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ВЕРСИИ (71)
beta
Scorchful 0.18.3+26.1.x
0.18.3+26.1.x19 окт. 2026 г.166Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
Что нового
# Scorchful 0.18.3 for Minecraft 26.1.x
- Updated embedded Immersive Storms version to `2.0.0+26.1.x-beta.1`
- Converted entry points from Fabric to Yumi
- This to prepare for conversion to multiloader
alpha
Scorchful NeoForge 0.15.3+1.21.1-neoforge
0.15.3+1.21.1-neoforge22 сент. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
- Fixed heat vision component causing disconnects and not despawning, thanks vanutp!
alpha
Scorchful NeoForge 0.15.2+1.21.1-neoforge
0.15.2+1.21.1-neoforge9 июл. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
- Fixed block item registration
alpha
Scorchful NeoForge 0.15.1+1.21.1-neoforge
0.15.1+1.21.1-neoforge28 мая 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# Scorchful 0.15.1 for Minecraft Neoforge 1.21.1
- Fixed a "duplicate position" crash with Frostiful
alpha
Scorchful NeoForge 0.15.0+1.21.1-neoforge
0.15.0+1.21.1-neoforge27 мая 2026 г.112Minecraft: 1.21.1neoforge
Что нового
# Scorchful 0.15.0 for Minecraft NeoForge 1.21.1
Scorchful has been ported to Neoforge! This port is possible thanks to [Forgified Fabric API](https://github.com/Sinytra/ForgifiedFabricAPI) and the [Yumi Minecraft Foundation Library](https://github.com/YumiProject/yumi-minecraft-foundation-library). Big thanks to them for making this relatively easy to do!
This port is roughly equivalent to the latest Scorchful for 1.21.1, `0.15.11+1.21.1`.
**Please note that this is an experimental Neoforge port of Scorchful.** It is still in alpha, and therefore may contain bugs and cause crashes. This port has also been created in a 'Fabric-like' manner using Forgified Fabric API and custom entry points to minimize the changes needed from the original version, which means that it may not work very well with the Neoforge ecosystem. Proceed with mild caution and please feel free to report issues to the [issue tracker](https://github.com/TheDeathlyCow/scorchful/issues).
**Scorchful remains a Fabric-first mod and this port is not likely to be updated to new Minecraft versions regularly.**
beta
Scorchful 0.18.1+26.1
0.18.1+26.121 мая 2026 г.4,3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
Что нового
* Updated Distant Horizons integration with Immersive Storms
beta
Scorchful 0.15.11+1.21.1
0.15.11+1.21.14 мая 2026 г.6,4 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
# Scorchful 0.15.11 for Minecraft 1.21.1
A few small fixes.
- Migrated Scorchful to Mojmap to prepare for a Neoforge port
- The Water Skin recipe will no longer load if Dehydration is installed
- Fixed Pink Sand Piles dropping Sand when a full block
- Note that these blocks are only registered if Nature's Spirit is installed
- Fixed the wetness bar flashing a lot at low wetness when sweating
beta
Scorchful 0.18.0+26.1
0.18.0+26.110 апр. 2026 г.1,6 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
Что нового
# Scorchful 0.18.0 for Minecraft 26.1.x: Someone should dust in here
- Added Dust and Red Dust, replacing the default drops of Sand Piles and Red Sand Piles, respectively.
- The Sand Pile and Red Sand Pile block items can still be obtained with a silk touch tool.
- Dust and Rest Dust can be crafted in a 2x2 pattern to produce Sand and Red Sand, respectively.
- Dust and Rest Dust can be smelted into Quartz
- Husks, Parched, and Camel Husks will drop 0-2 Dust on death, increasing by up to 1 per level of looting (exactly same rate as Husks drop Rotten Flesh).
- The Fear mob effect now reduces armor by 50% per level of Fear, and recolors the armor bar to be red.
- Drowned will now randomly spawn with Copper and Turtle Armor on Normal and Hard difficulty.
- The equipping logic is similar to how Zombies will spawn with armor.
- Drowned are 3x more likely to spawn with Copper armor than with Turtle.
- Renamed the `doSandPileAccumulation` config option to `enableSandPileAccumulation` for consistency.
- This change will be automatically applied to existing configs with schema version 8.
- Fixed the Red Sand Cauldron not being properly pickaxe-mineable
- Fixed full Sand Pile and Red Sand Pile blocks (8 layers) not dropping their respective full blocks.
- Fixed an incorrect title for the Scorchful Creative Mode Tab.
- Fixed Engulfed Hearts rendering incorrectly.
beta
Scorchful 0.17.0+26.1
0.17.0+26.15 апр. 2026 г.330Minecraft: 26.1, 26.1.1fabric, quilt
Что нового
# Scorchful 0.17.0 for Minecraft 26.1.x: Deadlier Sandstorms
A first new content update for 26.1.x. This update aims to make sandstorms more dangerous to both make them more interesting and to align them better with the storms of Arrakis.
- Breezes now spawn naturally in packs of 1-2 during Sandstorms (and Blizzards).
- They will spawn during both the day and night.
- This can be disabled via config, but is enabled by default.
- Sandstorms can now be made suffocating.
- This feature is _disabled_ by default.
- When it is thundering, being outside in a sandstorm will cause the player to lose air.
- When the player runs out of air, they will take suffocation damage (this is a custom damage type).
- This does not apply to non-player mobs, as that would result in mass casualty events during every sandstorm, but it can be controlled with the entity-type tag `#scorchful:suffocates_in_sandstorms`.
beta
Scorchful 0.16.9+26.1
0.16.9+26.13 апр. 2026 г.198Minecraft: 26.1, 26.1.1fabric, quilt
Что нового
# Scorchful 0.16.9 for Minecraft 26.1
Scorchful is now available for Minecraft 26.1. The LTS policy for Scorchful has been updated, I now plan only to support the first game drop of the current year. For example, I will be supporting 26.1.x, but not 26.2.x. This is to allow me to focus more on creating cool new stuff for Scorchful, rather than spending almost all of my available time chasing the latest version. If a cool new major update releases mid-year, I may choose to update to and support that instead.
Changelog:
- Updated to 26.1
- Striders now get some armor when they are warm
- Added baby textures for Turtle Armor
- Added baby textures for the Sun Hat
- Fixed the Sun Hat rendering for specific humanoid mobs with meshes that are non-standard
- This applies to Husk, Wither Skeleton, Piglin, Zombified Piglin, Piglin Brute, and Zombie Villager
- These fixes are special cases and hardcoded, and will not work with modded humanoid mobs that have similar changes to their mesh.
alpha
Scorchful 0.16.9+26.1-pre.1
0.16.9+26.1-pre.128 мар. 2026 г.300Minecraft: 26.1, 26.1.1fabric, quilt
Что нового
# Scorchful 0.16.9 Pre-Release 1 for Minecraft 26.1
This is a first preview build of Scorchful for Minecraft 26.1. This early build has not yet been very thoroughly tested, and may still contain bugs, so it is released as an alpha pre-release.
