RuneDeltaСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (5)
release
RuneDelta 0.3.1-1.21.11-Fa
0.3.1-1.21.11-Fa13 мар. 2026 г.244Minecraft: 1.21.11fabric
Что нового
## RuneDelta 0.3.1 (2026-03-13)
### Highlights
- Guide book copy fixes and bolded section headers for clarity.
- Creative item menu now shows fully revealed rune names.
- Infused runes start at 50% discovery progress.
- Undiscovered rune names remain obfuscated during infusion/apply.
### Gameplay & UI
- Applied rune tooltips now include tier (T#); creative menu reveals fully.
- Utility item advancements now trigger on pickup (extractor/glyph/cypher/etc.).
- Mastery activation advancements increased to 240 / 1200 activations.
- Beastmaster mounts get stronger horse pursuit behavior.
### Visuals
- Rune extractor and rune cypher now use distinct item textures.
### Notes
- Modrinth App may show local jars as “Unknown” due to cache; the jar contains valid metadata.
release
RuneDelta 0.3.0-1.21.11-Fa
0.3.0-1.21.11-Fa9 мар. 2026 г.64Minecraft: 1.21.11fabric
Что нового
# RuneDelta 0.3.0
**Released:** Mar 9, 2026
This update introduces the new **Rune Discovery and Mastery systems**, major UI fixes, and expanded boss and progression mechanics.
---
## Highlights
- Added **Rune Discovery system** with progressive rune reveal
- Added **Rune Mastery** and **Rune Family Mastery** skill trees
- Major **Codex / Metrics / Builds UI fixes**
- Overhauled **boss loot systems** for major vanilla bosses
- Added **dimension and source-gated rune progression**
- Multiple **stability and crash fixes**
---
## Core Fixes
- Fixed RuneDelta advancement tab visibility and advancement trigger flow
- Fixed codex, builds, and metrics UI layout issues (wrapping, overlap, centering, scaling)
- Fixed mastery and family UI interaction behavior
- Reduced excessive rune tooltip and debug chat spam
- Fixed discovery and encryption display issues across Codex and metrics pages
- Fixed several crash scenarios tied to UI page rendering and corrupted jar edge cases
---
## Rune Discovery & Codex Systems
Added a **progressive rune discovery system**.
- Undiscovered runes start **obfuscated**
- Reduced rune effectiveness while undiscovered
- Rune reveal progresses through **activation usage**
- Codex mirrors reveal state with **progress counters**
- Added **rarity-based discovery targets** (basic → top-tier)
- Added **randomized reveal behavior** (not strictly left-to-right)
- Added **creative-mode override** (fully revealed runes in creative)
- Added obfuscation support to **metrics and recommended builds pages**
---
## Mastery Systems
Added new progression trees.
### Rune Mastery Tree
Branches include:
- Discovery
- Power
- Acquisition
### Rune Family Mastery Tree
Includes:
- Family progression page
- Set-bonus progression scaling
Additional improvements:
- Clearer branch and category structure
- Added **progress indicators (x/x tracking)**
- Improved unlock user experience
- Added **detailed effect and multiplier descriptions**
- Tuned mastery pacing to prevent overly fast progression
- Added **ascended ranks** for family mastery (rank 2 support)
- Set bonuses now scale with **ascended family mastery**
---
## Boss / Raid / Crusader Changes
- Reduced **big crusader raid size** to better match legacy balance
- Reduced **Warlord guaranteed fragment drop to 9**
### Boss Loot Packages
Major vanilla bosses now drop:
- **1 Legendary Rune**
- **2 Utility Items**
- **27 Rune Fragments (enough for infusing 3 runes)**
Additional changes:
- Added **weighted legendary rune pools per boss** (Dragon / Wither / Warden)
- Added **boss rune memory** to prevent duplicate legendary drops
- Added **boss-specific weighted utility drop tables**
- Runebosses now **despawn when the player dies**
### Beastmaster Improvements
- Fixed mount handling and hostility logic
- Updated spear material behavior across tiers
---
## Rune / Item / Gameplay Adjustments
- Tightened **mining fragment proc restrictions** to intended tool scope
- Adjusted **utility item and set bonus behavior** for design parity
- Updated **Cyberboots behavior**
- Removed wind charge
- Fixed jump timing
- Fixed slow-fall behavior
### Glint System Updates
- Stabilized glint behavior for intended targets
- Added fallback direction logic when rune interaction fails
---
## World & Drop Progression
- Added **dimension-based rune drop restrictions**
- Added **source-gated rune acquisition paths**
- Boss
- Dungeon
- Dimension
- Endgame
- Added **cypher gating** for top-tier rune unlock paths
---
## Advancements
- Added advancement coverage for **mastery and family progression**
- Added **boss, mastery, and family advancement chains**
- Fixed advancement schema issues preventing tab population
---
## Stability & Packaging
- Hardened **build and deploy workflow**
- Added **jar validation checks**
- Improved logging and issue tracking
---
**Version updated to `0.3.0`.**
release
RuneDelta 0.2.0-1.16.5
0.2.0-1.16.5-Fa5 мар. 2026 г.109Minecraft: 1.16.5fabric
Что нового
# RuneDelta 1.16.5 Update
This update brings a **major parity backport from the modern RuneDelta versions**, adds **new world progression systems**, new **Runeboss structures**, and a large number of gameplay fixes and improvements.
