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ВЕРСИИ (56)
release
5.2+26.3
5.2+26.325 сент. 2026 г.143Minecraft: 26.3neoforge
release
5.2+26.2
5.2+26.225 сент. 2026 г.49Minecraft: 26.2neoforge
release
5.2+1.21.11
5.2+1.21.1125 сент. 2026 г.68Minecraft: 1.21.11neoforge
release
5.2+26.1.2
5.2+26.1.225 сент. 2026 г.31Minecraft: 26.1.2neoforge
release
5.2+26.3
5.2+26.325 сент. 2026 г.906Minecraft: 26.3fabric, quilt
release
5.2+26.2
5.2+26.225 сент. 2026 г.454Minecraft: 26.2fabric, quilt
release
5.2+26.1.2
5.2+26.1.225 сент. 2026 г.84Minecraft: 26.1.2fabric, quilt
release
5.2+1.21.1
5.2+1.21.125 сент. 2026 г.482Minecraft: 1.21.1neoforge
release
5.2+1.21.11
5.2+1.21.1125 сент. 2026 г.425Minecraft: 1.21.11fabric, quilt
release
5.2+1.21.1
5.2+1.21.125 сент. 2026 г.203Minecraft: 1.21.1fabric, quilt
release
5.2+1.20.1
5.2+1.20.125 сент. 2026 г.478Minecraft: 1.20.1forge
release
5.2+1.20.1
5.2+1.20.125 сент. 2026 г.190Minecraft: 1.20.1fabric, quilt
Что нового
# Scythe Mod Update 5.2
A major stability and gameplay correctness update focused on persistent ability state, Withering Minion lifecycle, Farmer Scythe compatibility, projectile reliability, combat targeting, multiplayer behavior, and cross-version consistency.
## Fixed
### Persistent Ability Cooldowns
Scythe ability cooldowns are now stored as persistent server gameplay state.
* Active cooldowns no longer reset when the player leaves and rejoins the server.
* Active cooldowns no longer reset after a server restart.
* Remaining cooldown time is preserved across reconnects.
* Blood Harvest now uses the same persistent cooldown system as other scythe abilities.
---
### Bloody Scythe
#### Blood Harvest
Blood Harvest targeting and failure handling have been corrected.
* Blood Harvest now remembers the exact players marked when the ability is activated.
* Only killing one of those marked players can complete the Harvest.
* Killing an unrelated player during the Harvest window no longer counts as a successful Harvest.
* Logging out during an active Blood Harvest no longer allows the player to escape the failure penalty.
* Leaving the server during the kill window now records the Harvest as failed.
* The normal Blood Harvest failure effects are applied when the player next joins.
* Blood Harvest targeting now uses a true spherical radius instead of the previous cube-shaped effective area.
#### Blood Blender
* Blood Blender now remembers which hand was used to activate it.
* Main-hand and off-hand activation now follow the same combat behavior.
---
### Withering Scythe Minions
Withering Minion ownership and lifecycle handling have been significantly reworked.
#### Persistent Minion Ownership
Minion limits are now tracked through a persistent owner-based registry instead of only searching for nearby entities.
* Minions remain associated with their owner even when their chunk is unloaded.
* Minions in another dimension still count toward the owner’s minion limit.
* Moving far away from existing minions can no longer be used to bypass the maximum minion count.
* Unloaded minions are no longer incorrectly treated as missing or removed from the registry.
#### Distance and Dimension Handling
Minions now safely return when they can no longer remain with their owner.
* If a minion moves more than 160 blocks away from its owner, it is returned instead of remaining abandoned in the world.
* If the owner changes dimension, existing minions are returned rather than attempting to follow the owner using coordinates from the wrong dimension.
* Returned minions refund souls according to their remaining health using the existing health-based refund rules.
* Soul refunds no longer depend on the player still holding or carrying the same Withering Scythe at the exact moment the minion is returned.
* Refunds that cannot immediately be stored are kept safely and applied once an appropriate Withering Scythe becomes available.
#### Logout Persistence
Withering Minions now handle owner disconnects safely.
* When the owner logs out, their active minions are removed from the world and stored as dormant minions.
* Dormant minions preserve their remaining health.
* Dormant minions preserve their remaining lifetime.
* Minions are restored near their owner when the player returns.
* Logging out no longer destroys active minions or silently loses their invested souls.
If a minion cannot immediately be restored:
* The game retries restoration up to 5 times.
* Restore attempts occur once per second.
* The dormant snapshot remains persistent between attempts.
* If no valid spawn position can be found after all attempts, the minion is safely removed and its appropriate soul refund is returned to the owner.
#### Minion Spawning
Minion summoning now validates the spawn location before committing the summon.
* The game searches for a collision-free position around the player.
* Minions are no longer intentionally spawned inside invalid or obstructed spaces.
* Souls are not consumed if no valid spawn position can be found.
* Durability is not consumed for a failed summon.
---
### Farmer Scythe
#### Protection and Permission Compatibility
Farmer Scythe world interactions now execute with the actual player as their source.
This applies to:
* Crop harvesting.
* Mass Harvest.
* Growth Acceleration.
* Area tilling.
* Other Farmer Scythe block modifications.
As a result:
* Claim and region protection mods can correctly identify the player performing the action.
* Protected blocks can reject Farmer Scythe actions normally.