- Updated to 26.1
- Striders now get some armour when theyre warm
beta
Scorchful 0.16.8+1.21.11
0.16.8+1.21.1127 мар. 2026 г.7,1 тыс.Minecraft: 1.21.11fabric, quilt
Что нового
# Scorchful 0.16.8 for Minecraft 1.21.11
* Updated embedded Immersive Storms version from `1.5.0` -> `1.6.1`
### Immersive Storms 1.6.0:
- Added a new Black Rain weather effect to Pale Gardens
- This only affects Pale Gardens, and not other Dense Fog biomes
- Dark Forests, the Deep Dark, and other "Spooky" biomes are now affected by dense fog
- Strong wind from sandstorms and blizzards now plays slightly muffled when indoors
- Fog is now slightly less dense in most cases
### Immersive Storms 1.6.1:
* Fixed rain particles from Particle Rain not being black when in the Pale Gardens
* Fixed rain not being black in the Pale Gardens with Subtle Effects
beta
Scorchful 0.15.10+1.21.1
0.15.10+1.21.111 февр. 2026 г.4,1 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
# Scorchful 0.15.10+1.21.11
* Switched to using a more resilient method for registering player attributes to prevent missing attribute crashes in modpacks
* Fixed a bug that caused infinite Rehydration drink fills when not being warmed.
beta
Scorchful 0.16.7+1.21.11
0.16.7+1.21.1111 февр. 2026 г.2,1 тыс.Minecraft: 1.21.11fabric, quilt
Что нового
# Scorchful 0.16.7+1.21.11
* Updated Immersive Storms version to 1.5.0
* Remap Scorchful codebase to Mojmap to prepare for 26.1
* Switched to using a more resilient method for registering player attributes to prevent missing attribute crashes in modpacks
* Changed the ID of the Rehydration Efficiency attribute from `scorchful:player.rehydration_efficiency` to `scorchful:rehydration_efficiency`
* This change has been aliased so existing worlds and datapacks will work.
* Fixed a bug that caused infinite Rehydration drink fills when not being warmed.
beta
Scorchful 0.16.6+1.21.11
0.16.6+1.21.119 янв. 2026 г.1,7 тыс.Minecraft: 1.21.11fabric, quilt
Что нового
* Reduce the large amount of flashing with Immersive Storms & Distant Horizons
beta
Scorchful 0.16.5+1.21.11
0.16.5+1.21.118 янв. 2026 г.258Minecraft: 1.21.11fabric, quilt
Что нового
# Scorchful for Minecraft 1.21.11
This update brings Scorchful to 1.21.11. Per the LTS policy, Minecraft 1.21.10 is now unsupported. Note that the LTS Policy for Scorchful has also been updated, 1.21.1 will now receive only limited support for fixes and minor changes.
beta
Scorchful 0.16.4+1.21.10
0.16.4+1.21.1022 дек. 2025 г.1,5 тыс.Minecraft: 1.21.10fabric, quilt
Что нового
* Added translations for Russian, thanks aiocringe!
beta
Scorchful 0.15.9+1.21.1
0.15.9+1.21.122 дек. 2025 г.2,4 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
* Added translations for Russian, thanks aiocringe!
beta
Scorchful 0.16.3+1.21.10
0.16.3+1.21.1022 нояб. 2025 г.1,1 тыс.Minecraft: 1.21.10fabric, quilt
Что нового
* Translated Scorchful to Ukrainian, thanks StarmanMine142!
beta
Scorchful 0.15.8+1.21.1
0.15.8+1.21.122 нояб. 2025 г.2,4 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
* Translated Scorchful to Ukrainian, thanks StarmanMine142!
beta
Scorchful 0.16.2+1.21.10
0.16.2+1.21.105 нояб. 2025 г.699Minecraft: 1.21.10fabric, quilt
Что нового
* Upgraded config schema version `6` -> `7`.
* Fixed some weird jumpiness in the soaking bar.
* Fixed a bug in the config auto updater that caused some settings to be set to incorrect values.
* To correct this bug, Schema V7 resets the following values in the temperature config to their default values, if the config was last saved using Scorchful 0.16.1: `soakedTemperatureMultiplier`, `coolingFoodTemperatureMultiplier`, `humidBiomeSweatEfficiencyMultiplier`, `extraHumidBiomeSweatEfficiencyMultiplier`, `aridBiomeSweatEfficiencyMultiplier`.
* This is unfortunately destructive to those settings, but it was the best I could manage. If you did not update to 0.16.1, then your config will be upgraded correctly and these values will not be reset.
beta
Scorchful 0.16.1+1.21.10
0.16.1+1.21.104 нояб. 2025 г.142Minecraft: 1.21.10fabric, quilt
Что нового
# The Config Overhaul
This update revamps nearly every single config option available in Scorchful. Many options that were once values have been converted into multipliers. This allows you to achieve the same effect, while still giving me room to change things behind the scenes without messing up your config settings. **All config files will be automatically upgraded and fixed to fit the new schema.** Some bugs were also fixed with this update.
Note that as part of this update, the config translations have been removed, as many of them changed too significantly for me to preserve. The other translations are fine, only the config translations have been affected.
## Bug Fixes
- Fixed the post-processing shaders for Heat Stroke and Fear (again...).
- Fixed untranslated Advancement titles and descriptions.
## Config Updates
- Split the client config into two sections: 'Accessibility Settings' and 'Display Settings'.
- Added the temperature, item, and entity config sections.
- Removed the heating, combat, and thirst settings.
- Added two new options to the temperature config: `heatingMultiplier` and `coolingMultiplier`. These allow you to easily configure all temperature changes of their respective class in one go, without needing to tediously set individual temperature sources.
- The config schema version has been changed from `1` -> `6`.
### Client Config Split
The client config was removed and split in two: 'Accessibility Settings' and 'Display Settings'. Accessibility settings contains all client-side only options that were added to make Scorchful more accessible to different groups of end users. This is where you will find the options to disable the sound temperature effect, disable effect post-processing features, and to tweak the darkness of the Sun Hat.
The display settings contains the other rendering settings like status bar overlays and drip particles.
### Converting Values to Float-Multipliers
Several new options based on floating-point multipliers were introduced where raw values used to be required. Existing values were renamed and normalized based on their original default value. This means that, for example, if you set the old `onFireWarmRate` option to `36`, it would be renamed to `burningTemperatureMultiplier` and then divided by its original default value of `24` to get a final setting of `36 / 24 = 1.5`. Or more simply, if you had `"onFireWarmRate": 36`, it was converted to `burningTemperatureMultiplier: 1.5`.
beta
Scorchful 0.15.7+1.21.1
0.15.7+1.21.129 окт. 2025 г.36,2 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
* Patched Pink Sand from Nature's Spirit to integrate with Scorchful's Sandstorms
* This patch is 1.21.1-exclusive, as Nature's Spirit is not on the latest drop. If/when that mod updates, the patch will also be brought to 1.21.10.
beta
Scorchful 0.16.0+1.21.10
0.16.0+1.21.1017 окт. 2025 г.689Minecraft: 1.21.10fabric, quilt
Что нового
# YetAnother Update: Scorchful for Minecraft 1.21.10
* Updated Scorchful to Minecraft 1.21.10.
* Migrated from Cloth Config to YACL.
## Minecraft 1.21.9
Scorchful is now on Minecraft 1.21.10. Per the LTS policy, Minecraft 1.21.6-8 and 1.21.9 are now unsupported. This version is not compatible with 1.21.9, however a version of this mod does exist for 1.21.9.
## Migration to YACL
Scorchful is beginning a series of updates to address its very difficult-to-use config system. This update represents the first round of this, migrating away from Cloth Config towards YACL for a more robust config system. This will be followed with updates to the config structure itself, to create something that is both more stable and easy to use for both players and mod pack developers. As this will likely involve a lot of experimental changes, only once this update is fully complete will it be backported to Minecraft 1.21.1.
However, I plan to maintain config file compatibility throughout this process. Already, Cloth Config files from previous Minecraft versions will be updated to the new system. As files are updated and changed, they will also be made backwards-compatible with the old files, where possible.
beta
Scorchful 0.16.0+1.21.9
0.16.0+1.21.917 окт. 2025 г.366Minecraft: 1.21.9fabric, quilt
Что нового
# YetAnother Update: Scorchful for Minecraft 1.21.9
* Updated Scorchful to Minecraft 1.21.9.
* Migrated from Cloth Config to YACL.
