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Servant: Sealbound Companions

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Servant: Sealbound Companions 0.2.0-release.1

0.2.0-release.1
13 июл. 2026 г.328Minecraft: 1.21.1neoforge
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# Servant 0.2.0-release.1 Minecraft 1.21.1 - NeoForge `0.2.0-release.1` is the first stable release of the rebuilt Servant experience. These notes bring together the changes introduced during `0.2.0-beta.2`, `0.2.0-beta.3`, and the final release pass. Servant is now centered on rare companions who are found in the world, rescued, recruited, equipped, and given a role. Their work happens visibly in Minecraft: they travel, use tools, carry items, eat, fight, and interact with the places built for them. ## Release.1 - Final Polish - Water-walking accessories now influence pathfinding as well as movement. While an effect is active, the water surface is treated as solid ground. - When a water-walking effect expires or its equipment is removed, a Servant already in the water switches to swimming toward its Owner. - Aqua Walker path decisions now respect its real remaining charge instead of only checking whether the relic is equipped. - Slightly reduced and separated the health and hunger bars in the Servant inventory for clearer reading. - Kept AppleSkin saturation and exhaustion visuals aligned with the resized hunger bar. - Rewrote the public mod description around the actual player journey and current release scope. - Updated the full public wiki for recruitment, controls, inventory, hunger, resurrection, Workbench areas, compatibility, and troubleshooting. ## Beta.3 - A More Player-Like Companion ### Actions, Tools, and Enchantments - Assistant mining, attacking, placing, bucket use, eating, harvesting, and replanting now use visible hand animations. - Block breaking takes time and follows player destroy speed instead of completing instantly. - Tool type, Efficiency, Haste, Mining Fatigue, airborne mining, submerged mining, and equipment attributes affect work speed. - Fortune, Silk Touch, Unbreaking, modified drops, block experience, and durability are taken into account. - Melee attacks respect the selected weapon, attack speed, damage, knockback, sweeping attacks, enchantments, and durability. - Workers also benefit from relevant tools, mining bonuses, enchantments, drops, experience, and equipment wear. - Farmers and Lumberjacks visibly carry their tool in the main hand and the item they intend to replant in the offhand. ### Assistant Inventory and Hotbar - Rebuilt the Assistant inventory around the familiar player layout. - Added a rendered PlayerModel with armor, main hand, offhand, and accessory equipment. - Added a persistent 36-slot inventory with a selectable nine-slot hotbar. - Removed the separate hidden weapon slot; the Assistant now changes hotbar slots to select weapons, tools, blocks, food, and buckets. - Added automatic hotbar organization when the Owner throws useful items to the Assistant. - Restored normal item hover tooltips, dragging, shift-clicking, hotbar swaps, and drop interactions. - Added a vanilla-style inventory background and matching background for the Curios panel. - Moved Curios to a vertical panel on the left, opened by the button beside the rendered Assistant. ### Hunger and Health - Recruited Servants now use hunger, saturation, exhaustion, natural regeneration, and starvation. - Eating takes time and uses the food's normal nutrition, effects, and remaining container item. - Added health and hunger bars to the Servant inventory with exact values on hover. - Added Jade health and hunger information. - Added AppleSkin saturation and exhaustion support in the Servant inventory. ### Movement and Pathfinding - Improved movement toward work targets, blocks in height, narrow steps, and difficult terrain. - Assistants now aim for the supported center of a block instead of repeatedly jumping from its edge. - Added safer jump checks, blocked-headroom handling, obstacle breaking, fall recovery, and impossible-path exits. - Normal, non-destructive paths are preferred before breaking an obstacle. - Terrain blocks are no longer placed while following the Owner, preventing the Assistant from closing tunnels behind them. - Temporary support placement is reserved for work routes that genuinely need it. - Assistant work stops beyond 12 blocks and returning to the Owner takes priority. - Follow speed adapts to the Owner's movement, sprinting, and repeated jumps. - Fixed long-distance follow loops that made the Assistant rotate without reaching its Owner. - Added lava avoidance and emergency escape behavior. - Added an Assistant AI debug overlay in the top-left corner, toggled with the configurable `B` key. ### MLG and Fall Recovery - Added visible water-bucket MLG attempts during