** The new `map-export` tool reads a world folder or a backup zip and writes out every filled map in it. Copy the result to any static host, and players point **Art source** at it in the settings. It is on the [GitHub release](https://github.com/DragonX1901/show-my-maps/releases/tag/v1.1.1), and read access to a world backup is all it needs. Off by default and set per server, since a map id means a different picture on each. Three shapes are read: the mod's own cache files, a bare colour array, and a 128x128 PNG. **Nothing fetched is believed.** Colours off a web host are a stranger's word for what a map looks like, so they are stored marked as a guess and **Strict previews** refuses them outright. If the server later sends that map for real the two are compared, and a source that gets three locked maps wrong is switched off and everything it sent is thrown away. Only https unless the address is your own machine, redirects are refused rather than followed, and an address pointing into your own network is turned down. ## Fixed: maps went blank after a portal Walk through a portal just after opening a shop page and the art came back blank and stayed blank, leaving only maps cached from an earlier visit. Two halves of one bug, and each on its own was enough: - The client throws away every map it knows when its level is rebuilt, which a dimension change and a death both are. The **Paper plugin** kept a record of what it had already sent so as not to resend 16 KB every pass, and that record only cleared when the player quit, so for a whole resend window it deliberately sent nothing to a client that now had nothing. - The cache had the matching hole. Received maps were written in batches off a timer, and a batch held only the ids: by the time it ran, the level it would have read the colours from was gone, so a map that arrived in the seconds before the switch never reached disk either. Both are fixed. **Update the plugin as well** — the server side of this is in `1.1.1+paper`. ## Fixed: maps the plugin was not looking for Item frames, glow frames, armour stands and display entities are how a shop front is usually built, and none of them were read. A merchant's trade offers are not in its inventory at all, so a villager selling map art showed nothing however long you stared at it. Nested containers now recurse, since a bundle of maps inside a shulker box used to stop at the box. A new `debug` toggle names every map sent, and every stack naming a map the server cannot resolve, which separates "not looking there" from "another plugin drew that map straight to packets". ## Thirteen more languages German, Spanish, French, Italian, Japanese, Korean, Dutch, Polish, Brazilian Portuguese, Russian, Ukrainian and both written forms of Chinese, alongside the English and Turkish already there. Corrections from native speakers are welcome. ## Why beta Art sources are new networking code, and the exporter has not yet been run against a production world outside its own tests. Everything else is covered by the usual suite, plus a client gametest that fetches over real HTTP on loopback and checks that a source handing over the wrong bytes is refused.
beta

