
Scaling Difficulty
Scale mob statistics based on time/distance traveled in the world. Port from Globox's RpgDifficulty
Автор: Herobrot17,8 тыс.3обновлён 21 сент. 2026 г.
ПриключенияМеханики игрыМобы
Описание
Scaling Difficulty is a port from Globox's RpgDifficulty.
This mod increase the stats of the mobs over time and distance.
Only Server-Side required
- Client if want to use the HUD for debug testing
Highly Configurable
startingFactor: Overall baseline multiplier (1.0 = vanilla stats, 2.0 = double stats).startingDistance/startingTime: The delay (in blocks or minutes) before the difficulty begins to scale.increasingDistance: Blocks needed to increase strength by thedistanceFactor(e.g., 300 blocks = +10% stats).increasingTime: Minutes needed to increase strength by thetimeFactor(e.g., 60 mins = +5% stats).heightDistance: Blocks above/belowstartingHeightneeded to increase strength by theheightFactor.maxFactorHealth/Damage/Protection: The absolute maximum multiplier allowed (e.g., 2.0 = max double stats).maxFactorSpeed: Max speed multiplier (Applies only to Special Speedy Zombies).allowRandomValues: Enables randomized stat variations on spawn.randomChance/randomFactor: The % chance for a mob to mutate, and the maximum % variance of those stats.extraXP: Dynamically calculates bonus XP drops based on the mob's active strength multiplier.maxXPFactor: The maximum allowed multiplier for XP drops (e.g., 2.0 = double XP max).
Последние версии
Все версии →release
ScalingDifficulty 1.1.0+1.21.1
1.1.0+1.21.121 сент. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
Что нового
## Added:
- Port of the Zone feature from original mod
- Added a visual render debug for the zones
- Added an event when entering a Zone
- Added Hero's Levels compat
## Fixed:
- Fixed not applying the config in-game because it was necessary a /reload
## Changed:
- From the port, the commands now have a list of suggestions when trying to remove a zone
- Internal differences, same feature
release
scalingdifficulty 1.0.3
1.0.3+1.21.131 июл. 2026 г.16 тыс.Minecraft: 1.21.1neoforge
Что нового
## Added:
- Rework of the extra loot
## Fixed
- Fixed loot where the loot doesn't increase ([#3](https://github.com/Herobrot/scalingdifficulty/issues/3))
## Changed
- Changed the config. Please change on your side (or delete the config before initializing the game)
- `chanceForEachItem` deleted
- `maxLootChance` -> `maxRollsPerDeath` Now works like a cap for extra loot on mobs drops
- `moreLootChance` -> `lootRollsFactor` The initial factor for extra loot. If 2.0 and `maxFactorHealth` is 3.0x, then you get 6 times loot on max level mob
release
scalingdifficulty 1.0.2
1.0.2+1.21.128 июл. 2026 г.82Minecraft: 1.21.1neoforge
Что нового
## Added:
- Added devMode config
## Fixed:
- Fixed Non-stackable items ([#1](https://github.com/Herobrot/scalingdifficulty/issues/1))
## Changed:
- Refactor code for better readability
- Optimize a bit the code
- The command "/sddiag" now appears only if devMode is `true`
release
Scaling Difficulty 1.0.1
1.0.1+1.21.128 июн. 2026 г.252Minecraft: 1.21.1neoforge
Что нового
## Added:
- Levelplate compat
- Added command `sddiag` to check the lootDropChance increase
## Fixed:
- Fixed boss config not applied
- Fixed time using gameTime and not dayTime, making the server not change difficulty with time commands
## Changed:
- Boosted drop chance
- HUD Debug in time now using minutes
release
ScalingDifficulty 1.0.0
1.0.0+1.21.125 июн. 2026 г.27Minecraft: 1.21.1neoforge
Что нового
## Added:
- Initial release
## Fixed:
- Fixed bugs related to CarryOn and NBT copy-paste (bees entering and exiting bee nest)
## Changed:
- Comparing to the Fabric version, the id of the mod now is `scalingdifficulty`
- Added a better HUD Debug