## Minecraft 1.21.9
Scorchful is now on Minecraft 1.21.9. Per the LTS policy, Minecraft 1.21.6-8 are now unsupported. Note that I will quickly be moving on to 1.21.10, so 1.21.9 will not be supported for very long. This version has not been tested with 1.21.10, and it is suspected that it will not work.
## Migration to YACL
Scorchful is beginning a series of updates to address its very difficult-to-use config system. This update represents the first round of this, migrating away from Cloth Config towards YACL for a more robust config system. This will be followed with updates to the config structure itself, to create something that is both more stable and easy to use for both players and mod pack developers. As this will likely involve a lot of experimental changes, only once this update is fully complete will it be backported to Minecraft 1.21.1.
However, I plan to maintain config file compatibility throughout this process. Already, Cloth Config files from previous Minecraft versions will be updated to the new system. As files are updated and changes, they will also be made backwards-compatible with the old files, where possible.
beta
Scorchful 0.15.8+1.21.7
0.15.8+1.21.718 июл. 2025 г.3,9 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
Что нового
* Updated Immersive Storms version to support 1.21.6-1.21.8.
beta
Scorchful 0.15.7+1.21.7
0.15.7+1.21.716 июл. 2025 г.239Minecraft: 1.21.6, 1.21.7fabric, quilt
Что нового
# Scorchful 0.15.7 for Minecraft 1.21.6+
This update ports Scorchful to Minecraft version 1.21.6. Per the LTS policy, Minecraft 1.21.5 is now unsupported. This version will likely work with versions 1.21.6-1.21.8, those these are untested as of writing.
* Updated Scorchful to Minecraft 1.21.7.
## Immersive Storms Changes
The gameplay-facing changes from this update are seen only in Immersive Storms.
* Storm fog has been made to look slightly "foggier", using new fog rendering functionality.
* Sandstorm fog has been made much more orange.
beta
Scorchful 0.15.6+1.21.5
0.15.6+1.21.525 июн. 2025 г.2,1 тыс.Minecraft: 1.21.5fabric, quilt
Что нового
# Scorchful for 1.21.5
Scorchful is now available for Minecraft 1.21.5. Per the LTS policy, Minecraft 1.21.4 is now unsupported.
* Updated to Minecraft 1.21.5
* Added a new Lung Capacity attribute to control the Water Breathing effect of turtle armor
* Removed the config option `waterBreathingDurationPerTurtleArmorPieceSeconds`
* Added the config option `turtleArmorLungCapacityMultiplier`
* Integrated Immersive Storms into Scorchful
## Immersive Storms
Immersive Storms is a new mod that allows you to use the Sandstorm feature of Scorchful in a standalone mod. It also has several new changes and features for Sandstorms and related storm effects. You can get Immersive Storms here: https://modrinth.com/mod/immersive-storms/
* Immersive Storms is now bundled with Scorchful
* Sandstorms now apply in Savannas, but only visually (i.e., no sand pile accumulation or slowness)
* Sandstorm wind has a new sound
* Storm fog distances change depending on whether it is thundering, or just raining
* Fog now disperses properly when under shelter
* Fog is now more dense in Snowy biomes during thunder
* Fog is now more dense during rain in Swamps and Pale Gardens
* Ambient wind sounds and particles now appear in a select set of windy biomes
beta
Scorchful 0.15.5+1.21.4
0.15.5+1.21.430 апр. 2025 г.3,8 тыс.Minecraft: 1.21.4fabric, quilt
Что нового
# A New Wiki
Scorchful has now officially migrated to its new wiki host! The wiki is still not 100% complete but it does contain even more information than the previous wiki did, so I am now making it the official wiki of Scorchful.
You can check out and contribute the new wiki at [https://modded.wiki/w/Mod:Scorchful](https://modded.wiki/w/Mod:Scorchful). Thanks Patbox for hosting this!
* Updated mod metadata to use the new wiki
beta
Scorchful 0.15.6+1.21.1
0.15.6+1.21.130 апр. 2025 г.12,6 тыс.Minecraft: 1.21.1fabric, quilt
Что нового
# A New Wiki
Scorchful has now officially migrated to its new wiki host! The wiki is still not 100% complete but it does contain even more information than the previous wiki did, so I am now making it the official wiki of Scorchful.
You can check out and contribute the new wiki at [https://modded.wiki/w/Mod:Scorchful](https://modded.wiki/w/Mod:Scorchful). Thanks Patbox for hosting this!
* Updated mod metadata to use the new wiki
beta
Scorchful 0.15.4+1.21.4
0.15.4+1.21.417 апр. 2025 г.554Minecraft: 1.21.4fabric, quilt
Что нового
* Fixed temperatures not decreasing in the shade or at night
beta
Scorchful 0.15.5+1.21.1
0.15.5+1.21.117 апр. 2025 г.753Minecraft: 1.21.1fabric, quilt
Что нового
* Fixed temperatures not decreasing in the shade or at night
beta
Scorchful 0.15.3+1.21.4
0.15.3+1.21.410 апр. 2025 г.372Minecraft: 1.21.4fabric, quilt
Что нового
* Added back `#scorchful:heat_resistance/*` item tags to control the heat resistance component
* Space Suits from Stellaris are now heat neutral (heat resistance will be set by Thermoo Patches if installed)
beta
Scorchful 0.15.4+1.21.1
0.15.4+1.21.110 апр. 2025 г.527Minecraft: 1.21.1fabric, quilt
Что нового
* Added cactus juice to `#c:drink_containing/bottle`
* Added back `#scorchful:heat_resistance/*` item tags to control the heat resistance component
* Space Suits from Stellaris are now heat neutral (heat resistance will be set by Thermoo Patches if installed)
beta
Scorchful 0.15.2+1.21.4
0.15.2+1.21.44 апр. 2025 г.249Minecraft: 1.21.4fabric, quilt
Что нового
* Fixed a crash with Jade
* Added Cloth Config and Cardinal Components API to dependencies in mod metadata
* Fixed trims not showing up on Turtle Armor inventory sprites
* Added Cactus Juice to the item tag `#c:drink_containing/bottle`.
beta
Scorchful 0.15.3+1.21.1
0.15.3+1.21.130 мар. 2025 г.748Minecraft: 1.21.1fabric, quilt
Что нового
* Removed unnecessary debug log that prints a raw id on server start
* Added the Water Skin and Cactus Juice to conventional drink item tags
beta
Scorchful 0.15.1+1.21.4
0.15.1+1.21.428 мар. 2025 г.235Minecraft: 1.21.4fabric, quilt
Что нового
* Updated to Minecraft 1.21.4
* Minecraft 1.21.2-3 are now officially unsupported
* Added a new `scorchful:sun_hat_renderer` component that controls the rendering effects of the sun hat
* Implemented a change to how environment definitions and providers are organised, they now use a priority system to apply humidity before temperature instead of being applied from a tag.
* Hills are no longer warm in the Summer
* Swamps are now temperature, they are only warm in the Summer
* Remove the extreme humidity biome tag
beta
Scorchful 0.15.1+1.21.1
0.15.1+1.21.128 мар. 2025 г.262Minecraft: 1.21.1fabric, quilt
Что нового
* Implemented a change to how environment definitions and providers are organised, they now use a priority system to apply humidity before temperature instead of being applied from a tag.
* Hills are no longer warm in the Summer
* Swamps are now temperature, they are only warm in the Summer
* Remove the extreme humidity biome tag
beta
Scorchful 0.15+1.21.3
0.15+1.21.321 мар. 2025 г.317Minecraft: 1.21.2, 1.21.3fabric, quilt
Что нового
# Digitized Global Warming
This is a full release of the new environment API implementation. This release also comes with support for 1.21.3.
