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Scaling Difficulty

Scale mob statistics based on time/distance traveled in the world. Port from Globox's RpgDifficulty

Автор: Herobrot17,8 тыс.3обновлён 21 сент. 2026 г.
ПриключенияМеханики игрыМобы

Описание

Scaling Difficulty Neoforge Text-Logo

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Scaling Difficulty is a port from Globox's RpgDifficulty.

This mod increase the stats of the mobs over time and distance.

Only Server-Side required

  • Client if want to use the HUD for debug testing
Highly Configurable
  • startingFactor: Overall baseline multiplier (1.0 = vanilla stats, 2.0 = double stats).
  • startingDistance / startingTime: The delay (in blocks or minutes) before the difficulty begins to scale.
  • increasingDistance: Blocks needed to increase strength by the distanceFactor (e.g., 300 blocks = +10% stats).
  • increasingTime: Minutes needed to increase strength by the timeFactor (e.g., 60 mins = +5% stats).
  • heightDistance: Blocks above/below startingHeight needed to increase strength by the heightFactor.
  • maxFactorHealth / Damage / Protection: The absolute maximum multiplier allowed (e.g., 2.0 = max double stats).
  • maxFactorSpeed: Max speed multiplier (Applies only to Special Speedy Zombies).
  • allowRandomValues: Enables randomized stat variations on spawn.
  • randomChance / randomFactor: The % chance for a mob to mutate, and the maximum % variance of those stats.
  • extraXP: Dynamically calculates bonus XP drops based on the mob's active strength multiplier.
  • maxXPFactor: The maximum allowed multiplier for XP drops (e.g., 2.0 = double XP max).

Последние версии

Все версии →
release

ScalingDifficulty 1.1.0+1.21.1

1.1.0+1.21.1
21 сент. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Added: - Port of the Zone feature from original mod - Added a visual render debug for the zones - Added an event when entering a Zone - Added Hero's Levels compat ## Fixed: - Fixed not applying the config in-game because it was necessary a /reload ## Changed: - From the port, the commands now have a list of suggestions when trying to remove a zone - Internal differences, same feature
release

scalingdifficulty 1.0.3

1.0.3+1.21.1
31 июл. 2026 г.16 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Added: - Rework of the extra loot ## Fixed - Fixed loot where the loot doesn't increase ([#3](https://github.com/Herobrot/scalingdifficulty/issues/3)) ## Changed - Changed the config. Please change on your side (or delete the config before initializing the game) - `chanceForEachItem` deleted - `maxLootChance` -> `maxRollsPerDeath` Now works like a cap for extra loot on mobs drops - `moreLootChance` -> `lootRollsFactor` The initial factor for extra loot. If 2.0 and `maxFactorHealth` is 3.0x, then you get 6 times loot on max level mob
release

scalingdifficulty 1.0.2

1.0.2+1.21.1
28 июл. 2026 г.82Minecraft: 1.21.1neoforge
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Что нового
## Added: - Added devMode config ## Fixed: - Fixed Non-stackable items ([#1](https://github.com/Herobrot/scalingdifficulty/issues/1)) ## Changed: - Refactor code for better readability - Optimize a bit the code - The command "/sddiag" now appears only if devMode is `true`
release

Scaling Difficulty 1.0.1

1.0.1+1.21.1
28 июн. 2026 г.252Minecraft: 1.21.1neoforge
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Что нового
## Added: - Levelplate compat - Added command `sddiag` to check the lootDropChance increase ## Fixed: - Fixed boss config not applied - Fixed time using gameTime and not dayTime, making the server not change difficulty with time commands ## Changed: - Boosted drop chance - HUD Debug in time now using minutes
release

ScalingDifficulty 1.0.0

1.0.0+1.21.1
25 июн. 2026 г.27Minecraft: 1.21.1neoforge
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Что нового
## Added: - Initial release ## Fixed: - Fixed bugs related to CarryOn and NBT copy-paste (bees entering and exiting bee nest) ## Changed: - Comparing to the Fabric version, the id of the mod now is `scalingdifficulty` - Added a better HUD Debug