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ВЕРСИИ (10)
alpha
Satiscraftory 0.6.2-alpha
0.6.2-alpha22 авг. 2026 г.128Minecraft: 26.1.2neoforge
Что нового
## Belt Building & Balancing Changes
Building belts has been reworked to be less tedious and more balanced for survival gameplay:
- Belts can now be built in 3 different modes; Lane, Lane Reversed, and Single. A belt lane is a single contiguous line of belts which can be up to 16 belts long. This allows up to 16 belts to be placed by the Build Gun in one motion. The belts will automatically curve and slop to reach the destination. Placement is invalidated if a belt would pass through a solid block
- The cost to place belts has been drastically reduced; a single lane (16 belts) will cost the full amount, while a single belt will cost 1/16, two belts 2/16, and so on. The cost for each required material will always be at least 1. Example: a Belt Mk. 2 costs 6 iron plates and 12 screws for a full lane of 16, while half a lane (8 belts) would only cost 3 iron plates and 6 screws. A single belt would only cost 1 of each
- Entire belt lanes can now be demolished as a single object while the Build Gun is in Lane or Lane Reversed mode. Each belt in the lane will be highlighted, and clicking on any belt in the lane will mark the entire lane to be demolished. You may still want to only remove individual belts, so Single mode will work exactly the same as before this update, but with fractional material refunds as per the changes to building costs
alpha
Satiscraftory 0.6.1-alpha
0.6.1-alpha19 авг. 2026 г.29Minecraft: 26.1.2neoforge
Что нового
## New Features
Added a recipe selection menu to Machines because I forgot that they needed a survival-friendly way to set the recipe...
In the menu, you'll see 3 lines in the top right near the large item. Click this, and from there you can select a recipe, with a menu resembling the build menu. The recipe can be changed while a Machine is actively working and will refund all items stored in its buffers.
alpha
Satiscraftory 0.6.0-alpha
0.6.0-alpha17 авг. 2026 г.30Minecraft: 26.1.2neoforge
Что нового
## New Features
Survival-friendly recipes, building, and resource scanning!<br><br>
**Recipes:** All factory items can now be crafted by hand in a crafting table. Future items probably won't get the same treatment, but there needed to be *some* way to obtain them in survival to get a factory initially going<br><br>
**Build Gun:** Crafted with basic factory items, the Build Gun adds a survival-friendly way to place and demolish factory buildings. Press **B** to open the build menu, where you can select buildings and see a preview of them. Placing a building requires you to have all materials on hand (configurable) for that building's recipe.
To delete things with the Build Gun, left click on them, and you'll see a red box outline the building. Up to 50 things can be selected at once. Hold left click (while not looking at a block) to delete all selected buildings, and have the materials refunded (configurable)
**Resource Scanner:** Like the Build Gun, the Resource Scanner is also crafted from basic factory items. Using it will open a radial menu where you can select the node type to scan for. Upon making your selection (left click), the scan will ping all of the nodes for that type within 1000 blocks (configurable). The bar at the top of the screen shows the distance to each node, showing only the closest node when multiple nodes sit close together on the bar.<br>
**CREDIT:** The scan shader was adapted from [Scannable](https://github.com/MightyPirates/Scannable)
## New Config Options
**Building Costs:** Whether buildings should require materials to be built with the Build Gun<br>
**Demolition Refund Percent**: What percent of materials are returned when demolishing buildings with the Build Gun<br>
**Generate Resource Nodes:** Whether newly generated chunks should generate Resource Nodes. Must restart the world/server to take effect<br>
**Resource Scanner Range:** The maximum range the Resource Scanner can detect nodes at. Does not load chunks, so increasing the range won't make it find nodes that haven't already been generated
## Afterword
For better explainations and stuff for the things in this changelog (e.g. listing out each recipe), I'll probably be working on the wiki over the coming week. For now, you're kinda on your own to figure things out
Anyway, sorry the update took a bit longer than anticipated, I got a little carried away... This was initially meant to be 0.5.1 and just add recipes, but I realized that the Build Gun was pretty much a necessity to add, and adding standard recipes for buildings simply would not work the way Satisfactory's building system works. The Resource Scanner was just for fun though :)
As for what's next, 0.7.0 is going to take a while (upward of 2 weeks), and it will add Smelters and Constructors. This will be a huge breaking change and will make Machines completely irrelevant
alpha
Satiscraftory 0.5.0-alpha
0.5.0-alpha9 авг. 2026 г.31Minecraft: 26.1.2neoforge
Что нового
## ⚠️ BREAKING CHANGES ⚠️
Machines now require 4 MW of power to function; Miners require 5 MW. Existing factories will stop working when you load into the world, but power requirements can be disabled in Manifold's config in the mod list
## New Features
The largest update so far: power grids!<br>
**Biomass Burner:** burns combustible, organic items to produce 30 MW of power<br>
**Power Pole:** supports up to 4 cable connections to make power grids machines and other power poles<br>
**Cable:** now used to link factory buildings and power poles to form power grids<br>
**Cable Cutter:** used to remove a cable connection between two endpoints<br>
*Also, Miners get a menu now :)*
## Changes & Fixes
- Fixed shift-clicking items into a Machine menu slot deleting the item stack when the slot already had an item(s)
- Fixed manually adding items to a Machine menu not initiating the crafting process
Sorry this took a bit longer than expected. Modeling and texturing were quite draining, and bugs kept popping up...