**Changes from beta 1**
- Added a new `environmentTemperatureMultiplier` config option
**Original**
This update brings a new Environment API implementation to Scorchful. Temperatures are now calculated for each biome in Celsius (though can work with other units), and then converted to temperature points. Nearly all aspects of the environment can now be configured by modpack and datapack authors, from what the temperature in a biome is to exactly how deadly that temperature will be to players. As this is a very large change to many parts of Scorchful, this update is being released as a beta first. In particular, the system of environment and environment providers currently used here is still a bit confusing and is not final - it will likely be refined in a later update.
**This update is a breaking change for many existing configs.**
Almost all existing behaviour _should_ remain the same, this is mostly an internal update. However, you may still want to read up on the new temperature system on the new and updated wiki: https://modded.wiki/w/Scorchful:Temperature_System
## A New Wiki!
The Scorchful wiki is moving! It is being split between two sites: a developer-focused wiki that provides the technical documentation for components, tags, and the config file; and a player-focused content wiki with more opportunity for community contribution. The old wiki is still the "official" wiki at the time of writing, however, some pages have already moved and more will be moving soon. You can find these wikis at the following links:
* Player Wiki: https://modded.wiki/w/Mod:Scorchful
* Developer Docs: https://scorchful.thedeathlycow.com/
* Thermoo Developer Docs: https://thermoo.thedeathlycow.com/
## Additions
* Added a new Environment Heat Resistance attribute to Turtle and Netherite Armor. This attribute applies exclusively to environment-based temperature changes. Heat Resistance no longer applies to the environment temperature at all.
* Environment Heat Resistance represents the probability to "dodge" an environment temperature change each tick, and is represented on a 0-1 scale. For example, 1 Environment Heat Resistance = 100%, and 0.5 = 50%. This provides more nuance to the usually much smaller, but more frequent, environment temperature changes that previously were difficult to resist with Turtle Armor.
* Heat Resistance and Environment Heat Resistance can now be configured per-item (and per-stack) using the item component `scorchful:heat_resistance`. See the config wiki page for the format: https://scorchful.thedeathlycow.com/components/#heat-resistance
* The existing Armor Material Tags will still work; they will simply apply the Heat Resistance component to any new stacks that don't have the component and have a tagged material.
* Dry biomes now allow for sweating to be even more efficient than normal biomes
## Changes and Fixes
* Temperatures are now less extreme when configuring the strength of warm biomes.
* Temperature can now be configured for all dimensions.
* The seasonal temperature tags have been moved to `#scorchful:is_climate/*` and `#scorchful:is_not_climate/*` tags. These should still be backwards compatible with the Spring tags, however other tags have been fully removed without replacement. Furthermore, Spring tags may be removed from backwards compatibility in the future if this causes too much trouble.
* Temperatures at or above 30°C are warm, and the heat intensity increases by 1 temperature per tick per 10C° that the temperature increases.
* The "dry biomes" feature was moved from Frostiful to here, however Frostiful is still required for these biomes to apply freezing
* The Sun Hat now provides heat protection in all warm biomes - not just Scorching biomes
## Config Version 6
**CONFIGS WILL BE RESET IF UPDATES ARE NOT DISABLED!**
Many config options and tags have been removed. As many as possible have been maintained, however some removals were inevitable with such a massive overhaul. The removed options, and their replacement, are as follows:
### Combat Config
* Default armor piece heat resistance `defaultArmorHeatResistance`: The default Heat Resistance to apply to all armor pieces that are not explicitly overridden
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
* Very warm armor piece heat resistance `veryHarmfulArmorHeatResistance`: The amount of Heat Resistance to apply to very warm armor pieces (such as Fur Armor in Frostiful)
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
* Thermally protective armor piece heat resistance `protectiveArmorHeatResistance`: The amount of Heat Resistance to apply to protective armors, such as Netherite
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
* Very thermally protective armor piece heat resistance `veryProtectiveArmorHeatResistance`: The amount of Heat Resistance to apply to very protective armors, such as Turtle
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
### Heating Config
* Minimum sky light level for heat `minSkyLightLevelForHeat`: The minimum *sky light* level that will start to apply environmental heating
* Replaced with the [environment provider](https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/) `scorchful:modifier/apply_shade_for_time`.
* Heat from the Sun `heatFromSun`: How much environmental heating to apply from the Sun every tick
* Replaced with the [environments](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:temperature/scorching_climate`, `scorchful:temperature/warm_climate`, and `scorchful:temperature/temperate_climate`.
* Sun Hat shade temperature change `sunHatShadeTemperatureChange`: The temperature change to apply to players wearing a Sun Hat in Scorching Biomes each tick
* Replaced with an [Environment Heat Resistance](https://thermoo.thedeathlycow.com/entity_attributes/) attribute modifier.
* Light level per heat increase (in The Nether) `lightLevelPerHeatInNether`: How many light levels correspond to a +1 increase in passive temperature, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
* Minimum light level for heat (in The Nether) `minLightLevelForHeatInNether`: The minimum light level to begin facing heat, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
* Blocks above Lava Ocean per heat increase (in The Nether) `blocksAboveLavaOceanPerHeatInNether`: How many blocks above the lava ocean correspond to a +1 increase in passive temperature, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
* Maximum heat from Lava Ocean (in The Nether) `maxHeatFromLavaOceanInNether`: The maximum passive heat that the Lava Ocean can create, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
### Thirst Config
* Dry rate `dryRate`: How many wetness points to remove each tick when not in contact with water
* No replacement, hardcoded to be handled by Thermoo directly.
### Mod Integration Config
#### Seasons Config
* Enable seasons integration `enableSeasonsIntegration`: Toggles seasons integration. If set to false, Scorchful will treat all biomes as if it were Spring.
* Replaced with the `thermoo:seasonal/temperate` and `thermoo:seasonal/tropical` [environment provider](https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/).
* Wet Season humid biome sweat efficiency `wetSeasonHumidBiomeSweatEfficiency`: How efficient [sweating](./Temperature-System#Sweating) is during the Wet Season in humid tropical biomes. This feature is exclusive to Serene Seasons.
* Replaced with `thirstConfig/extraHumidBiomeSweatEfficiency`
* Dry Season humid biome sweat efficiency `drySeasonHumidBiomeSweatEfficiency`: How efficient [sweating](./Temperature-System#Sweating) is during the Dry Season in humid tropical biomes. This feature is exclusive to Serene Seasons.
* Replaced with `thirstConfig/aridBiomeSweatEfficiency`
beta
Scorchful 0.15+1.21.1
0.15+1.21.121 мар. 2025 г.711Minecraft: 1.21.1fabric, quilt
Что нового
# Digitized Global Warming
This is a full release of the new environment API implementation. This release also comes with support for 1.21.3.
**Changes from beta 1**
- Added a new `environmentTemperatureMultiplier` config option
**Original**
This update brings a new Environment API implementation to Scorchful. Temperatures are now calculated for each biome in Celsius (though can work with other units), and then converted to temperature points. Nearly all aspects of the environment can now be configured by modpack and datapack authors, from what the temperature in a biome is to exactly how deadly that temperature will be to players. As this is a very large change to many parts of Scorchful, this update is being released as a beta first. In particular, the system of environment and environment providers currently used here is still a bit confusing and is not final - it will likely be refined in a later update.
**This update is a breaking change for many existing configs.**
Almost all existing behaviour _should_ remain the same, this is mostly an internal update. However, you may still want to read up on the new temperature system on the new and updated wiki: https://modded.wiki/w/Scorchful:Temperature_System
## A New Wiki!
The Scorchful wiki is moving! It is being split between two sites: a developer-focused wiki that provides the technical documentation for components, tags, and the config file; and a player-focused content wiki with more opportunity for community contribution. The old wiki is still the "official" wiki at the time of writing, however, some pages have already moved and more will be moving soon. You can find these wikis at the following links:
* Player Wiki: https://modded.wiki/w/Mod:Scorchful
* Developer Docs: https://scorchful.thedeathlycow.com/
* Thermoo Developer Docs: https://thermoo.thedeathlycow.com/
## Additions
* Added a new Environment Heat Resistance attribute to Turtle and Netherite Armor. This attribute applies exclusively to environment-based temperature changes. Heat Resistance no longer applies to the environment temperature at all.
