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RuneDelta

ВЕРСИИ (5)

release

RuneDelta 0.3.1-1.21.11-Fa

0.3.1-1.21.11-Fa
13 мар. 2026 г.244Minecraft: 1.21.11fabric
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Что нового
## RuneDelta 0.3.1 (2026-03-13) ### Highlights - Guide book copy fixes and bolded section headers for clarity. - Creative item menu now shows fully revealed rune names. - Infused runes start at 50% discovery progress. - Undiscovered rune names remain obfuscated during infusion/apply. ### Gameplay & UI - Applied rune tooltips now include tier (T#); creative menu reveals fully. - Utility item advancements now trigger on pickup (extractor/glyph/cypher/etc.). - Mastery activation advancements increased to 240 / 1200 activations. - Beastmaster mounts get stronger horse pursuit behavior. ### Visuals - Rune extractor and rune cypher now use distinct item textures. ### Notes - Modrinth App may show local jars as “Unknown” due to cache; the jar contains valid metadata.
release

RuneDelta 0.3.0-1.21.11-Fa

0.3.0-1.21.11-Fa
9 мар. 2026 г.64Minecraft: 1.21.11fabric
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# RuneDelta 0.3.0 **Released:** Mar 9, 2026 This update introduces the new **Rune Discovery and Mastery systems**, major UI fixes, and expanded boss and progression mechanics. --- ## Highlights - Added **Rune Discovery system** with progressive rune reveal - Added **Rune Mastery** and **Rune Family Mastery** skill trees - Major **Codex / Metrics / Builds UI fixes** - Overhauled **boss loot systems** for major vanilla bosses - Added **dimension and source-gated rune progression** - Multiple **stability and crash fixes** --- ## Core Fixes - Fixed RuneDelta advancement tab visibility and advancement trigger flow - Fixed codex, builds, and metrics UI layout issues (wrapping, overlap, centering, scaling) - Fixed mastery and family UI interaction behavior - Reduced excessive rune tooltip and debug chat spam - Fixed discovery and encryption display issues across Codex and metrics pages - Fixed several crash scenarios tied to UI page rendering and corrupted jar edge cases --- ## Rune Discovery & Codex Systems Added a **progressive rune discovery system**. - Undiscovered runes start **obfuscated** - Reduced rune effectiveness while undiscovered - Rune reveal progresses through **activation usage** - Codex mirrors reveal state with **progress counters** - Added **rarity-based discovery targets** (basic → top-tier) - Added **randomized reveal behavior** (not strictly left-to-right) - Added **creative-mode override** (fully revealed runes in creative) - Added obfuscation support to **metrics and recommended builds pages** --- ## Mastery Systems Added new progression trees. ### Rune Mastery Tree Branches include: - Discovery - Power - Acquisition ### Rune Family Mastery Tree Includes: - Family progression page - Set-bonus progression scaling Additional improvements: - Clearer branch and category structure - Added **progress indicators (x/x tracking)** - Improved unlock user experience - Added **detailed effect and multiplier descriptions** - Tuned mastery pacing to prevent overly fast progression - Added **ascended ranks** for family mastery (rank 2 support) - Set bonuses now scale with **ascended family mastery** --- ## Boss / Raid / Crusader Changes - Reduced **big crusader raid size** to better match legacy balance - Reduced **Warlord guaranteed fragment drop to 9** ### Boss Loot Packages Major vanilla bosses now drop: - **1 Legendary Rune** - **2 Utility Items** - **27 Rune Fragments (enough for infusing 3 runes)** Additional changes: - Added **weighted legendary rune pools per boss** (Dragon / Wither / Warden) - Added **boss rune memory** to prevent duplicate legendary drops - Added **boss-specific weighted utility drop tables** - Runebosses now **despawn when the player dies** ### Beastmaster Improvements - Fixed mount handling and hostility logic - Updated spear material behavior across tiers --- ## Rune / Item / Gameplay Adjustments - Tightened **mining fragment proc restrictions** to intended tool scope - Adjusted **utility item and set bonus behavior** for design parity - Updated **Cyberboots behavior** - Removed wind charge - Fixed jump timing - Fixed slow-fall behavior ### Glint System Updates - Stabilized glint behavior for intended targets - Added fallback direction logic when rune interaction fails --- ## World & Drop Progression - Added **dimension-based rune drop restrictions** - Added **source-gated rune acquisition paths** - Boss - Dungeon - Dimension - Endgame - Added **cypher gating** for top-tier rune unlock paths --- ## Advancements - Added advancement coverage for **mastery and family progression** - Added **boss, mastery, and family advancement chains** - Fixed advancement schema issues preventing tab population --- ## Stability & Packaging - Hardened **build and deploy workflow** - Added **jar validation checks** - Improved logging and issue tracking --- **Version updated to `0.3.0`.**
release

