
RoadArchitect: Encounters
This is an addon to Roadarchitect, which adds more life to the road. Along the way, robbers, merchants and other random meetings may meet you.
27,8 тыс.109обновлён 1 окт. 2025 г.
Приключения
Описание
RoadArchitect: Encounters extends RoadArchitect and brings your roads to life with random roadside encounters — bandits, traveling merchants, and more you may encounter as you travel.
📷 Showcase






🧩 Possible Encounters
Full sheet
Ambushes (60% chance)
- Zombie Ambush
- Skeleton Ambush
- Bandit Ambush (Zombies and Skeletons)
- Ironclad Zombie Ambush
- Pillager Captain Ambush
- Witch Escort Ambush
- Stray Ambush
- Hostile Wolves Ambush
- Potion-Infused Zombies Ambush
- Well-Equipped Skeletons Ambush
- Miner Zombie Ambush
- Farmer Zombie Ambush
- Cave Spider Ambush
- Drowned Ambush
- Husk Ambush
- Illusioner Ambush
- Evoker Ambush
- Speedy Zombies Ambush
- Tanky Zombies Ambush
- Chainmail Zombies Ambush
- Zombies with Sharpness Ambush
- Skeletons with Punch Bows Ambush
- Skeletons with Flame Bows Ambush
- Chainmail Skeletons Ambush
- Melee Skeletons Ambush
- Skeletons with Poison Arrows Ambush
- Skeletons with Slowness Arrows Ambush
- Skeletons with Weakness Arrows Ambush
- Speedy Spiders Ambush
- Spiders with Strength Ambush
- Invisible Spiders Ambush
Action Events (10% chance)
- Iron Golem vs. Pillagers
- Zombie Villager Rescue
Peaceful Encounters (15% chance)
- Wandering Trader
- Friendly Patrol (Iron Golem and Villagers)
- Wildlife (Wolves)
- Lost Traveler
- Wandering Healer
Other (5% chance)
- Graveyard
Nothing (10% chance)
- Nothing happens.
⚙️ Configuration
- Encounter tables are fully customizable via
config/roadarchitect_roadencounters.json(or through Mod Menu/Catalogue on supported loaders). - Adjust spawn weights, biome filters, entity groups, NBT payloads, and event sounds to tailor roadside events to your world or modpack.
📜 License
This project is licensed under the Apache License 2.0 — see the LICENSE file for details.
Full license text: Apache 2.0
Crafted with ❤️ for the Minecraft community
Последние версии
Все версии →release
RoadArchitect: Encounters v1.1.0-fix.1+1.20.1 [Fabric/Quilt]
1.1.0-fix.1-fabric1 окт. 2025 г.7,3 тыс.Minecraft: 1.20.1fabric, quilt
Что нового
## Changelog
### 🛠 Fixes
- Fixed a startup error on Minecraft 1.20.1 clients without `UnsupportedClassVersionError`.
beta
RoadArchitect: Encounters v1.1.0+1.20.1 [Fabric/Quilt]
1.1.0-fabric30 сент. 2025 г.98Minecraft: 1.20.1fabric, quilt
Что нового
## Changelog
### 🔁 Backport
- Port project on **1.20.1 (Fabric)**.
There are no functional changes - only transfer to the required version.
release
RoadArchitect: Encounters v1.1.0+1.21.8 [Fabric/Quilt]
1.1.0-fabric9 сент. 2025 г.1,4 тыс.Minecraft: 1.21.8fabric, quilt
Что нового
# Changelog
## v1.1.0 - The Encounter Overhaul
This update completely revamps the encounter system, offering significantly more flexibility and variety.
### 🚀 Features
* **New Encounter System:** Replaced the basic weighted system with a powerful list-based system of "Encounter Specs". Each spec allows for fine-grained control over:
* **Event Type:** Ambushes, merchants, patrols, and wildlife.
* **Entity Groups:** Spawn multiple groups of different entities in a single encounter.
* **Custom NBT:** Spawn mobs with custom equipment, effects, and attributes using NBT data.
* **Biome Specificity:** Encounters can now be limited to specific biomes using whitelists and blacklists.
* **Encounter Presets:** Added a vast library of over 40 pre-defined encounter presets.
* **Configuration Rework:** The in-game configuration screen has been completely redesigned to support the new encounter system, with new sections for managing spawn entries and event types.
* **Localization:** Full localization for all new features in Spanish, French, German, Chinese, Ukrainian, and Russian.