* Environment Heat Resistance represents the probability to "dodge" an environment temperature change each tick, and is represented on a 0-1 scale. For example, 1 Environment Heat Resistance = 100%, and 0.5 = 50%. This provides more nuance to the usually much smaller, but more frequent, environment temperature changes that previously were difficult to resist with Turtle Armor.
* Heat Resistance and Environment Heat Resistance can now be configured per-item (and per-stack) using the item component `scorchful:heat_resistance`. See the config wiki page for the format: https://scorchful.thedeathlycow.com/components/#heat-resistance
* The existing Armor Material Tags will still work; they will simply apply the Heat Resistance component to any new stacks that don't have the component and have a tagged material.
* Dry biomes now allow for sweating to be even more efficient than normal biomes
## Changes and Fixes
* Temperatures are now less extreme when configuring the strength of warm biomes.
* Temperature can now be configured for all dimensions.
* The seasonal temperature tags have been moved to `#scorchful:is_climate/*` and `#scorchful:is_not_climate/*` tags. These should still be backwards compatible with the Spring tags, however other tags have been fully removed without replacement. Furthermore, Spring tags may be removed from backwards compatibility in the future if this causes too much trouble.
* Temperatures at or above 30°C are warm, and the heat intensity increases by 1 temperature per tick per 10C° that the temperature increases.
* The "dry biomes" feature was moved from Frostiful to here, however Frostiful is still required for these biomes to apply freezing
* The Sun Hat now provides heat protection in all warm biomes - not just Scorching biomes
## Config Version 6
**CONFIGS WILL BE RESET IF UPDATES ARE NOT DISABLED!**
Many config options and tags have been removed. As many as possible have been maintained, however some removals were inevitable with such a massive overhaul. The removed options, and their replacement, are as follows:
### Combat Config
* Default armor piece heat resistance `defaultArmorHeatResistance`: The default Heat Resistance to apply to all armor pieces that are not explicitly overridden
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
* Very warm armor piece heat resistance `veryHarmfulArmorHeatResistance`: The amount of Heat Resistance to apply to very warm armor pieces (such as Fur Armor in Frostiful)
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
* Thermally protective armor piece heat resistance `protectiveArmorHeatResistance`: The amount of Heat Resistance to apply to protective armors, such as Netherite
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
* Very thermally protective armor piece heat resistance `veryProtectiveArmorHeatResistance`: The amount of Heat Resistance to apply to very protective armors, such as Turtle
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
### Heating Config
* Minimum sky light level for heat `minSkyLightLevelForHeat`: The minimum *sky light* level that will start to apply environmental heating
* Replaced with the [environment provider](https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/) `scorchful:modifier/apply_shade_for_time`.
* Heat from the Sun `heatFromSun`: How much environmental heating to apply from the Sun every tick
* Replaced with the [environments](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:temperature/scorching_climate`, `scorchful:temperature/warm_climate`, and `scorchful:temperature/temperate_climate`.
* Sun Hat shade temperature change `sunHatShadeTemperatureChange`: The temperature change to apply to players wearing a Sun Hat in Scorching Biomes each tick
* Replaced with an [Environment Heat Resistance](https://thermoo.thedeathlycow.com/entity_attributes/) attribute modifier.
* Light level per heat increase (in The Nether) `lightLevelPerHeatInNether`: How many light levels correspond to a +1 increase in passive temperature, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
* Minimum light level for heat (in The Nether) `minLightLevelForHeatInNether`: The minimum light level to begin facing heat, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
* Blocks above Lava Ocean per heat increase (in The Nether) `blocksAboveLavaOceanPerHeatInNether`: How many blocks above the lava ocean correspond to a +1 increase in passive temperature, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
* Maximum heat from Lava Ocean (in The Nether) `maxHeatFromLavaOceanInNether`: The maximum passive heat that the Lava Ocean can create, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
### Thirst Config
* Dry rate `dryRate`: How many wetness points to remove each tick when not in contact with water
* No replacement, hardcoded to be handled by Thermoo directly.
### Mod Integration Config
#### Seasons Config
* Enable seasons integration `enableSeasonsIntegration`: Toggles seasons integration. If set to false, Scorchful will treat all biomes as if it were Spring.
* Replaced with the `thermoo:seasonal/temperate` and `thermoo:seasonal/tropical` [environment provider](https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/).
* Wet Season humid biome sweat efficiency `wetSeasonHumidBiomeSweatEfficiency`: How efficient [sweating](./Temperature-System#Sweating) is during the Wet Season in humid tropical biomes. This feature is exclusive to Serene Seasons.
* Replaced with `thirstConfig/extraHumidBiomeSweatEfficiency`
* Dry Season humid biome sweat efficiency `drySeasonHumidBiomeSweatEfficiency`: How efficient [sweating](./Temperature-System#Sweating) is during the Dry Season in humid tropical biomes. This feature is exclusive to Serene Seasons.
* Replaced with `thirstConfig/aridBiomeSweatEfficiency`
beta
Scorchful 0.15-beta.1
0.15-beta.114 мар. 2025 г.460Minecraft: 1.21.1fabric, quilt
Что нового
# Digitized Global Warming
This update brings a new Environment API implementation to Scorchful. Temperatures are now calculated for each biome in Celsius (though can work with other units), and then converted to temperature points. Nearly all aspects of the environment can now be configured by modpack and datapack authors, from what the temperature in a biome is to exactly how deadly that temperature will be to players. As this is a very large change to many parts of Scorchful, this update is being released as a beta first. In particular, the system of environment and environment providers currently used here is still a bit confusing and is not final - it will likely be refined in a later update.
**This update is a breaking change for many existing configs.**
Almost all existing behaviour _should_ remain the same, this is mostly an internal update. However, you may still want to read up on the new temperature system on the new and updated wiki: https://modded.wiki/w/Scorchful:Temperature_System
## A New Wiki!
The Scorchful wiki is moving! It is being split between two sites: a developer-focused wiki that provides the technical documentation for components, tags, and the config file; and a player-focused content wiki with more opportunity for community contribution. The old wiki is still the "official" wiki at the time of writing, however, some pages have already moved and more will be moving soon. You can find these wikis at the following links:
* Player Wiki: https://modded.wiki/w/Mod:Scorchful
* Developer Docs: https://scorchful.thedeathlycow.com/
* Thermoo Developer Docs: https://thermoo.thedeathlycow.com/
## Additions
* Added a new Environment Heat Resistance attribute to Turtle and Netherite Armor. This attribute applies exclusively to environment-based temperature changes. Heat Resistance no longer applies to the environment temperature at all.
* Environment Heat Resistance represents the probability to "dodge" an environment temperature change each tick, and is represented on a 0-1 scale. For example, 1 Environment Heat Resistance = 100%, and 0.5 = 50%. This provides more nuance to the usually much smaller, but more frequent, environment temperature changes that previously were difficult to resist with Turtle Armor.
* Heat Resistance and Environment Heat Resistance can now be configured per-item (and per-stack) using the item component `scorchful:heat_resistance`. See the config wiki page for the format: https://scorchful.thedeathlycow.com/components/#heat-resistance
* The existing Armor Material Tags will still work; they will simply apply the Heat Resistance component to any new stacks that don't have the component and have a tagged material.