dangerous falls. - The Assistant selects the water bucket on its hotbar before using it. - Water is recovered after a random delay of 24 to 56 ticks instead of instantly. - Added MLG return attempts when a fall can help the Assistant reach an Owner below. ### Combat and Owner Safety - The Assistant can immediately join an attack started by its Owner, including against passive or neutral targets. - Players, their pets, projectiles, same-owner Servants, and traceable summoned attacks can no longer hurt their allied Servants. - Friendly-fire protection also prevents Servants from hurting their Owner or the Owner's allies. - Improved weapon selection so the Assistant no longer attacks with an unsuitable tool when a better weapon is available. - Melee Guards and Assistants use safer Creeper combat behavior. - The Assistant can protect nearby items dropped when its Owner dies, prioritizing tools, weapons, armor, and backpack storage. ### Death, Seals, and Recovery - Added death recovery for recruited Servants and Assistants through their linked Easement Seal. - Recovery preserves name, role, inventory, equipment, Curios, food state, ownership, and the Assistant hotbar. - The recovery Seal is consumed in Survival and preserved in Creative. - A valid death record is required, preventing a Seal from duplicating a Servant that is only unloaded. - A player may create a new Assistant after the previous one dies. - Creating a replacement invalidates the old Assistant's recovery, preventing multiple Assistants from being restored. ### Workbench Interface - Rebuilt the Servant Workbench screen with a clearer, more spacious layout. - Replaced the radius slider with simple `-` and `+` controls. - Added a **Center** button for returning the work area to the Workbench. - Added north, south, east, and west controls for moving the work area around the Workbench. - Added a persistent world boundary preview that remains visible after closing the screen. - Limited offsets so the Workbench always remains inside its own work area. - Removed the obsolete `Assign nearest` action. ### Curios, Artifacts, and Relics - Limited Servant's built-in Curios assignment to the back slot instead of exposing every registered slot. - Added the slot families supplied by Artifacts, Relics, and supported compatibility addons when installed. - Audited all 49 Artifacts and all 28 Relics for Servant use. - Enabled compatible automatic health, damage, defense, retaliation, food, movement, underwater, fluid-walking, and equipment effects. - Kept keybind, cast, mode-selection, right-click, and special inventory actions under player control. - Added passive Relics charge, cooldown, experience, movement, breathing, reflection, rage, concealment, and neutrality behavior. - Added support for compatible Artifacts cooldowns, automatic attack effects, retaliation, eating effects, and death protection. - Kept Curios items and their state attached to the real Servant without duplicating or moving them during supported passive effects. ### Other Fixes - Preserved the Assistant's 36 slots after saving, death, and resurrection. - Restored armor and helmet durability loss. - Fixed depleted Mining Deposit models for Minecraft 1.21.1. - Added the missing Servant Spawn Egg model. ## Beta.3 - A More Player-Like Companion ### Actions, Tools, and Enchantments - Assistant mining, attacking, placing, bucket use, eating, harvesting, and replanting now use visible hand animations. - Block breaking takes time and follows player destroy speed instead of completing instantly. - Tool type, Efficiency, Haste, Mining Fatigue, airborne mining, submerged mining, and equipment attributes affect work speed. - Fortune, Silk Touch, Unbreaking, modified drops, block experience, and durability are taken into account. - Melee attacks respect the selected weapon, attack speed, damage, knockback, sweeping attacks, enchantments, and durability. - Workers also benefit from relevant tools, mining bonuses, enchantments, drops, experience, and equipment wear. - Farmers and Lumberjacks visibly carry their tool in the main hand and the item they intend to replant in the offhand. ### Assistant Inventory and Hotbar - Rebuilt the Assistant inventory around the familiar player layout. - Added a rendered PlayerModel with armor, main hand, offhand, and accessory equipment. - Added a persistent 36-slot inventory with a selectable nine-slot hotbar. - Removed the separate hidden weapon slot; the Assistant now changes hotbar slots to select weapons, tools, blocks, food, and buckets. - Added automatic hotbar organization when the Owner throws useful items to the Assistant. - Restored normal item hover tooltips, dragging, shift-clicking, hotbar swaps, and drop interactions. - Added a vanilla-style inventory background and matching background for the Curios panel. - Moved Curios to a vertical