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ВЕРСИИ (76)
release
Saint's Dragons 0.9.88
0.9.886 окт. 2026 г.9,8 тыс.Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.88
I lied. Now I'm actually going to implement the other dragons.
## Changes:
- Animation playback will advance off-screen for all entities (GeckoLib lil quirk. Looking back should show the current animation position, without replaying expired actions)
- Flying dragons will not enter water while fighting a player and will circle around them, should a player ever try to boat or swim away (except Volitans)
- Ivy properly attached to the Cindervane should she ever ride with a player
- Rider rendering and cameras share the animated seat pose
- Removed the 80-block rider attachment cutoff
- Camera eye position follows the rider’s attachment. Roll comes from the seat while aiming controls stay unchanged
- Updated third-person positioning, Real Camera integration, and both Cindervane seats
## Bug fixes:
- Fixed a goofy bug with Ignivorus's hip rotating on the ground
- Potentially fixed a Volitans pathing issue relating to following its owner
- Stopped Cindervane from having micro-steering when traveling with a pack
- Fixed stopping-distance mismatches and idle navigation incorrectly reporting arrival
release
Saint's Dragons 0.9.88
0.9.886 окт. 2026 г.22,5 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.88
I lied. Now I'm actually going to implement the other dragons.
## Changes:
- Animation playback will advance off-screen for all entities (GeckoLib lil quirk. Looking back should show the current animation position, without replaying expired actions)
- Flying dragons will not enter water while fighting a player and will circle around them, should a player ever try to boat or swim away (except Volitans)
- Ivy properly attached to the Cindervane should she ever ride with a player
- Rider rendering and cameras share the animated seat pose
- Removed the 80-block rider attachment cutoff
- Camera eye position follows the rider’s attachment. Roll comes from the seat while aiming controls stay unchanged
- Updated third-person positioning, Real Camera integration, and both Cindervane seats
## Bug fixes:
- Fixed a goofy bug with Ignivorus's hip rotating on the ground
- Potentially fixed a Volitans pathing issue relating to following its owner
- Stopped Cindervane from having micro-steering when traveling with a pack
- Fixed stopping-distance mismatches and idle navigation incorrectly reporting arrival
release
Saint's Dragons 0.9.85
0.9.8529 сент. 2026 г.2,8 тыс.Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.85
Finally. Now I can focus on the Dragon Seekers' dragons. This animation blending stuff took way too long.
## Changes:
- Improved flight animations for Raevyx, Ignivorus, Volitans, and Cindervane
- Smoothed transitions between hovering, flapping, gliding, sprinting, and diving with a state blending system
- Dragons now alternate between flapping and gliding more naturally while cruising, with some variation in how long they flap
- Added more natural body and tail movement during turns
- Cindervane's ground rider sprinting sped up
- Atroxiia's ground rider sprinting sped up
- Reanimated some Cindervane animations because me no likey
- Re-added Cindervane blue self-immolation fire for the Albino variant (not really forgot. just lazy </3)
release
Saint's Dragons 0.9.85
0.9.8529 сент. 2026 г.10,4 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.85
Finally. Now I can focus on the Dragon Seekers' dragons. This animation blending stuff took way too long.
## Changes:
- Improved flight animations for Raevyx, Ignivorus, Volitans, and Cindervane
- Smoothed transitions between hovering, flapping, gliding, sprinting, and diving with a state blending system
- Dragons now alternate between flapping and gliding more naturally while cruising, with some variation in how long they flap
- Added more natural body and tail movement during turns
- Cindervane's ground rider sprinting sped up
- Atroxiia's ground rider sprinting sped up
- Reanimated some Cindervane animations because me no likey
- Re-added Cindervane blue self-immolation fire for the Albino variant (not really forgot. just lazy </3)
release
Saint's Dragons 0.9.8
0.9.827 сент. 2026 г.567Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.8
## Changes:
- Some minor edits to the snout of the Raevyx. It won't be hard to apply the fixes if you have made a variant for the dragon
- Reanimated Ivy running and walking
- Simplified landing logic so flying dragons can be deterministic while preventing bugs like dragons stuck in the landing queue
- Raevyx, Ignivorus, and Volitans' neck segments and head can now bend when using breath attacks
## Bug fixes:
- Simplified Varasuchus taming sequence to potentially stop rider-related bugs
- Fixed taming chance configuration not applied correctly for Varasuchus' custom taming
- Properly synced diving animation for observers
- Fixed a ground pathing bug that would make a dragon get stuck even if it can path freely
release
Saint's Dragons 0.9.8
0.9.827 сент. 2026 г.3,2 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.8
## Changes:
- Some minor edits to the snout of the Raevyx. It won't be hard to apply the fixes if you have made a variant for the dragon
- Reanimated Ivy running and walking
- Simplified landing logic so flying dragons can be deterministic while preventing bugs like dragons stuck in the landing queue
- Raevyx, Ignivorus, and Volitans' neck segments and head can now bend when using breath attacks
## Bug fixes:
- Simplified Varasuchus taming sequence to potentially stop rider-related bugs
- Fixed taming chance configuration not applied correctly for Varasuchus' custom taming
- Properly synced diving animation for observers
- Fixed a ground pathing bug that would make a dragon get stuck even if it can path freely
release
Saint's Dragons 0.9.76
0.9.7623 сент. 2026 г.7,3 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.76
- Fixed an Ignivorus part initialization issue with ModernFix
- Optimized Cindervane and Stegonaut dragon pack
- Fixed an issue with Ignivorus not landing after entering phase 2 while airborne
release
Saint's Dragons 0.9.76
0.9.7623 сент. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.76
- Fixed an Ignivorus part initialization issue with ModernFix
- Optimized Cindervane and Stegonaut dragon pack
- Fixed an issue with Ignivorus not landing after entering phase 2 while airborne
release
Saint's Dragons 0.9.75
0.9.7521 сент. 2026 г.542Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.75
- Exposed more stuff for addon dev
- Raevyx will now have its own damage type, so mobs that are immune to vanilla lightning get damaged
- Optimizations on the AI of dragons
release
Saint's Dragons 0.9.75
0.9.7521 сент. 2026 г.3 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.75
- Exposed more stuff for addon dev
- Raevyx will now have its own damage type, so mobs that are immune to vanilla lightning get damaged
- Optimizations on the AI of dragons
release
Saint's Dragons 0.9.72
0.9.7220 сент. 2026 г.440Minecraft: 1.20.1fabric
Что нового
Resolved some mapping issues + localization, and updated the mod to accommodate an addon I am working on
release
Saint's Dragons 0.9.72
0.9.7220 сент. 2026 г.2,6 тыс.Minecraft: 1.20.1forge
Что нового
Resolved some mapping issues + localization, and updated the mod to accommodate an addon I am working on
release
Saint's Dragons 0.9.71
0.9.7120 сент. 2026 г.59Minecraft: 1.20.1fabric
Что нового
this is some bs
fixed raevyx_binder's .json recipe advancement by moving "rewards" and "criteria" outside of "requirements" so it won't crash
release
Saint's Dragons 0.9.71
0.9.7120 сент. 2026 г.428Minecraft: 1.20.1forge
Что нового
this is some bs
fixed raevyx_binder's .json recipe advancement by moving "rewards" and "criteria" outside of "requirements" so it won't crash
release
Saint's Dragons 0.9.7
0.9.719 сент. 2026 г.205Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.7 - Effect Slop™ part 2 (and other small fixes)
If a person spills a cup of water on your shirt, then your shirt is gonna be wet with water. Now, imagine if someone spilled a cup of tea instead. What would it be? Tea, of course. The point is, what's in your cup?
## What:
- Changed the visual effects of Ignivorus's ultimate, fireballs, and magma pillars
- New poison ball for Volitans
- Changed some visual effects of Dragonlord Armor jumping
- Changed the visual effects of Atroxiia's H ability
- Changed the visual effects of Cindervane's fireball, firebody, and new explosion effect on impact + sound effects
- Changed the visual effects of Raevyx's supercharged wind-up and aura in thunderstorms
- Changed the visual effects of Dragonlord's jumping
- Enforced some spawn rules for Cindervane because they're getting invasive
- Baby female Volitans will be bald because the adult females have shorter horns
- Made Ignivorus's phase 2 take off instantly instead of having a delay
- Simplified Raevyx Binder recipe
- New saddle layer for Atroxiia
- Rewritten the multi-part hitboxes for Ignivorus just cause
- Mossback music disc (noise pollution). Craftable with 9 Raw Mossbacks
- New Creative-only items for taming, gender-changing, and variant-changing
- Updated some additional dialogues to zh_cn thanks to KB2285
## Bug fixes:
- Fixed a bug with Ignivorus's ultimate air usage causing the dragon to move even when it shouldn't be moving
- Fixed a follow owner bug where Ignivorus would be in a taking off and landing loop
- Forgot to tag Atroxiia with freeze_immune_entity_types. Will now actually be immune to powdered snow
- Forgot Ivy's loot tables. Now added
- Fixed crash when an Ignivorus bite kills a Draconian Swarm entity
- Fixed rider swim config not applied to Varasuchus
- Missing drop entries for Raevyx and Ignivorus inside Draconic Codex
- Summoning a storm on a tamed Raevyx won't qualify as a spawning condition for wild Raevyx
- Fixed male Cindervanes not dropping equipment upon death
release
Saint's Dragons 0.9.7
0.9.719 сент. 2026 г.485Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.7 - Effect Slop™ part 2 (and other small fixes)
If a person spills a cup of water on your shirt, then your shirt is gonna be wet with water. Now, imagine if someone spilled a cup of tea instead. What would it be? Tea, of course. The point is, what's in your cup?
## What:
- Changed the visual effects of Ignivorus's ultimate, fireballs, and magma pillars
- New poison ball for Volitans
- Changed some visual effects of Dragonlord Armor jumping
- Changed the visual effects of Atroxiia's H ability
- Changed the visual effects of Cindervane's fireball, firebody, and new explosion effect on impact + sound effects
- Changed the visual effects of Raevyx's supercharged wind-up and aura in thunderstorms
- Changed the visual effects of Dragonlord's jumping
- Enforced some spawn rules for Cindervane because they're getting invasive
- Baby female Volitans will be bald because the adult females have shorter horns
- Made Ignivorus's phase 2 take off instantly instead of having a delay
- Simplified Raevyx Binder recipe
- New saddle layer for Atroxiia
- Rewritten the multi-part hitboxes for Ignivorus just cause
- Mossback music disc (noise pollution). Craftable with 9 Raw Mossbacks
- New Creative-only items for taming, gender-changing, and variant-changing
- Updated some additional dialogues to zh_cn thanks to KB2285
## Bug fixes:
- Fixed a bug with Ignivorus's ultimate air usage causing the dragon to move even when it shouldn't be moving
- Fixed a follow owner bug where Ignivorus would be in a taking off and landing loop
- Forgot to tag Atroxiia with freeze_immune_entity_types. Will now actually be immune to powdered snow
- Forgot Ivy's loot tables. Now added
- Fixed crash when an Ignivorus bite kills a Draconian Swarm entity
- Fixed rider swim config not applied to Varasuchus
- Missing drop entries for Raevyx and Ignivorus inside Draconic Codex
- Summoning a storm on a tamed Raevyx won't qualify as a spawning condition for wild Raevyx
- Fixed male Cindervanes not dropping equipment upon death
release
Saint's Dragons 0.9.6
0.9.69 сент. 2026 г.3,2 тыс.Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.6 - Effect Slop™ part 1 (and other small fixies)
## What's new:
- Changed the visuals of Raevyx's beam
- Changed the visuals of Ignivorus's breath
- Changed the visuals of Volitans' breath
- Blood Tempest katana receives more effects after using R on an entity
- Removed meadow, windswept, and cliff tags for Ignivorus since a big roost dangling off a cliff is toe-tickling
- Volitans rider swim speed config
## Bug fixes:
- Renamed Moop's entry to moop_fish.json and updated its fish-registry tag to accommodate the latest Starcatcher
- If you somehow have a flying dragon spawned in a big cave, then they will now fly normally instead of shooting themself up, hitting the ceiling, and getting stuck
- Ignivorus and Volitans breath attacks now use a raycasting method instead of per-entity damage to save performance while being more accurate
release
Saint's Dragons 0.9.6
0.9.69 сент. 2026 г.12,2 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.6 - Effect Slop™ part 1 (and other small fixies)
## What's new:
- Changed the visuals of Raevyx's beam
- Changed the visuals of Ignivorus's breath
- Changed the visuals of Volitans' breath
- Blood Tempest katana receives more effects after using R on an entity
- Removed meadow, windswept, and cliff tags for Ignivorus since a big roost dangling off a cliff is toe-tickling
- Volitans rider swim speed config
## Bug fixes:
- Renamed Moop's entry to moop_fish.json and updated its fish-registry tag to accommodate the latest Starcatcher
- If you somehow have a flying dragon spawned in a big cave, then they will now fly normally instead of shooting themself up, hitting the ceiling, and getting stuck
- Ignivorus and Volitans breath attacks now use a raycasting method instead of per-entity damage to save performance while being more accurate
release
Saint's Dragons 0.9.52
0.9.523 сент. 2026 г.2,4 тыс.Minecraft: 1.20.1fabric
Что нового
- Added missing translations for some entities
- Fixed a pathing issue where wild dragons can't chase properly if a player is riding another dragon
release
Saint's Dragons 0.9.52
0.9.523 сент. 2026 г.9,2 тыс.Minecraft: 1.20.1forge
Что нового
- Added missing translations for some entities
- Fixed a pathing issue where wild dragons can't chase properly if a player is riding another dragon
release
Saint's Dragons 0.9.51
0.9.512 сент. 2026 г.340Minecraft: 1.20.1fabric
Что нового
# Lizard Man - 0.9.51
There is indeed more bullcrap
## New:
- Config for disabling spawn
- More Ivy dialogue
- Added an Entry Removal button to clean up stale dragons in the Codex's list
## Fixes:
- Atroxiia will stop spawning in the End
- Stegonaut will not spawn near the player's underground structure and will remain only in Lush Caves
- Baby Atroxiia is tamable
- Whole blocks crafted from 9 pieces of material can now be converted back into the same 9 crafting materials
- Ivy and Zombified Pigloins will no longer be on sight
- Better pathing for dragons on Lily Pads, Carpets, and Slabs
- Fixed spawning to reject density-checked spawn rolls executed outside the server thread to prevent crashing with C2ME on Fabric
release
Saint's Dragons 0.9.51
0.9.512 сент. 2026 г.975Minecraft: 1.20.1forge
Что нового
# Lizard Man - 0.9.51
There is indeed more bullcrap
## New:
- Config for disabling spawn
- More Ivy dialogue
- Added an Entry Removal button to clean up stale dragons in the Codex's list
## Fixes:
- Atroxiia will stop spawning in the End
- Stegonaut will not spawn near the player's underground structure and will remain only in Lush Caves
- Baby Atroxiia is tamable
- Whole blocks crafted from 9 pieces of material can now be converted back into the same 9 crafting materials
- Ivy and Zombified Pigloins will no longer be on sight
- Better pathing for dragons on Lily Pads, Carpets, and Slabs
- Fixed spawning to reject density-checked spawn rolls executed outside the server thread to prevent crashing with C2ME on Fabric
release
Saint's Dragons 0.9.5
0.9.520 авг. 2026 г.30 тыс.Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.5 - Getting ready for the new dragons unless some other bullcrap shows up
## Additions:
- Cindervane's Magma Volley cooldown config added
## Bug fixes:
- Ignivorus roost spawning wasn't including males. Now it is
- Fixed mounted players appearing too high to nearby creatures
- Camera consistency between Fabric and Forge
- Fixed missing dive-camera motion on Fabric
- Fixed excessive camera leaning on Forge
- Improved Raevyx’s camera behavior while using its beam attack
- Fixed 1st-person screen shaking not working on Fabric in some instances
release
Saint's Dragons 0.9.5
0.9.520 авг. 2026 г.49,1 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.5 - Getting ready for the new dragons unless some other bullcrap shows up
## Additions:
- Cindervane's Magma Volley cooldown config added
## Bug fixes:
- Ignivorus roost spawning wasn't including males. Now it is
- Fixed mounted players appearing too high to nearby creatures
- Camera consistency between Fabric and Forge
- Fixed missing dive-camera motion on Fabric
- Fixed excessive camera leaning on Forge
- Improved Raevyx’s camera behavior while using its beam attack
- Fixed 1st-person screen shaking not working on Fabric in some instances
release
Saint's Dragons 0.9.4
0.9.418 авг. 2026 г.5,1 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.4
## What's new:
- Added more bugs to fix later
- Reorganised config screen to prepare for future stuff
- Improved Draconian Nucleus structure thanks to Eve. Brilliant
- Reanimated Varasuchus's phase 1 running because goofy ahh lozard
- New roost for Ignivorus thanks to Percon. Tremendous work
- Made the Draconian Armor beefier
- Raevyx beam visual changed