1.1.1 for 26.1.2

1.1.1+26.1.2
12 авг. 2026 г.32Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## Art sources: maps from a server that runs nothing A map a server has never sent you has no colours on your client, and there is no packet to ask for them. That is the whole reason a shop or auction page draws blank parchment. Those colours are, however, sitting in the server's own world folder, and an owner who publishes that folder gives every player somewhere to read them from. **No plugin, no restart, no open port.** The new `map-export` tool reads a world folder or a backup zip and writes out every filled map in it. Copy the result to any static host, and players point **Art source** at it in the settings. It is on the [GitHub release](https://github.com/DragonX1901/show-my-maps/releases/tag/v1.1.1), and read access to a world backup is all it needs. Off by default and set per server, since a map id means a different picture on each. Three shapes are read: the mod's own cache files, a bare colour array, and a 128x128 PNG. **Nothing fetched is believed.** Colours off a web host are a stranger's word for what a map looks like, so they are stored marked as a guess and **Strict previews** refuses them outright. If the server later sends that map for real the two are compared, and a source that gets three locked maps wrong is switched off and everything it sent is thrown away. Only https unless the address is your own machine, redirects are refused rather than followed, and an address pointing into your own network is turned down. ## Fixed: maps went blank after a portal Walk through a portal just after opening a shop page and the art came back blank and stayed blank, leaving only maps cached from an earlier visit. Two halves of one bug, and each on its own was enough: - The client throws away every map it knows when its level is rebuilt, which a dimension change and a death both are. The **Paper plugin** kept a record of what it had already sent so as not to resend 16 KB every pass, and that record only cleared when the player quit, so for a whole resend window it deliberately sent nothing to a client that now had nothing. - The cache had the matching hole. Received maps were written in batches off a timer, and a batch held only the ids: by the time it ran, the level it would have read the colours from was gone, so a map that arrived in the seconds before the switch never reached disk either. Both are fixed. **Update the plugin as well** — the server side of this is in `1.1.1+paper`. ## Fixed: maps the plugin was not looking for Item frames, glow frames, armour stands and display entities are how a shop front is usually built, and none of them were read. A merchant's trade offers are not in its inventory at all, so a villager selling map art showed nothing however long you stared at it. Nested containers now recurse, since a bundle of maps inside a shulker box used to stop at the box. A new `debug` toggle names every map sent, and every stack naming a map the server cannot resolve, which separates "not looking there" from "another plugin drew that map straight to packets". ## Thirteen more languages German, Spanish, French, Italian, Japanese, Korean, Dutch, Polish, Brazilian Portuguese, Russian, Ukrainian and both written forms of Chinese, alongside the English and Turkish already there. Corrections from native speakers are welcome. ## Why beta Art sources are new networking code, and the exporter has not yet been run against a production world outside its own tests. Everything else is covered by the usual suite, plus a client gametest that fetches over real HTTP on loopback and checks that a source handing over the wrong bytes is refused.
beta

1.1.1 for 1.21.11

1.1.1+1.21.11
12 авг. 2026 г.53Minecraft: 1.21.9, 1.21.10, 1.21.11fabric
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## Art sources: maps from a server that runs nothing A map a server has never sent you has no colours on your client, and there is no packet to ask for them. That is the whole reason a shop or auction page draws blank parchment. Those colours are, however, sitting in the server's own world folder, and an owner who publishes that folder gives every player somewhere to read them from. **No plugin, no restart, no open port.** The new `map-export` tool reads a world folder or a backup zip and writes out every filled map in it. Copy the result to any static host, and players point **Art source** at it in the settings. It is on the [GitHub release](https://github.com/DragonX1901/show-my-maps/releases/tag/v1.1.1), and read access to a world backup is all it needs. Off by default and set per server, since a map id means a different picture on each. Three shapes are read: the mod's own cache files, a bare colour array, and a 128x128 PNG. **Nothing fetched is believed.** Colours off a web host are a stranger's word for what a map looks like, so they are stored marked as a guess and **Strict previews** refuses them outright. If the server later sends that map for real the two are compared, and a source that gets three locked maps wrong is switched off and everything it sent is thrown away. Only https unless the address is your own machine, redirects are refused rather than followed, and an address pointing into your own network is turned down. ## Fixed: maps went blank after a portal Walk through a portal just after opening a shop page and the art came back blank and stayed blank, leaving only maps cached from an earlier visit. Two halves of one bug, and each on its own was enough: - The client throws away every map it knows when its level is rebuilt, which a dimension change and a death both are. The **Paper plugin** kept a record of what it had already sent so as not to resend 16 KB every pass, and that record only cleared when the player quit, so for a whole resend window it deliberately sent nothing to a client that now had nothing. - The cache had the matching hole. Received maps were written in batches off a timer, and a batch held only the ids: by the time it ran, the level it would have read the colours from was gone, so a map that arrived in the seconds before the switch never reached disk either. Both are fixed. **Update the plugin as well** — the server side of this is in `1.1.1+paper`. ## Fixed: maps the plugin was not looking for Item frames, glow frames, armour stands and display entities are how a shop front is usually built, and none of them were read. A merchant's trade offers are not in its inventory at all, so a villager selling map art showed nothing however long you stared at it. Nested containers now recurse, since a bundle of maps inside a shulker box used to stop at the box. A new `debug` toggle names every map sent, and every stack naming a map the server cannot resolve, which separates "not looking there" from "another plugin drew that map straight to packets". ## Thirteen more languages German, Spanish, French, Italian, Japanese, Korean, Dutch, Polish, Brazilian Portuguese, Russian, Ukrainian and both written forms of Chinese, alongside the English and Turkish already there. Corrections from native speakers are welcome. ## Why beta Art sources are new networking code, and the exporter has not yet been run against a production world outside its own tests. Everything else is covered by the usual suite, plus a client gametest that fetches over real HTTP on loopback and checks that a source handing over the wrong bytes is refused.
beta

