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Saturated

ВЕРСИИ (65)

release

Saturated v1.1.1 for 1.21.4

1.1.1p+mod
18 дек. 2025 г.1,4 тыс.Minecraft: 1.21.4fabric, forge, neoforge, quilt
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Что нового
*Please note that this will be the last update for this version of minecraft, and future updates will be on future versions of minecraft!* - fixed most soul enchants removing souls from all players instead of just themself - reduced the amount of markers the electric aura spell made - made most tellraws from soul enchantments into actionbar as per a request
release

Saturated v1.1.1 for 1.21.4

1.1.1p
18 дек. 2025 г.460Minecraft: 1.21.4datapack
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Что нового
*Please note that this will be the last update for this version of minecraft, and future updates will be on future versions of minecraft!* - fixed most soul enchants removing souls from all players instead of just themself - reduced the amount of markers the electric aura spell made - made most tellraws from soul enchantments into actionbar as per a request
release

Saturated v1.1.1

1.1.1+mod
18 дек. 2025 г.4,2 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
*Please note that this will be the last update for this version of minecraft, and future updates will be on future versions of minecraft!* - 1.21.1 hopefully fixed digsite spawners to actually eject keys to vaults now - fixed most soul enchants removing souls from all players instead of just themself - reduced the amount of markers the electric aura spell made - made most tellraws from soul enchantments into actionbar as per a request
release

Saturated v1.1.1

1.1.1
18 дек. 2025 г.278Minecraft: 1.21, 1.21.1datapack
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Что нового
*Please note that this will be the last update for this version of minecraft, and future updates will be on future versions of minecraft!* - 1.21.1 hopefully fixed digsite spawners to actually eject keys to vaults now - fixed most soul enchants removing souls from all players instead of just themself - reduced the amount of markers the electric aura spell made - made most tellraws from soul enchantments into actionbar as per a request
release

Saturated v1.1.0 for 1.21.4

1.1.0p+mod
4 апр. 2025 г.1,8 тыс.Minecraft: 1.21.4fabric, forge, neoforge, quilt
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Что нового
***New Structure: Aquarius Digsite*** -a new structure that generates within the Sunken Depths -has something left behind from those who found it before you -the main part of said structure contains rooms, twisting halls, and occasional flooded sections *magic stuff* -loot from said structure can occasionally come with a magic-based enchantment -said enchantments can give you an extra hit of electric/lightning damage -some of the higher level enchantments are rather unpredictable and deadly *other things* -it has some lore, if you care about that -useage of trial spawners and vaults -has a renewable bossfight -there are some easter eggs -explorer maps to said structure have been added to cave ruins, sewers, and cartographer loot pools ***General Changes*** -made certain ores more common, depending on the cave biome -nerfed the "oil" generation inside bone caverns -added ominous bottles to most spawner and vault loot tables -villantis should no longer generate in the sunken depths -fix the desert pillars generating in water -the bug where players get removed from teams may or may not be fixed -soul scythe's enchantment font should be the right color -some void lqhp event were made to not destroy blocks -aura duration for the Sinkhole boss enchantment has been halves -nerfed weakness from soul mark of death -nerfed damage from the "implosion" master spells -nerfed the explosion from the "creeper" master spells -updated readme -updated pack.mcmeta
release

Saturated v1.1.0 for 1.21.4

1.1.0p
4 апр. 2025 г.1,1 тыс.Minecraft: 1.21.4datapack
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Что нового
***New Structure: Aquarius Digsite*** -a new structure that generates within the Sunken Depths -has something left behind from those who found it before you -the main part of said structure contains rooms, twisting halls, and occasional flooded sections *magic stuff* -loot from said structure can occasionally come with a magic-based enchantment -said enchantments can give you an extra hit of electric/lightning damage -some of the higher level enchantments are rather unpredictable and deadly *other things* -it has some lore, if you care about that -useage of trial spawners and vaults -has a renewable bossfight -there are some easter eggs -explorer maps to said structure have been added to cave ruins, sewers, and cartographer loot pools ***General Changes*** -made certain ores more common, depending on the cave biome -nerfed the "oil" generation inside bone caverns -added ominous bottles to most spawner and vault loot tables -villantis should no longer generate in the sunken depths -fix the desert pillars generating in water -the bug where players get removed from teams may or may not be fixed -soul scythe's enchantment font should be the right color -some void lqhp event were made to not destroy blocks -aura duration for the Sinkhole boss enchantment has been halves -nerfed weakness from soul mark of death -nerfed damage from the "implosion" master spells -nerfed the explosion from the "creeper" master spells -updated readme -updated pack.mcmeta
release

Saturated v1.1.0 "it's still down there"

1.1.0+mod
4 апр. 2025 г.5,2 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
***New Structure: Aquarius Digsite*** -a new structure that generates within the Sunken Depths -has something left behind from those who found it before you -the main part of said structure contains rooms, twisting halls, and occasional flooded sections *magic stuff* -loot from said structure can occasionally come with a magic-based enchantment -said enchantments can give you an extra hit of electric/lightning damage -some of the higher level enchantments are rather unpredictable and deadly *other things* -it has some lore, if you care about that -useage of trial spawners and vaults -has a renewable bossfight -there are some easter eggs -explorer maps to said structure have been added to cave ruins, sewers, and cartographer loot pools ***General Changes*** -made certain ores more common, depending on the cave biome -nerfed the "oil" generation inside bone caverns -added ominous bottles to most spawner and vault loot tables -villantis should no longer generate in the sunken depths -fix the desert pillars generating in water -the bug where players get removed from teams may or may not be fixed -soul scythe's enchantment font should be the right color -some void lqhp event were made to not destroy blocks -aura duration for the Sinkhole boss enchantment has been halves -nerfed weakness from soul mark of death -nerfed damage from the "implosion" master spells -nerfed the explosion from the "creeper" master spells -updated readme -updated pack.mcmeta
release

Saturated v1.1.0 "it's still down there"

