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RPG Adventurer

Turns minecraft into an RPG with levels, stats, new weapons, useful items, blocks, mobs and a LOT of other features.

Автор: Pik4Red2,9 тыс.13обновлён 21 окт. 2026 г.
ПриключенияДекорСнаряжение

Описание

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RPG Leveling System

This mod adds a RPG leveling system based on Skyrim with Levels, and 4 different stats: Strength, Defence, Agility and Magic, it's meant to not change the game too much and still add many layers of depth, add onto existing content, and provide a LOT of optional grinding, customization while building your character, and overall adding onto the game's progression.

There are currently 8 Levels and 12 Tiers of stats (The stats only increase after a specific threshold represented by letter from J to SSS)

Features

Skills and Spells

There are currently 3 skill slots, and 2 spell slots, to get/change them you need to craft a grimoire that affects this specific slot called "Tier" ranging from 1 to 5, there are Common, Uncommon, Rare, Epic and Legendary rarities, each with their own odds. These Tiers are unlocked in specific levels.

Quests

There are two types of quests, Story and Random, represented by the Icon in their head (Green for story and yellow for random) both can be started by talking to a Nitwit Villager, which will give you a book, containing lore with the reason behind the request, and the objective/completion rate, when holding the book it will point towards the quest giver, Story quests are a sequence of events that will be the same for every player, Random quests will be as the name suggests completely random with rewards scaling with your level, after 20 random you will get a special/rare quest that will be more challenging and more rewarding, will usually guide you to a new extremely rare structure that is tied to the mod's lore.

Mobs

They will get stronger over time, will unlock many powers and variants, that will appear at random, will be extremely hard to farm and to control, breaking most mob farms.

Coins

Can be dropped by mobs, stored in coin bundles that automatically picks them up even if your inventory is full, can be used to buy any item of the mod even the rarer ones.

Brooches

Can be dropped by mobs, can be socketed into armor, they have rarities and give random buffs like damage, resistance, speed, looting, fortune, critical damage and others.

Drops

These mobs will drop new useful items, there are many but the most common will be the crystals, they can be used in many ways inside the mod, to craft grimoires to get skills for example, there are also many crystallized versions of vanilla drops, for example crystallized rotten flesh can be used to brew mana potions.

New Weapons

There are many new weapons with unique mechanics and methods of obtaining them, for example the Scythe can be found by killing a Wither Skeleton that will rarely spawn holding one, the Scythe has a big horizontal "sweeping edge" AOE effect, can block a single hit much like a shield with a cooldown, Battle Axe, Crystal knife, Rift Sword with special dimensional powers, Magic Staff and more.

Unique mobs

The Minotaur spawns in caves and in very rare events, hes a very strong miniboss with a drop that can upgrade netherite, Starvy a cute lizard that once tamed, opens his mouth to store your items inside, then you can put him on your back to have a living backpack, the Nightstalker Drake, a giant land dragon that can be tamed, mounted, and used to protect your base, Denizen, ancient humanoid creatures that can also level up and use spells, they buy and sell items from the mod for coins.

New Blocks

Like the Magic Blaze Torch that smites/burns undead under its light and the Mana Well that can be used for "rituals" and to craft/upgrade/recharge certain items, recharge your mana in exchange for crystals, is able to manage/deposit/withdraw vanilla enchanting experience also allowing you to craft Enchanting Bottles, allows you to craft Enchanted Golden Apples, turn it into a teleportation station with codes, theres also the iron frame that replicates blocks and works like a magical door that disappears and appears again on right click triggering other connected iron frames with the same block inside.

The End

Is now locked and you have to find Keys that can be found in specific structures or dropped by bosses, they will be scattered throughout the world, making the portal way harder to open, the Ender Dragon boss fight was also reworked and made harder.

New Food Items and cooking mechanics

You can now stack a Sandwich with any food item, make a Soup in a Cauldron by heating it with a magma block and mixing it with a Wooden Shovel, make Desserts, Cooked egg and others.

Many rare Structures, Lore, in game Guide Book and much more.

