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RTS building: Build From Above

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beta

RTS Building 1.1.8-beta1 for Forge 1.20.1

1.1.8-beta1
6 окт. 2026 г.656Minecraft: 1.20.1forge
Скачать
Что нового
## 简体中文 ### NeoForge 1.21.1 1.1.8-beta1 适用于 Minecraft 1.21.1 / NeoForge。本次 Beta 修正范围破坏工具的滑条与预览,并更新模组内的文档入口。 #### 玩家可见变化 - 修复范围速掘、区块挖掘和一键砍树的滑条可能显示远超服务器允许值的问题。滑条按当前服务器的体积、X/Y/Z 单轴与砍树上限设定;区块挖掘按固定 16×16 横截面计算可选高度。 - 尺寸文字、预览和提交使用同一组有效参数。切换到限制较低的服务器时,本次操作会收敛到该服务器上限,同时保留原先保存的较大偏好。 - 模组内的教程入口与读取失败提示现在指向 [B 站 RTS Building 文档](https://www.bilibili.com/toy/rts-building/index.html)。 #### 技术与兼容性改进 - 服务端仍独立检查完整体积、世界高度、已加载区块和实际目标;内置中英文技术信息附录已同步。 - 干净源码完整构建通过:普通测试 1060/1060、性能债门禁 3/3、UI Core 161/161、UI Kit 324/324。 - 这是 Beta 更新。请先备份存档与配置并在常用整合包中验证;若遇到严重回归,可恢复备份并退回稳定版 1.1.6,再反馈复现步骤。 ### Forge 1.20.1 1.1.8-beta1 适用于 Minecraft 1.20.1 / Forge。本次 Beta 同步修正范围破坏工具的滑条与预览,并更新模组内的文档入口。 #### 玩家可见变化 - 修复范围速掘、区块挖掘和一键砍树的滑条可能显示远超服务器允许值的问题。滑条按当前服务器的体积、X/Y/Z 单轴与砍树上限设定;区块挖掘按固定 16×16 横截面计算可选高度。 - 尺寸文字、预览和提交使用同一组有效参数。切换到限制较低的服务器时,本次操作会收敛到该服务器上限,同时保留原先保存的较大偏好。 - 模组内的教程入口与读取失败提示现在指向 [B 站 RTS Building 文档](https://www.bilibili.com/toy/rts-building/index.html)。 #### 技术与兼容性改进 - 服务端仍独立检查完整体积、世界高度、已加载区块和实际目标;内置中英文技术信息附录已同步。 - 干净源码完整构建通过:普通测试 961/961、性能债门禁 3/3、UI Core 161/161、UI Kit 324/324。 - 这是 Beta 更新。请先备份存档与配置并在常用整合包中验证;若遇到严重回归,可恢复备份并退回稳定版 1.1.6,再反馈复现步骤。 ## English ### NeoForge 1.21.1 1.1.8-beta1 For Minecraft 1.21.1 / NeoForge. This beta corrects Range Destroy tool sliders and previews and updates the in-mod documentation link. #### Player-visible changes - Fixed Range Quarry, Chunk Quarry, and One-click Tree Fell sliders showing values far beyond server limits. Ranges now follow the server's volume, X/Y/Z axis, and tree limits; Chunk Quarry derives its selectable height from a fixed 16×16 footprint. - Dimension text, previews, and submitted operations use the same effective values. A server with lower limits caps the current operation without overwriting a larger saved preference. - The in-mod guide entry and tutorial-load error now point to the [RTS Building documentation on Bilibili](https://www.bilibili.com/toy/rts-building/index.html). #### Technical and compatibility changes - The server still checks total volume, world height, loaded chunks, and actual targets independently. The bundled English and Simplified Chinese technical appendices are updated. - The clean-source full build passes 1060/1060 ordinary tests, 3/3 performance-debt gates, 161/161 UI Core tests, and 324/324 UI Kit tests. - This is a beta update. Back up worlds and configuration and check it in your usual modpack. For a serious regression, restore the backup, return to stable 1.1.6, and report reproduction steps. ### Forge 1.20.1 1.1.8-beta1 For Minecraft 1.20.1 / Forge. This beta brings the same Range Destroy slider and preview fix to Forge and updates the in-mod documentation link. #### Player-visible changes - Fixed Range Quarry, Chunk Quarry, and One-click Tree Fell sliders showing values far beyond server limits. Ranges now follow the server's volume, X/Y/Z axis, and tree limits; Chunk Quarry derives its selectable height from a fixed 16×16 footprint. - Dimension text, previews, and submitted operations use the same effective values. A server with lower limits caps the current operation without overwriting a larger saved preference. - The in-mod guide entry and tutorial-load error now point to the [RTS Building documentation on Bilibili](https://www.bilibili.com/toy/rts-building/index.html). #### Technical and compatibility changes - The server still checks total volume, world height, loaded chunks, and actual targets independently. The bundled English and Simplified Chinese technical appendices are updated. - The clean-source full build passes 961/961 ordinary tests, 3/3 performance-debt gates, 161/161 UI Core tests, and 324/324 UI Kit tests. - This is a beta update. Back up worlds and configuration and check it in your usual modpack. For a serious regression, restore the backup, return to stable 1.1.6, and report reproduction steps.
beta

RTS Building 1.1.8-beta1 for NeoForge 1.21.1

1.1.8-beta1
6 окт. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
## 简体中文 ### NeoForge 1.21.1 1.1.8-beta1 适用于 Minecraft 1.21.1 / NeoForge。本次 Beta 修正范围破坏工具的滑条与预览,并更新模组内的文档入口。 #### 玩家可见变化 - 修复范围速掘、区块挖掘和一键砍树的滑条可能显示远超服务器允许值的问题。滑条按当前服务器的体积、X/Y/Z 单轴与砍树上限设定;区块挖掘按固定 16×16 横截面计算可选高度。 - 尺寸文字、预览和提交使用同一组有效参数。切换到限制较低的服务器时,本次操作会收敛到该服务器上限,同时保留原先保存的较大偏好。 - 模组内的教程入口与读取失败提示现在指向 [B 站 RTS Building 文档](https://www.bilibili.com/toy/rts-building/index.html)。 #### 技术与兼容性改进 - 服务端仍独立检查完整体积、世界高度、已加载区块和实际目标;内置中英文技术信息附录已同步。 - 干净源码完整构建通过:普通测试 1060/1060、性能债门禁 3/3、UI Core 161/161、UI Kit 324/324。 - 这是 Beta 更新。请先备份存档与配置并在常用整合包中验证;若遇到严重回归,可恢复备份并退回稳定版 1.1.6,再反馈复现步骤。 ### Forge 1.20.1 1.1.8-beta1 适用于 Minecraft 1.20.1 / Forge。本次 Beta 同步修正范围破坏工具的滑条与预览,并更新模组内的文档入口。 #### 玩家可见变化 - 修复范围速掘、区块挖掘和一键砍树的滑条可能显示远超服务器允许值的问题。滑条按当前服务器的体积、X/Y/Z 单轴与砍树上限设定;区块挖掘按固定 16×16 横截面计算可选高度。 - 尺寸文字、预览和提交使用同一组有效参数。切换到限制较低的服务器时,本次操作会收敛到该服务器上限,同时保留原先保存的较大偏好。 - 模组内的教程入口与读取失败提示现在指向 [B 站 RTS Building 文档](https://www.bilibili.com/toy/rts-building/index.html)。 #### 技术与兼容性改进 - 服务端仍独立检查完整体积、世界高度、已加载区块和实际目标;内置中英文技术信息附录已同步。 - 干净源码完整构建通过:普通测试 961/961、性能债门禁 3/3、UI Core 161/161、UI Kit 324/324。 - 这是 Beta 更新。请先备份存档与配置并在常用整合包中验证;若遇到严重回归,可恢复备份并退回稳定版 1.1.6,再反馈复现步骤。 ## English ### NeoForge 1.21.1 1.1.8-beta1 For Minecraft 1.21.1 / NeoForge. This beta corrects Range Destroy tool sliders and previews and updates the in-mod documentation link. #### Player-visible changes - Fixed Range Quarry, Chunk Quarry, and One-click Tree Fell sliders showing values far beyond server limits. Ranges now follow the server's volume, X/Y/Z axis, and tree limits; Chunk Quarry derives its selectable height from a fixed 16×16 footprint. - Dimension text, previews, and submitted operations use the same effective values. A server with lower limits caps the current operation without overwriting a larger saved preference. - The in-mod guide entry and tutorial-load error now point to the [RTS Building documentation on Bilibili](https://www.bilibili.com/toy/rts-building/index.html). #### Technical and compatibility changes - The server still checks total volume, world height, loaded chunks, and actual targets independently. The bundled English and Simplified Chinese technical appendices are updated. - The clean-source full build passes 1060/1060 ordinary tests, 3/3 performance-debt gates, 161/161 UI Core tests, and 324/324 UI Kit tests. - This is a beta update. Back up worlds and configuration and check it in your usual modpack. For a serious regression, restore the backup, return to stable 1.1.6, and report reproduction steps. ### Forge 1.20.1 1.1.8-beta1 For Minecraft 1.20.1 / Forge. This beta brings the same Range Destroy slider and preview fix to Forge and updates the in-mod documentation link. #### Player-visible changes - Fixed Range Quarry, Chunk Quarry, and One-click Tree Fell sliders showing values far beyond server limits. Ranges now follow the server's volume, X/Y/Z axis, and tree limits; Chunk Quarry derives its selectable height from a fixed 16×16 footprint. - Dimension text, previews, and submitted operations use the same effective values. A server with lower limits caps the current operation without overwriting a larger saved preference. - The in-mod guide entry and tutorial-load error now point to the [RTS Building documentation on Bilibili](https://www.bilibili.com/toy/rts-building/index.html). #### Technical and compatibility changes - The server still checks total volume, world height, loaded chunks, and actual targets independently. The bundled English and Simplified Chinese technical appendices are updated. - The clean-source full build passes 961/961 ordinary tests, 3/3 performance-debt gates, 161/161 UI Core tests, and 324/324 UI Kit tests. - This is a beta update. Back up worlds and configuration and check it in your usual modpack. For a serious regression, restore the backup, return to stable 1.1.6, and report reproduction steps.
beta

RTS Building 1.1.8-beta for NeoForge 1.21.1

1.1.8-beta
20 сент. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
## 简体中文 ### RTS Building 1.1.8-beta 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。本次 Beta 重点统一双版本的后台建造、配置、工作流、存储分页与蓝图预览行为。 #### 玩家可见变化 - 后台建造任务现在使用提交时确定的合格材料来源;玩家之后打开背包、箱子或合成终端,不会再改变已提交任务是否能从主背包取料。 - 工作流不再只显示笼统的“已挂起”:列表会区分缺少材料、缺少工具、等待区块、手动暂停、配置关闭、权限不足、队列已满和执行错误,并可打开详情查看完整原因与下一步。 - 修正工作流容量与过期任务清理,尤其补齐 Forge 1.20.1 的替换、保护和终态行为,避免失效任务占满槽位。 - 设置页明确拆分本地个人设置与世界/服务器设置。服务端规则由服务器校验、保存并同步;无权限玩家只读,保存冲突或失败时保留草稿。 - 范围挖掘与范围破坏统一使用“体积上限 + X/Y/Z 轴上限”。新配置默认体积 `46656`、三个轴各 `64`,旧配置会自动迁移;游戏内说明现在直接显示有效上限 `262144`。 - 大型蓝图库改为异步读取,材料分析、预览几何和幽灵网格按内容变化缓存;固定或未变化的蓝图不再每帧重复重建整栋建筑。 - 大型存储页面使用服务端分页窗口与请求代际,减少固定页长、旧响应覆盖新页面和尾页显示异常。 - 大范围形状与破坏请求统一容量检查和分片传输;超限操作会在执行前拒绝,不再开始不完整的部分操作。 #### 技术与兼容性改进 - 新增低噪声结构化诊断,把客户端请求、服务端操作、工作流和持久任务串到同一条追踪链,只在状态变化与终态记录关键原因。 - NeoForge 1.21.1 与 Forge 1.20.1 对齐配置协议、工作流原因、后台取料、分页、蓝图缓存、放置凭据、撤销历史和瞬时回收语义;loader 差异保留在适配层。 - 内置中英文教程的技术信息附录已同步本次配置、取料、工作流、诊断和存储绑定规则。 - 发布候选通过 NeoForge `1054/1054` 与 Forge `955/955` 项普通测试,两端性能债门禁各 `3/3`;隔离服务端 GameTest 分别通过 NeoForge `90/90`、Forge `76/76`,未启动游戏客户端。 ## English ### RTS Building 1.1.8-beta For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This beta aligns background construction, configuration, workflows, storage paging, and blueprint previews across both supported versions. #### Player-visible changes - Submitted background construction tasks now keep using their eligible material sources. Opening an inventory, chest, or crafting terminal later no longer changes whether an existing task can draw from the player inventory. - Workflows no longer collapse every wait into a generic “Suspended” state. Rows distinguish missing materials, missing tools, chunk loading, manual pause, disabled configuration, denied access, full queues, and execution errors, with a detail panel for the full reason and next step. - Fixed workflow-capacity and stale-task cleanup, including Forge 1.20.1 parity for replacement, protection, and terminal states, so obsolete tasks do not keep valid work from starting. - The settings screen now separates local personal preferences from world/server rules. Server settings are validated, persisted, and synchronized by the server; read-only users stay read-only, and failed or conflicting saves preserve the draft. - Range mining and range destruction now share volume plus X/Y/Z axis limits. Fresh configurations default to volume `46656` and `64` per axis, existing settings migrate automatically, and the in-game descriptions show the effective `262144` ceiling. - Large blueprint libraries load asynchronously. Material analysis, preview geometry, and ghost meshes are cached by content, so unchanged or pinned blueprints no longer rebuild an entire structure every frame. - Large storage views now use server-owned page windows and request generations, avoiding fixed client page assumptions, stale-response overwrites, and incorrect last pages. - Large shape and destruction requests share capacity admission and fragmented transfer. Oversized operations are rejected before execution instead of starting an incomplete partial action. #### Technical and compatibility changes - Added low-noise structured diagnostics that correlate client requests, server operations, workflows, and durable tasks, recording meaningful transitions and terminal reasons instead of per-tick spam. - NeoForge 1.21.1 and Forge 1.20.1 now align configuration protocol, workflow reasons, background sourcing, paging, blueprint caches, placement credentials, undo history, and instant recovery behavior while keeping loader differences in adapters. - The bundled English and Simplified Chinese technical appendices now match the released configuration, sourcing, workflow, diagnostics, and storage-binding behavior. - The release candidates pass `1054/1054` ordinary tests on NeoForge and `955/955` on Forge, plus `3/3` performance-debt gates on each line. Isolated server GameTests pass `90/90` on NeoForge and `76/76` on Forge; no game client was launched.
beta

RTS Building 1.1.8-beta for Forge 1.20.1

1.1.8-beta
20 сент. 2026 г.686Minecraft: 1.20.1forge
Скачать
Что нового
## 简体中文 ### RTS Building 1.1.8-beta 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。本次 Beta 重点统一双版本的后台建造、配置、工作流、存储分页与蓝图预览行为。 #### 玩家可见变化 - 后台建造任务现在使用提交时确定的合格材料来源;玩家之后打开背包、箱子或合成终端,不会再改变已提交任务是否能从主背包取料。 - 工作流不再只显示笼统的“已挂起”:列表会区分缺少材料、缺少工具、等待区块、手动暂停、配置关闭、权限不足、队列已满和执行错误,并可打开详情查看完整原因与下一步。 - 修正工作流容量与过期任务清理,尤其补齐 Forge 1.20.1 的替换、保护和终态行为,避免失效任务占满槽位。 - 设置页明确拆分本地个人设置与世界/服务器设置。服务端规则由服务器校验、保存并同步;无权限玩家只读,保存冲突或失败时保留草稿。 - 范围挖掘与范围破坏统一使用“体积上限 + X/Y/Z 轴上限”。新配置默认体积 `46656`、三个轴各 `64`,旧配置会自动迁移;游戏内说明现在直接显示有效上限 `262144`。 - 大型蓝图库改为异步读取,材料分析、预览几何和幽灵网格按内容变化缓存;固定或未变化的蓝图不再每帧重复重建整栋建筑。 - 大型存储页面使用服务端分页窗口与请求代际,减少固定页长、旧响应覆盖新页面和尾页显示异常。 - 大范围形状与破坏请求统一容量检查和分片传输;超限操作会在执行前拒绝,不再开始不完整的部分操作。 #### 技术与兼容性改进 - 新增低噪声结构化诊断,把客户端请求、服务端操作、工作流和持久任务串到同一条追踪链,只在状态变化与终态记录关键原因。 - NeoForge 1.21.1 与 Forge 1.20.1 对齐配置协议、工作流原因、后台取料、分页、蓝图缓存、放置凭据、撤销历史和瞬时回收语义;loader 差异保留在适配层。 - 内置中英文教程的技术信息附录已同步本次配置、取料、工作流、诊断和存储绑定规则。 - 发布候选通过 NeoForge `1054/1054` 与 Forge `955/955` 项普通测试,两端性能债门禁各 `3/3`;隔离服务端 GameTest 分别通过 NeoForge `90/90`、Forge `76/76`,未启动游戏客户端。 ## English ### RTS Building 1.1.8-beta For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This beta aligns background construction, configuration, workflows, storage paging, and blueprint previews across both supported versions. #### Player-visible changes - Submitted background construction tasks now keep using their eligible material sources. Opening an inventory, chest, or crafting terminal later no longer changes whether an existing task can draw from the player inventory. - Workflows no longer collapse every wait into a generic “Suspended” state. Rows distinguish missing materials, missing tools, chunk loading, manual pause, disabled configuration, denied access, full queues, and execution errors, with a detail panel for the full reason and next step. - Fixed workflow-capacity and stale-task cleanup, including Forge 1.20.1 parity for replacement, protection, and terminal states, so obsolete tasks do not keep valid work from starting. - The settings screen now separates local personal preferences from world/server rules. Server settings are validated, persisted, and synchronized by the server; read-only users stay read-only, and failed or conflicting saves preserve the draft. - Range mining and range destruction now share volume plus X/Y/Z axis limits. Fresh configurations default to volume `46656` and `64` per axis, existing settings migrate automatically, and the in-game descriptions show the effective `262144` ceiling. - Large blueprint libraries load asynchronously. Material analysis, preview geometry, and ghost meshes are cached by content, so unchanged or pinned blueprints no longer rebuild an entire structure every frame. - Large storage views now use server-owned page windows and request generations, avoiding fixed client page assumptions, stale-response overwrites, and incorrect last pages. - Large shape and destruction requests share capacity admission and fragmented transfer. Oversized operations are rejected before execution instead of starting an incomplete partial action. #### Technical and compatibility changes - Added low-noise structured diagnostics that correlate client requests, server operations, workflows, and durable tasks, recording meaningful transitions and terminal reasons instead of per-tick spam. - NeoForge 1.21.1 and Forge 1.20.1 now align configuration protocol, workflow reasons, background sourcing, paging, blueprint caches, placement credentials, undo history, and instant recovery behavior while keeping loader differences in adapters. - The bundled English and Simplified Chinese technical appendices now match the released configuration, sourcing, workflow, diagnostics, and storage-binding behavior. - The release candidates pass `1054/1054` ordinary tests on NeoForge and `955/955` on Forge, plus `3/3` performance-debt gates on each line. Isolated server GameTests pass `90/90` on NeoForge and `76/76` on Forge; no game client was launched.
beta

RTS Building 1.1.7-beta1 for Forge 1.20.1

1.1.7-beta1
19 авг. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
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## 简体中文 > **Forge 1.20.1 重新发布说明(2026-08-19):** 8 月 16 日上传的 Forge 文件遗漏了模组内部 UI Core/Kit 类,会在启动阶段报 `NoClassDefFoundError: UiClock`。该文件已撤回并重新打包;如果你下载过此前的 Forge beta1,请删除旧 JAR 后重新下载。NeoForge 1.21.1 不受影响。 ### RTS Building 1.1.7-beta1 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。 这是一次从 1.1.6-patch2 之后的大型 Beta 更新。除了继续加固超大任务的服务端稳定性,本次还把快速建造、储存、合成、主题、兼容性和日志诊断整合成更完整的 RTS 工作流。由于本版本包含大量 UI、网络兼容和批量任务变化,请先在副本世界或备份存档中测试;如果遇到严重不稳定,请退回最近的 release 版本 1.1.6-patch3。 #### 玩家可见变化 - 新增“智能建造”入口。 - 在“快速建造 → 范围建造 → 工具”中选择“填坑”。 - 瞄准一个有边界的洞口后,客户端会显示可填充预览;确认后,服务端重新检查目标并提交真正的批量建造任务。 - 填坑只接受有明确边界的洞,不会把开放平原、跨越未加载区块或超过安全上限的区域误判为洞穴。 - 可以使用当前选择的方块填充完整目标;触及玩家上限时会明确显示部分计划状态。 - 新增“智能破坏”工具组。 - 在“快速建造 → 范围破坏 → 工具”中可以选择“范围速掘”“区块挖掘”和“一键砍树”。 - “范围速掘”以瞄准方块为基准,按照 X/Y/Z 尺寸破坏长方体范围。 - “区块挖掘”破坏瞄准区块内的目标,可分别调整向上和向下的高度。 - “一键砍树”会处理相连的原木、自然树叶和巨型蘑菇结构,并在完整目标超过上限时拒绝整组,避免只砍掉一部分。 - 目标接触未加载区块、没有可破坏目标或超过范围限制时,整次操作会安全取消,不会留下半截计划。 - 这些工具会保留参数,确认一次后可以直接对下一处目标重复执行。 - 合成终端得到完整的远程合成工作流。 - 安装合成终端插件后,可以从 RTS 储存界面打开合成终端,也可以使用绑定的键位直接打开。 - 合成搜索支持仅搜索已连接储存、与 JEI 同步,以及终端和 JEI 双向同步。 - 可以调整储存显示行数、按名称或数量排序、切换正序/倒序,并保留再次打开终端时的搜索条件。 - 合成格材料可以退回已连接储存或玩家背包;背包和快捷栏也可以分别批量存入。 - 配方转入、材料提取和最终合成都由服务端确认,减少远程菜单与第三方模组交互时的错位。 - 储存绑定和储存浏览更可靠。 - 顶部栏进入“存储绑定”模式后,可以继续使用单点绑定,也可以进入“范围绑定”连续框选多个储存方块。 - 范围绑定支持逐次提交、继续框选和 Ctrl 退出;绑定详情中可以查看模式、优先级、方向以及当前维度信息。 - 开启跨维度存储插件后,已绑定的其他维度储存可以在需要时短期唤醒访问,并受到每名玩家的唤醒区块上限控制。 - 储存浏览现在会把同一物品但组件不同的堆叠分开显示。不同顶端升级、附魔书、魔法卷轴或其他带有不同 NBT/组件的物品不会再被最后存入的变体覆盖。 - 只有 ItemStack 的物品和完整组件都相同,多个堆叠才会合并为同一条目;数量不同不会制造新的条目。 - 原有储存总量统计、自动入库和工具提取路径继续按物品类型工作,具体取出时仍会保留完整物品组件。 - UI 主题和窗口体验全面更新。 - 全局 UI 主题现在可以在设置中切换 Legacy / 材质包、校准 RTS 深色、Nord Command、Carbon Operations 和 Material Field。 - 游戏内主题编辑器支持实时预览、色轮与明度调整、导入、导出、重载和应用;应用前的草稿不会覆盖已保存主题。 - 主题颜色会检查重要文字的可读性,损坏、缺字段、过大的主题文件和不合格的对比度会被拒绝,并保留安全的现有主题。 - 顶部栏、底部栏、快速建造、储存、合成终端、工作流和设置窗口统一使用新的动画、状态纹理、面板层级和缩放布局。 - 高 GUI Scale、窄屏和重新打开 RTS 时,浮动窗口会依据真实屏幕尺寸重新布局;已保存或拖动过的位置不会被默认位置覆盖。 - 配置界面存在未保存修改时,关闭或返回会先询问玩家;家园界面现在可以使用 Esc 返回。 - 远程交互和第三方兼容得到加强。 - Sable 子世界坐标、原生物品交互和 RTS 光标命中现在使用统一的空间转换与输入让行规则。 - Create 远程值设置、Honey/Worldshaper 相关交互、Flywheel 方块实体视觉和离屏预览增加了针对性的兼容入口。 - 远程菜单探针覆盖普通菜单、特殊方块、多方块结构、区块同步、重生时序和精确命中检查;无法确认目标时会安全回退,不会强行接管第三方菜单。 - JEI、AE2、Refined Storage、BD 网络、Sophisticated 等储存或合成兼容路径继续保留,并减少远程菜单和储存扫描之间的重复读取。 - 批量任务取消和恢复语义得到修复。 - 当玩家启动新的单挖、连锁挖掘或其他会替换当前挖掘的操作时,仍在等待资源的旧范围破坏任务会被真实取消,不会在 UI 消失后留在后台。 - 任务取消会同时收口服务端任务、工具租约、工作流投影、历史信息和恢复标记;旧区域不会在后续 Tick、超时清理或工具恢复后突然继续破坏。 - 没有新替换操作时,资源不足任务仍然可以正常等待,并在资源恢复后继续。 - 批量建造、范围破坏、连锁挖掘和蓝图任务继续使用持久化进度、统一预算和 Ctrl+Z 历史,已完成部分不会因为后续页面刷新而丢失。 #### 技术与兼容性改进 - 重新整理客户端、网络和服务端诊断链路。 - 客户端输入、预览、网络请求、服务端验证、真实任务执行、储存写回和工作流终态现在可以通过统一 trace 关联。 - 结构化 JSONL 日志会记录操作阶段、任务身份、停止来源、等待资源原因、兼容探针结果和最终状态,同时限制单条文本和文件增长,避免诊断本身拖垮游戏。 - 游戏内 AI 求助入口会把当前版本、模式、技术信息附录和近期日志作为上下文;玩家询问普通操作时会优先给简明操作指引,遇到 Bug 时才对比技术附录和日志分析。 - 远程 GUI 兼容验收加入可复用的设置、等待、交互、世界稳定性和崩溃安全回退契约。 - 储存索引改为保留完整物品变体身份。 - 储存缓存同时维护物品 ID 总量和完整 ItemStack 组件变体计数;前者继续服务于路由和快速总量查询,后者用于页面条目与搜索。 - 页面网络载荷继续发送完整 ItemStack,因此客户端不需要迁移新的数据包格式。 - AE2 等报告逻辑数量的网络储存也会在缓存刷新时保留不同组件变体,不再因为跳过变体比较而产生陈旧原型。 - 加强大规模任务和储存网络的服务端边界。 - 批量任务、储存刷新、掉落写回和页面刷新继续分离;实际世界操作不会等待每次 UI 页面构建。 - 任务持久化、撤销记录、工具租约、资源等待和页面失效使用统一生命周期,异常只隔离当前任务或当前兼容端点。 - 跨维度访问使用有限期唤醒票据,并在玩家、区块和端点生命周期结束时释放,避免长期占用无关区块。 - 版本与回归验证范围扩大。 - 本次以 1.1.6-patch2 的主线版本为基线,覆盖 1.1.7 主线功能、UI、兼容性、诊断、任务生命周期和储存变体修复。 - NeoForge 1.21.1 与 Forge 1.20.1 均准备了 `1.1.7-beta1` 构建;本版本仍属于 Beta,建议整合包作者在发布前测试远程菜单、AE2/RS/BD 储存、JEI 合成、Create/Flywheel 视觉、跨维度储存和大批量任务。 - 如果遇到崩溃、旧区域恢复破坏、储存物品消失、远程菜单错位或主题加载失败,请保留客户端/服务端 `logs/rtsbuilding` 日志与复现步骤;需要反馈渠道时,在游戏内 AI 中回复“反馈渠道”。 ## English > **Forge 1.20.1 reissue notice (2026-08-19):** The Forge file uploaded on August 16 omitted the mod's internal UI Core/Kit classes and could fail during startup with `NoClassDefFoundError: UiClock`. That file has been withdrawn and repackaged. If you downloaded the earlier Forge beta1, delete the old JAR and download it again. NeoForge 1.21.1 is unaffected. ### RTS Building 1.1.7-beta1 For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This is a large Beta update after 1.1.6-patch2. It strengthens server stability for large jobs while bringing quick build, storage, crafting, themes, compatibility probes, and diagnostics into a more complete RTS workflow. Because this build contains substantial UI, network-compatibility, and batch-task changes, test it in a copy or backup world first. If it becomes seriously unstable, return to the latest release, 1.1.6-patch3. #### Player-facing changes - Added the Smart Build entry. - Open “Quick Build → Range Build → Tools” and select “Fill Holes”. - Aim at a bounded opening to see a fill preview; after confirmation, the server rechecks the target and submits the real batch placement task. - Smart Fill accepts bounded holes instead of treating open plains, unloaded boundaries, or over-limit regions as caves. - The selected block is used for the complete accepted plan, and a partial-plan state is shown when the player limit is reached. - Added the Smart Destroy tool family. - Open “Quick Build → Range Destroy → Tools” and choose “Range Fast Dig”, “Chunk Mining”, or “Tree Felling”. - Range Fast Dig destroys a configurable X/Y/Z box based on the targeted block. - Chunk Mining targets the aimed chunk and lets the player adjust the height above and below the target. - Tree Felling follows connected logs, natural leaves, and giant mushrooms; it rejects the whole connected group when the limit would be exceeded instead of cutting only part of it. - Unloaded chunks, empty targets, and over-limit plans cancel safely without leaving a half-submitted plan. - Tool parameters are retained so the same action can be confirmed at the next target. - Completed the remote Craft Terminal workflow. - With the Craft Terminal plugin installed, open crafting from the RTS storage view or use the configured keybind. - Craft search supports connected-storage-only search, JEI synchronization, and bidirectional terminal/JEI synchronization. - Adjust visible storage rows, sort by name or quantity, reverse the direction, and keep the search when reopening the terminal. - Return crafting-grid materials to connected storage or the player inventory, and deposit the inventory or hotbar independently. - Recipe transfer, extraction, and final crafting are confirmed by the server to reduce desynchronization with remote menus and third-party mods. - Made storage binding and storage browsing more reliable. - Enter “Storage Binding” from the top bar for single-point binding, or use “Range Binding” to select multiple storage blocks continuously. - Range Binding supports repeated submissions, continued selection, and Ctrl to exit; binding details expose mode, priority, facing, and dimension information. - With the Cross-Dimension Storage plugin enabled, linked storage in another dimension can be awakened for short-term access under a per-player chunk-ticket limit. - Storage browsing now keeps separate entries for the same item with different components. Different top-tier upgrades, enchanted books, magic scrolls, and other NBT/component variants are no longer replaced by whichever variant was stored last. - Only ItemStacks with the same item and complete components merge into one entry; different counts do not create separate entries. - Coarse item totals remain available for routing, while exact extraction preserves the full item components. - Expanded UI themes and window behavior. - Choose Legacy / resource-pack rendering, Calibrated RTS Dark, Nord Command, Carbon Operations, or Material Field from the settings. - The in-game theme editor supports live preview, hue/value editing, import, export, reload, and apply; a draft does not replace the saved theme until applied. - Theme validation rejects unreadable contrast, malformed fields, oversized files, and unsafe definitions while retaining the current safe theme. - Top bar, bottom bar, Quick Build, storage, Craft Terminal, workflow, and settings windows now share updated animations, state textures, layer ordering, and scaled layouts. - At high GUI scale, on narrow screens, and after reopening RTS, floating panels use the real screen dimensions; restored or dragged bounds are not overwritten by default placement. - The config screen asks before closing with unsaved changes, and the home screen now supports Escape to return. - Strengthened remote interaction and third-party compatibility. - Sable sub-world coordinates, native item interaction, and RTS cursor hits now share one coordinate and input-yielding policy. - Targeted compatibility paths cover Create remote value settings, Honey/Worldshaper interactions, Flywheel block-entity visuals, and off-screen previews. - Remote-menu probes cover ordinary menus, special blocks, multiblock structures, chunk synchronization, respawn timing, and precise hit checks; uncertain targets fail closed instead of taking over a third-party menu. - JEI, AE2, Refined Storage, BD networks, Sophisticated, and related storage or crafting paths remain supported while duplicate remote-menu and storage scans are reduced. - Fixed replacement and recovery semantics for batch tasks. - When the player starts a new single mine, chain mine, or other replacement mining action, an older range-destruction task that is still running or waiting for resources is now truly cancelled instead of remaining alive after its UI disappears. - Cancellation closes the server task, tool lease, workflow projection, history information, and restore marker together; the old area cannot resume destroying blocks after a later tick, timeout cleanup, or tool recovery. - A resource-starved task can still wait and resume normally when no replacement action is requested. - Batch placement, range destruction, chain mining, and blueprint tasks retain durable progress, unified budgets, and Ctrl+Z history without losing completed work during page refreshes. #### Technical and compatibility improvements - Reworked client, network, and server diagnostics. - Client input, previews, network requests, server validation, real task execution, storage write-back, and workflow terminal states can now be correlated through unified traces. - Structured JSONL logs record operation stages, task identity, stop origin, resource-wait reasons, compatibility-probe results, and terminal state while bounding record and file growth. - The in-game AI help entry uses the current version, technical appendix, and recent logs as context; ordinary operation questions stay concise, while bug questions compare the appendix against the logs. - Remote GUI validation now has reusable setup, wait, interaction, world-stability, and crash-safe fallback contracts. - Preserved exact storage-variant identity in the storage index. - The cache maintains both coarse item totals and complete ItemStack-component variant counts. Coarse totals remain for routing and fast summaries; variant counts drive storage entries and search. - The existing network payload continues to carry full ItemStacks, so no client packet migration is required. - AE2-style reported-count networks also retain component variants during cache refresh instead of producing stale prototypes after variant changes. - Tightened large-task and storage-network boundaries. - Batch tasks, storage refreshes, drop write-back, and page construction remain separated so world mutations do not wait for a UI rebuild. - Durable task persistence, undo records, tool leases, resource waits, and page invalidation share one lifecycle; failures isolate the current task or compatibility endpoint. - Cross-dimension access uses short-lived wake tickets and releases them with the player, chunk, and endpoint lifecycle. - Expanded release and regression coverage. - This release uses 1.1.6-patch2 as its mainline baseline and includes the subsequent 1.1.7 feature, UI, compatibility, diagnostic, task-lifecycle, and storage-variant work. - NeoForge 1.21.1 and Forge 1.20.1 are both prepared as `1.1.7-beta1`. Modpack authors should test remote menus, AE2/RS/BD storage, JEI crafting, Create/Flywheel visuals, cross-dimension storage, and large batch jobs before broad rollout. - For crashes, resumed old-area destruction, missing storage variants, remote-menu misalignment, or theme-loading failures, keep the client/server `logs/rtsbuilding` files and reproduction steps. In the in-game AI, reply “反馈渠道” when you need the available feedback channels.
beta