* An invalid or protected block can be skipped without preventing the ability from processing other valid positions.
* Farmer Scythe automation no longer behaves like anonymous server-side block modification.
#### Growth Acceleration Persistence
The “one boost per planting” rule is now persistent.
* Accelerated crops remain marked after server restarts.
* Relogging no longer allows the same planting to receive another Growth Acceleration boost.
* The stored state tracks the dimension, block position, crop type, and crop growth state.
* Normal growth after acceleration does not incorrectly clear the marker.
* Replanting a crop at the same position correctly creates a new planting that can be accelerated again.
* Replacing the crop with another crop also clears stale acceleration state.
* Crops removed by automation, environmental effects, or other non-standard paths no longer permanently poison that block position.
#### Bountiful Harvest Drop Handling
Passive doubled drops now use the final result of the normal drop pipeline instead of recalculating the crop loot table.
This improves compatibility with:
* Fortune.
* Silk Touch where applicable.
* Loader drop hooks.
* Modded loot modifications.
* Modified crop drops.
* Cancelled or replaced drop events.
The Farmer Scythe now duplicates the actual resulting drops rather than independently generating another set of loot.
---
### Fire Scythe
#### Lock-On Fireball
The homing fireball now preserves its target more reliably.
* The locked target UUID is saved with the projectile.
* Fireballs no longer permanently lose their target simply because the target entity or chunk was temporarily unloaded.
* After losing access to the entity, the fireball attempts to reacquire its saved target for up to 2 seconds.
* If the target becomes available again during that window, homing resumes.
* Dead targets and targets that move into another dimension correctly release the lock.
Target visibility has also been corrected.
* Initial lock-on now requires line of sight.
* Fireballs can no longer initially lock onto targets through solid walls.
* A locked fireball receives a 1-second line-of-sight grace period when its target briefly passes behind an obstacle.
* Short obstructions no longer immediately destroy the lock.
* If visibility remains blocked beyond the grace period, the target lock is released.
---
### Toxic Scythe
#### Toxic Orb Persistence
* Toxic Orb acidity is now saved with the projectile.
* Acid-enhanced Toxic Orbs no longer lose their acidity after chunk unloading, entity serialization, or world reloads.
* This behavior is now consistent across supported versions.
---
### Golden Scythe
#### Persistent Golden Marks
Golden Scythe marks now survive normal server lifecycle events.
* Marked entities remain marked when their owner disconnects.
* Golden marks survive server restarts.
* Marks remain associated with the correct player.
* Dead or invalid marked targets are cleaned up normally.
#### Golden Rain
Golden Rain now charges only for targets that were actually newly marked.
* Already marked entities are no longer counted as new applications.
* Repeatedly casting Golden Rain over the same targets no longer charges the full cost for effects that were already active.
* Golden Rain now uses a true spherical radius.
#### Midas Touch
* Midas Touch can no longer select entities through solid blocks.
* Entity targeting is now limited by the first blocking surface along the player’s line of sight.
---
### Combat Targeting
Area-based offensive abilities now use a shared targeting system.
This affects abilities including:
* Blood Harvest.
* Toxic Aura.
* Toxic Orb.
* Withering Aura.
* Frozen Storm.
* Golden Scythe area marking.
#### Spherical Ranges
* Ability radii are now actual spherical distances.
* Bounding boxes are only used to find possible targets before the real distance check.
* Targets in the far corners of the old cube-shaped search areas are no longer incorrectly affected.
#### Valid Enemy Filtering
Combat-oriented abilities now distinguish valid hostile targets more consistently.
* Allied players are excluded.
* Friendly entities are excluded where appropriate.
* Unintended passive animals are no longer treated as combat enemies by offensive scythe abilities.
* Target filtering is now consistent between abilities instead of each ability implementing slightly different rules.
---
### Freezing and Withering Damage
Damage attribution has been corrected for damage-over-time effects.
#### Freezing
* Freezing damage now retains the player who originally applied the effect.
* Kills caused by Freezing can correctly credit the Scythe user.
* Vanilla and modded systems receive more consistent kill attribution.
#### Withering
* Withering damage applied by the Withering Scythe now retains the actual player source.
* Soul rewards and normal kill attribution now use the same owner information.
* Scythe-applied Withering is no longer treated like unrelated environmental Wither damage where player attribution is available.
---
### Freezing Effect Timing
Freezing damage timing is now consistent across supported Minecraft versions.
* All versions now use the same elapsed-time damage model.
* Refreshing the Freezing effect no longer unexpectedly changes the phase of its damage ticks.
* 1.21.11 no longer follows different Freezing damage timing from the other supported targets.
---
### Death Reward Safety
Forge and NeoForge death handling has been made safer around other mods.
Rewards are now finalized only after the death is confirmed.
This applies to systems including:
* Withering soul collection.
* Frozen Heart rewards.
* Essence-related kill rewards.
* Blood Harvest completion.
If another mod cancels or prevents a death:
* Scythe Mod no longer grants rewards for that cancelled death.
* Blood Harvest is not incorrectly completed.
* Souls and other kill rewards are not awarded for an entity that ultimately survived.
---
## Changed
### Farmer Scythe Performance
Large-radius Farmer Scythe abilities have been optimized without reducing their gameplay area.
* Spherical block offsets are now calculated once and reused.
* Large-area abilities no longer rebuild the full radius geometry on every activation.