1.1.0
4 апр. 2025 г.547Minecraft: 1.21, 1.21.1datapack
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Что нового
***New Structure: Aquarius Digsite*** -a new structure that generates within the Sunken Depths -has something left behind from those who found it before you -the main part of said structure contains rooms, twisting halls, and occasional flooded sections *magic stuff* -loot from said structure can occasionally come with a magic-based enchantment -said enchantments can give you an extra hit of electric/lightning damage -some of the higher level enchantments are rather unpredictable and deadly *other things* -it has some lore, if you care about that -useage of trial spawners and vaults -has a renewable bossfight -there are some easter eggs -explorer maps to said structure have been added to cave ruins, sewers, and cartographer loot pools ***General Changes*** -made certain ores more common, depending on the cave biome -nerfed the "oil" generation inside bone caverns -added ominous bottles to most spawner and vault loot tables -villantis should no longer generate in the sunken depths -fix the desert pillars generating in water -the bug where players get removed from teams may or may not be fixed -soul scythe's enchantment font should be the right color -some void lqhp event were made to not destroy blocks -aura duration for the Sinkhole boss enchantment has been halves -nerfed weakness from soul mark of death -nerfed damage from the "implosion" master spells -nerfed the explosion from the "creeper" master spells -updated readme -updated pack.mcmeta
release

Saturated v1.0.0 for 1.21.4

1.0.0p+mod
21 мар. 2025 г.304Minecraft: 1.21.4fabric, forge, neoforge, quilt
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Что нового
same as the other version, but ported to 1.21.4. mostly just a milestone and (probably) won't affect development **_particle stuff_** -reduced particles in most biomes -added particles to the plains -change particles in the river **_structure changes_** -made stronger enemies (like evokers) have less weight when spawning -there should be less mobs overall in structures -the ascendant miniboss should no longer one-shot the player -sewers should no longer generate in plains **_general changes_** -made cave biome surface indicators slightly more rare -added surface indicators to cave biomes that did not have them -fixed a biome just spamming sound effects -fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid -soul lanterns in The Enchanted have a slightly higher count now
release

Saturated v1.0.0 for 1.21.4

1.0.0p
21 мар. 2025 г.164Minecraft: 1.21.4datapack
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Что нового
same as the other version, but ported to 1.21.4. mostly just a milestone and (probably) won't affect development **_particle stuff_** -reduced particles in most biomes -added particles to the plains -change particles in the river **_structure changes_** -made stronger enemies (like evokers) have less weight when spawning -there should be less mobs overall in structures -the ascendant miniboss should no longer one-shot the player -sewers should no longer generate in plains **_general changes_** -made cave biome surface indicators slightly more rare -added surface indicators to cave biomes that did not have them -fixed a biome just spamming sound effects -fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid -soul lanterns in The Enchanted have a slightly higher count now
release

Saturated v1.0.0 "Full release, i suppose"

1.0.0+mod
21 мар. 2025 г.360Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
mostly just a milestone and (probably) won't affect development **_particle stuff_** -reduced particles in most biomes -added particles to the plains -change particles in the river **_structure changes_** -made stronger enemies (like evokers) have less weight when spawning -there should be less mobs overall in structures -the ascendant miniboss should no longer one-shot the player -sewers should no longer generate in plains **_general changes_** -made cave biome surface indicators slightly more rare -added surface indicators to cave biomes that did not have them -fixed a biome just spamming sound effects -fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid -soul lanterns in The Enchanted have a slightly higher count now
release

Saturated v1.0.0 "Full release, i suppose"

1.0.0
21 мар. 2025 г.110Minecraft: 1.21, 1.21.1datapack
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Что нового
mostly just a milestone and (probably) won't affect development **_particle stuff_** -reduced particles in most biomes -added particles to the plains -change particles in the river **_structure changes_** -made stronger enemies (like evokers) have less weight when spawning -there should be less mobs overall in structures -the ascendant miniboss should no longer one-shot the player -sewers should no longer generate in plains **_general changes_** -made cave biome surface indicators slightly more rare -added surface indicators to cave biomes that did not have them -fixed a biome just spamming sound effects -fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid -soul lanterns in The Enchanted have a slightly higher count now
beta

Saturated v0.23 for 1.21.4

0.23p+mod
9 мар. 2025 г.627Minecraft: 1.21.4fabric, forge, neoforge, quilt
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Что нового
-this datapack should be virtually indistinguishable from the other 0.23 version, with the exception that it is ported to minecraft version 1.21.4 -does not work for 1.21.2 or 1.21.3
beta

Saturated v0.23 for 1.21.4

0.23p
9 мар. 2025 г.169Minecraft: 1.21.4datapack
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Что нового
-this datapack should be virtually indistinguishable from the other 0.23 version, with the exception that it is ported to minecraft version 1.21.4 -does not work for 1.21.2 or 1.21.3
beta

Saturated v0.23 cave biome update part 2

0.23+mod
9 мар. 2025 г.319Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
**_Cave Ruins_** -cave ruins are a new tiny structure that generates at the bottom of the dimension. -they have a guaranteed explorer map that leads to a different structure. the map usually leads to villantis, Skeletown, or the Sewer, but can rarely lead to others -the Sewer loot can now include an explorer map, and has a much better chance of leading to said other structures **_General changes_** -amethyst paths in the empty caves are now much larger/more common -finally adds grass to cave biomes that makes sense to include grass -cave features (trees pillars, etc) should no longer generate underwater in aquafers Note: this update is also called pre-release 1, because i'm pretty sure that after this update i'll stop marking saturated as "Beta"
beta

Saturated v0.23 cave biome update part 2

0.23
9 мар. 2025 г.91Minecraft: 1.21, 1.21.1datapack
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Что нового
**_Cave Ruins_** -cave ruins are a new tiny structure that generates at the bottom of the dimension. -they have a guaranteed explorer map that leads to a different structure. the map usually leads to villantis, Skeletown, or the Sewer, but can rarely lead to others -the Sewer loot can now include an explorer map, and has a much better chance of leading to said other structures **_General changes_** -amethyst paths in the empty caves are now much larger/more common -finally adds grass to cave biomes that makes sense to include grass -cave features (trees pillars, etc) should no longer generate underwater in aquafers Note: this update is also called pre-release 1, because i'm pretty sure that after this update i'll stop marking saturated as "Beta"
alpha

Saturated v0.22 No Enchantments

0.22.NE+mod
5 мар. 2025 г.149Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
-This version is has a simple bandage patch where most of the loot tables have been modified to remove the custom enchantments / magic stuff -this leaves behind a lot of junk files, as the enchantments themselves are still present within the pack, and are still used by certain mobs / bosses -this version made from a similar request from several different people, and will most likely not be maintained :pensive:
alpha

Saturated v0.22 No Enchantments

0.22.NE
5 мар. 2025 г.83Minecraft: 1.21, 1.21.1datapack
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Что нового
-This version is has a simple bandage patch where most of the loot tables have been modified to remove the custom enchantments / magic stuff -this leaves behind a lot of junk files, as the enchantments themselves are still present within the pack, and are still used by certain mobs / bosses -this version made from a similar request from several different people, and will most likely not be maintained :pensive:
beta

