COWMODSКаталог модов
alloys

ВЕРСИИ (41)

beta

1.0.139-datapack

1.0.139-datapack+mod
17 сент. 2026 г.391Minecraft: 26.3fabric, forge, neoforge, quilt
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add support for Minecraft v26.3
beta

1.0.139-datapack

1.0.139-datapack
17 сент. 2026 г.125Minecraft: 26.3datapack
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add support for Minecraft v26.3
beta

1.0.139-plugin

1.0.139-plugin
17 сент. 2026 г.75Minecraft: 26.3bukkit, paper, spigot
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add support for Minecraft v26.3
release

1.0.138-plugin

1.0.138-plugin
1 сент. 2026 г.117Minecraft: 26.2bukkit, paper, spigot
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- add on-join welcome message
release

1.0.135-datapack

1.0.135-datapack+mod
30 авг. 2026 г.423Minecraft: 26.2fabric, forge, neoforge, quilt
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- Added new scoreboard objective for tracking alloy traits. - Replaced infinite duration effects with finite durations for passive traits. - Removed obsolete functions related to trait clearing and ticking. - Updated gear loot tables to reflect changes in armor and toughness values. - Enhanced the guidebook with updated information on alloy effects.
release

1.0.135-datapack

1.0.135-datapack
30 авг. 2026 г.125Minecraft: 26.2datapack
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Что нового
- Added new scoreboard objective for tracking alloy traits. - Replaced infinite duration effects with finite durations for passive traits. - Removed obsolete functions related to trait clearing and ticking. - Updated gear loot tables to reflect changes in armor and toughness values. - Enhanced the guidebook with updated information on alloy effects.
release

1.0.135-plugin

1.0.135-plugin
30 авг. 2026 г.26Minecraft: 26.2bukkit, paper, spigot
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Что нового
- Added new scoreboard objective for tracking alloy traits. - Replaced infinite duration effects with finite durations for passive traits. - Removed obsolete functions related to trait clearing and ticking. - Updated gear loot tables to reflect changes in armor and toughness values. - Enhanced the guidebook with updated information on alloy effects.
release

1.0.134-datapack

1.0.134-datapack+mod
29 авг. 2026 г.50Minecraft: 26.2fabric, forge, neoforge, quilt
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effect timing fixes for third-party compatibility for example, regeneration from astral chestplate is 15 seconds instead of infinite
release

1.0.134-datapack

1.0.134-datapack
29 авг. 2026 г.20Minecraft: 26.2datapack
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Что нового
effect timing fixes for third-party compatibility for example, regeneration from astral chestplate is 15 seconds instead of infinite
release

1.0.134-plugin

1.0.134-plugin
29 авг. 2026 г.37Minecraft: 26.2bukkit, paper, spigot
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Что нового
effect timing fixes for third-party compatibility for example, regeneration from astral chestplate is 15 seconds instead of infinite
release

v1.0.129-plugin

1.0.129-plugin
17 авг. 2026 г.42Minecraft: 26.2bukkit, paper, spigot
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offerings, shiresell, compressy, and rituals have had some recent changes to their internal identity mechanisms for plugin side support and so the plugin-only has an update this time to ensure proper integration support when using all four plus alloys integrated together.
release

1.0.122

1.0.122+mod
16 авг. 2026 г.209Minecraft: 26.2fabric, forge, neoforge, quilt
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Что нового
add fix for some crafting of ingots with silver being the one that was identified initially as faulty
release

1.0.122

1.0.122
16 авг. 2026 г.52Minecraft: 26.2datapack
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Что нового
add fix for some crafting of ingots with silver being the one that was identified initially as faulty
release