RTS Building 1.1.7 for NeoForge 1.21.1

1.1.7
16 авг. 2026 г.3,4 тыс.Minecraft: 1.21.1neoforge
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## 简体中文 ### RTS Building 1.1.7 for Minecraft 1.21.1 / NeoForge 这是 NeoForge 1.21.1 的 `1.1.7` 重发版本,文件版本不带 `-beta`,但 Modrinth 与 CurseForge 仍选择 Beta 渠道。它包含原 `1.1.7` 的兼容修正,并补齐已放置方块回收、当前放置物品显示和摄像机冲突诊断。 #### 玩家可见变化 - 重做“回收 RTS 放置方块”的瞬时回收流程。 - 同一玩家通过 RTS 或普通放置事件留下的有效记录,可以在开启设置后空手瞬间回收;玻璃、书架和紫水晶簇等目标按精准采集结果完整回收。 - 不再要求绑定储存:掉落优先进入链接储存,其次玩家背包,空间都不足时才按原版方式落在世界中。 - 其他玩家放置、方块已被替换或未被追踪的目标继续走普通挖掘,不会误消费旧回收记录。锄地等方块状态转换不是新的放置记录。 - 底部状态行现在会正确显示当前放置物品,并区分储存选择、主手物品、明确空手和无可用选择。 - 新安装或缺少有效主题选择时默认使用 Carbon Operations;升级不会覆盖已有玩家保存的合法主题。 - Android/FCL、无桌面 Linux 或 TinyFD 无图形后端时,蓝图与主题导入/导出不再退回阻塞游戏线程的控制台输入;蓝图删除使用 Minecraft 原版确认界面。 - 改进 Connector 混装环境下的远程菜单与 Create Worldshaper 兼容性,降低多个模组修改同一调用点时的 Mixin 冲突。 #### 技术与兼容性改进 - 已放置方块记录升级为持久化凭据,核对放置者、实际方块注册 ID 和放置代次;Ctrl+Z/Ctrl+Y 同步保存凭据快照,旧历史不能误删同坐标后来放置的新方块。 - 瞬时回收调用一次原版玩家破坏入口,并保留 NeoForge、方块实体及第三方最终掉落事件。取消、权限拒绝、异常或世界状态未改变时不会提前清除记录或储存链接。 - 新增低噪声 `[RTS Camera Diagnostics]` 日志,用于识别第三方模组持续抢占 RTS camera entity。它只观察和限频记录,不取消第三方调用,也不改变摄像机逻辑。 - 最终发布提交通过 867/867 项普通测试、3/3 项性能债门禁、160/160 项 UI Core 测试和 UI Kit 测试;已放置方块回收专项 GameTest 通过 7/7。 - 本次仍属于 Beta 渠道。建议整合包作者先在备份世界验证回收设置、多人放置所有权、AE2/RS/BD 储存、Create/Flywheel、远程菜单和摄像机模组兼容性。 ## English ### RTS Building 1.1.7 for Minecraft 1.21.1 / NeoForge This is the republished NeoForge 1.21.1 `1.1.7` build. The file version has no `-beta` suffix, while Modrinth and CurseForge still use the Beta channel. It includes the original 1.1.7 compatibility fixes plus the completed placed-block recovery path, current placement-item status, and camera-conflict diagnostics. #### Player-visible changes - Reworked instant recovery for “Recover RTS-placed blocks.” - A valid record created by the same player's RTS or ordinary placement event can be recovered instantly with an empty hand when the setting is enabled. Glass, bookshelves, amethyst clusters, and similar targets use the Silk Touch result. - Linked storage is no longer required. Drops try linked storage first, then player inventory, and only the remaining amount follows the vanilla world-drop path. - Blocks placed by another player, replaced blocks, and untracked targets continue through ordinary mining without consuming stale recovery data. State transformations such as hoeing do not create a new placement record. - The bottom status line now reports the current placement item correctly and distinguishes an explicit storage choice, main-hand fallback, explicit empty hand, and no available selection. - Carbon Operations is the default theme for new installations or clients without a valid saved choice. Existing valid theme selections remain unchanged. - On Android/FCL, headless Linux, or systems without a TinyFD graphical backend, blueprint/theme import and export no longer fall back to console input that can block the game thread. Blueprint deletion uses Minecraft's vanilla confirmation screen. - Improved remote-menu and Create Worldshaper compatibility in Connector-style mixed environments, reducing Mixin conflicts when several mods transform the same call site. #### Technical and compatibility changes - Placed-block tracking now uses persistent credentials that match the owner, actual block registry ID, and placement generation. Ctrl+Z/Ctrl+Y carries credential snapshots so an old history entry cannot remove a newer placement at the same coordinate. - Instant recovery invokes the vanilla player-break entry once and preserves NeoForge, block-entity, and third-party final drop events. Cancellation, claim denial, exceptions, or an unchanged world state no longer clear tracking or linked-storage references early. - Added low-noise `[RTS Camera Diagnostics]` logging for sustained third-party camera-entity contention. It observes and rate-limits reports only; it never cancels third-party calls or changes camera behavior. - The final release commit passes 867/867 ordinary tests, 3/3 performance-debt gates, 160/160 UI Core tests, and the UI Kit suite. The focused placed-recovery GameTest batch passes 7/7. - This remains a Beta-channel upload. Modpack authors should validate recovery settings, multiplayer placement ownership, AE2/RS/BD storage, Create/Flywheel, remote menus, and camera-mod compatibility in a backup world before broad rollout.
beta

RTS Building 1.1.7-beta1 for NeoForge 1.21.1

1.1.7-beta1
7 авг. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
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## 简体中文 ### RTS Building 1.1.7-beta1 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。 这是一次从 1.1.6-patch2 之后的大型 Beta 更新。除了继续加固超大任务的服务端稳定性,本次还把快速建造、储存、合成、主题、兼容性和日志诊断整合成更完整的 RTS 工作流。由于本版本包含大量 UI、网络兼容和批量任务变化,请先在副本世界或备份存档中测试;如果遇到严重不稳定,请退回最近的 release 版本 1.1.6-patch3。 #### 玩家可见变化 - 新增“智能建造”入口。 - 在“快速建造 → 范围建造 → 工具”中选择“填坑”。 - 瞄准一个有边界的洞口后,客户端会显示可填充预览;确认后,服务端重新检查目标并提交真正的批量建造任务。 - 填坑只接受有明确边界的洞,不会把开放平原、跨越未加载区块或超过安全上限的区域误判为洞穴。 - 可以使用当前选择的方块填充完整目标;触及玩家上限时会明确显示部分计划状态。 - 新增“智能破坏”工具组。 - 在“快速建造 → 范围破坏 → 工具”中可以选择“范围速掘”“区块挖掘”和“一键砍树”。 - “范围速掘”以瞄准方块为基准,按照 X/Y/Z 尺寸破坏长方体范围。 - “区块挖掘”破坏瞄准区块内的目标,可分别调整向上和向下的高度。 - “一键砍树”会处理相连的原木、自然树叶和巨型蘑菇结构,并在完整目标超过上限时拒绝整组,避免只砍掉一部分。 - 目标接触未加载区块、没有可破坏目标或超过范围限制时,整次操作会安全取消,不会留下半截计划。 - 这些工具会保留参数,确认一次后可以直接对下一处目标重复执行。 - 合成终端得到完整的远程合成工作流。 - 安装合成终端插件后,可以从 RTS 储存界面打开合成终端,也可以使用绑定的键位直接打开。 - 合成搜索支持仅搜索已连接储存、与 JEI 同步,以及终端和 JEI 双向同步。 - 可以调整储存显示行数、按名称或数量排序、切换正序/倒序,并保留再次打开终端时的搜索条件。 - 合成格材料可以退回已连接储存或玩家背包;背包和快捷栏也可以分别批量存入。 - 配方转入、材料提取和最终合成都由服务端确认,减少远程菜单与第三方模组交互时的错位。 - 储存绑定和储存浏览更可靠。 - 顶部栏进入“存储绑定”模式后,可以继续使用单点绑定,也可以进入“范围绑定”连续框选多个储存方块。 - 范围绑定支持逐次提交、继续框选和 Ctrl 退出;绑定详情中可以查看模式、优先级、方向以及当前维度信息。 - 开启跨维度存储插件后,已绑定的其他维度储存可以在需要时短期唤醒访问,并受到每名玩家的唤醒区块上限控制。 - 储存浏览现在会把同一物品但组件不同的堆叠分开显示。不同顶端升级、附魔书、魔法卷轴或其他带有不同 NBT/组件的物品不会再被最后存入的变体覆盖。 - 只有 ItemStack 的物品和完整组件都相同,多个堆叠才会合并为同一条目;数量不同不会制造新的条目。 - 原有储存总量统计、自动入库和工具提取路径继续按物品类型工作,具体取出时仍会保留完整物品组件。 - UI 主题和窗口体验全面更新。 - 全局 UI 主题现在可以在设置中切换 Legacy / 材质包、校准 RTS 深色、Nord Command、Carbon Operations 和 Material Field。 - 游戏内主题编辑器支持实时预览、色轮与明度调整、导入、导出、重载和应用;应用前的草稿不会覆盖已保存主题。 - 主题颜色会检查重要文字的可读性,损坏、缺字段、过大的主题文件和不合格的对比度会被拒绝,并保留安全的现有主题。 - 顶部栏、底部栏、快速建造、储存、合成终端、工作流和设置窗口统一使用新的动画、状态纹理、面板层级和缩放布局。 - 高 GUI Scale、窄屏和重新打开 RTS 时,浮动窗口会依据真实屏幕尺寸重新布局;已保存或拖动过的位置不会被默认位置覆盖。 - 配置界面存在未保存修改时,关闭或返回会先询问玩家;家园界面现在可以使用 Esc 返回。 - 远程交互和第三方兼容得到加强。 - Sable 子世界坐标、原生物品交互和 RTS 光标命中现在使用统一的空间转换与输入让行规则。 - Create 远程值设置、Honey/Worldshaper 相关交互、Flywheel 方块实体视觉和离屏预览增加了针对性的兼容入口。 - 远程菜单探针覆盖普通菜单、特殊方块、多方块结构、区块同步、重生时序和精确命中检查;无法确认目标时会安全回退,不会强行接管第三方菜单。 - JEI、AE2、Refined Storage、BD 网络、Sophisticated 等储存或合成兼容路径继续保留,并减少远程菜单和储存扫描之间的重复读取。 - 批量任务取消和恢复语义得到修复。 - 当玩家启动新的单挖、连锁挖掘或其他会替换当前挖掘的操作时,仍在等待资源的旧范围破坏任务会被真实取消,不会在 UI 消失后留在后台。 - 任务取消会同时收口服务端任务、工具租约、工作流投影、历史信息和恢复标记;旧区域不会在后续 Tick、超时清理或工具恢复后突然继续破坏。 - 没有新替换操作时,资源不足任务仍然可以正常等待,并在资源恢复后继续。 - 批量建造、范围破坏、连锁挖掘和蓝图任务继续使用持久化进度、统一预算和 Ctrl+Z 历史,已完成部分不会因为后续页面刷新而丢失。 #### 技术与兼容性改进 - 重新整理客户端、网络和服务端诊断链路。 - 客户端输入、预览、网络请求、服务端验证、真实任务执行、储存写回和工作流终态现在可以通过统一 trace 关联。 - 结构化 JSONL 日志会记录操作阶段、任务身份、停止来源、等待资源原因、兼容探针结果和最终状态,同时限制单条文本和文件增长,避免诊断本身拖垮游戏。 - 游戏内 AI 求助入口会把当前版本、模式、技术信息附录和近期日志作为上下文;玩家询问普通操作时会优先给简明操作指引,遇到 Bug 时才对比技术附录和日志分析。 - 远程 GUI 兼容验收加入可复用的设置、等待、交互、世界稳定性和崩溃安全回退契约。 - 储存索引改为保留完整物品变体身份。 - 储存缓存同时维护物品 ID 总量和完整 ItemStack 组件变体计数;前者继续服务于路由和快速总量查询,后者用于页面条目与搜索。 - 页面网络载荷继续发送完整 ItemStack,因此客户端不需要迁移新的数据包格式。 - AE2 等报告逻辑数量的网络储存也会在缓存刷新时保留不同组件变体,不再因为跳过变体比较而产生陈旧原型。 - 加强大规模任务和储存网络的服务端边界。 - 批量任务、储存刷新、掉落写回和页面刷新继续分离;实际世界操作不会等待每次 UI 页面构建。 - 任务持久化、撤销记录、工具租约、资源等待和页面失效使用统一生命周期,异常只隔离当前任务或当前兼容端点。 - 跨维度访问使用有限期唤醒票据,并在玩家、区块和端点生命周期结束时释放,避免长期占用无关区块。 - 版本与回归验证范围扩大。 - 本次以 1.1.6-patch2 的主线版本为基线,覆盖 1.1.7 主线功能、UI、兼容性、诊断、任务生命周期和储存变体修复。 - NeoForge 1.21.1 与 Forge 1.20.1 均准备了 `1.1.7-beta1` 构建;本版本仍属于 Beta,建议整合包作者在发布前测试远程菜单、AE2/RS/BD 储存、JEI 合成、Create/Flywheel 视觉、跨维度储存和大批量任务。 - 如果遇到崩溃、旧区域恢复破坏、储存物品消失、远程菜单错位或主题加载失败,请保留客户端/服务端 `logs/rtsbuilding` 日志与复现步骤;需要反馈渠道时,在游戏内 AI 中回复“反馈渠道”。 ## English ### RTS Building 1.1.7-beta1 For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This is a large Beta update after 1.1.6-patch2. It strengthens server stability for large jobs while bringing quick build, storage, crafting, themes, compatibility probes, and diagnostics into a more complete RTS workflow. Because this build contains substantial UI, network-compatibility, and batch-task changes, test it in a copy or backup world first. If it becomes seriously unstable, return to the latest release, 1.1.6-patch3. #### Player-facing changes - Added the Smart Build entry. - Open “Quick Build → Range Build → Tools” and select “Fill Holes”. - Aim at a bounded opening to see a fill preview; after confirmation, the server rechecks the target and submits the real batch placement task. - Smart Fill accepts bounded holes instead of treating open plains, unloaded boundaries, or over-limit regions as caves. - The selected block is used for the complete accepted plan, and a partial-plan state is shown when the player limit is reached. - Added the Smart Destroy tool family. - Open “Quick Build → Range Destroy → Tools” and choose “Range Fast Dig”, “Chunk Mining”, or “Tree Felling”. - Range Fast Dig destroys a configurable X/Y/Z box based on the targeted block. - Chunk Mining targets the aimed chunk and lets the player adjust the height above and below the target. - Tree Felling follows connected logs, natural leaves, and giant mushrooms; it rejects the whole connected group when the limit would be exceeded instead of cutting only part of it. - Unloaded chunks, empty targets, and over-limit plans cancel safely without leaving a half-submitted plan. - Tool parameters are retained so the same action can be confirmed at the next target. - Completed the remote Craft Terminal workflow. - With the Craft Terminal plugin installed, open crafting from the RTS storage view or use the configured keybind. - Craft search supports connected-storage-only search, JEI synchronization, and bidirectional terminal/JEI synchronization. - Adjust visible storage rows, sort by name or quantity, reverse the direction, and keep the search when reopening the terminal. - Return crafting-grid materials to connected storage or the player inventory, and deposit the inventory or hotbar independently. - Recipe transfer, extraction, and final crafting are confirmed by the server to reduce desynchronization with remote menus and third-party mods. - Made storage binding and storage browsing more reliable. - Enter “Storage Binding” from the top bar for single-point binding, or use “Range Binding” to select multiple storage blocks continuously. - Range Binding supports repeated submissions, continued selection, and Ctrl to exit; binding details expose mode, priority, facing, and dimension information. - With the Cross-Dimension Storage plugin enabled, linked storage in another dimension can be awakened for short-term access under a per-player chunk-ticket limit. - Storage browsing now keeps separate entries for the same item with different components. Different top-tier upgrades, enchanted books, magic scrolls, and other NBT/component variants are no longer replaced by whichever variant was stored last. - Only ItemStacks with the same item and complete components merge into one entry; different counts do not create separate entries. - Coarse item totals remain available for routing, while exact extraction preserves the full item components. - Expanded UI themes and window behavior. - Choose Legacy / resource-pack rendering, Calibrated RTS Dark, Nord Command, Carbon Operations, or Material Field from the settings. - The in-game theme editor supports live preview, hue/value editing, import, export, reload, and apply; a draft does not replace the saved theme until applied. - Theme validation rejects unreadable contrast, malformed fields, oversized files, and unsafe definitions while retaining the current safe theme. - Top bar, bottom bar, Quick Build, storage, Craft Terminal, workflow, and settings windows now share updated animations, state textures, layer ordering, and scaled layouts. - At high GUI scale, on narrow screens, and after reopening RTS, floating panels use the real screen dimensions; restored or dragged bounds are not overwritten by default placement. - The config screen asks before closing with unsaved changes, and the home screen now supports Escape to return. - Strengthened remote interaction and third-party compatibility. - Sable sub-world coordinates, native item interaction, and RTS cursor hits now share one coordinate and input-yielding policy. - Targeted compatibility paths cover Create remote value settings, Honey/Worldshaper interactions, Flywheel block-entity visuals, and off-screen previews. - Remote-menu probes cover ordinary menus, special blocks, multiblock structures, chunk synchronization, respawn timing, and precise hit checks; uncertain targets fail closed instead of taking over a third-party menu. - JEI, AE2, Refined Storage, BD networks, Sophisticated, and related storage or crafting paths remain supported while duplicate remote-menu and storage scans are reduced. - Fixed replacement and recovery semantics for batch tasks. - When the player starts a new single mine, chain mine, or other replacement mining action, an older range-destruction task that is still running or waiting for resources is now truly cancelled instead of remaining alive after its UI disappears. - Cancellation closes the server task, tool lease, workflow projection, history information, and restore marker together; the old area cannot resume destroying blocks after a later tick, timeout cleanup, or tool recovery. - A resource-starved task can still wait and resume normally when no replacement action is requested. - Batch placement, range destruction, chain mining, and blueprint tasks retain durable progress, unified budgets, and Ctrl+Z history without losing completed work during page refreshes. #### Technical and compatibility improvements - Reworked client, network, and server diagnostics. - Client input, previews, network requests, server validation, real task execution, storage write-back, and workflow terminal states can now be correlated through unified traces. - Structured JSONL logs record operation stages, task identity, stop origin, resource-wait reasons, compatibility-probe results, and terminal state while bounding record and file growth. - The in-game AI help entry uses the current version, technical appendix, and recent logs as context; ordinary operation questions stay concise, while bug questions compare the appendix against the logs. - Remote GUI validation now has reusable setup, wait, interaction, world-stability, and crash-safe fallback contracts. - Preserved exact storage-variant identity in the storage index. - The cache maintains both coarse item totals and complete ItemStack-component variant counts. Coarse totals remain for routing and fast summaries; variant counts drive storage entries and search. - The existing network payload continues to carry full ItemStacks, so no client packet migration is required. - AE2-style reported-count networks also retain component variants during cache refresh instead of producing stale prototypes after variant changes. - Tightened large-task and storage-network boundaries. - Batch tasks, storage refreshes, drop write-back, and page construction remain separated so world mutations do not wait for a UI rebuild. - Durable task persistence, undo records, tool leases, resource waits, and page invalidation share one lifecycle; failures isolate the current task or compatibility endpoint. - Cross-dimension access uses short-lived wake tickets and releases them with the player, chunk, and endpoint lifecycle. - Expanded release and regression coverage. - This release uses 1.1.6-patch2 as its mainline baseline and includes the subsequent 1.1.7 feature, UI, compatibility, diagnostic, task-lifecycle, and storage-variant work. - NeoForge 1.21.1 and Forge 1.20.1 are both prepared as `1.1.7-beta1`. Modpack authors should test remote menus, AE2/RS/BD storage, JEI crafting, Create/Flywheel visuals, cross-dimension storage, and large batch jobs before broad rollout. - For crashes, resumed old-area destruction, missing storage variants, remote-menu misalignment, or theme-loading failures, keep the client/server `logs/rtsbuilding` files and reproduction steps. In the in-game AI, reply “反馈渠道” when you need the available feedback channels.
release

