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Runic Ages

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Runic Ages 0.1.2-hotfix-0.1

0.1.2-hotfix-0.1
14 окт. 2023 г.188Minecraft: 1.20.1neoforge
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Fixes: *Fixed crash caused by old unused suspicious stew mixin that was broken anyway *Updated toml version to match gradle
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Runic Ages 0.1.2 (1.20.1)

0.1.2
12 окт. 2023 г.114Minecraft: 1.20.1neoforge
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Что нового
Changes: *Switched to Neoforge *Magic Book UI temp-removed, this is due to the removal of 'passEvents' being removed from the Screen class thus breaking the book's functionality of listening to key inputs while a gui is open *Experimental: implemented more thorough checking for pickaxe/axe restrictions in terms of mining/woodcutting; if you meet the attack requirements to wield iron axes/pickaxes (10 Attack) but not the 10 Mining or Woodcutting, the mod will restrict you from even gathering the ore or wood *Expanded range of what counts as a melee weapon for giving melee XP, this now includes tridents, shovels, hoes and shields; this also means any iron tool/weapon is restricted for use until 10 Attack *Switched toolbelt mechanic from being enabled under 'modernrs' config value and instead the new 'qualityoflifechanges' config value *Switched combat XP split key to Z, use the Reset button in Keybinds in Controls if it doesn't work *Non-renewable rune essence ore now spawns underground in cold/icy biomes as small to medium vein *Plain trees now also spawn in forest and river biomes, making them more easily available for a Woodcutting start *Buffed bronze weaponry damage *Normal logs can now be used as smithing/alloy furnace fuel *Corrected level requirements for mind altars *Buffed talisman drop chances a little, a lot of the general drop chances for herbs and more may need tweaking next version *Made the Gold Smithing Furnace texture color much less saturated Fixes: *Accounted for most crashes caused by opening utility blocks in the mod, these should occur less hopefully *Fixed tiaras not being wearable, they should now work for Runecrafting if imbued at an runecrafting altar *Made strung rabbit foot wearable, also changed how they proc (from in inv to being worn) and they now stack with ring of luck Additions: *Three new skills: Thieving, Herblore and Farming *Thieving: sneak and right-click villagers to steal gold nuggets from them but beware of getting caught and stunned! Farmers can be pickpocketed at 10 Thieving and can give potatoes rarely as rewards *Herblore: RuneScape style potion brewing. No brewing stand, all potion mixing is done in the crafting grid. Dirty herb>clean herb>vial of water>unfinished potion>secondary>finished potion. *Farming: A WIP skill that comes with an expansion to vanilla farming. As you level Farming, you can farm barley, onions, cabbage, guam and redberries. *The Banker villager occupation returns finally: their POI block is a gold block for now, bankers sell bank vault certificates; use vault certs on bankers while sneaking to open the cert's linked storage vault - bankers also give regeneration III for 30s while close to players *Mainhand and offhand spells are now curios slots, basic elemental projectile and curse/etc spells craftable using runes and materials such as feathers for air strike *As a compromise to removal of the magic book UI, magic tablets have been introduced early and are the only ways to access the enchant sapphire/opal/lapis and bones to bananas spells; each crafted tablet is equal to one spell cast and can be made at lecterns, use patchouli or see the wiki for exact info *With modernrs toggled on, players now have access to a small set of stone spirits from RS3; namely copper, tin, iron and silver; copper are dropped by farmer villagers while wandering traders may sell the others at times, husks also drop silver ones uncommonly *New quality of life config toggle, this is useful if you want to play the mod OSRS style but want modern RS3 QOL stuff like the toolbelt! *There is now more variety in what players can smith with bronze: added Bronze Sq Shields and Bronze Chainbodies