- You know what? More biome tags for dragons + weight increase thanks to Eclipse's datapacks (will update wiki later)
- Nerfed Cindervane's Magma Volley by adding a cooldown of 20 seconds
- Simplified Scale Plucker recipe
- Increased drop rate for Draconian Flesh to 0.5
- Config for camera distance and for disabling/enabling 3rd-person banking
## Bug fixes:
- Fixed pathing for Latcher and made the Pellucida passable for the Draconian Swarm for easier targeting
- You can now feed other players' dragons
- Fixed dragons not following properly
- Improved player positioning while riding dragons
- Riders now follow each dragon’s movement and animations a little more accurately
- Fixed occasional incorrect rider positions after changing worlds or reloading resources
- Fixed rider lighting during sharp turns and banking
- Prevented Codex previews from interfering with riders in the world
- Improved rendering stability and memory handling on both Fabric and Forge
- Deleted a weird 90-degree rotation keyframe from Nulljaw to prevent riders turning sideways during the hand-holding animation
- Jumping now starts faster for Atrox, Vara, and Stego
- Fixed stunned dragons swimming when downed
release
Saint's Dragons 0.9.4
0.9.418 авг. 2026 г.1,2 тыс.Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.4
## What's new:
- Added more bugs to fix later
- Reorganised config screen to prepare for future stuff
- Improved Draconian Nucleus structure thanks to Eve. Brilliant
- Reanimated Varasuchus's phase 1 running because goofy ahh lozard
- New roost for Ignivorus thanks to Percon. Tremendous work
- Made the Draconian Armor beefier
- Raevyx beam visual changed
- You know what? More biome tags for dragons + weight increase thanks to Eclipse's datapacks (will update wiki later)
- Nerfed Cindervane's Magma Volley by adding a cooldown of 20 seconds
- Simplified Scale Plucker recipe
- Increased drop rate for Draconian Flesh to 0.5
- Config for camera distance and for disabling/enabling 3rd-person banking
## Bug fixes:
- Fixed pathing for Latcher and made the Pellucida passable for the Draconian Swarm for easier targeting
- You can now feed other players' dragons
- Fixed dragons not following properly
- Improved player positioning while riding dragons
- Riders now follow each dragon’s movement and animations a little more accurately
- Fixed occasional incorrect rider positions after changing worlds or reloading resources
- Fixed rider lighting during sharp turns and banking
- Prevented Codex previews from interfering with riders in the world
- Improved rendering stability and memory handling on both Fabric and Forge
- Deleted a weird 90-degree rotation keyframe from Nulljaw to prevent riders turning sideways during the hand-holding animation
- Jumping now starts faster for Atrox, Vara, and Stego
- Fixed stunned dragons swimming when downed
release
Saint's Dragons 0.9.3
0.9.310 авг. 2026 г.5,3 тыс.Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.3
Ivy's dialogue updated for zh_cn thanks to KB2285
## Atroxiia:
- New double-tap W slither ability
## Mossback:
- Baby Mossback (it dies when you throw it)
## Compat:
- Reworked the Blood Tempest Katana’s chain-lightning hit detection for broader mod compatibility, preventing potential startup crashes when other mods modify player melee attacks. Known crashes: Spoorn and Brutality
- Fixed Blood Tempest afterimages not rendered correctly while using Epic Fight
- Fixed Draconian Armor missing texture while using Epic Fight
- Fixed Dragonlord Armor can't double-jump with Prominence modpack
- Potentially fixed Real Camera 1st person alignment
## Fixes/Improvements:
- Ivy now ignores tamed pets from her recruiter and whitelisted players + their tamed pets, so she can no longer square up with Tremorzilla
- Made Ivy's house rarer
- Ground dragons + babies won't jump in place anymore when following the owner if they are positioned lower than the owner's current position
- Forgot about Atrox and Powdered Snow. Fixed now
- Each moving one-shot now plays exactly once per playback event
- Legitimate repeated sounds restart correctly instead of being mistaken for duplicates
- Duplicate packets update the existing playback without restarting it
- Sounds retry only while waiting for the matching dragon to reach the client
- Active moving sounds are cleared across world and dimension changes
- Greatly improved the smoothness and elegance of wild dragons flying
- Removed the stop-turn-move stuttering that could occur between path nodes
- Dragons now maintain momentum while turning, ascending, and descending instead of performing each action separately
- Improved long-distance navigation by allowing dragons to follow useful partial routes and seamlessly continue planning toward their destination
- Improved diagonal movement and route selection in open air
- Improved path recovery when terrain changes or an existing route becomes outdated
- Removed unnecessary vertical bias near the final waypoint
- Improved arrival, landing, and close-range movement behavior
- Added continuous swept-AABB collision detection using the dragon’s actual physical size
- Dragons can now detect obstacles anywhere along their movement instead of only checking individual destination points
- Reduced tunneling through thin blocks and collisions at higher flight speeds
- Added live collision validation while following snapshot-generated paths
- Missing chunks and terrain outside the captured search area are treated as blocked rather than unsafe open space
- Context-sensitive blocks—including modded blocks with dynamic collision shapes—are safely evaluated on the server thread
- Fixed entering water immediately canceling a dragon’s active movement
- Added a proper handoff between flight and swimming navigation
- Dragons spawned in water and dragons entering water during movement now use the same navigation rules
- Improved swimming clearance checks to account for the dragon’s full body size
- Improved recovery when the requested swimming destination is not itself a valid water position
- Completely reworked asynchronous flight, swimming, and ground pathfinding to avoid accessing live worlds, chunks, or entities from worker threads
- Path searches now operate on immutable terrain snapshots captured by the server thread
- All path results and entity changes are returned to the server thread before being applied
- Improved navigation consistency across singleplayer, locally hosted servers, dedicated servers, and third-party hosting environments
- Added bounded pathfinding capacity to prevent large dragon or swarm bursts from producing excessive queued work or retained world snapshots
- Added cooperative cancellation for obsolete and interrupted path searches
- Outstanding path requests are now safely canceled when the server shuts down
- Removed obsolete flight evaluators that retained unsafe live world and entity references
- Swarm flight now uses the same safe snapshot-based navigation foundation as persistent dragons
- Improved swarm path cancellation, queue handling, and stale-result protection
- Reduced the performance and memory impact of spawning many flying entities simultaneously
release
Saint's Dragons 0.9.3
0.9.310 авг. 2026 г.17,8 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.3
Ivy's dialogue updated for zh_cn thanks to KB2285
## Atroxiia:
- New double-tap W slither ability
## Mossback:
- Baby Mossback (it dies when you throw it)
## Compat:
- Reworked the Blood Tempest Katana’s chain-lightning hit detection for broader mod compatibility, preventing potential startup crashes when other mods modify player melee attacks. Known crashes: Spoorn and Brutality
- Fixed Blood Tempest afterimages not rendered correctly while using Epic Fight
- Fixed Draconian Armor missing texture while using Epic Fight
- Fixed Dragonlord Armor can't double-jump with Prominence modpack
- Potentially fixed Real Camera 1st person alignment
Fixes/Improvements:
- Ivy now ignores tamed pets from her recruiter and whitelisted players + their tamed pets, so she can no longer square up with Tremorzilla
- Made Ivy's house rarer
- Ground dragons + babies won't jump in place anymore when following the owner if they are positioned lower than the owner's current position
- Forgot about Atrox and Powdered Snow. Fixed now
- Each moving one-shot now plays exactly once per playback event
- Legitimate repeated sounds restart correctly instead of being mistaken for duplicates
- Duplicate packets update the existing playback without restarting it
- Sounds retry only while waiting for the matching dragon to reach the client
- Active moving sounds are cleared across world and dimension changes
- Greatly improved the smoothness and elegance of wild dragons flying
- Removed the stop-turn-move stuttering that could occur between path nodes
- Dragons now maintain momentum while turning, ascending, and descending instead of performing each action separately
- Improved long-distance navigation by allowing dragons to follow useful partial routes and seamlessly continue planning toward their destination
- Improved diagonal movement and route selection in open air
- Improved path recovery when terrain changes or an existing route becomes outdated
- Removed unnecessary vertical bias near the final waypoint
- Improved arrival, landing, and close-range movement behavior
- Added continuous swept-AABB collision detection using the dragon’s actual physical size
- Dragons can now detect obstacles anywhere along their movement instead of only checking individual destination points
- Reduced tunneling through thin blocks and collisions at higher flight speeds
- Added live collision validation while following snapshot-generated paths
- Missing chunks and terrain outside the captured search area are treated as blocked rather than unsafe open space
- Context-sensitive blocks—including modded blocks with dynamic collision shapes—are safely evaluated on the server thread
- Fixed entering water immediately canceling a dragon’s active movement
- Added a proper handoff between flight and swimming navigation
- Dragons spawned in water and dragons entering water during movement now use the same navigation rules
- Improved swimming clearance checks to account for the dragon’s full body size
- Improved recovery when the requested swimming destination is not itself a valid water position
- Completely reworked asynchronous flight, swimming, and ground pathfinding to avoid accessing live worlds, chunks, or entities from worker threads
- Path searches now operate on immutable terrain snapshots captured by the server thread
- All path results and entity changes are returned to the server thread before being applied
- Improved navigation consistency across singleplayer, locally hosted servers, dedicated servers, and third-party hosting environments
- Added bounded pathfinding capacity to prevent large dragon or swarm bursts from producing excessive queued work or retained world snapshots
- Added cooperative cancellation for obsolete and interrupted path searches
- Outstanding path requests are now safely canceled when the server shuts down
- Removed obsolete flight evaluators that retained unsafe live world and entity references
- Swarm flight now uses the same safe snapshot-based navigation foundation as persistent dragons
- Improved swarm path cancellation, queue handling, and stale-result protection
- Reduced the performance and memory impact of spawning many flying entities simultaneously
release
Saint's Dragons 0.9.2
0.9.25 авг. 2026 г.3 тыс.Minecraft: 1.20.1fabric
Что нового
son - 0.9.2
- Fixed 999 zoom mods not working (also, please try not to use many zoom mods together, plis. WI Zoom + Ok Zoomer = hell naw Ok Zoomer won't work)
- Apoli was crashing, not Origins + the addons, but fixed that too
- Keybind remap added for the extra roar/flex
- Updated zh_cn thanks to KB2285
- Fixed an old baby-growing implementation that can potentially cause grown adult dragons to disappear
- Fixed Atroxiia not being affected by Moop (it thinks it's unaffected)
- Fixed Blood Tempest armor set missing 2 pixels
release
Saint's Dragons 0.9.2
0.9.25 авг. 2026 г.11 тыс.Minecraft: 1.20.1forge
Что нового
son - 0.9.2
- Fixed 999 zoom mods not working (also, please try not to use many zoom mods together, plis. WI Zoom + Ok Zoomer = hell naw Ok Zoomer won't work)
- Apoli was crashing, not Origins + the addons, but fixed that too
- Keybind remap added for the extra roar/flex
- Updated zh_cn thanks to KB2285
- Fixed an old baby-growing implementation that can potentially cause grown adult dragons to disappear
- Fixed Atroxiia not being affected by Moop (it thinks it's unaffected)
- Fixed Blood Tempest armor set missing 2 pixels
release
Saint's Dragons 0.9.1
0.9.14 авг. 2026 г.661Minecraft: 1.20.1fabric
Что нового
mane - 0.9.1
- Fixed crashing for Origins mod on both Froge and Fairbc
- Fixed missing JEI for Fabric
- Updated GeckoLib to 4.8.4
- Updated Forge to 47.4.10
- Updated Cloth Config to 11.1.136
- Added missing config for Atroxiia's taming
- Updated Fabric API to 0.92.11
release
Saint's Dragons 0.9.1
0.9.14 авг. 2026 г.2,6 тыс.Minecraft: 1.20.1forge
Что нового
saints - 0.9.1
- Fixed crashing for Origins mod on both Froge and Fairbc
- Fixed missing JEI for Fabric
- Updated GeckoLib to 4.8.4
- Updated Forge to 47.4.10
- Updated Cloth Config to 11.1.136
- Added missing config for Atroxiia's taming
- Updated Fabric API to 0.92.11
release
Saint's Dragons 0.9.0
0.9.03 авг. 2026 г.679Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.9.0 - The "Friends & Foes" update
This update's packed with content, and I hope that I can provide you guys with a little something. Wishing everyone a good day/night! Ok I'm out.
## What's new:
- Except for the Nulljaw, all dragons will now have an extra roar for a display when the rider presses Ctrl + 4
- New Moop model and animations
- Revamped dashing/dodging for riders to be able to steer while dashing/dodging
- Some behavioral changes to most dragons
- Reworked some aspects of the Nulljaw and changed its behavior
- Raevyx, Ignivorus, and Volitans eggs won't be lootable in chests anymore + Cindervane and Varasuchus eggs won't spawn naturally
- Some changes to flight input
- Binders are now much harder to craft with a Binder Core as the prerequisite
- New Crucible block for crafting. JEI/EMI compatible
- New Worldroot and Dragonheart materials
- New weapons and armors in general + their config. Cool abilities, I guess. Have fun!
- Scales obtaining will now be an indicator in the Codex instead of being tied to Happiness
- New Scale Plucker item to forcibly obtain ONE scale from your dragon, hurting it and decreasing Happiness immensely
- +10 Happiness on normal brush and +20 Happiness on its Golden variant
- Config for toggling vanilla spawn for Volitans, Raevyx, and Stegonaut
- Stegonaut and Cindervane new chest layer
- Dancing babies. Adults dancing is not a priority for now. Even Ivy dances too
## Mossback:
- Can now be eaten
- New models and animations
## Atroxiia:
- Find bro/broette in snowy biomes
- The baby is ugly
- Can swim pretty well, but not semi-aquatic and can't do much except bite underwater
- Keys are R, G or G-holding, H or H to H-holding, and 2 melees
- Fight to tame, because, what else
## Draconian Swarm:
- New Latcher, Winged, and Whettled entities
- On sight for everyone except Endermen
- Draconian Nucleus can be found throughout the End
- Draconian Controller for controlling the obtained Nucleus to spawn the swarm
- Config, of course
- Armor for protecting yourself from the Draconian Swarm
## Ignivorus:
- Some animation improvements
- Phase 2 leaping overhauled
- Wild Igni fighting overhauled, no more ult spamming
- Deleted config related to random phase 2 usage, now deterministic
- Remade some sounds
## Raevyx:
- Will slam down hard on the ground and deal damage after landing if you've accumulated enough velocity on diving
- Reworked some sounds
- Some changes to Roar for faster usage
- Raevyx's lightning beam will now remove oxidation from copper and can activate redstone
## Ivy:
- Ivy will be recruitable after certain choices in her dialogue. No romancing. Yet. I do not know. Spare me
- Made Ivy's house data-driven
- Made the trade table data-driven
- Reduced physics
- Can fight with a sword. Otherwise, throw hands
- Made her house not mythical
## Cindervane:
- New Cindervane Piebald variant that can only be bred to obtain. 15% for male and 8% for female - Thanks a lot, Yuuji! The art was beautiful
- Replaced R roar with a new double-bite ability. Roaring will be Ctrl + 4 instead
- Can now carry chests
- Will now require a saddle to be mounted
## Nulljaw:
- New R-key teleport ability
- Will protect you from Shulker bullets and target the Shulker itself
- Left-click to bite
- New H-key invisibility ability
- Will jump you if you attack one of them
- This sucka won't drop scales, but can now be brushed. Unlike before
## Varasuchus:
- Now has a roost
## Volitans:
- New Arrow of Venom item from Volitans' spine
- Babies have a 0.00000001% chance of leaking mild toxin that lasts for 1 second
- Water breath will turn lava into Cobblestone
## Stegonaut:
- Reanimated walk and run
- Will now require a saddle to be mounted
## Bug fix:
- Fixed dragons with stun-tame mechanic being immortal upon dying
- Fixed Volitans jittery movement in combat
- Fixed jumping problems on ground dragons with the wrong animations
- Fixed Raevyx beam not being blockable
- Fixed duplicated chests on Stegonaut
- Removed duplicated tag that causes Ignivorus and Cindervane to spawn a lot
- Fixed Nulljaw not accepting brushes
- Changed the music disc to use Mono audio instead
- Better aligned Nulljaw's 1st-person camera
- Fixed Ignivorus starting ult using airborne animations instead of grounded
- Actually fixed breeding
- Fixed Cindervane texture
- Fixed some animations flickering
- Fixed stepping sounds on dragons not ending correctly
- Fixed the issue with taming a flying dragon mid-air (??)