1.0.122

1.0.122
16 авг. 2026 г.42Minecraft: 26.2bukkit, paper, spigot
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Что нового
add fix for some crafting of ingots with silver being the one that was identified initially as faulty
release

v1.0.120

v1.0.120+mod
8 авг. 2026 г.141Minecraft: 26.2fabric, forge, neoforge, quilt
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craft fixes for custom item support (third-party modifications to vanilla items) example: crafting adamantine with a modified echo shard (i.e. an unidentified offering item from offerings plugin) would still craft the adamantine ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/a805b3abfb91d45b1bfbddddbe2f8fdc1d19a7cc_0.webp) the above scenario is now end-to-end valid in the plugin variant. for the datapack only use, the following commands can be used to toggle refunds such that modified items do not get consumed only to then be "refunded" as a pristine variant thereby granting valid materials that did not exist prior. > This is a limitaiton of Minecraft. Without doing constant snapshots of inventories (TPS heavy), we cannot properly refund items as we cannot know what custom data may exist on the consumed items, component data is not read by Minecraft for crafts (or at least not exposed in datapack mcfunctions). new datapack commands for refunds ```mcfunction /function alloys:config/craft_fraud_refunds/disable /function alloys:config/craft_fraud_refunds/enable /function alloys:config/craft_fraud_refunds/status ``` I recommend disabling the refunds, the item output slot in crafting grid still clearly informs of valid material requirements. ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/7a919d324d14922bad6dba310c210defea443cbe.png) add datapack toggle to disable refunding of materials as datapacks cannot read item components to be able to reliably distinguish valid from invalid items for material crafting
release

v1.0.120

v1.0.120
8 авг. 2026 г.50Minecraft: 26.2datapack
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Что нового
craft fixes for custom item support (third-party modifications to vanilla items) example: crafting adamantine with a modified echo shard (i.e. an unidentified offering item from offerings plugin) would still craft the adamantine ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/a805b3abfb91d45b1bfbddddbe2f8fdc1d19a7cc_0.webp) the above scenario is now end-to-end valid in the plugin variant. for the datapack only use, the following commands can be used to toggle refunds such that modified items do not get consumed only to then be "refunded" as a pristine variant thereby granting valid materials that did not exist prior. > This is a limitaiton of Minecraft. Without doing constant snapshots of inventories (TPS heavy), we cannot properly refund items as we cannot know what custom data may exist on the consumed items, component data is not read by Minecraft for crafts (or at least not exposed in datapack mcfunctions). new datapack commands for refunds ```mcfunction /function alloys:config/craft_fraud_refunds/disable /function alloys:config/craft_fraud_refunds/enable /function alloys:config/craft_fraud_refunds/status ``` I recommend disabling the refunds, the item output slot in crafting grid still clearly informs of valid material requirements. ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/7a919d324d14922bad6dba310c210defea443cbe.png) add datapack toggle to disable refunding of materials as datapacks cannot read item components to be able to reliably distinguish valid from invalid items for material crafting
release

v1.0.120

v1.0.120
8 авг. 2026 г.58Minecraft: 26.2bukkit, paper, spigot
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craft fixes for custom item support (third-party modifications to vanilla items) example: crafting adamantine with a modified echo shard (i.e. an unidentified offering item from offerings plugin) would still craft the adamantine ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/a805b3abfb91d45b1bfbddddbe2f8fdc1d19a7cc_0.webp) new config entries ```yml # Paper craft takeover (datapack-only fallback when plugin is not installed). craft: # true: PrepareItemCraft sets final loot results; skips datapack pending-paper resolve. plugin-takeover: true # true: block all alloys:* recipes in Crafters (one global CrafterCraftEvent listener). block-crafters: true ``` add datapack toggle to disable refunding of materials as datapacks cannot read item components to be able to reliably distinguish valid from invalid items for material crafting
release

v1.0.113

v1.0.113+mod
2 авг. 2026 г.97Minecraft: 26.2fabric, forge, neoforge, quilt
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fix pickaxe mining tiers
release

v1.0.113

v1.0.113
2 авг. 2026 г.28Minecraft: 26.2datapack
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Что нового
fix pickaxe mining tiers
release

v1.0.113

v1.0.113
2 авг. 2026 г.39Minecraft: 26.2bukkit, paper, spigot
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fix pickaxe mining tiers
release

v1.0.112

v1.0.112+mod
30 июл. 2026 г.105Minecraft: 26.2fabric, forge, neoforge, quilt
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fix effects not removing
release

v1.0.112

v1.0.112
30 июл. 2026 г.27Minecraft: 26.2datapack
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fix effects not removing
release