Saturated v0.22 cave biome update part 1

0.22+mod
11 нояб. 2024 г.2,2 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
**_General Changes_** -doubled average cheese cave size i think -changed the trees in littoral hollow to be more unique -changed the dimension crossing tp to be at y=300 instead of y=320 -added sinkhole ruins explorer map to villantis loot tables -removed a very small amount of junk files -some other changes that i forgot -testing forceload stuff, tell me if it impacts the performance **finished glacial carve** -very icy cave ngl -has alot of blue ice and some ancient debris -there are small grassy areas where trees can grow **finished crystalline cavity** -underground version of crystallized peaks -mixed of blackstone mushrooms and colorful "crystals" - fairly lit up
beta

Saturated v0.22 cave biome update part 1

0.22
11 нояб. 2024 г.717Minecraft: 1.21, 1.21.1datapack
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Что нового
**_General Changes_** -doubled average cheese cave size i think -changed the trees in littoral hollow to be more unique -changed the dimension crossing tp to be at y=300 instead of y=320 -added sinkhole ruins explorer map to villantis loot tables -removed a very small amount of junk files -some other changes that i forgot -testing forceload stuff, tell me if it impacts the performance **finished glacial carve** -very icy cave ngl -has alot of blue ice and some ancient debris -there are small grassy areas where trees can grow **finished crystalline cavity** -underground version of crystallized peaks -mixed of blackstone mushrooms and colorful "crystals" - fairly lit up
beta

Saturated v0.21.03 yet even more fixes

0.21.03+mod
12 окт. 2024 г.1,5 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
-fixed hero of the brine phase change functions not firing properly when there's no minions present (hopefully) -fixed the animate husk enchantment -other summoning magic fixes -removed the unluck effect from evil disintegration wave -changed the cold biome to look a lil better -potentially fixed a bug with vindication... again -very, very small optimizations -fixed mysterious spell fragments deleting the entire stack -may or may not have fixed some team issues (idk) -made towers, babel, and sinkhole like almost 2x more common
beta

Saturated v0.21.03 yet even more fixes

0.21.03
12 окт. 2024 г.342Minecraft: 1.21, 1.21.1datapack
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Что нового
-fixed hero of the brine phase change functions not firing properly when there's no minions present (hopefully) -fixed the animate husk enchantment -other summoning magic fixes -removed the unluck effect from evil disintegration wave -changed the cold biome to look a lil better -potentially fixed a bug with vindication... again -very, very small optimizations -fixed mysterious spell fragments deleting the entire stack -may or may not have fixed some team issues (idk) -made towers, babel, and sinkhole like almost 2x more common
beta

Saturated v21.02 filler update changes

0.21.02
6 окт. 2024 г.173Minecraft: 1.21, 1.21.1datapack
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Что нового
-added some compatability with Void:Expansion -changed some biomes to look a lil better -potentially fixed a bug with vindication
beta

Saturated v21.01 for FFNFQ

0.21.01+mod
27 сент. 2024 г.712Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
-added a potential patch to lqhp events firing outside of the void -the dimensional crossing teleport should be slightly less random
beta

Saturated v21.01 filler update bugfixes

0.21.01
27 сент. 2024 г.211Minecraft: 1.21, 1.21.1datapack
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Что нового
-added a potential patch to lqhp events firing outside of the void -the dimensional crossing teleport should be slightly less random
beta

Saturated v.21 for FFNFQ

0.21+mod
26 сент. 2024 г.153Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
**changed mob spawning for basically every biome:** -less spamming of pillagers literally everywhere -climate based mobs spawn in their respective biomes (like husks in hot biomes, strays in cold biomes, etc.) -there's some rare mobs that can spawn only in certain biomes (like blazes in bone canyon, and pillagers in the enchanted forest) **other changes:** -fixed a bug with the firesight enchantment where you could use it infinitley -music should cut off when changing biomes less often -villantis cartographer will offer 1 new explorer map per trade instead of all of them at once ...yup, that's it
beta

Saturated v.21 "filler update"

0.21
26 сент. 2024 г.59Minecraft: 1.21, 1.21.1datapack
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Что нового
**changed mob spawning for basically every biome:** -less spamming of pillagers literally everywhere -climate based mobs spawn in their respective biomes (like husks in hot biomes, strays in cold biomes, etc.) -there's some rare mobs that can spawn only in certain biomes (like blazes in bone canyon, and pillagers in the enchanted forest) **other changes:** -fixed a bug with the firesight enchantment where you could use it infinitley -music should cut off when changing biomes less often -villantis cartographer will offer 1 new explorer map per trade instead of all of them at once ...yup, that's it
beta

Saturated v.20 for FFNFQ

0.20+mod
16 сент. 2024 г.1,8 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
**_added 1 new structure, soul enchantments for tools, some other magics, and more spooky events in the void_** **new structure: Sinkhole ruins ** -are you getting tired of me saying that every update adds the biggest structure yet? because this is my biggest structure yet -a new, rare multi-layered structure that generates in the moss basin. it is quite large, and can reach down to bedrock. -it consists of 3... i suppose sub-sections would be the right word. they consists of the surface ruins, sunken city, and the undercity -The Surface ruins are more of an archaeological site that's already been discovered by other factions. come with a brush... -The Sunken City is, of course, a very large underground city, filled with large arches and towers. the towers, of course, have interiors with loot. it can be accessed below the central archaeology site. -the undercity is a general area that can be accessed by climbing into the basements of the towers, and below the central area. the themes of these areas can vary between labratories, to mines, to a boss arena. -use of trial spawners and vaults, along with decent loot -a multi-phase boss battle with a cool drop **partial merger with lqhp:** -lqhp (low-quality horror project) is a different mod i created -specifically, i merged some of the fuctions -now when you go into the void, an occasional spooky event should happen -(specifically only in the void. tell me if the spooky events happen elsewhere) **Minor magics:** -added soul enchantments for tools -firesight: gives fire resist and gives nearby enemies glowing -mining fever: gives saturation and a high level of haste -quarry: breaks a large amount of nearby blocks -new master spells vindication and santification: the boss drop from Sinkhole Ruins. each time you attack or get hit, you get a specific short buff, up to 14 times. once you attack/get hit 15 times, you get an extended large buff, and occasionally "slash" at nearby entities **other changes:** -nerfed alotta soul enchantments -small changes to soul finishers -villantis cartographers should now have explorer maps for sinkhole ruins
beta