- Potentially fixed dodging, dashing, and Raevyx's ground rending ability not being able to climb blocks for riders
- Potentially fixed the stun-and-tame mechanic to prevent dragons dying incorrectly
- Fixed swimming Varasuchus's animation syncing with the on-land ones
- Fixed Cindervane clumping together when flying in groups
- Fixed improper landing on flying dragon
- Limited dragon pack to only 4 members
- Improved air and water pathing
- Fixed an obscure bug about mounting a dragon when setting it to sit, causing flickering in body rotation
release
Saint's Dragons 0.9.0
0.9.03 авг. 2026 г.3 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.9.0 - The "Friends & Foes" update
This update's packed with content, and I hope that I can provide you guys with a little something. Wishing everyone a good day/night! Ok I'm out.
## What's new:
- Except for the Nulljaw, all dragons will now have an extra roar for a display when the rider presses Ctrl + 4
- New Moop model and animations
- Revamped dashing/dodging for riders to be able to steer while dashing/dodging
- Some behavioral changes to most dragons
- Reworked some aspects of the Nulljaw and changed its behavior
- Raevyx, Ignivorus, and Volitans eggs won't be lootable in chests anymore + Cindervane and Varasuchus eggs won't spawn naturally
- Some changes to flight input
- Binders are now much harder to craft with a Binder Core as the prerequisite
- New Crucible block for crafting. JEI/EMI compatible
- New Worldroot and Dragonheart materials
- New weapons and armors in general + their config. Cool abilities, I guess. Have fun!
- Scales obtaining will now be an indicator in the Codex instead of being tied to Happiness
- New Scale Plucker item to forcibly obtain three scales from your dragon, hurting it and decreasing Happiness immensely
- +10 Happiness on normal brush and +20 Happiness on its Golden variant
- Config for toggling vanilla spawn for Volitans, Raevyx, and Stegonaut
- Stegonaut and Cindervane new chest layer
- Dancing babies. Adults dancing is not a priority for now. Even Ivy dances too
## Mossback:
- Can now be eaten
- New models and animations
## Atroxiia:
- Find bro/broette in snowy biomes
- The baby is ugly
- Can swim pretty well, but not semi-aquatic and can't do much except bite underwater
- Keys are R, G or G-holding, H or H to H-holding, and 2 melees
- Fight to tame, because, what else
## Draconian Swarm:
- New Latcher, Winged, and Whettled entities
- On sight for everyone except Endermen
- Draconian Nucleus can be found throughout the End
- Draconian Controller for controlling the obtained Nucleus to spawn the swarm
- Config, of course
- Armor for protecting yourself from the Draconian Swarm
## Ignivorus:
- Some animation improvements
- Phase 2 leaping overhauled
- Wild Igni fighting overhauled, no more ult spamming
- Deleted config related to random phase 2 usage, now deterministic
- Remade some sounds
## Raevyx:
- Will slam down hard on the ground and deal damage after landing if you've accumulated enough velocity on diving
- Reworked some sounds
- Some changes to Roar for faster usage
- Raevyx's lightning beam will now remove oxidation from copper and can activate redstone
## Ivy:
- Ivy will be recruitable after certain choices in her dialogue. No romancing. Yet. I do not know. Spare me
- Made Ivy's house data-driven
- Made the trade table data-driven
- Reduced physics
- Can fight with a sword. Otherwise, throw hands
- Made her house not mythical
## Cindervane:
- New Cindervane Piebald variant that can only be bred to obtain. 15% for male and 8% for female - Thanks a lot, Yuuji! The art was beautiful
- Replaced R roar with a new double-bite ability. Roaring will be Ctrl + 4 instead
- Can now carry chests
- Will now require a saddle to be mounted
## Nulljaw:
- New R-key teleport ability
- Will protect you from Shulker bullets and target the Shulker itself
- Left-click to bite
- New H-key invisibility ability
- Will jump you if you attack one of them
- This sucka won't drop scales, but can now be brushed. Unlike before
## Varasuchus:
- Now has a roost
## Volitans:
- New Arrow of Venom item from Volitans' spine
- Babies have a 0.00000001% chance of leaking mild toxin that lasts for 1 second
- Water breath will turn lava into Cobblestone
## Stegonaut:
- Reanimated walk and run
- Will now require a saddle to be mounted
## Bug fix:
- Fixed dragons with stun-tame mechanic being immortal upon dying
- Fixed Volitans jittery movement in combat
- Fixed jumping problems on ground dragons with the wrong animations
- Fixed Raevyx beam not being blockable
- Fixed duplicated chests on Stegonaut
- Removed duplicated tag that causes Ignivorus and Cindervane to spawn a lot
- Fixed Nulljaw not accepting brushes
- Changed the music disc to use Mono audio instead
- Better aligned Nulljaw's 1st-person camera
- Fixed Ignivorus starting ult using airborne animations instead of grounded
- Actually fixed breeding
- Fixed Cindervane texture
- Fixed some animations flickering
- Fixed stepping sounds on dragons not ending correctly
- Fixed the issue with taming a flying dragon mid-air (??)
- Potentially fixed dodging, dashing, and Raevyx's ground rending ability not being able to climb blocks for riders
- Potentially fixed the stun-and-tame mechanic to prevent dragons dying incorrectly
- Fixed swimming Varasuchus's animation syncing with the on-land ones
- Fixed Cindervane clumping together when flying in groups
- Fixed improper landing on flying dragon
- Limited dragon pack to only 4 members
- Improved air and water pathing
- Fixed an obscure bug about mounting a dragon when setting it to sit, causing flickering in body rotation
release
Saint's Dragons 0.8.2
0.8.230 мая 2026 г.17,8 тыс.Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.8.2 - Hotfix
- Fixed stunned dragons dying without sounds
- Fixed sleeping dragons staying in sleep animation and not playing appropriate animations
- Fixed dismounting and moving with flying dragons in lava
- Fixed keybind on Fabric
- Lessened the spawning of Moop
- Potentially fixed Volitans occasionally not targeting
- Added zh_cn.json localization, thank you, KB2285!
release
Saint's Dragons 0.8.2
0.8.230 мая 2026 г.295,4 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.8.2 - Hotfix
- Fixed stunned dragons dying without sounds
- Fixed sleeping dragons staying in sleep animation and not playing appropriate animations
- Fixed dismounting and moving with flying dragons in lava
- Fixed keybind on Fabric
- Lessened the spawning of Moop
- Potentially fixed Volitans occasionally not targeting
- Added zh_cn.json localization, thank you, KB2285!
release
Saint's Dragons 0.8.1 - Re-upload
0.8.128 мая 2026 г.663Minecraft: 1.20.1fabric
Что нового
Fixed Dragon Mounts crashing on Forge and Fabric
release
Saint's Dragons 0.8.1 - Re-upload
0.8.128 мая 2026 г.2 тыс.Minecraft: 1.20.1forge
Что нового
Fixed Dragon Mounts crashing on both Forge and Fabric
release
Saint's Dragons 0.8.0
0.8.026 мая 2026 г.202Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.8.0 - The Nonchalant Edition
Hi, long time no see. I find it really hilarious when Volitans are considered a chud, it gave me a crisssspy laughter. Anyway, why was this update so long? Let me see, config rework, datapack stuff, rewrites, reanimates, bug squashings, legacy code removal, a new fish, a new variant, some new mechanics, etc. As for what comes next in terms of a dragon, it'll be an ice one. Already got the model and some animations set up, but not sure when to implement it because there are still a bunch of other QoL stuff in the works. And what are those, you may ask? Oh I don't know. Something along the lines of a new book? Armors being crafted from dragon scales (this is one of the splits again, some want it, others don't)? More dragon idle animations? Dancing dragons?? DAMN. There are more, btw, I just don't wanna list them here. It'll have a two-winged, two-legged body plan and will walk with its wings rather than only on two legs like Rae. That being said, I hope everyone has been doing well over the past few weeks. Whatever you’re going through, I pray things’ll get better for you. That's all, folks. Take it easy and take care of yourself.
## What's new/general: ##
- Updated to GeckoLib 4.8.3
- Overhauled the configuration for both Fabric and Forge, now split properly, seated inside folders for easier finding and server hosting to tune (only server host can change config, no one else)
- Chest egg loot chances are now edited through datapacks instead of config, and egg chest loot config entries have been removed from Forge config, Fabric Mod Menu, dragon attribute JSONs, and en_us.json
- Config for adding and removing dragon spawn biomes is removed. Use datapacks instead
- Config for toggling breeding on/off, server-authoritative
- Now use broader biome tags instead of specific ones for extensive compatibility with custom biome mods/terrain-gen mods
- Diving mechanic for flying dragons changed a bit, nothing too special
- Some particles and new VFXs for certain dragons
- Eye glow for dragons at night
- More advancements
- New weird jungle creature, can be picked up and thrown at things
- All dragons can now participate in Raid event (just pick the least destructive ones, Ignivorus will look like it is also raiding instead of helping, and Cindervane will accidentally explode itself). All Villagers and Iron Golems are whitelisted and protected
- Stegonaut and Varasuchus can now jump like vanilla Horses. Yipee! (this should've been a thing on day 1, 6 months later, here we are)
- New fihh called "Moop." Find them anywhere in any source of water, kill them, feed the babies Raw Moop, and boom, stunted child (can not grow and will be a baby forever). Starcatcher compatible. Not good for dragon consumption, but fantastic for humans
- Dragon variants are now datapack-compatible. Codex and Jade will also auto-update should you ever want to make your own variant
- Bleeding Bolt disc can now be found at Ivy's house (great for doing mundane tasks and overall various relaxed activities, trust)
- Provided tags for datapack stuff (Check Wiki if you are into those shenanigans, if it's not there, it'll be updated shortly)
- Some particles to indicate egg hatching started on placement
- Enforced a new rule so you don't accidentally press L-Shift and fall off your flying dragons in the air. Land them to dismount
- Moved sound subtitles to en_us.json so localization works nicely
- Hold Right-click while flying to lock pitching instead of the Y key
- Tried enforcing end-lag into dragon combat
- Golden Dragon Brush now +5 Happiness
- Ivy's trade table and dragon drops are now datapack-driven
- Added sound to indicate brushing succeeded
- Added a shared datapack-driven dragon_chest_loot system for dragon egg chest loot and Moop fishing loot
- Replaced multiple Forge loot modifier files with one generic saintsdragons:dragon_chest_loot modifier
## Raevyx: ##
- Raevyx's Night Gold variant now uses golden lightning particles when supercharged
- Reanimated some animations
- Custom dive sound because Raevyx is built differently
## Nullaw: ##
- Can now be bred
- New baby (it can't float)
- New binder
## Varasooschus: ##
- Phase 1 Roar ability has been replaced with Tailguard and Parry, used by holding R (if an enemy attacks your Varasuchus while it is guarding, it will take no damage and deals 10 damage + knockback)
- Touched up walk animations
- Say hello again to Varasuchus's new(old) variant: Void-Kissed (Original Nulljaw colorway, can only be obtained by hatching a Varasus egg in The End)
- New taming rule: wait until the year 2077 to remount the Varasuchus after being bucked off (jk, wait 5s)
## Contervane: ##
- Cindervane Fire Body now also detonates when it’s actively flying forward into a wall/cliff/mountain
- Cindervane's Albino variant now uses the Soul Flame particle
## Stegosaurus: ##
- New H-holding ability (accidentally made it OP)
## Ignivour: ##
- Ignivorus can now use fireball and magma pillars regardless of phases
- Made Ignivorus's Bulldozing ability to be more useful for digging tunnels (can still climb blocks, but not too much when digging, that is for people who don't want destruction and actually just want the ability to deal damage instead of breaking blocks)
- Potentially made spawning rarer
## Voltains, Volantis, Volition, Volume, Chud, etc.: ##
- Volitans will try to seek further depth to sleep underwater
- Can now extinguish fire with water breath
## Bug fixes/stability: ##
- Sortilage version 1.7.5 on Prominence II: Hasturian Era was the culprit for dragons not spawning/invisible dragons/egg hatching, but no dragon. Update it to 1.7.7
- Improved Forge/Fabric server lifecycle handling by routing shared server events through common code
- Fixed inconsistent mounted dragon restore/preserve behavior between loaders
- Added safeguards to prevent duplicate initialization
- Potentially fixed dragon models' neck segments and Ivy's head spinning wildly (didn't know Ivy suffered from this too, poor girl)
- Cleaned up stale sound entries that caused missing sound warnings
- Improved cross-loader consistency for client tick services and particle factory registration
- Simplified and optimised movement states for all dragons
- Fixed a bug with Respawnable Pets when having to use the gem again after binding the dragon
- Potentially fixed dragons disappearing
- Fixed stale Codex entries after dragon death
- Fixed some server/client initialization stuff for Forge and Fabric
- Made Fabric and Forge use the same common chest-loot registry
- Properly preserved tamed dragons on server exit
- Removed the stale RideableDragon interface and moved usage directly to RideableDragonBase
- Cleaned up rideable dragon animation state ownership for one single source for init/reset/tick restore flow
- Added a shared mounted-login animation restore method for Fabric instead of manually calling multiple animation sync methods from the loader event
- Removed redundant per-dragon overrides
- Fixed Draconic Codex dimension desync
- Fixed follow-owner landing target selection
- Fixed flying dragons not landing properly in Nether-like ceiling dimensions
- Egg generation config has been made consistent for both mod loaders
- Split animation controllers so certain actions won't t-pose a dragon
- Deleted Raevyx's weird fallback on its melee range
- Fixed Raevyx's lightning bolt summoning not damaging and setting things on fire
- Fixed Cindervane's bite hitbox
- Fixed default male and female textures on Varasuchus
- Fixed Varasuchus' melee not hitting sometimes
- Fixed Cindervane flying aggro speed being too fast
- Resolved Ivy's trading transitioning animations flicker
- Fixed Volitans' sleeping pose when leaving the chunks and re-entering, causing it to t-pose
- Dragons have a more sane detection range than before
- Fixed Raevyx, Volitans, and Ignivorus stunned animation syncing with flying animations??
- Fixed Ignivorus's ult not penalizing health
- Fixed incorrect biome tags for 1.20.1
- Potentially fixed saved dragon data on all Binders
- Fixed Cindervane sometimes ilding in the air when having no target after chasing something
- Optimised Ignivorus firebreath by deleting a raycasting method that is not needed
- Fixed a config issue not applying when having Kilt installed
- Fixed flying dragons not being able to take off out of water
- Fixed leftover Ignivorus's Crimson variant roll being 50% on spawn
- Centralized variant system so everything stays consistent for future dragons
- Fixed dragons using abilities instead of just biting on animals in the target selector goals
- Fixed a Volitans bug where it dashes backward in the air
- Fixed Raevyx missing a few bones in animations
- Optimised Cindervane's Fire Body's particle effects
- Deleted entries for baby Cindervane's flying speed (just why)
- Potentially fixed the shader t-posing issues on all dragons
- Fixed Happiness and Hunger decay not being applied on a server
- Stabilized generated dragon_eggs.json item tag ordering
- Fixed Cindervane's bite config not consistent
- Fixed Stegonaut having extra walk detection logic that was old and deprecated and aligned some other inconsistencies
- Fixed the config for Volitans, where they spawn too frequently on the first-loaded ocean biomes
- Potentially fixed the range of dragons' melee not landing when an entity is one block below
- Fixed broken parts of Varasuchus's default texture
- Cleaned up unused methods that were ticking in the background for dragons, further optimising all entities
- Fixed Draconic Codex persisting a dead dragon if you open the Codex while the dragon is dying
- Removed an old animation initialization method that could cause animation bugs
- Removed old ally system's codes and further optimised networking
- Fixed a weird bug with Fabric's camera where sometimes it's not smooth when transitioning/zooming
- Fixed a mipmap issue with Ignivorus's magma pillars
- Deleted some of Raevyx's unused sounds
- Fixed some of Raevyx's and Ignivorus's sounds not being heard/broadcasted
- Potentially fixed breeding on ALL DRAGONS, and Cindervane not even caring about breeding??