v1.0.112

v1.0.112
30 июл. 2026 г.29Minecraft: 26.2bukkit, paper, spigot
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fix effects not removing
release

v1.0.109

v1.0.109+mod
24 июл. 2026 г.151Minecraft: 26.2fabric, forge, neoforge, quilt
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# Alloys 1.0.109 — The bows were fibbing ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/00ce0367bf58f6321fef75a2b3359a97609e605d.png) **TL;DR:** Last public drop was **1.0.85**. Alloy ranged weapons were not putting their cool effects on arrows. **1.0.109** fixes that. Tipped arrows keep their brew **and** get the bow’s effect. Update → **restart world** → shoot a pig. Iron golems are immune to poison; they are not good test buddies. --- ## Okay but what actually happened? Imagine you craft a **nickel bow**. It’s supposed to shoot **poison** arrows. You shoot a pig. The pig is fine. No green bubbles. Just vibes. That’s what life has been like since **1.0.85**. The metal knew the spell. The arrow never learned it. **1.0.109** teaches the arrow. --- ## What’s fixed (the adventure loot table) When you shoot from these weapons, the arrow picks up the effect **before** it hits: | Weapon | What the target feels | |--------|------------------------| | **Nickel bow** | Poison | | **Silver** bow / crossbow | Glowing outline | | **Astral** bow / crossbow | Glowing outline | | **Cobalt crossbow** | Slowness | | **Platinum crossbow** | Zap damage | | **Mythril crossbow** | Fire | | **Adamantine crossbow** | Extra punch | Other alloy bows/crossbows? No ranged trick. That’s normal. Not every sword has to shoot lightning. --- ## Double potion power hour ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/8df9c078e4fd9834e850125615780fbe158d3d08.png) You loaded a **tipped arrow** (regen, weakness, whatever you brewed). You expected: **arrow effect + nickel poison**. You got: **only one or neither**. Boo. Now: - Your tipped effect **stays** - The weapon adds its effect **on top** - No duplicate poison if it was already there — we’re not weird about it **Try it:** regen arrow + nickel bow → pig gets **regen AND poison**. Two effects. One shot. Chef’s kiss. --- ## How to install (quest steps) 1. Grab **Alloys.zip** + **alloys-plugin-1.0.109.jar** 2. Put them on the server 3. **Restart the world** (seriously — `/reload` alone is not the move) 4. Delete **Alloys.zip.version** if that random file showed up next to the zip. Server ignores it. You should too. --- ## 30-second victory lap 1. `/function alloys:give/nickel` 2. Arrows in hotbar (plain or tipped — your call) 3. Find a **pig** or **cow** 4. Shoot 5. Green bubbles = you win --- ## Still the same as 1.0.85 Crafting, gear, enchants, armor, ores — untouched. This update is **only** about arrows flying true. --- *Your scroll-goblin at the forge says: update installed? go bonk a pig. mathematical!* ---
release

