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Scorched Guns 2

A pack featuring a variety of guns, mobs, dungeons and more!

Автор: ribss498370,6 тыс.443обновлён 17 нояб. 2025 г.
ПриключенияСнаряжениеМобы

Описание

Now Requires Curios and Geckolib and Framework    SCORCHED GUNS V2 is a total standalone remake featuring a massive arsenal of over 40 guns, from muskets, to shotguns and machineguns, to automatic missile launchers, and rayguns. Discover new resources, battle formidable enemies, and explore treacherous dungeons in this expansive Minecraft mod.

New Weapons:

Progress from blackpowder firearms to advanced copper, iron, treated brass, and diamond steel weaponry. Unique weapons crafted from blueprints found in buried treasure, bastions, ancient cities, and end cities.

Attachments:

Scopes: Reflex, Medium, or Long scopes provide different magnefication, or go tactical with a Laser Sight. Magazines: Attach a Extended Mag to increase magazine capactity, or a Speed Mag to increase reload speed. Underbarrel: Use different grips to provide stabilization, or attach different bayonets for melee strikes or Bayonet Charges, which increases damage based on player speed. Stocks: Use different stocks to increase stability of weapon. Barrels: Attach Silencers to stealthily take out mobs, useful as some certain mobs dont appreciate loud gun shots. Or muzzle brakes to decrease spread. 

Explosives:

Molotov Cocktail: Creates fire in a large area. Grenade: Explodes, dealing damage. Choke Bomb: Puts out fire and mobs. Swarm Bomb: Summons a swarm of bugs to attack your target.

Healing Items:

Various tiers of healing items for survival

Enemies:

Face off against 10 new mobs including Zombie Redcoats, Illager Blunderers, Skycarriers, Cog Knights, Cog Minions, Hives, and more.

Resources:

Find Anthralite and Sulfur ore in themines. Niter from ocean Geothermal Vents,collect using Vent Collectors. Rare vehement coal in the Nether Use these materials to create the powerful Scorched ingot.

Dungeons:

Explore new dungeons like Trenches, the Asgharian tower, and Osgood lab. Find blueprints in Dungeons, Bastions, The Ancient Cities and from the new Gunsmith Villager in villages or by using the new Gun Bench.

Crafting Stations:

Mechanical Press: Used to make casings and press bullets. Macerator: Grind down materials to create mixtures like Gunpowder, Sheol dust, and More . Gun Bench: Use blueprints to craft different tiers of weapons.

Unique Features:

Supply Scamp: Tame with ancient brass, this cowardly mobile storage unit can be customized with dyes to change its mask. Geothermal Vents: Structures in oceans emitting niter, which can be used to make gunpowder and niter glass. Niter glass changes transparency when powered by redstone. Ammo Boxes: Can be used to store ammunition, featuring a dynamic model that changes based off its contents.

Compatabilities:

Features Compatability with Create, allowing weapon creation with Mechanical Crafting, processing of the mods resources, and creating ammo with the Sequenced Assembly.

Immersive engineering compatability, with this Press, and crusher.

If farmers delight is loaded, you can create an Anthralite Knife

Thanks to MigaMi for Just Enough Guns, which helped immensely in the development of this mod, and to zaeonNineZero, for his fork of CGM, which provided lots of wonderful UI aspects. 

Галерея

Supply ScampCogloaderFloundergatGauss Rifle

Последние версии

Все версии →
release

Scorched Guns 2 0.5.5

0.5.5
17 нояб. 2025 г.231,9 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
- Fixed Viventrum dupe bug - Fixed some raid issues on server - Nerfed Cog Mace damage slightly, - Fixed missing tagging - Added a few new animations ( Huge thanks to albatroz!) - Fixed Missing recipe for Hammer GL - Lowered blast radius for HE grenade and Bouncy Grenade - Thunderhead allows swapping to Krahg rounds - Fixed Custom melee animation guns failing to play - Reworked Turret Recipes so they can be obtained earlier - Added Mine Unit - Added Shock Coil - Added Metal Detector - Reduced Damage for Grenade - Decreased Geothermal Vent spawn rate - Lowered height for niter patches - Decreased spawn rates of all mobs - Slight decrease to default enemy gun damage
release