RTS Building 1.1.6-patch3 for NeoForge 1.21.1

1.1.6-patch3
3 авг. 2026 г.1,7 тыс.Minecraft: 1.21.1neoforge
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## 简体中文 ### RTS Building 1.1.6-patch3 适用于 Minecraft 1.21.1 / NeoForge。 这是面向 NeoForge 1.21.1 的 Beta 诊断补丁,专门增强批量建造、单块/连锁/范围破坏的诊断能力,目的是让“长按没反应、松开后延迟停止、任务迟迟不执行、服务器整体卡顿”等问题能够从客户端一路追踪到服务端任务终态。它不会调整每 tick 工作量、挖掘速度或玩法判定,因此不把尚未定位的卡顿误报为已经修复。如果它在你的整合包中不稳定,请退回最近的稳定版 `1.1.6-patch2`。 #### 玩家可见变化 - 操作日志现在能完整关联一次按下、长按、松开、网络请求、工作流、后台任务与最终结果。 - STOP 会记录真实来源,例如鼠标/按键松开、关闭界面、切换模式或被新操作替换,便于区分输入问题与服务端延迟。 - 范围摧毁会按原因汇总入队前被过滤的目标,例如采掘等级不足、工具不适合、权限拒绝、不可破坏、重复目标或达到目标上限;不会逐方块刷屏。 - 进游戏后的测试版提示会显示完整版本号,并明确提示不稳定时退回 `1.1.6-patch2`。 - AI 帮助中的日志摘录会保留更多 RTS 诊断、服务端健康和持久化信息。 - 诊断默认使用有界的 `BASIC` 级别;需要更密集的任务进度时可以临时改为 `VERBOSE`,排障结束后可改回 `BASIC`。 #### 技术与兼容性改进 - 新增 `trace → seq → op → workflow → task` 关联链,以及首个任务切片等待、暂停/恢复、取消请求、终态和是否真正执行过等字段。 - 修正范围摧毁的请求目标数记录;`FILTER` 同时写入 `latest.log` 和服务端 JSONL,并沿用同一条 trace。 - 终态现在等待最终 Task snapshot 后只发送一次,避免旧计数、重复终态和假的任务恢复记录。 - 新增服务端 tick gap、任务队列/运行数和任务持久化加载/保存结果记录;CPU 热点仍需结合 Spark 或 JFR 判断。 - 新增有界异步 JSONL 日志:`logs/rtsbuilding/diagnostics-client.jsonl` 与 `diagnostics-server.jsonl`,约 8 MiB 自动轮转并保留有限代数,不阻塞游戏线程。 - 多人游戏的客户端和服务端必须一起使用 `1.1.6-patch3`;patch2/patch3 混用不受支持。 - 这是 Beta,仅发布 NeoForge 1.21.1。遇到严重回归请退回 `1.1.6-patch2`,并同时提供客户端 `latest.log`、服务端 `latest.log` 和 `logs/rtsbuilding/` 下的诊断文件。 - 发布候选已通过 726 项主测试、153 项 UI Core 测试、261 项 UI Kit 测试和 3 项性能债务检查,均为 0 失败。 ## English ### RTS Building 1.1.6-patch3 For Minecraft 1.21.1 / NeoForge. This is a Beta diagnostics patch for NeoForge 1.21.1. It focuses on batch building and single, chain, and area destruction, making held-input failures, delayed release, late task execution, and whole-server stalls traceable from client input to the server task terminal. It does not change per-tick work limits, mining speed, or gameplay decisions, so unresolved lag is not presented as fixed. If it is unstable in your modpack, return to the latest stable build, `1.1.6-patch2`. #### Player-visible changes - Logs can now correlate one press, hold, release, network request, workflow, background task, and final result. - STOP records its exact origin, including mouse/key release, screen close, mode change, or replacement by a new action. - Area destruction aggregates pre-queue filtering by reason, including insufficient harvest tier, unsuitable tools, claim denial, unbreakable or duplicate targets, and target limits, without logging every block. - The in-game test-build notice shows the full version and explicitly recommends `1.1.6-patch2` as the rollback build. - AI Help log excerpts retain more RTS diagnostics, server-health, and persistence information. - Bounded `BASIC` diagnostics are enabled by default. `VERBOSE` can be used temporarily when denser task-progress samples are needed. #### Technical and compatibility improvements - Added the `trace → seq → op → workflow → task` correlation chain, first-slice wait, pause/resume, cancel request, terminal outcome, and whether work ever executed. - Corrected area-destruction request target counts. `FILTER` is written to both `latest.log` and the server JSONL while retaining the operation trace. - Terminal diagnostics now wait for the final Task snapshot and emit once, avoiding stale counts, duplicate terminals, and false task-restore records. - Added server tick-gap, queued/running task, and persistence load/save diagnostics. CPU attribution still requires Spark or JFR. - Added bounded asynchronous JSONL logs at `logs/rtsbuilding/diagnostics-client.jsonl` and `diagnostics-server.jsonl`. Files rotate at roughly 8 MiB with limited generations and never block the game thread. - Multiplayer clients and servers must both use `1.1.6-patch3`; mixed patch2/patch3 installations are unsupported. - This Beta is released for NeoForge 1.21.1 only. For serious regressions, return to `1.1.6-patch2` and provide client/server `latest.log` files plus the diagnostics under `logs/rtsbuilding/`. - The release candidate passed 726 main tests, 153 UI Core tests, 261 UI Kit tests, and 3 performance-debt checks with zero failures.
alpha

RTS Building 1.1.6-1.12.2-port for Forge 1.12.2

1.1.6-1.12.2-port
3 авг. 2026 г.507Minecraft: 1.12.2forge
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## 简体中文 ### RTS Building 1.1.6-1.12.2-port for Forge 1.12.2 适用于 Minecraft 1.12.2 / Forge 14.23.5.2847,模组运行字节码兼容 Java 8。 这是 RTS Building 的首个公开 1.12.2 Beta:以当前主线的完整玩法为基线进行广泛回移,并针对旧版 Forge、渲染管线、输入系统和大型整合包做了专门兼容。发布前已在纯净开发客户端与 Multiblock Madness 中进行实际游玩和回归验证。 #### 玩家可见变化 - 将 RTS 俯视相机、远程交互、范围建造/破坏、连锁挖掘、蓝图、工作流、储存与合成终端等主要功能带到 1.12.2。 - 修复旧版客户端中的黑屏、界面灰白、二级窗口空白、右键拖动失效、世界闪烁和线框残缺等问题。 - 改进远程 GUI:为远距离容器提供区块租约、菜单存活兼容与失败日志,关闭容器后会回到 RTS 画面。 - 改进远距离挖掘掉落安全:正常实体掉落可能被旧版区块卸载吞掉时,会自动切换到储存链路并提示玩家。 - 修复容器 Overlay 的搜索、翻页、格子数量、物品存取与鼠标/键盘输入;补齐 JEI 向合成终端和常见机器 GUI 的配方填充。 - 修复 `Extract Only` 储存仍被写入的问题,并改进真实物品栈、NBT、耐久和能力数据的保存。 - 新增贯穿客户端与服务端的请求 ID/诊断日志,远程 GUI、交互、挖掘和转运问题更容易从 `logs/latest.log` 定位。 #### 安装与兼容性 - 必需前置:MixinBooter 11.x。通过 Modrinth 启动器安装时会作为必需依赖处理。 - 该版本面向经典 Forge 1.12.2 环境发布;大型整合包中的 Coremod、定制容器和旧版 JEI/HEI 组合非常多,无法保证每个方块 GUI 都已经覆盖。 - 这是 Beta。首次加入现有存档前请备份;若遇到远程 GUI 一闪关闭、交互失败或掉落异常,请附上 `logs/latest.log`。 #### 验证记录 - 798 项主测试全部通过。 - 153 项 UI Core 测试通过;UI Kit、四语言资源、Java 8 字节码和 Mixin 正式映射门禁通过。 - portable GameTest:5 项通过、0 项失败;33 项需要真实世界的场景留给客户端/整合包探针验证。 ## English ### RTS Building 1.1.6-1.12.2-port for Forge 1.12.2 For Minecraft 1.12.2 / Forge 14.23.5.2847. The shipped mod bytecode is compatible with Java 8. This is the first public 1.12.2 beta of RTS Building. It broadly backports the current mainline gameplay baseline and adds dedicated compatibility work for legacy Forge, rendering, input, and large modpacks. It has been exercised in both a clean development client and Multiblock Madness. #### Player-visible changes - Brings the RTS camera, remote interaction, range build/destroy, vein mining, blueprints, workflows, storage, and crafting terminals to 1.12.2. - Fixes legacy black screens, greyed UI regions, empty secondary windows, broken right-drag camera movement, world flicker, and incomplete wireframes. - Improves remote menus with chunk leases, menu-validity compatibility, failure diagnostics, and returning to the RTS view after closing a container. - Protects far-distance mining drops by switching to the storage path with a player notice when normal item entities could be lost to legacy chunk unloading. - Repairs container-overlay search, paging, slot counts, item transfer, and text/pointer input; adds JEI transfer support for the crafting terminal and common machine containers. - Fixes `Extract Only` endpoints accepting inserted items and improves preservation of real stacks, NBT, durability, and capability-backed data. - Adds request IDs and client/server diagnostics for remote menus, interactions, mining, and transfers in `logs/latest.log`. #### Installation and compatibility - Required dependency: MixinBooter 11.x. Modrinth launchers will treat it as a required dependency. - This build targets classic Forge 1.12.2. Large packs contain many old coremods, custom containers, and JEI/HEI combinations, so not every third-party GUI can be guaranteed yet. - This is a beta. Back up existing worlds before first use. Include `logs/latest.log` when reporting remote-menu, interaction, or drop issues. #### Verification - All 798 main tests passed. - 153 UI Core tests passed, together with UI Kit, four-language resource, Java 8 bytecode, and production Mixin mapping gates. - Portable GameTest: 5 passed, 0 failed; 33 real-world scenarios remain delegated to client and modpack probes.
alpha

RTS Building 1.1.6-patch2-fabric-alpha.1 for Fabric 1.21.1

1.1.6-patch2-fabric-alpha.1
2 авг. 2026 г.547Minecraft: 1.21.1fabric
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## 简体中文 ### RTS Building 1.1.6-patch2-fabric-alpha.1 适用于 Minecraft 1.21.1 / Fabric。 > ⚠️ 这是不稳定的 Alpha 测试版。进入世界前请先备份存档;重要存档不建议只保留一份。 #### 玩家可见变化 - 首个面向公开测试的 Minecraft 1.21.1 Fabric Alpha,包含 1.1.6-patch2 的超大批量任务稳定性保护和当前 1.21.1 主线功能。 - 修复退出 RTS 模式后,原版右键交互以及左键/中键鼠标操作可能失效的问题。 - 断线、退出世界或重连时会强制释放 RTS 客户端输入状态,避免异常会话继续拦截原版操作。 - 游戏内首次进入世界会明确显示 Fabric Alpha、不稳定和备份存档警告,并展示完整 Alpha 版本号。 #### 测试与兼容性 - 已完成完整构建与自动化测试。 - 已在包含 Sodium、Lithium、C2ME、ModernFix、FerriteCore、ImmediatelyFast、EntityCulling、MoreCulling、Noisium 与 Krypton 的开发环境中启动客户端。 - 46 个 GameTest 已在优化模组全家桶环境中全部通过,其中包含范围剔除持久化边界回归测试。 - 这是新的 Fabric 移植线,实际整合包兼容性仍需要社区测试;如遇异常,请退出世界并使用备份恢复,同时附上日志反馈。 ## English ### RTS Building 1.1.6-patch2-fabric-alpha.1 For Minecraft 1.21.1 / Fabric. > ⚠️ This is an unstable Alpha build. Back up your worlds before playing, and do not keep important worlds in only one copy. #### Player-visible changes - First public Minecraft 1.21.1 Fabric Alpha, including the oversized batch-task safeguards from 1.1.6-patch2 and the current 1.21.1 mainline feature set. - Fixed vanilla right-click interaction, and potentially left/middle mouse actions, becoming unavailable after leaving RTS mode. - Disconnecting, leaving a world, or reconnecting now force-releases RTS client input state so a stale session cannot keep intercepting vanilla controls. - The first in-world notice explicitly identifies the Fabric Alpha as unstable, asks players to back up their worlds, and shows the complete Alpha version string. #### Testing and compatibility - The full build and automated test suite passed. - Client startup was tested in a development environment containing Sodium, Lithium, C2ME, ModernFix, FerriteCore, ImmediatelyFast, EntityCulling, MoreCulling, Noisium, and Krypton. - All 46 GameTests passed with the optimization suite loaded, including the range-culling persistence boundary regression test. - This is a new Fabric port and real modpack compatibility still needs community testing. If something goes wrong, leave the world, restore from a backup, and include the log in your report.
release

RTS Building 1.1.6-patch2 for Forge 1.20.1

1.1.6-patch2
30 июл. 2026 г.2,3 тыс.Minecraft: 1.20.1forge
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## 简体中文 ### RTS Building 1.1.6-patch2 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。 本次热修专门提高超大范围批量挖掘、破坏与建造任务的服务端稳定性。 #### 玩家可见变化 - 修复极大批量任务可能在服务端 tick 阶段导致游戏或服务器崩溃的问题。 - 普通大型任务现在拥有更宽裕的持久化容量。 - 极端任务即使仍超过保护上限,也只会安全终止该任务;其他任务、已有的 Ctrl+Z 历史以及服务器本身会继续运行。 - 如果任务确实超过新的硬上限,已经执行的方块操作会保留,尚未执行的部分停止,不会为了生成撤销记录而拖垮整个服务器。 #### 技术与兼容性改进 - 单任务持久化保护上限提高至 40 MiB / 1,000,000 个 NBT 节点,同时继续保留硬边界来防止异常数据无限膨胀。 - 新增超限 checkpoint 隔离回归测试,并在 NeoForge 1.21.1 与 Forge 1.20.1 两条版本线上完成完整构建验证。 ## English ### RTS Building 1.1.6-patch2 For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This hotfix improves server stability for extremely large batch mining, destruction, and placement tasks. #### Player-facing changes - Fixed an issue where an exceptionally large batch task could crash the game or server during a server tick. - Normal large tasks now have substantially more persistence headroom. - If an extreme task still exceeds the safety limit, only that task is stopped; other tasks, existing Ctrl+Z history, and the server itself continue running. - If a task truly exceeds the new hard limit, block changes already applied remain in place and the unfinished portion stops instead of risking the whole server for an undo record. #### Technical and compatibility improvements - Raised the per-task persistence guard to 40 MiB / 1,000,000 NBT nodes while retaining a hard boundary against unbounded malformed data. - Added an oversized-checkpoint isolation regression test and completed full build verification on both NeoForge 1.21.1 and Forge 1.20.1.
release

RTS Building 1.1.6-patch2 for NeoForge 1.21.1

1.1.6-patch2
30 июл. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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## 简体中文 ### RTS Building 1.1.6-patch2 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。 本次热修专门提高超大范围批量挖掘、破坏与建造任务的服务端稳定性。 #### 玩家可见变化 - 修复极大批量任务可能在服务端 tick 阶段导致游戏或服务器崩溃的问题。 - 普通大型任务现在拥有更宽裕的持久化容量。 - 极端任务即使仍超过保护上限,也只会安全终止该任务;其他任务、已有的 Ctrl+Z 历史以及服务器本身会继续运行。 - 如果任务确实超过新的硬上限,已经执行的方块操作会保留,尚未执行的部分停止,不会为了生成撤销记录而拖垮整个服务器。 #### 技术与兼容性改进 - 单任务持久化保护上限提高至 40 MiB / 1,000,000 个 NBT 节点,同时继续保留硬边界来防止异常数据无限膨胀。 - 新增超限 checkpoint 隔离回归测试,并在 NeoForge 1.21.1 与 Forge 1.20.1 两条版本线上完成完整构建验证。 ## English ### RTS Building 1.1.6-patch2 For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This hotfix improves server stability for extremely large batch mining, destruction, and placement tasks. #### Player-facing changes - Fixed an issue where an exceptionally large batch task could crash the game or server during a server tick. - Normal large tasks now have substantially more persistence headroom. - If an extreme task still exceeds the safety limit, only that task is stopped; other tasks, existing Ctrl+Z history, and the server itself continue running. - If a task truly exceeds the new hard limit, block changes already applied remain in place and the unfinished portion stops instead of risking the whole server for an undo record. #### Technical and compatibility improvements - Raised the per-task persistence guard to 40 MiB / 1,000,000 NBT nodes while retaining a hard boundary against unbounded malformed data. - Added an oversized-checkpoint isolation regression test and completed full build verification on both NeoForge 1.21.1 and Forge 1.20.1.
beta

RTS Building 1.1.6-patch1 for NeoForge 1.21.1

1.1.6-patch1
29 июл. 2026 г.380Minecraft: 1.21.1neoforge
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## 简体中文 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。 这个补丁集中重做了 Ctrl+Z 撤回的可靠性,并为创造模式加入 Ctrl+Y 重做,同时修复大型连续建造、挖掘和范围破坏会逐渐变慢的问题。 #### 玩家可见变化 - Ctrl+Z 现在只保留最近 3 次完整操作;超过宽松安全上限的整次操作不会保存,并会给出提示。 - 创造模式破坏会保存完整 BlockState 和方块实体 NBT;撤回可以恢复箱子、机器等方块的完整内容。 - 创造模式建造会同时保存建造前后快照;覆盖旧方块后撤回可恢复原方块及其 NBT。 - 创造模式现在支持 Ctrl+Y,按精确位置重做最近一次成功撤回的部分;玩家后来改动过的位置会安全跳过并保留待重试状态。 - 生存模式建造撤回会移除仍与本次建造结果一致的方块,并优先把材料退回已连接储存。 - 生存模式破坏撤回只记录位置和 BlockState,不保存方块实体 NBT;恢复时会先从已连接储存、再从原操作快捷栏槽位消耗对应方块。 - 部分成功的撤回/重做不再按列表前缀猜测,而是只迁移真正成功的位置,失败位置仍可再次尝试。 - 大型连续建造、挖掘和范围破坏改为延后写入历史检查点,不再每个处理片段复制越来越大的历史记录,改善“越造越慢 / 越挖越慢”。 #### 兼容与回退 - Ctrl+Y 当前仅对创造模式开放;生存模式仍只有 Ctrl+Z。 - 本版本以预发布补丁形式提供。如果遇到严重回归,可暂时回退到 1.1.6,并附上日志与复现步骤反馈。 #### 验证 - NeoForge 1.21.1:完整构建、常规测试、性能债务、UI/资源/字节码门禁通过。 - Forge 1.20.1:完整构建通过,719 项常规测试、3 项性能债务门禁及 UI/资源/字节码检查全部通过。 - 内置教程的“技术信息附录”已同步更新撤回/重做责任链和排查点。 ## English For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This patch rebuilds Ctrl+Z reliability, adds creative-mode Ctrl+Y redo, and fixes the progressive slowdown seen during large continuous placement, mining, and area destruction jobs. #### Player-visible changes - Ctrl+Z now keeps only the latest three complete operations. An operation that exceeds the generous safety limit is not recorded, and the player is notified. - Creative breaking records the full BlockState and block-entity NBT, allowing chests, machines, and similar blocks to be restored with their complete contents. - Creative placement records both before and after snapshots, so undo can restore an overwritten block and its NBT. - Creative mode now supports Ctrl+Y. Redo moves only positions that were actually restored; positions changed afterward are safely skipped and remain retryable. - Survival placement undo removes only blocks that still match the recorded placement result and returns materials to linked storage first. - Survival break undo records positions and BlockState without block-entity NBT. Restoring consumes matching blocks from linked storage first, then the hotbar slot recorded by the original operation. - Partial undo and redo now track exact successful positions instead of assuming a successful list prefix. - Large placement, mining, and area-destruction jobs use write-behind history checkpoints instead of copying an ever-growing history on every slice, reducing the “gets slower over time” behavior. #### Compatibility and rollback - Ctrl+Y is currently creative-only; survival mode continues to provide Ctrl+Z only. - This is published as a prerelease patch. If you encounter a serious regression, temporarily return to 1.1.6 and report it with logs and reproduction steps. #### Verification - NeoForge 1.21.1: full build, regular tests, performance-debt checks, and UI/resource/bytecode gates passed. - Forge 1.20.1: full build passed, including 719 regular tests, 3 performance-debt checks, and all UI/resource/bytecode validations. - The bundled tutorial Technical Information Appendix was updated with the undo/redo responsibility chain and troubleshooting checkpoints.
beta

RTS Building 1.1.6-patch1 for Forge 1.20.1

1.1.6-patch1
29 июл. 2026 г.271Minecraft: 1.20.1forge
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## 简体中文 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。 这个补丁集中重做了 Ctrl+Z 撤回的可靠性,并为创造模式加入 Ctrl+Y 重做,同时修复大型连续建造、挖掘和范围破坏会逐渐变慢的问题。 #### 玩家可见变化 - Ctrl+Z 现在只保留最近 3 次完整操作;超过宽松安全上限的整次操作不会保存,并会给出提示。 - 创造模式破坏会保存完整 BlockState 和方块实体 NBT;撤回可以恢复箱子、机器等方块的完整内容。 - 创造模式建造会同时保存建造前后快照;覆盖旧方块后撤回可恢复原方块及其 NBT。 - 创造模式现在支持 Ctrl+Y,按精确位置重做最近一次成功撤回的部分;玩家后来改动过的位置会安全跳过并保留待重试状态。 - 生存模式建造撤回会移除仍与本次建造结果一致的方块,并优先把材料退回已连接储存。 - 生存模式破坏撤回只记录位置和 BlockState,不保存方块实体 NBT;恢复时会先从已连接储存、再从原操作快捷栏槽位消耗对应方块。 - 部分成功的撤回/重做不再按列表前缀猜测,而是只迁移真正成功的位置,失败位置仍可再次尝试。 - 大型连续建造、挖掘和范围破坏改为延后写入历史检查点,不再每个处理片段复制越来越大的历史记录,改善“越造越慢 / 越挖越慢”。 #### 兼容与回退 - Ctrl+Y 当前仅对创造模式开放;生存模式仍只有 Ctrl+Z。 - 本版本以预发布补丁形式提供。如果遇到严重回归,可暂时回退到 1.1.6,并附上日志与复现步骤反馈。 #### 验证 - NeoForge 1.21.1:完整构建、常规测试、性能债务、UI/资源/字节码门禁通过。 - Forge 1.20.1:完整构建通过,719 项常规测试、3 项性能债务门禁及 UI/资源/字节码检查全部通过。 - 内置教程的“技术信息附录”已同步更新撤回/重做责任链和排查点。 ## English For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This patch rebuilds Ctrl+Z reliability, adds creative-mode Ctrl+Y redo, and fixes the progressive slowdown seen during large continuous placement, mining, and area destruction jobs. #### Player-visible changes - Ctrl+Z now keeps only the latest three complete operations. An operation that exceeds the generous safety limit is not recorded, and the player is notified. - Creative breaking records the full BlockState and block-entity NBT, allowing chests, machines, and similar blocks to be restored with their complete contents. - Creative placement records both before and after snapshots, so undo can restore an overwritten block and its NBT. - Creative mode now supports Ctrl+Y. Redo moves only positions that were actually restored; positions changed afterward are safely skipped and remain retryable. - Survival placement undo removes only blocks that still match the recorded placement result and returns materials to linked storage first. - Survival break undo records positions and BlockState without block-entity NBT. Restoring consumes matching blocks from linked storage first, then the hotbar slot recorded by the original operation. - Partial undo and redo now track exact successful positions instead of assuming a successful list prefix. - Large placement, mining, and area-destruction jobs use write-behind history checkpoints instead of copying an ever-growing history on every slice, reducing the “gets slower over time” behavior. #### Compatibility and rollback - Ctrl+Y is currently creative-only; survival mode continues to provide Ctrl+Z only. - This is published as a prerelease patch. If you encounter a serious regression, temporarily return to 1.1.6 and report it with logs and reproduction steps. #### Verification - NeoForge 1.21.1: full build, regular tests, performance-debt checks, and UI/resource/bytecode gates passed. - Forge 1.20.1: full build passed, including 719 regular tests, 3 performance-debt checks, and all UI/resource/bytecode validations. - The bundled tutorial Technical Information Appendix was updated with the undo/redo responsibility chain and troubleshooting checkpoints.
release

RTS Building 1.1.6 for Forge 1.20.1

1.1.6
26 июл. 2026 г.696Minecraft: 1.20.1forge
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## 简体中文 ### RTS Building 1.1.6 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。 这是 1.1.6 的替换发布,保留原版本的界面、建造、旋转、崩溃修复和整合包兼容改进,并补上 Task Engine 的工作流上限修复。 #### 玩家可见变化 - 修复工作流面板为空时,批量建造仍反复提示“建造任务已到上限”的问题。 - 新工作流会自动淘汰最旧的未钉住旧工作流。 - 只有所有相关旧工作流都已钉住时,新任务才会因容量上限被拒绝。 - 修复旧持久任务成为隐藏工作流并长期占用任务名额的问题。 - 没有合法可见投影的旧任务会被终止和清理。 - 旧任务恢复时不能反向挤掉玩家刚创建的新工作流。 - 保留此前 1.1.6 的玩家改进,包括水平旋转箭头的屏幕方向语义、Forge 1.20.1 进入世界和旋转箱子的崩溃修复,以及快速建造、蓝图、挖掘、储存和 AI 帮助更新。 #### 技术与兼容性改进 - 将放置、破坏和挖掘的持久任务容量策略统一收口到 Task Engine,并按当前维度与相关任务族处理淘汰,避免无关维度或无关任务互相阻塞。 - 内部漏斗和恢复辅助任务仍可隐藏运行,但不占用玩家工作流槽位。 - NeoForge 1.21.1 完整构建通过 683 项常规测试与 3 项性能债检查;Forge 1.20.1 完整构建通过 713 项常规测试与 3 项性能债检查。 ## English ### RTS Building 1.1.6 For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This replacement release keeps the UI, building, rotation, crash, and modpack-compatibility improvements from the original 1.1.6 while adding the missing Task Engine workflow-capacity fix. #### Player-visible changes - Fixed repeated “building task limit reached” messages while the workflow panel appeared empty. - A new workflow now evicts the oldest unpinned older workflow automatically. - Capacity rejects a new task only when every relevant older workflow is pinned. - Fixed old durable tasks remaining as hidden workflows that permanently consumed task capacity. - Old tasks without a valid visible projection are cancelled and cleaned up. - Restoring an old task cannot evict a workflow the player just created. - Retains the earlier 1.1.6 improvements, including screen-direction semantics for horizontal rotation arrows, Forge 1.20.1 startup and placed-chest rotation crash fixes, and the Quick Build, blueprint, mining, storage, and AI help updates. #### Technical and compatibility changes - Unified durable placement, destruction, and mining capacity policy in the Task Engine, with eviction scoped to the current dimension and relevant task family so unrelated work cannot block admission. - Internal funnel and recovery helper tasks may remain hidden but do not consume player workflow slots. - Full builds passed 683 ordinary tests plus 3 performance-debt checks on NeoForge 1.21.1, and 713 ordinary tests plus 3 performance-debt checks on Forge 1.20.1.
release

RTS Building 1.1.6 for NeoForge 1.21.1

1.1.6
26 июл. 2026 г.880Minecraft: 1.21.1neoforge
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## 简体中文 ### RTS Building 1.1.6 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。 这是 1.1.6 的替换发布,保留原版本的界面、建造、旋转、崩溃修复和整合包兼容改进,并补上 Task Engine 的工作流上限修复。 #### 玩家可见变化 - 修复工作流面板为空时,批量建造仍反复提示“建造任务已到上限”的问题。 - 新工作流会自动淘汰最旧的未钉住旧工作流。 - 只有所有相关旧工作流都已钉住时,新任务才会因容量上限被拒绝。 - 修复旧持久任务成为隐藏工作流并长期占用任务名额的问题。 - 没有合法可见投影的旧任务会被终止和清理。 - 旧任务恢复时不能反向挤掉玩家刚创建的新工作流。 - 保留此前 1.1.6 的玩家改进,包括水平旋转箭头的屏幕方向语义、Forge 1.20.1 进入世界和旋转箱子的崩溃修复,以及快速建造、蓝图、挖掘、储存和 AI 帮助更新。 #### 技术与兼容性改进 - 将放置、破坏和挖掘的持久任务容量策略统一收口到 Task Engine,并按当前维度与相关任务族处理淘汰,避免无关维度或无关任务互相阻塞。 - 内部漏斗和恢复辅助任务仍可隐藏运行,但不占用玩家工作流槽位。 - NeoForge 1.21.1 完整构建通过 683 项常规测试与 3 项性能债检查;Forge 1.20.1 完整构建通过 713 项常规测试与 3 项性能债检查。 ## English ### RTS Building 1.1.6 For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This replacement release keeps the UI, building, rotation, crash, and modpack-compatibility improvements from the original 1.1.6 while adding the missing Task Engine workflow-capacity fix. #### Player-visible changes - Fixed repeated “building task limit reached” messages while the workflow panel appeared empty. - A new workflow now evicts the oldest unpinned older workflow automatically. - Capacity rejects a new task only when every relevant older workflow is pinned. - Fixed old durable tasks remaining as hidden workflows that permanently consumed task capacity. - Old tasks without a valid visible projection are cancelled and cleaned up. - Restoring an old task cannot evict a workflow the player just created. - Retains the earlier 1.1.6 improvements, including screen-direction semantics for horizontal rotation arrows, Forge 1.20.1 startup and placed-chest rotation crash fixes, and the Quick Build, blueprint, mining, storage, and AI help updates. #### Technical and compatibility changes - Unified durable placement, destruction, and mining capacity policy in the Task Engine, with eviction scoped to the current dimension and relevant task family so unrelated work cannot block admission. - Internal funnel and recovery helper tasks may remain hidden but do not consume player workflow slots. - Full builds passed 683 ordinary tests plus 3 performance-debt checks on NeoForge 1.21.1, and 713 ordinary tests plus 3 performance-debt checks on Forge 1.20.1.
alpha