* Block scans reuse mutable positions instead of creating thousands of temporary position objects.
* The Mass Harvest and Growth Acceleration radius remains unchanged.
* A radius-20 scan still covers the same 33,401 block positions as before.
This reduces repeated CPU work and temporary object allocation when using large Farmer Scythe abilities.
---
### Combat Attribution Tracking
Temporary combat attribution state has been redesigned.
* Player entities are no longer held through long-lived strong references.
* Attribution stores player UUIDs instead.
* Expired entries are removed automatically.
* Cleanup is now periodically batched rather than scanning temporary attribution state every server tick.
* Runtime state is cleared safely during server shutdown.
This prevents old combat records from unnecessarily accumulating during long-running server sessions.
---
### Runtime State Handling
Several gameplay systems now share persistent world-level state instead of depending on the lifetime of the current player session or Java process.
Persistent state now covers systems including:
* Ability cooldowns.
* Pending Blood Harvest failures.
* Withering Minion ownership.
* Dormant Withering Minions.
* Pending Withering soul refunds.
* Farmer Growth Acceleration markers.
* Golden Scythe marks.
This makes relogs, chunk unloading and server restarts behave consistently with the intended gameplay rules.
---
## Technical
### Cross-Version Compatibility
Updated version-specific code paths for supported Minecraft and loader targets.
* Updated player permission checks for the 1.21.11 API.
* Updated entity position and world access for 1.21.11.
* Updated dimension-key handling for the 26.x API.
* Corrected player-attributed Freezing and Withering damage source creation across Fabric, Forge and NeoForge.
### Regression Coverage
Expanded cross-version regression checks for the systems changed in 5.2.
Coverage now includes:
* Persistent cooldowns.
* Blood Harvest marked targets and logout failure handling.
* Withering Minion ownership, restoration and refunds.
* Farmer Scythe permissions and persistent crop state.
* Farmer final-drop duplication.
* Spherical combat targeting.
* Toxic Orb serialization.
* Fireball target serialization and reacquisition.
* Fireball line-of-sight handling.
* Golden mark persistence.
* Freezing and Withering damage attribution.
* Freezing tick parity.
* Cancelled death-event handling.
* Runtime state cleanup.
* Version-specific API compatibility across all supported targets.
release
ScytheMod 5.1+26.3
5.1+26.318 сент. 2026 г.30Minecraft: 26.3neoforge
release
ScytheMod 5.1+26.2
5.1+26.218 сент. 2026 г.15Minecraft: 26.2neoforge
release
ScytheMod 5.1+26.1.2
5.1+26.1.218 сент. 2026 г.16Minecraft: 26.1.2neoforge
release
ScytheMod 5.1+1.21.11
5.1+1.21.1118 сент. 2026 г.19Minecraft: 1.21.11neoforge
release
ScytheMod 5.1+1.21.1
5.1+1.21.117 сент. 2026 г.19Minecraft: 1.21.1neoforge
release
ScytheMod 5.1+1.20.1
5.1+1.20.117 сент. 2026 г.26Minecraft: 1.20.1forge
release
ScytheMod 5.1+26.3
5.1+26.317 сент. 2026 г.110Minecraft: 26.3fabric, quilt
release
ScytheMod 5.1+26.2
5.1+26.217 сент. 2026 г.86Minecraft: 26.2fabric, quilt
release
ScytheMod 5.1+26.1.2
5.1+26.1.217 сент. 2026 г.32Minecraft: 26.1.2fabric, quilt
release
ScytheMod 5.1+1.21.11
5.1+1.21.1117 сент. 2026 г.110Minecraft: 1.21.11fabric, quilt
release
ScytheMod 5.1+1.21.1
5.1+1.21.117 сент. 2026 г.31Minecraft: 1.21.1fabric, quilt
release
ScytheMod 5.1+1.20.1
5.1+1.20.117 сент. 2026 г.47Minecraft: 1.20.1fabric, quilt
Что нового
# Scythe Mod Update
Small hotfix
Fixed:
- Fixed minion AI, before they can miss target or don't jump
- Fixed poison potion texture in guidebook
release
ScytheMod 5.0+26.3
5.0+26.316 сент. 2026 г.37Minecraft: 26.3fabric, quilt
release
ScytheMod 5.0+26.2
5.0+26.215 сент. 2026 г.75Minecraft: 26.2fabric, quilt
release
ScytheMod 5.0+26.1.2
5.0+26.1.215 сент. 2026 г.30Minecraft: 26.1.2fabric, quilt
release
ScytheMod 5.0+1.21.11
5.0+1.21.1115 сент. 2026 г.48Minecraft: 1.21.11fabric, quilt
release
ScytheMod 5.0+1.21.1
5.0+1.21.115 сент. 2026 г.10Minecraft: 1.21.1fabric, quilt
release
ScytheMod 5.0+1.20.1
5.0+1.20.115 сент. 2026 г.15Minecraft: 1.20.1fabric, quilt
Что нового
# Scythe Mod Update
A major update adding the Farmer and Fire Scythes, two new Essences, a full in-game Guide Book, new advancement branches, major Withering Minion improvements, and a Frozen Scythe rebalance.
## Added
### New Farmer Scythe
Added a new utility-oriented scythe focused on farming, crop automation, terrain preparation, and large-scale harvesting.