Scorched Guns 2 0.5.4

0.5.4
9 нояб. 2025 г.16,7 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
- Fixed localization for bump stock - Buffed carbine weapons stats - Buffed Hot barrel damage heavily - Added the Mother Ghast mob, rare spawn in nether, and a member of Piglin Raids - Added The Minksy Laser Rifle (thanks to albatroz once again!) - Added the Mas Peddler - Added the Teslock Rifle - Added the Libertas - Added Jury Rigged Wrist Breaker - Nerfed Plasmabuss - Added Whistler Sniper - Added Blooper Grenade Launcher - Added Triquetra Grenade Launcher - Added Hammer GL Grenade launcher - Added Truant Grenade Launcher - Actually Added Frog Dart projectile - Added Zilk 45 - Added Hyperbaria - Added 4 Grenade rounds, High Explosive, Bouncy, Gas and Fire - Added 2 new epic cog chamber rooms thanks to Jadn - Reworked Sculk Resonator - Added TONS of new building blocks thanks to Jadn - Added new plasma shotgun sounds - Reworked Choke Bombs - Added the Praetor Mob - Added Ammo swap system - Moved tons of variables from General to Projectile - added gun durability damage variable - Gunner mobs using guns with reusuable ammo dont produce it anymore - A few gun stat tweaks - Added the Viventrum tameable mob - Added config for signal beacon spawning chance - Added explosive~~ capabilities to the trauma unit - Cog/Robot enemies get inflicted with Slowness from sulfur clouds - Cleaned up the bearpack shell code, more inline with other projectiles - Entity muzzle flash position reworked - Redesigned Blunderer - Added Kiln Gun - Added Waraxe - Redid scope sensitivity stuff, should help with choppy issues - Shell catcher now attempts to add to inventory if no casing pouch present - Reworked Dissident animations - Added Niter Patches in caves - Overhauled Advanced composter, produces niter and phosphor rarely in comparison to bone meal - Added Finforcer Mob to Ocean Raids - Overhauled Attachment Screen - Added Create Ironworks compat - Added the Sulfurhead Mob - Added Weird Flesh - Visual Overhaul for Hive and Swarm - Optimized Sulfur Clouds - Added Spirulida to Ocean Tier - Rechambered Marlin to Gibbs - Buffed the other ocean guns - Hornlin/piglins now dont convert if wearing a respirator (mod tag of Gas mask) - Reload Byproduct now attempts to add to casing pouch if present - Scamppanzer takes heavily decreased explosive damage now - Overhauled Supply Scamp Animations, more lively now. Including Dance animation - Split up the creative menu into 3 tabs, items, blocks and guns - Lowered Guano spawn rates - Decreased Peal requirement for sculk cells - Overhauled cog minion visually, can wear helmets now - Improved Shulkshot projectile - Added Iron Mask - Simplified Gunpowder requirements for rounds - Fixed Dozier Sights - Fixed incorrect tagging for CR4K mining laser - Fixed bug with scrolling mouse and automatic guns - Fixed Draw animation bugs - Supply scamp (and viventrum) use Repair kits for healing
release

Scorched Guns 2 0.5.3

0.5.3
24 окт. 2025 г.6,2 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
- Fixed the dissident sounds (provided by Razzller) - Fixed fake soul fire stacking on itself - added fixed mold textures (thanks to jadn once again) - fixed blueprint bug - Removed some additional remnants of redcoat stuff - increased distance from player for raid spawning - added config for days between raids - allowed for raid boss/henchmen to spawn with nbt stuff - fixed raid henchmen sometimes spawning with incorrect tier stuff - added config timeout for raid bosses (default 10 minute raid) - White flag despawns henchmen too - Raids shouldnt crash if boss despawns - Fixed Charge weapons maintaining charge after swapped - improved a bunch of the stuff regarding sky carriers, visual and mechanical - Curse of binding now works on attachments (creative mode allows removal still) - Gun tiers restructured, easier for addons to add new tiers - Added damage falloff for all guns - Scaled down the laser sight slightly - Extended barrel and muzzle brake attachments now increases damage falloff range - Fixed the bumpstock to work more consistently, has a variable increase depending on initial fire rate so all guns benefit - Its tooltip just displays increased fire rate since its varies significantly per gun - Fixed double application of damage decrease for standard silencer oop - Enemy turrets ignore players with invisiblity - Player turrets ignore entities with invisiblity (unless range module attached) - Turret projectiles more closely match the behavior of the rounds it fires, (gibbs increase xp, etc) - Added shatter round compat for turrets - Removed gibbs from basic turret, added shatter rounds - Buffed Bearpack damage for turret - Added Armor penetration variable to Turret Json - Added bunch of new EPIC blocks thansk to Jadn! - Fixed Anthralite knife not being able to harvest grass - Bayonets serve as knives as well - Readded the sensitivity multiplier for scopes - POSSIBLY fixed scope bug with choppy input, havent pinpointed whats causing it but made some changes that might help - Fixed cogknight held item position - overhauled blaze rod projectile (used by nervepinch) a lot cooler now - Tweaked some trade recipes
release