1.1.1 for 1.21.1

1.1.1+1.21.1
12 авг. 2026 г.13Minecraft: 1.21, 1.21.1fabric
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## Art sources: maps from a server that runs nothing A map a server has never sent you has no colours on your client, and there is no packet to ask for them. That is the whole reason a shop or auction page draws blank parchment. Those colours are, however, sitting in the server's own world folder, and an owner who publishes that folder gives every player somewhere to read them from. **No plugin, no restart, no open port.** The new `map-export` tool reads a world folder or a backup zip and writes out every filled map in it. Copy the result to any static host, and players point **Art source** at it in the settings. It is on the [GitHub release](https://github.com/DragonX1901/show-my-maps/releases/tag/v1.1.1), and read access to a world backup is all it needs. Off by default and set per server, since a map id means a different picture on each. Three shapes are read: the mod's own cache files, a bare colour array, and a 128x128 PNG. **Nothing fetched is believed.** Colours off a web host are a stranger's word for what a map looks like, so they are stored marked as a guess and **Strict previews** refuses them outright. If the server later sends that map for real the two are compared, and a source that gets three locked maps wrong is switched off and everything it sent is thrown away. Only https unless the address is your own machine, redirects are refused rather than followed, and an address pointing into your own network is turned down. ## Fixed: maps went blank after a portal Walk through a portal just after opening a shop page and the art came back blank and stayed blank, leaving only maps cached from an earlier visit. Two halves of one bug, and each on its own was enough: - The client throws away every map it knows when its level is rebuilt, which a dimension change and a death both are. The **Paper plugin** kept a record of what it had already sent so as not to resend 16 KB every pass, and that record only cleared when the player quit, so for a whole resend window it deliberately sent nothing to a client that now had nothing. - The cache had the matching hole. Received maps were written in batches off a timer, and a batch held only the ids: by the time it ran, the level it would have read the colours from was gone, so a map that arrived in the seconds before the switch never reached disk either. Both are fixed. **Update the plugin as well** — the server side of this is in `1.1.1+paper`. ## Fixed: maps the plugin was not looking for Item frames, glow frames, armour stands and display entities are how a shop front is usually built, and none of them were read. A merchant's trade offers are not in its inventory at all, so a villager selling map art showed nothing however long you stared at it. Nested containers now recurse, since a bundle of maps inside a shulker box used to stop at the box. A new `debug` toggle names every map sent, and every stack naming a map the server cannot resolve, which separates "not looking there" from "another plugin drew that map straight to packets". ## Thirteen more languages German, Spanish, French, Italian, Japanese, Korean, Dutch, Polish, Brazilian Portuguese, Russian, Ukrainian and both written forms of Chinese, alongside the English and Turkish already there. Corrections from native speakers are welcome. ## Why beta Art sources are new networking code, and the exporter has not yet been run against a production world outside its own tests. Everything else is covered by the usual suite, plus a client gametest that fetches over real HTTP on loopback and checks that a source handing over the wrong bytes is refused.
beta

1.1.0 for 26.2

1.1.0+26.2
11 авг. 2026 г.103Minecraft: 26.2fabric
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New: when a plugin menu (an auction house, a shop page) shows maps you have never carried, they draw blank because the server only sends a map's colours while it is in your inventory or in an item frame near you. The mod now remembers those blank maps and, when their colours later arrive - because you walked past the item frame or gallery that holds them - it tells you in one quiet line, so you know to reopen the menu. Fully client-side: no server plugin needed, works the same on any server. Toggle in the config screen. Also adds a Turkish translation.
beta