v1.0.109

v1.0.109
24 июл. 2026 г.38Minecraft: 26.2datapack
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# Alloys 1.0.109 — The bows were fibbing ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/00ce0367bf58f6321fef75a2b3359a97609e605d.png) **TL;DR:** Last public drop was **1.0.85**. Alloy ranged weapons were not putting their cool effects on arrows. **1.0.109** fixes that. Tipped arrows keep their brew **and** get the bow’s effect. Update → **restart world** → shoot a pig. Iron golems are immune to poison; they are not good test buddies. --- ## Okay but what actually happened? Imagine you craft a **nickel bow**. It’s supposed to shoot **poison** arrows. You shoot a pig. The pig is fine. No green bubbles. Just vibes. That’s what life has been like since **1.0.85**. The metal knew the spell. The arrow never learned it. **1.0.109** teaches the arrow. --- ## What’s fixed (the adventure loot table) When you shoot from these weapons, the arrow picks up the effect **before** it hits: | Weapon | What the target feels | |--------|------------------------| | **Nickel bow** | Poison | | **Silver** bow / crossbow | Glowing outline | | **Astral** bow / crossbow | Glowing outline | | **Cobalt crossbow** | Slowness | | **Platinum crossbow** | Zap damage | | **Mythril crossbow** | Fire | | **Adamantine crossbow** | Extra punch | Other alloy bows/crossbows? No ranged trick. That’s normal. Not every sword has to shoot lightning. --- ## Double potion power hour ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/8df9c078e4fd9834e850125615780fbe158d3d08.png) You loaded a **tipped arrow** (regen, weakness, whatever you brewed). You expected: **arrow effect + nickel poison**. You got: **only one or neither**. Boo. Now: - Your tipped effect **stays** - The weapon adds its effect **on top** - No duplicate poison if it was already there — we’re not weird about it **Try it:** regen arrow + nickel bow → pig gets **regen AND poison**. Two effects. One shot. Chef’s kiss. --- ## How to install (quest steps) 1. Grab **Alloys.zip** + **alloys-plugin-1.0.109.jar** 2. Put them on the server 3. **Restart the world** (seriously — `/reload` alone is not the move) 4. Delete **Alloys.zip.version** if that random file showed up next to the zip. Server ignores it. You should too. --- ## 30-second victory lap 1. `/function alloys:give/nickel` 2. Arrows in hotbar (plain or tipped — your call) 3. Find a **pig** or **cow** 4. Shoot 5. Green bubbles = you win --- ## Still the same as 1.0.85 Crafting, gear, enchants, armor, ores — untouched. This update is **only** about arrows flying true. --- *Your scroll-goblin at the forge says: update installed? go bonk a pig. mathematical!* ---
release

v1.0.109

v1.0.109
24 июл. 2026 г.35Minecraft: 26.2bukkit, paper, spigot
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# Alloys 1.0.109 — The bows were fibbing ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/00ce0367bf58f6321fef75a2b3359a97609e605d.png) **TL;DR:** Last public drop was **1.0.85**. Alloy ranged weapons were not putting their cool effects on arrows. **1.0.109** fixes that. Tipped arrows keep their brew **and** get the bow’s effect. Update → **restart world** → shoot a pig. Iron golems are immune to poison; they are not good test buddies. --- ## Okay but what actually happened? Imagine you craft a **nickel bow**. It’s supposed to shoot **poison** arrows. You shoot a pig. The pig is fine. No green bubbles. Just vibes. That’s what life has been like since **1.0.85**. The metal knew the spell. The arrow never learned it. **1.0.109** teaches the arrow. --- ## What’s fixed (the adventure loot table) When you shoot from these weapons, the arrow picks up the effect **before** it hits: | Weapon | What the target feels | |--------|------------------------| | **Nickel bow** | Poison | | **Silver** bow / crossbow | Glowing outline | | **Astral** bow / crossbow | Glowing outline | | **Cobalt crossbow** | Slowness | | **Platinum crossbow** | Zap damage | | **Mythril crossbow** | Fire | | **Adamantine crossbow** | Extra punch | Other alloy bows/crossbows? No ranged trick. That’s normal. Not every sword has to shoot lightning. --- ## Double potion power hour ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/8df9c078e4fd9834e850125615780fbe158d3d08.png) You loaded a **tipped arrow** (regen, weakness, whatever you brewed). You expected: **arrow effect + nickel poison**. You got: **only one or neither**. Boo. Now: - Your tipped effect **stays** - The weapon adds its effect **on top** - No duplicate poison if it was already there — we’re not weird about it **Try it:** regen arrow + nickel bow → pig gets **regen AND poison**. Two effects. One shot. Chef’s kiss. --- ## How to install (quest steps) 1. Grab **Alloys.zip** + **alloys-plugin-1.0.109.jar** 2. Put them on the server 3. **Restart the world** (seriously — `/reload` alone is not the move) 4. Delete **Alloys.zip.version** if that random file showed up next to the zip. Server ignores it. You should too. --- ## 30-second victory lap 1. `/function alloys:give/nickel` 2. Arrows in hotbar (plain or tipped — your call) 3. Find a **pig** or **cow** 4. Shoot 5. Green bubbles = you win --- ## Still the same as 1.0.85 Crafting, gear, enchants, armor, ores — untouched. This update is **only** about arrows flying true. --- *Your scroll-goblin at the forge says: update installed? go bonk a pig. mathematical!* ---
release

