SableCatСкачатьСкачать
ВЕРСИИ (2)
release
SableCat 1.0.3
1.0.327 окт. 2026 г.70Minecraft: 1.21.1neoforge
Что нового
Fixed
Skeleton arrows shot into sublevels no longer cause large lag spikes near sub-levels.
Removed
The Vista camera chunk fix. Vista now projects ViewFinder positions out of sub-levels itself,
and the old mixin could conflict with newer Vista versions and crash on load.
If you were on Vista 5.4.5 and saw a black world followed by a crash, this release resolves it.
release
SableCat 1.0.1
1.0.17 авг. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
# SableCat 1.0.1: Initial Release
This is the first public release of SableCat. An earlier `1.0.0` tag was cut but never actually shipped cleanly, so this release folds in the fixes found while getting it running properly: **1.0.1 is effectively the true debut.**
SableCat is a fork of [[FuckSable](https://github.com/)](https://github.com/) (MIT licensed), rebuilt with a focus on fixing root causes rather than symptoms, and extended with a full sub-level recovery toolkit that didn't exist before.
---
## ✨ New: Recovery & Management Toolkit
All commands live under `/sablecat`.
- **`rescue`**: repairs sub-levels whose *pose* is corrupted but whose block content is intact. If a sub-level's actual data is gone rather than just its pose, rescue correctly reports it as unrecoverable rather than pretending to fix it.
- **`purge`**: removes a currently-loaded sub-level confirmed to be near-empty (automatic bounding-volume check).
- **`rescue <uuid> purge`**: removes a sub-level captured as a failed load and classified as unrecoverable.
- **`forcepurge`**: unconditional removal of a loaded sub-level, with **no content check**, for buggy-but-not-corrupted builds an operator needs gone regardless. Every use is logged permanently and broadcast to all online operators, with an optional reason attached to that record.
- **`manifest`**: tracks every sub-level that's loaded or saved this session, including UUID, name, dimension, coordinates, chunk count, and last-seen time. `manifest missing` flags anything on record that isn't currently loaded.
- **`tphere`**: safely relocates a sub-level to your position, by UUID or by name. Preserves its current orientation and safely zeroes momentum on arrival, instead of resetting to upright with old velocity intact (the cause of a vanilla-teleported ship visibly flinging or spinning after landing).
- **`import`**: recovers a sub-level from an offline backup folder by scanning it for a matching UUID and re-registering it as a fresh, live sub-level.
- **`backup`**: automatic, non-destructive, periodic backups of sub-level storage to an independent library, checked once per save cycle and only run once the configured interval has elapsed. Timestamped, never overwritten, automatically pruned past a configurable retention limit, and written atomically so an interrupted backup can't leave a corrupt archive behind. `backup now`, `backup list`, and `backup config <hours> <max>` for manual control.
## 🔧 Reliability Fixes
- **Async-save visibility**: save failures now log clearly, get tracked, and flash an alert to online operators, instead of failing completely silently.
- **Chain-save-guard**: Sable groups physically-touching sub-levels together for save operations. Previously, one corrupted sub-level in that group could silently abort the *entire* batch, skipping every other sub-level scheduled to save that cycle. Each chain member's save is now isolated, so one bad ship can't take healthy, unrelated ones down with it.
- **Null-data deletion crash**: Sable (and SableCat's own deletion commands) use `null` data to mean "delete this sub-level's storage slot." An unguarded null check meant *any* genuine deletion crashed the entire server on the very next save cycle. Deletions are now handled as their own case, separate from a normal save.
- **Live-eviction on deletion**: `purge`/`forcepurge` now properly evict a deleted sub-level from the running simulation, not just its on-disk record. Previously, a "successfully" deleted sub-level could remain fully visible, ticking, and interactive until the world reloaded.
## 🛠️ Build & Environment
- Bumped to NeoForge `21.1.233` to satisfy dependency requirements from Railways, Ice Bleb Fish, and Quark.
- Fixed Gradle JVM resolution issues that could produce misleading launch failures on some setups.
- Separated client/server dev run directories to prevent them from silently overwriting each other's configuration.
## 📜 License
MIT. Forked from FuckSable, original copyright retained per license terms; see `LICENSE`.