RTS Building 1.1.6-pilot1 for NeoForge 1.21.1

1.1.5-patch6
23 июл. 2026 г.667Minecraft: 1.21.1neoforge
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## 简体中文 ### RTS Building 1.1.6-pilot1 适用于 Minecraft 1.21.1 / NeoForge。 这是一个 beta/pilot 小修版本,重点处理 1.1.6-pilot 反馈中的 RTS 背包按钮兼容、范围破坏提示和采掘等级误判问题。如果遇到严重回归,可以先退回 1.1.5-patch4。 #### 玩家可见变化 - 修复背包界面里的 RTS 按钮与其它模组 UI 偏移/重叠的问题。 - RTS 按钮现在按原版背包位置计算,不再跟着被其它模组移动后的界面偏移。 - 模组配置中新增开关,可以直接隐藏这个背包 RTS 按钮。 - 改进生存平衡下的范围破坏提示。 - 当石头等方块因为缺少采掘等级插件而无法范围破坏时,会显示更短的底部提示。 - 提示会明确建议安装石制/更高等级采掘插件,或关闭生存平衡。 - 修复无石制采掘插件时雪类软方块也无法范围破坏的问题。 - 石头、平滑石头等镐类硬块仍需要采掘等级插件。 - 雪、雪层、泥土、沙子等 0 级软块不应被石制采掘插件门槛挡住。 - 快速建造/范围操作中的 Line 形状现在支持垂直方向,可用于竖直直线。 - 绑定储存详情中的 “Extract” 表头改为 “Extract only”,减少歧义。 #### 技术与兼容性改进 - 范围破坏与连锁/区域破坏共用采掘等级提示与预览清理链路,避免被跳过方块继续高亮。 - 修正选中快捷栏工具参与远程破坏时的工具解析路径,减少“明明手上有镐但判断不到”的情况。 - 新增和更新了相关单元/契约测试与 GameTest,覆盖石头缺采掘插件被挡、雪类软块不被误挡、背包按钮开关与 Line 垂直形状。 - 本地验证:普通测试 563/563,通过;performanceDebt 3/3,通过;GameTest 28/28,通过;headless UI snapshots 58 个通过。 ## English ### RTS Building 1.1.6-pilot1 For Minecraft 1.21.1 / NeoForge. This is a beta/pilot polish build for feedback from 1.1.6-pilot, focused on the inventory RTS button compatibility, clearer range-destroy warnings, and mining-tier edge cases. If you hit a serious regression, please temporarily return to 1.1.5-patch4. #### Player-visible changes - Fixed the RTS button on the inventory screen overlapping or drifting with other mods' inventory UI offsets. - The button is now positioned from the vanilla inventory frame instead of following a shifted modded screen origin. - A new mod config option can hide this inventory RTS button entirely. - Improved range-destroy feedback under survival progression. - When blocks such as stone are blocked by missing mining-tier plugins, the bottom warning is now shorter. - The message points players toward installing the stone/higher mining plugin or disabling survival progression. - Fixed snow-like soft blocks being blocked when the stone mining plugin was not installed. - Pickaxe-type hard blocks such as stone and smooth stone still require the mining-tier plugin. - Level-0 soft blocks such as snow, snow layers, dirt, and sand should no longer be blocked by the stone-tier gate. - The Line shape in quick build / range operations now supports vertical lines. - The linked-storage details table now says “Extract only” instead of the ambiguous “Extract”. #### Technical and compatibility changes - Range destroy and chain/area mining now share the mining-tier warning and preview cleanup path, so skipped blocks should not remain highlighted. - Adjusted selected hotbar tool resolution for remote destruction to reduce cases where the held pickaxe was not recognized. - Added and updated unit/contract tests plus GameTests for stone being blocked without the mining plugin, snow remaining breakable, the inventory button setting, and vertical Line shapes. - Local validation: ordinary tests 563/563 passed; performanceDebt 3/3 passed; GameTest 28/28 passed; 58 headless UI snapshots passed.
alpha

RTS Building 1.1.6-pilot for NeoForge 1.21.1

1.1.5-patch5
20 июл. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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## 简体中文 ### RTS Building 1.1.6-pilot 适用于 Minecraft 1.21.1 / NeoForge。本版本仍为 Beta 测试版本;如果遇到影响游玩的不稳定问题,请退回 1.1.5-patch4。 本次重新发布集中修复生存平衡采掘、插件状态保存与 RTS 镜头卡顿。 #### 玩家可见变化 - 修复卸载并重新安装远程控制插件后,范围破坏和连锁破坏可能完全没有反应的问题。 - RTS 插件物品不再被误认为采掘工具。 - 每次采掘会使用自己的工具状态,旧任务不会让后续采掘速度卡在 0。 - 修复采掘等级不足的方块在任务开始后仍持续高亮的问题。 - 服务端会把被等级限制跳过的坐标准确反馈给客户端,其余可挖方块仍正常显示和执行。 - 调整生存采掘插件等级。 - 未安装等级插件时仍可范围挖掘泥土等不要求工具等级的方块。 - 首档插件现明确命名为“石制插件”,之后依次为铁质与钻石插件。 - 旧的木质插件注册 ID 不保留;已有测试世界或物品需要重新制作石制插件。 - 改进 RTS 镜头输入。 - 右键拖拽直接更新目标视角,松手后不再残留旋转惯性。 - 视觉镜头改为每帧渲染前推进,减少鼠标拖拽和镜头画面不同步造成的卡顿。 - 入服提示现在会明确显示当前版本为 `1.1.6-pilot`,并提示不稳定时退回 `1.1.5-patch4`。 #### 技术与兼容性改进 - 插件安装、卸载和队伍迁移会更及时地保存插件状态与玩家背包,缩短强制结束服务端时插件丢失的窗口。 - 插件安装和卸载后立即同步背包槽位,降低客户端短暂显示旧物品状态的概率。 - 本地完整构建通过:558/558 项常规测试及 3/3 项性能债守卫通过;相关服务端 GameTest 26/26 通过。 ## English ### RTS Building 1.1.6-pilot For Minecraft 1.21.1 / NeoForge. This remains a Beta build; if you encounter instability that disrupts normal play, return to 1.1.5-patch4. This republish focuses on survival-balance mining, plugin-state persistence, and RTS camera stutter. #### Player-visible changes - Fixed range and chain mining sometimes becoming completely unresponsive after uninstalling and reinstalling the Remote Control plugin. - RTS plugin items are no longer mistaken for mining tools. - Each mining request now owns the correct tool state, so stale tasks cannot leave later mining speed stuck at zero. - Fixed blocks rejected by the harvest-tier check remaining highlighted after mining started. - The server now reports the exact rejected positions while valid targets continue to preview and execute normally. - Adjusted survival mining plugin tiers. - Dirt and other blocks without a tool-tier requirement can still be range-mined without a tier plugin. - The first tier is now explicitly named the Stone Plugin, followed by Iron and Diamond. - The former Wood Plugin registry ID is intentionally not retained; existing test-world items must be replaced by the new Stone Plugin. - Improved RTS camera input. - Right-drag now updates the target view directly and stops without release inertia. - The visual camera advances before each rendered frame, reducing stutter caused by mouse input and the displayed view falling out of sync. - The login notice now identifies the build as `1.1.6-pilot` and recommends `1.1.5-patch4` as the rollback version. #### Technical and compatibility changes - Plugin installation, removal, and team migration now persist plugin state and player inventory more promptly, reducing the loss window during a forced server shutdown. - Inventory slots are synchronized immediately after plugin installation or removal. - Local verification passed all 558/558 regular tests and 3/3 performance-debt guards; the related dedicated-server GameTests passed 26/26.
alpha

RTS Building 0.0.1 for NeoForge 26.1.2

0.0.1
19 июл. 2026 г.494Minecraft: 26.1.2neoforge
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## 简体中文 ### NeoForge 26.1.2 — 0.0.1(Alpha) 适用于 Minecraft 26.1.2 / NeoForge 26.1.2.81,需要 Java 25。这是 RTS Building 第一个 26.1 实验移植版本,不是 1.21.1 稳定线的等功能替代品。 - 完成第一轮“抢滩登陆”和阵地巩固。 - RTS 相机、移动与基础输入已经迁移到 26.1。 - 顶部栏、底部储存面板、基础放置/破坏以及创造物品目录已恢复到可试玩状态。 - 重建世界预览与动画链路。 - 将预览几何从游戏事件中提取为独立快照,再通过 NeoForge 26.1 提交桥绘制。 - 恢复主要方块虚影、破坏虚影、确认放置与放置动画,避免直接结束 Minecraft 共享渲染缓冲。 - 整理 UI 与输入所有权。 - 统一按钮状态、窗口层级、指针捕获、键盘焦点和鼠标选取。 - 修复 RTS 开启后背景模糊、按钮消失、空白弹窗以及部分鼠标命中错位。 - 建立 26.1 平台插头。 - 适配新的物品/流体传输、NBT/编解码、网络载荷、物品模型和渲染接口。 - 降低服务端储存与 NeoForge 具体 API 的直接耦合,为后续端口复用留出边界。 当前限制: - 这是 Alpha,仍需更多真实整合包、多人和长时间任务测试。 - JEI、部分第三方兼容以及少数旧式即时渲染路径尚未接回。 - 旧 GameTest 注册链路尚未迁移;普通测试 387/387 通过,但 3 个性能债务守卫中仍有 1 项已知刷新合并债务。 请先备份世界,并优先在测试存档中试玩。需要稳定体验时请继续使用 Minecraft 1.21.1 的 RTS Building。 ## English ### NeoForge 26.1.2 — 0.0.1 (Alpha) For Minecraft 26.1.2 / NeoForge 26.1.2.81 and Java 25. This is the first experimental RTS Building port for 26.1, not a feature-equivalent replacement for the stable 1.21.1 line. - Completed the first beachhead and consolidation pass. - The RTS camera, movement, and core input flow have been migrated to 26.1. - The top bar, bottom storage panel, basic placement/destruction, and Creative item catalog are available for hands-on testing. - Rebuilt the world-preview and animation path. - Preview geometry is extracted into independent snapshots and submitted through a NeoForge 26.1 rendering bridge. - Core block ghosts, destruction ghosts, confirmed placement, and placement animations are restored without ending Minecraft's shared render buffers. - Reorganized UI and input ownership. - Unified button states, window layering, pointer capture, keyboard focus, and cursor picking. - Fixed RTS background blur, disappearing buttons, empty dialogs, and several mouse-hit offset problems. - Established 26.1 platform adapters. - Adapted item/fluid transfer, NBT and codecs, network payloads, item models, and rendering APIs. - Reduced direct server-storage coupling to NeoForge-specific APIs, leaving reusable boundaries for future ports. Current limitations: - This is an Alpha and still needs broader modpack, multiplayer, and long-running task testing. - JEI, some third-party integrations, and a few legacy immediate-rendering paths are not connected yet. - The old GameTest registration path has not been migrated. Regular tests pass 387/387, while one of three performance-debt guards still tracks a known storage-refresh coalescing debt. Back up worlds and test in a disposable save first. Continue using the Minecraft 1.21.1 RTS Building line when you need the stable experience.
release

RTS Building 1.1.5-patch4 for Forge 1.20.1

1.1.5-patch4
16 июл. 2026 г.18,4 тыс.Minecraft: 1.20.1forge
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## 简体中文 ### RTS Building 1.1.5-patch4 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。 本次补丁集中修复 RTS 放置方块回收、生存解锁、交互提示、掉落物处理和精妙背包兼容问题。 #### 玩家可见变化 - 修复“回收 RTS 放置方块”开启时,挖掘等级或工具不满足原方块要求会直接吞掉方块的问题。 - 由 RTS 放置并仍被追踪的方块,现在回收时会绕过挖掘等级、工具和精准采集要求;能通过 RTS 放置,就能通过 RTS 回收。 - 领地保护、事件取消和其他服务端保护规则仍会生效。 - 修复生存平衡开启时若干功能被错误锁定的问题。 - 范围挖掘不再错误依赖连锁挖掘插件。 - 快速建造的不同形状会按各自插件权限解锁,服务端拒绝放置时也会给出明确提示。 - RTS 镜头未解锁时,提示现在会明确说明需要安装“RTS 相机”插件,或者在模组配置中关闭“生存平衡”。 - 修复固定 RTS UI 缩放下,屏幕下半部的普通交互目标框可能消失的问题。 - 修复快速建造中“实心 / 空心”按钮看似切换成功、实际仍按旧模式生成的问题。 - 修复大量同类掉落物可能被合并成非法超大 ItemStack 并导致崩溃的问题(#123)。 - 改进 Sophisticated Backpacks / 精妙背包兼容。 - 同一个 UUID 背包无论放在世界中还是背在玩家身上,都可以继续使用同一条 RTS 储存绑定。 - RTS 模式下右键物品栏中的精妙背包只会尝试放置;放置失败时不再回退打开背包界面,避免卡住。 - 新生成的客户端配置会默认关闭放置方块的半透明虚影预览。已有玩家的手动设置不会被覆盖;线框预览和放置/破坏动画不受影响。 #### 技术与兼容性改进 - RTS 放置方块回收现在先经过服务端保护事件,再使用追踪记录中的原始方块物品进行无掉落破坏和精确归还,避免工具判定造成物品丢失或重复掉落。 - NeoForge 1.21.1 的挖掘掉落缓存现在按物品合法堆叠上限合并和拆分,并按真实入库进度判断超时回退,减少大型挖掘任务中的卡顿与物品异常。 - 生存平衡配置变化后会重新同步插件状态,避免客户端继续显示旧的解锁结果。 - 精妙背包绑定会优先解析饰品、Curios 和 Accessories 槽位中的真实背包物品,再使用 UUID 虚拟处理器回退;Forge 1.20.1 同步支持其旧版能力接口。 - 两条维护线均补充了对应的契约与回归测试。本次构建中,NeoForge 1.21.1 全量测试通过;Forge 1.20.1 常规测试通过,仍保留两项已知性能债作为后续优化目标。 ## English ### RTS Building 1.1.5-patch4 For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This patch focuses on safe recovery of RTS-placed blocks, survival unlocks, clearer interaction feedback, safer mining-drop handling, and Sophisticated Backpacks compatibility. #### Player-visible changes - Fixed tracked RTS-placed blocks being lost when “Recover RTS-placed blocks” was enabled but the player lacked the normal mining level or tool. - Blocks that were placed through RTS and are still tracked now bypass mining-level, tool, and Silk Touch requirements during RTS recovery: if RTS can place it, RTS can recover it. - Claims, cancelled break events, and other server protection rules are still respected. - Fixed several features being incorrectly locked while Survival Balance was enabled. - Area mining no longer incorrectly depends on the chain-mining plugin. - Quick Build shapes now follow their own plugin unlocks, and rejected placement attempts provide clear feedback. - When the RTS camera is locked, the message now explicitly tells players to install the “RTS Camera” plugin or turn off Survival Balance in the mod config. - Fixed the normal interaction target outline disappearing in the lower half of the screen when using a fixed RTS UI scale. - Fixed Quick Build solid/hollow buttons appearing to change while generation still used the previous mode. - Fixed large groups of identical drops being merged into an illegal oversized ItemStack and potentially crashing the game (#123). - Improved Sophisticated Backpacks compatibility. - The same UUID-backed backpack keeps one RTS storage link whether it is placed in the world or worn by the player. - Right-clicking a Sophisticated Backpack from the inventory in RTS mode now only attempts placement. If placement fails, it no longer falls back to opening the backpack UI and getting stuck. - Newly generated client configs now disable translucent placement block ghosts by default. Existing player choices are preserved; wireframe previews and placement/destruction animations are unchanged. #### Technical and compatibility changes - Tracked-block recovery now passes through server protection events, then performs a no-drop break and returns the exact recorded block item, preventing tool checks from losing items or creating duplicate drops. - On NeoForge 1.21.1, the mining-drop buffer now merges and splits items using each item’s legal stack size and bases fallback timing on real storage progress, reducing stalls and invalid stacks during large mining jobs. - Plugin state is resynchronized after Survival Balance configuration changes so clients do not keep stale unlock results. - Sophisticated Backpack links now resolve real stacks from accessory, Curios, and Accessories slots before falling back to the UUID-backed virtual handler. Forge 1.20.1 also supports the older capability API. - Regression and contract coverage was added on both maintenance lines. The NeoForge 1.21.1 suite passed in full; the Forge 1.20.1 regular suite passed, with two previously tracked performance-debt checks remaining for later optimization.
release

RTS Building 1.1.5-patch4 for NeoForge 1.21.1

1.1.5-patch4
16 июл. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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## 简体中文 ### RTS Building 1.1.5-patch4 适用于 Minecraft 1.21.1 / NeoForge 与 Minecraft 1.20.1 / Forge。 本次补丁集中修复 RTS 放置方块回收、生存解锁、交互提示、掉落物处理和精妙背包兼容问题。 #### 玩家可见变化 - 修复“回收 RTS 放置方块”开启时,挖掘等级或工具不满足原方块要求会直接吞掉方块的问题。 - 由 RTS 放置并仍被追踪的方块,现在回收时会绕过挖掘等级、工具和精准采集要求;能通过 RTS 放置,就能通过 RTS 回收。 - 领地保护、事件取消和其他服务端保护规则仍会生效。 - 修复生存平衡开启时若干功能被错误锁定的问题。 - 范围挖掘不再错误依赖连锁挖掘插件。 - 快速建造的不同形状会按各自插件权限解锁,服务端拒绝放置时也会给出明确提示。 - RTS 镜头未解锁时,提示现在会明确说明需要安装“RTS 相机”插件,或者在模组配置中关闭“生存平衡”。 - 修复固定 RTS UI 缩放下,屏幕下半部的普通交互目标框可能消失的问题。 - 修复快速建造中“实心 / 空心”按钮看似切换成功、实际仍按旧模式生成的问题。 - 修复大量同类掉落物可能被合并成非法超大 ItemStack 并导致崩溃的问题(#123)。 - 改进 Sophisticated Backpacks / 精妙背包兼容。 - 同一个 UUID 背包无论放在世界中还是背在玩家身上,都可以继续使用同一条 RTS 储存绑定。 - RTS 模式下右键物品栏中的精妙背包只会尝试放置;放置失败时不再回退打开背包界面,避免卡住。 - 新生成的客户端配置会默认关闭放置方块的半透明虚影预览。已有玩家的手动设置不会被覆盖;线框预览和放置/破坏动画不受影响。 #### 技术与兼容性改进 - RTS 放置方块回收现在先经过服务端保护事件,再使用追踪记录中的原始方块物品进行无掉落破坏和精确归还,避免工具判定造成物品丢失或重复掉落。 - NeoForge 1.21.1 的挖掘掉落缓存现在按物品合法堆叠上限合并和拆分,并按真实入库进度判断超时回退,减少大型挖掘任务中的卡顿与物品异常。 - 生存平衡配置变化后会重新同步插件状态,避免客户端继续显示旧的解锁结果。 - 精妙背包绑定会优先解析饰品、Curios 和 Accessories 槽位中的真实背包物品,再使用 UUID 虚拟处理器回退;Forge 1.20.1 同步支持其旧版能力接口。 - 两条维护线均补充了对应的契约与回归测试。本次构建中,NeoForge 1.21.1 全量测试通过;Forge 1.20.1 常规测试通过,仍保留两项已知性能债作为后续优化目标。 ## English ### RTS Building 1.1.5-patch4 For Minecraft 1.21.1 / NeoForge and Minecraft 1.20.1 / Forge. This patch focuses on safe recovery of RTS-placed blocks, survival unlocks, clearer interaction feedback, safer mining-drop handling, and Sophisticated Backpacks compatibility. #### Player-visible changes - Fixed tracked RTS-placed blocks being lost when “Recover RTS-placed blocks” was enabled but the player lacked the normal mining level or tool. - Blocks that were placed through RTS and are still tracked now bypass mining-level, tool, and Silk Touch requirements during RTS recovery: if RTS can place it, RTS can recover it. - Claims, cancelled break events, and other server protection rules are still respected. - Fixed several features being incorrectly locked while Survival Balance was enabled. - Area mining no longer incorrectly depends on the chain-mining plugin. - Quick Build shapes now follow their own plugin unlocks, and rejected placement attempts provide clear feedback. - When the RTS camera is locked, the message now explicitly tells players to install the “RTS Camera” plugin or turn off Survival Balance in the mod config. - Fixed the normal interaction target outline disappearing in the lower half of the screen when using a fixed RTS UI scale. - Fixed Quick Build solid/hollow buttons appearing to change while generation still used the previous mode. - Fixed large groups of identical drops being merged into an illegal oversized ItemStack and potentially crashing the game (#123). - Improved Sophisticated Backpacks compatibility. - The same UUID-backed backpack keeps one RTS storage link whether it is placed in the world or worn by the player. - Right-clicking a Sophisticated Backpack from the inventory in RTS mode now only attempts placement. If placement fails, it no longer falls back to opening the backpack UI and getting stuck. - Newly generated client configs now disable translucent placement block ghosts by default. Existing player choices are preserved; wireframe previews and placement/destruction animations are unchanged. #### Technical and compatibility changes - Tracked-block recovery now passes through server protection events, then performs a no-drop break and returns the exact recorded block item, preventing tool checks from losing items or creating duplicate drops. - On NeoForge 1.21.1, the mining-drop buffer now merges and splits items using each item’s legal stack size and bases fallback timing on real storage progress, reducing stalls and invalid stacks during large mining jobs. - Plugin state is resynchronized after Survival Balance configuration changes so clients do not keep stale unlock results. - Sophisticated Backpack links now resolve real stacks from accessory, Curios, and Accessories slots before falling back to the UUID-backed virtual handler. Forge 1.20.1 also supports the older capability API. - Regression and contract coverage was added on both maintenance lines. The NeoForge 1.21.1 suite passed in full; the Forge 1.20.1 regular suite passed, with two previously tracked performance-debt checks remaining for later optimization.
beta

RTS building: Build From Above 1.1.5

1.1.5-patch3
13 июл. 2026 г.843Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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修复一些已知会造成崩溃的问题 fixed issues that are known to cause crashes
beta

RTS building: Build From Above 1.1.5

1.1.5-patch3
13 июл. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
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进一步的优化与健壮性升级, 重构简化了服务端的屎山 additional performance and robustness upgrade, changed service-side logic to reduce lag in multiplayer/server settings
beta

RTS building: Build From Above 1.1.5

1.1.5-patch2
12 июл. 2026 г.360Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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### Forge 1.20.1 — 1.1.5-patch2 适用于 Minecraft 1.20.1 / Forge。 这是一次小型补丁更新,重点修复退出 RTS 后的隐藏区块恢复,并改进服务端稳定性、挖掘性能与本地化。 - 修复退出 RTS 后方块仍然隐藏的问题。 - 关闭 RTS 模式时会刷新范围隐藏功能影响过的区块。 - 减少必须手动重载区块后方块才重新显示的情况。 - 改进专用服务器稳定性。 - RTSBuilding 不再在服务器启动或延迟索引期间重建创造模式物品栏。 - 避免在服务端意外触发第三方模组的客户端事件与网络逻辑。 - 优化大型连锁挖掘与区域挖掘。 - 过滤重叠扫描范围内重复发现的掉落实体。 - 相同掉落会合并后再写入连接的储存。 - 未成功吸收的物品会准确写回原掉落实体。 - 补齐工作流与 GUI 绑定本地化。 - 工作流名称、暂停/等待状态、恢复放置面板、保护提示和 GUI 绑定错误现在会跟随玩家语言。 - 绑定的线缆与机器名称改为在客户端解析。 - 覆盖英文、简体中文、繁体中文(台湾)和繁体中文(香港)。 --- ### Forge 1.20.1 — 1.1.5-patch2 For Minecraft 1.20.1 / Forge. This small patch focuses on restoring hidden chunks after leaving RTS mode, dedicated-server stability, mining performance, and localization. - Fixed hidden chunks after leaving RTS mode. - Blocks hidden by the RTS range-culling feature are refreshed when RTS mode closes. - This reduces cases where blocks remain invisible until chunks are manually reloaded. - Improved dedicated-server stability. - RTSBuilding no longer rebuilds creative-tab contents during server startup or lazy indexing. - This avoids triggering client-oriented events and networking behavior from third-party mods on the server. - Optimized large chain-mining and area-mining jobs. - Duplicate item entities from overlapping scan areas are filtered out. - Identical drops are grouped before insertion into linked storage. - Unabsorbed items are accurately returned to their original entities. - Completed workflow and GUI-binding localization. - Workflow names, paused/suspended states, resume-placement panels, protection messages, and GUI-binding errors now follow the player’s language. - Bound cables and machines now resolve their names on the client. - English, Simplified Chinese, Traditional Chinese (Taiwan), and Traditional Chinese (Hong Kong) are covered.
beta

RTS building: Build From Above 1.1.5

1.1.5-patch2
12 июл. 2026 г.604Minecraft: 1.21.1neoforge
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### NeoForge 1.21.1 — 1.1.5-patch2 适用于 Minecraft 1.21.1 / NeoForge。 这是一次小型补丁更新,重点改善 Sodium 渲染恢复、服务端稳定性、大规模挖掘性能、本地化与部分材质表现。 - 改进 Sodium 范围隐藏兼容性。 - 隐藏方块现在能够更可靠地接入 Sodium 的渲染路径。 - 退出 RTS 模式时会重新构建受影响的区块网格,减少隐藏过的方块持续不可见的问题。 - 改进鼠标中键取块。 - 从物品栏选择匹配方块并用于 RTS 放置时更加可靠。 - 改进专用服务器稳定性。 - RTSBuilding 不再在服务端主动重建创造模式物品栏。 - 避免服务器启动期间意外触发第三方模组的客户端事件或网络逻辑。 - 优化大型连锁挖掘与区域挖掘。 - 对重叠扫描范围内的掉落实体进行去重。 - 相同掉落会先合并为合法堆叠,再批量写入连接的储存。 - 减少大型挖掘任务对储存网络的重复扫描与插入操作。 - 补齐工作流与 GUI 绑定本地化。 - 工作流类型、暂停/恢复、缺少材料面板、保护提示和 GUI 绑定错误现在会跟随玩家语言。 - 绑定的线缆和机器名称改为在客户端解析,避免英文客户端仍显示中文名称。 - 覆盖英文、简体中文、繁体中文(台湾)和繁体中文(香港)。 - 小幅调整部分插件与顶栏图标材质。 - 启动提示现在会更明确地显示 RTSBuilding 的版本信息。 --- ### NeoForge 1.21.1 — 1.1.5-patch2 For Minecraft 1.21.1 / NeoForge. This small patch focuses on Sodium rendering recovery, dedicated-server stability, large mining performance, localization, and minor visual polish. - Improved Sodium range-culling compatibility. - Hidden blocks are now handled more reliably through Sodium’s rendering path. - Leaving RTS mode rebuilds affected chunk meshes, reducing cases where previously hidden blocks remain invisible. - Improved middle-click block selection. - Middle-click inventory selection now works more reliably when preparing blocks for RTS placement. - Improved dedicated-server stability. - RTSBuilding no longer rebuilds creative-tab contents on the server. - This avoids accidentally triggering client-oriented events and networking behavior from third-party mods during server startup. - Optimized large chain-mining and area-mining jobs. - Overlapping drop scans are deduplicated. - Identical drops are grouped into legal stacks before being inserted into linked storage. - This reduces repeated storage-network operations during large mining jobs. - Completed workflow and GUI-binding localization. - Workflow types, pause/resume states, missing-material panels, protection messages, and GUI-binding errors now follow the player’s selected language. - Bound cables and machines now resolve their display names on the client, avoiding Chinese-only names on English clients. - English, Simplified Chinese, Traditional Chinese (Taiwan), and Traditional Chinese (Hong Kong) are covered. - Refined several plugin and top-bar textures. - Clarified the version information shown in the startup reminder.
beta