1.1.0 for 26.1.2

1.1.0+26.1.2
11 авг. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2fabric
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New: when a plugin menu (an auction house, a shop page) shows maps you have never carried, they draw blank because the server only sends a map's colours while it is in your inventory or in an item frame near you. The mod now remembers those blank maps and, when their colours later arrive - because you walked past the item frame or gallery that holds them - it tells you in one quiet line, so you know to reopen the menu. Fully client-side: no server plugin needed, works the same on any server. Toggle in the config screen. Also adds a Turkish translation.
beta

1.1.0 for 1.21.11

1.1.0+1.21.11
11 авг. 2026 г.55Minecraft: 1.21.9, 1.21.10, 1.21.11fabric
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New: when a plugin menu (an auction house, a shop page) shows maps you have never carried, they draw blank because the server only sends a map's colours while it is in your inventory or in an item frame near you. The mod now remembers those blank maps and, when their colours later arrive - because you walked past the item frame or gallery that holds them - it tells you in one quiet line, so you know to reopen the menu. Fully client-side: no server plugin needed, works the same on any server. Toggle in the config screen. Also adds a Turkish translation.
beta

1.1.0 for 1.21.1

1.1.0+1.21.1
11 авг. 2026 г.23Minecraft: 1.21, 1.21.1fabric
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New: when a plugin menu (an auction house, a shop page) shows maps you have never carried, they draw blank because the server only sends a map's colours while it is in your inventory or in an item frame near you. The mod now remembers those blank maps and, when their colours later arrive - because you walked past the item frame or gallery that holds them - it tells you in one quiet line, so you know to reopen the menu. Fully client-side: no server plugin needed, works the same on any server. Toggle in the config screen. Also adds a Turkish translation.
release

1.0.5 for Paper (server plugin)

1.0.5+paper
9 авг. 2026 г.171Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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Same ender chest and default-meta fixes as 1.0.4, now with regression tests (MockBukkit) and a CI job that actually builds and tests this plugin, which nothing did before.
release

1.0.5 for 26.2

1.0.5+26.2
9 авг. 2026 г.2,8 тыс.Minecraft: 26.2fabric
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Adds a Turkish translation (tr_tr.json) alongside the English one - every string in the mod already went through Component.translatable, so it's translated key for key.
release

1.0.5 for 26.1.2

1.0.5+26.1.2
9 авг. 2026 г.459Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Adds a Turkish translation (tr_tr.json) alongside the English one - every string in the mod already went through Component.translatable, so it's translated key for key.
release

1.0.5 for 1.21.11

1.0.5+1.21.11
9 авг. 2026 г.1,8 тыс.Minecraft: 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
Adds a Turkish translation (tr_tr.json) alongside the English one - every string in the mod already went through Component.translatable, so it's translated key for key.
release

1.0.5 for 1.21.1

1.0.5+1.21.1
9 авг. 2026 г.91Minecraft: 1.21, 1.21.1fabric
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Что нового
Adds a Turkish translation (tr_tr.json) alongside the English one - every string in the mod already went through Component.translatable, so it's translated key for key.
release

1.0.4 for Paper (server plugin)

1.0.4+paper
9 авг. 2026 г.9Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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Что нового
Fixes two real gaps in what got sent: an open ender chest read as "nothing open" because its Bukkit holder is the owning player, so its contents never synced. And a plain filled map with nothing set beyond the map id reports no meta at all (hasItemMeta() false), even though a real MapMeta with a real view is sitting right there - that map is synced now too.
release