- Fixed flying dragons not playing appropriate animations when trying to land and glide down
- Fixed Volitans' flying not being consistent with others
- Fixed dragons commanding states not being consistent
- Fixed an invisible Volitans bug when binding it while it fights (???)
- Potentially fixed Codex not registering Volitans if you bind it and teleport far away, indeed very specific
release
Saint's Dragons 0.8.0
0.8.026 мая 2026 г.453Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.8.0 - The Nonchalant Edition
Hi, long time no see. I find it really hilarious when Volitans are considered a chud, it gave me a crisssspy laughter. Anyway, why was this update so long? Let me see, config rework, datapack stuff, rewrites, reanimates, bug squashings, legacy code removal, a new fish, a new variant, some new mechanics, etc. As for what comes next in terms of a dragon, it'll be an ice one. Already got the model and some animations set up, but not sure when to implement it because there are still a bunch of other QoL stuff in the works. And what are those, you may ask? Oh I don't know. Something along the lines of a new book? Armors being crafted from dragon scales (this is one of the splits again, some want it, others don't)? More dragon idle animations? Dancing dragons?? DAMN. There are more, btw, I just don't wanna list them here. It'll have a two-winged, two-legged body plan and will walk with its wings rather than only on two legs like Rae. That being said, I hope everyone has been doing well over the past few weeks. Whatever you’re going through, I pray things’ll get better for you. That's all, folks. Take it easy and take care of yourself.
## What's new/general: ##
- Updated to GeckoLib 4.8.3
- Overhauled the configuration for both Fabric and Forge, now split properly, seated inside folders for easier finding and server hosting to tune (only server host can change config, no one else)
- Chest egg loot chances are now edited through datapacks instead of config, and egg chest loot config entries have been removed from Forge config, Fabric Mod Menu, dragon attribute JSONs, and en_us.json
- Config for adding and removing dragon spawn biomes is removed. Use datapacks instead
- Config for toggling breeding on/off, server-authoritative
- Now use broader biome tags instead of specific ones for extensive compatibility with custom biome mods/terrain-gen mods
- Diving mechanic for flying dragons changed a bit, nothing too special
- Some particles and new VFXs for certain dragons
- Eye glow for dragons at night
- More advancements
- New weird jungle creature, can be picked up and thrown at things
- All dragons can now participate in Raid event (just pick the least destructive ones, Ignivorus will look like it is also raiding instead of helping, and Cindervane will accidentally explode itself). All Villagers and Iron Golems are whitelisted and protected
- Stegonaut and Varasuchus can now jump like vanilla Horses. Yipee! (this should've been a thing on day 1, 6 months later, here we are)
- New fihh called "Moop." Find them anywhere in any source of water, kill them, feed the babies Raw Moop, and boom, stunted child (can not grow and will be a baby forever). Starcatcher compatible. Not good for dragon consumption, but fantastic for humans
- Dragon variants are now datapack-compatible. Codex and Jade will also auto-update should you ever want to make your own variant
- Bleeding Bolt disc can now be found at Ivy's house (great for doing mundane tasks and overall various relaxed activities, trust)
- Provided tags for datapack stuff (Check Wiki if you are into those shenanigans, if it's not there, it'll be updated shortly)
- Some particles to indicate egg hatching started on placement
- Enforced a new rule so you don't accidentally press L-Shift and fall off your flying dragons in the air. Land them to dismount
- Moved sound subtitles to en_us.json so localization works nicely
- Hold Right-click while flying to lock pitching instead of the Y key
- Tried enforcing end-lag into dragon combat
- Golden Dragon Brush now +5 Happiness
- Ivy's trade table and dragon drops are now datapack-driven
- Added sound to indicate brushing succeeded
- Added a shared datapack-driven dragon_chest_loot system for dragon egg chest loot and Moop fishing loot
- Replaced multiple Forge loot modifier files with one generic saintsdragons:dragon_chest_loot modifier
## Raevyx: ##
- Raevyx's Night Gold variant now uses golden lightning particles when supercharged
- Reanimated some animations
- Custom dive sound because Raevyx is built differently
## Nullaw: ##
- Can now be bred
- New baby (it can't float)
- New binder
## Varasooschus: ##
- Phase 1 Roar ability has been replaced with Tailguard and Parry, used by holding R (if an enemy attacks your Varasuchus while it is guarding, it will take no damage and deals 10 damage + knockback)
- Touched up walk animations
- Say hello again to Varasuchus's new(old) variant: Void-Kissed (Original Nulljaw colorway, can only be obtained by hatching a Varasus egg in The End)
- New taming rule: wait until the year 2077 to remount the Varasuchus after being bucked off (jk, wait 5s)
## Contervane: ##
- Cindervane Fire Body now also detonates when it’s actively flying forward into a wall/cliff/mountain
- Cindervane's Albino variant now uses the Soul Flame particle
## Stegosaurus: ##
- New H-holding ability (accidentally made it OP)
## Ignivour: ##
- Ignivorus can now use fireball and magma pillars regardless of phases
- Made Ignivorus's Bulldozing ability to be more useful for digging tunnels (can still climb blocks, but not too much when digging, that is for people who don't want destruction and actually just want the ability to deal damage instead of breaking blocks)
- Potentially made spawning rarer
## Voltains, Volantis, Volition, Volume, Chud, etc.: ##
- Volitans will try to seek further depth to sleep underwater
- Can now extinguish fire with water breath
## Bug fixes/stability: ##
- Sortilage version 1.7.5 on Prominence II: Hasturian Era was the culprit for dragons not spawning/invisible dragons/egg hatching, but no dragon. Update it to 1.7.7
- Improved Forge/Fabric server lifecycle handling by routing shared server events through common code
- Fixed inconsistent mounted dragon restore/preserve behavior between loaders
- Added safeguards to prevent duplicate initialization
- Potentially fixed dragon models' neck segments and Ivy's head spinning wildly (didn't know Ivy suffered from this too, poor girl)
- Cleaned up stale sound entries that caused missing sound warnings
- Improved cross-loader consistency for client tick services and particle factory registration
- Simplified and optimised movement states for all dragons
- Fixed a bug with Respawnable Pets when having to use the gem again after binding the dragon
- Potentially fixed dragons disappearing
- Fixed stale Codex entries after dragon death
- Fixed some server/client initialization stuff for Forge and Fabric
- Made Fabric and Forge use the same common chest-loot registry
- Properly preserved tamed dragons on server exit
- Removed the stale RideableDragon interface and moved usage directly to RideableDragonBase
- Cleaned up rideable dragon animation state ownership for one single source for init/reset/tick restore flow
- Added a shared mounted-login animation restore method for Fabric instead of manually calling multiple animation sync methods from the loader event
- Removed redundant per-dragon overrides
- Fixed Draconic Codex dimension desync
- Fixed follow-owner landing target selection
- Fixed flying dragons not landing properly in Nether-like ceiling dimensions
- Egg generation config has been made consistent for both mod loaders
- Split animation controllers so certain actions won't t-pose a dragon
- Deleted Raevyx's weird fallback on its melee range
- Fixed Raevyx's lightning bolt summoning not damaging and setting things on fire
- Fixed Cindervane's bite hitbox
- Fixed default male and female textures on Varasuchus
- Fixed Varasuchus' melee not hitting sometimes
- Fixed Cindervane flying aggro speed being too fast
- Resolved Ivy's trading transitioning animations flicker
- Fixed Volitans' sleeping pose when leaving the chunks and re-entering, causing it to t-pose
- Dragons have a more sane detection range than before
- Fixed Raevyx, Volitans, and Ignivorus stunned animation syncing with flying animations??
- Fixed Ignivorus's ult not penalizing health
- Fixed incorrect biome tags for 1.20.1
- Potentially fixed saved dragon data on all Binders
- Fixed Cindervane sometimes ilding in the air when having no target after chasing something
- Optimised Ignivorus firebreath by deleting a raycasting method that is not needed
- Fixed a config issue not applying when having Kilt installed
- Fixed flying dragons not being able to take off out of water
- Fixed leftover Ignivorus's Crimson variant roll being 50% on spawn
- Centralized variant system so everything stays consistent for future dragons
- Fixed dragons using abilities instead of just biting on animals in the target selector goals
- Fixed a Volitans bug where it dashes backward in the air
- Fixed Raevyx missing a few bones in animations
- Optimised Cindervane's Fire Body's particle effects
- Deleted entries for baby Cindervane's flying speed (just why)
- Potentially fixed the shader t-posing issues on all dragons
- Fixed Happiness and Hunger decay not being applied on a server
- Stabilized generated dragon_eggs.json item tag ordering
- Fixed Cindervane's bite config not consistent
- Fixed Stegonaut having extra walk detection logic that was old and deprecated and aligned some other inconsistencies
- Fixed the config for Volitans, where they spawn too frequently on the first-loaded ocean biomes
- Potentially fixed the range of dragons' melee not landing when an entity is one block below
- Fixed broken parts of Varasuchus's default texture
- Cleaned up unused methods that were ticking in the background for dragons, further optimising all entities
- Fixed Draconic Codex persisting a dead dragon if you open the Codex while the dragon is dying
- Removed an old animation initialization method that could cause animation bugs
- Removed old ally system's codes and further optimised networking
- Fixed a weird bug with Fabric's camera where sometimes it's not smooth when transitioning/zooming
- Fixed a mipmap issue with Ignivorus's magma pillars
- Deleted some of Raevyx's unused sounds
- Fixed some of Raevyx's and Ignivorus's sounds not being heard/broadcasted
- Potentially fixed breeding on ALL DRAGONS, and Cindervane not even caring about breeding??
- Fixed flying dragons not playing appropriate animations when trying to land and glide down
- Fixed Volitans' flying not being consistent with others
- Fixed dragons commanding states not being consistent
- Fixed an invisible Volitans bug when binding it while it fights (???)
- Potentially fixed Codex not registering Volitans if you bind it and teleport far away, indeed very specific
release
Saint's Dragons 0.7.2
0.7.219 апр. 2026 г.6,1 тыс.Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.7.2 - another hotfix
Hi, ILY, delete/reset config (sorry).
P.S. I hate this nulljaw, I will actually harm it because I've been spending years trying to fix its 1st-person bug, but whatever, it'll have to do for now.
## What's new?
- Added Jade (11.13.1 for Fabric and 11.13.2 for Forge) support for displaying genders, egg hatching timer, and variants (Optional, of course, if you have Jade installed, you should get more info, otherwise, not hard required.)
- All eggs will now be timer-based instead of random ticking like turtle eggs before
- Nulljaws can now be lured with Chorus Fruit
## Bug fixes:
- Fixed flying dragons not playing appropriate animations when pitching up
- Changed the default taming values on Volitans to be more forgiving than before AND added missing entry for the .json file itself for said values to be applied correctly (geez)
- Fixed an Ignivorus dying bug that sometimes, in SPECIFIC conditions, did not kill the thing properly and would make it immortal
- Fixed Forge config not applying for Barrel Roll, Happiness/Hunger decay, and Screen Shake
- Fixed Nulljaw not being able to be fed
- Fixed the hurt sound on Nulljaw being cut off abruptly
- Fixed Cindervane not having any grumbling sounds
- Fixed Ignivorus sometimes stopping when flying
- Cindervane now makes ambient noises more
- Fixed Nulljaw rider being offset weirdly (you still have to get closer to mine blocks)
- Raevyx spawning is now more forgiving in thunderstorms, and fixed Raevyx not spawning in already loaded chunks during thunderstorms (I suggest you set the spawn weight higher, depending on how many mods that add in entities you currently have)
- Fixed Volitans egg not being water-logged correctly
- Fixed Volitans not being able to be interacted with without an empty hand
- Fixed Cindervane default and albino textures
- Resolved config mismatch
release
Saint's Dragons 0.7.2
0.7.219 апр. 2026 г.34,5 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.7.2 - another hotfix
Hi, ILY, delete/reset config (sorry).
P.S. I hate this nulljaw, I will actually harm it because I've been spending years trying to fix its 1st-person bug, but whatever, it'll have to do for now.
## What's new?
- Added Jade (11.13.1 for Fabric and 11.13.2 for Forge) support for displaying genders, egg hatching timer, and variants (Optional, of course, if you have Jade installed, you should get more info, otherwise, it's not hard required.)
- All eggs will now be timer-based instead of random ticking like turtle eggs before
- Nulljaws can now be lured with Chorus Fruit
## Bug fixes:
- Fixed flying dragons not playing appropriate animations when pitching up
- Changed the default taming values on Volitans to be more forgiving than before AND added a missing entry for the .json file itself for said values to be applied correctly (geez)
- Fixed an Ignivorus dying bug that sometimes, in SPECIFIC conditions, did not kill the thing properly and would make it immortal
- Fixed Forge config not applying for Barrel Roll, Happiness/Hunger decay, and Screen Shake
- Fixed Nulljaw not being able to be fed
- Fixed the hurt sound on Nulljaw being cut off abruptly
- Fixed Cindervane not having any grumbling sounds
- Fixed Ignivorus sometimes stopping when flying
- Cindervane now makes ambient noises more
- Fixed Nulljaw rider being offset weirdly (you still have to get closer to mine blocks)
- Raevyx spawning is now more forgiving in thunderstorms, and fixed Raevyx not spawning in already loaded chunks during thunderstorms (I suggest you set the spawn weight higher, depending on how many mods that add in entities you currently have)
- Fixed Volitans egg not being water-logged correctly
- Fixed Volitans not being able to be interacted with without an empty hand
- Fixed Cindervane default and albino textures
- Resolved config mismatch
release
Saint's Dragons 0.7.1
0.7.114 апр. 2026 г.986Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.7.1 - hotfix
lil bug fixing
## Bug fixes/changes:
- Ignivorus default health bumped to 450
- Nerfed Stegonaut Binder's buffs
- Added a missing translation key for Stegonaut Binder
- Nerfed the life out of Varasuchus, no more solo-ing wild Ignivorus
- Fixed all dragons not landing attacks correctly
- Added missing Claw Attack damage config for Varasus
- Fixed Volitans' taming animations
- Volitans' health buffed to 160
- Albino Cindervane is now rare, with a 15% chance of spawning
- Removed some of Ivy's physic
- Fixed Volitans and Raevyx not being able to dodge in a fight with other mobs except players
- Applied the config for Volitans correctly
- Fixed Nulljaw spawning problem where there are a frick ton of them in the End
- Fixed Nulljaw spawning in the normal End and Overworld biomes instead of End Barrens only
- Fixed Nulljaw and player clipping through the ground
- Fixed Nulljaw's config not being applied
- Fixed EMI not showing recipes for potions
- Removed vanilla potions for Potion of Searing and Tideguard (for aesthetic reasons, you can't throw them anymore)
By the way, the old config won't be reverted, so delete ya config, people.
release
Saint's Dragons 0.7.1
0.7.114 апр. 2026 г.25,5 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.7.1 - hotfix
lil bug fixing
## Bug fixes/changes:
- Ignivorus default health bumped to 450
- Nerfed Stegonaut Binder's buffs
- Added a missing translation key for Stegonaut Binder
- Nerfed the life out of Varasuchus, no more solo-ing wild Ignivorus
- Fixed all dragons not landing attacks correctly
- Added missing Claw Attack damage config for Varasus
- Fixed Volitans' taming animations
- Volitans' health buffed to 160
- Albino Cindervane is now rare, with a 15% chance of spawning
- Removed some of Ivy's physic
- Fixed Volitans and Raevyx not being able to dodge in a fight with other mobs except players
- Applied the config for Volitans correctly
- Fixed Nulljaw spawning problem where there are a frick ton of them in the End
- Fixed Nulljaw spawning in the normal End and Overworld biomes instead of End Barrens only
- Fixed Nulljaw and player clipping through the ground
- Fixed Nulljaw's config not being applied
- Fixed EMI not showing recipes for potions
- Removed vanilla potions for Potion of Searing and Tideguard (for aesthetic reasons, you can't throw them anymore)
By the way, the old config won't be reverted, so delete ya config, people.
release
Saint's Dragons 0.7.0
0.7.012 апр. 2026 г.335Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.7.0 - Mors per Venenum
Hi, welcome to the changelog section. First of all, a few things. I now have two more artists on the team. Everyone, say hi to Eve and Rogerin, super talented folks, very awesome and lovely people, I am glad to have them. This should make asset creation much faster since I am trash at texture work, but I'm learning. The reason this took a while is because of animation, abilities, models, textures, and config rework, as well as two new dragons, one simpler than the other. Took me a while with the rewrites, reanimate, and remodel. As well as replanning and redoing almost everything. Hope you guys enjoy this one.
