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Shader of Stars

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release

Shader of Stars 1.4

1.4
25 окт. 2026 г.88Minecraft: 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
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Что нового
### v1.0 — Initial Shader of Stars Release - Established the core **Shader of Stars** high-FPS pipeline (`iGPU Fast`, `Balanced`, `High`, and `Cinema` profiles) tuned for integrated GPUs (Intel Iris Xe, Intel Arc, AMD Radeon 680M/780M/890M) and Apple Silicon at 100% native resolution without ray tracing. - **Atmosphere & Celestial Nights:** Natural glare-free daytime exposure, Chappuis-ozone sunsets, multi-tier twinkling starfields, Milky Way dust rifts, Aurora Borealis curtains, shooting stars, and analytical post-rain primary & secondary double rainbows (`ENABLE_RAINBOWS`, zero GPU cost in dry weather). - **Water, Rain & Lighting:** Analytical Stokes-Gerstner ocean waves (`WATER_STYLE = 0`, plus `Classic Legacy` backup), connected wave-strip caustics, sun-aligned underwater volumetric god rays, forest canopy leaf sunbeams, wind-slanted rain streaks with concentric puddle/water ripples, leak-free concave shadow biasing, zero-FPS-cost glowing ore veins, and world + handheld reflections on precious metal/gem blocks. - **Dimensions:** Shadowless 3D-anchored volcanic Nether fog with swirling 3D parallax Nether portals; `Ethereal Eclipse` End sky (`Vivid Nebula` backup toggle) with Hollow Sun black-hole lighting, custom 3D Cosmic Abyss End portals, and Astral Mirror obsidian in The End (while keeping dark volcanic obsidian in the Overworld/Nether). - Introduced initial curved-shell *Nubis* volumetric clouds (`CLOUD_STYLE = 0`) alongside `Classic Legacy` clouds (`CLOUD_STYLE = 1`). ### v1.1 — Coarse-to-Fine Cumulus & Intel Iris Xe Driver Compliance - Added bidirectional coarse-to-fine clear-sky skipping (`~60%` empty-sky early exit) with spherical Worley cumulus florets and wind-compensated temporal reprojection. - Audited and fixed all non-monotonic `smoothstep` edge orderings across clouds, stars, fog, ripples, and SSR for strict Windows Intel Iris Xe OpenGL driver compliance. ### v1.2 — SIMD-Coherent Raymarching & Native Pixel Clarity - Reworked cloud raymarching for uniform SIMD warp execution and eliminated coarse-to-fine boundary stippling. - Tightened sub-pixel Halton jitter (`0.58x`), `1.0σ` YCoCg TAA (`0.72` stationary blend), unified RGB CAS sharpening, clean Fresnel glass sheen, and stabilized shadow/SSAO kernels for sharper terrain and foliage on `iGPU Fast` and `Balanced`. ### v1.3 — 100% Native-Resolution Sky Architecture & VRAM Reduction - Removed sub-resolution (`50%`/`65%`) cloud rendering, 5-tap upscaling blur, and the `colortex4` (`RGBA16F`) ping-pong buffer — saving ~`23 MB` of VRAM and evaluating clouds strictly at **100% native resolution** on visible sky pixels. - Expanded `CLOUD_STYLE` to three selectable modes (`0`, `1`, and `2 = Classic Legacy` backup). ### v1.4 — Photon-Inspired Gaseous Volumetric Clouds & Sky-Split TAA (First Public Release) - Replaced stylized v1.3 cumulus shapes with **100% native-resolution Photon-inspired gaseous volumetric clouds**: continuous Perlin-Worley + turbulent FBM vapor density, Beer-Lambert transmittance, Wrenninge 3-octave multi-scattering, creamy sunlit tops, neutral dove-grey/silver-taupe undersides, and distance-damped horizon perspective (`CLOUD_ALTITUDE = 220`). - **Three Cloud Styles (`CLOUD_STYLE`):** - `0 — Photon Cumulus` (*Default on `iGPU Fast` & `Balanced`*: `4–6` adaptive steps + 1-fetch clear-sky skip averaging `~2.55` `RGBA8` fetches/px). - `1 — Photon Multi-Layer Sky` (*Default on `High` & `Cinema`*: `6–10` cumulus steps + `455m` dappled Altocumulus sheet + `530m` wispy Cirrus filaments). - `2 — Classic Legacy` (*1-click backup in Quick Feature Toggles*). - **Sky-vs-Terrain Split TAA:** Dedicated sky temporal convergence (`2.15σ`, `0.90` blend + wind-compensated cloud reprojection for `~10x` effective cloud samples) paired with `1.00σ` (`0.72` blend) terrain/leaf clamping so clouds stay silky-smooth while block edges stay crisp. - Synchronized water surface cloud reflections with the v1.4 cloud deck and updated project licensing to **All Rights Reserved**.