COWMODSКаталог модов
[SBW] Electronic Warfare

ВЕРСИИ (11)

release

WOW Update - 1.1.1

1.1.1
2 авг. 2026 г.5 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
# big - fixs
release

WOW Update - 1.1.1

1.1.1
2 авг. 2026 г.14,2 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
# big - fixs
release

Cool Update - 1.1.0

1.1.0
1 авг. 2026 г.184Minecraft: 1.21.1neoforge
Скачать
Что нового
## New **`/ew` control panel** A fully custom interface: VISUALS / HUD / SOUND / GAMEPLAY / PERFORMANCE / PRESETS tabs, eased scrolling, hand-drawn switches and sliders, and six synthesised interface sounds. Factory reset is a two-step action so a stray click can't wipe your setup. Presets are stored in `config/sbw_ew_addon-presets.json`. The command is operator-only (permission level 2). The panel also drives interceptor range, takeover window and difficulty, net drag, maximum net span and AA missile speed — all of which used to be hardcoded constants. **Drone channel takeover** While intercepting, press `[Y]` to start and LMB to lock the sweeping marker. Ten locks in two minutes; the window shrinks with every success. On success the operator's monitor is unbound with a notification and the airframe drops into a soft landing. The attempt aborts if the target leaves antenna range, is lost, or time runs out. **Creative tab high-voltage plate** An animated bus bar in place of the tab label: a travelling charge, arcs, and the title drawn glyph by glyph with its own glow. --- ## Anti-drone net - Entanglement rewritten: instead of a star of triangles, the sheet now forms a pocket that hugs the airframe plus six mesh loops cinched around it. - Sag is measured against the real surface under the sheet — a net laid on the ground stays flat, a suspended one drapes but never through the floor. - The whole sheet shakes when a trapped drone thrashes or someone pushes through it. - Bodies inside the mesh are slowed; the drag is applied symmetrically on client and server, so movement never rubber-bands. - Maximum span: 48 → 24 blocks. - New sounds: the catch itself, a looping rustle around a trapped drone, and a brush when you walk through the sheet. ## Radio - Distance, terrain and enclosure now shape the **audio**, not just the signal meter — a link at the edge of range genuinely falls apart. - New interference: multipath fading, heterodyne whistle, motorboating, and hiss rushing up between words. - Signal meters move one bar at a time and no longer live a life of their own. ## Interceptor - Range 700 → 200 blocks. - Locks strictly onto the closest airframe in the sky. - Player movement is frozen during interception and the camera is nailed to the drone optics. - Stowing the interceptor drops the intercept and any takeover in progress. ## Balance - Anti-drone missiles fly at half speed. --- ## Fixes - **Spectator mode.** The mod cleared `noPhysics` on every player every tick, so the server pushed spectators out of any block they entered. Spectators fly through walls again. - **Trapped drones fell forever.** A frozen entity produces no movement packets, so clients kept running their own physics. The server now re-asserts the position and the client pins the airframe. - **Players stuck to the ground, invisible and stuttering.** An intercept session left on a stack in the inventory kept the FPV park alive. - **Nets from a previous world.** The client sheet cache was never cleared on disconnect, so a brand new world came up with someone else's mesh hanging in mid-air. - The "drone caught in a net" warning is no longer hidden behind other FPV banners. - Monitor signal bars no longer disappear in batches. - The takeover key hint reads `Y` on any keyboard layout. - Interceptor GUI layout fixed — the hint text ran into the battery slot. - The creative tab plate no longer extends past the item columns. - "DEMOLITION" → "TARGET LOCK" on target lock-on.
release

