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Sardine's Alchemy

Sardine's Alchemy adds a few useful but relatively difficult to obtain potions/potion effects that behave uniquely, intended to keep the brewing/alchemy side of the game fresh.

Автор: IzayaerSariel2200обновлён 4 окт. 2025 г.
МагияУтилитыГенерация мира

Описание

Sardine's Alchemy is a mod that aims to add several new potion effects (most obtainable and useable by the player), each with their own unique effects and quirks.

Right now there is only three added potion effects, but there will be many more in the future as I keep adding onto this mod.

Below is a list of added effects (spoiler in case you wish to go in completely blind):

Spoiler

Toxin - A harmful effect caused by the rare Nightshade plant, a newly added plant that spawns very rarely in the overworld, or most commonly spotted in lush caves, where it can be seen infecting any mobs that get near it..

Toxin is a virulent effect, easily contracted from mob to mob, with the ability of wiping entire villages, mob farms or your beloved pets.

Practice social distancing!

How to obtain Nightshade:

Nightshade must be sheared with a pair of shears, or else you risk causing it to release a cloud of Toxin in a radius around it.

Be mindful when collecting this dangerous plant, it releases a cloud of Toxin every few seconds when idle, so one should not take too much time when collecting it.

How to obtain Potion of Toxin:

Brewing a Potion of Poison II with a Nightshade plant will result in a Potion of Toxin that lasts for 1 minute.

Milk will not save you from Toxin.

Tranquility - A positive effect that must be brewed by a player. Tranquility acts as a pacifier to most mobs, able to calm down even the hungriest of undead, and the meanest of creepers.

Any mob under the effect of Tranquility loses the will to fight anyone as long as they do not sustain any damage or somehow manage to harm someone whilst under the effect.

Most hostile mobs also stop attacking anyone under the effect of Tranquility, making it a way to travel through the night or dangerous caves without the worry of mobs sneaking up on you.

Attacking or getting hurt whilst under the effect of Tranquility will instantly remove the effect.

Boss mobs or strong hostile mobs are not affected by Tranquility and will attack as normal.

How to obtain Potion of Tranquility:

Brewing a Potion of Regeneration of any level with Cake will result in a Potion of Tranquility that lasts for 1 minute and 30 seconds.

Aggression - A harmful effect that must be brewed by a player. Aggression acts the complete opposite of what Tranquility does, it turns any mob affected by it or the ones nearby to attack.

Any mob under the effect of Aggression becomes indiscriminately hostile towards anything and anyone (excluding from Creepers). Mobs nearby will attempt to take down Aggression inflicted mobs (unless they're a creeper or if the afflicted mob is a creeper), even if they're passive, or even their own kind.

At higher amplification levels, mobs (not players) inflicted with Aggression gain boosts in speed, strength and resistance, keeping them fighting for way longer.

How to obtain Potion of Aggression:

Brewing a Potion of Tranquility of any level with a Fermented Spider Eye will result in a Potion of Aggression that lasts for 1 minute and 30 seconds.

Q&A:

Q: Can I add this mod to my modpack?

A: Yes, you can.

Q: Can I make an addon that includes this mod?

A: Yes.

Q: Config?

A: In a future update, not my main focus right now, sorry.

Последние версии

Все версии →
release

Sardine's Alchemy 1.0.4

1.0.4
4 окт. 2025 г.162Minecraft: 1.20.1forge
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Что нового
-Added a new effect, Aggression. Aggression is a potion effect brewed using a Potion of Tranquility and a Fermented Spider Eye. Aggression is the polar opposite of Tranquility, making any neutral or hostile mob attack anything in sight (except creepers) Mobs with the Aggression affect will be targetted with priority by hostile/neutral mobs nearby. Mobs affected by Aggression will attack anyone and anything indiscrimnately, changing target if hit by something to the thing that just attacked it. Mobs affected by Aggression are able to be calmed down using Tranquility, or mobs affected by Tranquility can be turned aggressive with Aggression. For players, it makes everything (except their own pets and passive animals) target them. At higher amplification levels, affected mobs gain extra strength, resistance and speed to keep them fighting for longer. -Added compatability for making extended/amplified potions with redstone/glowstone. -Fixed not being able to turn splash/lingering potions into this mod's potions of the same type. -Nerfed Tranquility being able to turn Brutes non-hostile. -Other unnamed bug fixes because I forgot, but there's a lot.
release

Sardine's Alchemy 1.0.3

1.0.3
1 окт. 2025 г.27Minecraft: 1.20.1forge
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Что нового
- Added a new effect, Tranquility. Tranquility is a potion effect brewed using any level of regeneration potion + cake in a brewing stand. Tranquility makes any mob, neutral or hostile passive towards any entity that has Tranquility on them, or if the mob has Tranquility on them, they become passive towards everything until taking damage or attacking something. As a player, attacking or taking damage while under the effect of Tranquility instantly removes the effect. Tranquility does NOT apply to boss monsters or strong monsters like the Ender Dragon, Elder Guardian, Iron Golem, Warden or The Wither. Supports modded creatures (mostly) - Made Nightshade slightly more common in lush caves, jungles and dark oak forests. - Some small bugfixes
release

Sardine's Alchemy 1.0.2

1.0.2
28 сент. 2025 г.31Minecraft: 1.20.1forge
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Что нового
First version uploaded to modrinth, I wont include previous versions because they only include unwanted bugs. Original changelog for this version: ``` -Integrated JEI to this mod's brewing recipes (for now a very simple GUI due to a couple of complications, I had to make my own JEI tab) -Actually fixed Toxin not dealing true damage (through armor), for real this time. ```