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ВЕРСИИ (7)
release
Shader Carry 26.2-1.1.0
1.1.06 сент. 2026 г.417Minecraft: 26.2fabric
release
Shader Carry 26.1.2-1.1.0
1.1.06 сент. 2026 г.91Minecraft: 26.1.2fabric
release
Shader Carry 1.21.4-1.1.0
1.1.06 сент. 2026 г.42Minecraft: 1.21.4fabric
release
Shader Carry 1.21.1-1.1.0
1.1.06 сент. 2026 г.177Minecraft: 1.21.1fabric
release
Shader Carry 1.20.6-1.1.0
1.1.06 сент. 2026 г.21Minecraft: 1.20.6fabric
release
Shader Carry 1.20.4-1.1.0
1.1.06 сент. 2026 г.19Minecraft: 1.20.4fabric
release
Shader Carry 1.20.1-1.1.0
1.1.023 авг. 2026 г.386Minecraft: 1.20.1fabric
Что нового
### 🎯 Entity Rendering & Placement Accuracy
- **Fixed Low Entity Height (Y-axis)**: Fixed a major positioning bug where carried mobs were rendered too low (around knee/shin level). Mobs are now properly positioned at chest/chin level matching the
original Carry On mod.
- **Accurate 1:1 World Scale**: Added scale compensation to counteract `PlayerRenderer`'s internal scaling factor ($15/16$). Carried entities now render at their exact intended scale without unintended
downscaling.
- **Fine-tuned Distance (Z-axis)**: Calibrated the forward distance offset (`+0.03f`) to ensure mobs sit seamlessly in the player's carrying arms without clipping into the torso.
- **Full Sneaking / Crouching Support**: Integrated `doSneakCheck` to dynamically lower carried objects along with the player's body dip when crouching.
### ⚡ Compatibility & Stability
- **CarryOnScript Support**: Added support for Carry On script transformations (custom scale and position overrides for special/modded entities).
- **Null Safety**: Added null-checks to block and entity rendering pipelines to prevent potential crashes with unexpected states.
- **Clean Mixin Mappings**: Added `remap = false` on mod-target mixin points to resolve compiler mapping warnings.
### 🧹 Optimization
- Cleaned up boilerplate and debug code. The shader-compatible renderer is now streamlined and permanently active in the background.