Cool Update - 1.1.0

1.1.0
1 авг. 2026 г.229Minecraft: 1.20.1forge
Скачать
Что нового
## New **`/ew` control panel** A fully custom interface: VISUALS / HUD / SOUND / GAMEPLAY / PERFORMANCE / PRESETS tabs, eased scrolling, hand-drawn switches and sliders, and six synthesised interface sounds. Factory reset is a two-step action so a stray click can't wipe your setup. Presets are stored in `config/sbw_ew_addon-presets.json`. The command is operator-only (permission level 2). The panel also drives interceptor range, takeover window and difficulty, net drag, maximum net span and AA missile speed — all of which used to be hardcoded constants. **Drone channel takeover** While intercepting, press `[Y]` to start and LMB to lock the sweeping marker. Ten locks in two minutes; the window shrinks with every success. On success the operator's monitor is unbound with a notification and the airframe drops into a soft landing. The attempt aborts if the target leaves antenna range, is lost, or time runs out. **Creative tab high-voltage plate** An animated bus bar in place of the tab label: a travelling charge, arcs, and the title drawn glyph by glyph with its own glow. --- ## Anti-drone net - Entanglement rewritten: instead of a star of triangles, the sheet now forms a pocket that hugs the airframe plus six mesh loops cinched around it. - Sag is measured against the real surface under the sheet — a net laid on the ground stays flat, a suspended one drapes but never through the floor. - The whole sheet shakes when a trapped drone thrashes or someone pushes through it. - Bodies inside the mesh are slowed; the drag is applied symmetrically on client and server, so movement never rubber-bands. - Maximum span: 48 → 24 blocks. - New sounds: the catch itself, a looping rustle around a trapped drone, and a brush when you walk through the sheet. ## Radio - Distance, terrain and enclosure now shape the **audio**, not just the signal meter — a link at the edge of range genuinely falls apart. - New interference: multipath fading, heterodyne whistle, motorboating, and hiss rushing up between words. - Signal meters move one bar at a time and no longer live a life of their own. ## Interceptor - Range 700 → 200 blocks. - Locks strictly onto the closest airframe in the sky. - Player movement is frozen during interception and the camera is nailed to the drone optics. - Stowing the interceptor drops the intercept and any takeover in progress. ## Balance - Anti-drone missiles fly at half speed. --- ## Fixes - **Spectator mode.** The mod cleared `noPhysics` on every player every tick, so the server pushed spectators out of any block they entered. Spectators fly through walls again. - **Trapped drones fell forever.** A frozen entity produces no movement packets, so clients kept running their own physics. The server now re-asserts the position and the client pins the airframe. - **Players stuck to the ground, invisible and stuttering.** An intercept session left on a stack in the inventory kept the FPV park alive. - **Nets from a previous world.** The client sheet cache was never cleared on disconnect, so a brand new world came up with someone else's mesh hanging in mid-air. - The "drone caught in a net" warning is no longer hidden behind other FPV banners. - Monitor signal bars no longer disappear in batches. - The takeover key hint reads `Y` on any keyboard layout. - Interceptor GUI layout fixed — the hint text ran into the battery slot. - The creative tab plate no longer extends past the item columns. - "DEMOLITION" → "TARGET LOCK" on target lock-on.
release

Hot Fix - 1.0.4

1.0.4
24 июл. 2026 г.614Minecraft: 1.21.1neoforge
Скачать
Что нового
fix bugs
release

Hot Fix - 1.0.4

1.0.4
24 июл. 2026 г.802Minecraft: 1.20.1forge
Скачать
Что нового
fix bugs
release