panel on the left, opened by the button beside the rendered Assistant. ### Hunger and Health - Recruited Servants now use hunger, saturation, exhaustion, natural regeneration, and starvation. - Eating takes time and uses the food's normal nutrition, effects, and remaining container item. - Added health and hunger bars to the Servant inventory with exact values on hover. - Added Jade health and hunger information. - Added AppleSkin saturation and exhaustion support in the Servant inventory. ### Movement and Pathfinding - Improved movement toward work targets, blocks in height, narrow steps, and difficult terrain. - Assistants now aim for the supported center of a block instead of repeatedly jumping from its edge. - Added safer jump checks, blocked-headroom handling, obstacle breaking, fall recovery, and impossible-path exits. - Normal, non-destructive paths are preferred before breaking an obstacle. - Terrain blocks are no longer placed while following the Owner, preventing the Assistant from closing tunnels behind them. - Temporary support placement is reserved for work routes that genuinely need it. - Assistant work stops beyond 12 blocks and returning to the Owner takes priority. - Follow speed adapts to the Owner's movement, sprinting, and repeated jumps. - Fixed long-distance follow loops that made the Assistant rotate without reaching its Owner. - Added lava avoidance and emergency escape behavior. - Added an Assistant AI debug overlay in the top-left corner, toggled with the configurable `B` key. ### MLG and Fall Recovery - Added visible water-bucket MLG attempts during dangerous falls. - The Assistant selects the water bucket on its hotbar before using it. - Water is recovered after a random delay of 24 to 56 ticks instead of instantly. - Added MLG return attempts when a fall can help the Assistant reach an Owner below. ### Combat and Owner Safety - The Assistant can immediately join an attack started by its Owner, including against passive or neutral targets. - Players, their pets, projectiles, same-owner Servants, and traceable summoned attacks can no longer hurt their allied Servants. - Friendly-fire protection also prevents Servants from hurting their Owner or the Owner's allies. - Improved weapon selection so the Assistant no longer attacks with an unsuitable tool when a better weapon is available. - Melee Guards and Assistants use safer Creeper combat behavior. - The Assistant can protect nearby items dropped when its Owner dies, prioritizing tools, weapons, armor, and backpack storage. ### Death, Seals, and Recovery - Added death recovery for recruited Servants and Assistants through their linked Easement Seal. - Recovery preserves name, role, inventory, equipment, Curios, food state, ownership, and the Assistant hotbar. - The recovery Seal is consumed in Survival and preserved in Creative. - A valid death record is required, preventing a Seal from duplicating a Servant that is only unloaded. - A player may create a new Assistant after the previous one dies. - Creating a replacement invalidates the old Assistant's recovery, preventing multiple Assistants from being restored. ### Workbench Interface - Rebuilt the Servant Workbench screen with a clearer, more spacious layout. - Replaced the radius slider with simple `-` and `+` controls. - Added a **Center** button for returning the work area to the Workbench. - Added north, south, east, and west controls for moving the work area around the Workbench. - Added a persistent world boundary preview that remains visible after closing the screen. - Limited offsets so the Workbench always remains inside its own work area. - Removed the obsolete `Assign nearest` action. ### Curios, Artifacts, and Relics - Limited Servant's built-in Curios assignment to the back slot instead of exposing every registered slot. - Added the slot families supplied by Artifacts, Relics, and supported compatibility addons when installed. - Audited all 49 Artifacts and all 28 Relics for Servant use. - Enabled compatible automatic health, damage, defense, retaliation, food, movement, underwater, fluid-walking, and equipment effects. - Kept keybind, cast, mode-selection, right-click, and special inventory actions under player control. - Added passive Relics charge, cooldown, experience, movement, breathing, reflection, rage, concealment, and neutrality behavior. - Added support for compatible Artifacts cooldowns, automatic attack effects, retaliation, eating effects, and death protection. - Kept Curios items and their state attached to the real Servant without duplicating or moving them during supported passive effects. ### Other Fixes - Preserved the Assistant's 36 slots after saving, death, and resurrection. - Restored armor and helmet durability loss. - Fixed depleted Mining Deposit models for Minecraft 1.21.1. - Added the missing Servant Spawn Egg model.