RuneDelta 0.2.0-1.16.5

0.2.0-1.16.5-Fa
5 мар. 2026 г.109Minecraft: 1.16.5fabric
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Что нового
# RuneDelta 1.16.5 Update This update brings a **major parity backport from the modern RuneDelta versions**, adds **new world progression systems**, new **Runeboss structures**, and a large number of gameplay fixes and improvements. --- # Highlights ### New Crusader Raid System A new progression-based raid system tied to rune discovery. - Unlocks after discovering **5 runes** - New **Warlord enemy class** - Role-based raid compositions - Overworld-only raid behavior - Progression warning messages before unlock - Automatic guide book delivery This makes midgame progression far more dynamic and dangerous. --- ### Runeboss Dens New underground structures that contain powerful encounters. - Underground boss dens generate across the world - Boss encounter triggers when entering - Loot scales with depth - Rune rewards scale with encounter difficulty - Warning messages alert nearby players Locate them with: ``` /locate structure runeboss_bed ``` --- ### Boss Progression Rework - Boss tiers now unlock based on **world age** - New **10-day progression gates** - Improved spawn reliability - Improved commands - Expanded mob pool capable of becoming bosses --- # Full Changes ## Crusader System - Full rebuild of crusader progression - Unlock tied to the **5th discovered rune** - Added staged warnings before unlock - Added warning book delivery - Overworld-only spawning behavior - Added **Warlord class** - Updated raid compositions - Class behavior tuning for: - Legionnary - Deadbolt - Beastmaster - Warlord - Raid messaging improvements - Despawn behavior when player dies - Added configuration toggles - ModMenu integration --- # Runeboss Systems - World-day-based tier unlock progression - 10-day boss progression gates - Spawn reliability improvements - Improved command behavior - Balanced boss drop economy by rarity and tier - Expanded boss-capable mob pool beyond zombie/skeleton-only logic --- # Runeboss Dens - New underground structures - Depth-scaled encounter difficulty - Boss spawn trigger on entry - Depth-scaled chest loot - Rune reward logic improvements - Environmental polish and warning messages - Structure generation reliability improvements - Water-surround prevention fixes --- # Rune Gameplay Fixes Large combat and trigger pass across rune systems. - Fixed multiple trigger conditions - Balanced melee / ranged / armor / tool rune behaviors - Fixed defensive proc loops causing near-invincibility - Added cooldown guards to repeat-trigger effects - Fixed tool targeting mismatches - Fixed invalid rune application cases - Improved hostile rune drop behavior - Added dimension-based drop multipliers --- # Codex and Progression Improvements - Added rune condition sections in codex entries - Added discovery counter - Improved discovery visibility - Improved search and filters - Improved command suggestions - Expanded advancements and toast notifications - Added crusader progression messaging --- # Guide, Build Kits, and Commands - Guide book restored on first spawn - Improved command access flow - Better creative vs survival behavior - Improved checklist / build kit system - Random netherite build tooling improvements - Command cleanup --- # Stability and Release Polish - Naming cleanup for the 1.16.5 release - Removed incompatible content paths - System polish across multiple mechanics - General stability improvements
release

RuneDelta 0.2.0-1.21.11

0.2.0-1.21.11-Fa
27 февр. 2026 г.51Minecraft: 1.21.11fabric
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Что нового
So much changed! Fewer runes because I removed quasi-duplicates, but the remaining are much cooler in my opinion! Also fixed issues with math leading to no rune triggers, added a **custom stat tracker** for each rune, and added **recommended builds and a random kit command.**
alpha

RuneDelta 0.1.0-1.21.11

0.1.0-1.21.11-Fa
25 февр. 2026 г.30Minecraft: 1.21.11fabric
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Что нового
Some runes are placeholders as of right now. All else should work though