Saturated v.20 Massive Update part 2

0.20
16 сент. 2024 г.214Minecraft: 1.21, 1.21.1datapack
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Что нового
**_added 1 new structure, soul enchantments for tools, some other magics, and more spooky events in the void_** **new structure: Sinkhole ruins ** -are you getting tired of me saying that every update adds the biggest structure yet? because this is my biggest structure yet -a new, rare multi-layered structure that generates in the moss basin. it is quite large, and can reach down to bedrock. -it consists of 3... i suppose sub-sections would be the right word. they consists of the surface ruins, sunken city, and the undercity -The Surface ruins are more of an archaeological site that's already been discovered by other factions. come with a brush... -The Sunken City is, of course, a very large underground city, filled with large arches and towers. the towers, of course, have interiors with loot. it can be accessed below the central archaeology site. -the undercity is a general area that can be accessed by climbing into the basements of the towers, and below the central area. the themes of these areas can vary between labratories, to mines, to a boss arena. -use of trial spawners and vaults, along with decent loot -a multi-phase boss battle with a cool drop **partial merger with lqhp:** -lqhp (low-quality horror project) is a different mod i created -specifically, i merged some of the fuctions -now when you go into the void, an occasional spooky event should happen -(specifically only in the void. tell me if the spooky events happen elsewhere) **Minor magics:** -added soul enchantments for tools -firesight: gives fire resist and gives nearby enemies glowing -mining fever: gives saturation and a high level of haste -quarry: breaks a large amount of nearby blocks -new master spells vindication and santification: the boss drop from Sinkhole Ruins. each time you attack or get hit, you get a specific short buff, up to 14 times. once you attack/get hit 15 times, you get an extended large buff, and occasionally "slash" at nearby entities **other changes:** -nerfed alotta soul enchantments -small changes to soul finishers -villantis cartographers should now have explorer maps for sinkhole ruins
beta

Saturated v19 for FFNFQ

0.19+mod
19 авг. 2024 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
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Что нового
**_added 2 new structures, a cave biome (technically 3 but the other 2 are unfinished), soul enchantment for tridents, and some other minor magics_** **_first structure: Prosperous Skeletown_** -as the name points out, its a rich town filled with unfriendly residents -generates in the boreal valley, it has a central 'keep' surrounded by towering townhouses -most of the loot is in the attics -some residents seem to have special abilities... -the centeral keep seems to have some kind of fountain. getting too close breaks a seal... -yup, it has a boss fight -(bonus: there seems to be a way to make the residents not attack you... but how?) **Second Structure: Villantis** -villantis (villager atlants) is, of course, filled with villagers and iron golems -the central bubble has 4 villagers, each with unique and decent trades -trade in some loot you get from other structures for a new "favor tablet" currency -added gambling -villagers have considerably decent trades (or atleast for the first level) -iron golems are enchanted with randomness -(bonus: it seems the central cartographer has some useful maps for you if you trade with them first...) **soul enchantments for tridents** -as it says, trident soul enchantment. can be aquired by trading for it in Villantis. except for the finisher, which is adrop from Sloni boss vaults or Babel spawners -first one buffs you and debuffs the enemies -second one damages enemies nearby in a similar way to how a conduit does -third one buffs you, debuffs enemies, and forces some of them to attack eachother -the finisher condenses a portion of their life into an end crystal **new cave biome: littoral Hollow** -cave biome that's usually found near the surface or under oceans -a bog and volcanic-themed cave biome -you can find some volcanic pillars mixed with trees and mud+water on the ground -also the floor and ceiling have a large amount of basalt **Minor magics** -summon skeleton/zombie: summons a lightly armored undead to fight for you. found as a 1st phase boss drop from skeletown -enigmatic spells Wabbajack and Sheogorath: has a 50% chance to cause a completely random effect on the victim. can be benifical or damaging. is also the enchantment found on villantis golems. can be obtained as a jackpock from the standard villantis lottery -suspicous spell fragment: is found as a 1st phase boss drop from skeletown or as a jackpot from Villantis. if from skeletown then it is enchanted with an enigmatic spell: evil disintigration wave. If from Villantis then it is enchanted with enigmatic spell: i hate you 3000 -evil disintigration wave is a 1-time spell that forces certain mobs to dissapear, functionally working as a one-shot. however, the mob effected doesnt drop loot or xp, and the user gets unluck and bad omen -i hate you 3000 is a one time spell that summons a tnt, lightning, and end crystal on the victim on top of doing 100 raw damage. has a con that the user is usually caught in the crossfire **other changes:** -soul enchantment gathering should be per-player based instead of everyone getting a soul -changed the salts of the structures -other bugfixes that i forgot about whilst making this -added the bare bones of the cave biome: glacial carve -added the bare bones of the cave biome: crystalline cavity
beta

Saturated v19 massive Update Part 1

0.19
19 авг. 2024 г.474Minecraft: 1.21, 1.21.1datapack
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Что нового
**_added 2 new structures, a cave biome (technically 3 but the other 2 are unfinished), soul enchantment for tridents, and some other minor magics_** **_first structure: Prosperous Skeletown_** -as the name points out, its a rich town filled with unfriendly residents -generates in the boreal valley, it has a central 'keep' surrounded by towering townhouses -most of the loot is in the attics -some residents seem to have special abilities... -the centeral keep seems to have some kind of fountain. getting too close breaks a seal... -yup, it has a boss fight -(bonus: there seems to be a way to make the residents not attack you... but how?) **Second Structure: Villantis** -villantis (villager atlants) is, of course, filled with villagers and iron golems -the central bubble has 4 villagers, each with unique and decent trades -trade in some loot you get from other structures for a new "favor tablet" currency -added gambling -villagers have considerably decent trades (or atleast for the first level) -iron golems are enchanted with randomness -(bonus: it seems the central cartographer has some useful maps for you if you trade with them first...) **soul enchantments for tridents** -as it says, trident soul enchantment. can be aquired by trading for it in Villantis. except for the finisher, which is adrop from Sloni boss vaults or Babel spawners -first one buffs you and debuffs the enemies -second one damages enemies nearby in a similar way to how a conduit does -third one buffs you, debuffs enemies, and forces some of them to attack eachother -the finisher condenses a portion of their life into an end crystal **new cave biome: littoral Hollow** -cave biome that's usually found near the surface or under oceans -a bog and volcanic-themed cave biome -you can find some volcanic pillars mixed with trees and mud+water on the ground -also the floor and ceiling have a large amount of basalt **Minor magics** -summon skeleton/zombie: summons a lightly armored undead to fight for you. found as a 1st phase boss drop from skeletown -enigmatic spells Wabbajack and Sheogorath: has a 50% chance to cause a completely random effect on the victim. can be benifical or damaging. is also the enchantment found on villantis golems. can be obtained as a jackpock from the standard villantis lottery -suspicous spell fragment: is found as a 1st phase boss drop from skeletown or as a jackpot from Villantis. if from skeletown then it is enchanted with an enigmatic spell: evil disintigration wave. If from Villantis then it is enchanted with enigmatic spell: i hate you 3000 -evil disintigration wave is a 1-time spell that forces certain mobs to dissapear, functionally working as a one-shot. however, the mob effected doesnt drop loot or xp, and the user gets unluck and bad omen -i hate you 3000 is a one time spell that summons a tnt, lightning, and end crystal on the victim on top of doing 100 raw damage. has a con that the user is usually caught in the crossfire **other changes:** -soul enchantment gathering should be per-player based instead of everyone getting a soul -changed the salts of the structures -other bugfixes that i forgot about whilst making this -added the bare bones of the cave biome: glacial carve -added the bare bones of the cave biome: crystalline cavity
beta