---
# Highlights
### New Crusader Raid System
A new progression-based raid system tied to rune discovery.
- Unlocks after discovering **5 runes**
- New **Warlord enemy class**
- Role-based raid compositions
- Overworld-only raid behavior
- Progression warning messages before unlock
- Automatic guide book delivery
This makes midgame progression far more dynamic and dangerous.
---
### Runeboss Dens
New underground structures that contain powerful encounters.
- Underground boss dens generate across the world
- Boss encounter triggers when entering
- Loot scales with depth
- Rune rewards scale with encounter difficulty
- Warning messages alert nearby players
Locate them with:
```
/locate structure runeboss_bed
```
---
### Boss Progression Rework
- Boss tiers now unlock based on **world age**
- New **10-day progression gates**
- Improved spawn reliability
- Improved commands
- Expanded mob pool capable of becoming bosses
---
# Full Changes
## Crusader System
- Full rebuild of crusader progression
- Unlock tied to the **5th discovered rune**
- Added staged warnings before unlock
- Added warning book delivery
- Overworld-only spawning behavior
- Added **Warlord class**
- Updated raid compositions
- Class behavior tuning for:
- Legionnary
- Deadbolt
- Beastmaster
- Warlord
- Raid messaging improvements
- Despawn behavior when player dies
- Added configuration toggles
- ModMenu integration
---
# Runeboss Systems
- World-day-based tier unlock progression
- 10-day boss progression gates
- Spawn reliability improvements
- Improved command behavior
- Balanced boss drop economy by rarity and tier
- Expanded boss-capable mob pool beyond zombie/skeleton-only logic
---
# Runeboss Dens
- New underground structures
- Depth-scaled encounter difficulty
- Boss spawn trigger on entry
- Depth-scaled chest loot
- Rune reward logic improvements
- Environmental polish and warning messages
- Structure generation reliability improvements
- Water-surround prevention fixes
---
# Rune Gameplay Fixes
Large combat and trigger pass across rune systems.
- Fixed multiple trigger conditions
- Balanced melee / ranged / armor / tool rune behaviors
- Fixed defensive proc loops causing near-invincibility
- Added cooldown guards to repeat-trigger effects
- Fixed tool targeting mismatches
- Fixed invalid rune application cases
- Improved hostile rune drop behavior
- Added dimension-based drop multipliers
---
# Codex and Progression Improvements
- Added rune condition sections in codex entries
- Added discovery counter
- Improved discovery visibility
- Improved search and filters
- Improved command suggestions
- Expanded advancements and toast notifications
- Added crusader progression messaging
---
# Guide, Build Kits, and Commands
- Guide book restored on first spawn
- Improved command access flow
- Better creative vs survival behavior
- Improved checklist / build kit system
- Random netherite build tooling improvements
- Command cleanup
---
# Stability and Release Polish
- Naming cleanup for the 1.16.5 release
- Removed incompatible content paths
- System polish across multiple mechanics
- General stability improvements
release
RuneDelta 0.2.0-1.21.11
0.2.0-1.21.11-Fa27 февр. 2026 г.51Minecraft: 1.21.11fabric
Что нового
So much changed! Fewer runes because I removed quasi-duplicates, but the remaining are much cooler in my opinion! Also fixed issues with math leading to no rune triggers, added a **custom stat tracker** for each rune, and added **recommended builds and a random kit command.**
alpha
RuneDelta 0.1.0-1.21.11
0.1.0-1.21.11-Fa25 февр. 2026 г.30Minecraft: 1.21.11fabric
Что нового
Some runes are placeholders as of right now. All else should work though