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Runic Skills

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Runic Skills 2.0.5

2.0.5
4 сент. 2026 г.832Minecraft: 1.20.1forge
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## [2.0.5] - 2026-09-03 — Perk Fixes & Inventory Improvements No protocol, save-data, or config schema changes. Network protocol remains at **11**. ### Fixed * **Lucky Break** now prevents durability loss instead of repairing items. * **Mending Boost** now properly improves real Mending repairs without costing extra XP. * **Efficient Crafting** now correctly preserves some crafting materials without duplicating containers or tools. * Bonus-output crafting perks now roll independently instead of interfering with each other. * **Master Researcher** and **Master Artificer** are more stable and perform better with large or heavily modded recipe lists. * **Enchantment Amplifier** and **Enchantment Stacking** now work correctly on vanilla anvils. * Fixed several recursive combat-effect interactions that could cause instability with large perk builds. * Fixed KubeJS skill-level events not firing correctly from server scripts. ### Improved * **Inventory tabs have been reworked** to avoid recipe books, potion effects, and buttons or tabs added by other mods. * Inventory tabs can now be moved with **Shift + drag**, with their position saved in the client config. * Added improved **CustomNPCs integration** so Runic Skills can use its native inventory tab strip instead of drawing a duplicate. * **Precision Tools, Tinker's Touch, Tool Smith, Weapon Smith, Runic Engineering, and Heritage Builder** now behave according to their intended perk descriptions. * **Auto Repair** is now the only perk that passively repairs items. * Added stronger safeguards for unusual or excessively large combat damage values. * KubeJS integration now includes better skill-change controls, advancement helpers, and clearer error reporting. ### Compatibility * Added optional **MineColonies** support for Heritage Builder. * KubeJS remains optional and has improved server-side scripting support.
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Runic Skills 1.8.0

1.8.0
18 авг. 2026 г.203Minecraft: 1.20.1forge
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## [1.8.0] - 2026-08-14 ### Legendary Tabs 2.0 Compatibility * Added support for **Legendary Tabs 2.0**. * Fixed a crash when opening the inventory with Legendary Tabs 2.0 installed. * Updated the Runic Skills tab to use Legendary Tabs' new icon and tab system. * The old sword icon is now replaced by Legendary Tabs' built-in Skills icon. * Legendary Tabs remains optional, but **version 2.0 or newer is required** when installed. * Incompatible Legendary Tabs versions will now be caught during startup instead of crashing when the inventory opens. --- ## [1.7.0] - 2026-08-13 A major stability, security, performance, and balance update based on a full technical review of Runic Skills. ### Major Exploit Fixes Several perks could be abused to generate unlimited XP or duplicate items. These have been corrected. * **Locksmith** * No longer gives XP repeatedly from opening the same container. * Rewards are now limited by configurable cooldowns. * **Silk Touch Mastery** * Fixed blocks dropping both their normal loot and an extra copy of themselves. * **Lucky Drop** * Now only affects items actually dropped by the defeated mob. * Player-dropped items can no longer be duplicated. * **Double Down** * Now works only on ores instead of every block. * **Lore Mastery** * No longer multiplies unrelated XP simply because a grindstone screen is open. ### Configuration Safety * A single bad config value will no longer reset the entire configuration file. * Invalid settings now fall back individually while leaving the rest of your settings untouched. * Completely unreadable config files are left alone instead of being overwritten. * Unknown settings are preserved, helping prevent data loss when updating mods or modpacks. * Fixed several JSON5 parsing problems. * All settings with defined minimum and maximum values are now properly checked when the server starts. ### Crash & Stability Fixes * Fixed invalid title conditions repeatedly crashing or disconnecting players. * Fixed several perks crashing when configured with a `0%` chance. * Fixed unknown titles causing the HUD to repeatedly crash. * Fixed certain synced config values disconnecting clients. * Fixed invalid Treasure Hunter items causing crashes. * Fixed empty passive settings creating broken attribute bonuses. * Improved handling of malformed or unusual configuration values throughout the mod. ### Player Data Improvements * Added automatic versioning and migration for Runic Skills player data. * Unknown saved data is now preserved between updates instead of being deleted. * Existing player data is upgraded automatically when needed. ### Multiplayer & Server Security * The global skill level limit is now enforced by the **server**, preventing modified clients from bypassing it. * The **Administrator** title is now removed when a player loses operator status. * **Vein Miner** now properly respects land claims and other mods that can cancel block breaking. * **Cleave** now respects PvP rules, pets, ownership, and protection mods. * **Counter Attack** now correctly expires instead of potentially granting a permanent damage bonus. * Perk attribute bonuses are now temporary and automatically cleaned up when no longer valid. * Improved packet spam protection. * Improved Ender Chest access checks. * `/respec` now properly clears equipped Powers, cooldowns, and related restrictions. * Players can now use `/respec` on themselves without admin permission. ### Performance Improvements * Passive effects are no longer unnecessarily reapplied every game tick. * Attribute bonuses are only updated when something actually changes. * Reduced repeated perk and skill calculations during combat and menu rendering. * Improved performance of the Powers system. * Players without equipped Powers now create almost no Powers-related tick work. * Improved inventory tab rendering performance. ### Compatibility Fixes * Runic Skills' HUD now behaves better alongside overlays from other mods. * Optional-mod integrations are less likely to crash when those mods update. * Fixed client-only code being loaded in the wrong environment. ### UI Fixes * The **Powers screen can finally be opened** through a proper keybind. * The key is unbound by default and can be assigned through Minecraft's Controls menu. * Pressing a Runic Skills screen key again now closes that screen. * Title animations now run at the same speed regardless of frame rate. * Fixed several smaller skill-screen and tab display issues. ### Balance Changes The exploit fixes above reduce the strength of several perks compared with 1.6.1. Most notably, **Locksmith can no longer provide unlimited XP** by repeatedly opening containers. Server owners who intentionally relied on the old behavior can adjust its new cooldown settings. ### Updating * Existing player data is migrated automatically. * Old permanent attribute bonuses are cleaned up when each player next logs in. * Active bonuses are then reapplied normally. * **Clients and servers must use the same updated version** because the network protocol changed. --- ## [1.6.1] - 2026-07-08 ### Hide Disabled Content Added new options allowing modpack creators to completely hide disabled Runic Skills content from players. New settings: * `hideDisabledPerks` * `hideDisabledPassives` * `hideDisabledPowers` When enabled, disabled content is completely removed from the relevant menus instead of appearing locked or greyed out. Disabling and hiding are separate: * `disabledPerks`, `disabledPassives`, and `disabledPowers` determine whether something can actually be used. * The new `hideDisabled*` settings only determine whether players can see it. Admin commands will still show disabled Powers for troubleshooting purposes. The server now controls these settings for connected clients. --- ## [1.6.0] - 2026-07-06 A major integration update adding support for more food mods, **Starcatcher**, and **Overgeared**, alongside an important XP fix. ### Expanded Food Mod Support Runic Skills' Farmer's Delight support has been expanded into a general **Culinary Integration** system. Supported by default: * Farmer's Delight * Dungeon's Delight * Fruits Delight * Rustic Delight * Vintage Delight * Brewin' and Chewin' * Let's Do: Vinery * Let's Do: Bakery * Let's Do: Brewery * Let's Do: Candlelight * Let's Do: Meadow * Let's Do: Farm & Charm * Let's Do: Beachparty * Let's Do: HerbalBrews Existing **Master Chef** and **Culinary Expert** bonuses now work with food from these supported mods. ### New Culinary Perks * **Green Thumb** — Bonemeal has a chance to trigger an extra growth attempt. * **Nourishing Meal** — Meals from supported food mods provide bonus saturation. * **Comfort Food** — Supported meals have a chance to remove a harmful effect. Runic Skills also adds appropriate skill requirements to tools and equipment from supported culinary mods while leaving ordinary food, crops, ingredients, seeds, and decorations unrestricted. ### Starcatcher Support Added integration with the **Starcatcher** fishing mod. New perks: * **Angler's Luck** * Chance to gain an additional Starcatcher