Saturated v18 for FFQ

0.18+mod
8 авг. 2024 г.378Minecraft: 1.21fabric, forge, quilt
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**_added a lotta magic-based enchantments_** -soul-based enchantments: some encantments can give you a chance to gain a soul stack. you can use other enchantments to consume these stacks for special effects. -spell-based enchantments: some special items and equipment can have a spell enchantment on it. these cause exponentially stronger special effects the more you hit your enemies **_other changes:_** -towers of sloni and babel coven hideout now actually match the poll's outcome, and now generate rarer -nerfed the general loot in both structures -Towers of Sloni now has 1 gaurinteed mini-boss -babel conven hideout's entrance now always generates at y=63
beta

Saturated v18 Mediocre Magics

0.18
8 авг. 2024 г.189Minecraft: 1.21datapack
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**_added a lotta magic-based enchantments_** -soul-based enchantments: some encantments can give you a chance to gain a soul stack. you can use other enchantments to consume these stacks for special effects. -spell-based enchantments: some special items and equipment can have a spell enchantment on it. these cause exponentially stronger special effects the more you hit your enemies **_other changes:_** -towers of sloni and babel coven hideout now actually match the poll's outcome, and now generate rarer -nerfed the general loot in both structures -Towers of Sloni now has 1 gaurinteed mini-boss -babel conven hideout's entrance now always generates at y=63
beta

Saturated v.17 for FFQ

0.17+mod
1 авг. 2024 г.342Minecraft: 1.21fabric, forge, quilt
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**_added yet another structure to Saturated (babel coven hideout [kinda buggy])_** -inspired by the library of babel and a couple of other things features in the Babel Coven Hideout: -4 subsections: normal, small, mines, and pipelines -trial spawners ig -lots of books -some silly stuff other changes: -fixed an advancement bug for exiting Saturated -fixed a bug where enemies in the tower of sloni just sometimes didn't generate -buffed the enemies in the tower of sloni + gave them names -made some of them persistant when they weren't
beta

Saturated v.17 structure update part 2

0.17
1 авг. 2024 г.133Minecraft: 1.21datapack
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**_added yet another structure to Saturated (babel coven hideout [kinda buggy])_** -inspired by the library of babel and a couple of other things features in the Babel Coven Hideout: -4 subsections: normal, small, mines, and pipelines -trial spawners ig -lots of books -some silly stuff other changes: -fixed an advancement bug for exiting Saturated -fixed a bug where enemies in the tower of sloni just sometimes didn't generate -buffed the enemies in the tower of sloni + gave them names -made some of them persistant when they weren't
beta

Saturated v.16 for FFQ

0.16+mod
25 июл. 2024 г.288Minecraft: 1.21fabric, forge, quilt
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**_-added a large structure to Saturated (Tower of Sloni)_** Dunno what to say. it's insired by the towers from twilight forest and WDA features in the Tower of Sloni: -a small variety of rooms -lots of illagers! -some silly stuff -a couple of small mini-bosses -loot for the statement above -very unbalanced loot (no, seriously, if you have balance suggestions, please tell) **_other changes_** -changed pack.png -fixed YET ANOTHER teleporting glitch -replaced the end quoteswith some basic advancements for the void and saturated because i didn't like them that much -removed the forceload when going into the void -removed a scoreboard becuase it was unnessecary -something in the oceans sometimes crashes the game. i suspect that it was the pickles so i removed them. please tell me if it still happens -added a replacement for the issue above
beta

Saturated v.16 Oh wow, a structure!

0.16
25 июл. 2024 г.153Minecraft: 1.21datapack
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**_-added a large structure to Saturated (Tower of Sloni)_** Dunno what to say. it's insired by the towers from twilight forest and WDA features in the Tower of Sloni: -a small variety of rooms -lots of illagers! -some silly stuff -a couple of small mini-bosses -loot for the statement above -very unbalanced loot (no, seriously, if you have balance suggestions, please tell) **_other changes_** -changed pack.png -fixed YET ANOTHER teleporting glitch -replaced the end quoteswith some basic advancements for the void and saturated because i didn't like them that much -removed the forceload when going into the void -removed a scoreboard becuase it was unnessecary -something in the oceans sometimes crashes the game. i suspect that it was the pickles so i removed them. please tell me if it still happens -added a replacement for the issue above
beta

Saturated v.15 for FFQ

0.15+mod
18 июл. 2024 г.295Minecraft: 1.21fabric, forge, quilt
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-finally put the sewer structure in the game, generates in "The Enchanted" "Stranger Flats" and "Moss Basin" -added 1 (one) new biome to the void-the void now has "underground biomes" (technical reasons only) -the Liminal structure is now much larger & a little deeper -removed all the painting rooms in the liminal structure as an attempt to reduce error spam -remade that "fake house" room + the entrance room because they were both mid-fixed the level one room from mis-aligning the entire structure + added even more lighting to pools_center -added schizophrenia to the void /hj -the title bar you get for changing dimension should only apply to the player who is changing dimensions -added a temporary fix for yet another teleporting bug
beta