1.0.3 for 1.21.1

1.0.3+1.21.1
30 июл. 2026 г.81Minecraft: 1.21, 1.21.1fabric
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Что нового
### Fixed - **A Paper server running the plugin was reported as not having the mod.** The presence check looked for a channel only the Fabric server mod registered, so the Paper plugin was invisible to it and every player on such a server got the "not installed" notice — the opposite of true. ### The server half now names itself, and this checks it Both halves announce themselves on joining and give their version. A current pair says nothing; an older server half is named, with what to ask for; neither half gives the same notice as before. **1.0.3 is the minimum**, being the first version able to announce itself at all. Anything older cannot be told apart from nothing installed. If you run the plugin, update it alongside the mod. If you are on 1.0.1 or older, note that 1.0.2 fixed the tooltip preview drawing an empty box on this version.
release

1.0.3 for 26.1.2

1.0.3+26.1.2
30 июл. 2026 г.139Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
### Fixed - **A Paper server running the plugin was reported as not having the mod.** The presence check looked for a channel only the Fabric server mod registered, so the Paper plugin was invisible to it and every player on such a server got the "not installed" notice — the opposite of true. ### The server half now names itself, and this checks it Both halves announce themselves on joining and give their version. A current pair says nothing; an older server half is named, with what to ask for; neither half gives the same notice as before. **1.0.3 is the minimum**, being the first version able to announce itself at all. Anything older cannot be told apart from nothing installed. If you run the plugin, update it alongside the mod.
release

1.0.3 for 26.2

1.0.3+26.2
30 июл. 2026 г.959Minecraft: 26.2fabric
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Что нового
### Fixed - **A Paper server running the plugin was reported as not having the mod.** The presence check looked for a channel only the Fabric server mod registered, so the Paper plugin was invisible to it and every player on such a server got the "not installed" notice — the opposite of true. ### The server half now names itself, and this checks it Both halves announce themselves on joining and give their version. A current pair says nothing; an older server half is named, with what to ask for; neither half gives the same notice as before. **1.0.3 is the minimum**, being the first version able to announce itself at all. Anything older cannot be told apart from nothing installed. If you run the plugin, update it alongside the mod.
release

1.0.3 for 1.21.11

1.0.3+1.21.11
30 июл. 2026 г.374Minecraft: 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
### Fixed - **A Paper server running the plugin was reported as not having the mod.** The presence check looked for a channel only the Fabric server mod registered, so the Paper plugin was invisible to it and every player on such a server got the "not installed" notice — the opposite of true. ### The server half now names itself, and this checks it Both halves announce themselves on joining and give their version. Three outcomes: | On the server | What you see | | --- | --- | | A current server half | nothing — it just works | | One older than this asks for | which version is there, and to ask whoever runs it to update | | Neither half | only carried and framed maps can preview, as before | **1.0.3 is the minimum**, being the first version able to announce itself at all. Anything older cannot be told apart from nothing installed, and the notice says so rather than pretending to know. If you run the plugin, update it alongside the mod.
release

1.0.3 for Paper (server plugin)

1.0.3+paper
30 июл. 2026 г.21Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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Что нового
**This is the server plugin, not the mod.** It goes in `plugins/`. Keep using the Fabric mod on your client. ### The plugin now announces itself Until now the mod's presence check only recognised the Fabric server mod, so **a Paper server running this plugin still told every player the mod was not installed** — the opposite of true. The plugin now introduces itself on join and names its version, so the client stays quiet when the pair is current, and says which version is on the server when it is behind. Update both sides together: a mod on 1.0.3 asks for a plugin on 1.0.3 or newer, because 1.0.3 is the first version able to announce itself at all. ### Also here - Owners decide who sees maps: everyone holds **`showmymaps.see`** unless you take it away, and **`disabled-worlds`** turns whole worlds off by name. The gate sits on the send, so a player without it is never sent the colours. - Covers **1.21.1 through 26.2** from one jar, built against the 1.21.1 API. Paper 1.21.1, 1.21.5, 1.21.8, 26.1.2 and 26.2 were each booted with it; 1.21.1 and 1.21.11 were driven end to end with a real client, in the allowed, revoked, current and outdated cases. The versions in between were not individually tried.
release