* **Debug Mode:** Added a "Show event messages" option to the config for easier testing and debugging.
release
RoadArchitect: Encounters v1.1.0+1.21.8 [NeoForge]
1.1.0-neoforge9 сент. 2025 г.170Minecraft: 1.21.8neoforge
Что нового
# Changelog
## v1.1.0 - The Encounter Overhaul
This update completely revamps the encounter system, offering significantly more flexibility and variety.
### 🚀 Features
* **New Encounter System:** Replaced the basic weighted system with a powerful list-based system of "Encounter Specs". Each spec allows for fine-grained control over:
* **Event Type:** Ambushes, merchants, patrols, and wildlife.
* **Entity Groups:** Spawn multiple groups of different entities in a single encounter.
* **Custom NBT:** Spawn mobs with custom equipment, effects, and attributes using NBT data.
* **Biome Specificity:** Encounters can now be limited to specific biomes using whitelists and blacklists.
* **Encounter Presets:** Added a vast library of over 40 pre-defined encounter presets.
* **Configuration Rework:** The in-game configuration screen has been completely redesigned to support the new encounter system, with new sections for managing spawn entries and event types.
* **Localization:** Full localization for all new features in Spanish, French, German, Chinese, Ukrainian, and Russian.
* **Debug Mode:** Added a "Show event messages" option to the config for easier testing and debugging.
release
RoadArchitect: Encounters v1.1.0+1.21.7 [Fabric/Quilt]
1.1.0-fabric9 сент. 2025 г.97Minecraft: 1.21.7fabric, quilt
Что нового
# Changelog
## v1.1.0 - The Encounter Overhaul
This update completely revamps the encounter system, offering significantly more flexibility and variety.
### 🚀 Features
* **New Encounter System:** Replaced the basic weighted system with a powerful list-based system of "Encounter Specs". Each spec allows for fine-grained control over:
* **Event Type:** Ambushes, merchants, patrols, and wildlife.
* **Entity Groups:** Spawn multiple groups of different entities in a single encounter.
* **Custom NBT:** Spawn mobs with custom equipment, effects, and attributes using NBT data.
* **Biome Specificity:** Encounters can now be limited to specific biomes using whitelists and blacklists.
* **Encounter Presets:** Added a vast library of over 40 pre-defined encounter presets.
* **Configuration Rework:** The in-game configuration screen has been completely redesigned to support the new encounter system, with new sections for managing spawn entries and event types.
* **Localization:** Full localization for all new features in Spanish, French, German, Chinese, Ukrainian, and Russian.
* **Debug Mode:** Added a "Show event messages" option to the config for easier testing and debugging.
release
RoadArchitect: Encounters v1.1.0+1.21.7 [NeoForge]
1.1.0-neoforge9 сент. 2025 г.39Minecraft: 1.21.7neoforge
Что нового
# Changelog
## v1.1.0 - The Encounter Overhaul
This update completely revamps the encounter system, offering significantly more flexibility and variety.
### 🚀 Features
* **New Encounter System:** Replaced the basic weighted system with a powerful list-based system of "Encounter Specs". Each spec allows for fine-grained control over:
* **Event Type:** Ambushes, merchants, patrols, and wildlife.
* **Entity Groups:** Spawn multiple groups of different entities in a single encounter.
* **Custom NBT:** Spawn mobs with custom equipment, effects, and attributes using NBT data.
* **Biome Specificity:** Encounters can now be limited to specific biomes using whitelists and blacklists.
* **Encounter Presets:** Added a vast library of over 40 pre-defined encounter presets.
* **Configuration Rework:** The in-game configuration screen has been completely redesigned to support the new encounter system, with new sections for managing spawn entries and event types.
* **Localization:** Full localization for all new features in Spanish, French, German, Chinese, Ukrainian, and Russian.
* **Debug Mode:** Added a "Show event messages" option to the config for easier testing and debugging.
release
RoadArchitect: Encounters v1.1.0+1.21.6 [NeoForge]
1.1.0-neoforge9 сент. 2025 г.51Minecraft: 1.21.6neoforge
Что нового
# Changelog
## v1.1.0 - The Encounter Overhaul
This update completely revamps the encounter system, offering significantly more flexibility and variety.
### 🚀 Features
* **New Encounter System:** Replaced the basic weighted system with a powerful list-based system of "Encounter Specs". Each spec allows for fine-grained control over:
* **Event Type:** Ambushes, merchants, patrols, and wildlife.