RTS building: Build From Above 1.1.5

1.1.5-serverfix
11 июл. 2026 г.376Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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beta

RTS building: Build From Above 1.1.5

1.1.5-serverfix
11 июл. 2026 г.479Minecraft: 1.21.1neoforge
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release

RTS building: Build From Above 1.1.5

1.1.5
11 июл. 2026 г.473Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Forge 1.20.1 1.1.5 适用于 Minecraft 1.20.1 / Forge 本次更新将 Forge 1.20.1 版本全面追平新版 RTS 插件、蓝图、范围工具与交互体系,并重点改善了大型整合包环境下的稳定性和操作体验。如果您的整合包中出现严重不稳定,建议暂时退回到 1.1.2 稳定版本。 ### 简体中文 相比 1.1.4 版本,本次更新为 1.20.1 平台带来了一系列重构与功能对齐: **全新 RTS 插件与进度系统** * **技能树重构**:全新 RTS 插件系统已全面取代旧技能树。旧存档载入时将自动安全地迁移已解锁的功能,并为玩家补发对应的插件物品。 * **团队进度同步**:支持队伍共享插件安装状态、安装者专属卸载权限、手动刷新数据以及队伍名称的可视化显示。 * **UI 与依赖提示**:插件物品增加了简洁的功能描述,按住 `Ctrl` 键可直观查看各插件的依赖关系。 * **团队与保护兼容**:全面兼容 FTB Teams 和 OpenPAC 队伍及领地区块保护。相关 RTS 行为不会再意外越权绕过领地保护。 **范围隐藏与区域工具重构** * **范围隐藏功能**:正式移植“范围隐藏”功能(原范围剔除),玩家可以自由建立、选择、移动并在三维空间中通过六向手柄调整隐藏盒。 * **兼容性与渲染修复**:修复了隐藏射线穿透、部分方块实体渲染异常的问题,并解决了与 Embeddium 0.3.31 渲染引擎的入口冲突。 * **多几何体支持**:快速建造与范围破坏中新增了球体、圆柱、圆形、墙面、平面、直线和立方体等多种形状。 * **高级范围编辑**:加入了高级范围模式,支持在预览时通过六向箭头拖拽或鼠标滚轮精调形状尺寸。 * **平滑微调逻辑**:普通与高级框选统一采用平滑过渡动画,并支持通过键盘方向键、`Page Up` / `Page Down` 对选框进行网格微调。 * **垂直方向绘制**:新增了垂直方向的圆形与垂直圆柱体,可用于精细化调整、生成椭圆、椭球和椭圆柱等复杂立体几何。 * **服务端限制配置**:在服务端配置文件中增加了对范围破坏的长、宽、高、总体积、单次破坏目标数量以及每 tick 处理量的上限限制。 **蓝图系统安全强化** * **框选交互对齐**:蓝图框选全面复用统一的平滑选择框和直观的六向拖拽手柄。 * **数据安全净化**:加强了蓝图在生存模式下的 NBT 安全检查,严格阻止危险方块实体内容的注入和非法材料的消耗替换。 * **兼容性升级**:增强了对 Building Gadgets 蓝图数据的读取、旋转、材料解析和中断后恢复放置的能力。 **交互细节与音效反馈** * **音效控制系统**:新增了 RTS 远程放置、破坏和批量操作的独立音效。可在配置文件中设置总音效开关、破坏音效开关以及单次操作的每 tick 音量上限。超限音效将直接丢弃,避免在操作结束后积压继续播放。 * **灵敏度独立控制**:新增了中键拖屏、右键视角旋转、键盘移动和滚轮缩放四项独立的灵敏度配置项。 * **交互优先级修复**:修正了普通右键进行方块交互与按住 `Shift + 右键` 强制放置方块的优先级判定。 * **储存放置修正**:修复了从链接储存中选择特定方块后,无法进行单块或大范围放置的问题。 * **创造模式免检**:创造模式下的范围建造现在会直接绕过材料数量检查,支持大体量任务的平滑、可持续完成。 * **中键选块逻辑**:中键选块现在会优先扣除并使用热栏或背包内的同类方块,无匹配时才会退回到远程存储提取。 * **破坏零延迟**:范围破坏操作现在会立即启动,不再因等待不存在的首块挖掘(seed-mining)阶段而停顿。 **大型整合包性能优化** * **搜索缓存加速**:优化了创造模式下的物品搜索缓存,极大降低了大型整合包中搜索物品及高频放置时的卡顿。 * **JEI 与配方路由**:修复了 JEI 提取材料时的配方加号状态,以及原版工作台无法将配方正确转入配方栏的路由。 * **大存储模组兼容**:改进并加固了 AE2、Refined Storage、Beyond Dimensions、Integrated Dynamics 等多个远程存储模组的多重存储器整合。 * **材质外观更新**:更新了顶部菜单栏的范围隐藏图标、常规插件材质和野战部署插件专用贴图。 --- ### English This update brings Forge 1.20.1 fully in line with the new RTS plugin, blueprint, area-tool, and interaction systems, with a strong focus on large-modpack stability and usability. If you experience serious instability, returning to 1.1.2 is highly recommended. **New RTS Plugin & Progression System** * **Progression Rework**: Replaced the legacy skill tree with the installable RTS plugin system. Existing saves will automatically migrate unlocked abilities and grant corresponding plugin items. * **Team Sync & Sharing**: Added team-shared plugin progress, installer-owned removal rights, manual state refreshing, and team name visualization. * **UI & Dependencies**: Added concise feature tooltips to plugin items; holding `Ctrl` displays their detailed installation dependency paths. * **Claim Integration**: Added full compatibility with FTB Teams and OpenPAC party and claim-protection boundaries, preventing RTS operations from bypassing claims. **Range Hiding & Area Tool Upgrades** * **Range Hiding Feature**: Ported "Range Hiding" (formerly Range Culling), allowing players to freely create, select, move, and edit hiding boxes in 3D space with six-direction handles. * **Rendering & Compatibility**: Fixed ray penetration, block-entity rendering issues, and resolved compatibility issues with the Embeddium 0.3.31 entry-point. * **Expanded Geometry Shapes**: Added spheres, cylinders, circles, walls, planes, lines, and boxes to both Quick Build and Area Destroy operations. * **Advanced Range Editing**: Added Advanced Area Mode, allowing shape editing via draggable or scrollwheel-adjustable six-direction handles during preview. * **Smooth Nudge Controls**: Unified smooth selection animation scaling and added micro-nudging support via arrow keys and `Page Up` / `Page Down`. * **Vertical Shapes**: Added vertical circles and cylinders, enabling editing for complex shapes like ellipses, ellipsoids, and elliptic cylinders. * **Server Configurations**: Added server-side configurable limits for area destruction, including maximum width, length, height, overall volume, target block count, and block processing limits per tick. **Fortified Blueprint System** * **Unified Capture UI**: Blueprint capture now utilizes the same smooth selection box and intuitive six-direction handle system. * **Data Sanitization**: Hardened blueprint NBT, block-entity, and material substitution validation in survival mode to prevent cheating or illegal item duplication. * **Improved BG Support**: Enhanced compatibility with Building Gadgets, improving blueprint import, rotation, material resolution, and resuming interrupted placements. **Interaction & Configurable Feedback** * **Audio Limiter System**: Added configurable RTS placement and breaking sounds. Added options to disable breaking sounds and cap audio cues per tick (excessive sounds are safely discarded to avoid delayed playback loops). * **Separate Sensitivities**: Added four independent slider sensitivities for screen panning (Middle Click), view rotation (Right Click), keyboard camera movement, and scrollwheel zooming. * **Right-Click Priorities**: Corrected standard right-click block interaction and `Shift + Right-Click` forced block placement priorities. * **Linked Placement Fix**: Fixed issues where selecting certain blocks from linked storage failed to execute single or area placements. * **Creative Flow Improvements**: Creative area building now bypasses material checks completely, allowing large-scale build tasks to proceed continuously. * **Smart Pick Block**: Pick-block actions now prioritize items in the player's hotbar or inventory before extracting from remote storage. * **Instant Destruction**: Area destruction now starts instantly without waiting for an unnecessary seed-mining phase. **Large Modpack Optimizations** * **Search Caching**: Cached creative search queries to significantly reduce typing and placement lag in large modpack environments. * **Recipe Routing**: Fixed JEI recipe transfer availability and vanilla crafting-table routing issues. * **Storage Mod Integration**: Improved compatibility and reliability for AE2, Refined Storage, Beyond Dimensions, Integrated Dynamics, and multi-storage setups. * **Texture Updates**: Updated range-hiding, standard plugin, and field-deployment textures.
release

RTS building: Build From Above 1.1.5

1.1.5
11 июл. 2026 г.665Minecraft: 1.21.1neoforge
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Neoforge 1.21.1 1.1.5 这是 1.1.5 的正式发布版本。本次更新集中完善了范围工具、插件迁移、交互反馈以及大型整合包性能,并将之前的 1.1.5-pilot 测试版整理为正式版本。由于此阶段对核心工作流进行了较多整合,如果您在游玩中遇到不稳定情况,建议暂时退回到 1.1.2 稳定版本。 ### 简体中文 相比之前的测试版本,本次正式版带来了一系列功能落地与细节微调: **范围隐藏与选择框重构** * **重构范围隐藏手柄**:支持六向选择、拖拽、滚轮微调、悬停与激活高亮。 * **统一选择逻辑**:蓝图、范围隐藏和高级建造功能现在共用同一套选择框动画、交互手柄和微调逻辑。 * **名称与视觉调整**:玩家可见的界面名称由“范围剔除”统一调整为“范围隐藏”,并同步更新了顶部菜单栏的对应图标。 **几何形状与范围预览优化** * **多维度预览完善**:进一步优化了圆形、圆柱、球体、椭圆、椭球和垂直方向的范围预览。 * **修复形状畸变**:修复了圆形与圆柱在超出尺寸上限后,出现位置偏移或退化退变成方形的问题。 * **即时上限拦截**:在预览阶段即提前应用长宽高与体积上限,避免在渲染中显示无法实际执行的无效范围。 **交互反馈、控制与音效** * **新增灵敏度调节**:新增了四类独立的镜头灵敏度设置,并统一了选择框的微调快捷键。 * **音效控制支持**:新增了 RTS 方块放置、破坏以及批量操作的独立音效控制开关,提升操作反馈感。 * **操作逻辑改进**:进一步改进了普通右键交互、链接储存放置、创造模式下的材料消耗绕过,以及 JEI 配方的路由跳转。 **插件进度自动迁移** * **平滑过渡旧进度**:旧版的技能树进度现在会自动迁移为对应的插件物品,并在插件信息中增加了详细的功能介绍与依赖关系提示。 * **材质外观更新**:更新了插件物品的专属贴图材质。 **大型整合包性能优化** * **搜索缓存优化**:对创造模式下的物品搜索添加了缓存优化,显著减少了大型整合包环境下输入检索和放置方块时的瞬时卡顿。 --- ### English This is the formal 1.1.5 release. It finalizes the area tools, plugin migration, interaction feedback, and large-modpack performance work, promoting the 1.1.5-pilot into a stable release. If you run into severe issues or regressions, we recommend rolling back to 1.1.2. **Range Hiding & Selection Rework** * **Reworked Range Hiding Handles**: Now supports six-direction selection, dragging, scrollwheel nudging, hovering, and active highlight feedback. * **Unified Selection Logic**: Blueprints, Range Hiding, and advanced building now share identical selection box animations, face handles, and micro-nudge logic. * **Terminology & UI Update**: Renamed player-facing “Range Culling” terminology to “Range Hiding” and updated the top-bar icon. **Shape Previews & Constraints** * **Improved Geometric Previews**: Enhanced circle, cylinder, sphere, ellipse, ellipsoid, and vertical-orientation previews. * **Fixed Shape Distortion**: Fixed a bug where circles and cylinders would shift off-center or degrade into squares when exceeding size limits. * **Immediate Cap Enforcement**: Applied dimension and volume caps directly in the preview stage, preventing the display of ranges that cannot actually be executed. **Interaction, Controls & Sounds** * **Camera & Nudge Controls**: Added four independent camera sensitivity sliders and unified shared selection nudge keybinds. * **Custom Audio Feedback**: Added configurable sound options for RTS block placement, breaking, and bulk operations. * **Workflow Improvements**: Improved standard right-click interaction priority, linked-storage placement behavior, creative mode material bypass, and JEI recipe routing. **Plugins & Progression Migration** * **Automatic Progress Migration**: Automatically migrated legacy skill-tree progress into the new plugin system, adding detailed plugin feature and dependency tooltips. * **Texture Updates**: Refreshed custom plugin textures. **Large Modpack Performance** * **Creative Search Caching**: Cached creative search queries to significantly reduce input lag and placement stalls in massive modpacks.
beta

RTS building: Build From Above 1.1.5-pilot

1.1.5-pilot
8 июл. 2026 г.626Minecraft: 1.21.1neoforge
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同步neoforge 1.1.5的功能与交互
beta

RTS building: Build From Above 1.1.4

1.1.4-pilot
24 июн. 2026 г.1,5 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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### Forge 1.20.1 1.1.4 适用于 Minecraft 1.20.1 / Forge。 #### 玩家可见变化 - 大型远程储存网络现在更加流畅。 - AE2、Refined Storage、Beyond Dimensions 的远程取物路径已得到优化。 - 从拥有数百万乃至千万级物品的大型网络中选择方块进行远程放置时,不再容易出现“点击无反应”的情况。 - 储存浏览、搜索、分页、放置时的物品提取以及物品转移,现在会更多地利用缓存与快速路径,从而减少在大型整合包中的卡顿。 - 快速建造和范围建造的显示逻辑更加清晰。 - 选择范围时会显示预览线框,方便确认将要建造的位置。 - 确认建造后,不再保留整片“未来位置”的幽灵方块 (pending ghost) 预览。 - 真正开始建造后,只显示服务端逐块确认时的单方块建造动画,避免了材料不足时出现大量误导性的空位预览。 - 范围破坏 / 连锁破坏的高亮显示更加稳定。 - 修复了批量破坏时,边缘线框有时会出现断断续续、残留或显示不完整的问题。 - 范围破坏的边缘计算已与新版逻辑同步,在破坏草地、雪层、树叶及复杂地形时,视觉显示更加可靠。 - Workflow 面板现在已涵盖批量任务。 - 批量建造、批量破坏等耗时较长的操作现在会显示在 workflow 面板中。 - 瞬间完成的单方块操作不再立刻弹出面板,减少了频繁弹窗带来的视觉打扰。 - 蓝图相关功能修复。 - 修复了保存后的蓝图无法再次用于建造的问题。 - 修复了蓝图放置预览、目标位置处理以及高亮/线框显示的相关问题。 - 补齐了蓝图放置相关的缺失语言文本 (language keys)。 - 兼容性改进。 - Refined Storage、Applied Energistics 2、Beyond Dimensions 的储存绑定与远程放置现在更加稳定可靠。 - 挖掘 Integrated Dynamics 线缆时,现在会尽量调用 ID 自身的移除逻辑,以减少兼容性问题。 - 修复并提升了 Sophisticated 系列储存/背包在本地与远程转移物品时的安全性。 #### 其他改动 - 同步了新版 RTS workflow、服务拆分、批量任务和存储缓存架构。 - 增加了针对大型储存网络、真实 AE2/RS/BD、Integrated Dynamics、蓝图及语言文本的自动化测试。 - 修复了若干配置界面、进服提示、本地化文本以及渲染细节问题。 - 版本号更新为 `1.1.4`。 --- ### Forge 1.20.1 1.1.4 For Minecraft 1.20.1 / Forge. #### Player-Visible Changes - Large remote storage networks should feel much smoother. - AE2, Refined Storage, and Beyond Dimensions now use faster remote extraction paths. - Placing a block remotely from networks containing millions of items should no longer fail silently (the "clicked but nothing happened" issue). - Storage browsing, searching, paging, extracting items for placement, and item transfers now utilize better caching and fast-path logic to reduce stuttering in large modpacks. - Quick Build and Range Build previews are clearer. - While selecting an area, RTS now shows preview wireframes for the planned build area. - After confirming a build, the large chunk of "future placement" ghost blocks is no longer kept on screen. - Once building starts, only individual server-confirmed block placement animations remain, avoiding misleading empty previews when materials are missing. - Range Destroy / chain destroy rendering is more stable. - Fixed broken, flickering, or lingering wireframe outlines during batch destruction. - Edge calculation is now closer to the newer RTS logic and behaves better on grass, snow, leaves, and uneven terrain. - Workflow UI now includes batch tasks. - Batch build and batch destroy operations, which take longer, now appear in the workflow panel. - Instantaneous single-block actions no longer trigger the panel immediately, reducing UI clutter and noise. - Blueprint fixes. - Fixed an issue where saved blueprints could not be placed again. - Fixed blueprint placement preview, target position handling, and highlight/wireframe behavior. - Added missing localization keys for blueprint placement. - Compatibility improvements. - Refined Storage, Applied Energistics 2, and Beyond Dimensions storage binding and remote placement are more reliable. - Integrated Dynamics cable mining now tries to use ID's own removal logic to reduce compatibility issues. - Improved the safety of local and remote item transfers for Sophisticated storage/backpacks. #### Other Changes - Synced with the newer RTS workflow, service split, batch-task, and storage-cache architectures. - Added automated testing coverage for large storage networks, real AE2/RS/BD, Integrated Dynamics, blueprints, and language keys. - Fixed various details regarding the config UI, login messages, localization, and rendering. - Version updated to `1.1.4`.
beta

RTS building: Build From Above 1.1.4-pinyinfix

1.1.4-pinyinfix
20 июн. 2026 г.2,1 тыс.Minecraft: 1.21.1neoforge
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the same as 1.1.4, but fixed the pinyin search funtion
beta

RTS building: Build From Above 1.1.4

1.1.4
19 июн. 2026 г.471Minecraft: 1.21.1neoforge
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# RTSBuilding Update Log - Minecraft 1.21.1 ## English ### NeoForge 1.21.1 1.1.4 Pilot For Minecraft 1.21.1 / NeoForge. 1.1.4 is still a Pilot build. If you want the latest stable release, use 1.1.2. Detailed usage docs are available at https://rts.ciallo.ltd. Compared with 1.1.3-pilot, this is a larger feature and architecture update. It improves long build/mining workflows, remote storage compatibility, large range-destroy visuals, RTS camera/player movement, and several player-facing UI defaults. - Added workflow-based build and mining management. - Large placement and mining jobs now run through a server-side workflow system with progress tracking. - Workflows can be paused, resumed, deleted, and restored after temporary interruption. - Suspended placement work can be scanned and resumed when materials become available again. - The technical workflow panel is available in UI Visuals, but hidden by default so normal players are not forced to see background job details. - Improved undo and batch safety. - Ctrl+Z undo is now backed by server-side history for placement and destructive operations. - Undo restores or removes recorded block batches more consistently, while avoiding unsafe survival-mode NBT restoration. - Mining and placement execution were moved toward pipeline-style processing, making tool borrowing, history recording, network sync, and cleanup less fragile. - Improved remote mining and range destroy. - Selected RTS tool items now behave as real remote mining tools instead of silently falling back to the hotbar. - Tool protection defaults on and stops chain/range mining when a damageable tool is near breaking. - Remote break visuals now use server-confirmed fake-air feedback so blocks disappear promptly even in heavy modpacks. - Large range-destroy skeletons now rebuild from the remaining targets after each destructive tick, so newly exposed internal faces are visible. - Added Ctrl+right-click player movement support. - Ctrl+right-click moves the player toward the clicked target from RTS mode. - Ctrl+double-right-click while flying lands on top of the target block. - The current move target is highlighted with a thicker blue outline and fades quickly after arrival. - Improved linked storage and mod compatibility. - Added Refined Storage 2 network handling for NeoForge 1.21.1. - Binding RS network blocks should now show real network contents instead of disk/card slots. - AE2-like and large linked-storage paths received more caching and query separation, reducing expensive storage refreshes during hot actions. - Craft Terminal refill can fall back to recipe Ingredient matching, improving modded recipe compatibility. - Improved blueprint and quick-slot behavior. - Blueprint placement hints are clearer before and after pinning. - Blueprint AE2 cable/bus materials and excluded capture markers are handled more accurately. - Pinned quick slots now preserve real ItemStack previews, which helps component-heavy modded items such as Silent Gear tools. - UI and visual polish. - Close-range hovered blocks now read more clearly as a bright yellow skeleton instead of a heavy orange face cover. - Storage-ready popup is hidden by default and can be re-enabled in UI Visuals. - Pan Drag and Rotate Drag defaults were aligned with the guide text. - Player status overlay and workflow panel are now local UI preferences. - The intro message now says the latest stable release is 1.1.2 and shows the guide URL as a clickable chat link. - Internal and QA notes. - The server storage, mining, placement, transfer, page cache, and API layers were split into smaller services. - Benchmark and unit-test infrastructure was expanded for storage, cache, linked-storage resolution, history, shape generation, and mining behavior. - Default Gradle build verification now avoids running measurement-only benchmark tests and runtime-dependent history tests in the plain JUnit worker. ## 简体中文 ### NeoForge 1.21.1 1.1.4 Pilot 适用于 Minecraft 1.21.1 / NeoForge。 1.1.4 仍然是 Pilot 测试版本。如果你想使用最近的稳定版,建议使用 1.1.2。详细使用说明可以查看 https://rts.ciallo.ltd。 相比 1.1.3-pilot,这次是一个比较大的功能与架构更新,重点改进大规模建造/挖掘流程、远程储存兼容、范围破坏视觉、RTS 视角下的玩家移动,以及一些默认 UI 体验。 - 新增工作流式建造和挖掘管理。 - 大批量放置和挖掘现在会进入服务端工作流系统,并同步进度。 - 工作流支持暂停、恢复、删除,并能在临时中断后继续处理。 - 因缺少材料而挂起的放置任务,可以重新扫描并在材料补齐后继续。 - 工作流进度面板放在 UI Visuals 里,默认关闭,避免普通玩家一直看到偏技术的后台任务窗口。 - 改进撤回和批量操作安全性。 - Ctrl+Z 撤回现在由服务端历史记录支持,覆盖放置和破坏类批次。 - 撤回会更稳定地恢复或移除记录过的方块批次,同时避免生存模式下不安全的 NBT 恢复。 - 挖掘和放置执行流程逐步管线化,让借用工具、历史记录、网络同步和清理更不容易互相绊住。 - 改进远程挖掘和范围破坏。 - RTS 选中的工具物品现在会被当作真正的远程挖掘工具,不再悄悄回退到快捷栏。 - 工具保护默认开启,耐久工具接近损坏时会停止连锁/范围挖掘。 - 远程破坏现在使用服务端确认后的 fake-air 视觉反馈,大型整合包里也能更快看到方块消失。 - 范围破坏骨架现在会在每个破坏 tick 后按剩余目标重建,因此新暴露出来的内部面会正确显示。 - 新增 Ctrl+右键移动玩家。 - RTS 模式下 Ctrl+右键会让玩家移动到点击目标。 - 飞行时 Ctrl+双击右键会尝试落到目标方块上方。 - 当前移动目标会显示较粗的蓝色边框,到达后快速淡出;选择新目标会清掉旧目标。 - 改进链接储存和整合包兼容。 - 为 NeoForge 1.21.1 增加 Refined Storage 2 网络储存处理。 - 绑定 RS 网络方块时,应显示网络里的真实物品,而不是磁盘/卡槽。 - AE2 类大储存和链接储存路径进一步拆分缓存与查询,减少热操作中的昂贵刷新。 - Craft Terminal 补料现在可以回退到 recipe Ingredient 匹配,改善模组配方兼容。 - 改进蓝图和快捷槽。 - 蓝图固定前后的提示更清楚。 - AE2 cable/bus 类蓝图材料、排除标记显示和材料判定更准确。 - 固定快捷槽现在会保存真实 ItemStack 预览,对 Silent Gear 等带复杂组件的工具更友好。 - UI 和视觉小修。 - 近距离指向方块时,高亮更偏明亮黄色骨架,不再被厚重橙色面覆盖。 - Storage ready 完成弹窗默认隐藏,可在 UI Visuals 里重新开启。 - Pan Drag / Rotate Drag 默认键位与教程文案对齐。 - 玩家状态条和工作流面板都变成本地 UI 偏好。 - 进游戏 intro 现在说明最近的稳定版是 1.1.2,并把使用说明网址显示为可点击链接。 - 内部与测试说明。 - 服务端储存、挖掘、放置、转移、分页缓存和 API 层拆成了更小的服务模块。 - 增加了储存、缓存、链接储存解析、历史记录、形状生成、挖掘行为等测试/基准设施。 - 默认 Gradle 构建验证不再把测量型 benchmark 和需要 Minecraft/FML 运行时的 history 测试混进普通 JUnit worker。
beta