* Dry biomes now allow for sweating to be even more efficient than normal biomes
## Changes and Fixes
* Temperatures are now less extreme when configuring the strength of warm biomes.
* Temperature can now be configured for all dimensions.
* The seasonal temperature tags have been moved to `#scorchful:is_climate/*` and `#scorchful:is_not_climate/*` tags. These should still be backwards compatible with the Spring tags, however other tags have been fully removed without replacement. Furthermore, Spring tags may be removed from backwards compatibility in the future if this causes too much trouble.
* Temperatures at or above 30°C are warm, and the heat intensity increases by 1 temperature per tick per 10C° that the temperature increases.
* The "dry biomes" feature was moved from Frostiful to here, however Frostiful is still required for these biomes to apply freezing
* The Sun Hat now provides heat protection in all warm biomes - not just Scorching biomes
## Config Version 6
**CONFIGS WILL BE RESET IF UPDATES ARE NOT DISABLED!**
Many config options and tags have been removed. As many as possible have been maintained, however some removals were inevitable with such a massive overhaul. The removed options, and their replacement, are as follows:
### Combat Config
* Default armor piece heat resistance `defaultArmorHeatResistance`: The default Heat Resistance to apply to all armor pieces that are not explicitly overridden
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
* Very warm armor piece heat resistance `veryHarmfulArmorHeatResistance`: The amount of Heat Resistance to apply to very warm armor pieces (such as Fur Armor in Frostiful)
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
* Thermally protective armor piece heat resistance `protectiveArmorHeatResistance`: The amount of Heat Resistance to apply to protective armors, such as Netherite
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
* Very thermally protective armor piece heat resistance `veryProtectiveArmorHeatResistance`: The amount of Heat Resistance to apply to very protective armors, such as Turtle
* Replaced with the item component [`scorchful:heat_resistance`](./components.md#heat-resistance)
### Heating Config
* Minimum sky light level for heat `minSkyLightLevelForHeat`: The minimum *sky light* level that will start to apply environmental heating
* Replaced with the [environment provider](https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/) `scorchful:modifier/apply_shade_for_time`.
* Heat from the Sun `heatFromSun`: How much environmental heating to apply from the Sun every tick
* Replaced with the [environments](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:temperature/scorching_climate`, `scorchful:temperature/warm_climate`, and `scorchful:temperature/temperate_climate`.
* Sun Hat shade temperature change `sunHatShadeTemperatureChange`: The temperature change to apply to players wearing a Sun Hat in Scorching Biomes each tick
* Replaced with an [Environment Heat Resistance](https://thermoo.thedeathlycow.com/entity_attributes/) attribute modifier.
* Light level per heat increase (in The Nether) `lightLevelPerHeatInNether`: How many light levels correspond to a +1 increase in passive temperature, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
* Minimum light level for heat (in The Nether) `minLightLevelForHeatInNether`: The minimum light level to begin facing heat, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
* Blocks above Lava Ocean per heat increase (in The Nether) `blocksAboveLavaOceanPerHeatInNether`: How many blocks above the lava ocean correspond to a +1 increase in passive temperature, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
* Maximum heat from Lava Ocean (in The Nether) `maxHeatFromLavaOceanInNether`: The maximum passive heat that the Lava Ocean can create, in The Nether
* Replaced with the [environment](https://thermoo.thedeathlycow.com/datapacks/environment_definition/) `scorchful:hell`.
### Thirst Config
* Dry rate `dryRate`: How many wetness points to remove each tick when not in contact with water
* No replacement, hardcoded to be handled by Thermoo directly.
### Mod Integration Config
#### Seasons Config
* Enable seasons integration `enableSeasonsIntegration`: Toggles seasons integration. If set to false, Scorchful will treat all biomes as if it were Spring.
* Replaced with the `thermoo:seasonal/temperate` and `thermoo:seasonal/tropical` [environment provider](https://thermoo.thedeathlycow.com/datapacks/environment_provider_definition/).
* Wet Season humid biome sweat efficiency `wetSeasonHumidBiomeSweatEfficiency`: How efficient [sweating](./Temperature-System#Sweating) is during the Wet Season in humid tropical biomes. This feature is exclusive to Serene Seasons.
* Replaced with `thirstConfig/extraHumidBiomeSweatEfficiency`
* Dry Season humid biome sweat efficiency `drySeasonHumidBiomeSweatEfficiency`: How efficient [sweating](./Temperature-System#Sweating) is during the Dry Season in humid tropical biomes. This feature is exclusive to Serene Seasons.
* Replaced with `thirstConfig/aridBiomeSweatEfficiency`
beta
Scorchful 0.14.1
0.14.14 февр. 2025 г.22,6 тыс.Minecraft: 1.21.1fabric, quilt
Что нового
- Fixed normal biome tag check
beta
Scorchful 0.14
0.1431 янв. 2025 г.365Minecraft: 1.21.1fabric, quilt
Что нового
# Dog Panting!
- Required Thermoo version is now 4.3+
- Added dog panting, wolves and dogs will now cool themselves to 25% by panting, and will emit more frequent panting sounds the hotter they are
- Added new biome tags to block warming in biomes globally, and per season
- Stony Peaks are no longer warm
- Added a new item tag that blocks soaking from rain when held (only contains some third party modded umbrella items by default)
- Added credits
- Added a collect water callback event to the API
- Fixes #61: Origins: Umbrellas compat
- Fix season integration config toggle not applying to Sun Hat
- Fixed the double-vision blur from the Heat Stroke effect not applying
beta
Scorchful 0.6.6
0.6.66 дек. 2024 г.31 тыс.Minecraft: 1.20.1fabric, quilt
Что нового
* Fixed a crash with Pokemon trainers
beta
Scorchful 0.13
0.1329 нояб. 2024 г.7,5 тыс.Minecraft: 1.21.1fabric, quilt
Что нового
This update adds a new Thirst Plugin API for thirst mods to interface with Scorchful's hydration-related mechanics (namely, sweating and the Rehydration enchantment).
By default, a plugin for Dehydration will be provided if that mod is loaded. Otherwise, Scorchful will use its default "thirst" system.
This API was added to the package `com.github.thedeathlycow.scorchful.api`, which can be treated as stable. However, all other packages in Scorchful are implementation packages and may not be stable.
beta
Scorchful 0.12.1
0.12.12 нояб. 2024 г.1,6 тыс.Minecraft: 1.21.1fabric, quilt
Что нового
* Made beaches only hot in summer
* Use Thermoo conventional cooling food tag
beta
Scorchful 0.12
0.1227 сент. 2024 г.1,9 тыс.Minecraft: 1.21.1fabric, quilt
Что нового
* Fixes #84: Sand piles causing snow to appear on the side of blocks with some resource packs
* Added heat resistance to the fire protection enchantment
* Impaling damage now applies to all wet entities (this is parity with Bedrock, integrated with Thermoo)
beta
Scorchful 0.11.2
0.11.221 сент. 2024 г.251Minecraft: 1.21.1fabric, quilt
Что нового
* Scorchful is now native to 1.21.1
* Updated Vietnamese translations (thanks [godkyo98](https://github.com/TheDeathlyCow/scorchful/pull/80))
* Added a cooling foods item tag for mod packs, for items like ice cream
beta
Scorchful 0.11.1
0.11.126 авг. 2024 г.6,8 тыс.Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
* Added a config option to disable the soaking overlay
* Added a config option to disable the drip particles
beta
Scorchful 0.6.5
0.6.526 авг. 2024 г.37,7 тыс.Minecraft: 1.20.1fabric, quilt
Что нового
* Added a config option to disable the soaking overlay
* Added a config option to disable the drip particles
* Optimized the `getConfig()` function, which may slightly reduce CPU usage
beta
Scorchful 0.6.4
0.6.424 авг. 2024 г.343Minecraft: 1.20.1fabric, quilt
Что нового
* Backported the passive heating tick interval config option to 1.20.1
beta
Scorchful 0.11
0.1116 авг. 2024 г.786Minecraft: 1.21, 1.21.1fabric, quilt
Что нового
# More Turtle Scutes and Dynamic Humidity
**This update will reset your config file if config updates are not disabled!**
A small update for Friday. This update adds Turtle Scutes to shipwrecks and buried treasure to balance the increased demand for them with Turtle Armour. It also adds humidity integ
- The config version is now `5`, this will cause your config to reset if you have not disabled config auto updates!