* **Entity Groups:** Spawn multiple groups of different entities in a single encounter.
* **Custom NBT:** Spawn mobs with custom equipment, effects, and attributes using NBT data.
* **Biome Specificity:** Encounters can now be limited to specific biomes using whitelists and blacklists.
* **Encounter Presets:** Added a vast library of over 40 pre-defined encounter presets.
* **Configuration Rework:** The in-game configuration screen has been completely redesigned to support the new encounter system, with new sections for managing spawn entries and event types.
* **Localization:** Full localization for all new features in Spanish, French, German, Chinese, Ukrainian, and Russian.
* **Debug Mode:** Added a "Show event messages" option to the config for easier testing and debugging.
release
RoadArchitect: Encounters v1.1.0+1.21.6 [Fabric/Quilt]
1.1.0-fabric9 сент. 2025 г.196Minecraft: 1.21.6fabric, quilt
Что нового
# Changelog
## v1.1.0 - The Encounter Overhaul
This update completely revamps the encounter system, offering significantly more flexibility and variety.
### 🚀 Features
* **New Encounter System:** Replaced the basic weighted system with a powerful list-based system of "Encounter Specs". Each spec allows for fine-grained control over:
* **Event Type:** Ambushes, merchants, patrols, and wildlife.
* **Entity Groups:** Spawn multiple groups of different entities in a single encounter.
* **Custom NBT:** Spawn mobs with custom equipment, effects, and attributes using NBT data.
* **Biome Specificity:** Encounters can now be limited to specific biomes using whitelists and blacklists.
* **Encounter Presets:** Added a vast library of over 40 pre-defined encounter presets.
* **Configuration Rework:** The in-game configuration screen has been completely redesigned to support the new encounter system, with new sections for managing spawn entries and event types.
* **Localization:** Full localization for all new features in Spanish, French, German, Chinese, Ukrainian, and Russian.
* **Debug Mode:** Added a "Show event messages" option to the config for easier testing and debugging.
release
RoadArchitect: Encounters v1.1.0+1.21.5 [NeoForge]
1.1.0-neoforge9 сент. 2025 г.79Minecraft: 1.21.5neoforge
Что нового
# Changelog
## v1.1.0 - The Encounter Overhaul
This update completely revamps the encounter system, offering significantly more flexibility and variety.
### 🚀 Features
* **New Encounter System:** Replaced the basic weighted system with a powerful list-based system of "Encounter Specs". Each spec allows for fine-grained control over:
* **Event Type:** Ambushes, merchants, patrols, and wildlife.
* **Entity Groups:** Spawn multiple groups of different entities in a single encounter.
* **Custom NBT:** Spawn mobs with custom equipment, effects, and attributes using NBT data.
* **Biome Specificity:** Encounters can now be limited to specific biomes using whitelists and blacklists.
* **Encounter Presets:** Added a vast library of over 40 pre-defined encounter presets.
* **Configuration Rework:** The in-game configuration screen has been completely redesigned to support the new encounter system, with new sections for managing spawn entries and event types.
* **Localization:** Full localization for all new features in Spanish, French, German, Chinese, Ukrainian, and Russian.
* **Debug Mode:** Added a "Show event messages" option to the config for easier testing and debugging.
release
RoadArchitect: Encounters v1.1.0+1.21.5 [Fabric/Quilt]
1.1.0-fabric9 сент. 2025 г.458Minecraft: 1.21.5fabric, quilt
Что нового
# Changelog
## v1.1.0 - The Encounter Overhaul
This update completely revamps the encounter system, offering significantly more flexibility and variety.
### 🚀 Features
* **New Encounter System:** Replaced the basic weighted system with a powerful list-based system of "Encounter Specs". Each spec allows for fine-grained control over:
* **Event Type:** Ambushes, merchants, patrols, and wildlife.
* **Entity Groups:** Spawn multiple groups of different entities in a single encounter.
* **Custom NBT:** Spawn mobs with custom equipment, effects, and attributes using NBT data.
* **Biome Specificity:** Encounters can now be limited to specific biomes using whitelists and blacklists.
* **Encounter Presets:** Added a vast library of over 40 pre-defined encounter presets.
* **Configuration Rework:** The in-game configuration screen has been completely redesigned to support the new encounter system, with new sections for managing spawn entries and event types.
* **Localization:** Full localization for all new features in Spanish, French, German, Chinese, Ukrainian, and Russian.
* **Debug Mode:** Added a "Show event messages" option to the config for easier testing and debugging.