Scorched Guns 2 0.5.2

0.5.2
22 окт. 2025 г.1,5 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
- Added Raids! - Overhauled Blueprint system, now require blueprint scraps (found in structures, mob drops) - Each tier of raid drops a required trophy item to craft the next tier's blueprint - Added Flare gun to manually call raids - Added Flares to call raids, found in structures, mob drops, and trades. - Rebalanced Heavy Shot, Hyper Velocity and Sharpshooter to be more in line with each other - Heavy Shot: 12.5% damage increase, -15% fire rate, 25% recoil increase, 20% kick increase, additional knockback per level - Heavy Shot lowered to uncommon rarity - Hyper Velocity: 25% projectile speed, 6% damage increase, 25% chance of dealing double durability damage per shot, 7% chance to deal 8 damage per level - Sharpshooter: 5.0 armor bypass per level,6% fire rate decrease, 10% increased recoil, 5% crit chance increase per level - Removed complicated damage decrease for sharpshooter - Fixed Some enchantments not being compatible/ added some incompatibilities - increased diamond steel blend output slightly - Fixed Sculk gun sound effect - Added Halloween stuff for scamps - Added more entity gun behavior to config - added gun knockback stat to guns, bunch of guns now do more knockback - added player check before stuff for improved hitboxes, shouldnt crash game now - Gun effects no longer trigger when in creative - Bunch of new great textures mainly for exo suit stuff from JaDn - Added config for mob block destruction using guns - Vents and Vent Collectors are now data driven - Added Blaze powder as a rare drop for sulfur vents - Added config for performance sulfur cloud, much less particles - Overhauled cog chambers - Fixed some bugs with Scamppanzer - Added 3d models for throwables - Removed Redcoat (rip) - Added the Redcoat armor set - Added the Scrap Armor set - Added the Subjugator Mob - Added the Adjudicator Mob - Added Bat Guano, bats will sometimes poop out guano, can be smoked into Phosphor Dust, or used as fertilizer - Added Guano Candle, a light source that can slowly attract bats - Added some guano recipes for Farmers delight Compost - Added placeable phosphor - Tweaked Phosphor, Sulfur and Niter effects on crops to be different - Increased Mob gun damage by default - Added Vicious Acid, can destroy curses! - Added some new threats to structures - Fixed some more exo suit bugs (who's suprised) - Fixed dolphins grace bug - Fixed The Merchants despawn time being too small - Added new dissident sounds thanks to the Razzler - Fixed Hornlin leg armor position - Added a bunch of new Asgharian Bricks thanks to Albatroz once again - Hullbreaker can now break wooden blocks - Fixed custom melee animations not playing properly - Progression properly updates when crafting guns - removed old scamp controller from forge tools tag
release

Scorched Guns 2 0.5.1

0.5.1
10 окт. 2025 г.3,5 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
- Fixed Inquisitor particles - fixed Krahg Round bugs - Shell Catcher and Phantom rounds are incompatible with each other - Fixed Cog Mace bypassing shield - TONS of visual bugs fixed ( HUGE thanks to JaDn for compiling them) - Bunch of new way better textures thanks to Jadn again! - Final contribution from the great Jadn, spanish lang updates! - Fixed Aiming Reload bug - Heavily lowered Drop chance for piglin guns - added drop weight to gunner mob json - Some gun stat tweaks n fixes
release