RTS building: Build From Above 1.1.3-pilot

1.1.3-pilot
11 июн. 2026 г.1,5 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
## RTSBuilding Forge 1.20.1 - 1.1.3-pilot 更新日志 适用版本:Minecraft 1.20.1 / Forge 更新范围:从 1.1.2 到 1.1.3-pilot ### 玩家可见变化 - 设置界面重做为更清晰的分页结构,并优化了 RTS 主页、技能名称、版本提示和新手引导文案的显示。 - RTS 主界面同步为新版窗口式 UI。设置、指南、快速建造、范围破坏、蓝图、绑定存储详情等面板现在可以自由移动和缩放,更易于管理。 - 更新了顶部菜单栏和快速建造按钮的贴图,移除旧版交互轮盘,使整体视觉更清爽统一。 - 快速建造面板进一步完善,支持形状选择、方块吸附、墙面/线条连接、批量放置以及放置音效。 - 范围破坏与连锁挖掘功能同步到 Forge 1.20.1,支持自定义形状、填充/骨架模式、破坏进度条,并提供更清晰的范围预览反馈。 - 修复了范围破坏预览时的边框闪烁、目标高亮错位、虚影显示异常等多处视觉问题。 - 优化蓝图系统:改进了蓝图框选、命名、材料查看、窗口布局、放置提示和旋转预览,并优化了空手状态下的交互逻辑。 - 优化创造模式放置、蓝图预览、选中面提示,以及刷怪蛋和末地水晶的放置前预览效果。 - 空手状态下不再显示容易引起误解的放置虚影。 - 修复了部分情况下撤销与重做操作失效的问题。 - 为 RTS Home 迁移加入冷却限制,减少连续触发时可能造成的镜头异常。 ### 存储、合成与兼容 - 新增绑定存储容器的优先级编辑功能,并修复了输入优先级时导致的游戏崩溃。 - 优化绑定存储详情显示,使存储来源、绑定状态和缺失坐标等情况更容易理解。 - 修复 RTS 物品栏遮挡聊天框的问题,使聊天信息在 RTS 界面开启时仍然更容易阅读。 - 同步选中物品时的物品位置信息与窗口遮挡判断逻辑,减少悬浮窗口、物品提示和底部面板之间的遮挡问题。 - 修复大量物品进出仓库时导致的界面卡顿,使挖掘和自动入库的手感更加顺滑。 - 优化合成终端的物品匹配逻辑,避免带有附魔、特殊耐久等 NBT 数据的珍贵物品被错误当成普通材料消耗掉。 - 修复远程挖掘时工具判定异常的问题,确保系统能正确使用玩家实际手持的工具。 - 在使用范围/联合挖掘时,如果工具耐久度即将耗尽,系统会自动停止工作,防止工具意外碎裂。 - 现已支持在 RTS 模式下主手对空使用物品,以及远程空手操作。 - 同步 Beyond Dimensions 网络相关设置文本;Forge 1.20.1 保留自身兼容边界,不强行照搬 NeoForge-only 的实现。 ### 内部与稳定性 - 对 Forge 1.20.1 的客户端结构进行了大规模整理,将输入、网络、相机、弹窗、状态、工具类等模块拆分到更接近 1.21.1 主线的子包中。 - 将网络包从旧的扁平结构拆分为 `builder`、`camera`、`craft`、`feedback`、`progression`、`storage` 等模块,同时保留 Forge 1.20.1 的网络注册写法。 - 将服务器端存储相关逻辑迁入 `server/storage`,并将放置相关逻辑进一步靠近 `server/storage/placement`。 - 同步远程挖掘 fake-air 视觉确认链路:服务端确认破坏后,客户端会更及时隐藏已被破坏的方块,减少范围挖掘后方块视觉恢复的问题。 - 开始统一“快速建造”与“范围破坏”的执行流程,减少冗余计算逻辑。 - 拆分并重构物品放置的底层逻辑,包括批量处理、物品提取、快捷建造和音效等模块。 - 将放置动画、破坏动画、方块虚影、线框等渲染逻辑拆分为独立组件,提升渲染结构清晰度。 - 完善范围破坏进度、放置/破坏动画以及绑定存储状态的网络同步机制。 - 同步 Quick Build 新版贴图和布局逻辑,使 Forge 1.20.1 的界面观感更接近 1.21.1。 - 更新项目主页、Mod 简介、Logo 以及 1.1.3-pilot 的版本提示。 - 实装新的三滑条灵敏度系统,并修复早期测试中导致启动崩溃的问题。 - 整体项目结构已进一步对齐 1.21.1 的 1.1.3-pilot 主线,方便后续双版本维护。 ### 风险提示 这是 `1.1.3-pilot` 测试版本,Forge 1.20.1 版本同步了大量来自 1.21.1 主线的 UI、范围破坏、蓝图、远程交互、存储和渲染结构改动。 强烈建议在大型整合包、多人服务器或重要存档中使用前先备份;如果遇到不稳定情况,可暂时回退到更保守的旧版本。 --- ## RTSBuilding Forge 1.20.1 - 1.1.3-pilot Changelog Target: Minecraft 1.20.1 / Forge Update range: from 1.1.2 to 1.1.3-pilot ### Player-Facing Changes - Reworked the settings interface into a clearer tabbed structure, and improved the display of the RTS home, skill labels, version notices, and tutorial text. - Synced the RTS interface to the newer window-based UI. Panels for settings, guide, quick build, range destroy, blueprints, and linked storage details are now movable and scalable for easier management. - Refreshed textures for the top bar and Quick Build buttons, and removed the old interaction wheel for a cleaner visual style. - Further completed the Quick Build panel, including shape selection, block snapping, wall/line connection, batch placement, and placement sounds. - Ported Range Destroy and Chain Mining to Forge 1.20.1, with shape selection, filled/skeleton modes, mining progress bars, and clearer visual feedback for the destruction area. - Fixed multiple range destroy rendering issues, including skeleton flashing, misaligned target highlights, and abnormal ghost outlines. - Improved the blueprint system: box selection, naming, material inspection, window layout, placement hints, rotation previews, and empty-hand interactions. - Enhanced pre-placement previews for creative mode, blueprints, selected-face hints, spawn eggs, and End Crystals. - Empty-hand mode no longer shows misleading placement ghosts. - Fixed cases where undo/redo operations could behave incorrectly. - Added a cooldown to RTS Home relocation to reduce camera glitches from accidental repeated triggering. ### Storage, Crafting, And Compatibility - Added linked storage priority editing, and fixed a crash caused by the priority input box. - Improved linked storage detail display so storage sources, binding status, and missing-position cases are easier to understand. - Fixed the RTS inventory overlapping the chat overlay, making chat messages easier to read while the RTS interface is open. - Synced selected-item position display and floating-window hit testing, reducing overlap between item tooltips, windows, and the bottom panel. - Reduced UI stuttering and lag when moving large amounts of items, making mining and auto-storage workflows smoother. - Improved crafting terminal item matching to prevent valuable NBT-heavy items, such as enchanted or durability-sensitive tools, from being accidentally consumed as ordinary materials. - Fixed remote mining tool detection so the system reliably uses the actual tool you are holding. - Range/Ultimine mining now stops before the selected tool breaks, helping protect valuable gear. - Added support for main-hand air use and remote empty-hand operations while in RTS mode. - Synced Beyond Dimensions network setting text; the Forge 1.20.1 line keeps its own compatibility boundary instead of copying NeoForge-only internals directly. ### Internal / Stability - Reorganized the Forge 1.20.1 client structure, moving input, networking, camera, popup, state, and utility classes into subpackages closer to the 1.21.1 mainline. - Split the old flat network package into `builder`, `camera`, `craft`, `feedback`, `progression`, and `storage`, while preserving Forge 1.20.1's network registration style. - Moved server-side storage logic into `server/storage`, with placement logic further aligned under `server/storage/placement`. - Synced the remote-mining fake-air visual confirmation path: after server-confirmed block breaking, the client hides broken blocks more promptly, reducing visual block restoration during large mining operations. - Began unifying Quick Build placement and Range Destroy execution flows to reduce redundant calculations. - Refactored placement logic into modular components, including batch processing, extraction, quick-build handling, and sound helpers. - Split rendering logic for placement animations, breaking animations, block ghosts, and wireframes into independent components. - Improved network synchronization for range destroy progress, placement/break animations, and linked storage state updates. - Synced refreshed Quick Build textures and layout behavior so Forge 1.20.1 feels closer to the 1.21.1 line. - Updated the project homepage, mod description, logo, and 1.1.3-pilot version notices. - Implemented the new multi-slider sensitivity system and fixed startup crashes from earlier testing. - Overall project structure is now much closer to the 1.21.1 1.1.3-pilot mainline, making future dual-version maintenance easier. ### Risk Note This is a `1.1.3-pilot` test build. The Forge 1.20.1 version now includes major synced changes from the 1.21.1 mainline, including UI, Range Destroy, Blueprints, remote interactions, storage, and rendering structure updates. Please back up important worlds before testing; if you experience instability, consider rolling back to a more conservative older build.
beta

RTS building: Build From Above 1.1.3-pilot

1.1.3-pilot
9 июн. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## RTSBuilding NeoForge 1.21.1 - 1.1.3-pilot 更新日志 适用版本:Minecraft 1.21.1 / NeoForge 提交范围:2026-06-04 `2a9eabff` 至 2026-06-09 `c44becf6` ### 玩家可见变化 - 设置界面重做为更清晰的分页结构,并优化了 RTS 主页、技能名称、版本提示和新手引导文案的显示。 - RTS 主界面全面升级为新版窗口式 UI。设置、指南、快速建造、范围破坏、蓝图、绑定存储详情等面板现在可以自由移动和缩放,更易于管理。 - 更新了顶部菜单栏和快速建造按钮的贴图,移除旧版交互轮盘,使整体视觉更清爽统一。 - 快速建造面板完工,现已支持形状选择、方块吸附、墙面/线条连接、批量放置以及放置音效。 - 范围破坏与连锁挖掘现已正式可用!支持自定义形状、填充/骨架模式、破坏进度条,并增加了更清晰的破坏范围预览反馈。 - 修复了范围破坏预览时的边框闪烁、目标高亮错位、虚影显示异常等多处视觉问题。 - 大幅优化蓝图系统:改进了蓝图框选、命名、材料查看、窗口布局,以及放置提示和旋转预览,并优化了空手状态下的交互逻辑。 - 优化了创造模式放置、蓝图预览、选中面提示,以及刷怪蛋和末地水晶的放置前预览效果。 - 空手状态下不再显示容易引起误解的放置虚影。 - 修复了部分情况下撤销与重做操作失效的问题。 ### 存储、合成与兼容 - 新增绑定存储容器的优先级编辑功能,并修复了输入优先级时导致的游戏崩溃。 - 深度优化“精妙背包(Sophisticated Backpacks)”兼容逻辑:现在无论背包被挖起、穿戴还是重新放置,RTS 都能精准识别(基于 UUID),不再轻易断开存储连接。 - 优化绑定存储详情显示,现在能正确展示背在身上(无方块坐标)的背包状态。 - 修复了大量物品进出仓库时导致的界面卡顿,使挖掘和自动入库的手感更加顺滑。 - 优化合成终端的物品匹配逻辑,避免带有附魔、特殊耐久等 NBT 数据的珍贵物品被错误当成普通材料消耗掉。 - 修复了远程挖掘时工具判定异常的问题,确保系统能正确使用玩家实际手持的工具。 - 在使用范围/联合挖掘时,如果工具耐久度即将耗尽系统会自动停止工作,防止工具意外碎裂。 - 现已支持在 RTS 模式下主手对空使用物品,以及远程空手操作。 ### 内部与稳定性 - 对客户端底层的网络同步、输入控制和渲染代码进行了大规模重组与解耦,提升了代码结构的清晰度和整体稳定性。 - 开始统一“快速建造”与“范围破坏”的执行流程,减少冗余的计算逻辑。 - 拆分并重构了物品放置的底层逻辑(包含批量处理、物品提取、快捷建造和音效等模块)。 - 将放置动画、破坏动画、方块虚影、线框等渲染逻辑拆分为独立组件,提升渲染效率。 - 完善了范围破坏进度、放置/破坏动画以及绑定存储状态的网络同步机制。 - 清理了部分废弃的本地资源文件,使公开版本的主干代码更加整洁。 - 更新了项目主页、Mod 简介、Logo 以及 1.1.3-pilot 的版本提示。 - 实装了全新的三滑条灵敏度系统(已修复早期测试中导致启动崩溃的问题)。 ### 风险提示 这是 `1.1.3-pilot` 早期测试版本,包含了对 UI、范围破坏、蓝图、绑定存储、远程交互和底层渲染的大规模改动。 强烈建议在大型整合包、多人服务器或重要存档中使用前先备份;如果遇到不稳定情况,可暂时回退到更保守的旧版本。 --- ## RTSBuilding NeoForge 1.21.1 - 1.1.3-pilot Changelog Target: Minecraft 1.21.1 / NeoForge Commit range: 2026-06-04 `2a9eabff` to 2026-06-09 `c44becf6` ### Player-Facing Changes - Reworked the settings interface into a clearer tabbed structure, and improved the display of the RTS home, skill labels, version notices, and tutorial text. - Added a cooldown to RTS Home relocation to prevent camera glitches from accidental spamming. - Upgraded the RTS interface to a new window-based UI. Panels for settings, guide, quick build, range destroy, blueprints, and linked storage details are now freely movable and scalable for easier management. - Refreshed textures for the top bar and Quick Build buttons, and removed the old interaction wheel for a cleaner visual style. - Finished the Quick Build panel, which now fully supports shape selection, block snapping, wall/line connection, batch placement, and placement sounds. - Range Destroy and Chain Mining are now fully usable! They feature shape selection, filled/skeleton modes, mining progress bars, and clearer visual feedback for the destruction area. - Fixed various rendering issues related to range destroy previews, including skeleton flashing, misaligned target highlights, and abnormal ghost boundaries. - Massively improved the blueprint system: optimized box selection, naming, material inspection, window layout, placement hints, rotation previews, and empty-hand interactions. - Added initial support for syncing blueprint/schematic formats from other mods, and fixed related texture rendering bugs. - Enhanced pre-placement previews for creative mode, blueprints, selected-face hints, spawn eggs, and End Crystals. - Empty-hand mode no longer shows misleading placement ghosts. - Fixed issues where undo/redo operations would behave incorrectly. ### Storage, Crafting, And Compatibility - Added the ability to edit linked storage priorities, and fixed a game crash caused by the priority input box. - Deepened "Sophisticated Backpacks" compatibility. RTS now tracks backpacks via UUID, meaning the storage connection won't easily break whether you pick the backpack up, wear it, or place it back down. - Improved linked storage details to correctly display the status of worn backpacks (which lack actual block coordinates). - Reduced UI stuttering and lag when moving large amounts of items, making mining and auto-storage workflows much smoother. - Improved crafting terminal item matching to prevent precious items (with special enchantments, durability, or NBT data) from being accidentally consumed. - Fixed remote mining tool detection so the system reliably uses the actual tool you are holding. - Range/Ultimine mining will now automatically stop just before your selected tool breaks, protecting your valuable gear. - Added support for main-hand air use and remote empty-hand operations while in RTS mode. ### Internal / Stability - Reorganized and decoupled the underlying client-side code (networking, inputs, rendering) to improve stability and make the codebase cleaner. - Began unifying the execution flows of Quick Build placement and Range Destroy to reduce redundant calculations. - Refactored placement logic into modular components (batch processing, extraction, quick-build, and sound helpers). - Split rendering logic (placement animations, breaking animations, block ghosts, wireframes) into independent components to improve rendering efficiency. - Added proper network synchronization packets for range destroy progress, placement/break animations, and linked storage updates. - Cleaned up obsolete local resource files to keep the public mainline code tidy. - Updated the project homepage, mod description, logo, and 1.1.3-pilot version notices. - Implemented the new multi-slider sensitivity system (resolved the startup crashes from earlier testing phases). ### Risk Note This is a `1.1.3-pilot` test build containing massive rewrites to the UI, Range Destroy, Blueprints, Linked Storage, remote tools, and rendering engines. Please back up important worlds before testing; if you experience instability, consider rolling back to a more conservative older build.
release

RTS building: Build From Above 1.1.2

1.1.2
5 июн. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
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# RTSBuilding Update Log - Minecraft 1.21.1 ## English ### NeoForge 1.21.1 1.1.2 Pilot For Minecraft 1.21.1 / NeoForge. 1.1.2 is still a Pilot build. If this version feels unstable or causes serious issues, 1.0.5 is still the safest release to return to. If you want to stay on the newer Pilot line, 1.1.1 is the closest rollback point. Detailed usage docs are available at https://rts.ciallo.ltd. Compared with 1.1.1, this is a small hotfix update based on the changes made during today's bugfix pass: cleaner mode hotkeys, safer JEI screen handoff, a less obstructive empty-hand button, a tidier small craft panel, and reduced stutter when RTS-placed blocks are recovered. - Improved top mode hotkeys. - The default mode-switch keys now match the top-row mode order more clearly: Interact = I, Storage Link = L, Funnel = F, Rotate = R. - Funnel and Rotate already used F and R; Interact and Storage Link changed from Q/E to I/L. - Existing player keybinds may keep old values in `options.txt`; reset the RTS mode keybinds in Minecraft controls if the new defaults do not appear. - Fixed JEI recipe/uses lookup flow. - Pressing R or U on items in a container or terminal should no longer briefly open JEI and then snap back to the RTS builder screen. - The RTS screen-closing path no longer closes the active remote menu just because a normal container screen is handing off to another UI. - Cleaned up the RTS bottom bar and craft panel. - The empty-hand interaction button now sits after the full nine-slot hotbar instead of covering the last hotbar slot. - The small C craft terminal no longer draws the extra `Inventory` label over the inventory area. - These are layout/visual fixes only; the underlying storage, hotbar, and craft-terminal actions are unchanged. - Reduced stutter when recovering RTS-placed blocks. - Breaking tracked RTS-placed blocks now reuses the same deferred storage refresh path as remote mining. - This should reduce the short game-tick freeze felt when breaking falling or gravity-like blocks such as sand, gravel, dirt-like blocks, and concrete powder from the overhead camera. - Item insertion and tool/block mutation still happen immediately; the expensive visual storage refresh is just coalesced. - Notes. - This build keeps the conservative small-C craft terminal opening flow. The more aggressive screen replacement experiment was rolled back before release. - If you still see the small C terminal fail to open, test once with a linked storage and report whether the player has a valid linked container, whether JEI is open, and whether this happens in singleplayer or multiplayer. ## 简体中文 ### NeoForge 1.21.1 1.1.2 Pilot 适用于 Minecraft 1.21.1 / NeoForge。 1.1.2 仍然是 Pilot 测试版本。如果这个版本体验不稳定,或者遇到严重问题,当前最稳的回退版本仍然是 1.0.5。如果想留在较新的 Pilot 线,1.1.1 是最接近的回退点。详细使用说明可以查看 https://rts.ciallo.ltd。 相比 1.1.1,本次是一个小型热修更新,只参考今天这轮 bugfix 中已经落地的改动:顶部模式快捷键更直观、JEI 配方查询不再闪回 RTS、空手按钮不再挡住最后一格快捷栏、小 C 合成面板更清爽,并降低 RTS 已放置方块回收时的卡顿。 - 改进顶部模式快捷键。 - 默认模式切换键现在更贴合顶部按钮顺序: 交互 = I,存储绑定 = L,漏斗 = F,旋转 = R。 - 漏斗和旋转本来就是 F/R;本次主要把交互和存储绑定从 Q/E 改为 I/L。 - 如果玩家本地已经生成过 `options.txt`,旧键位可能会被保留;可以在 Minecraft 控制设置里重置 RTS 模式快捷键。 - 修复 JEI 配方/用途查询流程。 - 在容器或终端里对着物品按 R/U 查询 JEI 时,不应该再出现“闪一下又回到 RTS 主界面”的情况。 - RTS 的界面关闭路径不再因为普通容器屏幕切换到其他 UI,就顺手关闭当前远程菜单。 - 清理 RTS 底部栏和小 C 合成面板。 - 空手交互按钮现在放在完整九格快捷栏之后,不再盖住最后一格物品栏。 - 小 C 合成面板移除了挡视线的 `Inventory` 字样。 - 这些都是布局/显示层面的修正;储存、快捷栏和小 C 合成终端的实际操作逻辑没有改变。 - 减少回收 RTS 已放置方块时的卡顿。 - 打掉被 RTS 记录的已放置方块时,现在复用远程采矿的延迟储存刷新路径。 - 从俯视角破坏沙子、沙砾、尘土类方块、混凝土粉末等会下落或类似重力行为的方块时,短暂冻结的体感应当减轻。 - 掉落物插入、工具/方块状态变化仍然立即处理;只是把昂贵的可视储存刷新合并延后。 - 说明。 - 这个版本保留更保守的小 C 合成终端打开流程;之前探索过的激进屏幕替换方案已经回退,没有进入本次发布。 - 如果小 C 仍然打不开,请测试一次是否已经绑定储存,并反馈是否有有效绑定容器、JEI 是否打开、以及问题发生在单人还是多人。
release

RTS building: Build From Above 1.1.2

1.1.2
5 июн. 2026 г.16,7 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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# RTSBuilding Update Log - Minecraft 1.20.1 ## English ### Forge 1.20.1 1.1.2 Pilot For Minecraft 1.20.1 / Forge. 1.1.2 is still a Pilot build. If this version feels unstable or causes serious issues, 1.0.5 is still the safest release to return to. If you want to stay on the newer Pilot line, 1.1.1 is the closest rollback point. Detailed usage docs are available at https://rts.ciallo.ltd. Compared with 1.1.1, this is a small hotfix update based on the applicable changes made during today's bugfix pass. The Forge line receives the UI and control fixes that fit the current 1.20.1 work tree. The 1.21.1 placed-block storage-refresh optimization is not included in Forge yet because that code path differs in the current 1.20.1 work tree. - Improved top mode hotkeys. - The default mode-switch keys now match the top-row mode order more clearly: Interact = I, Storage Link = L, Funnel = F, Rotate = R. - Existing player keybinds may keep old values in `options.txt`; reset the RTS mode keybinds in Minecraft controls if the new defaults do not appear. - Fixed JEI recipe/uses lookup flow. - Pressing R or U on items in a container or terminal should no longer briefly open JEI and then snap back to the RTS builder screen. - The RTS screen-closing path no longer closes the active remote menu just because a normal container screen is handing off to another UI. - Cleaned up the RTS bottom bar and craft panel. - The empty-hand interaction button now sits after the full nine-slot hotbar instead of covering the last hotbar slot. - The small C craft terminal no longer draws the extra `Inventory` label over the inventory area. - These are layout/visual fixes only; the underlying storage, hotbar, and craft-terminal actions are unchanged. - Forge-specific note. - This build keeps the conservative small-C craft terminal opening flow. The more aggressive screen replacement experiment was rolled back before release. - If Forge players still see stutter while breaking RTS-placed falling blocks, please report it separately; the 1.21.1 refresh coalescing fix needs a Forge-specific pass before it should be shipped here. ## 简体中文 ### Forge 1.20.1 1.1.2 Pilot 适用于 Minecraft 1.20.1 / Forge。 1.1.2 仍然是 Pilot 测试版本。如果这个版本体验不稳定,或者遇到严重问题,当前最稳的回退版本仍然是 1.0.5。如果想留在较新的 Pilot 线,1.1.1 是最接近的回退点。详细使用说明可以查看 https://rts.ciallo.ltd。 相比 1.1.1,本次是一个小型热修更新,只参考今天这轮 bugfix 中已经落地、且适用于当前 1.20.1 工作树的 UI 和控制修复。1.21.1 的“已放置方块储存刷新节流”这次没有直接放进 Forge,因为当前 1.20.1 工作树里的相关路径不完全一样,需要单独处理。 - 改进顶部模式快捷键。 - 默认模式切换键现在更贴合顶部按钮顺序: 交互 = I,存储绑定 = L,漏斗 = F,旋转 = R。 - 如果玩家本地已经生成过 `options.txt`,旧键位可能会被保留;可以在 Minecraft 控制设置里重置 RTS 模式快捷键。 - 修复 JEI 配方/用途查询流程。 - 在容器或终端里对着物品按 R/U 查询 JEI 时,不应该再出现“闪一下又回到 RTS 主界面”的情况。 - RTS 的界面关闭路径不再因为普通容器屏幕切换到其他 UI,就顺手关闭当前远程菜单。 - 清理 RTS 底部栏和小 C 合成面板。 - 空手交互按钮现在放在完整九格快捷栏之后,不再盖住最后一格物品栏。 - 小 C 合成面板移除了挡视线的 `Inventory` 字样。 - 这些都是布局/显示层面的修正;储存、快捷栏和小 C 合成终端的实际操作逻辑没有改变。 - Forge 线说明。 - 这个版本保留更保守的小 C 合成终端打开流程;之前探索过的激进屏幕替换方案已经回退,没有进入本次发布。 - 如果 Forge 玩家仍然遇到 RTS 已放置重力方块破坏卡顿,请单独反馈;1.21.1 的刷新合并修复需要做一次 Forge 专门适配后再发布。
beta

RTS building: Build From Above 1.1.1

1.1.1
4 июн. 2026 г.117Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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# RTSBuilding Update Log - Minecraft 1.20.1 ## English ### Forge 1.20.1 1.1.1 Pilot For Minecraft 1.20.1 / Forge. 1.1.1 is still an early Pilot build. If this version feels unstable or causes serious issues, 1.0.5 is currently the safest release to return to. 1.1.0 is also reasonably stable if you want to keep newer Pilot features. Detailed usage docs are available at https://rts.ciallo.ltd. Compared with 1.1.0, the Forge line received the same major usability fixes as the 1.21.1 line where the loader APIs allow it, with extra attention to 1.20.1-specific UI strings and resource validation. - Improved blueprint workflow. - Added Litematic blueprint import. - Blueprint previews can now be nudged and rotated around their center. - Blueprint placement now requires a real block hit, reducing accidental placement into invalid air positions. - Blueprint preview placement polish from the NeoForge line was synced to Forge. - Added a clear-selected-blueprint action and polished Forge blueprint tab labels. - Fixed blueprint capture block count previews and several status text placement problems. - Fixed missing Forge 1.20.1 translation keys for Create schematic sync buttons/status text and empty-hand placement hints. - Fixed remote storage and remote mining issues. - Remote mining now keeps selected storage tools more reliably after use. - Storage refresh after remote mining is deferred, reducing visible stutter while mining. - Remote chest/container close handling was fixed, preventing invalid remote menus from staying open. - RTS chest remote menu validation is stricter, reducing bad container states in multiplayer or modpacks. - Improved storage UI experience. - Storage page size now follows the visible item grid instead of using a fixed page size. - Storage category labels are localized. - Item hover display was refined. - Default RTS storage import behavior was toned down to avoid surprising players. - Improved RTS Home and config UI. - RTS Home and config screens were clarified for Forge. - RTS Home relocation now has a 20 in-game-day cooldown unless Field Deployment is unlocked. - Skill cost settings now show skill names in the Forge config screen. - The config screen was split into scalable tabs so high GUI scale reduces visible rows instead of overlapping controls. - Compatibility fixes. - Pipez interaction reach fixes were absorbed into the Forge line. - Forge RTS UI and placement updates were synced from the NeoForge line where applicable. - Internal structure, briefly. - Blueprint capture, blueprint dialogs, storage session state, storage services, and blueprint panel helpers were split into smaller modules. - These changes are mostly maintenance work; the player-facing goal is fewer UI glitches, safer blueprint placement, and smoother remote storage/mining behavior. ## 简体中文 ### Forge 1.20.1 1.1.1 Pilot 适用于 Minecraft 1.20.1 / Forge。 1.1.1 仍然是早期 Pilot 测试版本。如果这个版本体验不稳定,或者遇到严重问题,当前最稳的回退版本是 1.0.5。如果想保留较新的 Pilot 功能,1.1.0 的稳定性也还可以。详细使用说明可以查看 https://rts.ciallo.ltd。 相比 1.1.0,Forge 线在加载器 API 允许的范围内同步了 1.21.1 线的主要体验修复,并额外处理了 1.20.1 自己的 UI 文本和资源验证问题。 - 改进蓝图流程。 - 新增 Litematic 蓝图导入。 - 蓝图预览现在可以微调位置,并围绕中心旋转。 - 蓝图放置现在要求命中真实方块,减少误放到无效空中位置的情况。 - 同步了 NeoForge 线的蓝图预览放置体验修正。 - 新增清除已选蓝图的操作,并调整 Forge 蓝图标签文本。 - 修复蓝图捕获方块数量预览、状态提示位置等问题。 - 补齐 Forge 1.20.1 的缺失翻译 key,包括机械动力蓝图同步按钮/状态文本和空手放置提示。 - 修复远程储存和远程采矿问题。 - 远程采矿后会更可靠地保留已选工具。 - 远程采矿后的储存刷新改为延后处理,减少采矿时的可见卡顿。 - 修复远程箱子/容器关闭处理,减少无效远程菜单残留。 - 加强 RTS 箱子远程菜单校验,降低多人和整合包环境下的异常容器状态。 - 改进储存界面体验。 - 储存分页现在会根据可见网格数量调整。 - 储存分类名称已本地化。 - 优化物品悬浮显示。 - 下调默认储存导入行为的激进程度,减少误导玩家的情况。 - 改进 RTS 家园和配置界面。 - 调整 Forge 线的 RTS 家园和配置界面说明。 - 切换 RTS 家园现在有 20 个游戏日冷却;解锁野外部署后可绕过。 - Forge 配置界面的技能材料设置现在会显示技能名称。 - 配置界面拆成可缩放分页,高 GUI 缩放下会减少可见行数,而不是让控件互相覆盖。 - 兼容性修复。 - 吸收 Pipez 交互距离相关修复。 - 在适用范围内同步 NeoForge 线的 RTS UI 和放置体验修正。 - 内部结构简述。 - 拆分了蓝图捕获、蓝图弹窗、储存会话状态、储存服务和蓝图面板 helper。 - 这些主要是维护性工作;对玩家来说,本次重点是减少 UI 错误、让蓝图放置更安全、让远程储存和采矿更顺。
beta