Saturated v.15 General Changes

0.15
18 июл. 2024 г.141Minecraft: 1.21datapack
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-finally put the sewer structure in the game, generates in "The Enchanted" "Stranger Flats" and "Moss Basin" -added 1 (one) new biome to the void-the void now has "underground biomes" (technical reasons only) -the Liminal structure is now much larger & a little deeper -removed all the painting rooms in the liminal structure as an attempt to reduce error spam -remade that "fake house" room + the entrance room because they were both mid-fixed the level one room from mis-aligning the entire structure + added even more lighting to pools_center -added schizophrenia to the void /hj -the title bar you get for changing dimension should only apply to the player who is changing dimensions -added a temporary fix for yet another teleporting bug
beta

Saturated v.14 for FFQ

0.14+mod
13 июл. 2024 г.337Minecraft: 1.21fabric, forge, quilt
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**_updated to 1.21_** -did some small changes to biome layout, lmk if there's any problems/glitches -thanks to a user on discord, finally fixed the "teleport underground" bug -removed an old joke feature that caused an anvil to teleport above you when you return to the overworld -shrunk the dead trees inside of Moss Basin, they originally caused some console spam -seapickles should cause less console spam changed the generation of the crystals on the crystal mountain biome to cause less spam ... yup, that's it. see you in 6 months /j bonus: seed -4750075448308522965 has a gigantic lush spires at 0 ~ 0
beta

Saturated v.14 finally did something

0.14
13 июл. 2024 г.146Minecraft: 1.21datapack
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Что нового
**_updated to 1.21_** -did some small changes to biome layout, lmk if there's any problems/glitches -thanks to a user on discord, finally fixed the "teleport underground" bug -removed an old joke feature that caused an anvil to teleport above you when you return to the overworld -shrunk the dead trees inside of Moss Basin, they originally caused some console spam -seapickles should cause less console spam changed the generation of the crystals on the crystal mountain biome to cause less spam ... yup, that's it. see you in 6 months /j bonus: seed -4750075448308522965 has a gigantic lush spires at 0 ~ 0
beta

Saturated v.13 for FFQ

0.13+mod
3 янв. 2024 г.17,3 тыс.Minecraft: 1.20.4fabric, forge, quilt
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*updated to 1.20.4* -did some small changes to biome layout, lmk if there's any problems/glitches -oceans can now be *much* deeper in some parts *new biome, sunken depths* -uncommon, generates in the deeper parts of the oceans -biome is ruins of a lost time -possible chance of finding ancient debris on the ruins *new biome, verdant spires* -very rare, generates in the middle of the ocean -made up of titanic stony spires and deep pits -covered in mossy blocks
beta

Saturated v.13 general aquatics

0.13
3 янв. 2024 г.1,2 тыс.Minecraft: 1.20.4datapack
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Что нового
*updated to 1.20.4* -did some small changes to biome layout, lmk if there's any problems/glitches -oceans can now be *much* deeper in some parts *new biome, sunken depths* -uncommon, generates in the deeper parts of the oceans -biome is ruins of a lost time -possible chance of finding ancient debris on the ruins *new biome, verdant spires* -very rare, generates in the middle of the ocean -made up of titanic stony spires and deep pits -covered in mossy blocks
beta

Saturated Open Beta 1.19.0-3 backport FFQ

0.11-back+mod
1 сент. 2023 г.184 тыс.Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3fabric, forge, quilt
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The version used is saturated v0.11 Was done cause i saw someone wanting to use saturated for a server that wasnt for 1.19.4 newer versions wont get any backports
beta

Saturated v.12 for 1.20 FFQ

0.12-2+mod
10 июл. 2023 г.23,5 тыс.Minecraft: 1.20, 1.20.1fabric, forge, quilt
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updated so it won't crash in 1.20 ...yeah that's it lol expect a slower update schedule from now on
beta

Saturated v.12 for 1.20

0.12-2
10 июл. 2023 г.2,1 тыс.Minecraft: 1.20, 1.20.1datapack
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updated so it won't crash in 1.20 ...yeah that's it lol expect a slower update schedule from now on
beta

Saturated Open Beta 12 for FFQ

0.12+mod
14 мая 2023 г.555Minecraft: 1.19.4fabric, forge, quilt
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main purpose of this update is that i felt bad that i havent uploaded a new version in about 2 weeks -bone canyon features shouldnt generate in the deep parts of the water and delete water -bone canyon should now have its bandland stripes back -the bone biomes now have "oil" (rare veins of coal blocks) -cave biomes now have "locators" (azaelia trees but its not azaelia trees) -re-added lily pads to the river -changed the "dirt" under the crystals in the crystalized peaks biome
beta

Saturated Open Beta 12 "Im not dead"

0.12
14 мая 2023 г.143Minecraft: 1.19.4datapack
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main purpose of this update is that i felt bad that i havent uploaded a new version in about 2 weeks -bone canyon features shouldnt generate in the deep parts of the water and delete water -bone canyon should now have its bandland stripes back -the bone biomes now have "oil" (rare veins of coal blocks) -cave biomes now have "locators" (azaelia trees but its not azaelia trees) -re-added lily pads to the river -changed the "dirt" under the crystals in the crystalized peaks biome
beta

Saturated Open Beta 1.19.0-3 backport

0.11-back
10 мая 2023 г.206Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3datapack
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Что нового
The version used is saturated v0.11 Was done cause i saw someone wanting to use saturated for a server that wasnt for 1.19.4 newer versions wont get any backports
beta

Saturated Open Beta 11 For FFQ

0.11+mod
1 мая 2023 г.170Minecraft: 1.19.4fabric, forge, quilt
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-the floating blocks shouldn't go underground anymore -added variations for void pillars -reduced void pillar rarity filter a lil bit -changed the sky, water, or fog colors for most biomes -maybe fixed the underwater grass thing (plot twist: it didnt work) -re-added glow lichen to caves -bone cavern now has floating jelly things *finished underground jungle* -lush cave ++, ceiling is made of moss with a rooted dirt pattern, has lush vines hanging with different things at the end of them, like shroomlights or spore blossoms bare ground is made out of moss blocks, tuff, and grass blocks -added trees with several variants. they are jungle, mangrove, and oak. all trees have a lil bit of leaves from the other trees and shroomlights. -the occasional "stalagmite / stalagtite" made of mangrove roots
beta

Saturated Open Beta 11 "the caves biomes are finished yo"