v1.0.85

v1.0.85+mod
23 июл. 2026 г.41Minecraft: 26.2fabric, forge, neoforge, quilt
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first mod wrapped release, this was done automatically via modrinth from the datapack and so, does not have the plugin chest GUI or plugin commands; use the datapack commands. fix many projectile-based weapon defects. odd combinations are expected if using tipped arrows with various alloy bows & crossbows.
release

v1.0.85

v1.0.85
23 июл. 2026 г.22Minecraft: 26.2datapack
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Что нового
fix many projectile-based weapon defects. odd combinations are expected if using tipped arrows with various alloy bows & crossbows.
release

v1.0.85

v1.0.85
23 июл. 2026 г.34Minecraft: 26.2bukkit, paper, spigot
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fix many projectile-based weapon defects. odd combinations are expected if using tipped arrows with various alloy bows & crossbows.
release

v1.0.48

v1.0.48
22 июл. 2026 г.21Minecraft: 26.2datapack
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unfinished crafts now show their correct corresponding item instead of paper (resourcepack update required)
release

v1.0.48

v1.0.48
22 июл. 2026 г.27Minecraft: 26.2bukkit, paper, spigot
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unfinished crafts now show their correct corresponding item instead of paper (resourcepack update required)
release

v1.0.46

v1.0.46
22 июл. 2026 г.12Minecraft: 26.2datapack
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advancement tooltip text fixes
release

v1.0.46

v1.0.46
22 июл. 2026 г.36Minecraft: 26.2bukkit, paper, spigot
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advancement tooltip text fixes
alpha