- Added dynamic seasonal humidity to humid tropical biomes
- By default, sweat efficiency in humid biomes was increased from 1/6 to 1/3
- During the Wet Season in humid tropical biomes, sweat efficiency is lowered to 1/6
- During the Dry Season in humid tropical biomes, sweat efficiency is increased to 1/2
- This only affects *tropical* biomes, other humid biomes like Lush and Dripstone Caves are not affected
- With Serene Seasons, Thermoo Patches only considers it to be the wet/dry season during the mid wet/mid dry season respectively. This is because that is when the effects of those seasons are most apparent.
- Buried Treasure Chests now contain 2-8 Turtle Scutes
- Shipwreck 'supply' chests now have a 25% chance of containing 1 Turtle Scute
- Shipwreck 'treasure' chests now contain 1-4 Turtle Scutes
## Config Version 5
- `humidBiomeSweatEfficiency` is now `0.33` (increased from `0.167`)
beta
Scorchful 0.10
0.109 авг. 2024 г.890Minecraft: 1.21, 1.21.1-rc1, 1.21.1fabric, quilt
Что нового
# I Must Not Fear
This version adds a new Fear status effect (and Potion), that will be used as part of the Mirage boss fight. However, it is released now so that I can gather feedback on it and test it out. You can submit feedback [here](https://github.com/TheDeathlyCow/scorchful/discussions/20). This also marks Scorchful as compatible with 1.21.1.
* Marked as compatible with Minecraft 1.21.1
* Sandstorms now reduced mob follow range by 50%.
* Added new status effect: Fear
* For hostile mobs, Fear causes them to flee from their target (like how Creepers flee from Cats).
* For players and passive mobs, Fear desaturates and darkens the screen, and makes them more visible to mobs. Mobs will now detect the player from twice as far away, and can see the player through walls.
* Ender Dragons, Withers, Wardens, Elder Guardians, and all non-path-aware mobs are immune to fear.
* When a player is given Fear for the first time, they are now granted "The Mind Killer" advancement.
* Added a new potion: Paranoia, which grants Fear and Darkness
* The Potion of Paranoia is currently brewed from adding a Wither Rose to an Awkward Potion. This is a placeholder and will be changed in a later update.
* The Potion of Paranoia can get extended duration by adding Redstone, but cannot be amplified.
beta
Scorchful 0.9.2
0.9.226 июл. 2024 г.1,9 тыс.Minecraft: 1.21fabric, quilt
Что нового
* Add a config to disable seasons integration
* Internal biome temperature is no longer used to determine biome temperature; only tags are used now.
beta
Scorchful 0.9.1
0.9.124 июл. 2024 г.289Minecraft: 1.21fabric, quilt
Что нового
# Summer is Coming
This update improves integration with Seasons mods. Now instead of trying to automatically "detect" biome temperature categories through biome temperature, explicit tags are introduced for each category by season, allowing for more fine-tuned settings for biome temperature integration.
* Updated biome temperature tags to use a new season based system (but it is backwards compatible with the old tags for packs that use them).
* Updated Vietnamese Translations (thanks Kyo [#71](https://github.com/TheDeathlyCow/scorchful/issues/71))
* Fixed Sandstorms occurring in Deserts during the Wet Season when it rains with Serene Seasons
* Added a passive heat tick interval config option
beta
Scorchful 0.9
0.913 июл. 2024 г.3,3 тыс.Minecraft: 1.21fabric, quilt
Что нового
* Fixed a bug where heat damage would randomly knock the player around
beta
Scorchful 0.9-beta.1
0.9-beta.112 июл. 2024 г.128Minecraft: 1.21fabric, quilt
Что нового
# Scorchful for 1.21
This update brings Scorchful to 1.21. This was a pretty big update and required a lot of changes in the back end. Frostiful will take a lot longer to update, but it will come in time.
### Gameplay Changes
- Updated Scorchful to 1.21
- Removed Rehydration from Piglin bartering loot
- Increased the chance of Rehydration appearing in a Warped Lily Farm chest to 50% (from 20%)
- Sandstorm wind sounds now play at all heights above ground
- Cactus Juice now gives twice as much when Dehydration is installed.
- Ominous Bottles are now hydrating
- Vegetables are now refreshing
### Technical Changes
- Removed old heat resistance tags (replaced)
- Added new *armor material* tags to control the heat resistances of various armor types. See the [wiki page](https://github.com/TheDeathlyCow/scorchful/wiki/Tags) for further information.
- Heat resistance amount configs were moved to the combat config section
- Consumables that provide water can now be controlled with the item component `scorchful:drink_level`. Note that if you want to make a non-consumable item apply water, it will also need to be given a consumable component like `minecraft:food`.
- The old item tags for food and drinks now apply this component automatically when a new item stack is created.
beta
Scorchful 0.8
0.812 июл. 2024 г.1,3 тыс.Minecraft: 1.20.4fabric, quilt
Что нового
# I think I see something?
This update adds a new feature to your classic heat stroke: hallucinations! When outside during the day and affected by Heat Stroke, you will begin seeing things out in the Deep Desert including Boats, Flowers, and even Fish?
This will likely be the last major release for 1.20.x, from here on out only critical bug fixes will be made in these versions. Future development will be focused on 1.21 (which will be releasing immediately after this update!)
Changelog:
* Added Heat Visions when affected by outside while outside in Desert and Badlands biomes.
beta
Scorchful 0.7.2
0.7.228 июн. 2024 г.254Minecraft: 1.20.4fabric, quilt
Что нового
* Added an option to the client config to disable sound temperature effects (in particular, to disable the heart beat)
* Splash Potions now soak all living entities, not just players
* Tooltips for thirst should now more reliably appear on modded items (now set using the Fabric Item tooltip event)
* Integrated Satin API for Heat Stroke visual effects, for better compatibility with other post-processing shader effects.
beta
Scorchful 0.6.3
0.6.328 июн. 2024 г.8,7 тыс.Minecraft: 1.20.1fabric, quilt
Что нового
* Added an option to the client config to disable sound temperature effects (in particular, to disable the heart beat)
* Internal dev thing: Switched to using Thermoo Seasons API
beta
Scorchful 0.7.1
0.7.121 июн. 2024 г.185Minecraft: 1.20.4fabric, quilt
Что нового
* Fixed the Sun Hat recipe advancement
* Being fully submerged in water no longer reduces sweating efficiency in humid biomes
* Updated some wordings in the config screen
* Added Finnish Translations (by [N0aW](https://github.com/N0aW)) 🇫🇮
* Added Vietnamese Translations (by [godkyo98](https://github.com/godkyo98)) 🇻🇳
* Fixed the home page in Mod Menu
beta
Scorchful 0.7
0.75 мая 2024 г.595Minecraft: 1.20.4fabric, quilt
Что нового
Updates Scorchful to 1.20.4. Not much has changed for gameplay, this is mostly just technically changes (though some fixes were made). However, perhaps most notably, the Dehydration integration has not been updated (as Dehydration itself has not been updated yet), so this version does NOT work with Dehydration at the moment. This will, of course. be fixed when Dehydration updates.