I am also adding new features every week. Join our discord: https://discord.com/invite/mBs89gxyRf

Feedback and bug reports welcome, this mod is actively growing and in very early WIP! https://ko-fi.com/pik4red

Галерея

Battle AxeScytheMagic StaffArcane Beetroot

Последние версии

Все версии →
beta

RPG Adventurer 0.1.0

0.1.0
21 окт. 2026 г.230Minecraft: 26.3fabric
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Что нового
Version 0.1 Beta Changelog: - Added Mage Armor. - Divine Dragon is now neutral. - Added Magic Resistance to some skills. - Tried fixing health regen being op. - Added Magic Resistance to path. - Added Hades Leviathan. - Added Leviathan Scale. - Added Leviathan Scale Plate. - Added Leviathan Gem. - Added Leviathan Alpha Core. - Added Hades Fire. - Added Hades Blaze Powder. - Added Hades Torch. - Added Magic Crystal Arrow. - Added Revival Anchor. - Added Crystal Trident. - Added Soul Slash enchantment for Scythe. - Both Magic Staffs have lore explaining their uses. - Improved Dragons hitboxes. - Added Tier 2 Epic Whirlpool Spell. - Added Tier 2 Rare Liquidation Spell. - Added Tier 2 Epic Ice Cloak Spell. - Added Tier 4 Uncommon Air Step Spell. - Added Tier 4 Epic Water Jet Spell. - Buffed Wither Boss. (Hes a real challenge now be careful) - Added Thrash Slot to Starvy. - Denizen are seen as party members if you give them flowers. - Added 2 Weapon Arts and 2 Passives to Trident Mastery. (Its very powerful now) - Made Copper Golem AI better. (Mojang its so easy ç-ç) - Revamped Fire Spells Effects. - Added Combat log. (can be toggled off with commands) - Area Healing Spell now has more cooldown. - Fireball and others similar spells now go further. - Buffed Blazing Sword. - You now get messages if your pet dies while your offline. - Pet Dragons grow with levels. - Agility limiter has more options. - Buffed Impaling Enchantment. - Fixed Ocean Monument Quests. - Made mobs with blinding spells very rare. (Ik yall find that damn annoying XD) - Mobs can use a few new spells. - You can now stand on Ice Wall. - Added Leviathan Armor Set. - Added Leviathan Trident. - Reworked Advancements Tab. (Tell me if its better or worse) - Added Wrath Mob. - Added Junk Bundle. (Auto collects hostile mob loot with double chest space) - Added Volatile TNT. - Added New Tier 2 Rare Spell Electro Ball. - Added New Tier 2 Legendary Spell Soul Fire Ball. - Added New Tier 2 Uncommon Spell Stone Blast. - Added New Tier 4 Epic Spell Stone Hands. - Added New Tier 4 Rare Spell Tornado. - Added Crystal Horn. (Used to command pets) - Added Crystal Ball. (Used to capture pets) - Added Master Crystal Ball. - Added Denizen Trust Quests. - Added a few trusted Denizen interactions. - Added Gremlin Mob. (Can act as an animal breeder/farmer/miner/lumber with the correct items if you tame) - Added Downed State. - Added Mobs Healthbar. - Trying out a new look for all GUI. - You can unselect skills/spells now. - Reworked Nightstalker Drake Model. - Reworked Minotaur Model. - Reworked Denizen Model and clothes/hair variations. - Made color variations for Dragons. (Not sure if I will keep it or change colors) - Added Theraphosid Mob. - Added Giant Spider Eye. - Added Regeneration Fatigue Effect. (Prevents natural regeneration) - Added Regeneration Fatigue Potions. - Added Arcane Dandelion. (Reverts mob growth) - Added Nightmare Wolf Fang. - You can now change the speed cap of the minecart up to 40 blocks/s. - Added more nodges to paths. - Fixed specific mobs not scaling. - Random quests now pay in coins and give path points. - Added option to not damage passive mobs in party tab. - Generals now deal more damage and give better loot. - Increased level cap to 25. - Added Resize option to codex. - Added Divine Dragon Bait. - Added Wyvern Dragon Bait. - Added Drake Dragon Bait. - Added Leviathan Dragon Bait. - Added Magic Compass. (Points to one structure of your choice) - Added Magic Lantern. - Added Magic Campfire. - Added Hades Lantern. - Added Hades Campfire. - Added Gold Chain. - Made Gremlin dyable. - Reworked Divine Dragon. WIP animations - Added Nightmare Wolf. WIP animations - Small changes and fixes. - Added Earth Golem. - Added Tier 4 Epic Spell Earth Golem. - Added Earth Golem Core. - Added Crystal Furnace. - Added Crystal Chest. - Added Crystal Barrel. - Added Crystal Hopper.