The Farmer Scythe uses hoe-oriented base properties while retaining the attack speed of other scythes. Its attack damage is based on the Netherite Hoe.
#### Passive Ability — “Bountiful Harvest”
The Farmer Scythe improves normal crop harvesting.
* Harvesting a mature crop has a 20% chance to double its drops.
* The bonus is applied together with Fortune.
* Right-clicking a mature crop harvests it and immediately replants it.
* Standard crop breaking also benefits from the passive bonus.
* Vanilla `CropBlock` crops and compatible modded subclasses are supported.
* Nether Wart, Cocoa and Sweet Berry Bushes are also supported.
The Farmer Scythe can also prepare farmland:
* Right-clicking tillable ground tills a 3×3 area.
* Vanilla hoe tilling rules are preserved.
* Coarse Dirt retains its normal two-step conversion.
* Rooted Dirt behaves as it does with a normal hoe.
* Newly created Farmland is immediately fully hydrated.
* Costs 1 durability for every block successfully tilled, up to 9 durability for a complete 3×3 area.
* Crop harvesting takes priority over tilling.
#### Special Ability — “Mass Harvest”
Activated with Shift + Right Click.
* Radius: 20 blocks.
* Harvests all supported mature crops in range.
* Applies Bountiful Harvest independently to every crop.
* Automatically replants harvested crops.
* Sends harvested items directly into the player’s inventory.
* Excess items are dropped near the player if the inventory is full.
* Cost: 50 durability.
* Cooldown: 10 seconds.
#### Active Ability — “Growth Acceleration”
Activated with the scythe active ability key.
* Radius: 20 blocks.
* Advances supported plants by 15% of their remaining growth.
* Costs 32 Bone Meal.
* Costs 100 durability.
* Cooldown: 60 seconds.
* Each individual planting can only receive the boost once before being harvested or replanted.
### New Farmer Essence
Added Farmer Essence as the progression material for the Farmer Scythe.
Its crafting recipe is:
```text
EFE
CHP
EWE
```
Where:
* `E` — Ender Pearl
* `F` — Beetroot
* `C` — Carrot
* `H` — Chorus Fruit
* `P` — Potato
* `W` — Wheat
The Farmer Scythe itself uses the standard Scythe crafting pattern with Farmer Essence.
---
### New Fire Scythe
Added a new combat scythe focused on fire, anti-healing, pursuit, area disruption, and lava mobility.
#### Passive Ability — “Burns”
Attacking with the Fire Scythe:
* Ignites the target.
* Has a 20% chance to apply Burns.
* Burns from a normal hit lasts 3 seconds.
While the Fire Scythe is held in either hand:
* The player can walk across lava.
* The player does not take damage from Magma Blocks.
### New Burns Effect
Burns is the Fire Scythe’s unique anti-healing status effect.
* Prevents the affected target from healing.
* Can remain continuously active for at most 6 seconds.
* After reaching the continuous-duration limit, the target receives 5 seconds of hidden Burns immunity.
* A 5-second immunity period is also applied after Burns expires normally.
* The immunity is handled internally rather than as another visible status effect.
#### Special Ability — Lock-On Fireball
Activated by charging Right Click.
* Uses a 1-second bow-like charging animation.
* The currently locked target is highlighted only for the Fire Scythe user.
* The projectile locks onto the selected target.
* Has no travel-distance limit after launch.
* Pursues its target for up to 15 seconds.
* Flies slightly faster than a normal fireball.
* Continuously adjusts its trajectory.
* Explodes when it hits something or when its lifetime expires.
* Explosion area is approximately comparable to TNT.
* Deals up to 10 explosive damage.
* Never destroys blocks.
* Ignites affected entities.
* Applies Burns for 3 seconds to the primary target.
* Stuns the primary target for 0.5 seconds.
* Cost: 50 durability.
* Cooldown: 25 seconds.
#### Active Ability — Fire Burst
Activated with the scythe active ability key.
* Radius: 10 blocks.
* Ignites valid enemy targets.
* Applies Burns for 5 seconds.
* Damages vulnerable armor by 30 durability.
* After a one-second warning period, launches affected targets approximately 5 blocks upward.
* Uses fire particles to telegraph the launch.
* Cost: 100 durability.
* Cooldown: 45 seconds.
### New Fire Essence
Added Fire Essence as the progression material for the Fire Scythe.
Its crafting recipe is:
```text
PBP
LDL
FFF
```
Where:
* `P` — Blaze Powder
* `B` — Fire Charge
* `L` — Lava Bucket
* `D` — TNT
* `F` — Flight 1 Firework Rocket with no explosions
Only the exact required Firework Rocket is accepted.
Lava Buckets leave their empty buckets in the crafting grid after crafting.
The Fire Scythe uses the standard Scythe crafting pattern with Fire Essence.
Fire Essence also has its own JEI recipe category with the Crafting Table as a catalyst and localized category names.
---
### New In-Game Guide Book
Added a full in-game Guide Book.
The guide covers every current element:
* Bloody
* Toxic
* Withering
* Golden
* Frozen
* Farmer
* Fire
Each elemental section covers the complete progression path:
* Element introduction and lore.
* Component acquisition.
* Essence creation or acquisition.
* Scythe crafting.
* Passive ability.
* Special ability.
* Active ability.
* Combat or utility tactics.
Guide text is written in RPG style.