alpha
Satiscraftory 0.4.1-alpha
0.4.1-alpha3 авг. 2026 г.33Minecraft: 26.1.2neoforge
Что нового
## New Features
Added new items!<br>
**Copper Sheet:** 2x copper ingot -> 1x copper sheet; 6 sec (10/min)<br>
**Wire:** 1x copper ingot -> 2x wire; 4 sec (30/min)<br>
**Cable:** 2x wire -> 1x cable; 2 sec (30/min)
## Coming Up
0.5.0 is on the way, and it's bringing **power grids**! I'd estimate it's about 70% done; backend stuff is done, but I need to model and implement power poles & biomass burners. This update will bring machines/miners requiring power, cables with placement preview and daisy-chaining, power poles, and biomass burners. Also, don't worry, there's a config setting to disable power requirements. A survival-friendly gameplay loop is starting to take shape!
alpha
Satiscraftory 0.4.0-alpha
0.4.0-alpha30 июл. 2026 г.24Minecraft: 26.1.2neoforge
Что нового
## ⚠️ BREAKING CHANGES ⚠️
Any Machine that isn't using the default iron ingot recipe will stop working and will need to have its recipe reset. This is a necessary change to implement the new menu.
## New Features
Added a menu to Machines!
- Right click a Machine to open its menu. Here you can put in and take out items, and see the crafting progress and items per minute
- Added new `/factory presetrecipe <id>` command - any Machines you place will automatically have that recipe applied to them, so you don't have to do it manually for each one. This state is volatile and will reset when the game is restarted
alpha
Satiscraftory 0.3.1-alpha
0.3.1-alpha29 июл. 2026 г.28Minecraft: 26.1.2neoforge
Что нового
## New Features
Added new items!<br>
**Iron Rod:** 1x iron ingot -> 1x iron rod; 4 sec (15/min)<br>
**Screws:** 1x iron rod -> 4x screws; 6 sec (40/min)
## Changes & Fixes
- Fixed Machines not crafting when flushing their outputs, which caused noticeable discrepancies in the expected ratios of factories compared to what they actually produced. This fixes manifold designs not filling up the Machine's buffers, and they now work properly
- Added factory items (iron plate, iron rod, screws) to their own `Factory Items` creative tab
alpha
Satiscraftory 0.3.0-alpha
0.3.0-alpha27 июл. 2026 г.21Minecraft: 26.1.2neoforge
Что нового
## New Features
Added resource nodes and miners!<br><br>
**Resource Nodes:** Patches of renewable resources which spawn around the world and can be extracted by miners. This update adds two nodes: iron, and copper. Nodes have a purity of impure, normal, or pure which affect the miner's production rate.<br><br>
**Miners:** Can only be placed on a resource node; extracts renewable resources from the node. Extraction rate is based on the resource node's purity. There is also a placement preview to show where/if a miner can be placed.
These are both steps toward creating a survival-friendly gameplay loop, but there are still no recipes for creating miners or any other factory components. Maybe some basic crafting recipes and more machine recipes to come in 0.3.1 perchance?
alpha
Satiscraftory 0.2.0-alpha
0.2.0-alpha21 июл. 2026 г.27Minecraft: 26.1.2neoforge
Что нового
## New Features
Added splitters and mergers!
### Bugfixes
- Fixed belts being twice as fast as intended (e.g. belt mk. 1 being 120/min instead of 60/min)
- Fixed producers and machines still producing items after being broken
- Fixed containers transferring all of their items within a single tick. They are now rate-limited to 1 item per tick
alpha
Satiscraftory 0.1.0-alpha
0.1.0-alpha20 июл. 2026 г.19Minecraft: 26.1.2neoforge
Что нового
Early alpha/tech demo. Expect a lot of things to not work