## What's new?
- New dragons. Of course. Say hello to the Volitans, and a new dragon that will inherit the Nulljaw name
- Nulljaw now renamed to Varasuchus, remodeled, and retextured (was kind of misleading, and the model was buns)
- Barrel roll for all of the flying dragons (shout out to Book of Dragons for the inspiration! It was so hard to implement with the camera on Fabric)
- Overhauled the wild dragons' pathing in flight, no more spinny neck + weird landing bullcrap bugs (hopefully)
- Dragons will now fly slower than before, of course, feel the old speed again with the configuration
- Spawn config reworked, before it was permissive, not anymore
- New Refresh Entry button for the Codex to help with retrieving dragon data and automatically reassign them back into the Draconic Codex's list, should anything ever happen
- Removed biome entries in the Codex, will reintroduce this in a new book system + a Wiki page
- Dragons can now take off while falling
- New rider system where the player is actually attached to the dragon instead of trailing behind and not following the dragon's bank/pitch correctly
- Aquatic dragons can now be set to stay in one place underwater, and players can go somewhere else
- Config for disabling screen shake
- Config for Hunger and Happiness
- Some sections of the config will use % instead of 1 in N chance for it to be user-friendlier (Egg loot chances, taming chances, etc.)
- Config for disabling Ivy spawn
## Ivy Oleander:
- Ivy now has a little house. Can be found existing rarely in various forest biomes. Of course, config is available for disabling that
- Progress with Ivy by locating her house, and right-click on her with any type of egg (For now, she won't deal in Volitans eggs as I have to come up with some custom items for it)
## Ignivorus:
- Wild Ignivoruses will now fly slower and stop occasionally while flying (they won't constantly fly around like Raevyx and Cindervane)
- New fire breath sprite, thanks to Eve (I swear it's so much better)
- Movement and some ability animations fixed and reanimated to be smoother and better
- Baby Ignivorus remodeled and retextured
- New baby model and texture
## Volitans:
- Aquatic/poison dragon. Fight to tame, like Raevyx and Ignivorus. That's it, find out more when you encounter it
- Modeled and animated by yours truly, Leon Saint, while Pakaru handled all the textures and their Bloodshot variant. Super lovely work. Can't stop staring at it, honestly.
- Egg, scale, spine, and binder items
- Automatically aggressive, exercise big freaking caution
- Baby model textured, modeled, and animated by me
- Find the egg in Shipwrecks. Encounter them in various ocean biomes
## Nulljaw:
- Can only be found in End Barrens. Tame with Chorus Fruit
- It carries you around by holding ya head. That's it
## Raevyx:
- Now only spawn in thunderstorms, no more wild Raevyxians just casually appearing upon world creation to make it fair
- Egg texture updated by Eve. Thank you, Eve!
- Baby Raevyx remodeled and retextured. Before, it looked like a red june beetle
- New H-holding ability on ground
- Overhauled the combat system to be less spammy in dodging
- Reanimated some aspects of the dragon
- Egg loot will no longer appear in Shipwrecks to make it rarer
- New lightning chaining visuals
- Can also dodge in the air (for rider only)
## Varasuchus (OG Nulljaw):
- Heavily reduced cubes in the model, so it won't affect rendering
- Remodeled and reanimated by me + Eve with the walk cycle. Texture work by Rogerin. Big shout out to them!
- New bucking mechanic for taming, unsuccessful attempt will result in an immediate chase
- Phase 2 will now start in an instant
- Clawing will be even faster and more devastating than before
## Stegonaut:
- Will now only spawn in Lush Caves
- Config for disabling buffs
## Cindervane:
- Will now spawn in high altitude biomes
- Is now a pack animal, and you can encounter some flying together
- New egg item texture thanks to Eve
- Now has a new air combat goal (dunno why I didn't do this sooner)
## Bug fixes:
- Optimized entities ticking
- Fixed Adding Ally by removing stupid safeguards
- Potentially fixed a bug with Raevyx sometimes not attacking
- Fixed an issue with flying dragons landing underwater, which breaks their model
- Fixed an issue with Cindervane sometimes taking off when set to follow
- Fixed a hard tag requirement issue for Iron's Spells 'n Spellbooks on Raevyx
- Fixed Ignivorus textures
- Fixed Ignivorus, Varasuchus, and Cindervane eggs to instant hatch with lightning bolts
- Fixed some things related to the camera on dragons
- Fixed an issue with the dragon not being able to take off in water when ridden
- Fixed a problem where water pathing causes a crash on the server
- Fixed Ignivorus's multi-part bug where it'd crash when using C2ME on Forge and Fabric
- Fixed a bug where dashing/dodging abilities on dragons cause you to fly forever if you keep spamming
- Fixed Ignivorus's attack pattern, where sometimes it would make them get stuck
- Fixed a bug with Zoomify where you can't zoom in while riding the dragons on Fabric
- Fixed an issue with a bunch of Cindervanes hanging around one baby
- Fixed an issue where baby Cindervane floats weirdly
- Fixed an issue with crashing when hitting an Ignivorus to drop items
- Fixed an issue with dragons not landing correctly upon aggro mid-air
- Fixed wild Raevyx not landing any bites when fighting in the air
- Fixed Raevyx's beam not aligned well while shooting from the air
- Stegonaut, Cindervane, and Varasuchus no longer aggro in Creative Mode
- Fixed potion recipes not working
- Fixed a cap on Fabric's damage config
- Fixed dragon breeding sometimes not happening, especially Varasuchus
- Fixed baby dragon not having a variant (no textures for now, but check for the Codex + wait when they grow up, you'll know)
- Fixed an issue with airborne baby dragons
- Fixed inconsistencies between Fabric and Forge config
Stupid freaking update. The update list is small because it's only in general, but in fact, a lot of things have been done. Sorry if your current Nulljaw got turned into a worm...
release
Saint's Dragons 0.7.0
0.7.012 апр. 2026 г.917Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.7.0 - Mors per Venenum
Hi, welcome to the changelog section. First of all, a few things. I now have two more artists on the team. Everyone, say hi to Eve and Rogerin, super talented folks, very awesome and lovely people, I am glad to have them. This should make asset creation much faster since I am trash at texture work, but I'm learning. The reason this took a while is because of animation, abilities, models, textures, and config rework, as well as two new dragons, one simpler than the other. Took me a while with the rewrites, reanimate, and remodel. As well as replanning and redoing almost everything. Hope you guys enjoy this one.
## What's new?
- New dragons. Of course. Say hello to the Volitans, and a new dragon that will inherit the Nulljaw name
- Nulljaw now renamed to Varasuchus, remodeled, and retextured (was kind of misleading, and the model was buns)
- Barrel roll for all of the flying dragons (shout out to Book of Dragons for the inspiration! It was so hard to implement with the camera on Fabric)
- Overhauled the wild dragons' pathing in flight, no more spinny neck + weird landing bullcrap bugs (hopefully)
- Dragons will now fly slower than before, of course, feel the old speed again with the configuration
- Spawn config reworked, before it was permissive, not anymore
- New Refresh Entry button for the Codex to help with retrieving dragon data and automatically reassign them back into the Draconic Codex's list, should anything ever happen
- Removed biome entries in the Codex, will reintroduce this in a new book system + a Wiki page
- Dragons can now take off while falling
- New rider system where the player is actually attached to the dragon instead of trailing behind and not following the dragon's bank/pitch correctly
- Aquatic dragons can now be set to stay in one place underwater, and players can go somewhere else
- Config for disabling screen shake
- Config for Hunger and Happiness
- Some sections of the config will use % instead of 1 in N chance for it to be user-friendlier (Egg loot chances, taming chances, etc.)
- Config for disabling Ivy spawn
## Ivy Oleander:
- Ivy now has a little house. Can be found existing rarely in various forest biomes. Of course, config is available for disabling that
- Progress with Ivy by locating her house, and right-click on her with any type of egg (For now, she won't deal in Volitans eggs as I have to come up with some custom items for it)
## Ignivorus:
- Wild Ignivoruses will now fly slower and stop occasionally while flying (they won't constantly fly around like Raevyx and Cindervane)
- New fire breath sprite, thanks to Eve (I swear it's so much better)
- Movement and some ability animations fixed and reanimated to be smoother and better
- Baby Ignivorus remodeled and retextured
- New baby model and texture
## Volitans:
- Aquatic/poison dragon. Fight to tame, like Raevyx and Ignivorus. That's it, find out more when you encounter it
- Modeled and animated by yours truly, Leon Saint, while Pakaru handled all the textures and their Bloodshot variant. Super lovely work. Can't stop staring at it, honestly.
- Egg, scale, spine, and binder items
- Automatically aggressive, exercise big freaking caution
- Baby model textured, modeled, and animated by me
- Find the egg in Shipwrecks. Encounter them in various ocean biomes
## Nulljaw:
- Can only be found in End Barrens. Tame with Chorus Fruit
- It carries you around by holding ya head. That's it
## Raevyx:
- Now only spawn in thunderstorms, no more wild Raevyxians just casually appearing upon world creation to make it fair
- Egg texture updated by Eve. Thank you, Eve!
- Baby Raevyx remodeled and retextured. Before, it looked like a red june beetle
- New H-holding ability on ground
- Overhauled the combat system to be less spammy in dodging
- Reanimated some aspects of the dragon
- Egg loot will no longer appear in Shipwrecks to make it rarer
- New lightning chaining visuals
- Can also dodge in the air (for rider only)
## Varasuchus (OG Nulljaw):
- Heavily reduced cubes in the model, so it won't affect rendering
- Remodeled and reanimated by me + Eve with the walk cycle. Texture work by Rogerin. Big shout out to them!
- New bucking mechanic for taming, unsuccessful attempt will result in an immediate chase
- Phase 2 will now start in an instant
- Clawing will be even faster and more devastating than before
## Stegonaut:
- Will now only spawn in Lush Caves
- Config for disabling buffs
## Cindervane:
- Will now spawn in high altitude biomes
- Is now a pack animal, and you can encounter some flying together
- New egg item texture thanks to Eve
- Now has a new air combat goal (dunno why I didn't do this sooner)
## Bug fixes:
- Optimized entities ticking
- Fixed Adding Ally by removing stupid safeguards
- Potentially fixed a bug with Raevyx sometimes not attacking
- Fixed an issue with flying dragons landing underwater, which breaks their model
- Fixed an issue with Cindervane sometimes taking off when set to follow
- Fixed a hard tag requirement issue for Iron's Spells 'n Spellbooks on Raevyx
- Fixed Ignivorus textures
- Fixed Ignivorus, Varasuchus, and Cindervane eggs to instant hatch with lightning bolts
- Fixed some things related to the camera on dragons
- Fixed an issue with the dragon not being able to take off in water when ridden
- Fixed a problem where water pathing causes a crash on the server
- Fixed Ignivorus's multi-part bug where it'd crash when using C2ME on Forge and Fabric
- Fixed a bug where dashing/dodging abilities on dragons cause you to fly forever if you keep spamming
- Fixed Ignivorus's attack pattern, where sometimes it would make them get stuck
- Fixed a bug with Zoomify where you can't zoom in while riding the dragons on Fabric
- Fixed an issue with a bunch of Cindervanes hanging around one baby
- Fixed an issue where baby Cindervane floats weirdly
- Fixed an issue with crashing when hitting an Ignivorus to drop items
- Fixed an issue with dragons not landing correctly upon aggro mid-air
- Fixed wild Raevyx not landing any bites when fighting in the air
- Fixed Raevyx's beam not aligned well while shooting from the air
- Stegonaut, Cindervane, and Varasuchus no longer aggro in Creative Mode
- Fixed potion recipes not working
- Fixed a cap on Fabric's damage config
- Fixed dragon breeding sometimes not happening, especially Varasuchus
- Fixed baby dragon not having a variant (no textures for now, but check for the Codex + wait when they grow up, you'll know)
- Fixed an issue with airborne baby dragons
- Fixed inconsistencies between Fabric and Forge config
Stupid freaking update. The update list is small because it's only in general, but in fact, a lot of things have been done. Sorry if your current Nulljaw got turned into a worm...
release
Saint's Dragons 0.6.1
0.6.11 мар. 2026 г.3,5 тыс.Minecraft: 1.20.1fabric
Что нового
Oops- accidental delete, now restored.
release
Saint's Dragons 0.6.1
0.6.120 февр. 2026 г.12,9 тыс.Minecraft: 1.20.1forge
Что нового
Saint's Dragons 0.6.1 - 1.21.1 accommodation
I'm just gonna throw this out with very minor changes and whatnot.
- Fixed an issue with Binders being discarded, but Codex did not clear entries
- Raised max health and armor cap for all dragons to 100000 for... I don't know, weapons that deal 99² damage?
- Raised spawn weight to 5000 on all dragons
release
Saint's Dragons 0.6.0
0.6.015 февр. 2026 г.919Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.6.0
This has been a crazy bomboclaat month. How are you doing? Happy Valentine's, by the way. If you have a significant other, buy them gifts, go out together to the park or the movies, or do something nice together, you lovebirds. Anyway, my good artist friend (Percon) has been cooking slowly for the past few weeks. I am glad and immensely grateful to have such a talented and hardworking friend. Much love to him, and I appreciate all the effort he put into making the dragons feel more alive. I couldn't have done it without him. I've learned a lot about texturing from him, too. That's one crazy man.
## What's new (TL;DR: Basically rewritten a lot of stuff in the mod):
- Overall architectural changes for my development, and making implementing new dragons MUCH MUCH easier without inheritance hell
- A new Codex system with a Physiology tab showing Happiness, Hunger, Variant, Health, HP, Armor, current position, and biomes. An Ecology tab showing information and lore of each dragon, and an Ally tab to whitelist friends, all put into one book. Draconic Codex now replaces Dragon Ally Book. Sprite work by Percon
- New UI and everything done by Percon
- New Biome Exclude config for removing dragons from specific biomes
- New items
- Raised the hard cap of Health and Armor on all dragons to 10000 in config
- Config for tuning flying speed on wild flying dragons
- Config for toggling aggression for all wild dragons
- Config or egg hatching chances + egg spawning + egg looting
- Config for reactive terrain clearing upon damage for wild and tamed dragons
- New stun HP threshold config for Ignivorus and Raevyx
- Spawn biome tags now include broader optional biome-category tags (minecraft:/c:), not just specific biome IDs to improve compatibility with biome mods like Regions Unexplored, BYG/BWG, Terralith, and Biomes O’ Plenty. (btw, you don't even need a datapack, just include the tags in the config)
- Refactored the spawn system into a centralized registry
- Overhauled the sound system so moving sound is a thing on dragons + other clients can hear them too + wings flapping sounds on flying dragons
- Passive regen for dragons when out of combat
## Nulljaw:
- New tail attack ability for Phase 1 with G key
- New dashing ability for Phases 1 and 2
- Improved aspects of combating
- Reworked spawning logic to be rarer
- New griefing toggle config
## Cindervane:
- New adult and baby textures + variant adult texture done by Percon and me
- Cindervane new secondary melee
- New config for fire body explosion damage upon impact
- Diving down while on fire to create a big explosion will now damage the Cindervane to nerf it. Of course, config is also wired for tuning the received damage on Cindervane
- New griefing toggle config
## Raevyx:
- New Storm Summoning animations and made them faster for combat purposes + config for cooldown, weather change, and stats multiplier
- New variant by Percon
- Touched up some of the other animations because I did not like how they looked
- New textures by Percon and me
- Will drop Raevyx Scale upon grooming
- Binder recipe updated and is now harder to craft
- New egg dropping chances + egg loot config
- Wild Raevyx will not dodge and dash randomly, but will anticipate your attacks in combat
- Taunt using Ctrl + 4 (why? Because Raevyx is freaky? I don't know)
- Reposition the player on the Raevyx
- New dashing damage config
## Ignivorus:
- Cured Ignivorus of bad posture, AKA, phase2, and sitting animation redone
- Will drop Ignivorus Heart and Ignivorus Tooth upon dying. A tooth can also drop while fighting the Ignivorus
- Will drop Ignivorus Scale upon grooming
- Will now drop eggs when a female Ignivorus dies
- Binder recipe updated and is now harder to craft
- Small adjustments to the textures by Percon
- New egg dropping chances + egg loot config
- Will now use everything it has to fight you, + Nerfed the spammy moves with longer cooldown
- New moveset where it'll fly up and either use fireball or fire breathing when fighting
- Config for phase2 usage chances
- Made the Crimson variant rarer
- New pillar looks + faster cooldown + widened hitbox
- New bulldozing, magma pillars damage, and griefing toggle config
## Stegonaut:
- New Left-Click and melee switching ability
- New G-holding ability
- Will now help you in combat by fighting and will attack you if you hit a wild Stegonaut
- Is now a pack animal, the pack leader will now defend the members, and will attack you if you attack one of them
- New texture + baby texture by Percon and me
- Will now drop Stegonaut scale, Amethyst Shard upon grooming
- Will now drop eggs when a female Stegonaut dies
- Binder recipe updated, but not too difficult to craft
- New egg texture by forestwastakenn
- New config for tuning the damages
- Some new sounds for the attack
- Can now carry a chest
## Bug fixes:
- Reduced some renderer load on Raevyx's beam
- Improved combat pathing in water for all dragons
- Removed some leftover debugs
- Removed a failsafe from Raevyx that can cause issues
- Optimised the hell out of all textures and models and heavily reduced GPU load
- Optimised Ignivorus's flame entities to reduce network/CPU load to improve stability during sustained breath use
- Optimised networking for stuff like whitelisting friends, ability usage, etc.