* Made Crimson and Warped Lillies recharge their water much faster
* Refactored player temperature effects to use `thermoo:sequence` temperature effects, and moved them into their own `player` folder. Players should see a small performance improvement from this.
* Fixed sand being able to be obtained from partially filled Sand Cauldrons
* Fixed Crimson Lillies consuming drinks/water bottles when used on a fully soaked Crimson Lily
* Added new end to end tests on the back end, so hopefully the mod will be more stable and bug free going forward update to update.
beta
Scorchful 0.6.2
0.6.21 мая 2024 г.4,7 тыс.Minecraft: 1.20.1fabric, quilt
Что нового
* Fixes #55: Drinking water doesn't reduce heat or add to the water bar in nether
* Removed drying from block light
* In The Nether, the Block light heat radius has been reduced to 4 blocks, and produces less heat overall.
* Added a new config option to control the block light heat radius in The Nether.
beta
Scorchful 0.6.1
0.6.121 апр. 2024 г.688Minecraft: 1.20.1fabric, quilt
Что нового
* Fixed heat stroke wobble and blur effects persisting after death
beta
Scorchful 0.6
0.619 апр. 2024 г.308Minecraft: 1.20.1fabric, quilt
Что нового
This update replaces the nausea effect with a new Heat Stroke effect that is less *nauseating* while still adding interesting visual effects from high heat. This effect will later be used for spawning The Mirage, but I thought it would be nice to get this out earlier since nausea is a very annoying effect to have for more than a short while. Striders also now get a slight boost from being warm!
Changelog:
* Added new heat stroke status effect
* Added a gulp sound that plays after filling the thirst bar
* *All non-immune entities* get extra heating from being *in* Lava
* *Striders* now passively cool when *out of* Lava
* Made Husks, Camels, Withers, Wither Skeletons, Ender Dragons, Wardens, and Ghasts immune to heat
* Made Blazes, Magma Cubes, and Striders benefit from heat
* Striders now gain regeneration when their temperature is at or above 99%, and also gain a speed boost that scales with their temperature.
beta
Scorchful 0.5
0.57 апр. 2024 г.2,4 тыс.Minecraft: 1.20.1fabric, quilt
Что нового
This update adds a new wetness indicator to the HUD! A small blue checkboard pattern will appear under your hearts, showing exactly how wet you are. This will hopefully make it easier to intuit the heating mechanics of Scorchful.
Now that I'm fairly happy with the survival mechanics, my focus will shift to the development of The Mirage.
Changelog:
* Added a wetness indicator
* Updated required Thermoo version to 2.3
* Add a mount temperature indicator
* Known issues: Both the new wetness indicator and mount health overlay do not currently work with Armor Points++. Use Colourful Hearts or Overflowing Bars instead.
beta
Scorchful 0.4
0.430 мар. 2024 г.2,5 тыс.Minecraft: 1.20.1fabric, quilt
Что нового
This update reworks how Scorchful interacts with Dehydration (when it is installed) and also takes the first step towards combat.
* Made Fire Charges (the vanilla item) throwable (Closes #41)
* Removed passive shading (fixes #39 - this caused too many issues with Frostiful installed)
* Made Rehydration pop more often (though gives less water)
* Added a new parching foods tag. This is not used by any vanilla items, but is used by alcoholic items from Let's Do mods. More items are likely to be made parching in the future.
* Added integration for the foods and drinks added by various Let's Do mods. Note that most of these items won't have their tooltip working, but that is an issue with how Let's Do implements their tooltips (if they call `super.addHoverText` it will work).
### Dehydration Integration Reworking
Dehydration and Scorchful integration has been updated. The gameplay experience with Dehydration installed should now be identical the experience without it - except of course you *must* manage thirst to avoid death. All of these changes only apply when Dehydration is installed.
Closes #29
* Dehydration has been given its own config section in the Mod Integration Config.
* Sweating now drains up to 4 points of thirst (configurable)
* Dehydration added by wetness is now based on the maximum number of points of thirst Scorchful will take, and it is no longer directly configurable.
* These changes should make it so that sweating will last roughly as long with Dehydration as it does without, making future balance changes easier.
* Fixes #40 - Rehydration does not work with Dehydration
* Rehydration now requires 4 points of thirst to be drained before it can pop
* Rehydration enchantment now provides a random amount of thirst when it pops, increasing with the number of armor pieces enchanted with Rehydration worn.
beta
Scorchful 0.3
0.321 мар. 2024 г.803Minecraft: 1.20.1fabric, quilt
Что нового
A second balancing update, this time a bit more focused on the Nether and later game. This is probably not going to be the last balance update, but hopefully now things are generally a bit more okay. Note that this update changes a few default config values, and **the config will reset itself if automatic updates are not disabled!**
* Cooling is now applied to all living entities (Fixes #34)
* Fixed Rehydration not ticking properly
* Fixed screen going completely black when using a Spyglass and wearing a Sun Hat (Fixes #35)
* No longer scale cooling by wetness percent (this made it too hard to tell whether or not drinking actually did anything)
* Nausea is no longer applied at max heat when the player has fire resistance
* Added config values for heating in The Nether
* Added a separate configurable on fire warm rate with Fire Resistance, which is set to a quarter of the normal on fire rate by default
# Config Version 4
* Reduced cooling from wetness to -6 from -12
* Reduced drying per tick from being on fire from 50 to 3
beta
Scorchful 0.2
0.217 мар. 2024 г.385Minecraft: 1.20.1fabric, quilt
Что нового
A small update mainly focused on balancing the early game. Note that this update changes a lot of default config values, and **the config will reset itself if automatic updates are not disabled!**
# Fixes and Mechanics Changes
* Sandstorms now slow the player when they are outside (Closes #28)
* Powder Snow now applies cooling when the player is warm
* Freezing Ticks from Powder Snow are no longer added while the player is warm if Frostiful is not installed
* The Sun Hat now cancels all additional heat from Scorching biomes
* Added integration with [Fabric Seasons](https://modrinth.com/mod/fabric-seasons) (Closes #30)
* The amount of cooling applied from wetness is now proportional to your wetness percent. However, the maximum cooling is now double what it used to be. This is based on discussions in #29.
* Increased the minimum amount of water needed for Sweating when [Dehydration](https://modrinth.com/mod/dehydration) is installed (also related to #29)
* Mangrove Swamps are now considered to be Warm and Humid biomes
* Added Chinese translations (by [JellyBubb1e](https://github.com/JellyBubb1e) in #31)
# Config Version 3
* Reduced the maximum temperature from 12,600 to 6,300
* Readjusted many of the heat values to provide half the normal amount of heating or cooling, in alignment with the change in max temperature
* Massively increased the amount of water gained from all food and drinks
beta
Scorchful 0.1.1
0.1.129 февр. 2024 г.1,3 тыс.Minecraft: 1.20.1fabric, quilt
Что нового
A small patch update to better support Quilt
* Reduced required Fabric API version to 0.91 so that Scorchful can be used with QSL.
# Things are warming up
Scorchful is finally here! This initial release is focused primarily on the survival aspects of Scorchful. It includes passive heat, a light thirst system, sandstorms, nether lillies, turtle armor, and sun hats.
The next update will feature more combat-related features, such as The Mirage. You can give feedback on The Mirage [here](https://github.com/TheDeathlyCow/scorchful/discussions/20).
beta
Scorchful 0.1.0
0.1.028 февр. 2024 г.209Minecraft: 1.20.1fabric, quilt
Что нового
# Things are warming up
Scorchful is finally here! This initial release is focused primarily on the survival aspects of Scorchful. It includes passive heat, a light thirst system, sandstorms, nether lillies, turtle armor, and sun hats.
The next update will feature more combat-related features, such as The Mirage. You can give feedback on The Mirage [here](https://github.com/TheDeathlyCow/scorchful/discussions/20).