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Sable: Pushable

Push Sable structures with player movement

Автор: DevKsenon1,8 тыс.17обновлён 29 июл. 2026 г.
Механики игрыТехнологииУтилиты

Описание

Sable: Pushable

Sable: Pushable makes the player part of Sable's physical world. Walk into a movable structure and keep moving to push it

Block pushing depends on the mass of block. Light objects move readily, heavy objects build speed slowly, friction can keep them in place, and an off-centre push can make them rotate.

Values can be changed from the built-in English and Russian config screen. Server settings are protected by operator permissions and saved per world.

Features

FeatureAvailable
Natural player-powered pushing for Sable sublevels✅
Mass-aware force, off-centre rotation, and reaction between moving structures✅
In-game server configuration with English and Russian localization✅

Natural Player Pushing

Simply walk into a Sable structure to push it Sprinting increases your effort, crouching reduces it, and contact stabilization keeps rotating edges from forcing the player into a crawling loop

Physics

The mod uses Sable's real mass, inertia, collision, and contact-point data

When pushing from another moving structure, that structure receives the opposite reaction.

Configuration

Open Mods → Sable: Pushable → Config to adjust force, speed, sprint and crouch multipliers, contact distance, and network timeout

In singleplayer, the world owner can edit the settings. On dedicated servers, editing requires operator level 2; other players receive a read-only screen.

Compatibility

DependencyVersionRequired
Minecraft1.21.1✅
NeoForge21.1.228+✅
Sable2.0.3✅

There is no block-ID allowlist. Vanilla and modded blocks work whenever Sable can assemble them into a sublevel.


Sable: Pushable is an unofficial add-on for Sable. It is not affiliated with or endorsed by the Sable developers.

Галерея

SettingsPushing sub-levels

Последние версии

Все версии →
release

Sable: Pushable 1.1.3

1.1.3
29 июл. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Sable: Pushable 1.1.3 - Added physically coupled multi-contact impacts for walls built from separate Sable sublevels - Running, jumping, and airborne collisions now transfer momentum across the player's real contact area - A single conserved impulse is distributed by effective mass, preventing duplicated force at block seams - Light and slippery structures can lose support and collapse while heavy structures resist acceleration - Added native Sable restitution support for bouncy vanilla and modded blocks - Optimized wall collisions into one bounded network packet with server-side validation - Improved handling of mixed moving supports, off-centre contacts, and simultaneous collisions
release

Sable: Pushable 1.1.2

1.1.2
29 июл. 2026 г.34Minecraft: 1.21.1neoforge
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Что нового
# Sable: Pushable 1.1.2 - Added mass-aware collision impulses for walking, sprinting, jumping, falling, and airborne impacts - Added realistic traction limits and opposite reactions when pushing from another Sable structure - Heavy structures now accelerate and rotate more slowly according to their real mass and inertia - Improved contact points so off-centre impacts can topple tall structures naturally - Fixed standing/crawling oscillation around rotating structures on both client and server - Added configurable player mass, traction, and impact transfer with English and Russian localization - Hardened server-side contact validation and removed an integrated-server race condition
release

Sable: Pushable 1.1.1

1.1.1
19 июл. 2026 г.141Minecraft: 1.21.1neoforge
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Что нового
# Sable: Pushable 1.1.1 - Stabilized player collision against rotating Sable structures - Prevented rapid switching between standing and crawling during a valid push contact - Preserved real low-ceiling collision and normal crawling behavior