Scorched Guns 2 0.5.0

0.5.0
9 окт. 2025 г.578Minecraft: 1.20, 1.20.1forge
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Что нового
The Right To Bear Arms Update! - Standard Mobs can now use guns ( thanks to Miga's code helping me implement) - Added a tier progression system for guns, acquiring a gun from a tier will allow mobs to spawn with guns from the previous tier - Cog knight overhaul, now can use guns - Overhauled Hornlin/Zombified Hornlin (more mob overhauls coming) - Turret overhaul, mainly internal changes, uses json files for config - Added Sniper Turret - Bullet Trail overhaul, looks a lot better now (Huge thanks to Atobá for the help and Migas code!) - Added The Inquistor (thanks to Albatroz for the model!) Soul fire flamethrower - Soul fire'd mod compat, 2 new soul fire items will set mobs on soul fire if enabled, normal on fire effects if not - Added fake soul fire hehe - Added Hellfire bomb - Added Nailer (Thanks to Ablatroz for the model once again!) - Added Lacerated Effect, causes sparatic damage over time - Added Railworker - Shatter Round guns cause lacerated - Added Cog Mace, melee weapon based on speed to increase damage - Added Drill - Added Drill Conversion - Added Whizzbanger - Scratches rechambered to Flechette - Thunderhead rechambered to Shatter Round - Added Needle bullet - Added Bump Stock - Visual Overhaul for some nether guns - Added The Collective Painting - Airgun overhaul, no longer requires Create for airguns (compatibility still exists) - Added Air tank and Reinforced Airtank (can be filled manually or via lightning battery) with curios back support - Added Red Raydar rifle to frontier tier - Added the Atom Sterilizer to the Scorched tier - Added Sculk Horde compatibility (Thanks to Atobá for the help!) - Sulfur Vents have more behavior, can place sulfur layers around it, and destroy grass - Sulfur vent clouds will be disabled when a vent collector is on top - Block destruction from explosions config is now set to false by default - Microjets now have a 1.5 damage multiplier based on distance traveled - Shotball now deals huge knockback - Added tons of weapon rebalancing - Fixed broken gun feedback - Fixed some Exo Suit bugs - Fixed some reloading bugs - Lots of config related changes so id suggest deleting and refreshing game I was bad with this changelog so theres definitly stuff i forgot to put in here lmao
release

Scorched Guns 2 0.4.9

0.4.9
23 сент. 2025 г.3,9 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
- Added the Fencer Carabine - Added the Fencer Thumper - Tweaked Repeating Musket stats - Rechambered Winnie to compact copper rounds - Added the Winnie Millend - Fixed Jetpack flight Bug - Controlled descent for jetpacks no longer deal a ton of damage - Fixed offhand melee not benefiting from enchantments - Fixed gun bayonet damage not benefiting from corroded - Tweaked Scope positioning - Added some death checks to Scamppanzer
release

Scorched Guns 2 0.4.8.5

0.4.8.5
22 сент. 2025 г.530Minecraft: 1.20, 1.20.1forge
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Что нового
Hotfix.... - Fixed animation issues with the input buffering - Added the first of a pack of new Blackpowder weapons, the Longarm
release

Scorched Guns 2 0.4.8

0.4.8
22 сент. 2025 г.131Minecraft: 1.20, 1.20.1forge
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Что нового
- Flight Handling event much more strict, shouldnt interfere with other flight related stuff - Fixed Rg Jigsaw 3rd Person Stocks - Fixed a bunch of the Manual Reload Gun stop reload animations - Added a slight input buffer for semi auto guns - Added Tooltip for ammo boxes - Increased Boss Chamber chance in Cog Chamber - Cog Locator no longer consumes durability on failed use - Increased distance between Scorched Guns dungeons/structures
release