0.11
1 мая 2023 г.53Minecraft: 1.19.4datapack
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-the floating blocks shouldn't go underground anymore -added variations for void pillars -reduced void pillar rarity filter a lil bit -changed the sky, water, or fog colors for most biomes -maybe fixed the underwater grass thing (plot twist: it didnt work) -re-added glow lichen to caves -bone cavern now has floating jelly things *finished underground jungle* -lush cave ++, ceiling is made of moss with a rooted dirt pattern, has lush vines hanging with different things at the end of them, like shroomlights or spore blossoms bare ground is made out of moss blocks, tuff, and grass blocks -added trees with several variants. they are jungle, mangrove, and oak. all trees have a lil bit of leaves from the other trees and shroomlights. -the occasional "stalagmite / stalagtite" made of mangrove roots
beta

Saturated open beta 10 mod version for FFQ

0.10+mod
21 апр. 2023 г.98Minecraft: 1.19.4fabric, forge, quilt
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-changed pack.png yet again + changed text color -tried to make the void pillars rarer again -changed the void pillars (taller, thicker, different blocks) -adjustments to liminal structure -respawn anchors no longer explode in saturated -fixed the surface rules of the geode path + made more common -fixed a bug where the items in the void didn't get deleted... oops! haha -overworld cave biomes no longer generate -geodes removed from all biomes added stuff to the bone caverns -changed particles to crimson spores-music is the same as deep dark lol -water is now red and alot more rarer -added varying trees, trunks are made of bone and foliage is either normal leaves or wart blocks, can be more to one side depending on the tree -added a small "spore" tree, which is the most common -ceiling has bones and weeping vines hanging from it
beta

Saturated open beta 10 "Finished a cave biome"

0.10
21 апр. 2023 г.38Minecraft: 1.19.4datapack
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-changed pack.png yet again + changed text color -tried to make the void pillars rarer again -changed the void pillars (taller, thicker, different blocks) -adjustments to liminal structure -respawn anchors no longer explode in saturated -fixed the surface rules of the geode path + made more common -fixed a bug where the items in the void didn't get deleted... oops! haha -overworld cave biomes no longer generate -geodes removed from all biomes added stuff to the bone caverns -changed particles to crimson spores-music is the same as deep dark lol -water is now red and alot more rarer -added varying trees, trunks are made of bone and foliage is either normal leaves or wart blocks, can be more to one side depending on the tree -added a small "spore" tree, which is the most common -ceiling has bones and weeping vines hanging from it
beta

Saturated open beta v9 mod version for ffq

0.09+mod
13 апр. 2023 г.136Minecraft: 1.19.4fabric, forge, quilt
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smol update changes -changed pack.png -you can now use red sand to get to saturated -fixed a bug where you got voided if you sat down above gravel or sand -you now need to covered in 2 blocks of sand/gravel/red sand to get to The Void -fixed even more structure errors -cave biomes dont have amethyst geodes anymore -empty caves now have amethyst geode styled "roads" (very rare atm, need to make more common) -your saturated position is now related to your void position which is now also related to overworld position (kinda) -messed around with commands trying to get rid of the y32 bug. first time crossing dimensions will be laggy. probably will undo later
beta

Saturated open beta v9 "mini non-update"

0.09
13 апр. 2023 г.38Minecraft: 1.19.4datapack
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smol update changes -changed pack.png -you can now use red sand to get to saturated -fixed a bug where you got voided if you sat down above gravel or sand -you now need to covered in 2 blocks of sand/gravel/red sand to get to The Void -fixed even more structure errors -cave biomes dont have amethyst geodes anymore -empty caves now have amethyst geode styled "roads" (very rare atm, need to make more common) -your saturated position is now related to your void position which is now also related to overworld position (kinda) -messed around with commands trying to get rid of the y32 bug. first time crossing dimensions will be laggy. probably will undo later
beta

Saturated open beta v8 For Fabric

0.08+mod
11 апр. 2023 г.138Minecraft: 1.19.4fabric
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Log from PMC, they're formatted weirdly so it will look rough. my bad! Oceanic -oceanic coral gen bugs and stuff should be fixed -oceanic biome should no longer has amethyst geodes -more oceanic features should be able to spread to nearby biomes -oceanic biome now becomes more "dead" the closer it is to the surface -dead coral trees/foliage generate if the terrain breaches the surface Bone Canyon -bone canyon steep-y mesa parts should have different patterns, good chance that ill revert this change later -bone canyon water color should be less ugly (is now a rusty-ish orange instead of puke brown) -reduced bone canyon bone height Void -changed the sfx in the void that played every, like, 10 minutes (use to be block.stone.step, is now entity.player.breath) -void pillars are a lil less common Moss Basin --adjusted moss basin trees again. should now be able to have even more droopy parts Basalt Climb -changed basalt climb trees again. the old trees looked too rigid and artificial for my liking Crystalized Peaks -crystals on crystalized peaks go into the ground a lil bit. did this to stop them from making patches of stone in the blackstone areas, but now they look a lil bit weird. might revert back later Freezer --the snow on top of the freezer biome is now powdered snow Unfinished Cave Biomes -added some very basic surface rules for the cave biomes. still not done yet but it's a start -the cave biomes are no longer frozen
beta

Saturated open beta v8 for Forge

0.08+mod
11 апр. 2023 г.118Minecraft: 1.19.4forge
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Log from PMC, they're formatted weirdly so it will look rough. my bad! Oceanic -oceanic coral gen bugs and stuff should be fixed -oceanic biome should no longer has amethyst geodes -more oceanic features should be able to spread to nearby biomes -oceanic biome now becomes more "dead" the closer it is to the surface -dead coral trees/foliage generate if the terrain breaches the surface Bone Canyon -bone canyon steep-y mesa parts should have different patterns, good chance that ill revert this change later -bone canyon water color should be less ugly (is now a rusty-ish orange instead of puke brown) -reduced bone canyon bone height Void -changed the sfx in the void that played every, like, 10 minutes (use to be block.stone.step, is now entity.player.breath) -void pillars are a lil less common Moss Basin --adjusted moss basin trees again. should now be able to have even more droopy parts Basalt Climb -changed basalt climb trees again. the old trees looked too rigid and artificial for my liking Crystalized Peaks -crystals on crystalized peaks go into the ground a lil bit. did this to stop them from making patches of stone in the blackstone areas, but now they look a lil bit weird. might revert back later Freezer --the snow on top of the freezer biome is now powdered snow Unfinished Cave Biomes -added some very basic surface rules for the cave biomes. still not done yet but it's a start -the cave biomes are no longer frozen
beta

