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ShieldGrid - Create Aeronautics & Big Cannons Compat

ShieldGrid protects your base, ships, and Create Aeronautics contraptions with energy shields that block arrows, mobs, and explosions.

Автор: Munur358,7 тыс.19обновлён 16 июл. 2026 г.
СнаряжениеТехнологииУтилиты

Описание

ShieldGrid

ShieldGrid is a NeoForge mod that adds modular energy shield systems to Minecraft.

Instead of placing a single magic shield block, you build a connected shield network using different functional blocks. Your shield can protect bases, machines, ships, moving contraptions, Create builds, and physics-based vehicles from outside threats.

Modular Shield System

A working shield is built from multiple connected parts:

on

Shield Controller
The main block of the shield system. It opens the shield GUI and lets you manage energy, settings, trusted players, player/mob entry permissions, upgrades, shield color, and shape mode.

Shield Module
A required field component. The shield cannot activate without it.

Shield Stabilizer
Another required core component. A shield system needs both a Shield Module and a Shield Stabilizer before it can work.

Shield Generator
Produces shield energy by burning fuel such as coal, wood, blaze rods, or lava buckets.

Shield Battery
Stores extra energy for the shield network. It does not create energy by itself, but it helps the shield survive longer.

Shield Range Extender
Increases the maximum protected area when connected to the shield system.

Shield Radar
A counter-defense block that can temporarily disable nearby shields. It has a cooldown and its own upgrade options.

Shield Relay Links separate ShieldGrid networks that are not physically connected. It transfers energy from one linked relay to another, with energy loss during transfer.

Directional Shield Controller The main block for directional shield systems. It creates a one-sided shield wall with 500 energy, its own GUI, upgrades, color settings, and entry permissions. It blocks projectiles from passing both outside to inside and inside to outside, and it can be turned on or off with redstone.

Directional Shield Projector Creates the directional shield wall. The shield forms in the direction the projector faces and only protects that side.

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Protection

Shields use energy to block, bounce, or reduce incoming threats.

They can protect against:

  • Arrows
  • Tridents
  • Potions
  • Ender pearls
  • Ghast fireballs
  • Thrown objects
  • TNT and creeper explosions
  • Mobs and players
  • Cannon projectiles with Create Big Cannons compatibility

Every blocked hit consumes energy depending on the threat. If the shield avoids damage for a short time, it starts regenerating. If its energy reaches zero, the shield shuts down temporarily before recovering.

Upgrades

ShieldGrid includes an upgrade system for both shields and radars.

Upgrades are rolled and installed through the GUI, and each shield or radar keeps its own upgrades separately.

Shield upgrades can:

  • Increase shield range
  • Improve regeneration
  • Reduce incoming damage
  • Add emergency protection
  • Reduce radar interference

Radar upgrades can:

  • Increase radar range
  • Reduce cooldown
  • Extend disruption time
  • Block shield regeneration after disruption
  • Make low-energy shields stay disabled longer

gui

Extra Features

ShieldGrid also includes:

  • Shield GUI controls
  • Trusted player system
  • Separate player and mob entry settings
  • Shield color customization
  • Damage log GUI
  • Visual impact effects
  • Shield sounds
  • Spyglass information overlay
  • Energy-based shield states
  • Redstone control
  • Shield Radar counterplay

Create Compatibility

ShieldGrid includes optional compatibility for Create Aeronautics / Sable, allowing shields to work on supported physics-based contraptions.

With Ship Shape mode, the shield can follow the shape of a ship instead of only using a simple box area.

ShieldGrid also supports Create Big Cannons, allowing cannon projectiles to properly interact with shields instead of simply passing through or disappearing.