RTS building: Build From Above 1.1.1

1.1.1
4 июн. 2026 г.240Minecraft: 1.21.1neoforge
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# RTSBuilding Update Log - Minecraft 1.21.1 ## English ### NeoForge 1.21.1 1.1.1 Pilot For Minecraft 1.21.1 / NeoForge. 1.1.1 is still an early Pilot build. If this version feels unstable or causes serious issues, 1.0.5 is currently the safest release to return to. 1.1.0 is also reasonably stable if you want to keep newer Pilot features. Detailed usage docs are available at https://rts.ciallo.ltd. Compared with 1.1.0, this update mainly improves blueprint usability, remote storage stability, RTS Home/config screens, and several modpack compatibility issues. - Improved blueprint workflow. - Added Litematic blueprint import. - Blueprint previews can now be nudged and rotated around their center. - Blueprint placement now requires a real block hit, reducing accidental placement into invalid air positions. - High-air preview placement was adjusted so previews stay easier to control. - Added a clear-selected-blueprint action, so players can cancel an unwanted large ghost preview. - Improved creative-mode blueprint placement and preview feedback. - Fixed blueprint capture block count previews and several status text placement problems. - Fixed remote storage and remote mining issues. - Remote mining now keeps selected storage tools more reliably after use. - Storage refresh after remote mining is deferred, reducing the "mine one block, wait, mine one block" feeling. - Remote chest/container close handling was fixed, preventing invalid remote menus from staying open. - RTS chest remote menu validation is stricter, reducing bad container states in multiplayer or modpacks. - Improved storage UI experience. - Storage page size now follows the visible item grid instead of using a fixed page size. - Storage category labels are localized. - Empty hand slot display and item hover text were cleaned up. - Default RTS storage import behavior was toned down to avoid surprising players. - Improved RTS Home and config UI. - RTS Home no longer blurs the whole screen behind it. - RTS Home relocation now has a 20 in-game-day cooldown unless Field Deployment is unlocked. - The home screen shows the remaining cooldown beside the home coordinates. - The config screen was split into scalable tabs: gameplay/blueprints and skill tree material costs. - Skill cost settings now show skill names instead of raw override strings. - Compatibility fixes. - Remote POV reach was synced for Pipez-style interactions. - Old Beyond Dimensions network names are handled. - Several render/UI layering issues were cleaned up around RTS overlays and config/home screens. - Internal structure, briefly. - Blueprint, storage, network, and builder-screen logic were split into smaller service/helper modules. - This should make future fixes safer, but the player-facing focus of this release is stability and usability rather than architecture. ## 简体中文 ### NeoForge 1.21.1 1.1.1 Pilot 适用于 Minecraft 1.21.1 / NeoForge。 1.1.1 仍然是早期 Pilot 测试版本。如果这个版本体验不稳定,或者遇到严重问题,当前最稳的回退版本是 1.0.5。如果想保留较新的 Pilot 功能,1.1.0 的稳定性也还可以。详细使用说明可以查看 https://rts.ciallo.ltd。 相比 1.1.0,本次更新主要改进蓝图体验、远程储存稳定性、RTS 家园/配置界面,以及若干整合包兼容问题。 - 改进蓝图流程。 - 新增 Litematic 蓝图导入。 - 蓝图预览现在可以微调位置,并围绕中心旋转。 - 蓝图放置现在要求命中真实方块,减少误放到无效空中位置的情况。 - 调整高空预览放置逻辑,让蓝图预览更容易控制。 - 新增清除已选蓝图的操作,玩家可以取消不想要的大型跟随预览。 - 改进创造模式下的蓝图放置和预览反馈。 - 修复蓝图捕获方块数量预览、状态提示位置等问题。 - 修复远程储存和远程采矿问题。 - 远程采矿后会更可靠地保留已选工具。 - 远程采矿后的储存刷新改为延后处理,减少“挖一格卡一下”的体感。 - 修复远程箱子/容器关闭处理,减少无效远程菜单残留。 - 加强 RTS 箱子远程菜单校验,降低多人和整合包环境下的异常容器状态。 - 改进储存界面体验。 - 储存分页现在会根据可见网格数量调整。 - 储存分类名称已本地化。 - 简化空手槽图标,优化物品悬浮显示。 - 下调默认储存导入行为的激进程度,减少误导玩家的情况。 - 改进 RTS 家园和配置界面。 - RTS 家园界面不再把整个背景糊掉。 - 切换 RTS 家园现在有 20 个游戏日冷却;解锁野外部署后可绕过。 - RTS 家园会在坐标旁显示剩余切换冷却。 - 配置界面拆成可缩放分页:玩法/蓝图、技能树材料。 - 技能材料设置会显示技能名称,不再只显示原始配置字符串。 - 兼容性修复。 - 同步远程 POV reach,改善 Pipez 等交互兼容。 - 兼容旧版 Beyond Dimensions 网络名称。 - 清理部分 RTS overlay、配置界面、家园界面的层级和显示问题。 - 内部结构简述。 - 拆分了蓝图、储存、网络、建造界面等模块。 - 这部分主要是为了后续维护更安全;本次对玩家最重要的是稳定性和操作体验改进。
beta

RTS building: Build From Above 1.1.0

1.1.0
1 июн. 2026 г.564Minecraft: 1.21.1neoforge
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### NeoForge 1.21.1 1.1.0 For Minecraft 1.21.1 / NeoForge. This is a major beta update focused on the new Blueprint Space, better remote-building reliability, and several RTS control/UI improvements. - Added the new Blueprint Space. - Added a Blueprint tab next to RTS Storage. - Blueprints can now be imported, searched, selected, previewed, renamed, deleted, and saved back out for sharing. - Supported formats include `.nbt`, `.schem`, `.schematic`, and `.litematic`. - Added a `Sync Create` button that copies existing Create schematics from the instance `schematics` folder into the RTSBuilding blueprint folder. - Blueprint support can be disabled in config. - Blueprint max size is configurable and defaults to `20000` blocks. - Added blueprint capture and placement workflow. - You can capture an area in RTS mode and save it as a new blueprint. - Captured blueprints can be named, previewed, and reused. - Blueprint previews can be pinned in the world before placement. - Rotation now happens around the blueprint center instead of a corner. - Pinned previews can be nudged with arrow keys / numpad keys, and moved vertically with Page Up / Page Down. - Placement now requires a real block hit, reducing confusing high-air placement. - Improved blueprint material and error handling. - Survival mode shows buildable progress and missing material details. - Creative mode skips normal material consumption. - Missing or unsupported block IDs no longer reject the entire blueprint; supported blocks can still be placed. - Soft replaceable blocks such as grass-like blocks can be replaced by blueprint placement. - Added Beyond Dimensions storage compatibility. - RTS storage can include a linked Beyond Dimensions network. - Added a setting for enabling or disabling this integration. - Improved RTS mining, storage, and tool handling. - Remote mining now preserves storage-backed tool state more safely. - Selected storage tools stay selected more reliably after mining. - Storage refreshes after mining are deferred to reduce UI stalls. - Ultimine batches continue correctly after the first block breaks. - Wall building now uses a clearer A/B base line with Page Up / Page Down height adjustment. - Improved RTS controls and feedback. - Added an empty-hand selector for RTS interaction. - Fixed keyboard-bound camera pan/drag behavior. - Expanded RTS camera vertical movement range. - Added configurable RTS damage sound, red flash feedback, and low-health auto-return behavior. - Improved UI and localization. - Refined bottom panel hover information. - Added and updated Blueprint UI translations. - Updated English, Simplified Chinese, Traditional Chinese Taiwan, and Traditional Chinese Hong Kong resources. This is still a beta release with a large new Blueprint feature. If you run into serious issues, please report them with logs and temporarily return to the previous stable version if needed. ### NeoForge 1.21.1 1.1.0 适用于 Minecraft 1.21.1 / NeoForge。 这是一次较大的 beta 更新,重点是新增“蓝图空间”,并改进远程建造可靠性、RTS 操作手感和界面体验。 - 新增“蓝图空间”。 - RTS 储存旁边新增蓝图分页。 - 蓝图可以导入、搜索、选择、预览、重命名、删除,也可以另存为文件方便分享。 - 支持 `.nbt`、`.schem`、`.schematic`、`.litematic`。 - 新增“同步机械动力”按钮,可以把当前实例 `schematics` 文件夹里的机械动力蓝图复制到 RTSBuilding 蓝图文件夹。 - 蓝图功能可以在 config 中关闭。 - 蓝图最大方块数可以配置,默认 `20000`。 - 新增蓝图框选与放置流程。 - 可以在 RTS 模式中框选区域并保存为新蓝图。 - 保存时可以命名、预览并复用。 - 蓝图可以先在世界中固定预览,再确认建造。 - 旋转现在围绕蓝图中心进行,而不是绕角落旋转。 - 固定后的预览可以用方向键 / 小键盘微调,用 Page Up / Page Down 调整高度。 - 蓝图放置现在需要命中真实方块,减少误放到高空的问题。 - 改进蓝图材料与错误处理。 - 生存模式会显示可建造进度和缺少材料详情。 - 创造模式跳过普通材料消耗。 - 缺失或不支持的方块 ID 不再阻止整张蓝图放置;支持的方块仍然可以建造。 - 草、花等软替换方块可以被蓝图放置覆盖。 - 新增 Beyond Dimensions 储存兼容。 - RTS 储存可以接入绑定的 Beyond Dimensions 网络。 - 新增对应开关设置。 - 改进 RTS 挖掘、储存和工具处理。 - 远程挖掘会更安全地保留储存工具的耐久、NBT 和状态变化。 - 储存中的工具在挖掘后会更稳定地保持选中。 - 挖掘后的储存刷新改为延后,减少 UI 卡顿。 - 连锁挖掘批处理不会在第一个方块后过早停止。 - 墙体建造改为更清晰的 A/B 底边加 Page Up / Page Down 调高度。 - 改进 RTS 控制与反馈。 - 新增空手选择按钮,方便 RTS 下空手交互。 - 修复键盘绑定的镜头拖拽/平移行为。 - 扩大 RTS 镜头上下移动范围。 - 新增可配置的受击音效、红闪反馈和低血量自动退出 RTS。 - 改进 UI 与本地化。 - 优化底部栏悬浮信息。 - 补充和更新蓝图界面翻译。 - 同步英文、简体中文、繁体中文台湾、繁体中文香港语言资源。 这是包含大量新蓝图功能的 beta 版本。如果遇到严重问题,请带日志反馈;必要时可以先退回上一个稳定版本
beta

RTS building: Build From Above 1.1.0

1.1.0
1 июн. 2026 г.465Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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### Forge 1.20.1 1.1.0 For Minecraft 1.20.1 / Forge. This update brings the new Blueprint Space and most recent RTS reliability/UX improvements to the Forge 1.20.1 line. - Added the new Blueprint Space. - Added the Blueprint tab next to RTS Storage. - Blueprints can be imported, searched, selected, previewed, renamed, deleted, and saved back out. - Supported formats include `.nbt`, `.schem`, `.schematic`, and `.litematic`. - Added `Sync Create`, which copies existing Create schematics from the instance `schematics` folder into `rtsbuilding-blueprints`. - Blueprint support and blueprint max size are configurable. - Synced blueprint capture and placement features. - Capture an RTS area and save it as a blueprint. - Pin a blueprint preview before building. - Rotate around the blueprint center. - Nudge pinned previews with arrow keys / numpad keys and Page Up / Page Down. - Missing or unsupported block IDs no longer block the entire blueprint. - Synced RTS mining, camera, and input fixes. - Improved remote tool handling for storage-backed tools. - Deferred storage refresh after mining to reduce stalls. - Fixed Ultimine batches stopping too early. - Added empty-hand selection. - Fixed keyboard-bound pan/drag behavior. - Expanded RTS camera vertical movement range. - Added RTS damage feedback. - Configurable hurt sound feedback. - Red flash feedback. - Optional low-health auto-return behavior. - Updated UI and localization. - Improved bottom hover information. - Added Blueprint UI translations. - Updated English, Simplified Chinese, Traditional Chinese Taiwan, and Traditional Chinese Hong Kong resources. - Forge 1.20.1 version text is now unified as `1.1.0 beta`. This Forge build is still a beta/pilot build. If you run into serious issues, please report them with logs and temporarily return to the previous stable version if needed. ### Forge 1.20.1 1.1.0 适用于 Minecraft 1.20.1 / Forge。 本次更新将新的“蓝图空间”和近期 RTS 可靠性 / 操作体验改进同步到 Forge 1.20.1 分支。 - 新增“蓝图空间”。 - RTS 储存旁边新增蓝图分页。 - 蓝图可以导入、搜索、选择、预览、重命名、删除和另存为。 - 支持 `.nbt`、`.schem`、`.schematic`、`.litematic`。 - 新增“同步机械动力”,可以把当前实例 `schematics` 文件夹中的机械动力蓝图复制到 `rtsbuilding-blueprints`。 - 蓝图功能和蓝图最大方块数都可以在 config 中调整。 - 同步蓝图框选与放置功能。 - 可以框选 RTS 区域并保存成蓝图。 - 蓝图可以先固定预览,再确认建造。 - 蓝图旋转现在围绕中心进行。 - 固定后的预览可以用方向键 / 小键盘和 Page Up / Page Down 微调。 - 缺失或不支持的方块 ID 不再阻止整张蓝图放置。 - 同步 RTS 挖掘、镜头和输入修复。 - 改进储存工具的远程挖掘处理。 - 挖掘后的储存刷新改为延后,减少卡顿。 - 修复连锁挖掘批处理过早停止。 - 新增空手选择。 - 修复键盘绑定的镜头拖拽/平移行为。 - 扩大 RTS 镜头上下移动范围。 - 新增 RTS 受击反馈。 - 可配置受击音效。 - 红闪反馈。 - 可选低血量自动退出 RTS。 - 更新 UI 与本地化。 - 改进底部栏悬浮信息。 - 补充蓝图界面翻译。 - 同步英文、简体中文、繁体中文台湾、繁体中文香港语言资源。 - Forge 1.20.1 版本提示已统一为 `1.1.0 beta`。 这个 Forge 版本仍然是 beta / pilot 测试版本。如果遇到严重问题,请带日志反馈;必要时可以先退回上一个稳定版本。
release

RTS building: Build From Above 1.0.5

1.0.5
30 мая 2026 г.506Minecraft: 1.21.1neoforge
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### NeoForge 1.21.1 1.0.5 For Minecraft 1.21.1 / NeoForge. This update focuses on RTS camera smoothness, large-build stability, storage/overlay workflow fixes, progression UI correctness, and JEI compatibility. - Changed the release artifact naming format. - New file name: `rtsbuilding-neoforge-1.21.1-1.0.5.jar` - Version metadata is now `1.0.5`. - Added and enabled Smooth RTS Camera by default. - Absorbed the smooth-camera idea from community PR #15 by SOLR98. - Camera movement now uses render-frame visual prediction for much smoother motion. - Tick/network logic still remains server-authoritative. - The setting can still be disabled in RTS settings. - Partially adopted the freecam input-freeze part of PR #15. - While RTS mode is active, player movement input is temporarily frozen during player tick. - This helps prevent WASD / Space / Shift from moving the player body while controlling the RTS camera. - Broader risky PR changes were not merged wholesale. - Improved large quick-build / shape placement performance. - Added batched block placement payloads for normal non-fluid shape builds. - Server now processes large placement jobs gradually with a per-tick budget. - This reduces lag spikes when building large areas. - Fluid placement still uses the old path to avoid changing bucket/fluid side effects. - Fixed crashes and instability around RTS boundary/chunk rendering. - RTS boundary, ghost preview, hovered target, and chunk guides now use private render buffers. - No longer uses Minecraft’s shared main `BufferSource` in the render stage. - This should avoid render-pipeline conflicts in vanilla/NeoForge and with render optimization mods. - Fixed progression / skill tree material display mismatch. - The client UI now uses the server-synced cost table after progression state arrives. - Fixes cases where the UI showed enough materials, but unlock still failed. - Improved progression node details UI. - Material / prerequisite details are now shown in a higher-layer modal. - The modal lists required materials, whether the player has enough, and unfinished prerequisites. - Unlock can be attempted directly from the detail modal. - Fixed JEI blank / invisible clickable area caused by RTS overlay geometry. - JEI now asks the actual RTS overlay layout for extra areas and clickable ingredients. - This fixes old hard-coded overlay bounds reserving space where no RTS UI is visible. - Improved container RTS overlay behavior. - Reduced the bottom import preview row from five `+` slots to two. - Added a `Shift In` toggle. - Shift-click / Shift-drag importing into linked RTS storage is now disabled by default. - When enabled, the toggle turns green; when disabled, normal container Shift-transfer works again. - Improved linked-storage tool mining. - RTS mining can use tools from linked storage more safely. - Tool matching now uses the full ItemStack prototype instead of item id only. - Mutated tools are returned after mining, reducing risk for GTCEu/GregTech-style electric or NBT tools. - Fixed Mod Menu / config save crash. - Survival/progression settings are now saved in one batched config write. - Runtime save failures are caught and reported instead of crashing from the Save button. - Added several RTS control and UI refinements. - Added configurable pan-drag X/Y inversion settings. - Improved selected-item hover/status cleanup. - Improved high UI-scale behavior for quick-build and settings panels. - Chunk guide rendering now uses the RTS camera X/Z center with player Y height. Validation: - NeoForge 1.21.1 `jar` task passed. - Output verified: `rtsbuilding-neoforge-1.21.1-1.0.5.jar`.
release

RTS building: Build From Above 1.0.5

1.0.5
30 мая 2026 г.333Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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### Forge 1.20.1 1.0.5 For Minecraft 1.20.1 / Forge. This update syncs the Forge 1.20.1 branch with the latest 1.21.1 mainline fixes where applicable, including smoother RTS camera behavior, large-build stability, progression UI fixes, JEI overlay fixes, and safer container overlay behavior. - Changed the release artifact naming format. - New file name: `rtsbuilding-forge-1.20.1-1.0.5.jar` - Version metadata is now unified as `1.0.5`. - Added and enabled Smooth RTS Camera by default. - Ported the render-frame RTS camera prediction from the 1.21.1 mainline. - Keeps the same server-authoritative tick/network split. - The setting remains user-toggleable. - Improved large quick-build / shape placement performance. - Added batched non-fluid shape placement. - Server processes large placement jobs gradually instead of firing one packet/action per block. - Reduces lag spikes during large RTS builds. - Fixed RTS render-buffer stability. - Boundary, ghost preview, hovered target, and chunk guide rendering now use private buffers. - Avoids conflicts with Minecraft’s shared render buffer lifecycle. - Fixed progression / skill tree material display mismatch. - The UI now follows the server-synced cost table. - Fixes cases where the detail panel showed enough materials but unlock still failed. - Improved progression node details UI. - Added a higher-layer details modal for materials and prerequisites. - Shows all required materials and unfinished prerequisites. - Allows unlocking from the modal. - Fixed JEI overlay blank / invisible clickable area behavior. - JEI now uses the actual RTS overlay layout instead of old hard-coded bounds. - Improved container RTS overlay behavior. - Bottom import preview row reduced from five `+` slots to two. - Added `Shift In` toggle. - Shift import is disabled by default so normal container Shift-transfer works unless the player opts in. - Improved linked-storage tool mining. - Remote tools are matched by full stack prototype instead of item id only. - Mutated tool stacks are refunded after mining or aborting. - Helps protect modded electric/NBT tools. - Fixed Mod Menu / config save crash. - Progression and survival settings are saved through a single batched config write. - Save failures are handled with a message instead of a crash. - Synced more RTS UI and control fixes. - Configurable pan-drag X/Y inversion settings. - High UI-scale layout fixes. - Camera-centered 3x3 chunk guide display with player-height Y. - Overlay and storage workflow cleanup. Validation: - Forge 1.20.1 `jar` task passed. - Output verified: `rtsbuilding-forge-1.20.1-1.0.5.jar`. ### Forge 1.20.1 1.0.5 适用于 Minecraft 1.20.1 / Forge。 本次更新将 Forge 1.20.1 分支进一步同步到 1.21.1 主线,重点包含平滑 RTS 镜头、大规模建造稳定性、技能树 UI 修复、JEI overlay 修复,以及更安全的容器 overlay 操作。 - 调整发布文件命名格式。 - 新文件名:`rtsbuilding-forge-1.20.1-1.0.5.jar` - 模组版本号统一为 `1.0.5`。 - 新增并默认开启 Smooth RTS Camera。 - 从 1.21.1 主线同步渲染帧级别的 RTS 镜头预测。 - 保留服务端权威的 tick / 网络逻辑。 - 玩家仍可在 RTS 设置中关闭。 - 优化大规模快速建造 / 形状建造性能。 - 普通非流体形状建造改为批量放置。 - 服务端逐 tick 处理大型建造任务。 - 降低大面积 RTS 建造时的卡顿。 - 修复 RTS 渲染 buffer 稳定性。 - 边界、幽灵预览、悬停目标、区块显示改用私有 buffer。 - 避免和 Minecraft 主渲染 buffer 生命周期冲突。 - 修复技能树材料显示和实际解锁不一致。 - UI 现在使用服务端同步的消耗表。 - 修复详情里显示材料足够但无法解锁的问题。 - 改进技能节点详情界面。 - 新增更高图层的材料/前置详情弹窗。 - 显示全部材料和未完成前置。 - 可以从弹窗直接解锁。 - 修复 JEI overlay 空白/隐形可点击区域。 - JEI 现在使用真实 RTS overlay 布局,不再使用旧硬编码范围。 - 改进容器 RTS overlay。 - 底部导入预览从五个 `+` 缩减为两个。 - 新增 `Shift 存入` 开关。 - 默认关闭 Shift 导入,让普通容器 Shift 转移正常工作。 - 改进绑定储存中的工具挖掘。 - 远程工具按完整 ItemStack 原型匹配,不再只看物品 id。 - 挖掘完成或中断后返还变化后的工具。 - 降低模组电动工具 / NBT 工具异常丢失风险。 - 修复 Mod Menu / config 保存崩溃。 - 生存平衡和技能消耗设置改为一次批量保存。 - 保存失败会显示提示,不再直接崩溃。 - 同步更多 RTS UI 和操作修复。 - 拖屏 X/Y 方向反转设置。 - 高 UI 缩放布局修复。 - 区块显示以摄像机 X/Z 为中心,Y 高度跟随玩家。 - overlay 和储存流程细节清理。 验证: - Forge 1.20.1 `jar` 任务通过。 - 已确认产物:`rtsbuilding-forge-1.20.1-1.0.5.jar`。
release

RTS building: Build From Above 1.0.4-beta

1.0.4-beta
29 мая 2026 г.648Minecraft: 1.21.1neoforge
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## NeoForge 1.21.1 1.0.4-beta For Minecraft 1.21.1 / NeoForge. This is a pilot/beta build and may be unstable. If you run into crashes or severe issues, please go back to the latest release version first. ### Highlights - Improved RTS camera vertical controls. - `Space`: move camera up. - `Up Arrow`: second camera-up key. - `Down Arrow`: move camera down. - Arrow keys no longer duplicate WASD camera panning. - The old `Left Shift` descend default was replaced with a new keybind id. - Removed the old close-to-player camera auto push-away / auto-rise behavior. - Camera movement is now closer to spectator-style movement. - Improved chunk guide rendering. - Only shows the 3x3 chunk range around the RTS camera X/Z position. - Guide marker Y level follows the player height. - Reduced selected-item UI noise. - Hidden storage/recent/fluid hover tooltips while a placement item or fluid is selected. - Removed the redundant floating “Storage view” count text. - Improved UI layering at large RTS UI scales. - Settings, guide, wheel, and quantity dialogs now render above storage panels and top controls. - Improved unlinked storage behavior. - RTS storage browser can now show usable player inventory items even without linked storage. - Improved storage refresh behavior. - Selected storage items clear when the latest snapshot shows the count is zero. - Right-click actions refresh storage state after failed extraction. - Improved undo recovery behavior. - Undo recovery now uses the remote placement permission path. - When no storage is linked, recovered items can return to the player inventory. - Improved container RTS overlay. - Slimmer layout. - Clearer close/collapse/refresh/info controls. - Closing the overlay disables it until re-enabled in RTS settings. - Improved modpack stability. - Creative tab/category cache loading is more defensive. - Updated onboarding and pilot text. - Added a fallback warning for unstable pilot builds. - Added a small GitHub star reminder. - Updated English, Simplified Chinese, Traditional Chinese Taiwan, and Traditional Chinese Hong Kong translations. --- ## NeoForge 1.21.1 1.0.4-beta 适用于 Minecraft 1.21.1 / NeoForge 版本。 这是一个 pilot/beta 测试版本,可能不稳定。如果遇到闪退或严重问题,请先退回最近的 release 版本。 ### 更新重点 - 改进 RTS 相机上下移动键位。 - `Space`:相机上升。 - `↑`:第二个相机上升键。 - `↓`:相机下降。 - 方向键不再重复承担 WASD 的平面移动功能。 - 原本的 `Left Shift` 下降默认键改为新的 keybind id。 - 移除旧的“靠近玩家/锚点后自动弹开或自动上升”逻辑。 - 相机移动更接近旁观者模式体验。 - 改进区块引导显示。 - 现在只显示 RTS 相机 X/Z 周围 3x3 范围。 - 发光提示块的 Y 坐标跟随玩家高度。 - 减少选中物品后的冗余 UI 信息。 - 选中放置物品或流体后,不再显示储存/最近物品/流体槽位的额外 hover 提示。 - 移除冗余的“储存视图”浮动数量文本。 - 改进大 UI 缩放下的图层顺序。 - 设置、教程、轮盘、数量输入等弹窗现在会显示在储存栏和顶部按钮之上。 - 改进未绑定储存时的体验。 - 未绑定箱子/终端时,RTS 储存浏览器也能显示可用的玩家背包物品。 - 改进储存选择刷新。 - 当最新储存快照中某个已选物品数量归零时,会自动清除该选择。 - 右键提取失败后会刷新储存状态。 - 改进撤销恢复逻辑。 - 撤销恢复现在走远程放置权限判断。 - 没有绑定储存时,恢复回收的物品也可以回到玩家背包。 - 改进容器 RTS overlay。 - 布局更紧凑。 - 关闭、折叠、刷新、信息按钮更清晰。 - 点击关闭会关闭 overlay,之后可在 RTS 设置中重新开启。 - 改进整合包稳定性。 - 创造栏/分类缓存加载更稳健。 - 更新新手提示和 pilot 文案。 - 增加测试版不稳定时退回最近 release 的提示。 - 增加 GitHub star 提醒。 - 同步更新英文、简体中文、繁体中文台湾、繁体中文香港语言资源。
release