Fix Bugs and New / 1.21.1 - 1.0.3

1.0.3
23 июл. 2026 г.140Minecraft: 1.21.1neoforge
Скачать
Что нового
## Added ### Guided Missile - Added a player-controlled guided missile with 120 HP. - Added professional-controller operation over radio and fiber optics. - Added acceleration with \`Space\` and active braking with \`Shift\`. - Added aerodynamic stall behavior: a slow missile begins to descend and pitches its nose downward. - Added working heat flares. - Added target-lock and incoming-threat warnings. - Added a clean first-person view and an elevated GTA-style chase camera toggled with \`F5\`. - Added custom thrust, heat, shockwave, and supersonic shaders. - Generated original ignition, jet-engine, and sonic-boom sounds with Python. ### Anti-Drone Net - Added two-point net placement. - Tensioning duration now scales with net size. - Added a countdown timer to \`0.00 s\`. - Added tensioning and final-latching sounds. - Added natural fabric sag. - Nets now stop at the ground instead of passing through the surface. - Captured drones visibly become tangled and struggle inside the net. - Creative-mode placement is now instant and does not consume the item. ### Electronic Warfare and Communications - Added Creative-mode power for stationary and portable jammers without a battery. - Creative power is immediately disabled when the owner returns to Survival mode. \- Restored the classic active-jammer effects from version 1.0.2:   - smoke;   - electrical sparks;   - antenna operating sound. - Restored the volume and audibility of jamming sounds. - Improved jammer interaction with radios, FPV systems, and voice integrations. ### FPV and Visual Effects - Added separate camera effects for moderate and critical damage. - Added custom interference, EMP, thrust, shockwave, and damage shaders. - Added heat flares for the advanced drone and guided missile. - Improved the physical operator copy used during remote-control sessions. - Updated warnings for jamming, EMP, interception, missiles, and target locks. ## Improved - Reworked the portable-jammer interface with a larger panel, improved spacing, better contrast, and corrected slot positions. - Restored the familiar positions of the special-actions panel and distance indicator. - Moved warning banners above the center of the screen so they no longer obstruct the crosshair. - Improved the geometry of the MANPADS protective shield. - The shield now blocks pistol and assault-rifle hits that physically strike the shield model. - Sniper and heavier ammunition can still penetrate it. - Improved player-decoy behavior and compatibility with other entity mechanics. - Optimized guided-missile explosions without removing gameplay or visual features. - Reduced the server load caused by expensive particle bursts during large explosions. - Improved Russian and English localization and restored missing names and tooltips. ## Fixed ### Guided Missile - The missile now detonates immediately after a valid impact with terrain or an obstacle. - Fixed delayed detonation after ground contact. - Fixed freezes and control jitter during missile destruction. - Fixed the player being unable to move after an explosion until the controller was removed from their hand. - FPV state, camera, invisibility, gravity, and collision settings are now restored before the explosion is processed. - In first person, the missile model is hidden only for its pilot; other players can still see it normally. - Fixed third-person camera placement: it is now positioned above and behind the missile and aims directly at it. - Guided missiles are excluded from anti-drone net capture. - Replaced the inappropriate metallic sonic-boom sound. ### Drones and FPV - Fixed player movement jitter after leaving drone control. - Fixed the player occasionally being unable to move after an emergency FPV exit. - Fixed invisibility, disabled gravity, and zero-sized collision remaining active after leaving FPV. - Fixed the camera remaining at the last position of a destroyed drone or missile. - Fixed the anti-drone-net warning being inherited by a newly linked drone. - Removed dirty brown campfire particles from drone destruction effects. ### Anti-Drone Net - Fixed drones falling or endlessly sinking through the net. - Collision is now checked against the center and corners of the drone hitbox, including high-speed edge impacts. - Captured drones now receive a hard server-side position lock with gravity disabled. - Fixed premature release caused by hitbox synchronization drift. - Fixed captured drones falling or returning home after becoming visually tangled. - Fixed trapped-state data leaking from an old drone to a newly linked drone. ### Interception and Controls - Interception now correctly takes control of the target camera only. - Disabled free mouse camera rotation while intercepting. - Disabled independent operator movement during interception. - Camera and movement controls are restored correctly when interception ends. ### Electronic Warfare, Audio, and Interface - Fixed missing audio and visual effects on active jammers. - Fixed jamming sounds becoming nearly inaudible because their volume was reduced twice. - Restored smoke and electrical sparks around an operating antenna. - Fixed misaligned labels, buttons, and slots in the jammer interface. - Fixed missing translations and raw localization IDs appearing in the interface. ## Compatibility - Forge 1.20.1 - NeoForge 1.21.1 - Superb Warfare 0.8.0+ - Optional Simple Voice Chat and Plasmo Voice integration - Kotlin for Forge 5.8.0+ is required on NeoForge ## Technical - Updated the mod version to \*\*1.0.3\*\*. - Synchronized functionality between Forge 1.20.1 and NeoForge 1.21.1. - Both builds must be installed on the client and server.
release