Saturated open beta v8 "Tweaks & changes"

0.08
10 апр. 2023 г.46Minecraft: 1.19.4datapack
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Log from PMC, they're formatted weirdly so it will look rough. my bad! Oceanic -oceanic coral gen bugs and stuff should be fixed -oceanic biome should no longer has amethyst geodes -more oceanic features should be able to spread to nearby biomes -oceanic biome now becomes more "dead" the closer it is to the surface -dead coral trees/foliage generate if the terrain breaches the surface Bone Canyon -bone canyon steep-y mesa parts should have different patterns, good chance that ill revert this change later -bone canyon water color should be less ugly (is now a rusty-ish orange instead of puke brown) -reduced bone canyon bone height Void -changed the sfx in the void that played every, like, 10 minutes (use to be block.stone.step, is now entity.player.breath) -void pillars are a lil less common Moss Basin --adjusted moss basin trees again. should now be able to have even more droopy parts Basalt Climb -changed basalt climb trees again. the old trees looked too rigid and artificial for my liking Crystalized Peaks -crystals on crystalized peaks go into the ground a lil bit. did this to stop them from making patches of stone in the blackstone areas, but now they look a lil bit weird. might revert back later Freezer --the snow on top of the freezer biome is now powdered snow Unfinished Cave Biomes -added some very basic surface rules for the cave biomes. still not done yet but it's a start -the cave biomes are no longer frozen
beta

Saturated open beta v7 "1.19.4 Conversion"

0.07
10 апр. 2023 г.53Minecraft: 1.19.4datapack
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Log from PMC, they're formatted weirdly so it will look rough. my bad! This is the first 1.19.4 version. should be backwards compatible with 1.19.2-3, but I'm not sure. converted to 1.19.4 -some paths are deeper or look less janky -fixed big placement problems for all biomes (stuff should not generate in water, in the middle of paths, or just straight up float) -adjusted the moss basin trees a little bit -fixed some inconsistencies for the void structure -crystalized peaks and basalt climb no longer rain/snow -messed with how many trees generate in enchanted. tell me if you like it -haven't seen a tree floating in awhile so i think it's finally fixed basalt climb is a little less boring -the air now has floating black glass and ochre froglights -the ground now has blackstone sprinkled into it -added a very common path made out of normal basalt -added trees made out of polished basalt, or if you're lucky, blackstone. -the normal basalt path is the only place where they can "grow" -they both have froglights floating near them -the blackstone tree has gilded blackstone in it -ill be honest, ill probably change the shape of the trees sometime later. they look too clunky and weird for my liking
beta

Saturated open beta v6 "backrooms update"

0.06
10 апр. 2023 г.244Minecraft: 1.18.2datapack
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Log from PMC, they're formatted weirdly so it will look rough. my bad! This was the last 1.18.2 version, as it is now unsupported -you now might fall from y 300 with slowfalling when crossing into overworld or saturated from the void -adjusted moss basin tree density a tiny bit -made bones in bone canyon more common -changed void water color -fixed crystallized peaks crystals generation on other features -added funky liminal spaces to the void [EXPERIMENTAL] didn't bring doors with you? no problem! find an entrance to this liminal space structures where there are exit doors you can use! features in the liminal structure: -a variety of rooms -sometimes liminal spaces -many references to the game "Just More Doors" -literally a small backrooms room (level 0 and 2) -actual rooms with the doors you need to exit (oak and warped) -1 diamond if you're lucky
beta

Saturated open beta v5 "bugfixes and small changes"

0.05
10 апр. 2023 г.68Minecraft: 1.18.2datapack
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Log from PMC, they're formatted weirdly so it will look rough. my bad! Please note that most of these are small changes / bugfixes -boreal valley finally got its snow -ocean floor might break the sea level less often -the 2 cold mountain / slope biomes got snow too i guess -removed snow gen at high y levels from all non-cold biomes -removed underground diorite, granite, and dirt blobs from all surface biomes -removed lava features from all surface biomes except bone valley -moss basin should now be somewhat larger -lush caves are more common under moss basin -fixed a flat mountain spline -crystalized peaks should now also act as a slope biome (reach farther down the mountain) -"swapped" the erosion for oceans, floor should be closer to the surface near moss basin areas, and deeper near cliffs -re-added rare deep trenches to oceans -tried to re-create terralith volcano / caldera biome placement
beta

Saturated open beta v4 "Moss Basin finished"

0.04
10 апр. 2023 г.47Minecraft: 1.18.2datapack
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Log from PMC, they're formatted weirdly so it will look rough. my bad! -fixed log spam from a feature in the enchanted -basalt climb now has its own floaty glass -lily pads no longer generate in rivers -adjusted boreal lanterns a bit -small adjustment to enchanted forest features Moss Basin is no longer yussin -woody bushes -normal trees has droopy leaves or vines -they also go a few blocks into water -the ground is a bit funky sometimes ngl -huge fancy trees -stuff hangs from trees sometimes (fancy trees can cause some console spam but nowhere near as much as the forest console spam. that one was infinite)
beta

Saturated open beta v3 "general bug fix, finished boreal valley"

0.03
10 апр. 2023 г.60Minecraft: 1.18.2datapack
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Log from PMC, they're formatted weirdly so it will look rough. my bad! -78% sure snow doesn't generate in crystalized peaks anymore -items now only get deleted in the void -basically finished boreal valley -has super-tall, thick trees -thin-ish tall trees -normal trees - all of these trees have 2 color variants (white and dark-ish green) with some spots of the other color -crystal trees -lamps of the forest floor edit: had to update again because i accidentally made the lamps look bad srry
beta

Saturated open beta v2 "last-minute update"

0.02
10 апр. 2023 г.39Minecraft: 1.18.2datapack
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Что нового
Log from PMC, they're formatted weirdly so it will look rough. my bad! -fixed the bushes in stranger flats and made it more dense i think -made a pack.png that works basically fixed the underground -added the technical biome - empty cave. ill pretend like it doesnt exist. made to avoid fixing my surface rules -lush caves are more common near the surface, dripstone caves are more common near the bottom of the world Sorry for an update out this early, the event's final submission time is tmrw morning and this is a needed bug fix
beta

Saturated open beta v1 "initial release"

0.01
10 апр. 2023 г.67Minecraft: 1.18.2datapack
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Что нового
this is the first release of saturated. was originally released for an event jam for PMC.