1.0.2 for 26.2

1.0.2+26.2
30 июл. 2026 г.10Minecraft: 26.2fabric
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Что нового
Nothing changes in this jar's own behaviour — the fix in 1.0.2 was for the 1.21.1 build, whose tooltip drew an empty box. It is published so every version stays on one number. ### What is new in 1.0.2 - The **Paper plugin** now covers 1.21.1 through 26.2 rather than 1.21.11 alone, and lets server owners decide who gets previews: everyone holds `showmymaps.see` unless it is revoked, and `disabled-worlds` turns whole worlds off. The gate sits on the send, so a player without permission is never sent the colours. Download it from the Versions tab; it goes in `plugins/`, not `mods/`.
release

1.0.2 for 26.1.2

1.0.2+26.1.2
30 июл. 2026 г.10Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Nothing changes in this jar's own behaviour — the fix in 1.0.2 was for the 1.21.1 build, whose tooltip drew an empty box. It is published so every version stays on one number. ### What is new in 1.0.2 - The **Paper plugin** now covers 1.21.1 through 26.2 rather than 1.21.11 alone, and lets server owners decide who gets previews: everyone holds `showmymaps.see` unless it is revoked, and `disabled-worlds` turns whole worlds off. The gate sits on the send, so a player without permission is never sent the colours. Download it from the Versions tab; it goes in `plugins/`, not `mods/`.
release

1.0.2 for 1.21.11

1.0.2+1.21.11
30 июл. 2026 г.20Minecraft: 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
Nothing changes in this jar's own behaviour — the fix in 1.0.2 was for the 1.21.1 build, whose tooltip drew an empty box. It is published so every version stays on one number. ### What is new in 1.0.2 - The **Paper plugin** now covers 1.21.1 through 26.2 rather than 1.21.11 alone, and lets server owners decide who gets previews: everyone holds `showmymaps.see` unless it is revoked, and `disabled-worlds` turns whole worlds off. The gate sits on the send, so a player without permission is never sent the colours. Download it from the Versions tab; it goes in `plugins/`, not `mods/`.
release

1.0.2 for 1.21.1

1.0.2+1.21.1
30 июл. 2026 г.8Minecraft: 1.21, 1.21.1fabric
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Что нового
### Fixed - **The tooltip preview drew an empty box on this version.** The map goes through a buffer source that is flushed on the spot, while the tooltip background is drawn on top of it afterwards, so the picture was hidden behind its own tooltip. Slot icons were unaffected, which is why it went unnoticed. This is the only jar that changes here; found by running 1.21.1 against a real Paper server rather than assuming the version worked. ### Also in 1.0.2 - The **Paper plugin** now covers 1.21.1 through 26.2 rather than 1.21.11 alone, and lets server owners decide who gets previews through the `showmymaps.see` permission and a `disabled-worlds` list. Download it from the Versions tab; it goes in `plugins/`, not `mods/`.
release

1.0.2 for Paper (server plugin)

1.0.2+paper
30 июл. 2026 г.7Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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Что нового
**This is the server plugin, not the mod.** It goes in `plugins/`. Keep using the Fabric mod on your client. Paper, Spigot and their forks cannot load a Fabric mod at all, so maps in an auction page, a chest or a shulker box are never sent to any player and no client can draw them. This sends them: map colours for maps in whatever inventory a player has open — chests, auction and shop pages, any plugin GUI — plus shulker box and bundle contents, and maps lying on the ground nearby. ### Owners decide who sees maps - Everyone holds **`showmymaps.see`** unless you take it away. Revoke it from default and grant it to a rank, and only that rank gets previews. - **`disabled-worlds`** in `config.yml` turns whole worlds off by name. The gate sits on the send, so a player without permission is never sent the colours and has nothing on their client to reveal. It is not a client setting anyone can flip back. ### Now covers 1.21.1 through 26.2 Built against the 1.21.1 API, the oldest of the range, so one jar runs across it. Paper 1.21.1, 1.21.5, 1.21.8, 26.1.2 and 26.2 were each booted with it; 1.21.1 and 1.21.11 were driven end to end with a real client and a stand-in auction GUI, in both the allowed and the revoked case. The versions between those were not individually tried. Other settings in `config.yml`: scan interval, how long before a map is sent to the same player again, and a switch per source. Work is scheduled per player rather than globally, so it stays on the owning thread under Folia and ShreddedPaper.
release