- Optimised the dragons' renderer load on locators by removing the methods (just some Blockbench stuff that is no longer required)
- Optimised rider positioning and ridden dragons tick cost
- Optimised Ignivorus's multi-part hitboxes
- Optimised dragons' pathfinding to reduce tick cost
- Fixed t-posing issue on dragons when using shaders
- Potentially fixed a freezing problem with dragons out of bounds (Maybe other mods that cull entities can also affect this...)
- Fixed an issue with Ignivorus's damage config not being applied correctly
- Fixed an issue where breeding two tamed dragons produced a non-tamed baby dragon
- Fixed Nulljaw still using ground wandering instead of water when swimming
- Fixed dragons not landing correctly
- Fixed Raevyx being able to dodge in water
- Fixed dragons turning when sitting
- Fixed dragon wobbly movements when hitting something while flying
- Fixed a recursion risk on dragon taking off to prevent stack overflow
- Fixed a Nulljaw animation syncing problem
- Fixed an FOV problem where it's not consistent between dragons when sprinting
- Fixed an issue where Ignivorus and Raevyx babies are stunned upon hatching
- Fixed baby dragons' gender not registered correctly
- Fixed an issue where Ignivorus and Cindervane ascend super slowly while pressing Spacebar
- Fixed the flying dragons sometimes ascend when L-Alt is pressed and descend when Spacebar is pressed
- Fixed the Stegonaut sometimes not having a hurt sound effect
- Fixed a bug where Ignivorus and Raevyx do not fall if stunned mid-air
- Fixed an issue on Fabric where Ignivorus's multi-part hitboxes aren't cleaned up correctly upon leaving simulation distance
- Fixed an issue where ridden dragons can still be hit when riders Left-Click
- Fixed an issue with flying dragons not playing the landing animation with proper ground detection
- Fixed Ignivorus fire breath becoming inconsistent in some modpacks by improving fire-breath energy recovery/re-arm behavior (so it no longer gets stuck “depleted” for too long) and adding diagnostics for rejected flame spawns
- Fixed a Cindervane egg cluster mismatch issue
- Fixed a baby Stegonaut issue where it did not follow its parents
- Fixed inconsistent values for Fabric and Forge config
- Fixed Ivy despawning issue
- Fixed some delayed animations on all dragons
- Fixed an issue where the Wandering command still makes the dragons follow
- Fixed the Cindervane two-passenger logic
Hopefully, with this update, I can provide you guys with even more stable gameplay with my beloved creatures. Any suggestions + ideas. Feel free to leave them in the comments, as I will always listen to whatever you guys have and consider them as I develop. Let your imagination loose sometimes. It helps a lot. Some of your suggestions are still on the "Maybe Pile". I am not forgetting. New water/poison-type dragon next update. See ya! Much love to every one of you and take good care of yourself.
release
Saint's Dragons 0.6.0
0.6.015 февр. 2026 г.6,2 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.6.0
This has been a crazy bomboclaat month. How are you doing? Happy Valentine's, by the way. If you have a significant other, buy them gifts, go out together to the park or the movies, or do something nice together, you lovebirds. Anyway, my good artist friend (Percon) has been cooking slowly for the past few weeks. I am glad and immensely grateful to have such a talented and hardworking friend. Much love to him, and I appreciate all the effort he put into making the dragons feel more alive. I couldn't have done it without him. I've learned a lot about texturing from him, too. That's one crazy man.
## What's new (TL;DR: Basically rewritten a lot of stuff in the mod):
- Overall architectural changes for my development, and making implementing new dragons MUCH MUCH easier without inheritance hell
- A new Codex system with a Physiology tab showing Happiness, Hunger, Variant, Health, HP, Armor, current position, and biomes. An Ecology tab showing information and lore of each dragon, and an Ally tab to whitelist friends, all put into one book. Draconic Codex now replaces Dragon Ally Book. Sprite work by Percon
- New UI and everything done by Percon
- New Biome Exclude config for removing dragons from specific biomes
- New items
- Raised the hard cap of Health and Armor on all dragons to 10000 in config
- Config for tuning flying speed on wild flying dragons
- Config for toggling aggression for all wild dragons
- Config or egg hatching chances + egg spawning + egg looting
- Config for reactive terrain clearing upon damage for wild and tamed dragons
- New stun HP threshold config for Ignivorus and Raevyx
- Spawn biome tags now include broader optional biome-category tags (minecraft:/c:), not just specific biome IDs to improve compatibility with biome mods like Regions Unexplored, BYG/BWG, Terralith, and Biomes O’ Plenty. (btw, you don't even need a datapack, just include the tags in the config)
- Refactored the spawn system into a centralized registry
- Overhauled the sound system so moving sound is a thing on dragons + other clients can hear them too + wings flapping sounds on flying dragons
- Passive regen for dragons when out of combat
## Nulljaw:
- New tail attack ability for Phase 1 with G key
- New dashing ability for Phases 1 and 2
- Improved aspects of combating
- Reworked spawning logic to be rarer
- New griefing toggle config
## Cindervane:
- New adult and baby textures + variant adult texture done by Percon and me
- Cindervane new secondary melee
- New config for fire body explosion damage upon impact
- Diving down while on fire to create a big explosion will now damage the Cindervane to nerf it. Of course, config is also wired for tuning the received damage on Cindervane
- New griefing toggle config
## Raevyx:
- New Storm Summoning animations and made them faster for combat purposes + config for cooldown, weather change, and stats multiplier
- New variant by Percon
- Touched up some of the other animations because I did not like how they looked
- New textures by Percon and me
- Will drop Raevyx Scale upon grooming
- Binder recipe updated and is now harder to craft
- New egg dropping chances + egg loot config
- Wild Raevyx will not dodge and dash randomly, but will anticipate your attacks in combat
- Taunt using Ctrl + 4 (why? Because Raevyx is freaky? I don't know)
- Reposition the player on the Raevyx
- New dashing damage config
## Ignivorus:
- Cured Ignivorus of bad posture, AKA, phase2, and sitting animation redone
- Will drop Ignivorus Heart and Ignivorus Tooth upon dying. A tooth can also drop while fighting the Ignivorus
- Will drop Ignivorus Scale upon grooming
- Will now drop eggs when a female Ignivorus dies
- Binder recipe updated and is now harder to craft
- Small adjustments to the textures by Percon
- New egg dropping chances + egg loot config
- Will now use everything it has to fight you, + Nerfed the spammy moves with longer cooldown
- New moveset where it'll fly up and either use fireball or fire breathing when fighting
- Config for phase2 usage chances
- Made the Crimson variant rarer
- New pillar looks + faster cooldown + widened hitbox
- New bulldozing, magma pillars damage, and griefing toggle config
## Stegonaut:
- New Left-Click and melee switching ability
- New G-holding ability
- Will now help you in combat by fighting and will attack you if you hit a wild Stegonaut
- Is now a pack animal, the pack leader will now defend the members, and will attack you if you attack one of them
- New texture + baby texture by Percon and me
- Will now drop Stegonaut scale, Amethyst Shard upon grooming
- Will now drop eggs when a female Stegonaut dies
- Binder recipe updated, but not too difficult to craft
- New egg texture by forestwastakenn
- New config for tuning the damages
- Some new sounds for the attack
- Can now carry a chest
## Bug fixes:
- Reduced some renderer load on Raevyx's beam
- Improved combat pathing in water for all dragons
- Removed some leftover debugs
- Removed a failsafe from Raevyx that can cause issues
- Optimised the hell out of all textures and models and heavily reduced GPU load
- Optimised Ignivorus's flame entities to reduce network/CPU load to improve stability during sustained breath use
- Optimised networking for stuff like whitelisting friends, ability usage, etc.
- Optimised the dragons' renderer load on locators by removing the methods (just some Blockbench stuff that is no longer required)
- Optimised rider positioning and ridden dragons tick cost
- Optimised Ignivorus's multi-part hitboxes
- Optimised dragons' pathfinding to reduce tick cost
- Fixed t-posing issue on dragons when using shaders
- Potentially fixed a freezing problem with dragons out of bounds (Maybe other mods that cull entities can also affect this...)
- Fixed an issue with Ignivorus's damage config not being applied correctly
- Fixed an issue where breeding two tamed dragons produced a non-tamed baby dragon
- Fixed Nulljaw still using ground wandering instead of water when swimming
- Fixed dragons not landing correctly
- Fixed Raevyx being able to dodge in water
- Fixed dragons turning when sitting
- Fixed dragon wobbly movements when hitting something while flying
- Fixed a recursion risk on dragon taking off to prevent stack overflow
- Fixed a Nulljaw animation syncing problem
- Fixed an FOV problem where it's not consistent between dragons when sprinting
- Fixed an issue where Ignivorus and Raevyx babies are stunned upon hatching
- Fixed baby dragons' gender not registered correctly
- Fixed an issue where Ignivorus and Cindervane ascend super slowly while pressing Spacebar
- Fixed the flying dragons sometimes ascend when L-Alt is pressed and descend when Spacebar is pressed
- Fixed the Stegonaut sometimes not having a hurt sound effect
- Fixed a bug where Ignivorus and Raevyx do not fall if stunned mid-air
- Fixed an issue on Fabric where Ignivorus's multi-part hitboxes aren't cleaned up correctly upon leaving simulation distance
- Fixed an issue where ridden dragons can still be hit when riders Left-Click
- Fixed an issue with flying dragons not playing the landing animation with proper ground detection
- Fixed Ignivorus fire breath becoming inconsistent in some modpacks by improving fire-breath energy recovery/re-arm behavior (so it no longer gets stuck “depleted” for too long) and adding diagnostics for rejected flame spawns
- Fixed a Cindervane egg cluster mismatch issue
- Fixed a baby Stegonaut issue where it did not follow its parents
- Fixed inconsistent values for Fabric and Forge config
- Fixed Ivy despawning issue
- Fixed some delayed animations on all dragons
- Fixed an issue where the Wandering command still makes the dragons follow
- Fixed the Cindervane two-passenger logic
Hopefully, with this update, I can provide you guys with even more stable gameplay with my beloved creatures. Any suggestions + ideas. Feel free to leave them in the comments, as I will always listen to whatever you guys have and consider them as I develop. Let your imagination loose sometimes. It helps a lot. Some of your suggestions are still on the "Maybe Pile". I am not forgetting. New water/poison-type dragon next update. See ya! Much love to every one of you and take good care of yourself.
release
Saint's Dragons 0.5.1
0.5.124 янв. 2026 г.1,7 тыс.Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.5.1
Hey there. Update incoming. This update is quite small, mostly adding missing stuff and patching things, so I'll keep it short.
## What's new:
- New trader. You can find her around villages. Check her stocks out. She refreshes her stock every 20 minutes or so. Keep her around your base or something. I'll expand on her later on. Right now, she'll just trade with you and run away from zombies.
- New config system. Didn't know Forge provided an in-game UI system for you to just change stuff directly without having to exit the client! Only thing is I gotta create the UI itself, but whatever. So, you just gotta change attributes in-game and boom, you're good. It can be hot-reloaded, no need to leave the game and rejoin. Same with Fabric. But spawning config begs to differ
- Stegonaut config entry
- Small config for the trader stock refresh timer
- Ignivorus new Ultimate animation for phase 1 and new sounds for it. Didn't like the old animation one bit, should've shipped it in 0.5.0...
Bug fix:
- Fixed a crash where Ignivorus's flame entities crash your game when used on Dynamic Trees
- Nulljaw ability initialisation fixed where sometimes it would not be usable on servers
- Fixed an issue where the Cindervane and Stegonaut egg can't be picked up with Silk Touch
- Fixed an issue where allies and tamed animals get damaged by tamed Ignivorus's Bulldoze and Ultimate
That's all, folks! Have a great day/night.
release
Saint's Dragons 0.5.1
0.5.124 янв. 2026 г.4,3 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.5.1
Hey there. Update incoming. This update is quite small, mostly adding missing stuff and patching things, so I'll keep it short.
## What's new:
- New trader. You can find her around villages. Check her stock out, she refresh her stock every 20 minutes or so
- New config system. Didn't know Forge provided an in-game UI for you to just change stuff directly without having to exit the client! So, you just gotta change attributes in-game and boom, you're good. It can be hot-reloaded, no need to leave the game and rejoin. But spawning begs to differ
- Stegonaut config entry
- Trading config
- Ignivorus new Ultimate animation for phase 1 and new sounds for it. Didn't like the old animation one bit, should've shipped it in 0.5.0...
Bug fix:
- Fixed a crash where Ignivorus's flame entity crashing your game when used on Dynamic Trees
- Nulljaw ability initialisation fixed where sometimes it would not useable on servers
- Fixed an issue where Cindervane and Stegonaut egg can't be picked up with Silk Touch
- Fixed an issue where allies and tamed animals get damaged by tamed Ignivorus's Bulldoze and Ultimate
That's all, folks! Have a great day/night.
release
Saint's Dragons 0.5.0
0.5.022 янв. 2026 г.187Minecraft: 1.20.1fabric
Что нового
# Fire devours.
# Saint's Dragons - 0.5.0 - The "Folks with their babies, amirite?" update.
How are you doing nowadays? Life treating you all good? A dear artist friend and I have been hard at work for the past few weeks. And I bring news. So, grab your water and hydrate, because... I don't know, this could be the mod's leaving alpha? We'll see
## What's new:
- Babies. Yep. Baby dragons are a thing now
- All eggs require Silk Touch to be picked up
- All eggs can be made with breeding tamed dragons only, Shift + Right-click with food item, Salmon, or Hearty Dragon Meal
- All eggs will hatch normally, whenever and wherever. Only the Raevyx egg hatches faster in thunder
- Egg textures redone by Percon
- You can now command and mount dragons regardless of whatever you have in hand, unless it's Binders, food items, and the Dragon Ally Book
- Everything now stays in Saint's Dragons Creative tab
- New command: /setvariant (note works on Ignivorus because no other dragon currently has other variant)
## Ignivorus:
- New texture and variant texture - Shoutout to Percon for this, this man right here is one crazy man, full credit goes to him for the textures
- New baby model, textures, and animations.
- Animation transition fixing where it would jitter, and redone some attack animations
- New Ultimate effect
- Fire-breath particles have been heavily reduced for performance
- New config for tuning fire particle to your liking
- Config section for the Ignivorus:
"fire_breath_flame_spawn_multiplier": 1.0, - adjust for how many particles should be spawned
"fire_breath_flame_speed_multiplier": 1.0, - adjust for how fast particles should move
"fire_breath_flame_lifetime_multiplier": 1.0, - adjust for longer or shorter particle life
"fire_breath_ignite_block_chance": 1.0 - set this to 0 if you don't want blocks being ignited
- Ignivorus eggs are found in Ancient Cities, Nether Fortresses, and Bastion Remnants (Only the Remnants with Magma Cube spawner, AKA, the treasure room?). Since you worked hard for it, standing on it won't break it
## Raevyx:
- Animation transition fixed and some animations tweaked because I ain't happy with them
- Fixed baby spawning normally because before, the babies weren't saved correctly
- Raevyx eggs are found in Pillager Outposts, Ancient Cities, and Shipwrecks (mentioned this before, but whatever)
- Better aiming when using Lightning Beam
- Fixed an issue where the damage isn't aligned with the beam visual
## Stegonaut, this thing rock freak dragon, I love it and hate it:
- New everything
- New baby model, textures, and animations.
