COWMODSКаталог модов
Scarcity

ВЕРСИИ (10)

release

Scarcity 1.2.0

1.2.0
22 сент. 2026 г.268Minecraft: 1.20, 1.20.1forge
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Что нового
Version 1.2 introduces Ex Deorum integration with the Thermal Series mods and Tinker's Construct, as well as some changes to the sunlight sensitivity system. ### Ex Deorum and Thermal Series Features - Added the Particulate Sieve, a Thermal-style machine that can process Ex Deorum sieve recipes, loaded only when Ex Deorum and Thermal are present: - All output results are taken from Ex Deorum's data-defined sieve recipes, taking into account block type, mesh type, and any mesh enchantments. - The machine will only process if there is at least one available slot in its output. If more drops are produced than the machine can fit, additional drops are voided, like Ex Deorum's mechanical sieve. - A new augment, the Heavy Agitator, allows the sieve to process compressed blocks. - Two new config options control the Particulate Sieve's energy cost. ### Ex Deorum and Tinkers Construct Features - Added a Tinker's Crushing Hammer: - Provides the same output when breaking blocks as Ex Deorum's hammers. - The hammer should support all relevant harvest modifiers and upgrades. - Added the heavy hammering modifier, which allows the crushing hammer to break compressed blocks as well. - Added a Tinker's Crook: - Provides the same output when breaking blocks as Ex Deorum's crooks. - The crook should support all relevant harvest modifiers and upgrades. - Overwrote some of Ex Deorum's tag-based tool detection for Scarcity tools: - This allows broken tools to correctly stop functioning despite still having the tag. - This also allows the heavy hammering modifier to grant compressed hammer functionality. - Overwrote some of Ex Deorum's mechanical hammer features: - Tinkers tools that break while in a mechanical hammer will no longer be destroyed like vanilla tools and will correctly stay in the slot, apply the broken state to the tool, and no longer provide the speed bonus to the machine. ### Sunlight Sensitivity Changes: - Added SpecialMobs compat for sunlight sensitivity tweaks. - Removed mob fire state syncing since it was causing some instability. Mobs like blazes that override `isOnFire()` will no longer render flames properly when burning in the sun, but mob spawning will no longer run into ID clashing issues. - Fixed a crash with synced data by removing the need to sync the data at all, the sunlight sensitivity state is now read through a separate interface.
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Scarcity 1.1.5

1.1.5
4 июн. 2026 г.14,7 тыс.Minecraft: 1.20, 1.20.1forge
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- Added a NBT tag (ScarcitySunlightSensitivity) to control whether or not mobs burn in the daylight - When the tag is true, the mob loses any fire immunity it has and burns in the daylight - When the tag if false, the mob does not burn in the daylight, even if it normally would - If the tag is unset, vanilla behavior happens as normal - Added Spanish translation thanks to elbuda - Added an option to hide Obscure API's menu screen button
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Scarcity 1.1.4

1.1.4
12 мая 2026 г.3,5 тыс.Minecraft: 1.20, 1.20.1forge
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- Fixed some more waterloggable blocks (ladders, fences, signs, stairs, slabs, etc.) converting flowing water into source blocks when placed - Water bottle pickup mechanics now match bucket mechanics more closely and no longer create infinite water from waterlogged plants - New Thermal mod patches when enableThermalPatches is turned on - Thermal machines now ignore crafting remainder - Thermal machines now ignore fluid NBT when matching fluids
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Scarcity 1.1.3

1.1.3
11 мар. 2026 г.7,8 тыс.Minecraft: 1.20, 1.20.1forge
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- Added a config option to disable water-loggable plants from being placed or growing in flowing water, converting that water into a water source block - Fixed a bug where bottles would set to air instead of using standard fluid pickup methods when picking up water in waterlogged blocks. - Falling blocks with low hardness below 0.25 no longer break the partial blocks they fall on
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Scarcity 1.1.2

1.1.2
6 мар. 2026 г.1 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
Added attributes to control regeneration speed, for use by modpack devs. Patched a bug with Thermal's machines and mods that change item stack sizes. Stacks of multiple water bottles will no longer be treated as 1 by Thermal machines.
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Scarcity 1.1.1

1.1.1
20 февр. 2026 г.2,4 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
Fixed an issue where ThirstWasTaken allowed harvesting from flowing water blocks, overwriting Scarcity's bottle pickup adjustments
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Scarcity 1.1.0

1.1.0
19 янв. 2026 г.1,7 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
- Fixed some incompatabilities with Thirst Was Taken that caused hunger exhaustion and thirst exhaustion to become negative and stop draining the hunger and thirst bars. - Removed control of health regen exhaustion due to incompatability with other mods (mostly Thirst) - Added MixinExtras for safer value replacement and swapped out modifyConstant uses - FoodData mixin now runs before default priority mixins - Added configurable clamping of exhaustion floor, allowing very low exhaustion values due to overflow bugs to be repaired - Negative exhaustion clamping applies to Thirst Was Taken thirst bar exhaustion as well
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Scarcity 1.0.2

1.0.2
13 янв. 2026 г.306Minecraft: 1.20, 1.20.1forge
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- Added a config option to disable Zombie Villager curing
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Scarcity 1.0.1

1.0.1
12 янв. 2026 г.34Minecraft: 1.20, 1.20.1forge
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Что нового
- Reordered bottle mixin to avoid mod conflicts, will now work better with the purity system from Thirst Was Taken - Tweaked some seed textures to be more centered - Increased falling block breaking chance (now 1 / (hardness + 1) instead of 1 / ((hardness + 1) ^ 1.5)) - Fixed mismatched mod license - Removed unused GSON object
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Scarcity 1.0.0

1.0.0
6 янв. 2026 г.39Minecraft: 1.20, 1.20.1forge
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Что нового
Initial release