---
## New Advancements
### Farmer Scythe Advancement Branch
Added a complete Farmer progression branch.
#### “Final Boss of the Garden”
* Obtain Farmer Essence.
#### “Carrot?”
* Craft the Farmer Scythe.
#### “Dumb Tool, Dumber Reaper”
* Kill the Ender Dragon with the Farmer Scythe.
### Fire Scythe Advancement Branch
Added a complete Fire progression branch.
#### “Hell Bomb”
* Obtain Fire Essence.
#### “Hot Stuff 2 — The Final Ride”
* Craft the Fire Scythe.
#### “Return to Returner”
* Kill a Ghast using the Fire Scythe’s special homing fireball.
### New Frozen Scythe Challenge
#### “Supercooled Snow”
* Freeze a Snow Golem to death.
---
## Changed
### Frozen Scythe
* The former Frost Scythe is now consistently named **Frozen Scythe**.
* Passive Freezing chance reduced from 33% to 20%.
* Frozen Storm radius reduced from 20 blocks to 15 blocks.
---
### Withering Scythe Minions
Withering Minions received a major expansion to their soul economy, survivability, targeting and movement.
#### Soul Refunds
Recalling a minion returns souls based on its remaining health:
```text
floor(6 × current health / maximum health)
```
#### Soul Collection
Kills performed by a Withering Minion can collect souls for its owner.
* The owner’s Withering Scythe may be anywhere in the inventory for minion kills.
* Soul Siphon is respected.
* The existing requirement for the player’s own kills remains tied to holding the scythe.
#### Minion AI
* Withering Minions are immune to fire and lava.
* They can breathe underwater indefinitely.
* They use true amphibious navigation and aquatic movement.
* They can move vertically and horizontally through water.
* They can pursue targets underwater.
* They can swim back to their owner.
* Water currents do not carry them away.
* Minions prioritize threats to their owner.
release
ScytheMod 4.0+26.2
4.0+26.213 июл. 2026 г.1,2 тыс.Minecraft: 26.2fabric
Что нового
4.0 ported to 26.2
release
ScytheMod 4.0+26.1.2
4.0+26.1.213 июл. 2026 г.336Minecraft: 26.1.2fabric
Что нового
4.0 ported to 26.1.2
release
ScytheMod 4.0+1.21.11
4.0+1.21.1112 июл. 2026 г.736Minecraft: 1.21.11fabric
Что нового
4.0 ported to 1.21.11
release
ScytheMod 4.0+1.21.1
4.0+1.21.112 июл. 2026 г.229Minecraft: 1.21.1fabric
Что нового
4.0 ported to 1.21.1
release
ScytheMod 4.0+1.20.1
4.0+1.20.111 июл. 2026 г.127Minecraft: 1.20.1fabric
Что нового
# Scythe Mod Update
A major frost-themed update introducing the new Frost Scythe, a custom Freezing effect, Frozen Hearts, Frost Essence, new abilities, new advancements, improved tooltips, visual fixes, and a Golden Scythe balance adjustment.
## Added
### New Frost Scythe
Added a new control-oriented scythe focused on freezing enemies, ranged attacks, terrain manipulation, and area control.
#### Passive Ability — “Master of Cold”
The Frost Scythe grants several passive cold-related effects.
While the scythe is anywhere in the player’s inventory:
* The player can walk across Powder Snow as if wearing Leather Boots.
* The player does not sink into Powder Snow.
While the scythe is held in either hand:
* Nearby water freezes similarly to Frost Walker II.
* Basic attacks have a 33% chance to apply Freezing for 1 second.
#### Special Ability — “Ice Spike”
Activated by right-clicking with the Frost Scythe.
* Cooldown: 20 seconds.
* Cost: 30 durability.
* Fires an Ice Spike projectile.
* Projectile speed is equal to a fully charged arrow.
* Deals 10 damage on impact.
* Applies Freezing for 1.5 seconds.
* Uses a dedicated Ice Spike texture.
* Includes projectile particles and impact sounds.
#### Active Ability — “Storm”
Activated with the scythe active ability key.
* Cooldown: 40 seconds.
* Cost: 100 durability.
* Radius: 20 blocks.
* Applies Freezing for 5 seconds.
* Applies Slowness for 10 seconds.
* Applies Weakness for 10 seconds.
* Ignores teammates.
* Ignores tamed creatures.
* Does not affect the ability user.
### New Freezing Effect
Added a new custom status effect used by the Frost Scythe and Frozen Heart.
Freezing:
* Completely prevents the affected target from moving.
* Prevents the affected target from turning or changing its view direction.
* Once per second, has a 60% chance to deal 1 true damage.
* Damage does not scale with the effect level.
* Displays an ice shell around affected entities.
* Works on players and other living entities.
The ice shell scales to the affected entity’s dimensions and renders around the entity without replacing or hiding its model.
### New Frozen Heart
Added the Frozen Heart as a new consumable material.
* Restores the same hunger and saturation as Raw Porkchop.
* Can be eaten even when the hunger bar is full.
* Applies Freezing for 3 seconds.
* Immediately fills the player’s vanilla freezing meter.
* Covers the health display in frost, similarly to standing inside Powder Snow.
* Uses a reduced item model size in the inventory and while held.
### New Frost Essence
Added Frost Essence as a new crafting and progression material.
* Used in Frost Scythe progression.
* Has its own item texture.