1.0.1 for Paper (server plugin)

1.0.1+paper
30 июл. 2026 г.7Minecraft: 1.21.11bukkit, folia, paper, purpur, spigot
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Что нового
**This is the server plugin, not the mod.** Put it in `plugins/`, and keep using the Fabric mod on your client. Paper, Spigot and their forks cannot load a Fabric mod at all, so maps in an auction page, a chest or a shulker box are never sent to any player and no client can draw them. This sends them: map colours for maps in whatever inventory a player has open — chests, auction and shop pages, any plugin GUI — plus shulker box and bundle contents, and maps lying on the ground nearby. Settings are in `config.yml`: scan interval, how long before a map is sent to the same player again, and a switch per source. Work is scheduled per player rather than globally, so it stays on the owning thread under Folia and ShreddedPaper. Built against the Paper 1.21.11 API and tested on Paper 1.21.11. It uses long-stable Bukkit calls and declares `api-version: 1.21`, so it should run on other 1.21.x builds, but only 1.21.11 has been tried.
release

1.0.1 for 1.21.1

1.0.1+1.21.1
30 июл. 2026 г.9Minecraft: 1.21, 1.21.1fabric
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Что нового
### Fixed - **Maps cached under another address of the same server are found again.** The cache folder is named after the address you type, and a network answers to several. Joining through `launcher.example.com` after a session on `oyna.example.com:25565` left every map already on disk unreachable, which looks exactly like the mod not working. A map missing from the current folder is now looked for in the folders of other addresses on the same registrable domain, and copied across. Bare IPs are never grouped, since unrelated servers can sit on neighbouring octets. ### Added - **A server that cannot send every map now says so.** Joining a server without the mod prints one line explaining that only maps you carry and maps in item frames you pass can be previewed, so a blank chest is not mistaken for a broken mod. Turn it off with `serverNotice`. Where a preview is empty the tooltip now reads *This server never sent this map*, rather than implying it is still on its way. - **A Paper plugin, for servers that cannot load a Fabric mod.** Most public servers run Paper or a fork, where no Fabric mod can be installed and maps in an auction page, a chest or a shulker box are never sent to anyone. The plugin sends those, and is on the [GitHub release](https://github.com/DragonX1901/show-my-maps/releases/tag/v1.0.1).
release

1.0.1 for 26.1.2

1.0.1+26.1.2
30 июл. 2026 г.8Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
### Fixed - **Maps cached under another address of the same server are found again.** The cache folder is named after the address you type, and a network answers to several. Joining through `launcher.example.com` after a session on `oyna.example.com:25565` left every map already on disk unreachable, which looks exactly like the mod not working. A map missing from the current folder is now looked for in the folders of other addresses on the same registrable domain, and copied across. Bare IPs are never grouped, since unrelated servers can sit on neighbouring octets. ### Added - **A server that cannot send every map now says so.** Joining a server without the mod prints one line explaining that only maps you carry and maps in item frames you pass can be previewed, so a blank chest is not mistaken for a broken mod. Turn it off with `serverNotice`. Where a preview is empty the tooltip now reads *This server never sent this map*, rather than implying it is still on its way. - **A Paper plugin, for servers that cannot load a Fabric mod.** Most public servers run Paper or a fork, where no Fabric mod can be installed and maps in an auction page, a chest or a shulker box are never sent to anyone. The plugin sends those, and is on the [GitHub release](https://github.com/DragonX1901/show-my-maps/releases/tag/v1.0.1).
release

