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RexGraves

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release

RexGraves 1.0.1

1.0.1
23 сент. 2026 г.280Minecraft: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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Что нового
### Added - Storage backends: YAML (default), SQLite, and MySQL - Periodic autosave (`storage.autosave-seconds`, default 30) - Atomic YAML writes (temp file + replace) - `blacklisted-death-causes` (empty by default) - AxGraves converter via `/rexgraves admin convert axgraves [path]` ### Performance - Saves are coalesced into one write per tick and autosave skips when nothing changed - Grave items are serialized once when they change, so saves no longer re-serialize every item of every grave - A failed save (e.g. MySQL down) is retried by the next autosave instead of being treated as written - SQL storage only upserts changed rows and deletes removed ones instead of rewriting the whole table - Grave tick skips unloaded graves, and holograms/particles only update when a player is within 64 blocks - Holograms skip MiniMessage parsing and entity updates when their text did not change - AxGraves convert reads and parses the file async, and no longer force-loads chunks to spawn visuals - `/rexgraves admin list <player>` scans offline players async - Interacting with non-grave armor stands no longer scans every world ### Fixed - Experience graves now store the player's real total XP (not vanilla death-drop, which is capped at 100) - Graves stay exactly where the player died (lava, fire, mid-air) instead of being moved to a "safe" spot, which could end up on the Nether roof - Void deaths place the grave on the same X/Z at the first standable Y above the void - Out-of-order async saves could overwrite newer grave data with an older snapshot (e.g. restoring already-looted XP/items after a restart) - Grave GUI changes are saved on every click, not only on close, so a crash with the GUI open cannot duplicate items - Open grave GUIs are synced and closed on shutdown - A grave no longer stays locked forever if another plugin cancels opening its GUI - Duplicate markers/holograms after restarts (visuals are now reconciled when chunk entities load) - Curse of Vanishing items are destroyed on death like vanilla instead of being stored in the grave - Items other plugins keep on death (soulbound etc.) stay in the inventory - XP is not taken into the grave when another plugin keeps the player's level on death - AxGraves import no longer expires graves instantly (expiry starts from import time) - AxGraves item decode no longer silently drops every stack - AxGraves convert on Paper/Purpur 26+ (use ItemStack.deserializeBytes) - Keep-inventory and disabled-world messages now send on death - Nearest-grave lookup no longer crashes across worlds - `protect-from-explosions` is respected (destroy + drop when disabled)