RTS building: Build From Above 0.0.4Beta

0.0.4Beta
29 мая 2026 г.218Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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## Forge 1.20.1 0.0.4-beta For Minecraft 1.20.1 / Forge. This is a pilot/beta build and may be unstable. If you run into crashes or severe issues, please go back to the latest release version first. ### Highlights - Synced more current 1.21.1 mainline fixes into the Forge 1.20.1 build. - Improved RTS camera vertical controls. - `Space`: move camera up. - `Up Arrow`: second camera-up key. - `Down Arrow`: move camera down. - Arrow keys no longer duplicate WASD camera panning. - The old `Left Shift` descend default was replaced with a new keybind id. - Removed the old close-to-player camera auto push-away / auto-rise behavior. - Reworked Forge chunk guide rendering to match the newer 1.21.1 implementation. - Cleaner edge/cell chunk guides. - Only shows the 3x3 chunk range around the RTS camera X/Z position. - Guide marker Y level follows the player height. - Reduced selected-item UI noise. - Hidden storage/recent/fluid hover tooltips while a placement item or fluid is selected. - Removed the redundant floating “Storage view” count text. - Improved UI layering at large RTS UI scales. - Settings, guide, wheel, and quantity dialogs now render above storage panels and top controls. - Improved unlinked storage behavior. - RTS storage browser can now show usable player inventory items even without linked storage. - Improved storage refresh behavior. - Selected storage items clear when the latest snapshot shows the count is zero. - Right-click actions refresh storage state after failed extraction. - Improved undo recovery behavior in the Forge build. - Undo recovery now uses the remote placement permission path. - When no storage is linked, recovered items can return to the player inventory. - Improved container RTS overlay. - Slimmer layout. - Clearer close/collapse/refresh/info controls. - Closing the overlay disables it until re-enabled in RTS settings. - Improved modpack stability. - Creative tab/category cache loading is more defensive. - Updated onboarding and pilot text. - Added a fallback warning for unstable pilot builds. - Added a small GitHub star reminder. - Updated English, Simplified Chinese, Traditional Chinese Taiwan, and Traditional Chinese Hong Kong translations. --- ## Forge 1.20.1 0.0.4-beta 适用于 Minecraft 1.20.1 / Forge 版本。 这是一个 pilot/beta 测试版本,可能不稳定。如果遇到闪退或严重问题,请先退回最近的 release 版本。 ### 更新重点 - 继续把当前 1.21.1 主线的重要修复同步到 Forge 1.20.1 版本。 - 改进 RTS 相机上下移动键位。 - `Space`:相机上升。 - `↑`:第二个相机上升键。 - `↓`:相机下降。 - 方向键不再重复承担 WASD 的平面移动功能。 - 原本的 `Left Shift` 下降默认键改为新的 keybind id。 - 移除旧的“靠近玩家/锚点后自动弹开或自动上升”逻辑。 - 重做 Forge 版本区块引导显示,使其接近新版 1.21.1 实现。 - 区块引导更清晰。 - 现在只显示 RTS 相机 X/Z 周围 3x3 范围。 - 发光提示块的 Y 坐标跟随玩家高度。 - 减少选中物品后的冗余 UI 信息。 - 选中放置物品或流体后,不再显示储存/最近物品/流体槽位的额外 hover 提示。 - 移除冗余的“储存视图”浮动数量文本。 - 改进大 UI 缩放下的图层顺序。 - 设置、教程、轮盘、数量输入等弹窗现在会显示在储存栏和顶部按钮之上。 - 改进未绑定储存时的体验。 - 未绑定箱子/终端时,RTS 储存浏览器也能显示可用的玩家背包物品。 - 改进储存选择刷新。 - 当最新储存快照中某个已选物品数量归零时,会自动清除该选择。 - 右键提取失败后会刷新储存状态。 - 改进 Forge 版本撤销恢复逻辑。 - 撤销恢复现在走远程放置权限判断。 - 没有绑定储存时,恢复回收的物品也可以回到玩家背包。 - 改进容器 RTS overlay。 - 布局更紧凑。 - 关闭、折叠、刷新、信息按钮更清晰。 - 点击关闭会关闭 overlay,之后可在 RTS 设置中重新开启。 - 改进整合包稳定性。 - 创造栏/分类缓存加载更稳健。 - 更新新手提示和 pilot 文案。 - 增加测试版不稳定时退回最近 release 的提示。 - 增加 GitHub star 提醒。 - 同步更新英文、简体中文、繁体中文台湾、繁体中文香港语言资源。
beta

RTS building: Build From Above 0.0.3Beta

0.0.3Beta
29 мая 2026 г.95Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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### Forge 1.20.1 0.0.3-beta For Minecraft 1.20.1 / Forge. This update brings the Forge 1.20.1 build much closer to the current 1.21.1 mainline, with major fixes for dedicated servers, RTS UI scaling, onboarding, keybinds, camera control, and several RTS workflow issues. - Fixed a serious dedicated server / Linux headless server issue where client GUI classes could be loaded from common/server paths. - Config screen registration is now client-only. - Client keybinds, screens, overlays, onboarding reminders, and client event handlers are isolated to the client side. - S2C network payload handling now goes through a client-side bridge instead of directly loading client handlers on the server. - This should prevent dedicated servers from crashing during startup because of `Screen`, `Minecraft`, `GuiGraphics`, or other client-only GUI classes. - Added the first-login onboarding reminder to the Forge 1.20.1 build. - The reminder now explains that help/tutorial information is available through the small `i` buttons in RTS panels. - Added the GitHub link for issue reports and project reference. - Players can dismiss the reminder so it will not keep appearing. - Reworked RTS settings panel scaling. - The settings panel is now controlled by the RTS UI scale instead of being distorted by Minecraft’s global GUI scale. - Fixed several cases where settings content, scroll areas, tutorial panels, and clipping regions became too large, too small, or misplaced after UI scaling. - Improved settings panel usability. - The settings panel now has a proper scrollable content area. - Title bar, close button, and information button stay fixed while the option list scrolls. - Mouse wheel scrolling inside the settings panel no longer unintentionally controls the RTS camera. - Added RTS camera vertical movement. - Default `Space`: move camera up. - Default `Left Shift`: move camera down. - These actions only apply in RTS mode and do not affect normal jumping/sneaking outside RTS. - Vertical movement is synchronized through the RTS camera movement logic. - Reworked RTS keybind categories. - All RTS keybinds now use the unified category name `RTSbuilding`. - Default RTS mode key changed to `G`. - Updated keybind names and translations to better match their actual behavior. - Improved RTS throw/drop behavior. - The quick drop key is now labeled as throwing/dropping instead of interaction. - Dropped items are thrown more predictably downward instead of flying sideways based on the player’s facing direction. - Added editable Ultimine / chain mining limit controls in RTS mode. - The chain mining count can now be adjusted with minus/plus controls. - Added `MIN` and `MAX` buttons. - The value can also be typed directly. - Improved RTS overlay behavior. - The compact overlay layout was refined so it no longer reserves unnecessary hotbar space when collapsed. - Overlay and tutorial panels were adjusted to stay anchored correctly under UI scaling. - Improved tutorial and tooltip text. - Added clearer tutorial hints for undo/cancel behavior. - Added clearer hints that preview/build modes can be cancelled or closed by clicking again. - Updated English, Simplified Chinese, Traditional Chinese Taiwan, and Traditional Chinese Hong Kong translations. - Synced more 1.21.1 mainline fixes into the Forge 1.20.1 branch. - RTS settings improvements. - Onboarding reminder. - Keybind cleanup. - UI scale fixes. - Camera and interaction refinements. ### Forge 1.20.1 0.0.3-beta 适用于 Minecraft 1.20.1 / Forge 版本。 本次更新把 Forge 1.20.1 版本进一步同步到当前 1.21.1 主线,重点修复了 dedicated server / Linux 无头服务端启动安全、RTS UI 缩放、新手提示、键位、相机控制,以及若干 RTS 使用流程问题。 - 修复一个严重的 dedicated server / Linux headless server 启动问题:服务端路径可能加载客户端 GUI 类。 - 配置界面注册现在只会在客户端执行。 - 客户端键位、界面、overlay、新手提示、客户端事件监听全部隔离到 client side。 - S2C 网络包现在通过 client-side bridge 转发,不会在服务端直接加载客户端 handler。 - 这应当能避免 dedicated server 因为 `Screen`、`Minecraft`、`GuiGraphics` 等客户端 GUI 类被加载而启动崩溃。 - 给 Forge 1.20.1 版本补上首次进入游戏的新手提示。 - 提示会说明 RTS 面板里的小 `i` 按钮可以打开教程/说明。 - 加入 GitHub 链接,方便查看项目与反馈问题。 - 玩家可以关闭提示,之后不会反复弹出。 - 重做 RTS 设置面板缩放逻辑。 - 设置面板现在由 RTS UI 缩放控制,不再被 Minecraft 全局 GUI 缩放拉伸变形。 - 修复 UI 放大/缩小时设置内容、滚动区域、教程面板、裁剪区域过大、过小或错位的问题。 - 改进设置面板可用性。 - 设置内容区域现在可以滚动。 - 标题栏、关闭按钮、信息按钮固定不动。 - 在设置面板内滚轮滚动时,不会误触发 RTS 相机缩放。 - 新增 RTS 相机上下移动。 - 默认 `Space`:相机上升。 - 默认 `Left Shift`:相机下降。 - 只在 RTS 模式内生效,不影响普通游戏里的跳跃/潜行。 - 垂直移动已接入 RTS 相机移动同步逻辑。 - 整理 RTS 键位分类。 - 所有 RTS 键位现在统一放在 `RTSbuilding` 分类下。 - RTS 模式默认按键改为 `G`。 - 修正部分键位名称和翻译,让显示含义更符合实际功能。 - 改进 RTS 投掷/丢弃行为。 - 快速丢弃键现在显示为“投掷/丢弃”,不再误写成“交互”。 - 丢出的物品会更稳定地向下落,不再明显跟随玩家面朝方向乱飞。 - 新增 RTS 连锁挖掘数量控制。 - 可以用减号/加号调整连锁数量。 - 新增 `MIN` 和 `MAX` 按钮。 - 也可以直接输入具体数量。 - 改进 RTS overlay。 - 折叠后的 overlay 布局进一步整理,不再保留不必要的快捷栏占位。 - overlay 和教程面板在 UI 缩放后会更稳定地贴合正确位置。 - 改进教程和 tooltip 文案。 - 增加 undo/cancel 相关提示。 - 增加预览/快速建造可再次点击关闭或取消的提示。 - 同步英文、简体中文、繁体中文台湾、繁体中文香港语言资源。 - 同步更多 1.21.1 主线修复到 Forge 1.20.1 分支。 - RTS 设置界面改进。 - 新手提示。 - 键位整理。 - UI 缩放修复。 - 相机与交互细节改进。
release

RTS building: Build From Above 1.0.3-beta

1.0.3-beta
29 мая 2026 г.312Minecraft: 1.21.1neoforge
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### NeoForge 1.21.1 1.0.3-beta For Minecraft 1.21.1 / NeoForge. This beta focuses on multiplayer stability, dedicated server safety, remote GUI cleanup, and several high-priority usability fixes from early player feedback. - Improved multiplayer RTS camera behavior: - Reduced idle camera move packets. - Added a low-frequency idle heartbeat instead of sending no-op movement every tick. - Throttled local camera restore attempts to reduce camera/POV/audio conflicts with other mods. - Improved dedicated server / headless server safety: - Moved client-only GUI, screen, renderer, keybind, and S2C client handler setup behind client-only entry points. - Common network registration no longer directly loads client screen classes on dedicated servers. - Fixed remote GUI cleanup for chest-like containers: - RTS-opened remote menus now track both menu id and source block position. - Closing the GUI, leaving RTS, or switching screens now forces a server-side close visual update for vanilla/open-count containers. - This is aimed at fixing chest lids staying open after remote GUI use. - Fixed Survival Balance disable behavior: - Turning Survival Balance off now clears cached client progression locks. - Server sync now sends a disabled/empty lock state instead of preserving stale locked features. - Refreshing/reopening RTS should no longer keep old locked states after disabling the config. - Added a configurable maximum RTS action radius: - New common config: `maxActionRadiusBlocks`, default `128`, range `48-512`. - When Survival Balance is off, RTS uses this configured max radius. - When Survival Balance is on, a new max-radius progression node unlocks the configured maximum. - Improved large-storage count handling: - Extremely large or effectively infinite storage counts now display as `INF`. - Linked storage aggregation uses safer saturated counting to avoid huge number display overflow. - Added player-inventory fallback when no storage is linked: - The RTS storage panel now shows backpack items when no chest/AE terminal is bound. - Placement can use those inventory items, reducing confusion when only the hotbar seemed available. - Fixed ordinary container overlay count behavior: - Container overlays no longer mix player backpack counts into linked-storage/container statistics. - Hover text now distinguishes storage counts from inventory counts. - Added a client setting to hide the ordinary container/crafting/machine RTS overlay: - Default is ON. - Turning it off hides the overlay and stops overlay mouse interception. - This does not affect the main RTS storage panel. - Improved collapsed container overlay: - Collapsed mode now keeps drag, expand, sort, search, refresh, info, and the first linked-storage row. - It no longer keeps the quick-slot bar. - Fixed the first linked-storage row drawing outside the collapsed frame. - Added creative-mode instant remote breaking: - Creative players now destroy blocks immediately in RTS break mode instead of using survival mining progress. - Added configurable RTS action keybinds: - Interact / Place, Break / Mine, Rotate Drag, Pan Drag, Pick Block. - Added camera up/down controls, default `Space` / `Left Shift`. - Camera vertical movement is synced to the server and works while the RTS screen is open. - Improved indoor camera control: - Vertical camera movement allows finer height adjustment. - Vertical micro-adjustment avoids the old minimum-distance push-away behavior that could shove the camera upward. - Added the “start RTS camera at player head” client setting. - Improved settings UI: - RTS settings controls are now scrollable. - Title, info, and close buttons remain fixed. - Mouse wheel over the settings panel no longer zooms the RTS camera. - Fixed the 1.21.1 config screen blur/layering problem. - Improved Quick Build / undo discoverability: - Undo/redo tooltip now shows `Ctrl+Z` / `Ctrl+Y`. - Quick Build tooltips explain that clicking again closes/cancels the preview. - The `i` tutorials now mention canceling previews and undoing confirmed batches. - Added a join reminder for new users: - Shows the RTS toggle key. - Points users to the small `i` tutorial buttons. - Includes Discord / QQ feedback links. - Can be disabled per world/server. - Added a warning that 1.0.3-beta is newly released and not widely player-tested yet. If you hit crashes or severe issues, try 1.0.2 and report the bug. - Updated English, Simplified Chinese, Traditional Chinese Taiwan, and Traditional Chinese Hong Kong language resources. ### NeoForge 1.21.1 1.0.3-beta 适用于 Minecraft 1.21.1 / NeoForge 版本。 本次 beta 重点修复多人稳定性、专用服务器安全、远程 GUI 关闭问题,并处理早期玩家反馈中优先级最高的一批易用性问题。 - 改善多人 RTS 镜头行为: - 减少空闲状态下的镜头移动包。 - 不再每 tick 发送无意义的 0 输入移动包,改为低频心跳。 - 限制本地镜头实体恢复频率,减少与其他镜头、视角、音频类 mod 的冲突。 - 改善 dedicated server / Linux/headless 服务端安全: - 客户端 GUI、Screen、渲染器、键位、S2C 客户端处理逻辑已隔离到 client-only 入口。 - common 网络注册不再直接加载客户端界面类,降低服务端启动崩溃风险。 - 修复远程 GUI 关闭清理: - RTS 打开的远程菜单现在同时记录 menu id 和源方块位置。 - 关闭 GUI、退出 RTS、切换屏幕时,会补一次服务端关闭视觉更新。 - 主要用于修复箱子等容器远程打开后箱盖一直张开的情况。 - 修复生存平衡关闭后的旧锁定缓存: - 关闭 Survival Balance 后,客户端会立刻清除旧的 progression lock。 - 服务端同步禁用/空锁定状态,不再保留旧锁定集合。 - 刷新或重新打开 RTS 后,不应再继续显示旧的锁定功能。 - 新增可配置 RTS 最大操作半径: - 新 common config:`maxActionRadiusBlocks`,默认 `128`,范围 `48-512`。 - 生存平衡关闭时,RTS 直接使用这个配置半径。 - 生存平衡开启时,新增最大范围技能节点,用来解锁配置中的最大半径。 - 改善超大存储数量显示: - 极大或近似无限的存储数量现在显示为 `INF`。 - 服务端聚合存储数量时使用更安全的饱和计数,避免巨大数字溢出或挤压 UI。 - 未绑定储存时增加背包兜底: - 没有绑定箱子/AE 终端时,RTS 储存面板会显示玩家背包物品。 - 放置时也可以使用这些背包物品,避免玩家误以为“只能用快捷栏”。 - 修复普通容器 overlay 的数量来源: - 箱子、工作台、机器界面的 RTS overlay 不再把玩家背包数量混进储存统计。 - 悬停提示会区分“储存数量”和“背包数量”。 - 新增普通容器 / 工作台 / 机器 RTS overlay 显示开关: - 默认开启。 - 关闭后不显示 overlay,也不拦截 overlay 区域鼠标。 - 不影响 RTS 主界面的底部储存面板。 - 改善 overlay 折叠状态: - 折叠后保留拖拽、展开、排序、搜索、刷新、信息按钮和第一行绑定储存物品。 - 不再保留快捷槽栏。 - 修复第一行储存物品画到折叠框外的问题。 - 创造模式 RTS 远程破坏现在会立即破坏方块,不再走生存挖掘进度。 - 新增可配置 RTS 核心操作键位: - 交互/放置、破坏/挖掘、拖拽旋转、拖拽平移、选取方块。 - 新增镜头上升/下降,默认 `Space` / `Left Shift`。 - 上下移动会同步到服务端,并且在 RTS 界面打开时也能持续生效。 - 改善室内镜头微调: - 可以用上下移动更精确地调节高度。 - 垂直微调时避免旧的最小距离推离逻辑,减少镜头被顶到屋顶的问题。 - 新增“镜头从玩家头顶开始”客户端设置。 - 改善 RTS 设置界面: - 设置项区域现在可以滚动。 - 标题、信息按钮、关闭按钮固定。 - 鼠标滚轮在设置面板内只滚动设置,不再缩放 RTS 镜头。 - 修复 1.21.1 config 界面的模糊 / 图层顺序问题。 - 改善快速建造、撤销、取消的可发现性: - 撤销/重做 tooltip 显示 `Ctrl+Z` / `Ctrl+Y`。 - 快速建造 tooltip 说明再次点击可关闭并取消预览。 - `i` 教程补充预览取消和已确认批次撤销说明。 - 新增进入世界后的新手提示: - 显示 RTS 开启键。 - 提醒玩家小 `i` 按钮可以打开对应教程。 - 提供 Discord / QQ 群反馈入口。 - 可以按存档/服务器关闭提醒。 - 新增 1.0.3-beta 风险提示:这是新版本,还没有经过广泛玩家测试。如果遇到闪退等恶性问题,可以先退回 1.0.2,并加群反馈。 - 同步英文、简体中文、繁体中文台湾、繁体中文香港语言资源。
beta

RTS building: Build From Above 0.0.2-beta

0.0.2-beta
27 мая 2026 г.154Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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### Forge 1.20.1 0.0.2-beta For Minecraft 1.20.1 / Forge. This update brings the same performance and UI fixes from the 1.21.1 mainline to the Forge 1.20.1 build, and fixes a localization issue from 0.0.1-beta. - Added the `R` manual storage refresh button. - Reduced repeated storage scans when opening creative inventory or container screens. - Synced creative-tab cache warming to improve performance in large Forge 1.20.1 modpacks. - Added storage scan progress feedback. - Synced the batched Ultimine finish behavior to reduce server hitches after the seed block breaks. - Fixed the missing Forge 1.20.1 `return_label` translation so the compact overlay no longer shows the raw translation key. - Synced English, Simplified Chinese, Traditional Chinese Taiwan, and Traditional Chinese Hong Kong language resources. - Stress tested on a ATM9 TTS save with billions of items in an AE storage, with little to no lag observed when open inventory/open RTS panel. ### Forge 1.20.1 0.0.2-beta 适用于 Minecraft 1.20.1 / Forge 版本。 本次更新同步了 1.21.1 主项目中的性能与 UI 修复,并修正了 0.0.1-beta 中的覆盖层翻译缺失。 - 新增同样的 `R` 手动存储刷新按钮。 - 降低创造物品栏和容器打开时的重复存储扫描卡顿。 - 同步创造模式标签缓存与预热逻辑,改善大型 1.20.1 Forge 整合包中的打开界面性能。 - 新增存储扫描进度提示。 - 同步 Ultimine 分批处理逻辑,减少连锁挖掘完成阶段的服务器卡顿。 - 修复 Forge 1.20.1 覆盖层缺失的 `return_label` 翻译,避免显示原始翻译 key。 - 同步英文、简体中文、繁体中文台湾、繁体中文香港语言资源。 - 在ATM9 TTS一个有几十亿个物品ME系统的存档中吉列的测试了一次——没有观察到卡顿!
beta

RTS building: Build From Above 1.0.2-beta

1.0.2-beta
27 мая 2026 г.137Minecraft: 1.21.1neoforge
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## English Changelog ### RTS Building: Build From Above 1.0.2-beta For Minecraft 1.21.1 / NeoForge mainline. This update focuses on storage-scan performance, inventory-open lag in large modpacks, clearer scan feedback, and smoother ultimine behavior. - Added a manual refresh button: the main RTS storage bar and the compact inventory overlay now include an `R` button to force a linked-storage rescan. - Reduced inventory/creative-inventory open lag: the overlay no longer triggers a full linked-storage scan every time a container or creative inventory screen opens. - Improved large-modpack item classification performance: creative-tab membership is warmed and cached instead of being rebuilt repeatedly. - Added storage scan feedback: refresh, search, sort, and paging requests now show a lightweight scan indicator while waiting for the server response. - Improved Ultimine pacing: chained blocks are now processed in small batches across server ticks instead of finishing the entire chain, drop absorption, and storage refresh in one tick. - Fixed and expanded overlay localization: English, Simplified Chinese, Traditional Chinese Taiwan, and Traditional Chinese Hong Kong resources now cover return/import labels, help text, and scan status. - Manual actions still request fresh data: search, sort, paging, and the new refresh button continue to update linked storage explicitly. ### RTS Building: Build From Above 1.0.2-beta 适用于 Minecraft 1.21.1 / NeoForge 主项目。 本次更新主要改善大型整合包中的存储扫描性能、库存界面打开卡顿、扫描反馈和连锁挖掘体验。 - 新增手动刷新按钮:RTS 底部存储栏和库存内小型 RTS 覆盖层现在都有 `R` 刷新按钮,可手动强制重新扫描已绑定存储。 - 降低打开背包/创造物品栏时的卡顿:覆盖层不再每次打开容器或创造物品栏都自动触发完整存储扫描。 - 优化大型整合包物品分类性能:创造模式标签分类会提前预热并缓存,减少大量物品环境下的重复重建。 - 新增存储扫描反馈:触发刷新、搜索、排序、翻页等存储请求时,会显示轻量扫描提示,避免看起来像 UI 没反应。 - 优化 Ultimine 连锁挖掘:后续方块现在分批跨 tick 处理,不再把整条连锁、掉落吸收和存储刷新挤在同一个服务器 tick 中完成。 - 修复和补全覆盖层本地化:补充英文、简体中文、繁体中文台湾、繁体中文香港翻译,包括返回/导入标签、帮助文本和扫描状态。 - 保留显式刷新逻辑:自动扫描减少了,但搜索、排序、翻页和手动刷新仍会请求最新存储数据。
beta

RTS building: Build From Above 0.0.1-beta-forge

0.0.1-beta-forge
27 мая 2026 г.46Minecraft: 1.20.1forge
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## RTS Building: Build From Above - Forge 1.20.1 Beta ### English This is the first Forge 1.20.1 beta build of RTS Building: Build From Above. It brings the core RTS building experience to Minecraft 1.20.1 Forge: - overhead RTS-style building and interaction - linked storage browsing - compact inventory storage overlay - quick storage access - craft/storage overlay support - refreshed public-facing assets and metadata This build is intended for players and modpacks still on Forge 1.20.1. Some newer 1.21.1 NeoForge features are still being ported and validated, so please treat this as an early Forge beta. --- ### 中文 这是 RTS Building: Build From Above 的第一个 Forge 1.20.1 beta 版本。 它把核心 RTS 建造体验带到了 Minecraft 1.20.1 Forge: - 俯视角 RTS 风格建造与交互 - 联动储存浏览 - 紧凑的物品栏储存 overlay - 快捷储存访问 - Craft / Storage overlay 支持 - 更新后的公开资源、图标与模组信息 这个版本主要面向仍在 Forge 1.20.1 的玩家和整合包。部分 1.21.1 NeoForge 主线的新功能仍在继续移植和验证,因此请把它视为早期 Forge beta 版本。
beta

RTS building: Build From Above 1.0.1-beta

1.0.1-beta
27 мая 2026 г.32Minecraft: 1.21.1neoforge
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## RTS Building: Build From Above 1.0.1-beta ### English This update focuses on UI polish, localization, and storage quality-of-life improvements over 1.0.0-beta. #### Added - Added Traditional Chinese localization support alongside English and Simplified Chinese. - Added localized Scan Storage / FTB quest scan popup text. - Added Mouse Tweaks-style inventory import: hold Shift and drag left mouse across player inventory slots to import multiple stacks into RTS Storage. - Added a compact `i` help button for the inventory storage overlay. #### Changed - Scan Storage now reports how many new quest tasks were actually completed, instead of showing a completed/total ratio. - The E-screen RTS storage overlay is now more compact, with a 6-column storage grid and 6 quick slots. - At large Minecraft GUI scales, the overlay now scales down locally and stacks Storage above Craft to avoid overlapping large container screens. - RTS Home and RTS Progress entry buttons now only appear when Survival Balance is enabled. #### Fixed - Fixed RTS Home layout issues where the home button and warning text could visually overlap. - Fixed hidden survival-only entry buttons still having clickable hitboxes. - Fixed high-GUI-scale overlay mouse hit testing so clicks match the scaled UI. --- ### 中文 这个版本主要是从 1.0.0-beta 继续打磨 UI、本地化和储存操作体验。 #### 新增 - 新增繁体中文支持,现在包含英文、简体中文、繁体中文。 - Scan Storage / FTB 任务扫描弹窗加入中文与繁中翻译。 - 新增类似 Mouse Tweaks 的批量导入操作:按住 Shift 后,用左键划过玩家物品栏格子,即可批量导入 RTS Storage。 - E 键储存 overlay 右下角新增小 `i` 帮助按钮。 #### 调整 - Scan Storage 现在显示“本次帮你完成了多少个新的任务”,不再显示 completed/total 比例。 - E 键 RTS 储存 overlay 变得更紧凑,储存栏改为 6 列,快捷栏改为 6 个槽位。 - 当 Minecraft GUI scale 较大时,overlay 会自动缩小,并改成上方 Storage、下方 Craft,减少和箱子等 UI 的重叠。 - RTS Home 和 RTS Progress 入口只会在开启 Survival Balance 时显示。 #### 修复 - 修复 RTS Home 中按钮和说明文字可能视觉重叠的问题。 - 修复隐藏的生存平衡入口仍然可能被点击的问题。 - 修复大 GUI scale 下 overlay 点击区域和显示位置不一致的问题。
beta

RTS building: Build From Above 1.0.0-beta

1.0.0-beta
25 мая 2026 г.27Minecraft: 1.21.1neoforge
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## Beta Rationale This release is marked beta after roughly 100 hours of real ATM10 Skyblock playtesting. During that playthrough, the mod felt smooth, stable, and crash-free, and its core loop clearly felt convenient rather than like debugging friction. Since development has now moved into UI refinement and polish, the mod is considered mature enough to move from alpha to beta. ## Added - Added a mod description for the mod list. - Added FTB Quest Scan support with a dedicated top-bar icon, scan progress popup, and completion summary. - Added a lightweight Quick Build completion sound. ## Changed - Refined the FTB Quest Scan icon to better match the existing UI style.
alpha

RTS building: Build From Above 1.0.11-alpha

1.0.11-alpha
23 мая 2026 г.14Minecraft: 1.21.1neoforge
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## 1.0.11-alpha Changes since 1.0.10-alpha: - RTS UI now renders at a default fixed scale of 2x instead of 3x. - Added an in-game RTS UI scale setting in the gear menu. - Adjustable from 1x to 4x. - Uses 0.5x steps. - Saved locally in the client UI config. - Changed Field Deployment cost to 1 Dragon Head. - Field Deployment now also unlocks RTS Home relocation. - Removed the separate Home Relocation upgrade that previously cost 10 Netherite Blocks. - Updated English and Chinese text for Field Deployment and RTS Home relocation. - Confirmed linked storage chunk loading is not included; use existing modpack chunk loading such as FTB Chunks when needed.
alpha

RTS building: Build From Above 1.0.10-alpha

1.0.10-alpha
22 мая 2026 г.19Minecraft: 1.21.1neoforge
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