1.0.1 for 26.2

1.0.1+26.2
30 июл. 2026 г.25Minecraft: 26.2fabric
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Что нового
### Fixed - **Maps cached under another address of the same server are found again.** The cache folder is named after the address you type, and a network answers to several. Joining through `launcher.example.com` after a session on `oyna.example.com:25565` left every map already on disk unreachable, which looks exactly like the mod not working. A map missing from the current folder is now looked for in the folders of other addresses on the same registrable domain, and copied across. Bare IPs are never grouped, since unrelated servers can sit on neighbouring octets. ### Added - **A server that cannot send every map now says so.** Joining a server without the mod prints one line explaining that only maps you carry and maps in item frames you pass can be previewed, so a blank chest is not mistaken for a broken mod. Turn it off with `serverNotice`. Where a preview is empty the tooltip now reads *This server never sent this map*, rather than implying it is still on its way. - **A Paper plugin, for servers that cannot load a Fabric mod.** Most public servers run Paper or a fork, where no Fabric mod can be installed and maps in an auction page, a chest or a shulker box are never sent to anyone. The plugin sends those, and is on the [GitHub release](https://github.com/DragonX1901/show-my-maps/releases/tag/v1.0.1).
release

1.0.1 for 1.21.11

1.0.1+1.21.11
30 июл. 2026 г.10Minecraft: 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
### Fixed - **Maps cached under another address of the same server are found again.** The cache folder is named after the address you type, and a network answers to several. Joining through `launcher.example.com` after a session on `oyna.example.com:25565` left every map already on disk unreachable, which looks exactly like the mod not working. A map missing from the current folder is now looked for in the folders of other addresses on the same registrable domain, and copied across. Bare IPs are never grouped, since unrelated servers can sit on neighbouring octets. ### Added - **A server that cannot send every map now says so.** Joining a server without the mod prints one line explaining that only maps you carry and maps in item frames you pass can be previewed, so a blank chest is not mistaken for a broken mod. Turn it off with `serverNotice`. Where a preview is empty the tooltip now reads *This server never sent this map*, rather than implying it is still on its way. - **A Paper plugin, for servers that cannot load a Fabric mod.** Most public servers run Paper or a fork, where no Fabric mod can be installed and maps in an auction page, a chest or a shulker box are never sent to anyone. The plugin sends those, and is on the [GitHub release](https://github.com/DragonX1901/show-my-maps/releases/tag/v1.0.1).
release

1.0.0 for 26.2

1.0.0+26.2
25 июл. 2026 г.176Minecraft: 26.2fabric
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Что нового
First release. - Map art drawn in the slot instead of the parchment sprite - Map picture in tooltips, chests, shulker boxes and the creative menu - Dropped maps spin as the art itself - Optional HUD widget for a map carried in the inventory - Server side paints and syncs maps vanilla leaves blank - Received colours cached per server, so a map seen once keeps previewing
release

1.0.0 for 26.1.2

1.0.0+26.1.2
25 июл. 2026 г.32Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
First release. - Map art drawn in the slot instead of the parchment sprite - Map picture in tooltips, chests, shulker boxes and the creative menu - Dropped maps spin as the art itself - Optional HUD widget for a map carried in the inventory - Server side paints and syncs maps vanilla leaves blank - Received colours cached per server, so a map seen once keeps previewing
release

1.0.0 for 1.21.11

1.0.0+1.21.11
25 июл. 2026 г.61Minecraft: 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
First release. - Map art drawn in the slot instead of the parchment sprite - Map picture in tooltips, chests, shulker boxes and the creative menu - Dropped maps spin as the art itself - Optional HUD widget for a map carried in the inventory - Server side paints and syncs maps vanilla leaves blank - Received colours cached per server, so a map seen once keeps previewing
release

1.0.0 for 1.21.1

1.0.0+1.21.1
25 июл. 2026 г.25Minecraft: 1.21, 1.21.1fabric
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Что нового
First release. - Map art drawn in the slot instead of the parchment sprite - Map picture in tooltips, chests, shulker boxes and the creative menu - Dropped maps spin as the art itself - Optional HUD widget for a map carried in the inventory - Server side paints and syncs maps vanilla leaves blank - Received colours cached per server, so a map seen once keeps previewing