Последние версии

Все версии →
release

ShieldGrid - Create Aeronautics & Big Cannons Compat 1.1.6

1.1.6
16 июл. 2026 г.6,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
Fixed Shield Controller missing texture issue caused by invalid resource paths. Fixed invalid uppercase and spaced texture/model file names. Added a short 0.5 second player shield hit cooldown to reduce repeated push effects when touching shields. Improved physical Directional Shield pushing behavior and reduced cases where players could get stuck between shields.
release

ShieldGrid - Create Aeronautics & Big Cannons Compat 1.1.5

1.1.5
13 июл. 2026 г.212Minecraft: 1.21.1neoforge
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ShieldGrid - Create Aeronautics & Big Cannons Compat 1.1.4

1.1.4
8 июл. 2026 г.594Minecraft: 1.21.1neoforge
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- Fixed Shield Controller missing texture issue. - bug fix
release

ShieldGrid 1.1.3

1.1.3
4 июл. 2026 г.223Minecraft: 1.21.1neoforge
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# big update
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ShieldGrid 1.1.2

1.1.2
30 июн. 2026 г.92Minecraft: 1.21.1neoforge
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Added Ship Shape, improved GUIs, and fixed various physical shield/radar bugs. Note: In Ship Shape mode, some small shield parts may appear inside the ship; this is only a visual bug and has no gameplay effect.
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ShieldGrid 1.1.1

1.1.1
19 июн. 2026 г.338Minecraft: 1.21.1neoforge
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Bug fixes and separate Player/Mob entry controls.
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ShieldGrid 1.1.0

1.1.0
14 июн. 2026 г.291Minecraft: 1.21.1neoforge
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## 1.1.0 * TNT entities are now blocked by shields, bouncing off and draining energy on impact. * Sub-level shield interaction is now always enabled, and the GUI toggle was removed. * Shield grids can no longer be placed inside an active shield area, but can still be placed outside it. * Offline-broken shields now drop as ownerless; whoever places them next becomes the new owner. * Creative/gamemode players can break shields even if they are not the owner. * Shield/Radar GUIs now only open with an empty hand, preventing conflicts while holding items or blocks. * Projectiles fired from inside physical shields can now leave normally. * Added a short cooldown to impact effects to prevent effect spam. * Spyglass support added: looking at a shield now shows its properties and energy level.
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ShieldGrid 1.0.6

1.0.6
13 июн. 2026 г.42Minecraft: 1.21.1neoforge
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### Balance Changes * **Impact Dampener** now reduces incoming damage by **30%**. * **Signal Amplifier** now increases radar duration by **+30 seconds** instead of +15 seconds. * Radar duration increased from **35 seconds to 65 seconds**. ### Shield Changes * Active shields on physics objects can now break leaves. * Shields now have a new GUI. * Shield color options can now be configured. ### New Shield Upgrade * **Emergency Reserve** * When the shield would drop to 0 HP, it survives once at **1 HP**. * Cooldown: **2 minutes**. ### New Radar Upgrades * **Energy Scrambler** * After the radar effect ends, the affected shield cannot actively regenerate for **15 seconds**. * **Shield Breaker** * If the target shield is below **25% energy**, radar suppression duration is increased by **+20 seconds**. ### Radar Changes * Radar now has a new GUI. ### Bug Fixes * Mobs can no longer enter physical shields. * Shield and radar blocks now continue from their previous saved state after being broken.
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ShieldGrid 1.0.5

1.0.5
12 июн. 2026 г.62Minecraft: 1.21.1neoforge
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New update is here! Added the Upgrade System for Shield Grids and Shield Radar. Added Shield Radar, which can temporarily jam nearby shields. Added new shield upgrades such as bigger field size, faster regeneration, damage reduction, extra energy capacity, and radar resistance. Added radar upgrades such as longer range, shorter cooldown, stronger jam duration, and energy disruption. Shield Batteries now give extra maximum shield energy to nearby shields. Improved shield behavior, radar interaction, and GUI systems. This update focuses on making ShieldGrid more tactical, customizable, and useful for both bases and moving contraptions.
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ShieldGrid 1.0.4

1.0.4
12 июн. 2026 г.40Minecraft: 1.21.1neoforge
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## Changelog * Added a trust system for shields. * Shield owners can now add trusted friends. * Trusted players are allowed to pass through the shield. * Added settings to control whether players can enter the shield area. * Added settings to control whether mobs can enter the shield area. * Improved shield behavior against unauthorized players. * Shields can now be used more effectively to protect bases and airships from player intrusion and cannon attacks.