* Included in the Frost advancement branch.
## New Advancements
Added a complete advancement branch for the Frost Scythe and its materials.
### “Frozen”
* Obtained by obtaining a Frozen Heart.
### “Ice Cream”
* Obtained by eating a Frozen Heart.
### “Frosty Freshness”
* Obtained by acquiring Frost Essence.
### “King in the North”
* Obtained by crafting the Frost Scythe.
release
ScytheMod 3.0+26.2
3.0+26.227 июн. 2026 г.207Minecraft: 26.2fabric
Что нового
Ported to 26.2
release
ScytheMod 3.0+26.1.2
3.0+26.1.227 июн. 2026 г.99Minecraft: 26.1.2fabric
Что нового
Ported to 26.1.2
release
ScytheMod 3.0+1.21.11
3.0+1.21.1127 июн. 2026 г.188Minecraft: 1.21.11fabric
Что нового
Ported to 1.21.11
release
ScytheMod 3.0+1.21.1
3.0+1.21.127 июн. 2026 г.37Minecraft: 1.21.1fabric
Что нового
Ported to 1.21.1
release
ScytheMod 3.0+1.20.1
3.0+1.20.127 июн. 2026 г.43Minecraft: 1.20.1fabric
Что нового
# Scythe Mod Update
A major scythe-focused update: a new Golden Scythe, new enchantments, improved scythe combat behavior, new advancements, and balance changes for Withering and Toxic Scythes.
## Added
### New Golden Scythe
Added a new scythe built around luck, gold, and improved loot.
#### Passive Ability — “Favor of the Goddess of Luck”
The Golden Scythe passively improves loot and interacts with Piglins like a golden item.
* Adds +1 level to Looting while held in either hand.
* Piglins become neutral while the Golden Scythe is held.
* The bonus does not stack with other Golden Scythes.
* Works from both main hand and offhand.
#### Special Ability — “Midas Touch”
Activated by right-clicking.
* Cooldown: 40 seconds.
* Cost: 50 durability.
* Deals 50% of the target’s max health as damage.
* Damage is limited to a minimum of 20 and a maximum of 100.
* If the target dies from the ability, it drops loot as if killed with +2 additional Looting levels.
* If the target survives, it receives a golden mark.
* A marked target will still drop improved loot when it dies later.
* The bonus stacks with normal Looting and the Golden Scythe passive bonus.
Example:
* Looting III on the scythe
* +1 from the Golden Scythe passive
* +2 from the golden mark
Total: Looting VI for that kill.
#### Active Ability — “Golden Rain”
Activated with the scythe active ability key.
* Cooldown: 2.5 minutes.
* Cost: 200 durability.
* Marks all enemies in a 20-block radius.
* Marked enemies drop loot with +2 additional Looting levels when killed.
* Uses the same golden mark mechanic as Midas Touch.
### New Golden Essence
Added Golden Essence as the crafting material for the Golden Scythe.
* Used in the Golden Scythe recipe.
* Follows the same general structure as other scythe essences.
## New Enchantments
### “Additional Slot”
A new enchantment for the Withering Scythe.
* Only works on the Withering Scythe.
* Increases the maximum number of Withering Skeleton minions.
Levels:
* Level I: +1 minion.
* Level II: +2 minions.
* Level III: +4 minions.
### “Soul Siphon”
A new enchantment for the Withering Scythe.
* Only works on the Withering Scythe.
* Has 1 level.
* Gives a 50% chance to gain double souls from a kill.
* Works with the Withering Scythe soul-gathering mechanic.
### “Acidity”
A new enchantment for the Toxic Scythe.
* Only works on the Toxic Scythe.
* Increases armor damage caused by Toxic Scythe abilities.
Levels:
* Level I: +11% armor damage.
* Level II: +22% armor damage.
* Level III: +33% armor damage.
Affects Toxic Scythe armor damage from:
* Passive attacks.
* Toxic Orb.
* Toxic Aura.
## New Advancements
Added new advancements related to the Golden Scythe and scythe progression.
### “Better Than a Horseshoe”
### “Three Days of Rain”
A new Golden Scythe advancement.
* Obtained by activating Golden Rain in 3 different dimensions.
* Each activation must also happen on a different in-game day.
* Progress is saved between sessions.
## Changed
### Withering Scythe Balance
The Withering Scythe’s base minion limit was reduced.
* Base Withering Skeleton minion limit reduced to 6.
* The new “Additional Slot” enchantment can increase this limit.
release
ScytheMod 2.1+26.1.2
2.1+26.1.215 июн. 2026 г.142Minecraft: 26.1.2fabric
Что нового
2.1 ported to 26.1.2
release
ScytheMod 2.1+1.21.11
2.1+1.21.1115 июн. 2026 г.179Minecraft: 1.21.11fabric
Что нового
2.1 ported to 1.21.11
release
ScytheMod 2.1+1.21.1
2.1+1.21.114 июн. 2026 г.57Minecraft: 1.21.1fabric
Что нового
2.1 ported to 1.21.1, fixed spiked blade enchantment from beta
beta
ScytheMod 2.1+1.21.1
2.1+1.21.114 июн. 2026 г.15Minecraft: 1.21.1fabric
Что нового
2.1 ported to 1.21.1
release
ScytheMod 2.1+1.20.6
2.1+1.20.614 июн. 2026 г.31Minecraft: 1.20.6fabric
Что нового
2.1 ported to 1.20.6
release
ScytheMod 2.1+1.20.4
2.1+1.20.414 июн. 2026 г.49Minecraft: 1.20.4fabric
Что нового
2.1 ported to 1.20.4
release
ScytheMod 2.1+1.20.1
2.1+1.20.114 июн. 2026 г.32Minecraft: 1.20.1fabric
Что нового
# Scythe Mod Update
A major scythe-focused update: new abilities, a Blood Scythe rebalance, new advancements, improved minions, and JEI compatibility.