- Rideable, just can't fight for now
- Fixed a model issue where the head of it would be stiff
- New sounds
- Stegonaut eggs are manually produced via breeding, can't be found anywhere, can't break when standing on for lore purposes
- Now resists knockback
- Won't run away from Raevyx anymore
## Nulljaw:
- Nulljaw eggs can be found around beaches and stony shores, but it's a rare sight
- Now resists knockback for combat purposes
- New baby model, textures, and animations.
## Cindervane:
- Cindervane eggs can be found only in plains, either one egg or a cluster, and you can actually find the baby hanging with the parents if you're lucky
- New baby model, textures, and animations. The babies are quite big compared to the egg's size... maybe I'll change later
## Bug fixes:
- Mixins fixing
- Ignivorus's multi-part hitbox fixed for being collideable on Fabric
- I actually forgot. But general fixing.
Conclusion: Taming is A LOT easier now. Find egg, hatch egg, tame baby by feeding it food, grow baby by feeding it food after taming, boom, free dragon. Some suggestions in the comments aren't here for now, but I'm working on it. So, don't worry! What's next? 1.21.1 NeoForge port? Potentially. Or a new water-type dragon I'm working on. More items? Regardless of whatever, it's gonna be bug fixing. If you guys encounter something unusual, let me know in Issues or comments. Buh-bye!
release
Saint's Dragons 0.5.0
0.5.022 янв. 2026 г.476Minecraft: 1.20.1forge
Что нового
# Fire devours.
# Saint's Dragons - 0.5.0 - The "Folks with their babies, amirite?" update.
How are you doing nowadays? Life treating you all good? A dear artist friend and I have been hard at work for the past few weeks. And I bring news. So, grab your water and hydrate, because... I don't know, this could be the mod's leaving alpha? We'll see
## What's new:
- Babies. Yep. Baby dragons are a thing now
- All eggs require Silk Touch to be picked up
- All eggs can be made with breeding tamed dragons only, Shift + Right-click with food item, Salmon, or Hearty Dragon Meal
- All eggs will hatch normally, whenever and wherever. Only the Raevyx egg hatches faster in thunder
- Egg textures redone by Percon
- You can now command and mount dragons regardless of whatever you have in hand, unless it's Binders, food items, and the Dragon Ally Book
- Everything now stays in Saint's Dragons Creative tab
- New command: /setvariant (note works on Ignivorus because no other dragon currently has other variant)
## Ignivorus:
- New texture and variant texture - Shoutout to Percon for this, this man right here is one crazy man, full credit goes to him for the textures
- New baby model, textures, and animations.
- Animation transition fixing where it would jitter, and redone some attack animations
- New Ultimate effect
- Fire-breath particles have been heavily reduced for performance
- New config for tuning fire particle to your liking
- Config section for the Ignivorus:
"fire_breath_flame_spawn_multiplier": 1.0, - adjust for how many particles should be spawned
"fire_breath_flame_speed_multiplier": 1.0, - adjust for how fast particles should move
"fire_breath_flame_lifetime_multiplier": 1.0, - adjust for longer or shorter particle life
"fire_breath_ignite_block_chance": 1.0 - set this to 0 if you don't want blocks being ignited
- Ignivorus eggs are found in Ancient Cities, Nether Fortresses, and Bastion Remnants (Only the Remnants with Magma Cube spawner, AKA, the treasure room?). Since you worked hard for it, standing on it won't break it
## Raevyx:
- Animation transition fixed and some animations tweaked because I ain't happy with them
- Fixed baby spawning normally because before, the babies weren't saved correctly
- Raevyx eggs are found in Pillager Outposts, Ancient Cities, and Shipwrecks (mentioned this before, but whatever)
- Better aiming when using Lightning Beam
- Fixed an issue where the damage isn't aligned with the beam visual
## Stegonaut, this thing rock freak dragon, I love it and hate it:
- New everything
- New baby model, textures, and animations.
- Rideable, just can't fight for now
- Fixed a model issue where the head of it would be stiff
- New sounds
- Stegonaut eggs are manually produced via breeding, can't be found anywhere, can't break when standing on for lore purposes
- Now resists knockback
- Won't run away from Raevyx anymore
## Nulljaw:
- Nulljaw eggs can be found around beaches and stony shores, but it's a rare sight
- Now resists knockback for combat purposes
- New baby model, textures, and animations.
## Cindervane:
- Cindervane eggs can be found only in plains, either one egg or a cluster, and you can actually find the baby hanging with the parents if you're lucky
- New baby model, textures, and animations. The babies are quite big compared to the egg's size... maybe I'll change later
## Bug fixes:
- Mixins fixing
- I actually forgot. But general fixing.
Conclusion: Taming is A LOT easier now. Find egg, hatch egg, tame baby by feeding it food, grow baby by feeding it food after taming, boom, free dragon. Some suggestions in the comments aren't here for now, but I'm working on it. So, don't worry! What's next? 1.21.1 NeoForge port? Potentially. Or a new water-type dragon I'm working on. More items? Regardless of whatever, it's gonna be bug fixing. If you guys encounter something unusual, let me know in Issues or comments. Buh-bye!
release
Saint's Dragons 0.4.95
0.4.9514 янв. 2026 г.992Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.4.95 - Some additions, not quite small.
So. Hello. Got some news. This is the end of Saint's Dragons and will be the last update.
Nah I'm joking. OK WHAT'S GOING ON:
## What's new:
- Toggle between pitch modes with the Y key
- Changed the health UIs and removed the speed meter. I might add it later on, as I've no idea how to sprite it for now. The UI element is barebones, but it'll have to do for now. Can be toggled back and forth using F4
- Wild dragons are actually using pitch animations and stuff
## Ignivorus:
- Some animations redone for a faster and more responsive Ignivorus for combat purposes
- New fire breath effect - Didn't know you can just make them into entities so animation sheet renders further!!!
- New fire meter because it's too powerful
- Nerfed the fire breath ability's damage a bit
- New config for the fire breath meter for fine-tuning, which are "fire_breath_drain_per_tick" and "fire_breath_regen_per_tick." If you want infinite fire breath, set fire_breath_drain_per_tick to 0.
- Now only immune to natural fire sources, not fire spells like Iron's Spells stuff. Which means, fire damage from spells applied, just not burning damage with the Fire Resistance effect
## Cindervane:
- Fixed some animations ending too fast
- Now only immune to natural fire sources, not fire spells like Iron's Spells stuff. Which means, fire damage from spells applied, just not burning damage with the Fire Resistance effect
- Nulljaw:
- Fixed the Nulljaws from syncing with each other at some point
- Some animations redone
- New swimming control, can be toggled back like mentioned above
- Better swim pathing and it actually fights or follows the owner underwater
## Raevyx:
- The baby is more stable with model fixing, new textures, adjusted health, adjusted armor, fixed animations, and is actually not bugged out anymore
- Added Raevyx Egg. Find them in Shipwrecks, either Beached or underwater Shipwrecks. Ancient Cities. And Pillager Outposts. This makes taming easier
- Raevyx Egg hatches instantly when a lightning bolt strikes down. Can hatch in normal conditions anywhere and hatch faster in a thunderstorm. So, just place it down and forget about it
- Raevyx Egg will break if you stand on it or break it without Silk Touch
- Baby Raevyxians will be easily tamed by feeding them salmon/Dragon Hearty Meal
- Male Raevyx texture redone
- Same as the Ignivorus. The beam now has a config and is nerfed
## Bug fixes:
- You are no longer immune to fire damage BUT you are immune to burn damage and take reduced fire damage from mods that have fire spells
- Dragon theft exploit fixed to preserve the owner UUID even when they're offline
- Preserves the original UUID so scoreboards, datapacks, and mods can track dragons across capture/release for binders
- Made NBT Key Consistency for binders
- Added Error Handling for binders like NBT deserialization wrapped in try-catch blocks, corrupted data returns an error message to the player instead of crashing, JSON custom name parsing is also protected and a translation key for all that jazz
- Some redundant code was removed and united some similar goals like Wandering or Following Owner
- Returns false when not on the server for binders
- Fixed an issue with Ignivorus's multi-part entities not clearing out when the dragon is bound on Fabric
- Fixed Ignivorus's multi-part hitboxes not rendered correctly on Fabric
- Flying dragons will no longer spin wildly when the player hovers still in the air
- Fixed an issue where wild flying dragons won't play the landed animation on ground contact
- Fixed config formatting
- Landing AI has potentially been fixed
What's next? Ignivorus' new texture + Stegonaut overhaul. I think I'm gonna make it rideable and use simple moves for a starter dragon while retaining the buffs to aid in fighting dragons like Ignivorus and Raevyx for the taming process. That's for v0.5.
And potentially more bebes.
release
Saint's Dragons 0.4.95
0.4.9514 янв. 2026 г.312Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.4.95 - Some additions, not quite small.
So. Hello. Got some news. This is the end of Saint's Dragons and will be the last update.
Nah I'm joking. OK WHAT'S GOING ON:
## What's new:
- Toggle between pitch modes with the Y key
- Changed the health UIs and removed the speed meter. I might add it later on, as I've no idea how to sprite it for now. The UI element is barebones, but it'll have to do for now. Can be toggled back and forth using F4
- Wild dragons are actually using pitch animations and stuff
## Ignivorus:
- Some animations redone for a faster and more responsive Ignivorus for combat purposes
- New fire breath effect - Didn't know you can just make them into entities so animation sheet renders further!!!
- New fire meter because it's too powerful
- Nerfed the fire breath ability's damage a bit
- New config for the fire breath meter for fine-tuning, which are "fire_breath_drain_per_tick" and "fire_breath_regen_per_tick." If you want infinite fire breath, set fire_breath_drain_per_tick to 0.
- Now only immune to natural fire sources, not fire spells like Iron's Spells stuff. Which means, fire damage from spells applied, just not burning damage with the Fire Resistance effect
## Cindervane:
- Fixed some animations ending too fast
- Now only immune to natural fire sources, not fire spells like Iron's Spells stuff. Which means, fire damage from spells applied, just not burning damage with the Fire Resistance effect
- Nulljaw:
- Fixed the Nulljaws from syncing with each other at some point
- Some animations redone
- New swimming control, can be toggled back like mentioned above
- Better swim pathing and it actually fights or follows the owner underwater
## Raevyx:
- The baby is more stable with model fixing, new textures, adjusted health, adjusted armor, fixed animations, and is actually not bugged out anymore
- Added Raevyx Egg. Find them in Shipwrecks, either Beached or underwater Shipwrecks. Ancient Cities. And Pillager Outposts. This makes taming easier
- Raevyx Egg hatches instantly when a lightning bolt strikes down. Can hatch in normal conditions anywhere and hatch faster in a thunderstorm. So, just place it down and forget about it
- Raevyx Egg will break if you stand on it or break it without Silk Touch
- Baby Raevyxians will be easily tamed by feeding them salmon/Dragon Hearty Meal
- Male Raevyx texture redone
- Same as the Ignivorus. The beam now has a config and is nerfed
## Bug fixes:
- You are no longer immune to fire damage BUT you are immune to burn damage and take reduced fire damage from mods that have fire spells
- Dragon theft exploit fixed to preserve the owner UUID even when they're offline
- Preserves the original UUID so scoreboards, datapacks, and mods can track dragons across capture/release for binders
- Made NBT Key Consistency for binders
- Added Error Handling for binders like NBT deserialization wrapped in try-catch blocks, corrupted data returns an error message to the player instead of crashing, JSON custom name parsing is also protected and a translation key for all that jazz
- Some redundant code was removed and united some similar goals like Wandering or Following Owner
- Returns false when not on the server for binders
- Fixed an issue with Ignivorus's multi-part entities not clearing out when the dragon is bound on Fabric
- Fixed Ignivorus's multi-part hitboxes not rendered correctly on Fabric
- Flying dragons will no longer spin wildly when the player hovers still in the air
- Fixed an issue where wild flying dragons won't play the landed animation on ground contact
- Fixed config formatting
- Landing AI has potentially been fixed
What's next? Ignivorus' new texture + Stegonaut overhaul. I think I'm gonna make it rideable and use simple moves for a starter dragon while retaining the buffs to aid in fighting dragons like Ignivorus and Raevyx for the taming process. That's for v0.5.
And potentially more bebes.
release
Saint's Dragons 0.4.9
0.4.97 янв. 2026 г.259Minecraft: 1.20.1fabric
Что нового
# Saint’s Dragons – 0.4.9
Hello, everyone. After ALMOST A MONTH, I bring news. How long has it been, 21 days? Geez Louise, Young Sheldon Big Bang Theory-- anyway. HAPPY LATE CHRISTMAS AND MERRY NEW YEAR. I pray and hope you are going to have the most wonderful time of your life in 2026. This update introduces quite a lot of new stuff. I left it at 0.4.9 because I am still waiting on my artist to finish up Ignivorus’s texture. But all in due time, of course!
# What goes on in 0.4.9:
## Overall:
- New flying mechanic. Honestly, why didn’t I think of making pitching the same as banking...
- New health bars for Raevyx, Cindervane, and Nulljaw. Deliberately left out Ignivorus
- Adjusted the hitbox to match Nulljaw, Raevyx, and new Cindervane
- New gender icons
- Added compatibility for Iron’s Spells. Lightning spells won’t damage the Raevyx. Fire spells won’t damage Ignivorus and Cindervane. You can use healing spells for healing if you don’t have salmon or Hearty Dragon Meal.
- Added compatibility for Ice & Fire: Dragons and its Community Edition. Fire Dragons will throw hands with Ignivoruses. Lightning Dragons will square up with Raevyxes. Gorgon won’t be able to turn dragons into stone. This is what you mean by “compatibility”, right? I mean, I hope so.
- Added a new config for the new Ignivorus’s phase 2 abilities.
- Cindervane and Ignivorus can now cook food/smelt items for you. Ignivorus will cook/smelt faster than Cindervane. To cook/smelt, simply use press and hold G for the Cindervane to use its Fire Body, and Ignivorus to use its Fire Breath near a furnace, smoker, or a blast furnace.
## Ignivorus:
- [Added multi-part hitboxes for Ignivorus dragon.](https://github.com/LilRicefield/saints-dragons/pull/6) Much appreciated, [Zazelus!](https://github.com/Zazelus)
- Ignivorus now has a phase 2. Trigger it by double-tapping S.
- In phase two, the first melee is a wing slap. The second melee is a ground stomp. In phase 2, hold R to charge a 3-level fireball (Credit goes to Zazelus for implementing) and release to shoot. Double-tapping W in phase 2 performs a body slamming leap. Supernova happens instantly in phase 2, no build up. Revert by double-tapping S again
- Flying now shoots fireballs instead of roaring
- Added block falling effects for stomping and body slamming
- Reanimated some animations
## Raevyx (Left it in Dagestan for 2 years and forgot about it. Now it is no longer a crime scene and more of a menace, if you will):
- New model
- New texture
- New animations
- New sounds
- Females will now have a red/black texture to be consistent
- Double-tapping W for dashing forward, dealing damage, no i-frame. And double-tapping S for just dodging backward.
- Summon Storm happens a tad bit faster for combat purposes
- When fighting by itself, it can now dodge and dash.
## Cindervane:
- New additions to the model
- New texture
- New sounds + added missing sounds
- New animations
- Made it a bit smaller
- Made the bite range more reasonable
## Nulljaw (this sucka is gonna get the same treatment as flying for swimming next update):
- Nulljaw can now use phase 2 when low on health in combat without the rider
- You can now breathe underwater with Nulljaw
## Bug fixes:
- [Fixed dragons spawning with default health when max_health config is increased](https://github.com/LilRicefield/saints-dragons/pull/6) - Zazelus
- [Fixed dragon model pop-in when partially off-screen](https://github.com/LilRicefield/saints-dragons/pull/7) - Zazelus
- Optimised scanning radius for when to glide or not, saving performance
- Wild dragons can try and land normally and not get stuck mid-air
- Wild dragons landing in water can take off and fly again
- Removed hardcoded banking and pitching for wild dragons to rely on the new flying system
- Sleeping fixes where dragons would not persist sleeping state and added a delay so they won’t sleep in each other
- Fixed an issue where Raevyx’s lightning beam and Ignivorus’s fire breath aren’t smooth
NOOO STEGONAUT IS FORGOTTEN!!1!! Yeah, it is. Right now, on one hand, I wanna make it rideable and have cool attacks, on the other, it’s been doing so well as a supporter...
release
Saint's Dragons 0.4.9
0.4.97 янв. 2026 г.667Minecraft: 1.20.1forge
Что нового
# Saint’s Dragons – 0.4.9
Hello, everyone. After ALMOST A MONTH, I bring news. How long has it been, 21 days? Geez Louise, Young Sheldon Big Bang Theory-- anyway. HAPPY LATE CHRISTMAS AND MERRY NEW YEAR. I pray and hope you are going to have the most wonderful time of your life in 2026. This update introduces quite a lot of new stuff. I left it at 0.4.9 because I am still waiting on my artist to finish up Ignivorus’s texture. But all in due time, of course!