v1.0.43

v1.0.43
21 июл. 2026 г.20Minecraft: 26.2datapack
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# Alloys 1.0.43 — Crafting fix (Minecraft 26.2) > **Requires Minecraft 26.2** (datapack format 107.1). After updating, **restart the world** — do not rely on `/reload` alone. This release fixes alloy tool and armor crafting so **plain vanilla items can never become named alloy gear**, while **real alloy ingots always resolve into the correct item**. --- ## What changed - **All 110 gear recipes** (10 alloys × 11 gear types) now use a safe crafting pipeline: unfinished paper token → datapack resolve → real gear or refund. _invalid items such as this will refund the original material(s)_ ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/b4d43a751b5d466e04d49876a5c58dede88a3fd5.png) _valid alloy ingots are used so this craft will "finish" properly_ ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/6666539bc92ecb697d69e55593bef8d1c330874f_0.webp) - **Invalid crafts** (plain firework rockets, nuggets, quartz, etc. without alloy data) no longer leave named alloy tools or armor in your inventory. - **Valid crafts** with real alloy ingots complete within about **one game tick** after you take the output. - **Fraud crafts** clear the unfinished paper and **return the plain materials you actually used** (carriers, sticks, string). --- ## How crafting is supposed to work ### 1. Make alloy ingots (materials → ingot) Ingot recipes are **shapeless** (except Astral). The result is immediate — **no unfinished paper**. A real **{Alloy} Ingot** always has: - The display name **"{Alloy} Ingot"** (e.g. Bronze Ingot) - **Enchant glint** - Gray lore (tier, recipe hint) - Alloy identity in item data (`alloys_material`, `alloys_tier`) | Alloy | Ingot looks like (vanilla item) | Craft from | |-------|----------------------------------|------------| | Tin | Firework star | 3 copper ingots + clay ball | | Bronze | Firework rocket | 3 copper ingots + 2 bricks | | Silver | Quartz | 2 iron ingots + coal + copper ingot | | Steel | Iron nugget | 2 iron ingots + 2 coal + brick | | Cobalt | Copper nugget | 2 iron ingots + 2 lapis + coal | | Nickel | Gold nugget | 2 iron ingots + gold nugget + copper ingot | | Platinum | Prismarine shard | 2 gold ingots + iron ingot + 2 amethyst shards | | Mythril | Prismarine crystals | 2 gold ingots + emerald + diamond | | Adamantine | Glowstone dust | 2 iron ingots + 2 diamonds + echo shard | | Astral | Nether star | 8 diamonds around netherite scrap (shaped) | > **Ore alloys** (Cobalt, Nickel, Mythril, Adamantine) can also be made from **9 matching alloy fragments** in a 3×3 grid. Fragments are rare bonus drops from specific ores; normal ore drops are unchanged. --- ### 2. Craft tools and armor (ingots → gear) Use the **normal vanilla layout** for each tool or armor piece (same shapes as iron/diamond gear). Put **real alloy ingots** in the ingot slots — not plain vanilla copies. **What you should see when it works:** 1. You craft and take the output. 2. For a split second you may hold **gray paper** named **"{Gear} (unfinished)"** — that is expected. 3. Within **1–2 ticks**, one of two things happens: - **Correct:** Named alloy gear appears; the paper is **gone**. - **Wrong inputs:** The paper is **gone**; your **plain** firework rockets / nuggets / quartz / etc. and sticks or string are **refunded**; a red chat message says you need alloy ingots. You should **never** end up with named alloy gear if you only used plain vanilla materials. --- ### 3. Counterpart items (this is the important part) Each alloy ingot **reuses a vanilla item model** so recipes do not clash on the crafting table. The **item id alone is not enough**. | If you see this vanilla item… | It is only an alloy ingot when… | |------------------------------|----------------------------------| | Firework star | Named **Tin Ingot**, glint, alloy lore | | Firework rocket | Named **Bronze Ingot**, glint, alloy lore | | Quartz | Named **Silver Ingot**, glint, alloy lore | | Iron nugget | Named **Steel Ingot**, glint, alloy lore | | Copper nugget | Named **Cobalt Ingot**, glint, alloy lore | | Gold nugget | Named **Nickel Ingot**, glint, alloy lore | | Prismarine shard | Named **Platinum Ingot**, glint, alloy lore | | Prismarine crystals | Named **Mythril Ingot**, glint, alloy lore | | Glowstone dust | Named **Adamantine Ingot**, glint, alloy lore | | Nether star | Named **Astral Ingot**, glint, alloy lore | > **Plain** fireworks, nuggets, quartz, or stars from creative or loot **do not** count as alloy ingots, even if the recipe shape lights up. --- ## Do / Don't (quick reference) ### Do - **Do** craft ingots first, then use those **named, glinting** ingots for gear. - **Do** use `/function alloys:give/<alloy>` (or the optional plugin `/alloys give`) to get a correct test kit. - **Do** wait a tick after taking gear output if you briefly see unfinished paper. - **Do** **restart the world** after installing or updating the datapack. - **Do** install the **Alloys resource pack** if you want unique textures (optional; stats work without it). ### Don't - **Don't** put plain firework rockets / iron nuggets / nether stars in a gear recipe and expect alloy gear — you should get a refund, not equipment. - **Don't** assume every firework rocket or nugget in the world is an alloy ingot — check the name and glint. - **Don't** mix one plain carrier with real ingots in the same craft (e.g. seven steel ingots + one plain iron nugget) — treat as invalid; no named gear. - **Don't** use `/reload` as the only step after swapping the zip; functions and recipes need a full world restart. - **Don't** expect the optional Paper plugin to “fix” crafting — exclusivity lives in the **datapack** only. --- ## Vanilla recipe abuse > If you use a **real alloy ingot** in a **vanilla** recipe that expects the same vanilla item id (for example, a bronze ingot shaped like a firework rocket in a non-Alloys recipe), the datapack may **cancel the result and refund your alloy ingots**. That is intentional. --- ## Install & test checklist 1. Copy `Alloys.zip` into `world/datapacks/` and enable it. 2. **Restart the world.** 3. Run `/function alloys:give/bronze` (or any alloy). 4. Craft a **bronze pickaxe** with kit ingots → brief unfinished paper → **Bronze Pickaxe**, paper removed. 5. Craft again with **plain firework rockets** + sticks → unfinished paper → paper removed, rockets and sticks refunded, **no** Bronze Pickaxe. If step 4 leaves stuck unfinished paper, or step 5 gives named alloy gear, you are not on **1.0.43** or the world was not fully restarted. --- ## Optional Paper plugin > The plugin adds guidebook, recipe browser, and command shortcuts. It **does not** control whether crafts are valid — the datapack does. Crafting behavior should match with or without the plugin JAR. --- ## Full alloy list > Tin, Bronze, Silver, Steel, Cobalt, Nickel, Platinum, Mythril, Adamantine, Astral — each with pickaxe, shovel, axe, sword, hoe, bow, crossbow, helmet, chestplate, leggings, and boots.
alpha