Scorched Guns 2 0.4.7.5

0.4.7.5
21 сент. 2025 г.762Minecraft: 1.20, 1.20.1forge
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Что нового
- Fixed Server Crash - Added fix for Exo Suit Plating being shredded by Slimes - Fixed Mak mkII recycling recipe broken - Added additional hostile targeting tag for turrets (includes Spore mod entities by default) - Added New Diamond Steel Armor Icons ( thanks to Albatroz Feroz! once again!) - Exosuit messages wont display unless you have an Exosuit equipped - Added Config for Exosuit Core Capacity - Crossbows are silent and no longer produce gun light - Fixed Visual bug with aiming and firing during drawing - Ancient brass can be used for crafting casings - Fixed Trauma Unit Spawning - Fixed Double durability damage to guns - Small tweaks to gun stats - Reworked gun light system - Added Trotters- New bolt action Piglin Rifle(thanks to Blumountain and Kel Cat from the discord for the design!) - Added the Stiletto- New single shot Krahg Pistol - Added New ammo type - Shatter Rounds - Added the M3 Marksman rifle - Added the RG-Jigsaw - Added the Homemaker - Added the Micina- Burst fire revolver - Added the Grandle (og), renamed existing Grandle to Grandle Conversion - Added Saketini IronPort - Reworked Scamps, removed Scamp Controller, now will seek out Barrels (specifically barrels) to deposit items when it has picked up 3 items during its patrolling - Fixed Scamps Going for dropped items even in sit mode - Fixed Scamps not being able to be healed with Ancient Brass - Buffed Speed mag modifier so its actually useful now lmao - Tamed Mobs no longer are affected by gun shots - Fixed issue with turrets not opening - Fixed Bearpack issues for snow layers - Added Some modifiers to scopes - Medium And Long Scope now have slightly increased sensitivity during aiming to compensate for fov changes - Animated Armors now hide second skin layers when worn - Diamond Steel armor is now 3d (thanks again to Albatroz Feroz on the discord for the model!) - Added proper (kinda ugly but functional) 3rd person weapon pose for Vehicles (horse/boat/minecart/etc) as well as crawl/swim - Molds now properly can use Unbreaking enchantment - Fixed up the Diamond steel conversion process, added recipes for create compat and Create enchantment industry - Added ability to offhand swords and bayonets with 1 handed weapons, as well as use other offhand stuff like food and torches - Reworked the gun lights feature so its less buggy - Added the Cog Chambers Dungeon to the world - Added the Scamppanzer boss - Added the Exo Suit, blueprint drops from the Scamppanzer boss - Added a small speed decrease during reloads, can be negated with Light Frame and/or Swift Sneak (thanks to brandon on the discord for the idea!) - Light Frame now has 2 levels, for non heavy weapons it can increase movement speed by 5%-10% (5% max for heavy weapons) - Hypervelocity now has a chance to do double durability damage on fire, increases per level - Sharpshooter reworked, still has increased crit chance and increases armor penetration, but decreases base damage slightly - Tight Seal now gives a 15% damage boost underwater, continues to prevent double durability damage underwater. - Tight seal can be applied to the Ocean tier guns, have a 25% chance to not add durability damage when fired underwater alongside damage boost - Ramrod rounds now do 1.75x damage to undead and apply weakness - Gibbs Rounds drop an additional 25% xp and apply 2 level of looting on kill - Beowulf round drop an additional 75% xp and 2 level of looting on kill - Flamethrowers now clear sculk, uses sculk_block tag for what it can clear ( thank to Atobá in the discord for the idea!) - Attachment tooltips are clearer with what they do - Cog Knight now has a Charge Attack - Dissident now have Leap Attack - Added Gun Rust Curse, found on guns found in structures. Always has a chance to jam guns - Fixed Turret modules issues with up and down - Vent output is set by the tag geothermal_vent_output and sulfur_vent_output. ( data driven vents planned for later) - Sulfur dust can be placed like Niter - Niter no longer "melts" in heat sources - Improved the Dynamic Headshot system - Improved the Advantage system, uses the advantages.json file to set advantage values - Added the Corroded Enchantment for melee weapons, increases damage against Automaton mobs and poisons non-automaton mobs - Reworked Plasma Projectiles slighty - Added Smooth Phosphorite - Added Cog Locator for finding Cog Chambers - Added conditional checks for tons of the compat recipes - Added Config option to disable fire placement for flamethrowers - The Merchant only has its special behavior if summoned via the Pact - Fixed Melee not being able to be re-bound