## Added
### New Blood Scythe Special Ability — “Blender”
The Blood Scythe now has a new special ability activated by **right-clicking in the air**.
* Pulls all valid targets within a 3-block radius toward the player.
* Ignores teammates, pets, passive mobs, and neutral mobs.
* Deals damage equal to 2 regular left-click scythe attacks.
* Applies Slowness II for 4 seconds.
* Applies Bleeding II for 10 seconds.
* Cooldown: 30 seconds.
* Cost: 50 durability.
* If there are no valid nearby targets, the ability does not activate, does not consume durability, and does not trigger cooldown.
### New Advancements
Added new advancements:
* “Internet Forum Extract” — obtain Toxic Essence.
* “King of Withering” — obtain Withering Essence.
* “Soul Eater” — craft the Withering Scythe.
* “Nurgle Fan” — craft the Toxic Scythe.
* “Money, Cards, God of Scythes” — obtain all scythes and activate each scythe’s passive, active, and special ability at least once.
* “Super Necromancer” — have 10 Withering Skeleton minions summoned at the same time.
* “Merciless” — kill a target after using all 3 Blood Scythe abilities on it.
* “Intoxication Impossible” — keep a single target poisoned for 22 consecutive seconds using the Toxic Scythe.
### JEI Compatibility
Added JEI compatibility for the Toxic Essence recipe.
* Added a separate recipe category: “Toxic Essence Crafting”.
* The recipe is displayed in JEI as a 3×3 crafting grid.
* The recipe shows:
* spider eyes in the corners;
* a pufferfish in the center;
* Potion / Splash Potion / Lingering Potion of Strong Poison as poison ingredient variants.
* Crafting table is used as the recipe catalyst.
* JEI is optional compatibility and is not required to launch the mod.
## Changed
### Blood Scythe Rebalance
The Blood Scythe is now more dangerous and more consistent in combat.
* Bleeding chance increased from 35% to 40%.
* Vampirism chance increased from 20% to 25%.
* Vampirism healing increased from 40% to 50% of actual damage dealt.
* Added a 20% chance to ignore 50% of the target’s defense.
### Bleeding
Bleeding now properly bypasses defensive mechanics.
* Ignores armor.
* Ignores Protection and other defensive enchantments.
* Ignores Resistance.
* Ignores shields.
### Withering Minions
Withering Skeleton minions are now more useful and durable.
* Lifetime increased from 5 minutes to 15 minutes.
* Minion limit increased from 6 to 10.
* If a minion has not taken damage for 5 seconds, it starts passively regenerating.
* 1 HP of minion regeneration consumes 1 durability from the owner’s Withering Scythe.
* If the owner does not have a valid scythe or enough durability, regeneration does not occur.
### Scythe Tooltips
* All scythe tooltips now display the real current keybind for the active ability.
* Previously, tooltips always displayed R even if the player changed the keybind.
### Renamed Advancements
* “Morality? What’s That?” has been renamed to “Inglorious Bastard”.
* “Forged in Blood” has been renamed to “Birth of the Blood Reaper”.
* The Blood Scythe advancement description was changed from obtaining the scythe to crafting it.
## Removed
Removed old advancements:
* advancements for kills with the Blood Scythe;
* advancements for a perfect harvest.
beta
ScytheMod 2.0+1.21.11
2.0+1.21.1111 июн. 2026 г.93Minecraft: 1.21.11fabric
Что нового
Ported to 1.21.11
release
ScytheMod 2
2.0+1.20.111 июн. 2026 г.21Minecraft: 1.20.1fabric
Что нового
# Scythes 2.0 — Toxic & Withering Update
A major update that completely reworks the Plague and Withering Scythes.
Version 2.0 adds new abilities, recipes, entities, improved item descriptions, old-world migration, and several technical fixes.
---
## Highlights
### The Plague Scythe has been replaced with the Toxic Scythe
`plague_scythe` has been replaced with the new `toxic_scythe`.
To prevent old worlds from breaking, a migration handler has been added: if a player enters a world where they had the old Plague Scythe, it will automatically be replaced with the new Toxic Scythe.
The Toxic Scythe has base stats similar to the Blood Scythe.
---
## Toxic Scythe
### Passive Ability
When attacking, the Toxic Scythe can weaken enemies with poison and damage their armor:
* `30%` chance to deal `20` durability damage to the enemy’s entire armor set.
* `25%` chance to apply `Poison II` for `2 seconds`.
### Special Ability
Right-clicking fires a toxic projectile.
The toxic projectile:
* flies like a fireball;
* has a `5 second` cooldown;
* costs `20` scythe durability;
* deals area damage in a `2 block` radius;
* deals `2` true damage, ignoring armor;
* applies `Poison II` for `10 seconds`;
* deals `30` durability damage to the entire armor set of affected targets.