v1.0.43

v1.0.43
21 июл. 2026 г.27Minecraft: 26.2bukkit, paper, spigot
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# Alloys 1.0.43 — Crafting fix (Minecraft 26.2) > **Requires Minecraft 26.2** (datapack format 107.1). After updating, **restart the world** — do not rely on `/reload` alone. This release fixes alloy tool and armor crafting so **plain vanilla items can never become named alloy gear**, while **real alloy ingots always resolve into the correct item**. --- ## What changed - **All 110 gear recipes** (10 alloys × 11 gear types) now use a safe crafting pipeline: unfinished paper token → datapack resolve → real gear or refund. _invalid items such as this will refund the original material(s)_ ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/b4d43a751b5d466e04d49876a5c58dede88a3fd5.png) _valid alloy ingots are used so this craft will "finish" properly_ ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/6666539bc92ecb697d69e55593bef8d1c330874f_0.webp) - **Invalid crafts** (plain firework rockets, nuggets, quartz, etc. without alloy data) no longer leave named alloy tools or armor in your inventory. - **Valid crafts** with real alloy ingots complete within about **one game tick** after you take the output. - **Fraud crafts** clear the unfinished paper and **return the plain materials you actually used** (carriers, sticks, string). --- ## How crafting is supposed to work ### 1. Make alloy ingots (materials → ingot) Ingot recipes are **shapeless** (except Astral). The result is immediate — **no unfinished paper**. A real **{Alloy} Ingot** always has: - The display name **"{Alloy} Ingot"** (e.g. Bronze Ingot) - **Enchant glint** - Gray lore (tier, recipe hint) - Alloy identity in item data (`alloys_material`, `alloys_tier`) | Alloy | Ingot looks like (vanilla item) | Craft from | |-------|----------------------------------|------------| | Tin | Firework star | 3 copper ingots + clay ball | | Bronze | Firework rocket | 3 copper ingots + 2 bricks | | Silver | Quartz | 2 iron ingots + coal + copper ingot | | Steel | Iron nugget | 2 iron ingots + 2 coal + brick | | Cobalt | Copper nugget | 2 iron ingots + 2 lapis + coal | | Nickel | Gold nugget | 2 iron ingots + gold nugget + copper ingot | | Platinum | Prismarine shard | 2 gold ingots + iron ingot + 2 amethyst shards | | Mythril | Prismarine crystals | 2 gold ingots + emerald + diamond | | Adamantine | Glowstone dust | 2 iron ingots + 2 diamonds + echo shard | | Astral | Nether star | 8 diamonds around netherite scrap (shaped) | > **Ore alloys** (Cobalt, Nickel, Mythril, Adamantine) can also be made from **9 matching alloy fragments** in a 3×3 grid. Fragments are rare bonus drops from specific ores; normal ore drops are unchanged. --- ### 2. Craft tools and armor (ingots → gear) Use the **normal vanilla layout** for each tool or armor piece (same shapes as iron/diamond gear). Put **real alloy ingots** in the ingot slots — not plain vanilla copies. **What you should see when it works:** 1. You craft and take the output. 2. For a split second you may hold **gray paper** named **"{Gear} (unfinished)"** — that is expected. 3. Within **1–2 ticks**, one of two things happens: - **Correct:** Named alloy gear appears; the paper is **gone**. - **Wrong inputs:** The paper is **gone**; your **plain** firework rockets / nuggets / quartz / etc. and sticks or string are **refunded**; a red chat message says you need alloy ingots. You should **never** end up with named alloy gear if you only used plain vanilla materials. --- ### 3. Counterpart items (this is the important part) Each alloy ingot **reuses a vanilla item model** so recipes do not clash on the crafting table. The **item id alone is not enough**. | If you see this vanilla item… | It is only an alloy ingot when… | |------------------------------|----------------------------------| | Firework star | Named **Tin Ingot**, glint, alloy lore | | Firework rocket | Named **Bronze Ingot**, glint, alloy lore | | Quartz | Named **Silver Ingot**, glint, alloy lore | | Iron nugget | Named **Steel Ingot**, glint, alloy lore | | Copper nugget | Named **Cobalt