Fix Bugs and New / 1.20.1 - 1.0.3

1.0.3
23 июл. 2026 г.129Minecraft: 1.20.1forge
Скачать
Что нового
## Added ### Guided Missile - Added a player-controlled guided missile with 120 HP. - Added professional-controller operation over radio and fiber optics. - Added acceleration with \`Space\` and active braking with \`Shift\`. - Added aerodynamic stall behavior: a slow missile begins to descend and pitches its nose downward. - Added working heat flares. - Added target-lock and incoming-threat warnings. - Added a clean first-person view and an elevated GTA-style chase camera toggled with \`F5\`. - Added custom thrust, heat, shockwave, and supersonic shaders. - Generated original ignition, jet-engine, and sonic-boom sounds with Python. ### Anti-Drone Net - Added two-point net placement. - Tensioning duration now scales with net size. - Added a countdown timer to \`0.00 s\`. - Added tensioning and final-latching sounds. - Added natural fabric sag. - Nets now stop at the ground instead of passing through the surface. - Captured drones visibly become tangled and struggle inside the net. - Creative-mode placement is now instant and does not consume the item. ### Electronic Warfare and Communications - Added Creative-mode power for stationary and portable jammers without a battery. - Creative power is immediately disabled when the owner returns to Survival mode. \- Restored the classic active-jammer effects from version 1.0.2:   - smoke;   - electrical sparks;   - antenna operating sound. - Restored the volume and audibility of jamming sounds. - Improved jammer interaction with radios, FPV systems, and voice integrations. ### FPV and Visual Effects - Added separate camera effects for moderate and critical damage. - Added custom interference, EMP, thrust, shockwave, and damage shaders. - Added heat flares for the advanced drone and guided missile. - Improved the physical operator copy used during remote-control sessions. - Updated warnings for jamming, EMP, interception, missiles, and target locks. ## Improved - Reworked the portable-jammer interface with a larger panel, improved spacing, better contrast, and corrected slot positions. - Restored the familiar positions of the special-actions panel and distance indicator. - Moved warning banners above the center of the screen so they no longer obstruct the crosshair. - Improved the geometry of the MANPADS protective shield. - The shield now blocks pistol and assault-rifle hits that physically strike the shield model. - Sniper and heavier ammunition can still penetrate it. - Improved player-decoy behavior and compatibility with other entity mechanics. - Optimized guided-missile explosions without removing gameplay or visual features. - Reduced the server load caused by expensive particle bursts during large explosions. - Improved Russian and English localization and restored missing names and tooltips. ## Fixed ### Guided Missile - The missile now detonates immediately after a valid impact with terrain or an obstacle. - Fixed delayed detonation after ground contact. - Fixed freezes and control jitter during missile destruction. - Fixed the player being unable to move after an explosion until the controller was removed from their hand. - FPV state, camera, invisibility, gravity, and collision settings are now restored before the explosion is processed. - In first person, the missile model is hidden only for its pilot; other players can still see it normally. - Fixed third-person camera placement: it is now positioned above and behind the missile and aims directly at it. - Guided missiles are excluded from anti-drone net capture. - Replaced the inappropriate metallic sonic-boom sound. ### Drones and FPV - Fixed player movement jitter after leaving drone control. - Fixed the player occasionally being unable to move after an emergency FPV exit. - Fixed invisibility, disabled gravity, and zero-sized collision remaining active after leaving FPV. - Fixed the camera remaining at the last position of a destroyed drone or missile. - Fixed the anti-drone-net warning being inherited by a newly linked drone. - Removed dirty brown campfire particles from drone destruction effects. ### Anti-Drone Net - Fixed drones falling or endlessly sinking through the net. - Collision is now checked against the center and corners of the drone hitbox, including high-speed edge impacts. - Captured drones now receive a hard server-side position lock with gravity disabled. - Fixed premature release caused by hitbox synchronization drift. - Fixed captured drones falling or returning home after becoming visually tangled. - Fixed trapped-state data leaking from an old drone to a newly linked drone. ### Interception and Controls - Interception now correctly takes control of the target camera only. - Disabled free mouse camera rotation while intercepting. - Disabled independent operator movement during interception. - Camera and movement controls are restored correctly when interception ends. ### Electronic Warfare, Audio, and Interface - Fixed missing audio and visual effects on active jammers. - Fixed jamming sounds becoming nearly inaudible because their volume was reduced twice. - Restored smoke and electrical sparks around an operating antenna. - Fixed misaligned labels, buttons, and slots in the jammer interface. - Fixed missing translations and raw localization IDs appearing in the interface. ## Compatibility - Forge 1.20.1 - NeoForge 1.21.1 - Superb Warfare 0.8.0+ - Optional Simple Voice Chat and Plasmo Voice integration - Kotlin for Forge 5.8.0+ is required on NeoForge ## Technical - Updated the mod version to **1.0.3**. - Synchronized functionality between Forge 1.20.1 and NeoForge 1.21.1. - Both builds must be installed on the client and server.
release

Update Content - 1.0.2

1.0.2
13 июл. 2026 г.130Minecraft: 1.20.1forge
Скачать
Что нового
- Phased Array Module for stationary / portable REBs: ×3 jam radius, ×2 energy use (slot in jammer GUI) - Stretchable anti-drone net: place between two block faces at any angle; entangles drones, freezes flight/rotors, FPV top banner - Net drops as an item if an anchor block is destroyed; Shift+RMB removes a nearby net - New 3D model/texture for the Phased Array Module - Fiber / FPV stability and HUD polish from the 1.0.1 line carried forward - CurseForge: https://www.curseforge.com/minecraft/mc-mods/sbw-electronic-warfare
release

Optimization - 1.0.1

1.0.1
13 июл. 2026 г.36Minecraft: 1.20.1forge
Скачать
Что нового
- Custom sonic-boom shader FX for maneuvering AA missiles (launch shock + Mach barrier break / air wrapping) - Radio voice warnings above the hotbar when Plasmo Voice / Simple Voice Chat is missing or mismatched (client vs server) - /sbw-ew panel config UI for tips, HUD, shaders, particle density, and server optimization toggles - Lighter server path via optional jammer/monitor caches (same gameplay by default) - Same jar for client and dedicated server; voice backend status synced on join - CurseForge: https://www.curseforge.com/minecraft/mc-mods/sbw-electronic-warfare
release

First Release - 1.0.0

1.0.0
13 июл. 2026 г.36Minecraft: 1.20.1forge
Скачать