### Active Ability: Toxic Aura
Activated with the ability key, `R` by default.
Toxic Aura:
* lasts `10 seconds`;
* has a `60 second` cooldown;
* costs `100` scythe durability;
* affects enemies within a `5 block` radius;
* applies `Poison II` for `10 seconds` and refreshes the effect while the target remains inside the aura;
* deals `1` durability damage to the entire armor set every tick;
* has a `20%` chance to deal `1` true damage, ignoring armor;
* has a `15%` chance to apply Nausea.
A HUD timer matching the style of the Blood Scythe timer has been added for Toxic Aura.
---
## Toxic Essence
Added a new item: `toxic_essence`.
### Toxic Essence Recipe
```text
EPE
PFP
EPE
```
Where:
* `E` — Spider Eye;
* `P` — any Poison II potion;
* `F` — Pufferfish.
### Toxic Scythe Recipe
Added a Toxic Scythe recipe similar to the Blood Scythe recipe, but using Toxic Essence instead of Bloody Essence.
---
## Withering Scythe
The Withering Scythe is now a fully functional weapon with its own mechanics instead of being an empty item.
The scythe has base stats similar to the other scythes.
### Passive Ability
On hit:
* `30%` chance to apply `Wither II` for `10 seconds`.
The scythe’s owner gains Soul Points from kills:
* `1` Soul Point for killing a mob;
* `12` Soul Points for killing a player.
The current Soul Point count is displayed in the scythe tooltip next to the passive ability description.
### Special Ability
Right-clicking in the air summons a minion — a Wither Skeleton.
Summoning a minion:
* costs `10` durability;
* costs `6` Soul Points;
* has a maximum cap of `6` active minions.
Pressing `Shift + Right Click` in the air dismisses all summoned minions.
### Active Ability: Withering Aura
Activated with the ability key, `R` by default.
Withering Aura:
* costs `100` durability;
* affects enemies within a `5 block` radius;
* applies `Wither II` for `10 seconds`;
* refreshes the effect while the target remains inside the aura.
The aura also empowers minions within a `10 block` radius:
* applies `Strength II` for `3 seconds`;
* applies `Speed II` for `3 seconds`;
* refreshes the effects while minions remain within the aura radius.
---
## Withering Scythe Minions
Added a new minion entity based on the Wither Skeleton.
The minion:
* uses the Wither Skeleton appearance;
* has `20` HP;
* has `14` armor;
* is equipped with a Netherite Sword;
* lives for `5 minutes` after being summoned;
* follows its owner;
* attacks enemies that attacked its owner;
* attacks enemies that attacked the minion itself;
* attacks the target its owner attacked;
* does not use normal skeleton targeting;
* does not specifically hunt skeletons;
* does not burn in sunlight;
* teleports to its owner if it falls too far behind, similar to a tamed wolf.
---
## Withering Essence
Added a new item: `withering_essence`.
### Withering Essence Recipe
```text
BIB
HSH
BIB
```
Where:
* `B` — Bone;
* `I` — Netherite Ingot;
* `S` — Nether Star;
* `H` — Wither Skeleton Skull.
### Withering Scythe Recipe
Added a Withering Scythe recipe similar to the Blood Scythe recipe, but using Withering Essence instead of Bloody Essence.
---
## Balance and Ally Protection
Toxic Aura and Withering Aura now ignore:
* teammates;
* villagers;
* tamed pets.
Withering Scythe minions are not treated as pets for this check.
---
## Descriptions and Interface
Updated scythe and ability descriptions:
* old wording such as `Passive` / `Active` has been replaced with:
* `Passive Ability`;
* `Active Ability`;
* Blood, Toxic, and Withering Scythe descriptions are now cleaner and more polished;
* tooltips now display the real numerical values used in the code;
* incorrect placeholder wording such as “same as Blood Harvest” in ability costs has been fixed;
* the Toxic Aura timer now matches the style of the Blood Scythe timer.
---
## Technical Changes
* Removed the mod configuration file.
* All ability values have been moved directly into the code.
release
ScytheMod 1.0.1+26.1.2
1.0.1+26.1.24 июн. 2026 г.119Minecraft: 26.1.2fabric
Что нового
Ported for 26.1.2
release
ScytheMod 1.0.1+1.21.11
1.0.1+1.21.111 июн. 2026 г.109Minecraft: 1.21.11fabric
Что нового
Ported for 1.21.11
release
ScytheMod 1.0.1+1.21.1
1.0.1+1.21.11 июн. 2026 г.41Minecraft: 1.21.1fabric
Что нового
Ported for 1.21.1
release
ScytheMod 1.0.1+1.20.6
1.0.1+1.20.61 июн. 2026 г.21Minecraft: 1.20.6fabric
Что нового
Ported for 1.20.6
release
ScytheMod 1.0.1 for 1.20.4
1.0.1+1.20.41 июн. 2026 г.18Minecraft: 1.20.4fabric
Что нового
Ported for 1.20.4
release
ScytheMod 1.0.1 for 1.20.1
1.0.1+1.20.11 июн. 2026 г.24Minecraft: 1.20.1fabric
Что нового
Hotfix, nothing new, just some bugfixes, balance and language improvements for porting to other versions
release
ScytheMod 1.0 first Release
1.0+1.20.117 мая 2026 г.51Minecraft: 1.20.1fabric