Ingot**, glint, alloy lore | | Gold nugget | Named **Nickel Ingot**, glint, alloy lore | | Prismarine shard | Named **Platinum Ingot**, glint, alloy lore | | Prismarine crystals | Named **Mythril Ingot**, glint, alloy lore | | Glowstone dust | Named **Adamantine Ingot**, glint, alloy lore | | Nether star | Named **Astral Ingot**, glint, alloy lore | > **Plain** fireworks, nuggets, quartz, or stars from creative or loot **do not** count as alloy ingots, even if the recipe shape lights up. --- ## Do / Don't (quick reference) ### Do - **Do** craft ingots first, then use those **named, glinting** ingots for gear. - **Do** use `/function alloys:give/<alloy>` (or the optional plugin `/alloys give`) to get a correct test kit. - **Do** wait a tick after taking gear output if you briefly see unfinished paper. - **Do** **restart the world** after installing or updating the datapack. - **Do** install the **Alloys resource pack** if you want unique textures (optional; stats work without it). ### Don't - **Don't** put plain firework rockets / iron nuggets / nether stars in a gear recipe and expect alloy gear — you should get a refund, not equipment. - **Don't** assume every firework rocket or nugget in the world is an alloy ingot — check the name and glint. - **Don't** mix one plain carrier with real ingots in the same craft (e.g. seven steel ingots + one plain iron nugget) — treat as invalid; no named gear. - **Don't** use `/reload` as the only step after swapping the zip; functions and recipes need a full world restart. - **Don't** expect the optional Paper plugin to “fix” crafting — exclusivity lives in the **datapack** only. --- ## Vanilla recipe abuse > If you use a **real alloy ingot** in a **vanilla** recipe that expects the same vanilla item id (for example, a bronze ingot shaped like a firework rocket in a non-Alloys recipe), the datapack may **cancel the result and refund your alloy ingots**. That is intentional. --- ## Install & test checklist 1. Copy `Alloys.zip` into `world/datapacks/` and enable it. 2. **Restart the world.** 3. Run `/function alloys:give/bronze` (or any alloy). 4. Craft a **bronze pickaxe** with kit ingots → brief unfinished paper → **Bronze Pickaxe**, paper removed. 5. Craft again with **plain firework rockets** + sticks → unfinished paper → paper removed, rockets and sticks refunded, **no** Bronze Pickaxe. If step 4 leaves stuck unfinished paper, or step 5 gives named alloy gear, you are not on **1.0.43** or the world was not fully restarted. --- ## Optional Paper plugin > The plugin adds guidebook, recipe browser, and command shortcuts. It **does not** control whether crafts are valid — the datapack does. Crafting behavior should match with or without the plugin JAR. --- ## Full alloy list > Tin, Bronze, Silver, Steel, Cobalt, Nickel, Platinum, Mythril, Adamantine, Astral — each with pickaxe, shovel, axe, sword, hoe, bow, crossbow, helmet, chestplate, leggings, and boots.
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v1.0.36

v1.0.36
19 июл. 2026 г.26Minecraft: 26.2datapack
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fix vanilla gears getting alloy gear effects
release

alloys 1.0.36

v1.0.36
19 июл. 2026 г.37Minecraft: 26.2bukkit, paper, spigot
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fix vanilla gears getting alloy gear effects
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v1.0.29

v1.0.29
18 июл. 2026 г.18Minecraft: 26.2datapack
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fragments update
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v1.0.29

v1.0.29
18 июл. 2026 г.28Minecraft: 26.2bukkit, paper, spigot
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fragments update
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v1.0.27

v1.0.27
15 июл. 2026 г.18Minecraft: 26.2datapack
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resourcepack required for inventory icons
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alloys 1.0.27

1.0.27
15 июл. 2026 г.29Minecraft: 26.2bukkit, paper, spigot
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resourcepack required for inventory icons