# What goes on in 0.4.9:
## Overall:
- New flying mechanic. Honestly, why didn’t I think of making pitching the same as banking...
- New health bars for Raevyx, Cindervane, and Nulljaw. Deliberately left out Ignivorus
- Adjusted the hitbox to match Nulljaw, Raevyx, and new Cindervane
- New gender icons
- Added compatibility for Iron’s Spells. Lightning spells won’t damage the Raevyx. Fire spells won’t damage Ignivorus and Cindervane. You can use healing spells for healing if you don’t have salmon or Hearty Dragon Meal.
- Added compatibility for Ice & Fire: Dragons and its Community Edition. Fire Dragons will throw hands with Ignivoruses. Lightning Dragons will square up with Raevyxes. Gorgon won’t be able to turn dragons into stone. This is what you mean by “compatibility”, right? I mean, I hope so.
- Added a new config for the new Ignivorus’s phase 2 abilities.
- Cindervane and Ignivorus can now cook food/smelt items for you. Ignivorus will cook/smelt faster than Cindervane. To cook/smelt, simply use press and hold G for the Cindervane to use its Fire Body, and Ignivorus to use its Fire Breath near a furnace, smoker, or a blast furnace.
## Ignivorus:
- [Added multi-part hitboxes for Ignivorus dragon.](https://github.com/LilRicefield/saints-dragons/pull/6) Much appreciated, [Zazelus!](https://github.com/Zazelus)
- Ignivorus now has a phase 2. Trigger it by double-tapping S.
- In phase two, the first melee is a wing slap. The second melee is a ground stomp. In phase 2, hold R to charge a 3-level fireball (Credit goes to Zazelus for implementing) and release to shoot. Double-tapping W in phase 2 performs a body slamming leap. Supernova happens instantly in phase 2, no build up. Revert by double-tapping S again
- Flying now shoots fireballs instead of roaring
- Added block falling effects for stomping and body slamming
- Reanimated some animations
## Raevyx (Left it in Dagestan for 2 years and forgot about it. Now it is no longer a crime scene and more of a menace, if you will):
- New model
- New texture
- New animations
- New sounds
- Females will now have a red/black texture to be consistent
- Double-tapping W for dashing forward, dealing damage, no i-frame. And double-tapping S for just dodging backward.
- Summon Storm happens a tad bit faster for combat purposes
- When fighting by itself, it can now dodge and dash.
## Cindervane:
- New additions to the model
- New texture
- New sounds + added missing sounds
- New animations
- Made it a bit smaller
- Made the bite range more reasonable
## Nulljaw (this sucka is gonna get the same treatment as flying for swimming next update):
- Nulljaw can now use phase 2 when low on health in combat without the rider
- You can now breathe underwater with Nulljaw
## Bug fixes:
- [Fixed dragons spawning with default health when max_health config is increased](https://github.com/LilRicefield/saints-dragons/pull/6) - Zazelus
- [Fixed dragon model pop-in when partially off-screen](https://github.com/LilRicefield/saints-dragons/pull/7) - Zazelus
- Optimised scanning radius for when to glide or not, saving performance
- Wild dragons can try and land normally and not get stuck mid-air
- Wild dragons landing in water can take off and fly again
- Removed hardcoded banking and pitching for wild dragons to rely on the new flying system
- Sleeping fixes where dragons would not persist sleeping state and added a delay so they won’t sleep in each other
- Fixed an issue where Raevyx’s lightning beam and Ignivorus’s fire breath aren’t smooth
NOOO STEGONAUT IS FORGOTTEN!!1!! Yeah, it is. Right now, on one hand, I wanna make it rideable and have cool attacks, on the other, it’s been doing so well as a supporter...
release
Saint's Dragons 0.4.8
0.4.816 дек. 2025 г.2 тыс.Minecraft: 1.20.1forge
Что нового
# Silly me update - 0.4.7 hotfix:
- Fixed Raevyx running while nothing is happening
- Ignivorus's bulldozing is now even more disrespectful + not triggerable in the air
release
Saint's Dragons 0.4.8
0.4.816 дек. 2025 г.1 тыс.Minecraft: 1.20.1fabric
Что нового
# Silly me update - 0.4.7 hotfix:
- Fixed Raevyx running while nothing is happening
- Ignivorus's bulldozing is now even more disrespectful + not triggerable in the air
release
Saint's Dragons 0.4.7
0.4.716 дек. 2025 г.67Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.4.7
Hi guys. I don't know if I should continue. The guilt is quite immense, you know. Just letting you know that I'm trying to learn Java. Anyway, enough about my bullcrap.
## What's new:
- Raevyx has a new dodge ability. Double-tap either A or D to dodge left or right (only when grounded)
- Raevyx speed boosted a bit
- Some animation of the Raevyx was re-animated to avoid clipping
- Ignivorus can now use its ultimate ability while airborne
- Ignivorus second variant update (still waiting on my artist to finish up the main one). Use the Amethyst Shard to change
- Some Ignivorus animations were re-animated
- Double-tap W to enter the Ignivorus's bulldozing state. Double-tap W again to exit
- New Creative tab for the mod (yay, I guess)
- Eating sounds added for all dragons
- One new air idle animation for the Cindervane
- Cindervane texture touch-up
## Bug fixes (spent a lot of time reading code and did some fixes):
- Taking off fixing where sometimes dragons would not do so
- Properly synced flight states across servers and clients
- Simplified flight logic that'd still work the same to improve performance in ticks
- Fixed the sitting animation on the Nulljaw
- Fixed the Ignivorus bug where it'd float in the air and not land
That being said, I hope you have a good day/night. A few more updates, and then it'd be this mod's last.
release
Saint's Dragons 0.4.7
0.4.716 дек. 2025 г.103Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.4.7
Hi guys. I don't know if I should continue. The guilt is quite immense, you know. Just letting you know that I'm trying to learn Java. Anyway, enough about my bullcrap.
## What's new:
- Raevyx has a new dodge ability. Double-tap either A or D to dodge left or right (only when grounded)
- Raevyx speed boosted a bit
- Some animation of the Raevyx was re-animated to avoid clipping
- Ignivorus can now use its ultimate ability while airborne
- Ignivorus second variant update (still waiting on my artist to finish up the main one). Use the Amethyst Shard to change
- Some Ignivorus animations were re-animated
- Double-tap W to enter the Ignivorus's bulldozing state. Double-tap W again to exit
- New Creative tab for the mod (yay, I guess)
- Eating sounds added for all dragons
- One new air idle animation for the Cindervane
- Cindervane texture touch-up
## Bug fixes (spent a lot of time reading code and did some fixes):
- Taking off fixing where sometimes dragons would not do so
- Properly synced flight states across servers and clients
- Simplified flight logic that'd still work the same to improve performance in ticks
- Fixed the sitting animation on the Nulljaw
- Fixed the Ignivorus bug where it'd float in the air and not land
That being said, I hope you have a good day/night. A few more updates, and then it'd be this mod's last.
release
Saint's Dragons 0.4.4
0.4.47 дек. 2025 г.469Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.4.4
- No more sophisticated flying pathing bullcrap
- Heavily reduced ticking for dragons
- Better water escaping
- Ignivorus flying fixed
release
Saint's Dragons 0.4.4
0.4.47 дек. 2025 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.4.4
- No more sophisticated flying pathing bullcrap
- Heavily reduced ticking for dragons
- Better water escaping
- Ignivorus flying fixed
release
Saint's Dragons 0.4.1
0.4.130 нояб. 2025 г.176Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.4.1:
## Wagwan:
- Raevyx reanimated some animations
- Cindervane's walk and run animations touch-up
- Fixed the dragons' sleeping animation being broken after unloading and loading up a chunk
- Stegonaut's model is fixed to stop syncing between drakes
- Nulljaw's model is fixed when riders ride it while it is sitting
- Fixed the neck crunching issue
- Fixed the dragons making sudden 360-degree turns, causing the necks to bend weirdly
- Fixed an animation issue on a certain animation of the Cindervane, causing snapping
- Fixed the flying logic that makes the dragon hover in place in flat world generation
- Made the Raevyx run a little bit faster
- Made the neck of the Raevyx shorter because it now looks weird to me with an abnormally long neck...
- Fixed the Ignivorus not being able to take off correctly
So, the reason why Raevyx is reanimated, and its neck got shorter, is because it looks out of place and would likely lose balance. It just looks weird, ok?! 😭
release
Saint's Dragons 0.4.1
0.4.130 нояб. 2025 г.331Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.4.1:
## Wagwan:
- Raevyx reanimated some animations
- Cindervane's walk and run animations touch-up
- Fixed the dragons' sleeping animation being broken after unloading and loading up a chunk
- Stegonaut's model is fixed to stop syncing between drakes
- Nulljaw's model is fixed when riders ride it while it is sitting
- Fixed the neck crunching issue
- Fixed the dragons making sudden 360-degree turns, causing the necks to bend weirdly
- Fixed an animation issue on a certain animation of the Cindervane, causing snapping
- Fixed the flying logic that makes the dragon hover in place in flat world generation
- Made the Raevyx run a little bit faster
- Made the neck of the Raevyx shorter because it now looks weird to me with an abnormally long neck...
- Fixed the Ignivorus not being able to take off correctly
So, the reason why Raevyx is reanimated, and its neck got shorter, is because it looks out of place and would likely lose balance. It just looks weird, ok?! 😭
release
Saint's Dragons 0.4.0
0.4.028 нояб. 2025 г.135Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons - 0.4.0 - Down Came The Claw
## What's up with it:
- Nulljaw texture (male + female) overhauled. Big up, [@Percon.](https://www.curseforge.com/members/percon)
- All items texture redone. Once again, shout out to you for the big help, [@Percon!](https://www.curseforge.com/members/percon) Forever grateful for your work.
- Fixed the Nulljaw's neck snapping from some animations.
- Touched up some movement + ability animations for the Nulljaw.
- Added a new set of animations for the Nulljaw sitting in the second phase.
release
Saint's Dragons 0.4.0
0.4.028 нояб. 2025 г.116Minecraft: 1.20.1forge
Что нового
# Saint's Dragons - 0.4.0 - Down Came The Claw
## What's up with it:
- Nulljaw texture (male + female) overhauled. Big up, [@Percon](https://www.curseforge.com/members/percon)
- All items texture redone. Once again, shout out to you for the big help, [@Percon!](https://www.curseforge.com/members/percon) Forever grateful for your work.
- Fixed the Nulljaw's neck snapping from some animations.
- Touched up some movement + ability animations for the Nulljaw.
- Added a new set of animations for the Nulljaw sitting in the second phase.
release
Saint's Dragons 0.3.8
0.3.827 нояб. 2025 г.80Minecraft: 1.20.1fabric
Что нового
# SAINT'S DRAGONS - 0.3.8 - ANOTHER HOTFIX, MY MANS
- Fixed the Cindervane head spinning when gliding down
- Fixed the new config value changes not being applied to already existing dragons
- Deleted all debug logs
- Removed redundant configs about movement speed, as they are hard-coded and pretty difficult to implement correctly (might be changed in the future)
release
Saint's Dragons 0.3.8
0.3.827 нояб. 2025 г.70Minecraft: 1.20.1forge
Что нового
# SAINT'S DRAGONS - 0.3.8 - ANOTHER HOTFIX, MY MANS
- Fixed the Cindervane head spinning when gliding down
- Fixed the new config value changes not being applied to already existing dragons
- Deleted all debug logs
- Removed redundant configs about movement speed, as they are hard-coded and pretty difficult to implement correctly (might be changed in the future)
release
Saint's Dragons 0.2.0
0.2.04 нояб. 2025 г.315Minecraft: 1.20.1fabric
Что нового
# Saint's Dragons 0.2.0 - The Big Fabric
# Bug Fixes
## 1. Ambient Animations Restored
- Dragons now play ambient animations because migration broke it, now fixed, you didn't see anything because I didn't release
- Fixed animation trigger that was lost during ForgeFabric migration
- Sounds play from animation keyframes with proper locators
- Hurt and die sounds are wired in from the migration
IT'S ALWAYS THE SOUNDS THAT IS FIGHTING ME.
## 2. Duplicate Ambient Sounds Fixed
- Ambient sounds no longer play twice
- Proper clientserver sound handling
## 3. Others
- Another issue about entities syncing because of tail drag
- Cleaner biome configurations to ensure dragons spawn in appropriate biomes
- Config files are ensured to work, ya just gotta set the values, quit the client, relaunch, and load in a new chunk (chunk, not a whole new world 🙏)
release
Saint's Dragons 0.2.0
0.2.04 нояб. 2025 г.300Minecraft: 1.20.1forge
Что нового
# Saint's Dragons: 0.2.0 - Forge update alongside Fabric migration
# Bug Fixes:
## 1. Ambient Animations Restored:
- Dragons now play ambient animations because migration broke it, now fixed, you didn't see anything because I didn't release
- Fixed animation trigger that was lost during Forge/Fabric migration
- Sounds play from animation keyframes with proper locators
- Hurt and die sounds are wired in from the migration
IT'S ALWAYS THE SOUNDS THAT IS FIGHTING ME.
## 2. Duplicate Ambient Sounds Fixed
- Ambient sounds no longer play twice
- Proper client/server sound handling
## 3. Others
- Another issue about entities syncing because of tail drag
- Cleaner biome configurations to ensure dragons spawn in appropriate biomes
- Config files are ensured to work, ya just gotta set the values, quit the client, relaunch, and load in a new chunk (chunk, not a whole new world 🙏)
release
Saint's Dragons 0.1.6
0.1.61 нояб. 2025 г.100Minecraft: 1.20.1forge
Что нового
# Saint's freaking Dragons. The "this should be stable enough" update:
## Changes and additions:
- I have completely removed the play dead mechanic for the Stegonaut as it causes too many problems and now it has a run away goal instead
- Overhauled the flight system for riders
- Cindervane gets a speed boost and is now more maneuverable
- Water particles when flying above water with a Cindervane or Raevyx
- Nulljaw gets additional sounds that were missing and stepping sounds have been replaced completely and some animations reanimated
- New toggle mode that lets you switch from one melee ability to another melee ability whenever you want
- Added a config file to tune dragon spawn rate
- Removed unused sounds
- Added sprint flying animations
- Tuned the following for all dragons and the flight speed on the Cindervane and Raevyx
Still no babies.
## Bug fixes:
- Added an Enum class that would potentially ensure proper save and load for dragons while they're resting.
- Removed a lot of dead/bloated code and optimised with simpler logic for the Raevyx that still works the same
- The UI is now simplified to stop it from tanking FPS (sorry but you're gonna have to check the keybinds in Settings instead...)
- Potential problems like lagging with the tail dragging mechanic is now fixed
- Fixed the Nulljaw not running when aggroing
- Sounds are no longer hardcoded (I don't know why I am still battling sound system)
- Fixed proper flight state and will no longer try to land while water is detected below and dragons can properly flap when staying still to give off that maintain altitude visual
- Nulljaw will no longer accidentally destroy your base if you left it at phase 2 while you attack something as it'll only break blocks if being ridden
That's all, folks!
release
Saint's Dragons 0.1.5
0.1.528 окт. 2025 г.89Minecraft: 1.20.1forge
Что нового
# Saint's Dragons 0.1.5 alpha preview:
## Additions:
- Better looking around for the dragons
- Shorter and more stable sleeping sequences and added wild behavior resting/sleeping for dragons
- Nulljaw and Raevyx minor animation remake
- Tail dragging for that "feel" I guess
- Sit animation for Nulljaw
- New baby model for the Raevyx
## Bug fixes:
- Optimised networking for rider input
- Fixing sleeping behavior on Raevyx
- Fixing some of the behavior for the baby Raevyxians
No new babies yet... kinda procrastinating here.
release
Saint's Dragons 0.1.1
0.1.124 окт. 2025 г.125Minecraft: 1.20.1forge
Что нового
"Well, this is embarrassing" update. - 0.1.1 hotfix:
Fixed the Cindervane so it actually spawn and flaps its wings at low altitudes...
release
Saint's Dragons 0.0.51 Alpha Preview
0.0.514 окт. 2025 г.217Minecraft: 1.20.1forge
Что нового
Updated the dang license