treasure reward. * **Catch of the Day** * Your first Starcatcher catch each Minecraft day grants temporary Luck. * **Angler's Insight** * Grants bonus XP from successful Starcatcher catches. Starcatcher fishing rods and reusable fishing equipment can also receive Runic Skills requirements. ### Overgeared Support Added integration with **Overgeared**. New perks: * **Steady Hammer** * Chance to improve a Poorly Forged item to Well Forged. * **Blueprint Savant** * Chance to grant bonus blueprint progress. * **Metallurgist** * Chance to receive an additional alloy or casting output. * **Master Smith** * Chance to improve the quality of a forged item by one tier, up to Perfectly Forged. Overgeared tools, blueprints, and finished equipment can also receive appropriate Runic Skills requirements. Basic crafting components remain unrestricted. ### Fixed XP Level-Up Costs Fixed an important issue where leveling a skill could **spend more XP than the player actually had**, sometimes resulting in broken or negative XP values. * Skill upgrades now use **XP points** consistently. * The client and server now use the exact same affordability check. * XP can no longer fall below zero. * The XP bar is recalculated correctly after spending XP. * Modified or outdated clients cannot trick the server into accepting an unaffordable upgrade. ### Level-Up Cost Improvements Added: `skillLevelUpMinCost` Default: `1` This prevents low XP-cost multipliers from accidentally making skill upgrades completely free. Set it to `0` if free upgrades at very low multipliers are intentional. Skill tooltips now also show the **exact amount of XP that will actually be spent** instead of displaying a potentially misleading XP-level estimate. --- ## [1.5.4] - 2026-07-02 ### New Perk Artwork Runic Skills received a complete visual overhaul of its skill icons. * Replaced all **461 perk icons** with original pixel-art textures. * Integration perks no longer borrow icons from other mods. * This prevents missing textures when supported mods change their assets. * Removed old and unused perk textures. * Regenerated all **38 Passive icons** in the same visual style. * Added automatic checks to ensure every perk has a valid icon. The result is a more consistent visual style across the entire Runic Skills skill tree.
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Runic Skills 1.5.2

1.5.2
18 июн. 2026 г.491Minecraft: 1.20.1forge
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## [1.5.2] - 2026-06-18 — Legacy config-read fix + 20 new titles ### Fixed — legacy snake_case configs silently mis-parsed Config files written before the 1.1.0 `ConfigHolder` refactor were serialized by the old YACL serializer, which named **nested-POJO** fields in `snake_case` (`title_id`, `hide_requirements`, `item`, `skill`, `level`). The current loader uses plain Gson with IDENTITY field naming, so none of those keys matched the Pascal-case Java fields. Gson constructed each object via its no-arg constructor and overrode nothing: - **Titles:** every entry in a legacy `titles.json5` collapsed to the constructor default (`rookie`). After the registry's dedup-by-id, only **Rookie** survived — so the Title tab showed just Rookie + the two system titles (Administrator, Titleless) instead of the full list. This was the reported "only three titles" bug. - **Item locks:** every entry in a legacy `lockItems.json5` collapsed to the default (`minecraft:diamond` / Strength 2), silently breaking configured item gating. Fixed by adding Gson `@SerializedName(value = "<Pascal>", alternate = {"<snake>"})` to the nested model fields (`TitleModel`, `LockItem`, `LockItem.Skill`). Both legacy snake_case and current Pascal-case files now load correctly; new writes stay Pascal. Top-level `@SerialEntry` fields (`common.json5`) were written verbatim camelCase and were never affected. ### Added — title default-merge on load `ConfigHolder` loads an existing file as-is with no merge, so titles added to the built-in defaults never reached players who already had a config. `RegistryTitles.load()` now unions any built-in title whose id is missing from the loaded list (preserving existing entries and custom tunings) and saves — which also rewrites a legacy snake_case file in Pascal-case. ### Added — 20 modpack-themed titles Boss kills (Ice & Fire gorgon/hydra/sea serpent, Cataclysm ignis/ender guardian, Bosses of Mass Destruction night lich/obsidilith, Mowzie's ferrous wroughtnaut, vanilla warden/wither), spellcaster titles (spellweaver/summoner/elementalist), Tinkering titles (artificer/master artificer/engineer), martial hybrids (gladiator/berserker/monk), and a spelunker title (mine ancient debris).